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Buzz: Face-To-Face Contact and the Urban Economy

Article  in  Journal of Economic Geography · August 2004


DOI: 10.1093/jnlecg/lbh027 · Source: RePEc

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Paper to be presented at the DRUID Summer Conference 2003 on
CREATING, SHARING AND TRANSFERRING KNOWLEDGE.
The role of Geography, Institutions and Organizations.

Copenhagen June 12-14, 2003

BUZZ:
FACE-TO-FACE CONTACT
AND THE URBAN ECONOMY

Michael Storper
University of California, Los Angeles (UCLA)
Institute of Political Studies (IEP, Sciences-Po, Paris)
and London School of Economics
storper@ucla.edu

Anthony J. Venables
London School of Economics and Centre for Economic Policy Research
a.j.venables@lse.ac.uk
http://econ.lse.ac.uk/staff/ajv/)

Abstract:
This paper examines the benefits from and consequences of face- to- face contact (F2F).
Benefits are derived from the efficiency of F2F as a mode of communication: from its use to
overcome incentive problems in working partnerships: and from its role in socializing
individuals in professional networks. The consequences are that agglomeration forces remain
strong, even in world where the spatial costs of information transmission are low.

Keywords: Agglomeration, face-to-face contact, urban economics


JEL codes: R0.
December 19, 2002

BUZZ:
FACE-TO-FACE CONTACT AND THE URBAN
ECONOMY

Michael Storper and Anthony J. Venables*


Storper: University of California, Los Angeles (UCLA); Institute of Political Studies (IEP,
Sciences-Po, Paris); and London School of Economics (storper@ucla.edu).
Venables: London School of Economics and Centre for Economic Policy Research
(a.j.venables@lse.ac.uk, http://econ.lse.ac.uk/staff/ajv/)

Contents
1. AGGLOMERATION REMAINS STRONG
2. THEORIES OF AGGLOMERATION AND CITY GROWTH
2.1 Forward and backward linkages:
2.2 Labor markets:
2.3 Technological spillovers, learning, and the "creativity" of cities
3. FACE-TO-FACE CONTACT
3.1 F2F contact as a technology of communication
3.2 Trust and incentives in relationships
3.3 Socialization and being in the loop
4. THE BUZZ OF THE CITY
4.1 F2F, spillovers and synergies
4.2 Buzz and F2F contact compared to other types of coordination
5. BUZZ CITIES

Earlier versions of this paper were presented at the International Seminar on Economy and Space, Faculty of
Economics, Federal University of Minas Gerais (FACE/UFMG), Centre for Regional Development and
Planning (CEDEPLAR), Ouro Preto, Minas Gerais, Brazil, December 6-7, 2001; as keynote address to the Third
International Congress on the Dynamics of Proximity, Paris, December 2001; and to the Center for
Globalization and Policy Studies, UCLA, March 2002. Revised, December 19, 2002

*Corresponding author:
A.J. Venables
Dept of Economics
LSE
Houghton Street
London WC2A 2AE,
a.j.venables@lse.ac.uk

0
December 19, 2002

BUZZ:
FACE-TO-FACE CONTACT AND THE URBAN
ECONOMY

Abstract:
This paper examines the benefits from and consequences of face- to- face contact
(F2F). Benefits are derived from the efficiency of F2F as a mode of
communication: from its use to overcome incentive problems in working
partnerships: and from its role in socializing individuals in professional networks.
The consequences are that agglomeration forces remain strong, even in world
where the spatial costs of information transmission are low.

Contents
1. AGGLOMERATION REMAINS STRONG
2. THEORIES OF AGGLOMERATION AND CITY GROWTH
2.1 Forward and backward linkages:
2.2 Labor markets:
2.3 Technological spillovers, learning, and the "creativity" of cities
3. FACE-TO-FACE CONTACT
3.1 F2F contact as a technology of communication
3.2 Trust and incentives in relationships
3.3 Socialization and being in the loop
4. THE BUZZ OF THE CITY
4.1 F2F, spillovers and synergies
4.2 Buzz and F2F contact compared to other types of coordination
5. BUZZ CITIES

Keywords: Agglomeration, face-to-face contact, urban economics


JEL codes: R0.

0
1. AGGLOMERATION REMAINS STRONG

One of the established facts of economic geography is that the force of agglomeration

remains strong, even though transportation and communication costs continue to decline.

There is substantial evidence, for example, that the transportation and communications

improvements that occurred in the United States from the late 18th to mid-19th centuries,

including the construction of railroads, canals and the telegraph, were accompanied by

increasing urban concentration of economic activity, not its reduction (Pred, 1966, 1974;

Fishlow, 1965; DeVries, 1984; Hall, 1998; Teaford, 1986). Relative city sizes remained

stable over the 20th century in the United States (Black and Henderson, 1998), and this

pattern of stability is true of other advanced countries such as Japan and France (Eaton and

Eckstein, 1997). Moreover, there is mostly persistence of the same activities in the same

cities; only a few industries really change their geographical centers or entirely abandon

them, once they are initially locked into a location (Brezis and Krugman, 1997; Storper and

Walker, 1989; Henderson, 1997). Thus, US industrial location patterns at the three-digit

level from the mid-nineteenth century onward have been remarkably stable (Kim, 1995;

Dumais et al, 1997). Currently, about forty percent of US employment is located in counties

constituting just 1.5% of its land area, and the geographical density of employment in many

sectors has actually increased in recent years (Kim, 2002). It has also been estimated that in

the United States, 380 localised clusters of firms employ 57% of the total workforce and

generate 61% of the nation's output and fully 78% of its exports (Rosenfeld, 1996). Other

researchers, using more conservative measures, still find that 30% of the US workforce is

accounted for by localised employment clusters (Porter, 2001).

1
This is why having an adequate theory of the geographical concentration of economic

activity is so important, and why hypothesizing a straightforward relationship between

transport costs and agglomeration forces is at best incomplete. Transport costs are one

manifestation of the more general problem of the geography of transactions between

economic agents. With every round of progress in the technology of transportation, the scale

of production and the degree of predictability and substantive complexity of transactions

continue to make costs of certain kinds of transactions sensitive to distance, and give rise to

localized concentrations of economic activity (Leamer and Storper, 2001).

Until quite recently, the study of transactions focused on physical exchange of goods

(especially intermediate goods) and people (spatial labor markets). Reflections have more

recently come to concentrate on immaterial transactions, involving the transmission and

exchange of information, knowledge and ideas, especially in light of the ascendancy of the

internet. Thus, for many analysts the motor force of agglomeration is now the creation and

communication of ideas, knowledge and information (Hall, 1998).

Yet there remain significant gaps in what economists and geographers have to say

about immaterial transactions and their contributions to urbanisation. One such gap has to do

with a key component of many immaterial transactions: face-to-face (F2F) contact.

Curiously, most of the recent literature on agglomerations and cities avoids direct

consideration of F2F contact.1 In what follows, we specify what it is about face-to-face

contact that is essential to contemporary economic transactions. Building on this, we argue

that the effect of a great deal of F2F contact, which we call "buzz," is an important enough

force to contribute significantly to the agglomeration of economic activity and persons, in an

age where both physical transportation costs have declined and the ability to transmit

information over long distances has increased so dramatically. In so doing, we shall show

1
One recent attempt can be found in Leamer and Storper, 2001.
2
that F2F contact is essential to the modern economic process more generally, as a key form

of coordination of economic agents.

