Академический Документы
Профессиональный Документы
Культура Документы
A Tradition of
Excellence
As the world’s first college to offer a bachelor’s degree program
dedicated to game development, DigiPen Institute of Technology
has long been the top choice for students pursuing a career in
the digital interactive media industry. The performance-driven
nature of the industry has set high standards and created fierce
competition for graduates entering the job market today. In order
for its students to succeed, DigiPen prepares its graduates to
join the industry well-equipped with a solid academic foundation,
team project experience, and an understanding of the complex
relationship between user and experience. “DigiPen is committed to providing a
comprehensive educational experience
Founded in 1988, DigiPen continues to be a leader in computer
for those pursuing a serious career in
simulation, video game development, computer engineering, and
game development. and animation.”
production animation education. The Institute’s comprehensive
degree programs combine highly academic curricula with team- CLAUDE COMAIR,
FOUNDER
based projects, taught by a world-class faculty with many years
of industry experience. The DigiPen Bilbao campus offers the
following programs:
Degree Programs
Bachelor of Science in Real-Time Interactive Simulation
Bachelor of Fine Arts in Production Animation
ProjectFUN Workshops
Video Game Programming
3D Animation
3
Get to Know
Bilbao!
Bilbao, the capital of the province of Biscay,
is the largest city in the Basque Country,
Spain. The Greater Bilbao area has a
population of approximately one million,
which is almost one-half of the Basque
Country’s inhabitants. Greater Bilbao is
spread along both sides of the Nervión
River, where many towns, businesses and
factories are located, making it an industrial
and economic center. Since the Nervión
River runs through the city of Bilbao to the
Atlantic Ocean, Bilbao is also considered an
important seaport. Furthermore, the city of
Bilbao provides a connection hub to roads,
highways, and railways that join Europe with
Spain and Portugal. It is the most financially
and industrially successful city of the Greater
Bilbao area.
Moyua Square
Provincial Government of Bizkaia, in main street Gran Via Don Diego Lopez de Haro
4
Long-standing
history...
1988 DigiPen Corporation, a computer simulation and
animation company is founded in Vancouver, B.C., Canada.
2000
DigiPen awards diplomas to its
first class of R.T.I.S. graduates.
5
The Game Industry
in Spain and Europe 3.7
BIllions €
very competitive across Europe, resulting 1.4
Box Office
29%
Software
Recorded music DVD
28%
8%
Box Office
In 2009, the audiovisual and interactive entertainment sales in Recorded music
Software
Spain totalled over 2.3 billion euros with video game related sales
Hardware
accounting for more than 1.2 billion euros.*
Applied-focused education
DigiPen education goes beyond mere theory and applications.
It’s not enough that our students learn about games – they
have to make them. At DigiPen, students work on group
projects where they create everything from scratch, be
it complete game engines, AI or storyboard and sound
development.
Proven results
The success of DigiPen’s teaching philosophy is evident in our
graduate and internship placement records. While graduates
Student Team Animation - 2008
at the U.S. campus have been hired by top game developers
to work on some of the biggest games in the industry (Portal,
Call of Duty, Metroid Prime, Half Life 2, Counterstrike,
M.A.G., etc), some freshman students at the Singapore
campus have also obtained internship opportunities with
the Institute for Infocomm Research (I2R), a member of the
Agency for Science, Technology and Research (A*Star) family,
and Ubisoft Singapore during 2009.
Two students were also selected for the MIT-Gambit Game
Lab program in Boston in June 2009.
7
Bachelor of
Science in
Real-Time
Interactive
Blockbreakers - 2009 Student Game
Simulation
The R.T.I.S. program is a computer science pro-
gram that focuses heavily on the technical area
of graphics and simulations used for a variety
of applications from video games to military or
medical simulations.
CURRICULUM
1. In the first year of the program, students
study core subjects in computer science,
math, physics, and comple-
mentary courses in the hu-
manities and social sciences.
2. Throughout the program,
R.T.I.S. students take a series
of projects classes in which
they create complete, playable
Bachelor
games that become increas-
ingly complex and sophisticat-
ed each year.
3. DigiPen has found games to
be the perfect medium for
students to directly apply
Progr Discover which
their theory and coursework.
This is because games are may be rig
very complex pieces of soft-
ware that require students to
have an understanding of a
variety of skills, such as algo-
rithms for artificial intelligence,
graphics, audio, physics, user interface de-
sign, code architecture and optimization.
