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Contacts, Enemies and Allies: He knows a lot of people on his region and made a lot of good and bad

choices during
his life. He has a incredible high chance to have met or to be known by anyone. The GM can roll a d10 to see if another
NPC know the Minstrel, on 1 the Minstrel is hated by the NPC, on 2-3 the NPC is unfrendly, on 4-7 the NPC don't
know him, on 8 he has a minor connection, a friend in common, member of family, etc; on 9 the minstrel already
worked for the NPC and on a 10 he is an old friend or someone who owns the minstrel a favor.
Tool Pro ciency: The minstrel is pro cient with 2 Musical instruments of his choice and 2 kinds of Gaming Sets.

Racial Features
Ability Modi ers: +1 Wis, +2 Cha
Darkvision: 60ft (18m / 12sqr)
Celestial Resistance: You have resistante to necrotic and radiant damage.
Radiant Soul: Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your
eyes to glimmer and two luminous, incorporeal wings to sprout from your back. Your transformation lasts for 1
minute or until you end it as a bonus action. During it, you have a ying speed of 30 feet, and once on each of your
turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra
radiant damage equals your CR. Once you use this trait, you can't use it again until you nish a long rest.
Healing Hands: As an action, you can touch a creature and cause it to regain a number of hit points equal to your CR.
Once you use this trait, you can't use it again until you nish a long rest.
Light Bearer: You know the light cantrip. Charisma is your spellcasting ability for it.
Languages: speaks Common and Celestial

Character created at rpgtinker.com

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