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Codex Astartes: Night Lords

Army Special Rules


Communications Disruption: Once per turn, the Night Lords player can make their opponent re-roll one
successful Reserves roll.

Special Rules
Assault Pod: A Dreadclaw is Immobilised if it lands in Difficult Terrain. Models deploying from a Dreadclaw count
as deploying from a moving open-topped vehicle.

Familiar: A Sorcerer with a Familiar may use two Psychic Powers per turn.

Flesh Banner: At the start of each round of Close Combat, you can choose one enemy unit locked with the
bearer’s unit. The Flesh Banner inflicts D6 S5 hits on that unit. The Flesh Banner is also acts as a Personal Icon.

The Long War: Models with this special rule may re-roll failed Morale Checks.

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Headquarters
Chaos Lord
Points: 95 points
WS BS S T W I A Ld Save
Chaos Lord 6 5 4 4 3 5 3 10 3+

Unit Type Options


• Infantry • May replace Bolt Pistol with a Plasma Pistol for 15 points.
• May replace Close Combat Weapon with one of the following:
Composition • Power Weapon or Single Lightning Claw for 15 points
• 1 Chaos Lord • Power Fist for 25 points
• Pair of Lightning Claws for 30 points
Special Rules • Daemon Weapon for 40 points
Both • May take one of the following: Twin-linked Bolter for 3 points or
• Fearless Combi-weapon for 10 points.
• Independent Character • May take Meltabombs for 5 points.
• 5+ Invulnerable Save • May take a Personal Icon for 5 points.
• Stealth • May take one of the following:
• Jump Pack/Wings for 25 points
Wargear • Bike for 35 points
• Frag Grenades • If a Bike is not chosen, may have Infiltrate for 15 points.
• Krak Grenades
• Bolt Pistol • Replace all other Wargear with Terminator Armour, Twin-linked
• Close Combat Weapon Bolter and Power Weapon for 30 points. In this case may only
• Power Armour choose options from the following list:

• May have a Personal Icon for 5 points.


• May replace Twin-linked Bolter with a Combi-weapon for 5
points.
• May replace Twin-linked Bolter and Power Weapon with a Pair
of Lightning Claws for 15 points
• May replace Power Weapon with:
• Single Lightning Claw for 5 points
• Power Fist for 10 points
• Chainfist for 15 points
• Daemon Weapon for 25 points

Daemon Prince
Points: 110 points
WS BS S T W I A Ld Save
Daemon Prince 7 5 6 5 4 5 4 10 3+

Special Rules Unit Type


• 5+ Invulnerable • Monstrous Creature
Save
• Fearless Composition
• Eternal Warrior • 1 Daemon Prince

Wargear Options
• A Daemon Prince • May have Wings for 20 points.
of Nurgle always • May be a Psyker by taking one of the following Psychic Powers:
counts as armed • Doombolt for 10 points
with a single • Warptime for 25 points
Close Combat • Wind of Chaos for 30 points
Weapon • Gift of Chaos for 30 points

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Chaos Sorcerer
Points: 120 points
WS BS S T W I A Ld Save
Chaos Sorcerer 5 5 4 4 3 5 3 10 3+

Unit Type Composition


• Infantry • 1 Chaos Sorcerer

Special Rules Options


• Independent Character • May take one of the following:
• 5+ Invulnerable Save • Jump Pack/Wings for 25 points
• Psyker • Bike for 35 points
• Fearless • If a Bike is not chosen, may have Infiltrate for 15
• Stealth points.
• May replace Bolt Pistol with a Plasma Pistol for 15
Wargear points.
• Frag Grenades • May take Melta Bombs for 5 points.
• Krak Grenades • May take a Personal Icon for 5 points.
• Bolt Pistol • May take a Familiar for 50 points.
• Force Weapon
• Power Armour • Replace all other Wargear with Terminator Armour,
Twin-linked Bolter and Force Weapon for 15
Psychic Powers points. In this case may only choose options from
• A Chaos Sorcerer has two of the the following list:
following powers: Doombolt,
Warptime, Wind of Chaos, Gift of Chaos. • May take a Personal Icon for 5 points.
• May take a Familiar for 50 points.