Game
eplaay Engineer
Tools Eng
gineer
Softw
ware
e Developme
ent Engineer
Graph
hics Engineer
Physic
cs Engineer
Artificial Intelligence Engineer
8
Bachelor of
Fine Arts in
Production
Animation
Starting 2011 2009 Student Digital Painting
Jennie Nguyen - 2009
rams
degree program
CURRICULUM
1. The first year of the B.F.A.
program focuses heavily on the
development of foundational fine
arts skills.
2. B.F.A. students apply founda-
tional skills to concept and design
ght for you… work in 2D and (beginning in the
second year) 3D.
3. In addition to individual proj-
ects and assignments for regular
courses, B.F.A. students also take
project classes where they have the op-
portunity to create a short animated video
or work with a team of programmers on a
student game.
Ryan Miller - 2009
CAREER OUTLOOK
Some of the potential job titles for B.F.A. gradu-
ates include:
Concept Artist
Storyboard Artist
Character Designer
3D Modeler
Animator
Cinematic Animator
9
What are “ DigiPen is leading the
academic community by
providing a starting point
for those wishing to pursue
employers a career in the country’s
fastest growing entertainment
industry. From the
saying Valedictorian of DigiPen’s first
graduating class to the seven
graduates who produced
about 2007’s Game of the Year,
Portal, DigiPen has become
DigiPen a leading source for finding
new and talented employees
at Valve.
graduates? ~ Doug Lombardi
VP of Marketing, Valve
“ Because of DigiPen’s
focus on game design/
“ ArenaNet has had
a consistent success rate
in hiring DigiPen grads.
DigiPen’s curriculum has
development and evolved with the industry, and
real-world approach to the continues to supply students
game development cycle, with the skills that make them
graduating students have a attractive to the entertainment
clear leg up on other college industry. For this reason,
students seeking jobs in the ArenaNet is proud to continue
games industry. employing new DigiPen grads
every year.
~ James Pfeiffer
Test Manager Microsoft ~ Sonia Dociu
Game Studios Recruiting Coordinator,
“ ArenaNet, Inc.
“
10
Alumni
{ Innovation
and Excellence }
Brittany Aubert
Assistant Producer - 5TH Cell
“Being involved with my team, meeting with them, and working out
problems with my team was the highlight of my DigiPen experience. For
this reason I was strongly drawn to going into a production role when I got
out of school. The RTIS program gave me a strong technical background.
I can communicate with my programmers about problems as they arise
and better understand how long tasks will take when scheduling. This also
helps when we’ve hit a technical hurdle. Because of my programming
background, my programmers have an easier time explaining to me why
things aren’t working the way they intended.”
Pat Jandro
Cinematic Animator - Bungie
“I really love the amount of creative freedom I get to have when it comes
to my work. Working in cinematics, where our main goal is all about telling
a good story, allows me to explore a multitude of different avenues when it
comes to how that story is going to unfold. Each scene is a different puzzle
with many unique pieces that need to be imaginatively put together to
create a final narrative.”
11
Grad Success at
IGF and Beyond
Since 2001, DigiPen has won 27 student game awards from
the Independent Games Festival (IGF). IGF is a competition
for independently developed games held at the U.S. Game
Developers Conference (GDC). Furthermore, because of the
exemplary quality of DigiPen’s student games, DigiPen is one of
the very few schools that has been able to submit student games
into the professional category.
Top Prize!
12
DigiPen’s
Award-Winning Games
The following is a partial list of award-winning
DigiPen games, for a complete list from all years,
visit the Game Gallery: www.digipen.edu.
2009 2010
Winner - Indie Game Challenge 2010, Non-Professional
Professional Category
“
2006
Orblitz - Junior
Finalist - IGF 2006 Student Showcase 13
Is a career in the game
or digital media industry
right for you?
Consider participating in DigiPen’s ProjectFUN
Workshops. Designed specifically for students ages 17
and up, these workshops are an excellent introduction
to the digital interactive media fields. No experience is
required, and the hands-on nature allows participants
to fully understand the production process. These two-
week long workshops are offered during the summer
at DigiPen’s Bilbao campus and at a variety of off-site
locations in the United States and across the world.
Game Programming
3D Animation
14
Applying to
DigiPen
DigiPen works on a rolling admissions basis, enrolling
new students each fall. In addition to standard application
elements such as an application form, transcripts,
Selectividad, and a personal statement, there are additional
requirements for specific programs:
Learn More!
Visit our website at www.digipen.es to request an information
package, to get up-to-date news and information, or to visit
our gallery and download some of our students’ award-
winning games.
15
DigiPen Insttitutte of Technolog
gy Europe - Bilbao
Alameda Re ekalde 50
48008 Bilbaao, Bizkaia
Spain
Tel. 94-4706
64000 or 94-4706500 0
Fax: 94-470664011
www.digipen.es