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Fundamentals of Multimedia 2 nd Edition 2014 Ze-Nian Li Mark S. Drew Jiangchuan Liu Chapter
Fundamentals of Multimedia 2 nd Edition 2014 Ze-Nian Li Mark S. Drew Jiangchuan Liu Chapter
Fundamentals of Multimedia
Fundamentals of Multimedia
2 nd Edition 2014 Ze-Nian Li Mark S. Drew Jiangchuan Liu
2 nd Edition 2014
Ze-Nian Li
Mark S. Drew
Jiangchuan Liu

Chapter 1 : Introduction and Multimedia

vContent: 1-1:What’s Multimedia? 1-2: Multimedia and Hypermedia. 1-3: Overview of Multimedia Software tools 2
vContent: 1-1:What’s Multimedia? 1-2: Multimedia and Hypermedia. 1-3: Overview of Multimedia Software tools 2
vContent: 1-1:What’s Multimedia? 1-2: Multimedia and Hypermedia. 1-3: Overview of Multimedia Software tools
vContent:
1-1:What’s Multimedia?
1-2: Multimedia and Hypermedia.
1-3: Overview of Multimedia Software tools
vObjectives: — This chapter considers what multimedia is. — It also supplies an overview of
vObjectives: — This chapter considers what multimedia is. — It also supplies an overview of
vObjectives:
vObjectives:

— This chapter considers what multimedia is. — It also supplies an overview of multimedia software tools, such as video editors and digital audio programs

1.1 The term “multimedia “.
1.1 The term “multimedia “.

— applications that use multiple modalities, including text, images, drawings (graphics), animation, video, sound including speech, and interactivity.

1.1 The term “multimedia “. Derived from the word “ Multi ” and “ Media
1.1 The term “multimedia “. Derived from the word “ Multi ” and “ Media
1.1 The term “multimedia “.
1.1 The term “multimedia “.
1.1 The term “multimedia “. Derived from the word “ Multi ” and “ Media ”

Derived from the word Multiand Media

— It’s the applications that use multiple modalities, including text, images, drawings (graphics), animation, video, sound including speech, and interactivity.

1.1 Multimedia and Computer Science
1.1 Multimedia and Computer
Science

— Graphics, HCI, visualization, computer vision, data compression, graph theory, networking, database systems --- all have important contributions to make in multimedia at the present time.

Components of Multimedia 7
Components of Multimedia 7
Components of Multimedia 7
Components of Multimedia
Components of Multimedia
— Multimedia involves multiple modalities of text, audio, images, drawings, animation, and video. — Examples
— Multimedia involves multiple modalities of text, audio, images, drawings, animation, and video. — Examples

— Multimedia involves multiple modalities of text, audio, images, drawings, animation, and video. — Examples of how these modalities are put to use:

§ Video teleconferencing. § Distributed lectures for higher education.

§ Tele-medicine.

§ Co-operative work environments that allow business people to edit a shared document.

education. § Tele-medicine. § Co-operative work environments that allow business people to edit a shared document.
§ Searching in (very) large video and image databases for target visual objects. " Augmented"
§ Searching in (very) large video and image databases for target visual objects. " Augmented"
§ Searching in (very) large video and image databases for target visual objects. " Augmented"

§ Searching in (very) large video and image databases for target visual objects. " Augmented" reality: placing real-appearing computer graphics and video objects into scenes.

§ Making multimedia components editable, allowing the user side to decide what components, video, graphics, and so on are actually viewed and allowing the client to move components around or delete them.

§ Using voice-recognition to build an interactive environment.

9

1.2 Multimedia and Hypermedia
1.2 Multimedia and Hypermedia

To place multimedia in its proper context, in this section we briefly consider the history of multimedia, a recent part of which is the connection between multimedia and hypermedia.

History of Multimedia: 1.
History of Multimedia:
1.

Newspaper: perhaps the first mass communication medium, uses text, graphics, and images.

