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DEFENSIVE PHILOSOPHY

BOSTON COLLEGE 2013

Every morning in Africa, a gazelle wakes up.


It knows that it must run faster than the fastest lion or it
will be killed.

Every morning a lion wakes up.


It knows that it must outrun the slowest gazelle
or it will starve to death.

It doesn’t matter whether you are a gazelle or a lion:


WHEN THE SUN COMES UP, YOU HAD BETTER BE RUNNING!

Great Players
Possess Great Attitudes
Be ready to PLAY FAST! And NEVER, EVER FLINCH!

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It takes 100 YEARS
to grow an oak tree and
10 minutes to
CHOP IT DOWN.

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BUILD WISELY
An elderly carpenter was ready to retire. He told his employer-contractor of
his plans to leave the house building business and live a more leisurely life
with his wife, enjoying his extended family. He would miss the paycheck, but he
needed to retire. They could get by.

The contractor was sorry to see his good worker go and asked if he could
build just one more house as a personal favor. The carpenter said, “Yes”
but in time it was easy to see that his heart was not in his work. He resorted
to shoddy workmanship and used inferior materials. It was an unfortunate
way to end a dedicated career.

When the carpenter finished his work, the employer came to inspect the
house. He handed the front-door key to the carpenter. “This is your house” he said,
“my gift to you.” The carpenter was shocked! What a shame! If
he had only known that he was building his own house, he would have done
it all so differently.

So it is with us. We build our lives, a day at a time, often putting less than
our best into the building. Then with a shock we realize we have to live in the house
that we have built. If we could do it over, we’d do it much differently. But we cannot
go back.

You are the carpenter. Each day you hammer a nail, place a board, or erect
a wall. “Life is a do-it-yourself project”, someone has said. Your attitudes and the
choices you make today, build the “house” you live in tomorrow.

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2013 BC DEFENSE:
CHAMPIONSHIP DRIVEN:
United we stand; divided we fall. We must stand
the severest strain without breaking. In union there
is strength. Anyone can give up; it's the easiest
thing in the world to do. But to hold it together
when everyone else would understand if you fell
apart, that's true strength. Coming together is a
beginning. Staying together is progress. Working
together is success. Success isn't something that
just happens, success is learned. Success is
practiced and then it is shared. If you sacrifice early,
you'll win late. Talent wins games, but teamwork
wins championships. Teams that win championships
may not always have the best individual talent, but
they’re teams that get eleven individuals to play as
ONE!

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‚PLANS DON’T ACCOMPLISH WORK. IT IS PEOPLE WHO GET
THINGS DONE.‛
-COLIN POWELL

SUN TZU:
‚LIKE SO MUCH OF SUCCESS IN LIFE, CREATIVITY APPEARS
TO REVOLVE AROUND HARD WORK OR KNOWING OUR
STUFF.‛

‚SUCCESS IS GOING ‘ABOVE AND BEYOND’ WHAT NEEDS TO


BE DONE. TIME INVESTED IN LEARNING BRINGS BIG
REWARDS.‛

‚BEFORE YOU CAN APPLY GREAT STRATEGY, THE MOST


IMPORTANT AREA OF INFORMATION COLLECTION IS
KNOWING THYSELF.‛

‚STUDY INFORMATION CLOSE TO TIME OF USE. IMMEDIATE


APPLICATION INCREASES RETENTION.‛

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SUN TZU:
‚BEING ON THE OFFENSIVE PUTS YOU IN CONTROL, AND
FORCES THE FOE TO REACT RATHER THAN TO ACT.‛

‚THE FIRST BLOW IS AS MUCH AS TWO‛

‚SPEED IS OF THE ESSENCE IN WAR AND WINNING. MOVE


RAPIDLY AND DIG-DEEP TO THE HEART OF THE OPPONENT.
DEVELOP A TRUE SENSE OF URGENCY.‛

‚IN BATTLE AND MANEUVERING, ALL ARMIES PREFER HIGH


GROUND TO LOW GROUND. THE FOUNDATION OF YOUR
MENTAL HIGH GROUND IS IN AREAS OF INTEGRITY,
BELIEFS, AND MOTIVATION TOWARDS SUCCESS.‛

‚TIMING IS EVERYTHING. WHEN THE STRIKE OF THE HAWK


BREAKS THE BODY OF ITS PREY, IT IS BECAUSE OF TIMING.
THE TIMING IS SIMILAR TO THE RELEASE OF THE TRIGGER.‛

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SUN TZU:
‚A POSITION WITH STRONG RELATIONSHIPS IS AN
INVINCIPLE POSITION. RELATIONSHIPS ARE ALL THERE IS.‛

‚A KEY TO DESCRIBING YOUR PERSONAL BRAND IDENTITY


IS TO IMAGINE A GOOD FRIEND INTRODUCING YOU TO AN
AUDIENCE USING A DESCRIPTIVE MIDDLE NAME. THAT
MIDDLE NAME SHOULD DESCRIBE YOUR MAJOR INTEREST,
AREA OF EXPERTISE OR IDENTITY.‛

‚WHEN YOU FEEL MOST SECURE YOU BECOME MOST


VULNERABLE TO SURPRISE.‛

‚WE CANNOT COMPETE AS INDIVIDUALS AGAINST OTHERS


WHO ARE FUNCTIONING AS A TEAM.‛

‚EXTRAORDINARY EFFORT GENERATES EXTRAORIDINARY


RESULTS.‛

‚COORDINATE TACTICS WITH STRATEGY‛

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WHAT LEADS TO FAILURE- EVERY TIME:

1)JEALOUSY- MUST WIPEOUT SELFISHNESS AND PETTINESS.

2) DON’T HAVE A ‚KNOW IT ALL MENTALITY.‛


ACCEPT COACHING AND CONSTRUCTIVE CRITICISM.
‚CRITIQUE THE PERFORMANCE NOT THE PERFORMER.‛

3) NO SUCH THING AS OUTSIDE INFLUENCES


(CREATE NEGATIVE PERCEPTION)
THEY DO NOT KNOW WHAT GOES ON IN OUR ROOM.

4) OFF THE FIELD!!!


PICK THE TEAM OR PICK YOURSELF (CHOICES).

5) WHAT DIRECTLY LEADS TO A LACK OF SUCCESS IS HAVING A CULTURE


THAT PERMEATES SENSITIVITY.
MEN DON’T BITCH.
WE NEED OUR DEFENSE TO BE PLAYED BY PROUD MEN.

