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Evaporation
Commonly used to concentrate sugar, sodium chloride, sodium hydroxide, glycerol, glue,
milk, OJ, Occasionally used to produce pure water (from sea water).
Processing Factors:
♦ Increasing concentration of nonvolatile species in the liquid being
concentrated (increases µ which affects heat transfer and flow characteristics)
♦ Foaming (entrained solute mat'l leaves evaporator in the vapor phase, rather
than in concentrated liquid)
Vapor V (kg/hr), T1
Feed
F(kg/hr), xF, TF
P1, T1
T1= Boiling Temp of concentrated liquid, P1= Pressure inside the evaporator
Unknowns =
Design Calculations = Solve for S (steam consumption), Steam Economy, and evaporator
area A using balances, postulates and models
1) Assumptions (postulates)
2) Material Balance
Vapor, V
T1, Hv
Feed, F
Condensate, S
Sat’d Steam T s , hs
S, Ts, Hs
Concentrated liquid, L
T1, xL, hL
3) Energy Balance
The tricky part of solving the energy balance is calculating values for enthalpy
…the key is to know what simplifying assumptions can be made and to pick a
reference state that makes your life easier!
♦ hF, hL ….for solutions where ∆Hmix is large (NaOH, H2SO4, CaCl2) use an
Enthalpy-concentration diagram to find hL and hF (example p. 488 MSH).
Ref State for these charts is liq water at 0oC (same ref state used for the steam
table)
♦ Hv….Use steam table if you choose Ref State = liq water at 32 F (0 C).
NOTE: if you have boiling point elevation in the evaporator, use Superheated
Steam Table, if not use Sat’d Steam Table. IF YOU DO NOT choose Ref
State = liq water at 0oC YOU must calculate Hv based on series of paths to
get from YOUR reference T & phase → T1 vap phase
Multiple effect evaporators use the H2O vaporized in the first effect as a heating medium
for the second effect (and on and on). In order for this to be effective, the boiling
temperature of the liquor in the second effect must be lower than the temperature of the
vapor leaving the first effect. This is accomplished by lowering the pressure in the
second effect (and hence the bp of the liquor) or by recompressing the H2O vaporized in
the first effect.
Tf, F, xf A1 A2 A3
U1 U3,
U2
P1, T1 P3, T3
P2, T2
S, Ts
T3, L3, x3
T1, L1, x1 T2, L2, x2
Typical Known Quantities = F, xf, Tf, P1, P3, x3, U1, U2, U3, T or P of Steam S
Typical Unknown Quantities = S, T1, T2, T3, L1, x1, L2, x2, L3, V1, V2, V3, A1, A2,
A3, P2
1) Assumptions
3. If BPE (boiling point elevation) is significant, estimate BPE's in each effect using
data given (crude estimate of pressure in each unit & Duhring plot)
Calc. Approx Boiling Temp's in each effect using ∆Ti formula (1) above and
the following
T1 = Ts - ∆T1 T2 = T1-BPE1 - ∆T2 T3 = T2- BPE2 - ∆T3
Remember, any effect that has an extra heating load, such as a cold feed,
requires a proportionally larger ∆T
4. Use Energy and Mass Balances on each effect to calculate amount evaporated
(V1, V2, V3) and intermediate flows (L1, L2) in each effect
Compare L's and V's calculated in STEP 4 to L's and V's from step 2. If
values are not equal then repeat steps 2 (solids balance only), 3, 4, starting
with V's calculated in step 4.
5. Calc q's in each effect using latent heats of vaporization from steam table q = λS
Calc. Am = (A1+A2+A3)/3. If A's are close (with in 10% of Am) you are done!
6. If A's are not close, use L's and V's calculated in step 4 to calculate new values for
x1 and x2 via solids material balances.
Remember that Σ ∆T' = Σ ∆T....and adjust them as necessary to meet this criteria.
Also if BPE is present, use new x1 and x2 values from step 6) to estimate BPE
and a new Σ∆T.
8. With new ∆T’ values, repeat calculations starting with step 4. Two trials are
usually sufficient to reach a converged solution (A's ~ equal i.e. less than 10%
difference from Am)