2. THEORIES OF AGGLOMERATION AND CITY GROWTH

Table 1 presents an inventory of current theories of why economic activities and people

might agglomerate in cities. They are grouped according to three principal reasons: (1)

backward and forward linkages of firms, including access to markets; (2) the clustering of

workers; and (3) localized interactions which promote technological innovation. Different

versions of these three basic forces are presented in Table 1, in the interest of capturing the

various functional versions of each principal line of theory.

2.1 Forward and backward linkages

The geography of forward and backward linkages of firms is shaped by the interaction of

increasing returns to scale with spatial transaction costs. Increasing returns cause firms to

concentrate production in few locations, and the presence of significant spatial transactions

costs induces them to locate close to markets and suppliers (see for example, Fujita,

Krugman and Venables 1999). Uncertainty and information are important additional factors

that play a role in spatial transactions costs. For example, transactions costs in highly

specialised inputs and outputs, such as high quality or innovative products, may be high

because transactions are irregular or occur in small volumes. Searching and matching for

suppliers and customers is important in these activities, as it is for many services. The

information needed to procure specialised inputs is complex, and in many cases cannot be

fully standardized or codified. This reinforces the advantages of the urban environment, in

which there is a dense set of suppliers and demanders for goods and services.

3
Table 1: AGGLOMERATION AND URBANISATION: THEORIES

Area of Causal Causal mechanism Outcome Limitations from


explanation agent and for agglomeration for the evidence
behavior economy
I. Input-output Firms: search for Proximity to markets and Clustering close to Many kinds of
linkages: suppliers, suppliers. markets (final goods or agglomerations don't
backward and suppliers search Transport costs. intermediate goods). display a high level of
forward for clients. Search/matching costs. Specialisation and local intermediate trade.
economies of scale
II. Thick labor Specialised Search costs, risk sharing, Efficiency gains from Applies only to part of
markets for workers search reduction in ‘hold-up’. better matches. Increased urban labor market,
specialised skills for jobs; firms incentives to acquire much of which is
search for labor specialised skills traditional employment
skills. relation.
II. Urban labor Workers :seek to Clustering implies Lifetime earnings and Probably applies to very
markets as places maximise lifetime opportunity for labour skill growth greater in big highly skilled and
where careers are career market turnover, labor markets highly specialised
formed and possibilities and increasing learning. industries.
people "learn" wages Does not identify
precisely how people
learn and role of
proximity.
III. People: Networks: circulation of Efficiency and innovation Stars and specialists
Technological information specialists or "stars" gains should have well-
spillovers within high turnover, large structured long-distance
between firms, numbers labor market networks, unless
within industry information strongly
tacit. Doesn't explain
spillovers between
industries.
III. Goods (trade): Markets: goods "carry" Specialised goods Time lag to long-
Technological information information. Very provide first-mover distance circulation of
spillovers specialised goods circulate advantages to those in goods is very short, so
initially in a limited first contact with them. spillovers are not
geographical space localised
III. People, firms, Diversity and its corollary, Diversified economy Definitions are vague,
Technological objects, the unexpected, lead to should be more creative causal mechanism not
learning and environment inventiveness and and productive clear. Hence difficult to
creativity: Jacobs creativity. measure or verify
III. People and firms Proximity of firms Clustering should be Evidence mixed.
Technological share generates linkages. more dynamically Theory is suggestive,
learning: "atmosphere" Secondary consequence is productive because more but vague on
Marshallian development of networks innovative explanation of exactly
that spread knowledge how "atmosphere"
functions or why it is
necessary.

2.2 Labor markets

Search/matching dynamics underlie the dynamics of urban labor markets, where linkages

concern specialised skills rather than specialised intermediate outputs. Firms may require
4
specialised workers, but because of output fluctuations they are not in a position to make

long-term commitments to them. Access to a large pool of specialized talent reduces the need

to hoard such workers during down-turns. Likewise, if workers are to invest in specialised

skills, they will either require long-term employment relations, or the possibility of rapid and

efficient search and rehire in a context of high turnover (Rotemberg and Saloner 2000; Jayet,

1983). These labor market agglomeration forces are largely resistant to falling transport

costs. Though daily commuting fields have extended greatly, fixed costs associated with

workers’ relocation remain high, creating a premium on matching with firms in a fairly

narrow geographical area.

2.3 Technological spillovers, learning, and the "creativity" of cities

The third group of explanations found in Table 1 concern technological innovation. The

notion that the city is a locus of inventiveness goes back to observations by Adam Smith,

figures prominently in Marshall (1919), and was renewed by Jane Jacobs (1969). There is

some fragmentary but fairly convincing evidence that cities -- both big diversified ones and

specialised ones -- are centers of innovation in the production of ideas and knowledge and

their commercialisation (Feldman and Audretsch, 1999; Jaffe, Trachtenberg and Henderson,

1993). The notion frequently adduced to explain these facts is that spatial proximity must

somehow improve flows of information upon which innovators depend, creating

technological "spillovers”. This is a thorny and difficult area of theory and measurement, but

one that may contain the most promising explanations for why agglomeration continues to be

such a powerful force.

It is promising because technological spillovers are the consequences of immaterial

transactions that are ‘weightless’, and should have marginal transport costs close to zero.

Many intellectual products are amenable to procurement at a distance - the design in Detroit,
5
advertising in New York and strategy in Chicago. Yet, although the clients of specialized

intellectual firms are sometimes far-flung, their intermediate suppliers and strongest

competitors usually are not. Firms producing specialized immaterial products tend to cluster

tightly together in financial ‘districts’ and downtown office buildings such as the City of

London. Furthermore, it is common for them to locate branch offices in major cities near the

clients for their ideas, suggesting that the ‘shipping’ of an intellectual product may be quite

costly (Leamer and Storper, 2001).2

Nonetheless, theory is quite spotty when it comes to accounting for the precise

mechanisms behind knowledge spillovers. One avenue of inquiry has to do with the

circulation of knowledgeable workers between firms. This enhances the ability of these firms

to recombine knowledge, imitate best practices, and otherwise improve their products. For

example, in Glaeser’s (1999) model of learning, people can absorb knowledge from contact

with more skilled individuals in their own industry, and the number of probable contacts an

individual makes is an increasing function of city size. Large cities therefore facilitate

learning, and are particularly attractive for highly-talented young people who have large

potential returns from learning.

Yet these approaches are not themselves very precise about causal mechanisms.

Knowledge workers often have well developed long distance networks, used for professional

contact and recruitment. Inter- and intra-firm long-distance technological cooperation is

common nowadays (Darby and Zucker, 2002). Indeed, these long-distance networks are

perhaps better developed in science-based industries than in traditional industries, yet it is

2
There is also a branch of theory which holds that technological spillovers occur in
geographical space via trade in goods. Goods themselves contain information which is
transmitted by their trade, and this helps others to become more innovative, via imitation and
competition. This is a force for agglomeration only in the comparatively rare cases in which
products are slow to circulate outside a restricted local space.

6
precisely in certain science-based innovative sectors that we see the greatest concentration of

"star scientists” and the most intense relationships with the leading innovative firms (Zucker

and Darby, 1998).

It is equally hollow to claim that technological spillovers are simply an unintended by-

product of the high levels of turnover found in places such as Silicon Valley, the City of

London, or Hollywood. The hypothesis is that knowledge simply "rubs off" on those around

them. But if this is the case, we must identify how rubbing off occurs and the motivations

people have for engaging in it.

