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Components
1 Legacy Deck 65 Starting Cards
12-3
Forge
1 Forge Observatory Turn Reference
Bakery On your turn, perform the
Wheat Field Wheat Field following steps:
STOP!
1. Roll one or two dice.
2. Activate establishments.
3. You may take one action.
• build an establishment
• build a landmark
• contribute to the community
When you are instructed A 1
to by the rulebook, 1 20 1
open this legacy deck. A
You may roll Get 1 coin
Flip this card over Get 1 coin Immediately get 1 coin Get from
1 coin
the bank.
You may1roll
or 2 dice.
and read it aloud. from the bank. from the bank for each from (your
the bank.
turn only)
1 or 2 dice.
(anyone's turn) establishment you own. (anyone's turn)
1 1
THE TOWN OF...
1 Coin (42)
Town Sq
8 Stickers 5
uare Fl
ags
5 Coin (24)
4 Flag Tokens 2 Oversized Dice
5 15 25
10
4 Player Colors 10 Coin (12)
2
Card Anatomy
Establishments Landmarks Community Landmarks
1 Activation Number Train Station Observatory
!
Remember to always follow the golden rule:
3
Important Concepts
THE LEGACY DECK At the start of each game, remove the rules deck from the
The legacy deck is intended to be read one card at a time, reserves and place it nearby. While playing, refer to the cards in
in order, beginning with the top card of the deck. Read the the rules deck to make sure you are playing correctly, since those
A side first, then the B side. Never read a card out of order! new rules will not be listed within this rulebook.
When you are instructed to read a card in the Each player starts with a reference card that explains the turn
legacy deck, keep drawing and reading cards sequence. As new rules are introduced that add new steps to
STOP!
from the legacy deck, one at a time, until you the turn sequence, each player will receive a new reference
come to a card that says stop. When you do, card from the legacy deck. When this happens, destroy the old
stop immediately. The card where you stopped reference card; it will never be used again, not even in free play
When you are instructed
to by the rulebook,
open this legac y deck.
will have instructions for when to flip the card Flip this card over
and read it aloud.
after the campaign is over.
over and keep reading.
THE RESERVES
If the legacy deck ever gets out of order, ask someone who is During the campaign, sometimes you will be instructed to
not part of your campaign to put them back in order, using the put cards or other components in the reserves. Things in the
legacy deck numbers in the bottom right corners of the cards. reserves are not being used during the current game, but might
come back into play in future games.
THE MYSTERY BOXES
Certain cards in the legacy deck will tell you to open a specific In the game insert, there is a well that is divided into two slots.
mystery box. When this happens, immediately stop reading Choose one of these slots to function as the reserves. When
in order to open that box and reveal the contents. Then instructed to put something in the reserves, place it in this slot.
continue reading cards to find out what to do with the new
things you’ve discovered. THE ARCHIVES
During the campaign, sometimes you will be instructed to
put cards or other components in the archives. Things in the
New Rule THE RULES DECK
archives will not be used again for the rest of the campaign. Do
As you play through the campaign, new rules
not destroy things in the archives, however, as they might be
will be introduced. When this happens, you
used again in free play after the campaign is over.
Add this card will receive a rules card from the legacy deck,
to your rules deck.
which will explain and illustrate the new rule.
In the game insert, there is a well that is divided into two slots.
Keep all of these rules cards together in a
Choose one of these slots to function as the archives. When
single deck.
instructed to put something in the archives, place it in this slot.
You can easily recognize the starting cards because they are
from the legacy deck until you have finished
reading this rulebook and are ready to play
the first game of the campaign.
!
unnumbered, with a star in the lower right corner where the
legacy deck number would normally be.
4
Start of the Game
When you are ready to play each game, the legacy deck will 3. Place the community landmark near the supply, face up, so
instruct you to flip the next card in the legacy deck and read it that all players can see it.
aloud, which will reveal more of the unfolding story. Then carry
out the following steps to prepare for the game: In the first game, the community landmark is the Observatory.
In future games, you will receive a new community landmark
1. Sort the establishments into face-up stacks by type. from the legacy deck during setup.
Then place these stacks in the center of the play area as the
supply. These stacks should be arranged in numerical order, 4. Give each player the set of town square cards with backs
from left to right, according to their activation numbers. matching their chosen color. Each player privately chooses a
number of these cards equal to the number of check marks
In the first game, the first stack will be Wheat Fields (1) and the on their town board, then reveals and adds them to their
last stack will be Convenience Stores (11–12). In future games, town. These cards should be arranged in numerical order,
if there are multiple establishments with the same activation from left to right, according to their activation numbers.
number, those stacks can be arranged in any order. Return all unchosen town square cards to the reserves.
2. Give each player the town board and flag token in their In the first game, there are only two town square cards for each
chosen color. Then give each player an identical set of player: the Wheat Field and the Bakery. In future games, players
three landmarks, which they should place in the slots on will have more town square cards available and will be able to
their town board, face down. These landmarks should be choose which cards to start with.
arranged in alphabetical order, from left to right, according
to their alphabetical identifiers. 5. Place all of the coins off to one side, within reach of all
players, as the bank. Then give each player three coins
In the first game, the three landmarks are the Forge (A), from the bank.