2. Motion pictures: conceived of in 1830's in order to observe motion too rapid for perception by the human eye. –Se Picture on Next Slide-

3. Wireless radio transmission: Guglielmo Marconi, at Pontecchio, Italy, in 1895.

4. Television: the new medium for the 20th century, established video as a commonly available medium and has since changed the world of mass communications.

History of Multimedia:
History of Multimedia:
History of Multimedia:
History of Multimedia:
History of Multimedia:
History of Multimedia:

5.The connection between computers and ideas about multimedia covers what is actually only a short period:

— 1945 - Vannevar Bush wrote a landmark article describing what amounts to a hypermedia

system called Memex. Memex was meant to be a universally useful and personalized memory device that even included the concept of associative links - it really is the forerunner of the World Wide Web.

— 1960 -Ted Nelson coined the term hypertext. — 2000 - WWW size was estimated at over 1 billion pages.

Hypermedia and Multimedia —
Hypermedia and Multimedia
—

A hypertext system: meant to be read nonlinearly, by following links that point to other parts of the document, or to other documents –See Figure 1-1 on Next Slide-

— HyperMedia: not constrained to be text-based, can include other media, e.g., graphics, images, and especially the continuous media | sound and video.

The World Wide Web (WWW) | the best example of a hypermedia application.

— Multimedia means that computer information can be represented through audio, graphics, images, video, and animation in addition to traditional media (text and graphics).

Hypermedia and Multimedia
Hypermedia and Multimedia
SMIL (Synchronized Multimedia Integration Language)
SMIL (Synchronized Multimedia
Integration Language)

— SMIL: pronounced "smile“ -- a particular application (Extended) of XML that allows for specification of interaction among any media types and user input, in a temporally scripted manner.

SMIL —
SMIL
—

Purpose of SMIL: it is also desirable to be able to publish multimedia presentations using a markup language.

— A multimedia markup language needs to enable scheduling and synchronization of different multimedia elements, and define their interactivity with the user.

— SMIL 2.0 is specified in XML using a modularization approach similar to the one

used in xhtml. All SMIL elements are divided into modules - sets of XML elements, attributes, and values that define one conceptual functionality.

SMIL
SMIL

— Basic elements of SMIL as shown in the following example:

<!DOCTYPE smil PUBLIC "-//W3C//DTD SMIL 2.0"

"http://www.w3.org/2001/SMIL20/SMIL20.dtd">

<smil xlmns="http://www.w3.org/2001/SMIL20/Language"> <head> <meta name="Author" content="Some Professor" /> </head> <body> <par id="MakingOfABook"> <seq> <video src="authorview.mpg" /> <img src="onagoodday.jpg" /> </seq> <audio src="authorview.wav" /> <text src="http://www.cs.sfu.ca/mmbook/" /> </par> </body> </smil>

19

SMIL —
SMIL
—

— Explanation of the Previous Example:

A SMIL document can optionally use the < ! DOCTYPE

import the SMIL DTD, which will force the interpreter to verify the

document against the DTD.A.

> directive to

— SMIL document starts with <smi1> and specifies the default namespace, using the xmlns attribute.

— The <head> section specifies the author of the document.

— The body element contains the synchronization information and resources we wish to present.

— In the example given, a video source called "authorview.mpg", an audio source, "authorview.wav", and an HTML document at ''http://booksite.html'' are presented simultaneously at the beginning. When the video ends, the image "onagoodday. j pg" is shown, while the audio and the HTML document are still presented. At this point, the audio will thank the listeners and conclude the interview.

1.3 Overview of Multimedia Software Tools

1.3 Overview of Multimedia Software Tools — software tools available for carrying out tasks in multimedia

— software tools available for carrying out tasks in multimedia are:

1. Music Sequencing and Notation 2. Digital Audio 3. Graphics and Image Editing 4.Video Editing

5.Animation

6. Multimedia Authoring

1.Music Sequencing and Notation —
1.Music Sequencing and Notation
—

Cakewalk: now called Pro Audio. -The term sequencer comes from older devices that stored sequences of notes ("events", in MIDI [Musical

Instrument Digital Interface]). -It is also possible to insert WAV files and Windows MCl commands (for animation and video) into music tracks.