This critique would not be complete without considering three additional notions

about the relationship between creativity and cities. Jacobs (1969) advanced the idea that

cities enjoy an advantage because of their economic and social diversity. This diversity,

because it is highly packed into limited space, facilitates haphazard, serendipitous contact

among people. Florida (2002) updates Jacobs to argue that the diversity found in

cosmopolitan cities facilitates “creativity” because of the openness of their networks and their

greater resistance to hide-bound tradition. But in neither formulation do we learn how

cosmopolitanism reduces the risk of sclerosis, nor how diversity is actually used by economic

agents.

Another recent line of reflection concentrates on the nature of the information which

is transmitted informally or locally. It is said to have a tacit component because it is difficult

to set down in blueprints or to codify completely. The communication of this complex

information is most efficiently carried out in a restricted geographical space. However, little

has been said precisely about the ways that short-distance contact overcomes the difficulties

associated with tacitness.

In another vein, Alfred Marshall, one of the main inspirations for contemporary

students of the "industrial district" (referring to the spatial concentration of many competitors,
7
as well as important parts of their input supply structures), also suggested the importance of

direct and unplanned contact between economic agents (Becattini, 2000). In studying the

textile districts of Lancashire a century ago, Marshall advanced two very different ideas. In

some passages, he made much of the fact of localized concentrations of competitive suppliers

as the source of efficiencies deriving from spatial concentration. But in other passages, he

thought about the qualitative dimensions of this concentration, culminating in his famous

observation that "the secrets of industry become no mysteries....they are....in the air."

(Marshall, 1919; Storper, 1997). Marshall's story is different from that of Jacobs’, in that it is

social belonging to a specialised producer community which diffuses the "secrets" of

industry, not the kind of cosmopolitan and haphazard city life described by Jacobs. Numerous

attempts have been made to transform his notion into a theory of networks underlying

contemporary industrial districts. However, the network seems overly restrictive as a theory

of this process, because virtually all the voluminous and rich descriptive evidence suggests

that sometimes people know each other in these places, but sometimes they don't, and that

even when they do, they are often careful not to share information that could be directly

pirated by their competitors. Most importantly, if they do interact through networks, what do

their interactions consist of and what are their incentives for undertaking such interactions?

In sum, none of the theories of technological or information spillovers in local space

that we have reviewed thus far, provide a real analysis of face-to-face contact. They refer to

structures and circumstances that are supposed to facilitate or necessitate close contact

between persons but not to why individuals engage in the action of contact, nor what they do

in this form of encounter.

8
3. FACE-TO-FACE CONTACT

The encounters to which we refer are, of course, face-to-face contacts. Table 2 summarises

the key things that happen via F2F contact. The first two rows of Table 2 define the

advantages of F2F as a communication technology. Communication in an F2F context is

communication on many levels at the same time -- verbal, physical, contextual, intentional,

non-intentional. Such multidimensional communication is held by many to be essential to the

transmission of complex, tacit knowledge. For example, social psychologists argue that

creativity results from several different ways of processing information at one time, including

not only the standard deductive way but analogical, metaphorical, and parallel methods as

well (Bateson 1973; Csikszentmihalyi 1996). These different means of communication are

mutually enriching, and lead to connections being made that cannot be had through strictly

linear perception and reasoning. An extension of this is that the full benefits of diversity and

serendipity are only realized through these multiple levels of communication.

Linguists such as Searle (1969) and Austin (1962) develop another aspect of

communicational analysis, arguing that "language is behavior" and F2F dialogue is a complex

socially-creative activity. In a similar vein, sociologists such as Goffman (1959) and

Garfinkel (1987) show that the interaction which comes from co-presence can be likened to

being on stage, playing a role, where the visual and corporeal cues are at least as important to

knowing what is being "said" as are the words themselves. In this regard, face-to-face

communication does not derive its richness and power merely from allowing us to see each

other’s faces and to detect the intended and unintended messages that can be sent by such

visual contact. F2F communication is a performance, a means to information production and

not merely to more efficient exchange. In this performance, speech, intentions, role-playing

and a specific context all come together to raise the quantity and quality of information which

can be transmitted.
9
Table 2: FACE-TO-FACE CONTACT
FUNCTION CAUSE PROCESS OUTCOMES

F2F is a communication F2F speech performance Parallel sending of many Efficient communication
technology: enables high frequency kinds of information about under uncertainty, especially
Communicating/ exchange message and intentions. High tacit knowledge
Transmitting speeds allow exploration of
complex themes.
F2F is a communication F2F speech and body Decoding through parallel Acting or responding
technology: language performance processing of many things correctly under uncertainty
understanding/ and context when a message is intended.
receiving/observing

F2F reduces incentive and F2F performance in relation Co-presence is an Ability to trust and bond
coordination problems: to intentions and truthfulness investment of time; a where messages and their
aligns commitments forfeitable bond if content is inherently
relationship not pursued. uncertain
Also, parallel processing
about intentions = precursor
to trust
F2F creates incentives: F2F performance as display “Rush:” Bio-physiological Higher individual
the motivation to imitate and effects of competition and productivity, creativity,
compete desire: generate more and inventiveness, energy
better effort
F2F allows identification of F2F allows screening Signaling that one can judge Efficient partnering/
partners according to prior according to shared codes. allows one to "be in the matching enhances
socialisation loop." Once in the loop, one productivity of groups
has to judge correctly, again

The second row of Table 2 refers to the advantages of F2F contact for the receiver.

F2F enables a rich palette of ways of receiving and interpreting multidimensional

information, especially through analog as well as parallel processing. Such capacities are

relevant not only to intentional, deliberate F2F contact, as in relationships where people

decide to see each other; they are also available in the case of just "being there" in a random

or semi-random fashion, bumping up against people and contexts in a complex, diversified

environment. The receiving possibilities that we have via F2F contact allow us to go beyond

network-dominated communication channels and intentional contacts.

The third row of Table 2 refers to the notion that co-presence -- being close enough

literally to touch each other -- allows visual “contact” and "emotional closeness," the basis for

building human relationships. This in turn may reduce incentive and coordination problems

10
that arise in economic relationships. With tacit knowledge there is always residual uncertainty

and hence the need to minimise the incentives for one agent to free ride or manipulate the

other. These moral hazards exist when the inherent degree of reliability of a message is low.

They can sometimes be reduced through improvements in the transparency or clarity of the

information itself or in how well it can be verified. But in other cases they require shaping a

relationship between the interested parties. Such a relationship can be developed either by

aligning incentives or by developing trust. F2F contact is a solder for this type of trust, in two

ways. On the one hand, because F2F is an efficient technology of sending and receiving, it is

much more difficult to be insincere in F2F encounters; on the other, F2F contact is quite

costly, and investment in F2F time signals commitment to the relationship.

