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Name: Arun

Scenario: You have been hired as a ​GAME DEVELOPER​ by a company that is trying to break into the youth
market. This company is excited to have you use your creativity to research, write/design, build, and test a game for
a young audience. You will use your many talents for this task.

GRASP

SOI: ​Programming code allows designers to adapt and develop interactive products that engage the user.
Task Description
G​OAL To create an exciting game which is engaging for 4th grade students.

R​OLE You will be the game writer, developer, and tester.

A​UDIENCE Your client is the game development company and the Technical Director (me).

S​ITUATION You are in the first few weeks of a new job as a GAME DEVELOPER.

P​RODUCT 1. A completed game.


2. A Design Journal which shows your creative process.

S​TANDARDS You will be assessed against MYP Design Criteria A - D.

ATL Skills
Information Literacy - Research primary and secondary information
- Research how to code and using code banks

Goal Setting and Time Management - Follow and maintain ​PROJECT TIMELINE
TABLE OF CONTENTS

PROJECT PHASES Required Completion Date Finished (X)


Research and Analysis Sept. 13th
1. Identify and Prioritize Research
2. Analyze Existing Products
3. Develop a Design Brief

Developing Ideas and Designs Sept. 27th


1. Develop a Design Specification
2. Develop Design Ideas
3. Present the Chosen Design

Creating and Improving the Solution Oct. 11th


1. Construct a Logical Plan
2. Daily Building Journal

Evaluating October,30
1. Evaluate the Success of the Solution
2. Explain the Impact of the Solution

End of Unit Reflection & Finished Journal/Product 7A - Friday Nov. 1st


7B - Thursday Oct. 31st
(link to your game)
RESEARCH AND ANALYSIS 1: EXPLAIN AND JUSTIFY THE PROBLEM - A.1

Level 1-2 Level 3-4 Level 5-6 Level 7-8

States ​the need for a solution to a Outlines ​the need for a solution to Explains ​the need for a solution to Explains ​and ​justifies​ the need
problem. a problem. a problem. for a solution to a problem.

Task Clarification:

Teacher Grade:

P  PROBLEM​: What is the problem


you are going to solve?
The problem I am going to solve is that 4th graders has a lack of entertainment so they are having
severe PTSD from video game withdrawal with many symptoms such as emotional numbness,
defiance of order, emotional trauma and mood swings.We as game developers will attempt to save
What information do you already these kids from all their emotional trauma by filling the emptiness in their hearts like a shining light our
know about this problem? video game will remove that darkness from their hearts.

C  CLIENT​: Who is the client? Mr.Cam and the fourth grader will be the ones experiencing my entertainment.
I want Mr.Cam to understand what this game and what it is supposed to do while he view it as a fun
Why are you interested in designing and exciting game even when he is an adult he will slightly enjoy it.
for this client?
I want to save the fourth graders from this period of depression and PTSD if we don’t help them now
than they will never be the same we are humans we live in a social community and we must help each
other and that is exactly why I am designing this game for them.

E  evidence,
EVIDENCE OF THE NEED​: What
observations, or ideas do
The kids have severe video game either drawl due to overexertion of video games which makes the
game boring and no longer addictive so now there are no new games so they have an emptiness in
you have about the nature of the their hearts that isn’t filled so they are in a depression and they are suffering from PTSD due to this
problem? darkness.My technical director has asked mr to fill the darkness and so I accepted in a flash as when I
was a kid I had desperately wanted to play an exciting video games because back than the only video
Why has the client asked you to game that existed was pong.
solve this problem?

E  EXPLANATION OF
IMPORTANCE​: Why is this
This is important because if the darkness in their hearts grows than it will continue than serious mental
damage can occur causing the kids to lack of focus in school and many nightmares and many other
problem an important one to solve? side effects of video game withdrawal.By making a video game they might have a chance to recover
from their PTSD.
How will solving this problem help
you understand the Global
Context?