6) MATURITY- WHEN YOU UNDERSTAND THAT YOUR TEAMMATES ARE


COUNTING ON YOU TO DO A JOB. UNDERSTAND IT IS NOT WHAT YOU
DO;
IT’S WHAT YOU ARE SUPPOSED TO DO.

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WITH SUCCESS COMES
CONFIDENCE;

WITH CONFIDENCE COMES


LEADERSHIP.

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BOSTON COLLEGE DEFENSE 2013

DEFINITION OF CHARACTER:

People of Character do the right thing,


not because they think it will change the world but
because they refuse to be changed by the world.
.

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DISCIPLINE

The following are acts that can be classified as mistakes:


1. Penalties.
2. Missed tackles.
3. Being out hustled and out fought.
4. Fumbles. Not recovering opponent fumbles.
5. Interceptions. Must make them when opportunity is there.
6. Missed assignments.
8. Missed blocks. Should be exploited.
9. Slipping or falling down on defense.
10. Not studying football on and off the field.

SHOW ME SO LOUDLY! I CAN’T HEAR WHAT YOU SAY. (EVERYONE TALKS,


HOWEVER; ACTIONS SPEAK LOUDER THAN WORDS)

THE 3 ELEMENTS OF EFFORT


1. BURST - Noticeable change of momentum at the moment of
recognition. Burst comes with lean.
2. SPEED - Maximum rate of movement.
3. FINISH- Satisfactory manner of completion.

THE ABSENCE OF ANY ONE OF THSE THREE ELEMENTS IS A VIOLATION OF


THE BC EAGLES EFFORT STANDARD.

LOAF = TRAITOR; PLAYS FOR THE OTHER TEAM!

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Discipline

A winning football team must be made up of individuals who are self disciplined.

Discipline is simply accepting the responsibilities you assumed when you became a
Boston College football player. Whether you like the role you have assumed or not,
you are held responsible for your actions on and off the field. You not only represent
and reflect yourself as a person and athlete; you represent and reflect your
teammates, your school, your hometown and your family. You will not always like or
agree with what you are asked to do, but the coaching staff feels that everything we
ask you to do is for the betterment of the team and for you as a football player. You
may not like it, but you are expected to fulfill the request to the best of your ability.

A good rule of thumb is: Do the right thing and think before you act!

1. Don’t put yourself in a position where you embarrass yourself or your


teammates with your actions, on or off the field.

2.Always be on time. Being late will not be tolerated. No individual is more


important than the team. We will not sacrifice team discipline because of an
Individual that does not want to conform. If a cancer is detected, it must be cut out
before it starts to spread. If you want to be treated like a starter, you need to
act like one.

3. Everyone wants to win, but not everyone prepares to win. The mental
demands on you will be great. You must meet those demands as vigorously and with
as discipline as you approach the physical aspect of the game.
Mental mistakes are the result of a lack of preparation, and we cannot and will not
tolerate mistakes that will get us beat.
4. Ultimately, the team that makes the fewest mistakes usually wins.

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BOSTON COLLEGE EAGLES
PLAYER EVALUATION
EFFORT/ENERGY -This is what our success will be built on. Each player is
expected to give effort, on and off the field, to become as good as he can
be. Mental energy on assignments and study of opponents, as well as
physical energy on the field.
ATTITUDE- We believe everyone wants to have a great energy attitude,
but some have difficulty establishing the personal plan, ambition,
personal habits and determination that reflects a positive attitude. Every
player can develop a great attitude by working at it and never giving in.
SMARTS - Football smarts. Each player must understand his role in the
total plan of success. Understanding and controlling situations gives each
player an impact on the game. The more a player learns about game
situations the better he will be able to translate, comprehend and
perform.
INFLUENCE – Each player has an influence on the team (positive or
negative). There is no middle ground. Every player can be a positive
influence on the team. If a player feels negative, he should be a man,
pack his shit and don’t let the door hit you in the ass on the way out.
MAKE SOMETHING HAPPEN – Everyone should try to be the difference
in the game. It is a state of mind that is developed play after play, in
practices and on game day. You want to be counted on in clutch
situations & be able to perform under the gun. The reality is you must
have the will to win. We must develop this mindset within the core
structure of our group.

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EAGLES

RED ZONE PHILOSOPHY

1.Points allowed by our Defense is our most important Statistic to


winning Games!

2.We must understand & commit to forcing our opponent to Kick FG’s!
--Never allow TD’s!
--Take Ball Away!
--Rush & Punish all FG attempts!

3.Lead the ACC in 3 & out possessions!


We will have fewer penetrations into the Redzone & less attempts
vs. our Defense to score!

4.Thoroughly understand the opponent’s Redzone play concepts we


must defend!

--Offenses become very predictable with their concepts as the field


shrinks!

--We must thoroughly & exactly understand the field, landmarks/spots; we must
Defend vs. offensive Redzone concepts!

--As the field shrinks, our landmarks become critical to our techniques and
ability to move & think faster!

5.Never- Ever walk off the field after a score! (Mental Weakness)

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BACKED UP PHILOSOPHY
GL to – 3 = Score on Defense
(Get them Down!)

-4 to – 7 = 3 Downs & Out!


*Situational Pressure!

-8 to -10 = 3 Downs & Out!


*Situational Pressure!

-11 to -20= 3 Downs & Out!

SPECIAL POINTS OF EMPHASIS

1. Hold all Edges! Boots, Runs, etc.!


2. Win in Gap Control!
3. Use the Crowd Noise!
4. Knock ‘em Back!
5. Think score! Capitalize on all Opportunities!
6. Alert Hard Count!

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BC General Defensive Philosophy

1. We will have no tourists on defense. Nobody gets on the bus for a free ride. You are
either in or out. We need men with ambitious pursuits.

2. Physical and mental discipline precedes all else. You must be on time, play aggressively within the
scheme, and exhibit great character in your social life.

3. Conditioning precedes mental toughness. Conditioning gives you a chance to play hard
for four quarters. We will not sacrifice speed and conditioning. This is paramount in our thinking.

4. We will have simplicity built into the package because it also gives us a chance to play
fast. However; we will challenge you to learn scheme.

5. We want you to think along with us conceptually. Don't be a robot. Understand what we are
tying to do, so we can make half time adjustments. Mental learning is critical. Help us create the
playbook. Be a student of the game.

6. Intensity with integrity in everything we do. We will dominate opponents from whistle to whistle.

Major Teaching Point to Live By:

66% of our success defensively pre-snap.