The fourth row of Table 2 shows another dimension of the incentive effects of F2F

contact, which goes beyond verbal or visual communication. Psychologists have shown that

the search for pleasure is a powerful motivating force in behavior. Certain kinds of pleasure

are linked to pride of status and position: we imitate others, try to do better than them and

derive pleasure from succeeding at so doing. When we make an effort, and are on the route to

success, there is a bio-physical “rush” that pushes us forward. However, all pleasure quickly

recedes as it blends into the preceding “normal” state, and it is only by once again changing

this state that pleasure is found again. The search for such pride of status and position is thus

a strong motivation which must be continuously renewed (Scitovsky, 1976). F2F contact

provides the strongest, most embodied signals of such desire and can generate the rush that

pushes us to make greater and better efforts. It is thus no surprise that even with the

sophisticated computer monitoring that can be carried out on employee performance today,

that very few workplaces, which are -- essentially -- centers of F2F contact, have disappeared.

It is not just that it is easier to monitor employees when they are present, it is also that such

11
presence is motivating, because it contributes to desire, imitation, and competition, and the

fear of shame from failure (Scitovsky, 1976; Kahneman, et al, 1998).

In the final row of Table 2, we note what it is that permits individuals to enter into

certain kinds of communication processes in the first place: their prior socialisation to belong

to a group of potential partners, and the identification of such persons as potential partners.

We only spend time working with people who satisfy certain criteria. Some of these are set

by formal screening mechanisms (eg education) and others by informal screening

mechanisms. The ability to screen partners is a central theme of the concept of socialisation,

at the heart of sociological theory. It refers to the production of the individual as a social

being who develops specific capacities to signal to others that she belongs to a certain world,

and hence elicits from others the recognition of belonging.3 This is because socialisation is

central to the collective activity of producing and sharing the "codes" by which particular

kinds of interaction are structured (Coleman, 1990). Thus, it enables individuals to show that

they have certain criteria of judgement, which in turn signal to others that they belong to the

same social world. Signaling that one can judge enables one to get into and stay "in the

loop", by being able to judge what is going on in that loop, what counts and what doesn't

count. Socialisation is inevitably achieved in large measure through face-to-face contact, from

family, schooling, and the social environment in one's community and workplaces.

In the following sections, we deepen the themes in Table 2 and propose some

analytical models of the effects of F2F contact in the economy: the efficiency of F2F as a

communication technology (3.1); the use of F2F to overcome incentive problems in the

formation of working partnerships (3.2); and the dynamics of socialization and being ‘in the

loop’ (3.3).

3
The concept of socialization belongs upstream of the economist's notions of human capital, screening and
selection, because it is concerned with the generation of initial capacities for action, selection and discrimination,
not merely to their rational deployment.
12
3.1 F2F as a technology of communication

Codifiable information has a stable meaning which is associated in a determinate way with

the symbol system in which it is expressed, whether it be linguistic, mathematical, or visual.

Generally speaking, codifiable information is cheap to transfer because its underlying symbol

systems can be widely disseminated through information infrastructure, sharply reducing the

marginal cost of individual messages. Acquiring the symbol system may be expensive or slow

(language, mathematical skills, etc), as may be building the transmission system, but using it

to communicate information is cheap. Thus, the transmission of codifiable information has

strong network externalities, since once the infrastructure is acquired a new user can plug in

and access the whole network.

By contrast, the transmission of uncodifable information may have very limited

network externalities, since the successful transmission of the message depends on

infrastructure that is largely committed to one specific sender-receiver pair. Uncodified

information is only loosely related to the symbol system in which it is expressed. This

includes much linguistic, words-based expression (the famous distinction between "speech"

and "language"), particularly what might be called "complex discourse" (Searle, 1969). For

example, one can master the grammar and the syntax of a language without understanding its

metaphors. This is also true for some mathematically expressed information, and much visual

information. If the information is not codifiable, merely acquiring the symbol system or

having the physical infrastructure is not enough for the successful transmission of a message.

Bateson (1973) refers to the "analog" quality of tacit knowledge: communication between

individuals which requires a kind of parallel processing of the complexities of an issue, as

different dimensions of a problem are perceived and understood only in relation to one

another.

13
F2F encounters provide an efficient technology of transaction under these

circumstances by permitting a depth and speed of feedback that is impossible in other forms

of communication. As organizational theorists Nitin Nohria and Robert Eccles (1992: 292)

point out:

‘...relative to electronically-mediated exchange, the structure of


face-to-face interaction offers an unusual capacity for
interruption, repair, feedback, and learning. In contrast to
interactions that are largely sequential, face-to-face interaction
makes it possible for two people to be sending and delivering
messages simultaneously. The cycle of interruption, feedback
and repair possible in face-to-face interaction is so quick that it
is virtually instantaneous.’

This echoes the findings of sociologist Erving Goffman (1982) that "a speaker can see how

others are responding to her message even before it is done and alter it midstream to elicit a

different response."

The distinction between codifiable and noncodifiable messages comes up implicitly in

the economics literature on ‘search’ goods and ‘experience’ goods (Nelson, 1974). A

‘search’ good has a transparent value, evident upon initial inspection. An ‘experience’ good

has a nontransparent value that depends on the user and that is experienced slowly over time.

Markets that match faceless buyers and faceless sellers can mediate the exchange of search

goods, but the exchange of experience goods requires trust, understanding and in some cases,

long-term relationships. What we can call ‘experience information’ always involves some

direct human contact.

3.2 Trust and incentives in relationships

The modern information economy is based on projects in which individuals come together to

acquire and exchange information. Typically the later stages of such a project -- writing the

report, executing the transaction, or constructing the investment -- involve codifiable

14
information. It is the earlier stages where information is more fluid. Is the project a good

idea? Should one approach be followed or another? Answering these questions requires that

partners in the project undertake research and share their results. Often neither the inputs nor

the outputs of this research are observable. Thus, a partner can conscientiously research the

project, or simply free-ride, hoping that other members of the team will do the work. F2F can

play important roles in mitigating these incentive and free-rider problems.

The first point is simply that it is easier to observe and verify a partner’s behavior in

an F2F situation. Humans are very effective at sensing non-verbal messages from one

another, particularly about emotions, cooperation, and trustworthiness. Robert Putnam

(2000:175) notes that "it seems that the ability to spot non-verbal signs of mendacity offered a

significant survival advantage during the course of human evolution." Psychologist Albert

Mehrabian (1981:iii) notes that "our facial and vocal expressions, postures, movements and

gestures," are crucial; when our words "contradict the messages contained within them, others

mistrust what we say -- they rely almost completely on what we do."

Second, F2F promotes the development of trust. Any message may be understood but

not believed. There are strong questions of intentionality at work in communication.

Knowing the intentions of another actor enables us to decode the practical consequences of

what they are expressing to us (Husserl, 1968). Speech and action are tightly interrelated, but

speech does not automatically reveal to us what another person intends to do (Searle, 1969).

The credibility of a message thus often depends on mutual trust. Trust in turn depends on

reputation effects or on multi-layered relations between the parties to a transaction that can

create low-cost enforcement opportunities (Gambetta, 1988; Lorenz, 1992). Trust can be

substituted by enforceability through internalization, but the latter cannot solve the problem

of ambiguity, i.e. when complete contingent contracts are impossible (Williamson, 1985).

15
Trust also comes from the bonds that both parties establish to guarantee the

truthfulness of the message. One important economic bond is the time and money costs of

co-presence (schmoozing), which can far exceed the direct costs of sending the message.

These costs, like advertising expenses (Klein and Leffler, 1981), amount to a sunk cost that

enhances the validity of the message. Also like advertising, there is a special incentive to

continue to invest in the relationship in order to maintain the value of the relational asset that

was created by earlier encounters (absent a second date, the value of the first date disappears).