RESEARCH AND ANALYSIS 1: IDENTIFY AND PRIORITIZE THE RESEARCH - A.2


Level 1-2 Level 3-4 Level 5-6 Level 7-8

States some ​points of research States ​and ​prioritizes​ the main States ​and ​prioritizes​ the main
needed to ​develop​ a solution, points of research needed to points of research needed to
with some guidance develop​ a solution to the problem, develop​ a solution to the problem,
with some guidance with minimal guidance

Task Clarification:

Teacher Grade:
RESEARCH AND ANALYSIS 2: ANALYZE EXISTING PRODUCTS - A.3
Level 1-2 Level 3-4 Level 5-6 Level 7-8

States ​the main features of an Outlines ​the main features of an Describes ​the main features of an
existing product that inspires a existing product that inspires a existing product that inspires a
solution to the problem solution to the problem solution to the problem

Task Clarification:

Teacher Grade:

INTERVIEW THE TECHNICAL DIRECTOR

QUESTION 1:Would you consider yourself an addict.


● no

QUESTION 2:What do you feel when playing video games


● Goal good feeling

QUESTION 3:What makes a good video games.


● Aesthetic interesting

QUESTION 4:when genre do you like


● arcade
INTERVIEW AT LEAST 1 USER

QUESTION 1: Have you benefited by playing games educationally at all


● He is wrong

QUESTION 2:Do you think you could have a fun time with friends i na video game
irl

QUESTION 3:Do you think talking to friends and family in real life
● yeah

QUESTION 4:Does gaming help develop friendship and make our maths easier to make.
● sometimes

GAME ANALYSIS 1: Fencing

Describe the Game: In this game you control your character and move left to right
Positive for Creating a Similar Game:Addictive ,simple,easy to understand

Negatives for Creating a Similar Game:


Will get boring after a bit
No story or anything new
repetitive

Is this Game Suitable for my Story and User?

GAME ANALYSIS 2: (name of game)


Describe the Game: You click to defend the base

Positive for Creating a Similar Game:Simple

Negatives for Creating a Similar Game:Too easy too beat

Is this Game Suitable for my Story and User?

No
GAME ANALYSIS 3: (name of game)

Describe the Game:


A game where you race
Positive for Creating a Similar Game:
Simple to play

Negatives for Creating a Similar Game:


HArd to make

Is this Game Suitable for my Story and User?


No
RESEARCH AND ANALYSIS 3: DEVELOP A DESIGN BRIEF - A.4
Level 1-2 Level 3-4 Level 5-6 Level 7-8

States ​the findings of research Outlines some of ​the main Outlines ​the main findings of Presents​ the main findings of
findings of research relevant research relevant research

Task Clarification:

Teacher Grade:

WHAT DOES THE TECHNICAL DIRECTOR WANT?

The technical director wants to make an engaging game for 4th graders.
(paragraph starter: “The Technical Director wants _______ .”)

WHAT DOES THE USER WANT?

The user want a game to clear their absolute boredom.

(paragraph starter: “The user wants _______ .”)

WHAT GAME TYPE IS BEST FOR MY NARRATIVE?

A platformer because it is easy and addictive.

(paragraph starter: “The best game type for my narrative is _______ because ______ .”)

DESCRIBE (in general terms) THE TYPE OF GAME YOU WILL CREATE

I will create a platformer with low so it is interesting and fun because people love platformers.
(paragraph starter: “I will build a ______ game because ______ .”)
DEVELOPING IDEAS 1: DEVELOP A DESIGN SPECIFICATION - B.1
Level 1-2 Level 3-4 Level 5-6 Level 7-8

States one ​basic success criterion States a few​ success criteria for Develops a few ​success criteria Develops a list of ​success criteria
for a solution the solution for the solution for the solution

Task Clarification:

Teacher Grade:

What will my game ​do​ or ​not do​? What will I look for to make sure my game is working correctly ?

My game will use a variable ratio interval so my levels I will look for a that is very challenging as if the game is easy once they have completed
will be somewhat randomized it they most likely won;t play it again.

My game will not use mouse movement as it will cause


carpal tunnel syndrome

My game will look like a platformer with a lore and a


storyline to follow along with it .
DEVELOPING IDEAS 2: DEVELOP DESIGN IDEAS B.2
Level 1-2 Level 3-4 Level 5-6 Level 7-8

Presents one ​design idea, which Presents more than one ​design Presents a few ​feasible design Presents ​feasible design ideas,
can be interpreted by others idea, using an appropriate ideas, using an appropriate using an appropriate medium(s)
medium(s) or labels key features, medium(s) and labels key and outlines the key features,
which can be interpreted by others features, which can be interpreted which can be correctly interpreted
by others by others

Task Clarification:

Teacher Grade:

DESIGN IDEA 1

Features:
● A red blazing sun is engulfing the world and the player has to
stop the world with an ice sword.

