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Urza, Academy Headmaster oWoUoBoRoG

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Legendary Planeswalker — Urza


1. Until end of turn, up to one 6. Create a 3/3 black Beast 11. Target player exiles a 16. Until your next turn,
target creature gets +1/+1 and creature token with deathtouch. card from their hand. creatures you control get
gains first strike, vigilance, +1/+0 and gain lifelink.
and lifelink. 7. Reveal the top five cards of 12. Reveal the top card of
your library. Put all creature your library. If it’s a land card, 17. Look at the top five cards
2. Distribute three +1/+1 cards revealed this way into put it onto the battlefield. of your library. You may reveal
counters among one, two, or your hand and the rest on the Otherwise, put it into your an artifact card from among
three target creatures bottom of your library in any hand. them and put it into your
you control. order. hand. Put the rest on the
13. Target land you control bottom of your library in any

+1 :
3. Destroy target noncreature 8. During target opponent’s becomes a 4/4 Elemental order.
permanent. next turn, creatures that player creature with trample. It’s still
controls attack Urza if able. a land. 18. Urza deals 3 damage to
4. Create two 3/1 red Elemental any target.
creature tokens with haste. 9. Put a loyalty counter on 14. Draw a card, then add
Exile them at the beginning of Urza for each creature target one mana of any color. 19. Until your next turn,
the next end step. opponent controls. whenever a creature deals
15. Until end of turn, Urza combat damage to Urza,
5. Create three 1/1 white 10. Until your next turn, becomes a legendary 4/4 red destroy that creature.
Soldier creature tokens. whenever a creature an oppo- Dragon creature with flying,
nent controls attacks, it gets indestructible, and haste. (He 20. Add X mana in any
-1/-0 until end of turn. doesn’t lose loyalty while he’s combination of colors, where X
not a planeswalker.) is the number of creatures you
control.
1. Urza deals 3 damage to 6. You may put a creature 11. Reveal the top five cards 16. Target player’s life total
each creature. card from your hand onto the of your library. You may put becomes 10.
battlefield. all creature cards and/or land
2. Gain control of target cards from among them into 17. Destroy target nonland
creature. 7. Draw three cards, then put a your hand. Put the rest into permanent.
card from your hand on top of your graveyard.
3. Urza deals 4 damage to your library. 18. Return target permanent
any target and you gain 4 life. 12. Search your library for a from a graveyard to the

1 :
8. Target player puts the top card and put that card into battlefield under your control.
4. Destroy target creature. ten cards of their library into your hand. Then shuffle your
You gain life equal to its their graveyard. library. 19. Create two 3/3 green
toughness. Beast creature tokens.
9. Reveal the top five cards 13. Target player sacrifices
5. You get an emblem with of your library. An opponent two creatures. 20. Draw four cards , then
“Creatures you control separates those cards into two discard two cards.
get +1/+1.” piles. Put one pile into your 14. Create a 5/5 black Demon
hand and the other on the creature token with flying. You
bottom of your library in lose 2 life.
any order.
15. Create a 4/4 gold Dragon
10. Exile target permanent. creature token with flying.

1. Urza deals 7 damage to 6. Urza deals 10 damage to 11.Destroy up to three 16. Create three 1/1 black
target player or target player or planeswalker target creatures and/or other Assassin creature tokens with
planeswalker. That player or and each creature that player or planeswalkers. Return each card “Whenever this creature deals
that planeswalker's that planeswalker’s controller put into a graveyard this way to combat damage to a player,
controller discard seven controls. the battlefield under your control. that player loses the game.”
cards, then sacrifices seven
permanents. 7. You get an emblem with 12.You get an emblem with 17. Put all creature cards from
“Creatures you control have “Whenever you cast a spell, exile all graveyards onto the
2. You get an emblem with double strike, trample, hexproof, target permanent.” battlefield under your control.
“If a source would deal

:
and haste.”
damage to you or a 13.You get an emblem with 18. You gain X life and draw X
planeswalker you control, 8. You get an emblem with “Whenever a creature enters cards, where X is the number
prevent all but 1 of that “Artifacts, creatures, the battlefield under your of lands you control.
damage.” enchantments, and lands you control, you may have it fight
control have indestructible.” target creature.” Then create 19. Flip five coins. Take an
3. Destroy all lands target three 8/8 blue Octopus creature extra turn after this one for
player controls. 9. Create a 6/6 green Wurm tokens. each coin that comes up heads.
creature token for each land
4. Create X 2/2 white Cat you control. 14.You control target player 20. You gain 7 life, draw seven
creature tokens, where X is during that player’s next turn. cards, then put up to seven
your life total. 10. Each player shuffles their permanent cards from your
hand and graveyard into their 15. Exile all cards from target hand onto the battlefield.
5. You gain 100 life. library. You draw seven cards. player’s library, then that player
shuffles their hand into their
library.

1 3 6 / 216 M
UST • EN TERESE NIELSEN ™ & © 2017 Wizards of the Coast

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