1. Know and understand the call.

2. Recognize formation.

3. Align properly.

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BC Defense 2013

I. What It Means To Be a Great Defender


To have a great football team you must have a strong defense. Defense controls the tempo of each
game. It is easier to be consistent on defense. An aggressive defensive unit can frustrate an opponent
with a great goalline stand or ignite our defense by creating good field position. A great defensive team
is an offensive unit forcing turnovers and scoring points.

Defense means pride. It is an honor to be chosen as "defender", to be a part of a special group who
must defend our territory. It's a chance to dominate, an opportunity to play with great emotion and
enthusiasm. Defenders exhibit a relentless spirit, playing aggressively, punishing ball carriers, making
the opponent pay for each gain, rising to the occasion, and finding a way to stop their offense.

Defense means dedication. A "defender" must devote himself to "the cause". Defensive players must
be in superior condition, able to go full-speed on every play. They must have inner strength and
determination necessary to control the opponent.

Defense means speed and quickness. "Defenders" are competitive, they are fearless, hit with great
force, play and practice hard even when they are uncomfortable.
Defense means awareness. Great defensive players know what is happening. They recognize and react
to the pressure of blockers. "Defenders" are able to adjust, they are not fooled by the same play twice.
They study the opponent and are aware of the vicarious situations as they arise during a game.

Defense means poise. Defensive players must not crack under pressure. They must be able to handle
difficult situations, to maintain control in even the most emotional conditions.
Defense means confidence. "Defenders" have an inner belief in themselves and each other. They have
paid the price together and have worked too hard to falter. Defensive players prepare through action,
not talk; have faith, not delusions.

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II. Individual Performance

A. Our defensive unit will be as good as our weakest individual.


Each individual must:
1. Practice well, make an all-out effort on every play and
develop proper habits.

2. Be disciplined.

3. Get stronger.

4. Get quicker.

5. Be tough, determined, and competitive.

6. Be smart, able to concentrate under pressure.

B. Fundamentals

There are certain fundamentals that must be carried out on every football play.
They can be broken down into stages which start at an initial mental stage and become
increasingly physical until the whistle blows.

Do's on Defense

1. Run thru blocks not around them.


2. Block Escape and Tackle (Grab Cloth)
3. Be able to RUN FOR 60 MINUTES (Fatigue is unacceptable!)

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Boston College
Specific Defensive Philosophy - 2013

Our main objectives on defense are to keep the opponent from scoring and to gain possession of the
football for our offense with good field position. It is your job as a member of the BC Defense to give
an all out effort on every play, both mentally and physically. This effort must be coordinated into a team
performance. You must strive for success as an individual, but always with discipline and within the
framework of the Team Defense.

Key Points to Acknowledge

1.Tremendous work ethic in practice and in games.


2.Be aggressive, be intense; this will demand your total concentration on every play.
3.We must eliminate mistakes with relentless pursuit and gang tackling.
4.Be a Big Play Man; visualize pursuing and making BIG PLAYS.
5.TEAM DEFENSE on every play.
6.TEAM ENTHUSIASM; celebrate as a team, not as an INDIVIDUAL.
7.Stop opponents following SUDDEN CHANGE.
8.Score or setup a score.
9.BE ON TIME!

Game Day Points to Acknowledge

1. Execute one play at a time.


2. Know your keys - (Run/Pass)
3. Execute the defense with maximum effort and technique.

Major Goals –2013

1. Be physical; dominate your opponent on the field.


2. Be responsible to your teammates and BC football.
3. Be accountable for your actions, both on and off the field, so that you have the opportunity to
become a "True Champion".
4. Mental focus both at meetings and on the practice field. Action without direction wastes energy.
5. Be the best pursuit team in the country.
6. To be the #1 defense in the ACC.
7. To be Top 20 in the country in all defensive categories.

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EYESARETHEKEY, THEN FINISH

Acocrdnig to an elgnisih uivnesitry sutdy the oredr of letetrs in


a word dosne’t mttaer, the olny thing ttha’s trluy iopmrantt is
that the frsit and lsat ltter of eevry word isin the crcreot
ptoision. The rset can be jmbueld and one is stlil albe to raed
the txet wiohtut dclftfuiiy.

When a play starts, your eyes have to be right to do right. In


order for your eyes to be right, you must understand the 6
A’s (ALIGNMENT, ASSIGNMENT, ADJUSTMENT, ATTACK,
AGGRESSIVE, ATTITUDE). The rest of each play, series, game,
and season is organized chaos of which you cannot control.
However, the one thing you can control is the speed at which
it happens by how you start and how you finish and
everything else in between will take care of itself.

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Major Team Goals – Goal Board 2013
1. WIN!
2. Create one more turnover than TD's against.
3. No more than 17 points allowed
4. Intercept 1 of 15 passes
5. No runs over 20 yards.
6. No Rushing TD’s in Red Zone
7. Hold opponent to 3.3 yards per carry OR 99 yards rushing.
8. No passes over 25 yards.
9. Stop 70% of the 3rd/4th down plays.
10. Score or set up a score
11. 3rd quarter SHUTOUT
12. No Defensive penalties
13. 4 minus yardage plays per game (3 sacks)
14. Wreck the decision maker (7 or more knockdowns)
15. Tackle with relentless passion. Get everyone to the ball. No traitors on this Defense
16. Hold opponent to 40% TD ratio in the Red Zone
17. Create 36 sacks over the course of the regular season

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POINTS TO LIVE BY:

1. We will never compromise our standards. It takes 100 years to build


an oak tree; it takes 10 minutes to chop it down.
“Leave Earth” every time you’re involved with football.

2. You cannot fake emotion. If you practice with it, you will play with it.

3. Play with tremendous enthusiasm 100% of the time. Remember


100% of the body and 100% of the mind!

4. Remember, character is the ability to stand up for the things that are
right and say no to the things that are wrong.

5. Put the team first, your unit second, your position group third and you
fourth.

6. Garbage In – Garbage Out.

7. Live in the past, you die in the present.

Men, every person is entitled to make a mistake. It is part of human nature. I


will stand beside each and every one of you if you make a mistake. When you make
more than one mistake that becomes a trend. Men, I have a problem with
trendsetters. I allow a mistake, but I do not allow trends. Be a MAN!

In my mind, academic integrity, athletic integrity and character are the key
ingredients of a BC Football player. The Best Ability is Dependability.

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BC FOOTBALL: 2013
Keys to Winning a Championship
1. Players must live right.

2. Players must practice right.

3. Players must possess great work ethic.

4. Players must have certain standards.


In turn, the team must establish certain standards. For example, the approach at
meetings is critical from a learning standpoint. The speed at practice must
simulate game speed. Guys that do the right things will take steps toward
winning a Championship.