— Cubase: another sequencing/editing program, with capabilities similar to those of Cakewalk. It includes some digital audio editing tools.

— Macromedia Soundedit: mature program for creating audio for multimedia projects and the web that integrates well with other Macromedia products such as Flash and Director.

2.Digital Audio -
2.Digital Audio
-

— tools deal with accessing and editing the actual sampled sounds that make up audio:

Adobe Audition (formerly Cool Edit) is a powerful, popular digital audio toolkit that emulate a professional audio studio, including multitrack productions and sound file editing, along with digital signal processing effects.

- Sound Forge Like Audition, Sound Forge is a sophisticated PC-based program for editing WAV files.

- Pro Tools: a high-end integrated audio production and editing environment . It offers MIDI creation and manipulation; powerful audio mixing, recording, and editing software.

3. Graphics and Image Editing — Adobe Illustrator : a powerful publishing tool from Adobe
3. Graphics and Image Editing — Adobe Illustrator : a powerful publishing tool from Adobe
3. Graphics and Image Editing — Adobe Illustrator : a powerful publishing tool from Adobe

3. Graphics and Image Editing

— Adobe Illustrator: a powerful publishing tool from Adobe for

creating and editing vector graphics, which can easily be exported to use on the web.

— Adobe Photoshop: the standard in a graphics, image processing and manipulation tool.

Allows layers of images, graphics, and text that can be separately manipulated for maximum flexibility. Filter factory permits creation of sophisticated lighting- effects filters.

— Macromedia Fireworks: software for making graphics specifically for the web. It includes a bitmap editor, a vector graphics editor, and a JavaScript generator for buttons and rollovers.

— Macromedia Freehand: a text and web graphics editing tool that supports many bitmap formats such as GIF, PNG, and JPEG.

4.Video Editing — Adobe Premiere : an intuitive, simple video editing tool for nonlinear editing,
4.Video Editing — Adobe Premiere : an intuitive, simple video editing tool for nonlinear editing,
4.Video Editing — Adobe Premiere : an intuitive, simple video editing tool for nonlinear editing,

4.Video Editing

— Adobe Premiere: an intuitive, simple video editing tool for nonlinear editing, i.e., putting video clips into any order:

— Adobe After Effects: a powerful video editing tool that enables users to add and change existing movies. Can add many effects: lighting, shadows, motion blurring; layers.

— Final Cut Pro: is a video editing tool offered by Apple for the Macintosh platform. It allows the capture of video and audio from numerous sources, such as DV.

— It provides a complete environment, from capturing the video to editing and color correction and finally output to a video file or broadcast from the computer.

4.Video Editing — For More Exploration: — CyberLink PowerDirector : PowerDirector produced by CyberLink Corp.
4.Video Editing — For More Exploration: — CyberLink PowerDirector : PowerDirector produced by CyberLink Corp.
4.Video Editing — For More Exploration: — CyberLink PowerDirector : PowerDirector produced by CyberLink Corp.

4.Video Editing

— For More Exploration:

— CyberLink PowerDirector: PowerDirector produced by CyberLink Corp.

is by far the most popular nonlinear video editing software.

It provides a rich selection of audio and video features and special effects

easy to use.

It supports all modern video formats (AVCHD 2.0, 4K Ultra HD, and

3D video)

It supports 64-bit video processing

it is not as “programmable” as Premiere.

5.Animation — - Multimedia APIs: Java3D: API used by Java to construct and render 3D
5.Animation — - Multimedia APIs: Java3D: API used by Java to construct and render 3D

5.Animation

5.Animation — - Multimedia APIs: Java3D: API used by Java to construct and render 3D graphics,

—

-

Multimedia APIs:

Java3D: API used by Java to construct and render 3D graphics, similar to the way in which the Java Media Framework is used for handling media files.

