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Troops
Stealth Shas'vre
Selections: Fusion blaster
Unit: Stealth Shas'vre, Weapon: Fusion blaster
Heavy Support
Broadside Shas'ui
Selections: 2x Smart missile system, Heavy rail rifle, Target lock
Abilities: Target lock, Unit: Broadside Shas'ui, Weapon: Heavy rail rifle, Smart missile system
Broadside Shas'ui
Selections: 2x Smart missile system, Heavy rail rifle, Target lock
Abilities: Target lock, Unit: Broadside Shas'ui, Weapon: Heavy rail rifle, Smart missile system
5x Pathfinder
Selections: 5x Markerlight
Rules: Markerlights
Unit: Pathfinder, Weapon: Markerlight, Photon grenade, Pulse carbine
5x Pathfinder
Selections: 5x Markerlight
Rules: Markerlights
Unit: Pathfinder, Weapon: Markerlight, Photon grenade, Pulse carbine
Profile Summary
Abilities Description Ref
Codex:
2. Through In each of your Shooting phases, you can pick an enemy unit that is visible to your Warlord. Until the end of the phase,
T'au
Unity, each time you make a wound roll of 6+ against that unit for an attack made by friendly <SEPT> unit within 6" of your
Empire
Devastation Warlord, the Armour Penetration characteristic of that attack is improved by 1 (e.g. AP0 becomes AP-1).
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Advanced
A model equipped with an advanced targeting system increases the AP characteristic of all its weapons by 1 (e.g. an AP
targeting
of 0 becomes -1, an AP of -1 becomes -2).
system
Codex:
Bonding T'au
If you roll a 6 when taking a Morale test for this unit, the test is automatically passed.
Knife Ritual Empire
pvar
Codex:
Camouflage T'au
Your opponent must subtract 1 from all hit rolls for attacks that target this unit.
Fields Empire
pvar
Drone
Friendly <SEPT> DRONE units within 6" of any models equipped with a drone controller add one to any hit rolls.
controller
Codex:
Fighting Friendly T'AU SEPT INFANTRY units within 6" of Darkstrider in the Shooting phase may attack with ranged weapons even T'au
Retreat if they Fell Back this turn. Empire
p96
Once per battle, at the beginning of your turn, a single COMMANDER from your army can declare either Kauyon or
Codex:
Mont'ka: * Kauyon: Until the end of the turn, you can re-roll failed hit rolls for friendly <SEPT> units within 6" of the
Master of T'au
COMMANDER, but these units cannot move for any reason. * Mont'ka: Friendly <SEPT> units within 6" of the
War Empire
COMMANDER can both Advance and shoot as if they hadn't moved this turn. Unless stated otherwise, you can only use
p89
Master of War ability once per battle, irrespective of how many models in your army have this ability.
In your Movement phase you can choose to use this model's Nova Reactor. If you do, this model suffers a mortal wound.
Codex:
Choose one of the following effects to last until the beginning of your next turn: * Nova Shield: This model has a 3+
Nova T'au
invulnerable save. * Boost: This model can move 2D6" in your charge phase (even if it doesn't declare a charge). * Nova-
Reactor Empire
charge: Choose for either of this model's heavy burst cannon Type to change to Heavy 18, or its ion accelerator Type (both
p106
standard and overcharge) to change to Heavy 6.
Codex:
Puretide Once per battle, you can re-roll a single hit roll, wound roll or damage roll made for the bearer, or a friendly <SEPT> unit
T'au
engram within 6" of the bearer. In addition, if your army is Battle-forged and the bearer is on the battlefield, roll a D6 each time you
Empire
neurochip or your opponent use a Stratagem; on a 6 you gain a command point.
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Codex:
Riptide
T'au
Shield This model has a 5+ invulnerable save.
Empire
Generator
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Shield
A model with a shield generator has a 4+ invulnerable save. You cannot take this support system on a Riptide battlesuit.
generator
Codex:
In your Shooting phase, pick a friendly T'AU SEPT INFANTRY unit within 6" of Darkstrider, and pick an enemy unit that is
Structural T'au
visible to Darkstrider. Until the end of the phase, add 1 to wound rolls made for the friendly T'AU SEPT INFANTRY unit's
Analyser Empire
attacks that target the enemy unit you picked.
p96
A model with a target lock does not suffer the penalty for moving and firing Heavy weapons, or for Advancing and firing
Target lock Assault weapons. The model can also advance and fire Rapid Fire weapons, but must subtract 1 from its hit rolls when
doing so.
Codex:
Threat
In the Shooting phase, Gun Drones can only target the nearest visible enemy unit. If two units are equally close, you may T'au
Identification
choose which is targeted. Empire
Protocols
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Codex:
At the start of the first battle round but before the first turn begins, you can move this unit up to 7". It cannot end this T'au
Vanguard move within 9" of any enemy models. If both players have units that are able to move at the start of the first battle round Empire
but before the first turn begins, the player who is taking the first turn moves their units first. p96,
107
Codex:
XV8-02
T'au
Crisis Iridium A model equipped with an XV8-02 Iridium Crisis battlesuit increases its Save characteristic to 2+.
Empire
battlesuit
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Unit M WS BS S T W A Ld Save Ref
Commander in XV8 Crisis Battlesuit (XV8-02 Crisis Iridium battlesuit) 8" 3+ 2+ 5 5 5 4 9 2+ Codex: T'au Empire p92
Darkstrider 7" 3+ 2+ 3 3 5 3 8 5+
Burst Assault
18" 5 0 1 -
cannon 4
Fusion Assault If the target is within half range of this weapon, roll two dice when inflicting damage with it
18" 8 -4 D6
blaster 1 and discard the lowest result.
Heavy
Heavy
burst 36" 6 -1 2 -
12
cannon
Heavy rail For each wound roll of 6+, the target unit suffers a mortal wound in addition to the normal
60" Heavy 2 8 -4 D6
rifle damage.
This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls
Photon Grenade
12" - - made for INFANTRY units that have suffered any hits from photon grenades until the end of
grenade D6
the turn.
Pulse Assault
18" 5 0 1 -
carbine 2
Rapid
Pulse rifle 30" 5 0 1 -
Fire 1
Smart
This weapon can be fired at units that are not visible to the bearer. Units attacked by this
missile 30" Heavy 4 5 0 1
weapon do not gain any bonus to their saving throws for being in cover.
system