5. Offense – Defense – Kicking: We must be of high quality in all areas if we are


going to win a Championship.
6. Talent will show up every other week, but character will show up eleven straight
weeks. Character always wins out over the long haul.
Also, players must be able to change the way they live if their lifestyle demeans what
we are trying to do as a team.

7. Respect: It’s hard to get; but it is worth fighting for. “He won’t give me my
respect.” Respect is earned; it’s not given.
8. Each person associated with the program, must make an “Unconditional
Commitment” to get better and improve on a daily basis. Don’t think about the
Big Picture. One day at a time makes a Champion.

9. Attention to Detail – Be fundamental in your approach. It’s not about what you
are doing as how you do it. Technique is fundamental and critical to success.

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10. You must be a competing animal. You must love to compete in all walks of life.
Be humble, command respect and compete your ass off and everything will take
care of itself.

11. If you tackle, we will win the game.

12. Don’t be afraid of the challenge and more times than not, you will succeed.
Need to play well whether you are ahead or behind.

13. Lastly, in the process – Believe and trust in your preparation.

14. No opponent cares about last year. Are we willing to “pay the price”
unconditionally, to meet the challenge with unmatched intensity. That is what it
will take to be a Champion.

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OBITUARY OF JOHN AVERAGE MAN
To Whom It May Concern:
John Average man was buried today.

Born: 1924 into an average family

Schooling: Attended grade and high school and managed to graduate


without distinction. Voted most likely to remain average.

Married: 1945 to Mary Mediocre

Children: John Average man, Jr. and Mary Mediocre Average man

Employment: 42 years of undistinguished service to the Mediocre Products


Company. John held several unimportant positions and
managed to turn out mediocre products, which have brought
him an average livelihood.

Biography: John Average man never took a chance. He managed to


develop practically none of his talents or abilities. He never
became involved with anything or anyone. His favorite book
was, “Non-Involvement: The Story of Playing It Safe.”

Achievements: Lived 69 years without goals, plans, desires, confidence or


determination.

Burial Arrangements: John’s remains will rest undisturbed by the visits of friends in
the Ordinary Man’s Cemetery.
Here Lies
MR. JOHN AVERAGEMAN
Born: 1924
Died: 1945
Buried: 2013
“He tried never to try”
“He asked little of life: Life paid him his worth”

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PRE-SEASON INSTALL
TERMINOLOGY
EYESARETHEKEY
WHEN ONE DOOR CLOSES, ANOTHER OPENS;
BUT OFTEN WE LOOK SO LONG AT THE
CLOSED DOOR, WE DO NOT SEE THE ONE
WHICH HAS OPENED. THERE ARE GREAT
THINGS TO COME!
SEE RIGHT- LOOK RIGHT – DO RIGHT!

OPPORTUNITYISNOWHERE!

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BC Football: Defensive Huddle and Signals

C FS R M C

W E N T A

Following every play, each member of the defensive team must hustle to the place where the ball
will be spotted. This allows us to form the huddle and get the next defense called.

Good football teams are judged by everything that is done on the field and forming the huddle is
no exception.

Our huddle is an open huddle facing the line of scrimmage with the NOSE setting the formation at
the end of each play. He sets the huddle 2 yards behind the line of scrimmage. The Sam and the
FS are responsible for getting the entire defensive call from the coach on the sideline. The front
five in the huddle are bent at the waist with their hands on their thigh boards. The backline of the
huddle is in an upright stance. The Sam steps to the huddle, he gives the command “CHECK”. The
entire defense responds “CHECK” and put their eyes on his lips. The front line must pick their
heads up so they can see the Sam.

The Sam will give their entire call clearly and distinctly. He then says “THINK”. The defense
responds with “MEAN” and a crisp hand clasp. This reminds us to have tremendous demeanor as
we exit the huddle.
“BODY LANGUAGE” – CONSISTENTLY UPBEAT, PROUD,
DETERMINED, AND HIGHLY COMPETITIVE. OUR DEFENSE WILL
HAVE NO DOWN SNAPS, MINUTES, OR DAYS!

“NO EYES VIOLATIONS” – TAKE CARE OF YOUR BUSINESS BY


NOT DRIFTING WITH YOUR EYES IN MAN TO MAN SCENARIOS

CUT CALL - A CALL THE LOW HOLE LB’er GIVES TO THE DB WHEN
HE IS TAKING OVER THE CROSSING ROUTE ---- “CUT! CUT! CUT!”

PUSH CALL – BLUE AND EAGLE vs. SLOT FORMATION. WHEN TE


BLOCKS OR RUNS THE UNDER; THE C9 ‘PUSHES’ THE OPPOSITE ½
SAFETY TO THE OUTSIDE 1/3 WITH THE C9 PLAYING THE MIDDLE
1/3. THIS WILL ALSO PLAY vs WING TOLEDO WHEN Y AND WING
BLOCK

EXAMPLE:
BANANA SUPPORT - SAFETY MUST VERIFY #1 BLOCKING THE
CORNER. IF THE CORNER IS OUTSIDE #1 THEN STRAIGHT LINE
ALLEY SUPPORT, IF THE CORNER INSERTS INSIDE #1 THEN COME
WITH ‘BANANA SUPPORT.’

EXAMPLE:

SLICE CALL – CALL MADE BY CORNER TO SAFETY THRU


FORMATION OR GAMEPLAN, LETTING THE SAFETY KNOW THE
CORNER WILL INSERT INSIDE vs RUN READ. THIS TELL SAFETY HE
IS IN ‘BANANA SUPPORT’

ZORRO CALL – FOX COVERAGE vs Z WING OR ZIN MOTION.


ZORRO FOR ZONE. SAM IN FLAT; C IN CLUE; MIKE KEY FIRST
INSIDE.

EXAMPLE:

S M W
FS
C HINGE
#2
ZONE
OFF

C
R
CLUE

1/3
CRASH TECHNIQUE - ALIGN ON THE OUTSIDE EDGE OF THE TE
AND KEY THE ‘V’ OF HIS NECK.

IF Y REACHES - STAY ON TRACK WITH HAT AND HANDS AND


KNOCK HIM BACK. PLAY THRU THE C GAP vs THE REACH. DON’T
LET Y KNOCK YOU OFF AIMING POINT.

IF Y CUTS OFF – ATTACK THE Y AND SHOVE HIM INTO THE C GAP.

