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Special Rules
Assault Pod: A Dreadclaw is Immobilised if it lands in Difficult Terrain. Models deploying from a Dreadclaw count
as deploying from a moving open-topped vehicle.
Familiar: A Sorcerer with a Familiar may use two Psychic Powers per turn.
Flesh Banner: At the start of each round of Close Combat, you can choose one enemy unit locked with the
bearer’s unit. The Flesh Banner inflicts D6 S5 hits on that unit. The Flesh Banner is also acts as a Personal Icon.
The Long War: Models with this special rule may re-roll failed Morale Checks.
Daemon Prince
Points: 110 points
WS BS S T W I A Ld Save
Daemon Prince 7 5 6 5 4 5 4 10 3+
Wargear Options
• A Daemon Prince • May have Wings for 20 points.
of Nurgle always • May be a Psyker by taking one of the following Psychic Powers:
counts as armed • Doombolt for 10 points
with a single • Warptime for 25 points
Close Combat • Wind of Chaos for 30 points
Weapon • Gift of Chaos for 30 points
Composition Options
• 1 Chosen Champion • May include up to 5 additional Chosen for 22 points per model
• 4 Chosen • One Chosen in the army may be given the Flesh Banner for 10
points.
Unit Type • The entire squad can have
• Infantry • Jump Packs for 10 points per model
• Bikes for 18 points per model
Special Rules • If Bikes are not chosen, may have Infiltrate for 3 points per model
• Fearless • Any model may have Melta Bombs for 5 points per model.
• Stealth • Up to two Chosen may replace his Bolter with one of the
following:
Wargear • Flamer for 5 points per model
• Power Armour • Meltagun for 10 points per model
• Frag Grenades • Plasma Gun for 15 points per model
• Krak Grenades • Any model may replace his Bolter with one of the following:
• Bolter • Twin-linked Bolter for 3 points per model
• Bolt Pistol • Combi-weapon for 10 points per model
• Close Combat Weapon • Any model may replace their Bolt Pistol and/or Close Combat
Weapon with one of the following:
Transport • Power Weapon or Plasma Pistol or Lightning Claw for 15 points
• The squad may have a per model
Chaos Rhino or • Power Fist for 25 points per model
Dreadclaw Assault Pod
as a Dedicated
Transport vehicle.
Transport Options
• The squad may • One model may have a Personal Icon for 5 points.
have a Chaos Rhino • May include up to fifteen additional Possessed for 26 points per
or a Dreadclaw model.
Assault Pod as a
Dedicated
Transport vehicle.
Composition Options
• 1 Aspiring Champion • May include up to five additional Veteran Chaos Marines for 20
• 4 Veteran Chaos points per model.
Marines • One model may be given a Personal Icon for 5 points.
• One model may replace his Bolter with one of the following:
Unit Type • Flamer for 5 points per model
• Infantry • Heavy Bolter or Meltagun or Missile Launcher or Autocannon for
10 points per model
Special Rules • Plasma Gun for 15 points
• The Long War • Lascannon for 25 points
• Stealth • Up to four models may choose one of the following four options:
• Infiltrate Either replace Bolt Pistol with a Plasma Pistol for 15 points per model
or
Wargear Replace Close Combat Weapon with one of the following:
• Power Armour • Power Weapon or Lightning Claw for 15 points per model
• Frag Grenades • Power Fist for 25 points per model
• Krak Grenades or
• Bolter Replace Bolt Pistol, Close Combat Weapon and Bolter with a Pair of
• Bolt Pistol Lightning Claws for 30 points per model
• Close Combat Weapon or
Replace Bolter with one of the following:
Transport • Twin-linked Bolter for 3 points per model
• The squad may have a • Flamer for 5 points per model
Chaos Rhino or • Meltagun or Combi-weapon for 10 points per model
Dreadclaw Assault Pod • Plasma Gun for 15 points per model
as a Dedicated
Transport vehicle.
Composition Character
• 1 Aspiring Champion The Aspiring Champion may:
• 4 Chaos Space Marines • Replace his Close Combat Weapon with a Power Weapon for 15
points or a Power Fist for 25 points.
Unit Type • Replace his Bolt Pistol with a Plasma Pistol for 15 points.
• Infantry • Take Melta Bombs for 5 points.
• Replace his Bolter with a Twin-linked Bolter for 3 points or a
Wargear Combi Weapon for 10 points.
• Frag Grenades
• Krak Grenades Options
• Bolt Pistol • May include up to fifteen additional Chaos Space Marines for 15
• Bolter points per model.
• Power Armour • One model may have a Personal Icon for 5 points.
• Close Combat Weapon • One Chaos Space Marine may replace his Bolt Pistol with a Plasma
Pistol for 15 points per model, or replace their Bolter with one of
Wargear the following:
• The Long War • Flamer for free
• Stealth • Meltagun for 5 points
• Plasma Gun for 10 points
Transport • If the squad numbers 10 or more models, one other Chaos Space
• The squad may have a Marine may replace their Bolter with one of the following:
Chaos Rhino or • Flamer or Heavy Bolter or Missile Launcher or Autocannon for free
Dreadclaw Assault Pod • Meltagun for 5 points
as a Dedicated • Plasma Gun or Lascannon for 10 points
Transport vehicle.
Numbers/Squad Character
• 1 Aspiring The Aspiring Champion may:
Champion • Replace his Bolt Pistol with a Plasma Pistol for 15 points.
• 4 Raptors • Replace his Close Combat Weapon with a Power Weapon for 15
points or a Power Fist for 25 points.