● Platformer

● Random amount of sun

DESIGN IDEA 2
Features:
● The player has been trapped in an alien world and they have to
figure out the code

● The order of the code has been randomized and it is almost


impossible for people to figure it out

● The code would be in languages.

DESIGN IDEA 3

Features:
● Avoiding Game

● Impossible to beat so people don’t quit

● Timer to pressure the player


DEVELOPING IDEAS 3: PRESENT THE CHOSEN DESIGN - B.3
Level 1-2 Level 3-4 Level 5-6 Level 7-8

States ​the key features of the Presents ​the chosen design Presents ​the chosen design
chosen design stating​ the key features describing​ the key features

Task Clarification:

Teacher Grade:

CHOSEN DESIGN

Key Features:
● Simple to play

● Propose a difficult challenge

● Is addictive

Positives of Chosen Design: Negatives of Chosen Design:


Improves ability to multitasking May cause feeling of anger
Cannot cause carpal tunnel
syndrome
Impossible to beat
CREATING AND IMPROVING THE SOLUTION 1: CONSTRUCT A LOGICAL PLAN -
C.1
Level 1-2 Level 3-4 Level 5-6 Level 7-8

Lists ​the main steps in a plan that Lists ​the steps in a plan, which Outlines ​a plan, which considers
contains some details, resulting in considers​ time and resources, the use of resources and time,
peers having difficulty following resulting in peers being able to sufficient for peers to be able to
the plan to create the solution follow the plan to create the follow to create the solution
solution

Task Clarification:

Teacher Grade:

DESCRIPTION OF THE STEPS TIME NEEDED FOR COMPLETION

Description of Task Time

Make sprite movement 20 min

Make enemy to follow you 20mi

Make death background when sprite touches enemy 35 min

Add timer 15 min

Test to add additional features 1 hour


CREATING AND IMPROVING THE SOLUTION 2: Daily Building Journal - C.2

Level 1-2 Level 3-4 Level 5-6 Level 7-8

Demonstrates​ minimal Demonstrates​ satisfactory Demonstrates competent Demonstrates excellent


technical skills when making technical skills when making the technical skills when making the technical skills when making the
the solution solution solution solution

Task Clarification:

Teacher Grade:

Date:October 1
Step-by-Step Description:
● I added movement into my sprite

● I used the arrow keys to manipulate it


● I made it so some directions move faster and some directions
move slower this is to encourage going down left so the other
sprite will be distracted.

Step-by-Step Description:

(screen pic) Step-by-Step Description:


RESEARCH RESOURCE LINKS​:


Date:october 2
Step-by-Step Description:
● I made my enemies follow my sprite.

(screen pic) Step-by-Step Description:


(screen pic) Step-by-Step Description:


RESEARCH RESOURCE LINKS​:

Date:October 3
Step-by-Step Description:
● I made a simple timer

Step-by-Step Description:
● I made a death screen


Step-by-Step Description:
● I made a fast enemy

RESEARCH RESOURCE LINKS​:


CREATING AND IMPROVING THE SOLUTION 3/4:
DESIGN TESTING METHODS #1 + JUSTIFY CHANGES #1 - C.4 & D.1
Level 1-2 Level 3-4 Level 5-6 Level 7-8

Defines ​a testing method, which is States one change​ made to the States one change ​made to the Lists the changes​ made to the
used to measure the success of chosen design ​or​ plan when chosen design ​and​ plan when chosen design and plan when
the solution making the solution making the solution making the solution

Defines ​a​ relevant ​testing Defines relevant ​testing Outlines simple, relevant ​testing
method​, which generates data, to methods​, which generates data, methods, which generate data, to
measure the success of the to measure the success of the measure the success of the
solution solution solution

Task Clarification:
● Create TEST #1. Describe the test and what data you will collect.
● Create a list of changes you will make to your game and justify why they are necessary.
● Make the changes before you conduct TEST # 2

Teacher Grade:

TEST 1: ​Difficulty
Description of Test:
● To see if the test was too hard

Design Specifications Involved in this Test:


● The game must be difficult

Results of the Test (data):


This was too difficult for normal player

Describe the CHANGES you will make to your game before conducting TEST #2:
● Next time I will make my game harder

CREATING AND IMPROVING THE SOLUTION 3/4:


DESIGN TESTING METHODS #1 + JUSTIFY CHANGES #1 - C.4 & D.1
Level 1-2 Level 3-4 Level 5-6 Level 7-8

Defines ​a testing method, which is States one change​ made to the States one change ​made to the Lists the changes​ made to the
used to measure the success of chosen design ​or​ plan when chosen design ​and​ plan when chosen design and plan when
the solution. making the solution. making the solution. making the solution.