EXAMPLE REACH:

EXAMPLE CUTOFF:
Post Huddle Calls:

1. ROVER gives the directional call of "I'm Right (Left)". The Sam echoes the call that the Rover has
made.
2. The Safety has the flexibility to make the appropriate coverage check.
3. The linebackers take the responsibility to make sure the front knows what the call is
especially when there is a front check.
4. Anchor is the leader of the front. He is responsible for the alignment of the front especially with a
“variable call.” His two key terms are “flip” and “trade”.

Directional Calls:

With an unbalanced front and a static call we may have to slide the front. This is done with a
directional call of “Slide Right” or “Slide Left.”

Coaching Points:

-When in huddle, if you do not hear the signal, call "CHECK." This will stop the Sam and have him
repeat the call. Do not be a checker. Keep your head up and listen and read the lips of the “Sam.”
See what you hear. LISTEN!

-Once offensive huddle is broken and the directional declared – hustle to your alignment.

-Always be alert for the offense going “quick” or with “no huddle”.

-Be ready to move when the Center puts his hands on the ball.

DEFENSE vs. “NO HUDDLE” OFFENSE

Major Point: We will not allow our opponents to limit our package because of the “No Huddle”
philosophy. The entire defense will learn and know the signals. We will use wrist bands if necessary.
This will allow us without a huddle to operate with our entire arsenal.
Coaching Point When the offense changes personnel groups, the officials will allow us to do the
same. Remember, we must keep our poise. Minimize wasted verbiage so that we can substitute
and communicate efficiently. Above all, maintain focus so we can perform and execute at the a high
level.

Key Points to Acknowledge:

1. Rover must provide directional call.


2. FS makes the appropriate coverage checks.
3. Linebackers handle checks up front.
4. Anchor responsible for front alignment.
5. Entire defense must get the calls.
6. Entire defense must know whether the call is static or variable.
IMPORTANT PACKAGE POINTS: BC DEFENSE

A. SHOW- Designate and show one high or two high safety’s.


Example, show 72 BLUE. This means align one high
safety and move and play BLUE (Two High).

B. BLUFF – Align City blitz coverage with LB’ers bluffing


blitz. Example, Bluff 50 Ex Purple Align and Show City
blitz, and run to Purple coverage with N and E executing
(Ex) stunt.

C. (MOVE) 72 – Align Bear and play the 72 front with


appropriate coverage.

D. (MOVE) BEAR- Align 72 and play the Bear front with


appropriate coverage.
Boston College Football
Position Alignment and Technique Terminology
1. Offensive Seams: GAPS

D C B A A B C D

2. Overall Front Diagram: ALIGNMENT - BASE TECHNIQUE

0 1 2 3 4 5 6 7 9

8
A. Specific Adjustment Terminology:

HEAVY: Align closer to the nose of your opponent horizontally, but play the
designated technique. For Example: HEAVY 5

LOOSE: Align further away from the nose or your opponent horizontally, but
play the designated technique. For Example: LOOSE 5

OUT: Alignment takes place out - on a WR. Exact alignment on the WR will
be a function of Coverage and Game Plan.

ON: Anchor or WILL backer aligned on the LOS; normally aligned on a Ghost.

GHOST: An offensive player's normal alignment position even though he is


not there.

CREASE: The crease alignment between the box and #2.


BOSTON COLLEGE DEFENSE – NO HUDDLE- 2013:
“No Huddle” is just that. The offense functions as a unit without forming a huddle. If this is
the case, we must be able to do the same. We break “No Huddle” down into three specific
concepts.

a. Base- No Huddle: This is the type of “No Huddle” that is patient in tempo.
The offense has the ability to change personnel groups. Although, they’re
not necessarily in the “hurry up” mode, they do have that capability.
Basically, they are waiting for the defense to align and show their cards
before they proceed. You must be ready for the ball to be snapped within 10
seconds or less on the clock. Game plan may alter our thinking as it relates
to clock demeanor.

The greatest concern with this “No Huddle” is understanding that they can change their
tempo at anytime. We must be prepared to react to tempo change with poise and
confidence.
b. Hurry-Hurry”/NASCAR: Hurry – Hurry no huddle is when the offense
races to L.O.S. to run the next play. We define this form of “No Huddle” as
“NASCAR”. When this occurs, the defense on the field must communicate
“NASCAR” to one another, get the directional call from the Rover; and get
lined up. It is important that we keep our poise, align properly and execute
the defense. Each personnel group will have a NASCAR call on a week to
week basis. We could also change the call during the course of the game if
an opponent is giving us a steady dict. As a starting pint, when we are in
regular personnel the call we will use with NASCAR is 72 EAGLE. As stated,
we could change this call if our opponents' give us a steady diet of two play
combo’s. If we are in a different personnel package, we will repeat the call.

c. Freeze: The freeze form of no huddle is designed to expose the defense to


our opponent. They either want us to align to show our hand or to catch us
walking into our blitz windows. In either case, they will freeze prior to the
snap and have the opportunity to change the play call.
We need to be able to have the same opportunity. Once they freeze us, the entire defense must
point to the signal caller. We now have the opportunity to change the call, variation, or twist. We
must use the freeze to our advantage. We must maintain flexibility in our package to combat “No
Huddle”. Above all else, keep your poise, communicate effectively and be a competing animal.

Key Points to Acknowledge:

1. Rover declaration for directional call.

2. FS communicates all coverage checks.

3. Anchor is responsible for front alignment.

4. The entire defense is responsible for getting the call vs. Freeze “No Huddle”.

Coaching Points:

We must have the confidence to wander while the offense is monitoring our behavior.
B. Alignment and Base Technique For The Nose:

0
1
A Gap
2
3

C. Alignment and Base Technique for the Tackles:


0
3
4
5

D. Alignment and Base Technique for the Anchor/End:

5
6
7
8
Hedge
9
Vertical Adjustments
_____________________________________________________________________
LOS Tighten: Move
towards LOS

Vertical Adjustments
____________________________________________________________________
LOS Loosen: Move away
from LOS

Horizontal Adjustments
______________________________________________________________________
LOS
5 Tech Example

Normal: Eye to Eye

Heavy: Nose to Nose

Light: Ear on Shoulder


Note: These are Base Alignments
Boston College Defensive Terminology
1.Position Terminology and Abbreviations

ANCHOR (A): Outside linebacker who aligns to the tight end or to the offensive
formation strength.

CORNER (L): Defensive halfback aligned to the left side of the field away from
the formation strength.

CORNER (R): Defensive halfback aligned to the right side of the field or to the
formation

END (E): Defensive down lineman aligned away from the wide field or away
from the formation strength.

MIKE (M): Middle linebacker who aligns with the nose guard or away from the
offensive strength.