To create a relationship bond, the costs must be substantial and transparent. E-mail,

paradoxically, can be so efficient that it destroys the value of the message. The e-mail

medium greatly reduces the cost of sending a message, somewhat reduces the cost of

receiving the message, and it makes the costs mostly nontransparent. The low costs and the

nontransparency greatly limit the value of the relationship bond. A return receipt only

means that the recipient has opened the message, but the sender cannot be sure that enough

attention has been devoted to it to absorb the content. Thus, for complex context-dependent

information, the medium is the message. And when this is the case, the most powerful such

medium for verifying the intentions of another is direct F2F contact.

Game theoretic analysis provides a way of drawing out some of the incentive issues

that arise when information is fluid and actions are not observable. To illustrate, suppose that

two people are considering undertaking a joint project, but they are uncertain about its

ultimate value or quality. All they know, initially, is that the project is either good, yielding

final payoff A, or bad, yielding zero; they both attach the same prior probability, D, to the

project being good. The game has two stages. The first involves acquisition of information

about the quality of the project, and the second involves the decision of whether or not to

undertake the project, and then its implementation.

16
At the first stage the two individuals can undertake research independently and obtain

a signal of whether the project is good or bad. The signal obtained by player i may be

favorable, gi, or unfavorable, bi. However, the signals are not accurate – a good project can

send out a signal that it is bad, and vice versa. By expending effort, ei, each player (i = 1, 2)

can improve the quality of the signal received (details are given in appendix 1).

At the second stage of the game players truthfully reveal their signals to each other.

Using standard Bayesian techniques they use their combined information to compute the

probability that the project is good; this probability is higher the more good signals have been

received and the more effort has been expended, improving the quality of their signals. They

then decide whether or not to proceed. Proceeding further costs C and yields payoff A if the

project turns out to be good, and zero otherwise; we assume AD = C, so (prior to research) the

project yields zero expected surplus.

The incentives faced by individuals and the equilibrium outcomes are illustrated in

Figure 1. The axes are the effort levels of the two players, and the lines OA and OB divide the

space up into three regions. Between OA and OB effort levels are such that players will, at

the second stage, choose to go ahead with the project only if they have both received good

signals, {g1, g2}. However, below OB player 1 is putting in so little effort relative to player 2

(and hence 1's signal is so unreliable) that they proceed if 2 has a good signal and 1 a bad one

{g2, b1}. Similarly, above OA they proceed with signals {g1, b2}. The curves labeled EU1 are

expected utility indifference curves for player 1, increasing to the right, and kinked where

they cross lines OA and OB. The best response function for player 1 to each effort level e2 is

given by the bold solid lines, e1 = R1(e2). We see that if e2 is very low, then player 1 will

ignore 2's signal and put in a constant amount of effort (in the region to the left of OA).

Conversely, if e2 is high enough, player 1 will free-ride, putting in zero effort (in the region

below OB). At intermediate levels of e2 player 1 puts in a positive level of effort, decreasing
17
in e2. Just as the solid bold lines are the best responses of player 1 to 2's effort levels, so the

dashed bold lines (their reflection around the 45o line) give the best responses of player 2 to

1's effort levels.

As illustrated in Figure 1, this game has three Nash equilibria, labeled ES, E1 and E2,

occurring where the best response functions of the two players intersect. ES is symmetric, and

involves both players putting in equal amounts of effort. E1 and E2 are equilibria where

player 1 (respectively 2) exerts no effort; but given this, it is privately optimal for the other

player to put in effort to the level illustrated. This free-riding means that little information is

gathered, and at these equilibria more projects are undertaken than at ES, the proportion of

failing projects is larger, and aggregate returns lower. Player 1 prefers E1 to E2, but if neither

player does research there is no expected surplus from the project.

As there are three equilibria, what can be said about which will occur? One standard

way of resolving this issue is based on randomization. Each player assigns a probability to

playing each of the equilibrium effort levels, and the equilibrium values of these probabilities

can be computed. Thus, randomization between E1 and E2 gives a mixed strategy equilibrium

with positive probabilities that both players put in effort, that just one does, or that neither

does so.

F2F contact – a meeting between the players – can play two distinct roles in selecting

the symmetric equilibrium. First, an F2F meeting prior to the start of the game may allow

players to coordinate on this equilibrium. It is quite difficult to go into a meeting maintaining

a commitment to put in no effort. This is partly because of the inherent simultaneity of the

meeting: the two players are placed in a situation where neither has a mechanism to commit

to making no effort. And it is partly because of the psychological effects of F2F contact;

participants want to be highly esteemed by others and this is likely to be fostered by

18
cooperation rather than conflict. With F2F it is thus difficult for one player to maintain the

position that he will put in no effort and free ride on the other.

A second role that an F2F meeting can play arises if an intermediate stage is added to

the game. In the game above, the first stage was individual research and the second stage the

sharing of results and decision whether or not to incur the cost (C) of proceeding with the

project. Now, suppose instead that players, after they have done their private research, have

to decide whether or not to attend a meeting. Attending the meeting has a real cost and,

crucially, each makes the decision of whether or not to attend on the basis of her own

information: it is in the meeting that information is shared and the decision on whether or not

to go ahead with the project is taken. How does this change the situation? If the meeting cost

is high enough then players who have done no research (as well as those who have received

an unfavorable signal) will not find it worthwhile to attend the meeting. Doing nothing is no

longer privately profitable, because one has to pay a cost (that of attending the meeting)

before obtaining the partner's information, and the cost is not worth paying given the original

information.

In terms of Figure 1 each player’s indifference curves lose the sections running along

the axis, so EU1 is instead extended to the right from point a. Points E1 and E2 cease to be

equilibria, and best response functions now have a single intersection at point ES where both

players have positive effort levels. The meeting therefore reduces the set of equilibria to the

unique one at which both players make an effort.

This analysis, while highly stylized, formalizes two different possible roles that F2F

meetings may have. One is as a form of preplay communication to coordinate on one of the

possible equilibria. The other is as a way of increasing the cost of free-riding; a player who

19
makes no effort will not find it worthwhile to attend the meeting, and so cannot make a

positive return from the project.4

3.3: Socialisation and being in the loop.

Even if we admit, on the basis of the above argument, that F2F is an efficient technology of

transacting, it is nonetheless very costly, not least because it is time consuming. We do not

have the luxury of F2F encounters with the entire world, so need to screen out the people with

whom we want to interact. Yet this screening is complex because much of what is most

valuable about potential partners is their tacit knowledge. Much of such knowledge can only

be successfully communicated as metaphor (Nisbet, 1969), whose meanings are highly

culture and context-dependent (Lakoff and Johnson, 1980). Michael Polanyi (1966:4) noted

that "we know more than we can tell," suggesting that tacit and metaphorical knowledge is

deeply embedded in specific contexts.

Thus, to find partners without engaging in excessively costly direct contact with the

entire world, potential partners need to ‘know’ each other, or have a broad common

background, acquired through socialisation. Most importantly, they need to be able to verify

the prior socialisation of potential partners. There is thus something upstream of direct and

random F2F contact that allows people to increase the probability of forming partnerships

with appropriate people.

One possible solution is the formation of professional associations, based on formal

certification and some institutionalised screening mechanism, such as professional

examinations. Where this is not possible (as in cases where the profession’s performance

4
Notice that we have not assumed that the meeting can agree upon and enforce the
optimal work program; enforcement is impossible because effort is unobservable. A meeting
plays the role of narrowing the set of equilibrium (self-enforcing) outcomes.