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ELITES
Chosen Chaos Space Marines
Points: 115 points
WS BS S T W I A Ld Save
Chosen 4 4 4 4 1 4 2 10 3+
Chosen Champion 5 4 4 4 1 4 3 10 3+

Composition Options
• 1 Chosen Champion • May include up to 5 additional Chosen for 22 points per model
• 4 Chosen • One Chosen in the army may be given the Flesh Banner for 10
points.
Unit Type • The entire squad can have
• Infantry • Jump Packs for 10 points per model
• Bikes for 18 points per model
Special Rules • If Bikes are not chosen, may have Infiltrate for 3 points per model
• Fearless • Any model may have Melta Bombs for 5 points per model.
• Stealth • Up to two Chosen may replace his Bolter with one of the
following:
Wargear • Flamer for 5 points per model
• Power Armour • Meltagun for 10 points per model
• Frag Grenades • Plasma Gun for 15 points per model
• Krak Grenades • Any model may replace his Bolter with one of the following:
• Bolter • Twin-linked Bolter for 3 points per model
• Bolt Pistol • Combi-weapon for 10 points per model
• Close Combat Weapon • Any model may replace their Bolt Pistol and/or Close Combat
Weapon with one of the following:
Transport • Power Weapon or Plasma Pistol or Lightning Claw for 15 points
• The squad may have a per model
Chaos Rhino or • Power Fist for 25 points per model
Dreadclaw Assault Pod
as a Dedicated
Transport vehicle.

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Chaos Dreadnought
Points: 95 points
WS BS S I A F S R
Dreadnought 4 4 6 4 3 12 12 10

Unit Type Options


• Vehicle - Walker • Replace Multi-melta with one of the following:
•Twin-linked Heavy Bolter for 5 points
Composition •Plasma Cannon or Twin-linked Autocannon for 10 points
• 1 Dreadnought •Twin-linked Lascannon for 30 points
•Additional Dreadnought Close Combat Weapon
Wargear incorporating a built-in Twin-linked Bolter for 10 points
• Dreadnought Close Combat (this adds +1 Attack to the profile)
Weapon (with built-in Twin-linked • May have Extra Armour for 15 points.
Bolter) • A single Twin-linked Bolter may be upgraded to a
• Multi-melta Heavy Flamer for 5 points.
• Smoke Launchers • Replace Dreadnought Close Combat Weapon arm (and
• Searchlight built in Twin-linked Bolter) with a Missile Launcher for
no cost. If the Dreadnought is left with no Close
Special Rules Combat Weapon arms, its Attacks are reduced to 2 and
• Crazed it is no longer armed with a Dreadnought Close
Combat Weapon.
Transport
• The Dreadnought may have a
Dreadclaw Assault Pod as a
Dedicated Transport vehicle.

Possessed Chaos Space Marines


Points: 165 points
WS BS S T W I A Ld Save
Possessed Chaos Marine 4 4 5 4 1 4 2 10 3+
Possessed Marine Champion 4 4 5 4 1 4 3 10 3+

Unit Type Composition


• Infantry • 1 Possessed Champion
• 4 Possessed
Wargear
• Power Armour Special Rules
• Possessed count as • 5+ Invulnerable Save
having a single • Fearless
Close Combat • Rending
Weapon • Fleet

Transport Options
• The squad may • One model may have a Personal Icon for 5 points.
have a Chaos Rhino • May include up to fifteen additional Possessed for 26 points per
or a Dreadclaw model.
Assault Pod as a
Dedicated
Transport vehicle.

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Chaos Terminators
Points: 30 points
WS BS S T W I A Ld Save
Chaos Terminator 4 4 4 4 1 4 2 10 2+
Terminator Champion 4 4 4 4 1 4 3 10 2+

Unit Type Characters


• Infantry • Any model may be upgraded to a Terminator Champion for 10 points
per model.
Composition
• 3 Chaos Options
Terminators • May include up to seven additional Chaos Terminators for 30 points
per model.
Wargear • Any model may replace their Power Weapon with one of the
• Terminator Armour following:
• Power Weapon •Lightning Claw for free
• Twin-linked Bolter •Power Fist for 10 points per model
•Chainfist for 15 points per model
Special Rules • Any model may replace their Twin-linked Bolter with a Combi-weapon
• The Long War for 5 points per model.
• One model may have a Personal Icon for 5 points.
Transport • Any model may replace their Twin-linked Bolter and Power Weapon
• The squad may with a Pair of Lightning Claws for 10 points per model.
have a Chaos Land • One model may replace his Twin-linked Bolter with either a Heavy
Raider Dedicated Flamer for 5 points or a Reaper Autocannon for 15 points. If there are
Transport vehicle. 10 models in the unit a second model may also choose this option.

