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Sorcerer 4 DMThober

CLASS & LEVEL PLAYER NAME


Malark Dandragon
Dragonborn Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
• +4 Constitution +1 14 30 --
+0 +1 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
10
• +5 Charisma
Total 4d6 SUCCESSES
Saving Throw Modifiers
Resistances - Lightning
DEXTERITY FAILURES

+1 DEFENSES HIT DICE DEATH SAVES

13 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Quarterstaff,
CONSTITUTION +1 Acrobatics DEX Sling
+2 PROFICIENCY BONUS
+2 P +2

+1
Animal Handling WIS
Arcana INT
=== TOOLS ===
Vehicles (Land), Woodcarver's Tools

14 +0 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Common, Draconic
P +5 Deception CHA
+1 History INT
INTELLIGENCE
+0 Insight WIS
30 ft. (Walking)
+1 P +5 Intimidation CHA
+1 Investigation INT
12 +0 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +0 Perception WIS


+3 Performance CHA === ACTIONS === rest.
+0 +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === BONUS ACTIONS ===
Help, Hide, Ready, Search, Use an Object, Convert Sorcery Points
+1 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, You can use your sorcery points to gain additional
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object spell slots or sacrifice spell slots to gain additional
sorcery points as a bonus action.
+1 Stealth DEX Breath Weapon (Blue) • 1 / Short Rest
CHARISMA As an action once per short rest, exhale in a 5 by
P +2 Survival WIS
30 ft. line (DEX DC 12, half damage on success) for

+3 2d6 Lightning Damage [6th] 3d6, [11th] 4d6, [16th]


5d6

Sorcery Points • 4 / Long Rest


16 You have limiteduse - No limited use data available
sorcery points that you regain when you finish a long
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE WISDOM (PERCEPTION)


Crossbow, Light +3 1d8+1 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320)

Dagger +3 1d4+1 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


10 PASSIVE WISDOM (INSIGHT)

Dagger +3 1d4+1 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

11 PASSIVE INTELLIGENCE (INVESTIGATION)


Fire Bolt +5 1d10 Fire V/S

Ray of Frost +5 1d8 Cold V/S

Unarmed Strike +2 1 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Sorcerer 4 DMThober
CLASS & LEVEL PLAYER NAME
Malark Dandragon
Dragonborn Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== SORCERER FEATURES === When you cast a spell that has a casting time of 1
action, you can spend 2 sorcery points to change the | Blue Dragon • BR 34
* Hit Points • PHB 100 casting time to 1 bonus action for this casting. Lightning Damage

* Proficiencies • PHB 100 | Twinned Spell • PHB


You can spend sorcery points equal to a spell's level === FEATS ===
* Spellcasting • PHB 101 (1 for a cantrip) to target a second creature in range
You can cast known sorcerer spells using CHA as your with the same spell, as long as the spell at the level it's * Bard's apprentice •
spellcasting modifier (Spell DC 13, Spell Attack +5). being cast is incapable of targeting more than one You learn two cantrips and a 1st-level spell from the
You can use an arcane focus as a spellcasting focus. creature. bard's spell list.

* Sorcerous Origin • PHB 101 * Ability Score Improvement • PHB 102

| Draconic Bloodline
=== DRAGONBORN RACIAL TRAITS ===
* Dragon Ancestor • PHB 102
You have a specific dragon type as your ancestor. You * Draconic Ancestry • PHB 34
can speak, read, and write Draconic and you double You gain a breath weapon and damage resistance
your proficiency bonus for CHA checks involving with your chosen dragon type.
dragons.
| Blue Dragon • BR 34
| Gold Dragon • PHB Lightning

* Draconic Resilience • PHB 102 * Breath Weapon • PHB 34


Your max HP increases by 4. When you aren’t wearing Once per short rest as an action, exhale destructive
armor, your AC equals 14. energy based on your Draconic Ancestry. Each
creature in the area must make a DC 12 saving throw
* Font of Magic • PHB 101 (type determined by your ancestry), taking 2d6 ([6th]
You have 4 sorcery points that you regain when you 3d6, [11th] 4d6, [16th] 5d6) on a failed save, and half
finish a long rest. You can use your sorcery points to damage on a successful one.
gain additional spell slots or sacrifice spell slots to gain
additional sorcery points as a bonus action. | Blue Dragon • BR 34
As an action once per short rest, exhale in a 5 by 30 ft.
| Sorcery Points: 4 / Long Rest • 1 Action line (DEX DC 12, half damage on success) for 2d6
Lightning Damage [6th] 3d6, [11th] 4d6, [16th] 5d6
| Convert Sorcery Points: 1 Bonus Action
| Breath Weapon (Blue): 1 / Short Rest • 1 Action
* Metamagic • PHB 101
You gain the ability to twist spells to suit your needs. * Damage Resistance • PHB 34
You have resistance to the damage type associated
| Quickened Spell • PHB with your draconic ancestry.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Dagger 1 1 lb. Woodcarver's Tools 1 5 lb.

Dagger 1 1 lb. Orb 1 3 lb.

SP 0 Crossbow, Light 1 5 lb.

Crossbow Bolts 20 1.5 lb.


EP 0 Backpack 1 5 lb.

Bedroll 1 7 lb.
GP 10 Clothes, Common 1 3 lb.

Mess Kit 1 1 lb.


PP 0 Pot, Iron 1 10 lb.

Rations (1 day) 10 20 lb.


WEIGHT CARRIED

93.5 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Shovel 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Tinderbox 1 1 lb.

PUSH/DRAG/LIFT Torch 10 10 lb.

300 lb. Waterskin 1 5 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Malark Dandragon
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 13 +5
Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Fire Bolt Sorcerer +5 1A 120 ft. V,S Instantaneous PHB 242 V/S

O Poison Spray Sorcerer CON 13 1A 10 ft. V,S Instantaneous PHB 266 V/S

O Create Bonfire <C> Sorcerer DEX 13 1A 60 ft./5 ft. Cube V,S Concentration, up to 1 minute EE 152 D: 1m, 5 ft. Cube, V/S

O Ray of Frost Sorcerer +5 1A 60 ft. V,S Instantaneous PHB 271 V/S

O Friendship <C> Bard's apprentice -- 1A Self S,M Concentration, up to 1 minute D: 1m, S/M

O Thunderclap Bard's apprentice CON 10 1A 5 ft. S Instantaneous EE 168 S

=== 1st LEVEL === 4 Slots OOOO

O Magic Missile Sorcerer -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

O Shield Sorcerer -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

O Sleep Bard's apprentice -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 1/LR, D: 1m, 20 ft. Sphere, V/S/M

=== 2nd LEVEL === 3 Slots OOO

O Misty Step Sorcerer -- 1BA Self V Instantaneous PHB 260 V

O Scorching Ray Sorcerer +5 1A 120 ft. V,S Instantaneous PHB 273 V/S

O Shatter Sorcerer CON 13 1A 60 ft./10 ft. Sphere V,S,M Instantaneous PHB 275 10 ft. Sphere, V/S/M

SPELLS

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