20
criteria cannot be codified and hence institutionalised) an alternative is the development of an

informal network: being ‘in the loop’ or in the in-group. Group membership serves as a label

of quality, so members can increase their probability of success by pairing with other group

members.

What is the informational basis of such a group? Where certification of individuals’

ability or effort is not possible there has to be open, although not necessarily costless,

membership to all. However, once in, members cease to be anonymous, knowing who is in

the group, observing the performance of members, and in turn being observed by other

members. This information is used to maintain the quality of the group. At its simplest, a

record of failure is used as the basis for expulsion from the group; group members are

continually judging and being judged, and know exactly who is ‘in’ and who is ‘out’.

In some professions this information structure can be maintained across wide

distances. Academics (perhaps above all others) have national or international in-groups, in

which members are continually judging each other, and membership of which is conditional

on continuing success. In other fields, we think that such an information structure can only be

maintained within a restricted geographical area. In such fields as fashion, public relations,

and many of the arts (including cinema, television, and radio), though there are international

networks “at the top,” in the middle of these professions, networks are highly localised,

change rapidly, and information used by members to stay in the loop is highly context-

dependent. In parts of the financial services and high technology industries, local networks

intersect with long-distance contact systems. In almost anything relating to business-

government relations, networks have a strongly national and regional cast. Even in the

internationalised academic world, there are localised nodes of interactions within universities,

and within internationalised networks: these are people who come together to brainstorm,

open up new questions, carry out pre-paradigmatic research, develop new directions. All of
21
these kinds of activities require “in groups,” (which may be temporary), where competence is

high. By examining the ways such an in-group forms, we can then realise how important a

technology of communication such as F2F contact would be to such group formation.

If such an in-group forms, then what are its characteristics? First, it will contain a

higher than average proportion of able people. Continuing membership is driven by

continuing success, so if the probability of success is increasing in the ability of the partners

surviving members of the group will on average be relatively able. Second, members of the

group will (conditional on their ability) have higher earnings than outsiders, because they are

matching with (on average) higher quality people. Third, members of the group will work

harder than outsiders. The earnings differential creates an incentive to stay in the group, and

the probability of staying in is increased by hard work. Finally, although initial access to the

group is open to all, there may be an entry cost, perhaps in the form of time and effort to

become known as deserving to belong to the group. Even if this is the same for people of all

abilities it will still have a greater deterrent effect for the less able because their income

differential from being in the group is less. This is a further self-selection mechanism that

reinforces the difference in the ability composition of the in-group relative to outsiders.5

It is worth outlining a formal model of group formation to illustrate the relationship

between these forces. Suppose that the population is of size 1, with exogenous death and

birth rate of * per period. There are two types of individual, high ability and low ability,

subscripted by H and L, and the proportion of high ability in the population is . The size of

the in-group is endogenously determined and denoted N. The proportion of this group that is

of high ability (also endogenous) is denoted :I, while the proportion of outsiders that are high

5
Of course, if the entry cost is lower for more able people then further screening effects
come into play.
22
ability is :O, so where we use superscripts I and O to denote variables

for insiders and outsiders respectively.

In each time period all individuals match into pairs to undertake a project. Matching

takes place within each group, but is otherwise random. The success or failure of a project

depends on the ability of the two partners and the effort they put in, so the probabilities of

success for projects with two high ability partners, a high ability partner and a low ability

partner, or two low ability partners takes the following forms:

(1)

These probabilities depend on an exogenous component, DHH > DHL > DLL, and on the effort of

the individuals. An individual’s effort is is denoted for a high ability person inside the

group, etc, and affects probability through an increasing concave function, f ( ). Thus, a

project is more likely to be successful if undertaken by high ability and harder working

individuals.

If a project undertaken by members of the in-group fails, then both the participants in

the project are ejected from the group with probability (.6 Since the probability of failing

depends on one’s partner, and partners are selected randomly from members of the group, the

ejection probabilities for high and low ability people, 0H and 0L are given by,

(2)

6
We take this probability to be exogenous. A more complex model might have the ejection
probability depending on a past history of success and failure, rather than just success or
failure on the last project.
23
Thus, the probability of an individual in the group matching with a high ability person is :I; a

partnership with two high ability individuals fails with probability (1 - ), and a

partnership with one high and one low ability individual fails with probability (1 - ) , etc.

The size and skill composition of the in-group can now be determined. The number of

able people in the in-group, , evolves according to differential equation

(3)

The first term is the flow of able people going into the group. This consists of births, *,

proportion of whom are able, and proportion 8H of whom choose to enter the group (this

proportion may be unity, and is discussed below). The second term is the number of high

ability people who are ejected plus the number who die. Similarly, for low ability people,

(4)

In steady state these expressions are zero, giving the numbers of high ability and low ability

people in the in-group, and , as:

(5)

Equations (1) - (5) give the base case model, and its solution is seen most easily

through a numerical example, details of which are given in appendix 2. Suppose that all

individuals have the same effort levels ( ) and all members of the

population start off in the group, 8H = 8L = 1. Column 1 of table 3 reports the size of the in-

group (about 15% of the population) and the proportion of the in-group that is able, :I, this

exceeding the proportion of high ability people in the rest of the population, :O. As a

consequence people in the group are better off than outsiders, as indicated by the present
24
value of expected utility, V (see below for definition). Notice also that value to being in the

in-group is greater for high ability than low ability individuals, . The

reason is simply that they expect the benefits of group membership to last longer – they are

less likely to be involved in a failing project and to be ejected.7

This basic structure is amplified by two further sorts of behavior. The first is to let

individuals chose the level of effort they put in, and the second is to add a cost of entry to the

group, so that individuals will self select whether to enter or not. Adding these choice

variables requires that we evaluate individuals’ payoffs as a function of their behavior.

Suppose then, that a project either succeeds, yielding payoff 2" or fails, yielding 2$, and the

payoff is split equally between the two partners. The expected payoff to a high and low

ability person inside or outside the group takes the form,

(6)

where we subtract the cost of effort. The present values of payoffs are,

(7)

Outsiders, in the first row of equation (7), simply get instantaneous utility discounted at rate

*. Insiders (second row) get additional utility for as long as they stay in the group. The

probability of being ejected works like an increase in the discount rate, reflected in the

denominators of the final terms in these expressions.

7
The example is constructed with DHH - DHL = DHL - DLL, so a good match has the same effect
on probability for high and low ability people. Adding super-modularity would reinforce this
result, although it could be reversed by sufficient sub-modularity.
25
It is now straightforward to derive individuals’ optimal effort levels. An increase in

effort has a direct cost, and also changes probabilities of success (through equation (1)), hence

changing utility (equations (6)); insiders also benefit from a reduced ejection probability

(equations (2)). First order conditions give, for outsiders and insiders respectively,

(8)

We see that insiders work harder than outsiders because they fear ejection from the group.

This effort effect is greater for more able people because .