NOSE (N): Middle guard in odd defenses and aligns on OG in our even
defense.

ROVER (R): Strong safety in our over-shifted defenses and the outside
linebacker in our eight man front schemes.

SAFETY (S): Controls secondary alignments and coverage from his three deep
or two deep alignments.

SAM (S): Inside Linebacker who aligns to the tight end or to the offensive
formation strength.

TACKLE (T): Defensive down lineman aligned to tight end of the field or to the
formation strength.

END (E): Defensive down lineman aligned away from the wide field or away
from the formation strength.

WILL (W): Outside linebacker who aligns away from the tight end of the field
or away from the offensive strength.
Boston College Defensive Terminology

2. Terminology for Defensive Play and Offensive Recognition

A/B DELAY: Any back who first blocks or delays before running a pass route.

ANCHOR: Alignment and technique of the outside linebackers relative to


their position on the offensive TE(7 Technique).

ATTACK: Technique for Anchor or End to get into the offensive backfield
when he aligns on GHOST.

BACKSIDE: The position placement of our defensive players relative to


away from the wide side of the field, or away from formation
strength, away from direction of the call.

BALANCE: Call made by the Mike to balance remaining two LB’s with a
detached call.

BASE: Is when the defensive player is in his normal alignment.


Terminology for Defensive Play and Offensive
Recognition
BREAKDOWN: A good hitting position taken by a defensive player enabling
himself to uncoil and deliver shedding the offensive blocker or
making a solid tackle on the ball carrier.

CHASE: Technique used by trailing defensive lineman or outside


linebacker, when the offensive ball is directed away from him and
he has to contain responsibilities on a reverse play or bootleg
pass. (Never follow the same colored jersey.)

CHECK 26: Tells N and E to play 2 and 6 techniques vs. ACE

COMBO: Combination coverage between two defensive backs

CRACK BACK: A block to the inside by a wide receiver, usually on a defensive


outside linebacker or safety.

CUSHION: Technique used by outside linebackers in making a cautious


backup movement on flow away looking for counter or throwback
pass.

CUTBACK: When an offensive runner makes a quick diagonal move away


from the original point of attack.

CUTOFF: When a defender pursues at an angle to keep the ball carrier from
crossing a point on the field.
DEAL: Tells Anchor to align or deal to a 7 technique.

DECLARATION: A "LEFT" or "RIGHT" call made by the Rover or Safety to set our
defenses.

DEEP: Is when the defensive player has a greater vertical separation from
the line of scrimmage (LOS).
Terminology for Defensive Play and
Offensive Recognition (Cont.)
DETACHED: Call made by Sam/Will because of detached #2 receiver.

DIVIDE ACTION: Refers to when the two setbacks release in opposite


directions on pass plays. Often an indication of throwback pass.

EGO: Call vs, White Out, Double (4 Quicks) alerting End to go


into B Gap.

FLIP: Tells Anchor to flip front to the TE. This a variable call.

FLOW: Term describing the direction of the offensive point of


attack. Determined usually by the direction of the
quarterback and running backs.

FORCE: A technique used by a defender to keep the receiver to his


outside.

FRONTSIDE: The position placement of our defensive players to the


wide side of the field or to formation. (To the direction of
the call)

HAMMER: Exchange alignment of C/FS and C/R vs. a TE or Wing Set

HARD JOINT: Technique (responsibility) by a wide defender keeping the


ball in front and to the inside. You must not let the ball
get to the outside of you.

HEAVY: Refers to a virtual head up alignment made by a defensive


lineman.
Terminology for Defensive Play and
Offensive Recognition (Cont.)
I’M GONE: Is a call given by the outside linebacker to alert the Anchor/End
that the Sam/Will) will not be in the pass rush.

I’M HERE: Is a call given by the Sam/Will to alert the defensive tackle that
he is in the pass rush.

JAM/PRESS: Technique used by corners in covering receivers in man coverage.

JET: All out pass rush technique by the front four. Key is to get off on
the ball and penetrate.

LAG: Technique used by the linebackers staying inside out on the ball
carrier watching cutback.

LEVEL: Technique of DB's covering flat zone.

LEVERAGE: Keeping your outside arm and leg free when attacking and
shedding blockers.

LOOSE: Is when the defensive player has a greater horizontal separation


from his opponent.

LOCATE: Is to find the ball and get there.

LONEBACK: Remaining running back(s) in the backfield. We will speak of


near or far lone back.

LONG-SCOOP: Technique used by a lineman when he work across the face to


the adjacent inside gap
Terminology for Defensive Play and
Offensive Recognition (Cont.)
MASK: Another Disguise term if needed in a game plan.

"MOVE": Refers to more than one of our linemen that will take a particular
alignment as the offense lines up over the ball, and then moves
to a different alignment just before the ball is snapped. Usually
directed by LB "Move" call.

OMAHA: Hold front; all line and linebacker stunts are off! Play aligned
front as called, GP will determine coverage.

OUT: Refers to the outside linebacker when he is out on a wide


receiver.

POINT OF BALL: Direction QB is throwing the ball.

PRE-SET: Two point position taken by offensive linemen or receivers on the


line of scrimmage in a preliminary stance, before shifting or
setting down into a three-point stance.

PRESSURE READ: Is the defensive player’s reaction to the offensive player that is
blocking him.

PROWL: Refers to a down lineman that will take an alignment as the


offense lines up and then move to a different alignment just
before the snap.

RUSH LANES: Lanes in which defenders take in rushing the passer or pass
plays. The area (Lanes) they rush through is relative to the
angle in which the QB makes his drop and the defenders
responsibilities.
Terminology for Defensive Play and
Offensive Recognition (Cont.)
SAG: Technique used by the defensive down lineman when the
offensive blocker they are aligned on releases to their inside,
when flow is directed away from them. They want to secure the
area to their inside for trap or cutback plays.

SEAM: Refers to the area where zones overlap in pass coverage. The
area where the two defenders, responsible for adjacent zones,
are stretched to their limits to cover a pass route.
SHORT ARM
ACTION: When the QB first starts his throwing motion. This is when the
defenders in our short zones, (under coverage) should break in
that direction.

SHOW: Have back seven “show” blitz and get out just prior to snap.

SIDE TECHNIQUE: The technique used by defenders when they are playing out on
wide receivers to prevent a quick outside release.

SLOW PLAY: Technique used by corner defenders (Sam/Will/and DB’s) in


playing the QB on an option play in their direction. Making the
QB come to them and the shuffling out and slightly off the line of
scrimmage in order to delay the QB’s Decision in keeping or
pitching the ball.