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Veteran Chaos Space Marines
Points: 135 points
WS BS S T W I A Ld Save
Veteran Chaos Marine 4 4 4 4 1 4 1 10 3+
Aspiring Champion 4 4 4 4 1 4 2 10 3+

Composition Options
• 1 Aspiring Champion • May include up to five additional Veteran Chaos Marines for 20
• 4 Veteran Chaos points per model.
Marines • One model may be given a Personal Icon for 5 points.
• One model may replace his Bolter with one of the following:
Unit Type • Flamer for 5 points per model
• Infantry • Heavy Bolter or Meltagun or Missile Launcher or Autocannon for
10 points per model
Special Rules • Plasma Gun for 15 points
• The Long War • Lascannon for 25 points
• Stealth • Up to four models may choose one of the following four options:
• Infiltrate Either replace Bolt Pistol with a Plasma Pistol for 15 points per model
or
Wargear Replace Close Combat Weapon with one of the following:
• Power Armour • Power Weapon or Lightning Claw for 15 points per model
• Frag Grenades • Power Fist for 25 points per model
• Krak Grenades or
• Bolter Replace Bolt Pistol, Close Combat Weapon and Bolter with a Pair of
• Bolt Pistol Lightning Claws for 30 points per model
• Close Combat Weapon or
Replace Bolter with one of the following:
Transport • Twin-linked Bolter for 3 points per model
• The squad may have a • Flamer for 5 points per model
Chaos Rhino or • Meltagun or Combi-weapon for 10 points per model
Dreadclaw Assault Pod • Plasma Gun for 15 points per model
as a Dedicated
Transport vehicle.

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TROOPS
Chaos Space Marines
Points: 90 points
WS BS S T W I A Ld Save
Chaos Space Marine 4 4 4 4 1 4 1 9 3+
Aspiring Champion 4 4 4 4 1 4 2 10 3+

Composition Character
• 1 Aspiring Champion The Aspiring Champion may:
• 4 Chaos Space Marines • Replace his Close Combat Weapon with a Power Weapon for 15
points or a Power Fist for 25 points.
Unit Type • Replace his Bolt Pistol with a Plasma Pistol for 15 points.
• Infantry • Take Melta Bombs for 5 points.
• Replace his Bolter with a Twin-linked Bolter for 3 points or a
Wargear Combi Weapon for 10 points.
• Frag Grenades
• Krak Grenades Options
• Bolt Pistol • May include up to fifteen additional Chaos Space Marines for 15
• Bolter points per model.
• Power Armour • One model may have a Personal Icon for 5 points.
• Close Combat Weapon • One Chaos Space Marine may replace his Bolt Pistol with a Plasma
Pistol for 15 points per model, or replace their Bolter with one of
Wargear the following:
• The Long War • Flamer for free
• Stealth • Meltagun for 5 points
• Plasma Gun for 10 points
Transport • If the squad numbers 10 or more models, one other Chaos Space
• The squad may have a Marine may replace their Bolter with one of the following:
Chaos Rhino or • Flamer or Heavy Bolter or Missile Launcher or Autocannon for free
Dreadclaw Assault Pod • Meltagun for 5 points
as a Dedicated • Plasma Gun or Lascannon for 10 points
Transport vehicle.