Finally, do new entrants to the labor force initially enter the in-group or not – how are

are 8H and 8L determined? We assume that all individuals can enter the group, but that entry

has a cost – perhaps the cost of working in a more expensive city, or of time invested in

building initial contacts with the group. We model this as a fixed cost c that varies across

individuals. Indexing members of the population by z, the cost takes the form,

. The proportions of high and low ability individuals who initially

enter the in-group are obtained by finding the marginal entrant for whom the fixed cost equals

the expected premium to being in the group, so:

(9)

For reasons of space we do not present formal analysis of this model, but instead

illustrate its results from numerical simulation. We have already discussed the first column of

table 3, and the remaining columns allow for endogenous choice of effort and costs of entry

to the group. The effects of allowing effort to be endogenous are given in column 2 of the

table. People in the group work harder than outsiders and since high

ability group members put in more effort than low ability ones. The effect is to increase
26
group size as failure probabilities are reduced, and to increase that proportion of the in-group

that is high ability, :I. Column 3 gives the effect of there being a cost of entering the group.

Although this cost is the same for high and low ability people the return to being in the group

is greater for high ability people. Thus, in this example, 81% of high ability people enter,

compared to just 25% of low ability. The final column gives outcomes with endogenous

effort and entry costs. This case compounds the previous effects, giving the highest value of

:I, the proportion of the in-group that is high ability.

Table 3: Group formation: ( = 0.8.

BASE EFFORT COSTS OF EFFORT AND


ENTRY ENTRY COSTS
N 0.184 0.203 0.132 0.224
:I 0.496 0.514 0.797 0.799
:O 0.293 0.283 0.258 0.194
6.07 6.41 6.62 7.19
1.44 1.73 1.56 1.7
5.82 6.07 5.66 5.67
1.32 1.57 1.16 1.17
8H 1 1 0.81 1
8L 1 1 0.25 0.37

Who are the gainers and who are the losers from this process? Rows 4 - 7 give the

present value of individuals’ utilities.8 If no group existed, all high ability individuals would

have the same utility, as would all low ability individuals. Existence of the group creates a

gap between insiders and outsiders, and this gap is larger for high-ability individuals than low

8
Where entry costs are incurred these values are reported for the median individual in the
group.
27
ability, and is greater when effort is endogenous and entry costs cause selection of individuals

initially entering the group. Outsiders are the big losers as refinement of group membership

forces them to make worse matches.9

This analysis above sets out the mechanics of in-group formation and operation, and

also illustrates the incentives for an in-group to form. The gainers from the in-group are the

high ability insiders. However, it is interesting to note that even these individuals do not want

failure of a project to lead to ejection with probability 1. Varying (, it turns out that their

utility is typically maximised at some value between zero and unity. Too low, and the group

is not of high enough average quality; too high, and even high ability insiders face a

significant probability of ejection.

This brings us back to our central points. Part of the buzz of the city is judging, and

putting oneself up to be judged. Judgement matters as group members cease to be

anonymous: if you have been observed to fail then -- with probability ( – you are branded an

outsider, and group members will no longer seek to match with you. The magnitude of ( is, in

many activities, inherently spatial. In a faceless and anonymous world ( = 0, and in-groups

cannot form. F2F contact removes anonymity and, by raising (, creates the possibility of

group formation.

This, we suggest, is the importance of F2F contact. By removing anonymity F2F raises

the probability of good, step-by-step iterative judgements about the abilities of others, where

we cannot know exactly how able or hardworking they are in the beginning; it also makes

individuals better at learning how to signal to others what abilities and effort levels they have;

it provides a vehicle for making this information transparent in a low-cost way; but it also

permits, in previous rounds of F2F contact, certain people to join and stay in. Judgement

matters increasingly as group members cease to be anonymous.. Thus, at any given moment,

9
Although all individuals gain from being allowed to optimise their effort level.
28
the ex-ante and the ex-post revelation of information blend in an unending circle of (1)

joining, staying in or being ejected –> better project completion, leading to (2) old members

–> new joiners –> better project completion, and so on. F2F contact and information flows in

the group act both to improve (although not to perfect) knowledge about the ability of

potential partners, and to sharpen incentives to succeed.

4. THE "BUZZ" OF THE CITY

4.1 F2F contact, spillovers and synergies

F2F contact is thus a highly efficient technology of communication; a means of overcoming

coordination problems in the presence of informational and effort uncertainty; of overcoming

potential problems of incentives in the face of moral hazards created by incomplete

information; and a key element of the socialisation that in turn allows people to be candidates

for membership in ‘in groups’ and to stay in such groups. The effect of such advantages of

F2F contact is to make possible joint projects that otherwise would not take place or that

would be hampered in important ways.

Because F2F contact is essential to certain forms of knowledge development through

joint projects, it is central to a number of kinds of localised knowledge exchange. There is a

large literature suggesting the existence of localized, industry-specific knowledge spillovers

within the science- and technology-based industries (Acz, 2002). These spillovers are held to

function through networks established between firms and industries clustered within regions,

such that university-based scientists are given incentives to innovate through enhanced

probabilities of commercialization. Critically, these processes center on the production of

knowledge which has a strong relational and tacit component, and hence can only be

transferred through learning-by-doing, involving much F2F contact. Subsequently, such

knowledge may become less tacit through commercialization, and then be susceptible to spill
29
over to wider geographical spaces (Darby and Zucker, 2002). In any event, F2F contact

underpins the observed clustering of certain kinds of specialised knowledge producers, and the

associated geographical concentration of talent which has been confirmed by numerous

studies (Glaeser, 1999; Hanson, 2000; Simon, 1998).

But the geographical effects of F2F contact are arguably wider than this. First, certain

sectors have more open, less institutionalized, and higher-turnover networks than others.

These include the fashion, design and culture industries. Their participants, as noted, often

take part in a geographically-concentrated Marshallian milieu. In these cases, informal or

unplanned contact is essential to the processes of evaluation, mutual identification, and

collaboration we have theorized above. Second, there is cross-fertilization between sectorally-

specialized networks, whether in traditional or in science and technology-based industries.

High technology and government have close interactions, for example, and this is why

Washington DC has become a major high-technology region. Design and

entertainment/communications have strong crossover effects in their development of content,

and this is why places such as NY, LA, London and Paris concentrate them together. Higher

education, finance and government are a powerful nexus for production of elites and their

ideas and contact networks. All the mechanisms behind F2F contact which we have described

here are present in the new media industry clusters in New York and San Francisco (Pratt,

2002). In general, then, F2F contact is essential to the force of diversified urban economies.

These inter-network spillover effects were alluded to by Jacobs (1969), in her intuition that

urban diversity is central to certain kinds of economic creativity. Jacobs also called attention

to the unplanned and haphazard aspect of some of these contacts.

These patterns of F2F contact contribute to what we shall call the "buzz" of certain

cities or agglomerations. Buzz is more than the circulation of information in F2F networks. It

results from the externalities of organized F2F processes. Buzz allows people in and around
30
networks to know what is happening; it socializes individuals to allow them to signal so that

others will admit them to intentional face-to-face contacts; and it attracts able individuals to

places where they are likely to pick up on signals that allow them to get into unplanned but

valuable contacts by "rubbing elbows." Thus, buzz is a superadditive form of information

circulation, generating increasing returns for people who are in the buzz, and for the

agglomerations in which they work.

4.2 Buzz and F2F contact compared to other types of coordination

Buzz and F2F contact are adapted to particular circumstances of coordination among agents.