SPILL/PRY: Wrong arm technique for DL and LB’s.

SPIN: Exchange of alignment and responsibility by Rovers and FS.


Terminology for Defensive Play and
Offensive Recognition (Cont.)
STAY CALL: Call for secondary designating that there will be no checks and
the huddle coverage will play.

STRENGTH: Describes the overbalance of strength in the offensive formation.


Normally to the two quick receiver side.

STRONGSIDE: Refers to the over-shift of our defensive alignment.

TACKLE BOX: The offensive area from inside leg of the offensive tackle to the
offensive right tackles inside leg. This area is used as a
reference point to determine whether the QB’s pass drop angle
should be considered as a drop back or sprint out.

TRENCH RUN: Technique used by down lineman who have penetrated the LOS
and have read flow away from them. They want to pull up as
quickly as possible and close down to the inside as close to the
LOS as possible. Technique also used by blitzing linebackers
inside on flow away .

THROWBACK: Pass thrown back away from the flow.

VISUAL READ: Is the closest visual threat to the defensive player inside or
outside.

WEAKSIDE: Refers to the under-shifted side of our defensive alignment in our


over-shifted category of defenses.
Boston College Defensive Terminology of Offense

During the course of the season we will see many different offensive formations. It is
imperative that each member of the Defensive Unit be able to accurately identify offensive
sets and variations.

1. Formation Strength

ACROSS MOTION: A quick receiver goes into motion back across the
offensive center, creating a change in strength

BACKSIDE: The side of the offensive formation, opposite the


front side.

BALANCED: An Offensive Formation that has the same number


of Quick Receivers to each side. vs. A Balanced offensive
formation, the field side is considered the FRONTSIDE. If the
ball is literally in the middle of the field, game plan will dictate
the FRONTSIDE.

FRONTSIDE: Side of the Offensive Formation with 2 Quick Receivers.


HEAVY

FORMATION: Four (4) players on the LOS to the front of the center

IN MOTION: Short motion from the quick receiver position in toward the
offensive center but not crossing him.

OUT MOTION: Short motion from a quick receiver or offensive back away from
the offensive center position.

PEEL MOTION: One of the Wing Backs goes in motion at a 45 degree angle from
LOS to a point even with or just past the center.
Boston College Defensive Terminology of
Offense
QUADS: 4 quick receivers to one side.

REVERSE MOTION: Motion in by a wide receiver to the Offensive Center and then
back out towards his original position.

SHIFT: Movement of offensive people creating a change in the offensive


formation.

SPLITS: A Wing becomes a Flanker after 5 yards


A Flex becomes a Slot after 5 yards
A TE becomes a SE after 5 yards

STEM: A shift deep motion, in motion or out motion that does not affect
formation strength.

TRADE: Movement of TE from onside of the offensive center to the other,


usually affecting an offensive strength change and/or formation
change.

TRIPS: 3 quick receivers to one side. May be created by alignment,


across motion, or out motion.

UNBALANCED: 2 players on LOS to the back of center.


FORMATIONS
FORMATIONS (2 BACK)

FORMATIONS (2 BACK)
46
FORMATIONS (2 BACK)

FORMATIONS (2 BACK)
47
FORMATIONS (1 BACK)

FORMATIONS (1 BACK)
48
FORMATIONS (1 BACK)

FORMATIONS (1 BACK)
49
BACKFIELD SETS(2 BACK)

BACKFIELD SETS(2 BACK)


50
BACKFIELD SETS

BACKFIELD SETS
51
Z MOTIONS

Z MOTIONS
52
Y MOTIONS

Y MOTIONS
53
F MOTIONS

F MOTIONS
54
VARIATIONS AND TWISTS
VARIATIONS/TWISTS

VARIATIONS TWISTS
√ EGO CYCLONE
√ PIRATE NED
√ TANGO DBL CYCLONE
SLASH COUGAR
LIGHTNING TWIST
DEAL SCREW
TANGO DBL TWIST
RACE
TORNADO
HURRICANE
CHAOS
TOM
JET
SLICE
CUT
EX
ANT
NEMO
NAT

VARIATIONS/TWISTS
55
VARIATIONS LINE STUNTS
CHECK EGO CHECK PIRATE

E: PENETRATE TO B GAP A & T: PENETRATE A AND B GAP


N: JAM, HIGH HAT WORK FOR CONTAIN N: JAM, HIGH HAT WORK FOR CONTAIN

A T N E A T N E

CHECK TANGO

CHECKS/AUTOMATICS
56
VARIATIONS LINE STUNTS
SLASH LIGHTNING
T - Flat step to 2 technique A - Flat step technique - C Gap
N - Flat step to 3 technique

A T N E A T N E
DEAL TANGO
T - Flat step to 2 technique
Pre - snap move/ OR align to 7 technique

A T N E A T N E

VARIATIONS
57
TWIST PASS RUSH GAMES
CYCLONE (PUSH) NED (PUSH)
E: DELAY TO LONG SCOOP
1 2 N: PICK, CONTAIN, BE READY
TO RICOCHET
2 1

A T N E A T N E
DOUBLE CYCLONE (PUSH) COUGAR (QUICK)
N & T: PICK CONTAIN;; RICOCHET
A & E: DELAY TO LONG SCOOP

1 2 2 1 1 2 2 1

A T N E A T N E
TWIST (PUSH) SCREW (PUSH)
E: DELAY PENETRATOR C-B GAP
A: DELAY PENETRATOR C-B GAP
N: JAM, LOOP CONTAIN
LOOKING FOR FIRST OPEN WINDOW
T: JAM, RUN/PASS READ, LOOP CONTAIN
2 1
1 2

A T N E A T N E
TWIST
58
TWIST PASS RUSH GAMES
DOUBLE TWIST (PUSH) RACE (QUICK)

2 1 1 2
1 2
2 1

A T N E A T N E
TORNADO (PUSH) HURRICANE (PUSH)

1 2 1 2 2 1 2 1

A T N E
A T N E
CHAOS (QUICK)
A & E: PENETRATORS
N: LOOP CONTAIN
T: SPEED LOOP CONTAIN

1 1 2
2

A T N E
TWIST
59
TWIST PASS RUSH GAMES
TOM JET
N: C AWAY PENETRATOR, MIDDLE
RUSH LANE EXCHANGE
T: TANGO, C TO JAM, LOOP OPPOSITE A GAP