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Chaos Raptor Claw
Points: 100 points
WS BS S T W I A Ld Save
Raptor 4 4 4 4 1 4 1 9 3+
Aspiring Champion 4 4 4 4 1 4 2 10 3+

Numbers/Squad Character
• 1 Aspiring The Aspiring Champion may:
Champion • Replace his Bolt Pistol with a Plasma Pistol for 15 points.
• 4 Raptors • Replace his Close Combat Weapon with a Power Weapon for 15
points or a Power Fist for 25 points.
Unit Type • May take Melta Bombs for 5 points.
• Jump Infantry • Replace his Bolt Pistol and Close Combat Weapon with a Pair of
Lightning Claws for 30 points.
Wargear
• Power Armour Options
• Bolt Pistol • May include up to fifteen additional Raptors for 18 points per model.
• Close Combat • One model may have a Personal Icon for 5 points
Weapon • Up to two Raptors may replace their Bolt Pistol with a Plasma Pistol for
• Frag Grenades 15 points, or take one of the following:
• Krak Grenades • Flamer for 5 points
• Meltagun for 10 points
Special Rules • Plasma Gun for 15 points
• The Long War
• Stealth

FAST ATTACK
Chaos Raptor Assault Claw
Points: 115 points
WS BS S T W I A Ld Save
Raptor 4 4 4 4 1 4 1 9 3+
Aspiring Champion 4 4 4 4 1 4 2 10 3+

Numbers/Squad Character
• 1 Aspiring The Aspiring Champion may:
Champion • Replace his Bolt Pistol with a Plasma Pistol for 15 points.
• 4 Raptors • Replace his Close Combat Weapon with a Power Weapon for 15
points or a Power Fist for 25 points.
Unit Type • May take Melta Bombs for 5 points.
• Jump Infantry • Replace his Bolt Pistol and Close Combat Weapon with a Pair of
Lightning Claws for 30 points.
Wargear
• Power Armour Options
• Bolt Pistol • May include up to fifteen additional Raptors for 21 points per model.
• Close Combat • One model may have a Personal Icon for 5 points
Weapon • Up to two Raptors may replace their Bolt Pistol with a Plasma Pistol for
• Frag Grenades 15 points, or take one of the following:
• Krak Grenades • Flamer for 5 points
• Meltagun for 10 points
Special Rules • Plasma Gun for 15 points
• The Long War
• Stealth
• Inflitrate

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Chaos Bikers
Points: 90 points
WS BS S T W I A Ld Save
Biker 4 4 4 4 1 4 1 9 3+
Biker Champion 4 4 4 4 1 4 2 10 3+

Numbers/Squad Unit Type


• 1 Biker Champion • Bike
• 2 Bikers
Character
Special Rules The Biker Champion may:
• The Long War • Replace his Bolt Pistol with a Plasma Pistol for 15 points.
• Replace his Close Combat Weapon with a Power Weapon for 15
Wargear points or a Power Fist for 25 points.
• Power Armour • May take Melta Bombs for 5 points.
• Bolt Pistol
• Frag Grenades Options
• Krak Grenades • May include up to seven additional Bikers for 25 points per model.
• Close Combat Weapon • One model may have a Personal Icon for 5 points.
• Chaos Bike with • Up to two Bikers may replace their Close Combat Weapon with
Twin-linked Bolter one of the following:
• Flamer for 5 points
• Meltagun for 10 points
• Plasma Gun for 15 points

Chaos Hounds
Points: 40 points
Units of Chaos Hounds may not claim objectives under any circumstances..
WS BS S T W I A Ld Save
Chaos Hound 4 0 4 4 1 4 2 5 6+

Composition Unit Type


• 5 Chaos Hounds • Beast

Options Special Rules


• May include up to ten additional Chaos • Stealth
Hounds for 8 points per model

Chaos Spawn
Points: 20 points
Your army may include any number of units of Chaos Spawn. Units of Chaos Spawn do not use up any Force
Organisation Chart selections, but are otherwise treated as a Fast Attack unit. All of the Spawn in the force must be
divided into as few squads as possible.
WS BS S T W I A Ld Save
Chaos Spawn 3 0 5 5 3 3 D6 10 -

Composition Unit Type


• 1 Chaos Spawn • Beast

Wargear Special Rules


• A single Close Combat Weapon. • Fearless
• Slow &
Options Purposeful
• May include up to two additional Chaos Spawn for 20 points per model • Mindless

