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Scenario: You have been hired as a GAME DEVELOPER by a company that is trying to break into the youth
market. This company is excited to have you use your creativity to research, write/design, build, and test a game for
a young audience. You will use your many talents for this task.
GRASP
SOI: Programming code allows designers to adapt and develop interactive products that engage the user.
Task Description
GOAL To create an exciting game which is engaging for 4th grade students.
AUDIENCE Your client is the game development company and the Technical Director (me).
SITUATION You are in the first few weeks of a new job as a GAME DEVELOPER.
ATL Skills
Information Literacy - Research primary and secondary information
- Research how to code and using code banks
Goal Setting and Time Management - Follow and maintain PROJECT TIMELINE
TABLE OF CONTENTS
Evaluating October,30
1. Evaluate the Success of the Solution
2. Explain the Impact of the Solution
States the need for a solution to a Outlines the need for a solution to Explains the need for a solution to Explains and justifies the need
problem. a problem. a problem. for a solution to a problem.
Task Clarification:
Teacher Grade:
C CLIENT: Who is the client? Mr.Cam and the fourth grader will be the ones experiencing my entertainment.
I want Mr.Cam to understand what this game and what it is supposed to do while he view it as a fun
Why are you interested in designing and exciting game even when he is an adult he will slightly enjoy it.
for this client?
I want to save the fourth graders from this period of depression and PTSD if we don’t help them now
than they will never be the same we are humans we live in a social community and we must help each
other and that is exactly why I am designing this game for them.
E evidence,
EVIDENCE OF THE NEED: What
observations, or ideas do
The kids have severe video game either drawl due to overexertion of video games which makes the
game boring and no longer addictive so now there are no new games so they have an emptiness in
you have about the nature of the their hearts that isn’t filled so they are in a depression and they are suffering from PTSD due to this
problem? darkness.My technical director has asked mr to fill the darkness and so I accepted in a flash as when I
was a kid I had desperately wanted to play an exciting video games because back than the only video
Why has the client asked you to game that existed was pong.
solve this problem?
E EXPLANATION OF
IMPORTANCE: Why is this
This is important because if the darkness in their hearts grows than it will continue than serious mental
damage can occur causing the kids to lack of focus in school and many nightmares and many other
problem an important one to solve? side effects of video game withdrawal.By making a video game they might have a chance to recover
from their PTSD.
How will solving this problem help
you understand the Global
Context?
States some points of research States and prioritizes the main States and prioritizes the main
needed to develop a solution, points of research needed to points of research needed to
with some guidance develop a solution to the problem, develop a solution to the problem,
with some guidance with minimal guidance
Task Clarification:
Teacher Grade:
RESEARCH AND ANALYSIS 2: ANALYZE EXISTING PRODUCTS - A.3
Level 1-2 Level 3-4 Level 5-6 Level 7-8
States the main features of an Outlines the main features of an Describes the main features of an
existing product that inspires a existing product that inspires a existing product that inspires a
solution to the problem solution to the problem solution to the problem
Task Clarification:
Teacher Grade:
QUESTION 2:Do you think you could have a fun time with friends i na video game
irl
●
QUESTION 3:Do you think talking to friends and family in real life
● yeah
QUESTION 4:Does gaming help develop friendship and make our maths easier to make.
● sometimes
Describe the Game: In this game you control your character and move left to right
Positive for Creating a Similar Game:Addictive ,simple,easy to understand
No
GAME ANALYSIS 3: (name of game)
States the findings of research Outlines some of the main Outlines the main findings of Presents the main findings of
findings of research relevant research relevant research
Task Clarification:
Teacher Grade:
The technical director wants to make an engaging game for 4th graders.
(paragraph starter: “The Technical Director wants _______ .”)
(paragraph starter: “The best game type for my narrative is _______ because ______ .”)
DESCRIBE (in general terms) THE TYPE OF GAME YOU WILL CREATE
I will create a platformer with low so it is interesting and fun because people love platformers.
(paragraph starter: “I will build a ______ game because ______ .”)
DEVELOPING IDEAS 1: DEVELOP A DESIGN SPECIFICATION - B.1
Level 1-2 Level 3-4 Level 5-6 Level 7-8
States one basic success criterion States a few success criteria for Develops a few success criteria Develops a list of success criteria
for a solution the solution for the solution for the solution
Task Clarification:
Teacher Grade:
What will my game do or not do? What will I look for to make sure my game is working correctly ?
My game will use a variable ratio interval so my levels I will look for a that is very challenging as if the game is easy once they have completed
will be somewhat randomized it they most likely won;t play it again.
Presents one design idea, which Presents more than one design Presents a few feasible design Presents feasible design ideas,
can be interpreted by others idea, using an appropriate ideas, using an appropriate using an appropriate medium(s)
medium(s) or labels key features, medium(s) and labels key and outlines the key features,
which can be interpreted by others features, which can be interpreted which can be correctly interpreted
by others by others
Task Clarification:
Teacher Grade:
DESIGN IDEA 1
Features:
● A red blazing sun is engulfing the world and the player has to
stop the world with an ice sword.