Flower Shop (B), and Fountain (C). In future games, each player
In future games, there may be additional steps for you to
will have two landmarks from the previous game and one
new landmark received from the legacy deck during setup.
perform right now; simply carry out any “at the start of the
game” instructions listed on the cards in your rules deck.
Town Sq
uare Fl
ags
1 2 3
Observatory
1 2-3 4-5 6
THE TOWN OF...
Wheat Field Bakery Forest Fox Meadow
A B C
7 8 9-10 11-12 You may roll Your establishments earn
If you roll 7,
take another turn
1 or 2 dice. +1 coin when activated.
4
after this one.
Gold Mine Furniture Apple Orchard Convenience
Factory Store
5 15 25
1 2-3
Wheat Field Bakery
6 2 3 2
Get 3 coins Get 3 coins from the bank Get 2 coins Get 2 coins from the bank
from the bank. for each establishment from the bank. for each establishment
(anyone's turn) you own. (your turn only) (anyone's turn) you own. (your turn only)
5
5 5
5 1010 1
Get 1 coin
from the bank.
1
Get 1 coin
from the bank.
5
How to Play ESTABLISHMENT TYPES
In each game, your goal is to build all three of your landmarks There are four different types of establishments that you
and contribute to the community landmark. If you are the first will encounter throughout the campaign, which activate in
player to do so, you win! different ways:
BLUE GREEN
In the first game, determine the first player by having each
player roll two dice; the player who rolls the highest number 1 2-3
is the first player. In all future games, the player who won Wheat Field Bakery
1. Roll Dice
2. Activate Establishments Activates on Activates on
3. Take One Action anyone’s turn. your turn only.
RED PURPLE
1. Roll Dice
3 6
Café Stadium
2. Activate Establishments
In this step, all players (not just you!) can earn income from ESTABLISHMENT TAGS
their establishments, based on the result of the dice roll. Each establishment has a tag, indicated by the icon next to
Each establishment has an activation number. When the the card name. The effects of some cards reference these tags.
result of the dice roll is equal to an establishment’s activation When a card effect refers to a specific tag, count the number
number, that establishment activates. of establishments with that tag that you own, including
duplicate copies.
1 Activation Number
Wheat Field Note: Occasionally, a card effect refers to 1
a specific tag but asks you to only count 1
unique establishments with that tag. Wheat Field
Wheat Field
1
Exact cards shown may not appear in the game. These cards are used as spoiler-free examples.
6
Get 1 coin
from the bank.
(anyone's turn)
ACTIVATION ORDER
1. Red 2. Blue and Green 3. Purple
It is possible that multiple types of establishments are activated
by the same dice roll. When this happens, establishments 9-10
Family
1
Wheat Field
8 6
TV Station
activate in the following order: Red > Blue and Green > Purple.
Furniture
Restaurant Factory
Take 1 coin
from the active player.
1
Gabrielle owes 1 coin.
3) Ezra, Player 2, has 3 Cafés 2) Tomoko, Player 3, has 2 Cafés
Get 1 coin
1 from the bank.
(your turn only)
Get 1 coin
from the bank. and is owed 3 coins, but he and is owed 2 coins. Gabrielle
only receives 1 coin. pays Tomoko 2 coins.
(your turn only)
7
7
BUILD AN ESTABLISHMENT Gold Mine
To build an establishment, spend coins equal to the build cost 2-3 9-10
shown on that establishment card. When you do, take that 7 2-3
Bakery Apple Orchard
card from its stack in the supply and add it to your town. Gold Mine Bakery
66
(your turn only) (anyone's turn)
As you add new cards to your town, place them so that the
from the bank.
(anyone's turn) (anyone's turn)
BUILD A LANDMARK
To build a landmark, spend coins equal to the build cost
THE TOWN OF... THE TOWN OF...
Flower Shop Forge Flower Shop Fountain shown beneath that landmark’s slot on your town board.
When you do, flip that landmark card face up.
5
15 15 25 5
25
15 25
You are not required to build your landmarks in alphabetical
order; you may build your landmarks in any order, but you
5 must build all three to win.
Build Cost − 10 Built Landmark
Flags
Town Square
Observatory
Contribute to the Community Town Sq
uare Fl
a gs
THE TOWN OF...
you contribute to the community landmark; you may − 1010 from the bank for each
establishment you own.
contribute at any time, but only once per game.
8
TOWN REGISTER
Game Date Mayor Name Town Name
Game 1
Game 2
Game 3
Game 4
Game 5
Game 6
Game 7
Game 8
Game 9
Game 10
Credits
Game Design: Rob Daviau and JR Honeycutt Rob Daviau would like to thank Lindsay Daviau
Original Game: Masao Suganuma and Nicole Hoye.
Development: Nathan McNair and Molly Wardlaw
Illustration: Noboru Hotta JR Honeycutt would like to thank Katy Adams, Nathan
Hough, Aubrey House, Doug and Andrea Levandowski,
Graphic Design: Jason D. Kingsley and Stevo Torres
Victoria Mann, Bri Molles, Scott Waring, and the
Editing: Dustin Schwartz
University of Montevallo Game Design program
Special Thanks: Pandasaurus Games would like to thank for their tremendous help during development.
Grounding Inc., Nobuaki Takerube, Simon Lundström,
Taro Hino, Lindsay Daviau, Tristam Rossin, and the tens
of thousands of fans who have made Machi Koro
a smash hit over the past five years!
11
PANDASAURUS
GAMES