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HEAVY SUPPORT
Chaos Havocs
Points: 90 points
WS BS S T W I A Ld Save
Chaos Havoc 4 4 4 4 1 5 1 9 3+
Aspiring Champion 4 4 4 4 1 5 2 10 3+

Composition Character
• 1 Aspiring Champion The Aspiring Champion may:
• 4 Chaos Havocs • Replace his Close Combat Weapon with a Power Weapon for 15
points or a Power Fist for 25 points.
Unit Type • Replace his Bolt Pistol with a Plasma Pistol for 15 points.
• Infantry • May take Melta Bombs for 5 points.
• Replace his Bolter with a Twin-linked Bolter for 3 points or a
Special Rules Combi Weapon for 10 points.
• The Long War
• Stealth Options
• May include up to fifteen additional Chaos Havocs for 15 points
Wargear per model
• Frag Grenades • One model may have a Personal Icon for 5 points.
• Krak Grenades • Up to four Chaos Havocs may replace their Bolter with one of the
• Bolt Pistol following:
• Bolter • Flamer for 5 points per model
• Power Armour • Meltagun or Heavy Bolter or Autocannon or Missile Launcher for 10
• Close Combat Weapon points per model
• Plasma Gun for 15 points per model
Transport • Lascannon for 25 points per model
• The squad may have a
Chaos Rhino or
Dreadclaw Assault Pod
as a Dedicated Transport
vehicle.

Obliterator Cult
Points: 75 points
WS BS S T W I A Ld Save
Obliterator 4 4 4 4 2 4 2 9 2+

Unit Type Special Rules


• Infantry • Fearless
• 5+ Invulnerable Save
Wargear • Slow & Purposeful
• A Single Power Fist • Deep Strike
• Obliterator Weapons
Options
Composition • May include up to two additional
• 1 Obliterator Obliterators for 75 points per model.

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Chaos Land Raider
Points: 220 points
BS F S R
Land Raider 4 14 14 14

Unit Type Options


• Tank • Dozer Blade for 5 points.
• Daemonic Possession for 20 points.
Composition • Extra Armour for 15 points.
• 1 Land Raider • Dirge Caster for 5 points.
• One of the following pintle-mounted
Special Rules weapons:
• Assault Vehicle • Twin-linked Bolter for 5 points
• Combi-weapon for 10 points
Wargear • Havoc Launcher for 15 points
• One hull-mounted Twin-linked Heavy
Bolter Transport Capacity
• Two sponson-mounted Twin-linked • 10 models.
Lascannons • Models in Terminator Armour count as two
• Smoke Launchers models.
• Searchlight • Obliterators and Summoned Daemons may
not be transported.
Fire Points
• 0

Access Points
• Front access ramp and a hatch on each
side of the hull

Defiler
Points: 150 points
WS BS S I A F S R
Defiler 3 3 6 3 3 12 12 10

Special Rules Composition


• Fleet • 1 Defiler

Unit Type Options


• Vehicle - Walker • The Heavy Flamer can be replaced with
one of the following:
Wargear • Close Combat Arm (+1 Attack) for free
• Two Dreadnought Close Combat Weapons (extra • Havoc Launcher for 5 points
attack already included in profile) • The Reaper Autocannon can be
• Battlecannon replaced with one of the following:
• Reaper Autocannon • Close Combat Arm (+1 Attack) for free
• Twin-linked Heavy Flamer • Twin-linked Heavy Bolter for free
• Daemonic Possession • Twin-linked Lascannon for 20 points
• Smoke Launchers
• Searchlight

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Chaos Vindicator
Points: 120 points
BS F S R
Vindicator 4 13 11 10

Wargear Options
• Demolisher Cannon • Take Daemonic Possession for 20 points.
• Smoke Launchers • Take a Dirge Caster for 5 points.
• Searchlight • Take Extra Armour for 15 points.
• Dozer Blade • Upgrade Dozer Blade to Siege Shield for 5 points.
• One of the following pintle-mounted weapons:
Unit Type • Twin-linked Bolter for 5 points
• Tank • Combi-weapon for 10 points
• Havoc Launcher for 15 points
Composition
• 1 Vindicator