Table 4 shows that there are six principal means of such coordination, depending on the kind

of knowledge that needs to be transacted, and the environment in which the transaction takes

place. By environment of coordination, the vertical axis, is meant the stability of the input and

output pools that are drawn upon. A stable environment is more likely when large numbers

are present in these pools. In the second and third rows we find two kinds of less stable

environment, according to the classical distinction established by Frank Knight (1921):

fluctuations which are amenable to some kind of statistical estimation or prediction, which he

called "risks" and those which are not, which he called true "uncertainty." The horizontal axis

uses criteria reflecting the form of the knowledge used in coordination, ranging from tacit to

transparent.

Notice that some of the reasons for agglomeration which were identified in Table 1

reappear in column one of Table 4. Proximity requirements are high where there is search and

matching for forward and backward linkages (labor and products), and where there is buzz.

Buzz is the superior mode of coordination when two conditions are satisfied: knowledge is

tacit, and the environment is truly uncertain. F2F contact is also central to the functioning of

many networks, when knowledge is tacit and there are significant risks in the environment.
31
Both correspond to cases where socialisation, getting into the loop, and staying in the loop are

vital to successful coordination.

Table 4: MODES OF COORDINATION


Proximity requirement in italics

Environment of Knowledge used in coordination


Coordination:
TACIT CODIFIED UBIQUITOUS/
TRANSPARENT
STABLE Bureaucracy, Markets.
Authority.
LOW LOW

RISK: Specialised Organized networks Markets


PREDICTABLE networks for for search/matching supplemented by
FLUCTUATIONS search/ matching (organized projects). networks or
using F2F contact. bureaucracies.
HIGH MEDIUM LOW

REAL Buzz
UNCERTAINTY HIGH

Four additional modes of coordination emerge in Table 4: bureaucracies (i.e.

organisations such as firms or states), markets, organized networks, and mixes of markets and

networks/bureaucracies. The first two are not among the modes of coordination we associate

strongly with agglomeration. Neither bureaucracy nor fully-functioning markets have high

requirements for geographical proximity of the agents who coordinate. In the latter case, the

ubiquity of the information necessary, and the large numbers of demanders and suppliers,

make possible long-distance transactions by radically reducing search costs between the

agents in the system. Bureaucracies are generally used to coordinate when there are

sufficiently large numbers of inputs and outputs to offset the overhead costs of

32
bureaucratisation, and when the information needed to coordinate among agents can be

codified.10 There is an intermediate case, where information is transparent but there are

significant fluctuations, and in these cases, there are likely to be combinations of market-based

and organizational coordination (Williamson, 1985). There are also organised or formal

networks, where information is largely codified but the environment is subject to significant

natural fluctuation. In both these latter cases, there are sometimes pressures for agglomeration

due to the transactions costs associated with fluctuations in the environment. But it is unlikely

that F2F contact is a significant aspect of their matching mechanisms.

The informational and stability properties of interactions in the economy thus lead to

different coordination solutions, among which are F2F contact and its most open-ended form,

buzz.

5. BUZZ CITIES

The emphasis on buzz -- indeed on the city in general as a site of immaterial linkages -- might

seem paradoxical to some, since the advent of broad-band internet communications would

appear, finally, to provide us the means to avoid F2F contact. The Internet has enabled

certain kinds of complex communication to occur at a distance which were previously

constrained by proximity, and some have gone so far as to claim that this is leading to the

"death of distance" (Cairncross, 2001).

The reality is certainly more complicated than this, however. This is because the

history of economic geography consists of a dynamic of coordination over space that is

strongly shaped by permanent tension between two opposing forces. On the one hand, there is

10
Although certain State bureaucracies operate, in reality, through highly changing and
politicised contact networks, in which case it is not the formal bureaucratic rules which are
dominant, but being in the loop (Crozier, 1964).

33
ongoing transformation of complex and unfamiliar coordination tasks into routine activities

that can be successfully accomplished at remote but cheaper locations. This is reflected in the

codification of information, stabilization of meanings, and the reduction of incentive problems

(opening up the possibility of more complete contracting), so that less F2F contact is needed.

Its principal geographical consequence is the tendency toward deagglomeration or dispersion

of production. On the other hand, bursts of innovations create new activities which can only

initially be carried out via complex and unfamiliar coordination tasks. For example, by

increasing reactivity to the market and by cheapening relationships upstream in commodity

chains (and inter-industrial relationships in general), improved transportation and

communications deepen the recombinative possibilities between the different parts of the

economy, making it possible to initiate new product cycles and interrupt old ones. The

increased flexibility and reactivity made possible through transportation improvements

generate new "islands of complexity" in coordination, and thus more demands for F2F contact

and a renewal of the force of buzz (Leamer and Storper, 2001). At the same time, newness and

uncertainty are always under pressure from the tendency to deepen markets, increase scale,

and the ongoing effort to codify information and hence open up the twin possibilities of

replacing F2F contact with other forms of coordination, and as a consequence, to relocate to

cheaper places. At any given moment, these two opposing forces combine in different ways,

according to the sector at hand. There is thus a considerable diversity of geographical patterns

of agglomeration and dispersion from one sector to another.

Any given city is likely to reflect some combination of the different forces of

agglomeration listed in Table 1, according to the mix of sectors comprising its economic

base.11 These forces may operate at the sectoral or the functional level (Puga and Duranton,
11
In addition, this focus on agglomerative forces should not blind us to the other reasons
why cities continue to exist: the locally-generated demand for goods and services consequent
upon the concentration of population (due to agglomeration) gives cities a strongly self-
reproducing existence, and the historical path-dependencies of prior external economies which
34
2001). In diversified city economies, functional agglomerations consist of pieces of different

sectors sharing common input structures and common clients. Buzz cities, we suggest, derive

their agglomeration force from knowledge and information based activities including: (a)

creative and cultural functions (including industries linked to this, such as fashion, design and

the arts); (b) finance and business services; (c) science, technology and high technology and

research; and (d) power and influence (government, headquarters, trade associations, and

international agencies), (Hall, 1998; Scott, 2001). They are not necessarily large, as suggested

by university towns and the industrial clusters found in many European small- and medium-

sized cities. These cities attraction for talent and their efficiency in socializing and hence

reinforcing talent confer important advantages on their participants. Buzz cities continue to

have such force today because they are the places where, more than ever, critical problems of

coordination in the modern economy are resolved through F2F contact and the positive

externalities of buzz are enjoyed by all who are in the loop.

are hard to break down, even when -- were the world to start with a tabula rasa -- other
locational patterns would be optimal.

35
Appendix 1:
Payoffs are expected monetary gains minus ei .
A good project sends out signal that it is good with probability (, and a false signal with
probability 1 – (. A bad project sends out a false signal (that it is good) with probability $i ,
and the true signal with probability 1 - $i , where $i = ( (-2 + ei) - 0.5
. Thus, if no effort is
expended, $I = (.
Parameter values: A = 150, C = 50, D = 1/3, ( = 0.8,
Probabilities are all computed by Bayes theorem and figure 1 is computed in GAUSS.

Appendix 2:
Parameter values: µ bar = 0.33, * = 0.1, " = 1, $ = 0, ( = 0.8, DHH = 0.9, DHL = 0.45, DLL = 0,
c bar = 0.15, c tilde = 1. Effort function:, f(e)= s e0.5 , s = 0.2.

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Effort, A e1 = R1(e2)
e1 e2 = R2(e1)
EU1 EU1
EU1
E2 EU1

ES a B

O E1 Effort, e2
Figure 1: Equilibria in a game of information
acquisition and sharing

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