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GENERATION ATTRIBUTES AND VALUES LEARNING INSTRUCTIONAL DESIGN DELIVERY WHAT TO AVOID

STYLES/PREFERENCES
Baby Boomers  Workaholic  Recognition and  Facilitated  Classroom  Laziness and age bias
(1964-1960)  Optimistic relationship driven  Team learning  Workshops
 Involevement  Training aligned with  Group discussions  Balance of traditional
career goals  Lunch and learns face to face vs. online
 Informational sharing  Gamification
 “Balanced” technology  eLEarning
 Visually guided
 Fulfilling
Generation X  Independence  Versatile  Informal  Self-paced  Telling them what to do
(1961-1981)  Skepticism  Training aligned with  Self-motivated and self-driven  Independence and
 Informality personal goals  Internet driven control over learning
 Self-reliance  Clear and consistent instruction environment
 Interactive and
engaging
 eLearning
 mLearning
 Gamification
Generation Y or  Determination  Activism  Incorporates  Collaborative and  Slow processes, slow
Milennials  Realism  Training aligned with fast  Short, structured bursts of continuous instruction
(1962-1995)  Tech savviness track to success learning  eLearning  Negativity
 Fun  Entertaining and fun  mLearning
 Social Networks  Gamification
 Latest technology

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