● Platformer
DESIGN IDEA 2
Features:
● The player has been trapped in an alien world and they have to
figure out the code
DESIGN IDEA 3
Features:
● Avoiding Game
States the key features of the Presents the chosen design Presents the chosen design
chosen design stating the key features describing the key features
Task Clarification:
Teacher Grade:
CHOSEN DESIGN
Key Features:
● Simple to play
● Is addictive
Lists the main steps in a plan that Lists the steps in a plan, which Outlines a plan, which considers
contains some details, resulting in considers time and resources, the use of resources and time,
peers having difficulty following resulting in peers being able to sufficient for peers to be able to
the plan to create the solution follow the plan to create the follow to create the solution
solution
Task Clarification:
Teacher Grade:
Task Clarification:
Teacher Grade:
Date:October 1
Step-by-Step Description:
● I added movement into my sprite
Step-by-Step Description:
●
Date:October 3
Step-by-Step Description:
● I made a simple timer
Step-by-Step Description:
● I made a death screen
●
Step-by-Step Description:
● I made a fast enemy
Defines a testing method, which is States one change made to the States one change made to the Lists the changes made to the
used to measure the success of chosen design or plan when chosen design and plan when chosen design and plan when
the solution making the solution making the solution making the solution
Defines a relevant testing Defines relevant testing Outlines simple, relevant testing
method, which generates data, to methods, which generates data, methods, which generate data, to
measure the success of the to measure the success of the measure the success of the
solution solution solution
Task Clarification:
● Create TEST #1. Describe the test and what data you will collect.
● Create a list of changes you will make to your game and justify why they are necessary.
● Make the changes before you conduct TEST # 2
Teacher Grade:
TEST 1: Difficulty
Description of Test:
● To see if the test was too hard
Describe the CHANGES you will make to your game before conducting TEST #2:
● Next time I will make my game harder
Defines a testing method, which is States one change made to the States one change made to the Lists the changes made to the
used to measure the success of chosen design or plan when chosen design and plan when chosen design and plan when
the solution. making the solution. making the solution. making the solution.
Defines a relevant testing Defines relevant testing Outlines simple, relevant testing
method, which generates data, to methods, which generates data, methods, which generate data, to
measure the success of the to measure the success of the measure the success of the
solution. solution. solution.
Task Clarification:
● Create TEST #1. Describe the test and what data you will collect.
● Create a list of changes you will make to your game and justify why they are necessary.
● Make the changes before you conduct TEST # 2
Teacher Grade/Justification:
TEST 2:Randomness
Description of Test:
● I looked for the random aspect of the game was prevalent enough
Describe the CHANGES you will make to your game before finishing your game:
● I will make more RNG aspects to the game
States the success of the solution. States the success of the solution States the success of the solution Outlines the success of the
against the design specification against the design specification solution against the design
based on the results of one based on relevant product testing. specification based on authentic
relevant test. product testing.
Task Clarification:
● Copy/Paste your Design Specifications below.
● State/Outline the success of your game based on each of your Design Specifications
Teacher Grade:
What will my game do or not do? What will I look for to make sure my game is working correctly ?
My game will use a variable ratio interval so my levels I will look for a that is very challenging as if the game is easy once they have completed
will be somewhat randomized it they most likely won’t play it again.
( the game has a RNG variable in the sprite that move ( I made this game almost impossible and they will never beat it)
to different locations)
States one way in which the Outlines the impact of the solution Outlines the impact of the solution
solution can impact the on the client/target audience, with on the client/target audience.
client/target audience. guidance.
Task Clarification:
Teacher Grade:
HOW DID YOUR CHOICE OF GAME TYPE FIT WITH YOUR NARRATIVE?
Skipped
(sentence frame: “My choice of Game Type fit my narrative because _______ .”)
END OF UNIT REFLECTION
My greatest success was the game because the design journal was a lot harder
My greatest challenge was the design journal because making the game was easy planning the game was hard
(sentence starter: “My greatest success/challenge was _____ because _____ .”)
Statement Programming code allows designers to adapt and develop interactive products that engage the user
of
Inquiry
1: I would plan out my game better 2:Make my game harder to make 3: Be more focused on what we are supposed
to do (making a game for 4th graders)
What are the three most important skills you used during this unit? Explain:
This unit we worked on the ATL SKILLS of INFORMATION LITERACY and GOAL SETTING. Which one was the hardest? Why?
This unit I found the skill of time management to be most challenging because I spent too much time on my game .
(sentence starter: “This unit I found the skill of ______ to be most challenging because ______ .”)
What did you learn about DEVELOPMENT this unit?
Development in design is when you take an idea and improve upon it.