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Mr. Matthews
English 101
21 November 2019
There has always been a discussion around representation in gaming. On one hand,
experts say video games should ideally represent all demographics in the community. However,
on the other hand, certain people argue that the primary purpose of a game should be to entertain,
where real-world politics don’t belong. Yet, in this discussion, the former yields more benefits
than the latter. We still see the continuous efforts gaming studios put forth to represent a broader
scope of ethnicities, genders, and sexualities. Certainly, games from the industry should be able
to represent everyone playing them, but we are still a ways away from that goal. Having more
honest and equal representation in video games not only empowers the player but also gives
minority individuals role models to look up to. As many experts suggested, the clear path
forward is to hire a more diverse crew of people in the game development fields. By making
games more appealing to a broader audience, more people can appreciate the benefits and the
As many gamers may know, video games aren’t just “mindless” pieces of entertainment
where many kids and teens waste hours of their lives playing, but many of them are also
meaningful crafts of storytelling. Video games offer opportunities to learn from their mechanics,
themes, and characters. They empower the player and encourages self-discovery. And from that
learning, players start to find themselves in the games. Players start to learn more about what
they like, what they value, and who they are. They start to become more comfortable with
themselves and eventually become comfortable with others. Video games give them
opportunities to explore topics that they aren’t vocal about. To many people, games are their
homes--a safe haven--where they are free to express and discover themselves. Wouldn’t it be
experience a personal journey of growth and discovery. A quote from an article about diversity
in gaming on The Guardian states, “...games let me explore sexuality and gender at times when
I’ve questioned both; I still have questions that I can’t vocalize, and games still help.” The
various themes and stories video games can tell through player interaction and engagement can
games the ability to join in and to be visible on screen. Accessibility and inclusivity are two
different parts of the representation discussion. The gaming industry, in its current state, is
working to improve both the inclusivity of different genders, sexualities, ethnicities, and even the
physically impaired, as well as the accessibility of those games to a wide variety of people. The
motivation from minority players. Having relatable characters on-screen means players will
begin to have aspirations and motives to become like the character itself. Having appropriate
representation means that minority players will have role models to look up to, both on-screen
and people behind the scenes. Imagine being empathetically moved by a character coming out of
the closet and you becoming inclined to do the same, or getting the confirmation you needed
about a career you’re on the fence about. Video games drive ambition and passion.
Minority developers working in the industry often inspire many to do the same. They are
an essential role model for countless players outside of the games. Take, for instance, Amira
Virgil, the creator of The Black Simmer. Amira played The Sims since she was 11 years old and
she realized that none of the sims looked like her. She noticed a void of content in the Sims
community and decided to put it in her own hands. As a result, she made The Black Simmer, a
mod that allows other people from the community to create and share Sims characters with
various custom skin tones and designs. With this mod, Sims players can submit their creations to
a forum for other people to see. Amira had the ambition to create a platform that can represent a
multitude of ethnicities and thus inspired more people to make their own Sims characters that
represented themselves. As Chella Ramanan, a journalist and game developer, put into
perspective, “It's about including a broad range of voices and experiences in your games so that
people from different backgrounds see themselves represented. That is important because it
might make them think that they can also come up with a cool story for a game with people in it
who look like them... There are more black leads coming through but we just want to encourage
even more diversity and more voices of young people who may otherwise think the games
influence people to make games that represent their own backgrounds. As many researchers
suggested, the best way to diversify the gaming industry, both in the games and in the
development fields, is to initially bring in more culturally, ethnically, and gender diverse people
into the development fields. These positions include artists, character designers, and writers, but
more importantly, high ranking roles such as executive producers and directors. By giving
people with diverse backgrounds the freedom to express and represent their own cultures and
themes in video games will, in turn, attract more diverse players to play the games. This will
entice a slew of diverse people into game development fields making the process a cycle. By
bringing multiculturalism and various unique experiences to the forefront of gaming, the
community, or even the larger part of the internet itself, might become more culturally unified.
To quote The Guardian article again, “When people dismiss representation as a political
fad, as an imposition on the creative process, as a means of ticking off lists, they are almost
always doing this from a position of privilege.” People who view minority representation as a
hindrance usually receive an ample amount of representation already within the industry. They
argue that games should prioritize being well written and fun to play instead of providing a
broader representation. The fallacy with that argument is that they’ve already had it the best in
terms of representation. Their logic against minority representation is justly invalid due to the
fact that they’ve been spoiled with the abundance of representation, which is taken, more or less,
for granted. Growing up in a white male majority, players are spoiled for the number of white
male role models you can choose from. Everything from Iron-Man to Mario to Solid Snake; the
list is virtually endless. Having so many white male figures, not just in gaming, made people
entitled to the idea that a “white male” character is the default in life. But in reality, it’s not. The
world is also full of different people. And when a video game character is not white or male or
straight, that character can be a role model for that thirteen-year-old that’s gay and still in the
closet.
In conclusion, the gaming industry should be able to represent everyone playing the
games, however, we are still far away from that goal. There are many benefits that come with
better minority representation. Having characters and people you can relate to empowers the
individual and encourages self-discovery. Having role models in-game and developers in real life
can inspire ambition in the hearts of many players. This can lead to a more diverse industry by
bringing in more people with unique backgrounds in the development fields, often creating a
player-to-developer cycle. Putting minority representation in the spotlight can shift the sentiment
across the internet to be more culturally unified. The conversation about this topic has risen in
popularity in recent years is directly due to the increasing popularity of the notion that all people,
regardless of race, gender, and sexuality, should receive equal opportunities in the real world.
The topic of video game representation is also a part of that bigger, overarching conversation. As
the world becomes an increasingly more progressive place, the gaming industry should follow
suit.
Bibliography
● Mihir Zaveri, Meron Tekie Menghistab. “Fear, Anxiety and Hope: What It Means to Be a
Minority in Gaming.” The New York Times, The New York Times, 17 Oct. 2019,
www.nytimes.com/interactive/2019/10/16/technology/game-developers.html?action=clic
k&module=Top%2BStories&pgtype=Homepage.
● Nefas, Li. “Gamers Are Getting Upset Over 'Forced Diversity', But This ‘Straight White
Dude’ Shuts Them Down In A Viral Twitter Thread.” Bored Panda, Bored Panda, 10
Apr. 2019,
www.boredpanda.com/gaming-forced-diversity/?utm_source=google&utm_medium=org
anic&utm_campaign=organic.
● Sheikh, Rahil. “Video Games: How Big Is Industry's Racial Diversity Problem?” BBC
● Stuart, Keith. “Why Diversity Matters in the Modern Video Games Industry.” The
www.theguardian.com/technology/2017/jul/18/diversity-video-games-industry-playstatio
n-xbox.