Defines ​a​ relevant ​testing Defines relevant ​testing Outlines simple, relevant ​testing
method​, which generates data, to methods​, which generates data, methods, which generate data, to
measure the success of the to measure the success of the measure the success of the
solution. solution. solution.

Task Clarification:
● Create TEST #1. Describe the test and what data you will collect.
● Create a list of changes you will make to your game and justify why they are necessary.
● Make the changes before you conduct TEST # 2

Teacher Grade/Justification:

TEST 2:Randomness

Description of Test:
● I looked for the random aspect of the game was prevalent enough

Design Specifications Involved in this Test:


● The game must have RNG

Results of the Test (data):


● The RNG aspect are lackluster

Describe the CHANGES you will make to your game before finishing your game:
● I will make more RNG aspects to the game

EVALUATING #1:EVALUATE THE SUCCESS OF THE SOLUTION - D.3


Level 1-2 Level 3-4 Level 5-6 Level 7-8

States ​the success of the solution. States ​the success of the solution States ​the success of the solution Outlines ​the success of the
against the design specification against the design specification solution against the design
based on the results of ​one based on ​relevant​ product testing. specification based on ​authentic
relevant​ test. product testing.
Task Clarification:
● Copy/Paste your Design Specifications below.
● State/Outline the success of your game based on each of your Design Specifications

Teacher Grade:

What will my game ​do​ or ​not do​? What will I look for to make sure my game is working correctly ?

My game will use a variable ratio interval so my levels I will look for a that is very challenging as if the game is easy once they have completed
will be somewhat randomized it they most likely won’t play it again.
( the game has a RNG variable in the sprite that move ( I made this game almost impossible and they will never beat it)
to different locations)

My game will not use mouse movement as it will cause


carpal tunnel syndrome
( my game does not require any mouse movement.

My game will be mindless and addictive


( this game is very difficult and doesn't give them
satisfaction until they have beaten it so it is addictive.)
EVALUATING #2: EXPLAIN THE IMPACT OF THE SOLUTION D.4
Level 1-2 Level 3-4 Level 5-6 Level 7-8

States one way ​in which the Outlines ​the impact of the solution Outlines ​the impact of the solution
solution can impact the on the client/target audience, ​with on the client/target audience.
client/target audience. guidance​.

Task Clarification:

Teacher Grade:

DO USERS LIKE YOUR GAME? WHY OR WHY NOT?

My users don’t like it because it is hard

(sentence frame: “My users like my game because _____.”)


(sentence frame: “My users don’t like my game because ____ .”)

HOW DID YOUR CHOICE OF GAME TYPE FIT WITH YOUR NARRATIVE?

Skipped

(sentence frame: “My choice of Game Type fit my narrative because _______ .”)
END OF UNIT REFLECTION

What was your greatest success in this unit?

My greatest success was the game because the design journal was a lot harder

What was your biggest challenge during this unit?

My greatest challenge was the design journal because making the game was easy planning the game was hard
(sentence starter: “My greatest success/challenge was _____ because _____ .”)

Statement Programming code allows designers to adapt and develop interactive products that engage the user
of
Inquiry

What are three things you would do differently next time?

1: I would plan out my game better 2:Make my game harder to make 3: Be more focused on what we are supposed
to do (making a game for 4th graders)

Do you think you met the needs of the client? Why?

Yes as it is addictive but no because the gameplay is almost impossible to play.

What are the three most important skills you used during this unit? Explain:

● Research ● Coding ● English

This unit we worked on the ATL SKILLS of INFORMATION LITERACY and GOAL SETTING. Which one was the hardest? Why?

This unit I found the skill of time management to be most challenging because I spent too much time on my game .
(sentence starter: “This unit I found the skill of ______ to be most challenging because ______ .”)
What did you learn about DEVELOPMENT this unit?

Development in design is when you take an idea and improve upon it.

What one change you would make to this unit?

Make more guidelines for what and how to do things.

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