Chaos Predator
Points: 60 points
BS F S R
Predator 4 13 11 10

Unit Type Options


• Tank • Take Daemonic Possession for 20 points.
• Take a Dirge Caster for 5 points.
Composition • Take Extra Armour for 15 points.
• 1 Predator • Take a Dozer Blade for 5 points.
• Replace Autocannon with a Twin-linked Lascannon for
Wargear 45 points
• Turret-mounted Autocannon • Take side Sponsons with:
• Smoke Launchers • Heavy Bolters for 25 points
• Searchlight • Lascannons for 60 points
• One of the following pintle-mounted weapons:
• Twin-linked Bolter for 5 points
• Combi-weapon for 10 points
• Havoc Launcher for 15 points

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DEDICATED TRANSPORT VEHICLES
Certain Chaos Space Marine units have the option of selecting a Dedicated Transport vehicle. These vehicles do not
use up any Force Organisation Chart selections but otherwise function as separate units. See the Transport Vehicles
section of the Warhammer 40,000 rulebook for details of how these vehicles operate.
Chaos Rhino
Points: 35 points
BS F S R
Rhino 4 11 11 10

Wargear Options
• Twin-linked Bolter • Take Daemonic Possession for 20 points.
• Smoke Launchers • Take Extra Armour for 15 points.
• Searchlight • Take a Dozer Blade for 5 points.
• Take a Dirge Caster for 5 points.
Fire Points • One of the following pintle-mounted weapons:
• 2 • Twin-linked Bolter for 5 points
• Combi-weapon for 10 points
Access Points • Havoc Launcher for 15 points
• 3 – side and rear hatches
Transport Capacity
Special Rules • 10 models.
• Repair • May not carry models in Terminator Armour, Obliterators or
any type of Summoned Daemons.
Unit Type
• Tank

Composition
• 1 Rhino

Dreadclaw Assault Pod


Points: 65 points
BS F S R
Dreadclaw - 12 12 12

Wargear Composition
• None • 1 Dreadclaw

Fire Points Transport Capacity


• None • 10 models or one Chaos/Plague Dreadnought

Access Points Unit Type


• Deploy as if from an Open-topped • Vehicle - Immobile
vehicle

Special Rules
• Assault Pod

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SUMMONED DAEMONS
0-1 Summoned Greater Daemon
Points: 100 points
Your army may include a single Greater Daemon. This model does not use up any Force Organisation Chart selections,
but is otherwise treated as an HQ unit.
WS BS S T W I A Ld Save
Greater Daemon 8 0 6 6 4 4 5 10 -

Unit Type Composition


• Monstrous Creature • 1 Summoned Greater
Daemon
Wargear
• A Greater Daemon counts as having a single Close Combat Special Rules
Weapon • 4+ Invulnerable Save
• Fearless
• Eternal Warrior

Summoned Lesser Daemons


Points: 65 points
Units of Summoned Lesser Daemons do not use up any Force Organisation Chart selections, but are otherwise treated
as a Troops unit.
WS BS S T W I A Ld Save
Lesser Daemon 4 0 4 4 1 4 2 10 -

Special Rules Unit Type


• 5+ Invulnerable Save • Infantry
• Fearless
• Eternal Warrior Composition
• 5 Summoned Lesser Daemons
Wargear
• A single Close Combat Options
Weapon • May include up to fifteen additional Summoned Lesser
Daemons for 16 points per model.

Summoned Daemonic Furies


Points: 80 points
Units of Summoned Daemonic Furies do not use up any Force Organisation Chart selections, but are otherwise treated
as an Fast Attack unit.
WS BS S T W I A Ld Save
Daemonic Fury 4 0 4 4 1 4 2 10 -

Special Rules Unit Type


• 5+ Invulnerable Save • Jump Infantry
• Fearless
• Eternal Warrior Composition
• 5 Summoned Daemonic Furies
Wargear
• A single Close Combat Options
Weapon • May include up to five additional Summoned Daemonic
Furies for 16 points per model.

Disclaimer: This document is not a product of Games Workshop Ltd, nor officially endorsed in any capacity. It is
not intended to infringe their copyrights, trademarks or intellectual property in any way.

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