Unit Type • May take Melta Bombs for 5 points.
• Jump Infantry • Replace his Bolt Pistol and Close Combat Weapon with a Pair of
Lightning Claws for 30 points.
Wargear
• Power Armour Options
• Bolt Pistol • May include up to fifteen additional Raptors for 18 points per model.
• Close Combat • One model may have a Personal Icon for 5 points
Weapon • Up to two Raptors may replace their Bolt Pistol with a Plasma Pistol for
• Frag Grenades 15 points, or take one of the following:
• Krak Grenades • Flamer for 5 points
• Meltagun for 10 points
Special Rules • Plasma Gun for 15 points
• The Long War
• Stealth
FAST ATTACK
Chaos Raptor Assault Claw
Points: 115 points
WS BS S T W I A Ld Save
Raptor 4 4 4 4 1 4 1 9 3+
Aspiring Champion 4 4 4 4 1 4 2 10 3+
Numbers/Squad Character
• 1 Aspiring The Aspiring Champion may:
Champion • Replace his Bolt Pistol with a Plasma Pistol for 15 points.
• 4 Raptors • Replace his Close Combat Weapon with a Power Weapon for 15
points or a Power Fist for 25 points.
Unit Type • May take Melta Bombs for 5 points.
• Jump Infantry • Replace his Bolt Pistol and Close Combat Weapon with a Pair of
Lightning Claws for 30 points.
Wargear
• Power Armour Options
• Bolt Pistol • May include up to fifteen additional Raptors for 21 points per model.
• Close Combat • One model may have a Personal Icon for 5 points
Weapon • Up to two Raptors may replace their Bolt Pistol with a Plasma Pistol for
• Frag Grenades 15 points, or take one of the following:
• Krak Grenades • Flamer for 5 points
• Meltagun for 10 points
Special Rules • Plasma Gun for 15 points
• The Long War
• Stealth
• Inflitrate
Chaos Hounds
Points: 40 points
Units of Chaos Hounds may not claim objectives under any circumstances..
WS BS S T W I A Ld Save
Chaos Hound 4 0 4 4 1 4 2 5 6+
Chaos Spawn
Points: 20 points
Your army may include any number of units of Chaos Spawn. Units of Chaos Spawn do not use up any Force
Organisation Chart selections, but are otherwise treated as a Fast Attack unit. All of the Spawn in the force must be
divided into as few squads as possible.
WS BS S T W I A Ld Save
Chaos Spawn 3 0 5 5 3 3 D6 10 -
Composition Character
• 1 Aspiring Champion The Aspiring Champion may:
• 4 Chaos Havocs • Replace his Close Combat Weapon with a Power Weapon for 15
points or a Power Fist for 25 points.
Unit Type • Replace his Bolt Pistol with a Plasma Pistol for 15 points.
• Infantry • May take Melta Bombs for 5 points.
• Replace his Bolter with a Twin-linked Bolter for 3 points or a
Special Rules Combi Weapon for 10 points.
• The Long War
• Stealth Options
• May include up to fifteen additional Chaos Havocs for 15 points
Wargear per model
• Frag Grenades • One model may have a Personal Icon for 5 points.
• Krak Grenades • Up to four Chaos Havocs may replace their Bolter with one of the
• Bolt Pistol following:
• Bolter • Flamer for 5 points per model
• Power Armour • Meltagun or Heavy Bolter or Autocannon or Missile Launcher for 10
• Close Combat Weapon points per model
• Plasma Gun for 15 points per model
Transport • Lascannon for 25 points per model
• The squad may have a
Chaos Rhino or
Dreadclaw Assault Pod
as a Dedicated Transport
vehicle.
Obliterator Cult
Points: 75 points
WS BS S T W I A Ld Save
Obliterator 4 4 4 4 2 4 2 9 2+
Access Points
• Front access ramp and a hatch on each
side of the hull
Defiler
Points: 150 points
WS BS S I A F S R
Defiler 3 3 6 3 3 12 12 10
Wargear Options
• Demolisher Cannon • Take Daemonic Possession for 20 points.
• Smoke Launchers • Take a Dirge Caster for 5 points.
• Searchlight • Take Extra Armour for 15 points.
• Dozer Blade • Upgrade Dozer Blade to Siege Shield for 5 points.
• One of the following pintle-mounted weapons:
Unit Type • Twin-linked Bolter for 5 points
• Tank • Combi-weapon for 10 points
• Havoc Launcher for 15 points
Composition
• 1 Vindicator
Chaos Predator
Points: 60 points
BS F S R
Predator 4 13 11 10
Wargear Options
• Twin-linked Bolter • Take Daemonic Possession for 20 points.
• Smoke Launchers • Take Extra Armour for 15 points.
• Searchlight • Take a Dozer Blade for 5 points.
• Take a Dirge Caster for 5 points.
Fire Points • One of the following pintle-mounted weapons:
• 2 • Twin-linked Bolter for 5 points
• Combi-weapon for 10 points
Access Points • Havoc Launcher for 15 points
• 3 – side and rear hatches
Transport Capacity
Special Rules • 10 models.
• Repair • May not carry models in Terminator Armour, Obliterators or
any type of Summoned Daemons.
Unit Type
• Tank
Composition
• 1 Rhino
Wargear Composition
• None • 1 Dreadclaw
Special Rules
• Assault Pod
Disclaimer: This document is not a product of Games Workshop Ltd, nor officially endorsed in any capacity. It is
not intended to infringe their copyrights, trademarks or intellectual property in any way.