— DirectX : a Windows API that supports video, images, audio, and 3D animation, is the most common API used to develop modem multimedia Windows applications, such as computer games.

— OpenGL: the highly portable, most popular 3-D API.

5.Animation — Animation Software (Rendering Tools): - 3D Studio Max: rendering tool that includes a
5.Animation — Animation Software (Rendering Tools): - 3D Studio Max: rendering tool that includes a

5.Animation

5.Animation — Animation Software (Rendering Tools): - 3D Studio Max: rendering tool that includes a number

— Animation Software (Rendering Tools):

- 3D Studio Max: rendering tool that includes a number of very high-end professional tools for character animation, game development, and visual effects production.

— Softimage XSI: a powerful modeling, animation, and rendering package used for animation and special effects in films and games.

— Maya: competing product to Softimage; as well, it is a complete modeling package.

— RenderMan: rendering package created by Pixar.

5.Animation - — GIF Animation Packages : simpler approach to animation, allows very quick development
5.Animation - — GIF Animation Packages : simpler approach to animation, allows very quick development

5.Animation

-
-

— GIF Animation Packages :

simpler approach to animation, allows very quick development of effective small animations for the web.

- GIFs can contain several images, and looping through them creates a simple animation.

- Linux also provides some simple animation tools, such as animate.

6. Multimedia Authoring — Tools that provide the capability for creating a complete multimedia presentation,
6. Multimedia Authoring — Tools that provide the capability for creating a complete multimedia presentation,
6. Multimedia Authoring — Tools that provide the capability for creating a complete multimedia presentation,

6. Multimedia Authoring

— Tools that provide the capability for creating a complete multimedia presentation, including interactive user control, are called authoring programs.

- Macromedia Flash: allows users to create interactive movies by using the score metaphor, i.e., a timeline arranged in parallel event sequences.

- Macromedia Director: uses a movie metaphor to create interactive presentations. It is very powerful and includes a built in scripting language, Lingo, that allows creation of complex interactive movies.

6. Multimedia Authoring For More Exploration: - Authorware : a mature, well-supported authoring product based
6. Multimedia Authoring For More Exploration: - Authorware : a mature, well-supported authoring product based
6. Multimedia Authoring For More Exploration: - Authorware : a mature, well-supported authoring product based

6. Multimedia Authoring

For More Exploration:

- Authorware: a mature, well-supported authoring product based on the Iconic/Flow-control metaphor.

- Quest: similar to Authorware in many ways, uses a type of flowcharting metaphor. However, the flowchart nodes can encapsulate information in a more abstract way (called frames) than simply subroutine levels.

End of Chapter 1 Introduction and Multimedia Data Representations 32
End of Chapter 1 Introduction and Multimedia Data Representations 32
End of Chapter 1 Introduction and Multimedia Data Representations 32
End of Chapter 1 Introduction and Multimedia Data Representations
End of Chapter 1
Introduction and Multimedia Data Representations
Kingdom of Saudi Arabia Ministry of Education Umm AlQura University Adam University College Computer Science
Kingdom of Saudi Arabia Ministry of Education Umm AlQura University Adam University College Computer Science
Kingdom of Saudi Arabia Ministry of Education Umm AlQura University Adam University College Computer Science

Kingdom of Saudi Arabia Ministry of Education Umm AlQura University Adam University College Computer Science Department

Adam University College Computer Science Department ﺔﻳدﻮﻌﺴﻟا ﺔﻴﺑﺮﻌﻟا

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This Summary is an Online Content from this Book: Ze-Nian Li and Mark S Drew,
This Summary is an Online Content from this Book:
Ze-Nian Li and Mark S Drew, Fundamentals of Multimedia, 1/e, Prentice-Hall, 2004
It is edited for Multimedia Systems Course 6803316-3 by: T.Mariah Sami Khayat Teacher Assistant @
It is edited for
Multimedia Systems Course 6803316-3
by:
T.Mariah Sami Khayat
Teacher Assistant @ Adam University College
For Contacting:
mskhayat@uqu.edu.sa