1 2

A T N E
A T N E
SLICE CUT
A & T: PENETRATORS E & N: PENETRATORS
N: LOOP CONTAIN T: LOOP CONTAIN
2
2 1 1 1
1

A T N E A T N E

TWIST
60
TWIST PASS RUSH GAMES
EX ANT
E: PENETRATOR, LOOKING FOR FIRST A: PENETRATOR, LOOKING FOR
OPEN WINDOW B –A 1ST OPEN WINDOW
N: JAM TO LOOP CONTAIN N: JAM TO LOOP CONTAIN

1 2
2
1

A N E A N E
NEMO NAT
N: PENETRATE A GAP STRONG
N: PENETRATE A GAP WEAK
A: QUICK LOOP INSIDE TO OPPOSITE A GAP
E: QUICK LOOP INSIDE TO
OPPOSITE A GAP

1 1 2
2

A N E A N E

TWIST
61
COVERAGE BASICS
BC DEFENSEIVE BACKS

SECONDARY’S PRIORITY OF RESPONSIBLITIES:

A. Defend opponent’s Passing Attack.


B. Defend opponent’s Perimeter runs.
C. Defend opponet’s inside runs thru convergence and clear communication
(C7-C9).

SECONDARY’S ORDER OF UNDERSTANDING:

1. DB move inside once sets are determined. Monitor whether WR will move
inside and reset himself. This gives away the run game.
2. Total understanding of wide receiver dividers.

62
VOCABULARY FOR PERIMETER RUN SUPPORT

A. CREASE – definition for zone run area outside the tackle box and
inside the #2 receiver.

B. ALLEY – Run lane inside the corner but outside the OSLB’ers support
window. The safety must keep his inside pad on the ball for example.

C. OUTSIDE – The widest run support lane usually reserved for the Corner outside
the #1 receiver. The Safety also has this run support lane in Eagle-Green
coverage.

ILLUSTRATION: RUN SUPPORT WINDOW:

A. Cover Two:

E/M – READ CALL

E/M – READ CALLE/M- E/M –READ


READ CALL
CALL
QB

OUTSIDE
CREASE
ALLEY CREASE

OUTSIDE
C E N T A
W M S C
FS
R

63
B. COVER THREE/MAN FREE:

QB

ALLEY

OUTSIDE
A T N E
R CREASE

S M W
C C
FS
CREASE

1/3

ZONE READ COMMUNICATION:

READ – Communication between LB and A/E. This tells LB’er to play appropriate gap with DE
reading the mesh with QB responsibility to help on the zones crease. DE always chases QB when he
has kept the ball, from the inside out

BEND- Communication between LB and A/E. This tells the DE to bend on the zone with LB’er
playing the QB right now. LB’er and DE must switch jobs if the OT bumps or fans the DE.

64
TOPS CALL:

A “TOPS” call is made when a corner has a minus split from the WR. This usually dictates a drive or
mesh route from the WR. If this route occurs, the high safety will jump the cross while the corner
replaces safety in the high hole (Middle 1/3). If any other route is run, the corner hangs on the
route and the safety plays the high hole. If dual “TOPS” call is made, the field or passing strength in
the middle is the override.

EXAMPLE (A):
R
"TOPS"
W QB Z
X

A
S
C

EXAMPLE (B):

R
"TOPS"
X QB Z
W S

C FS
N/S
C

1/3

65
EXAMPLE (C):

R
"TOPS"

QB W Z
X S
S
R

C
FS

1/3
EXAMPLE (D):

"RAVEN/KING"

C C
FS

R
1/3

66
DIVIDERS

SAFETY DIVIDERS MIDDLE OF THE FIELD

FS R

2 YDS 2 YDS

SAFETY DIVIDERS ON THE HASH

FS R

4 YDS ON THE HASH

DIVIDERS
67
DIVIDERS

CORNERS DIVIDERS MIDDLE OF THE FIELD

BALL IN MOF:
WR UP TO 1 YARD INSIDE THE TOP OF THE NUMBERS,OUTSIDE.
STAY
WR EXTENDS BEYOND 1 YARD MARK, LEVERAGE INSIDE.

WR WR
1 YARD 1 YARD
INSIDE/OUTSIDE OUTSIDE/INSIDE
1/2 THE DISTANCE

CORNERS DIVIDERS ON THE HASH

BALL ON HASH:
SHORT FIELD-
WR ALIGNS UP TO EDGE OF BOTTOM OF NUMBERS, STAY OUTSIDE.
WR LEAVES BOTTOM OF NUMBERS, LEVERAGE INSIDE.
WIDE FIELD-
WR ALIGNS UP TO 1/2 THE DISTANCE BETWEEN HASH AND NUMBERS STAY OUTSIDE. WR
EXTENDS BEYOND 1/2 THE DISTANCE, LEVERAGE INSIDE

WR WR
INSIDE OUTSIDE
OUTSIDE INSIDE

1/2 THE DISTANCE

DIVIDERS
68
UTAH PRESS VS. LAST ONE

4 CORNERS
1 ROVER
2 SAFETY’S
3 DL
1 LB QB

A N E
R1 NS
C C

FORCE OUTSIDE FORCE OUTSIDE


AND RUN
S AND CARRY

DEEP MIDDLE HOOK

PLAY 1/3 FIRST STAY ON TOP


WORK TO GET BEHIND ON OF THE X WITH DEPTH THEN
GET DEPTH TO MOVE THE TIP DO NOT JUMP! WORK TO GET BEHIND FOR TIP
FORWARD AS YOU
JUMP/SPIKE BALL
R2 FS1 FS2

“TIPPER”
“SPIKER” “SAVIOR”

ALIGN DEEPER THEN QB’S ARM/THROW

UTAH PRESS VS. LAST ONE


69
BUNCH CLARIFICATION:

- Any set with three receivers closely aligned. May be a


combination of WR/TE/RB aligned on the LOS or in the backfield
• Two Deep (Eagle, Blue): Cluster
• Three Deep (Rail, Repo, Fox): Bounce
• Raider: Cloud
-Any FOUR man Raider Pressure will CHECK to Cloud vs. the
BUNCH formation. Example (Buster, Bing, Scorch)

- “OMAHA” is the alert that any BUNCH check will not be played.

70
COVER 3: CHECK RAIL- REPO- FOX
"BOUNCE"
Z F

A T N E
R S BUZZ/CUT
C
CLUE
STEM M W
#2 1ST INSIDE C
SOLO
FS
DEEP OUTSIDE
DEEP INSIDE

COVER 2:
HUSKY- BLUE
CHECK "CLUSTER"
Z
"SIGHT"- "VANILLA"
F

A T N E
C
HIGH/LOW S
STEM M W C
#2 #3 TO HASH
THE HOLE
R FS
1/2 1/2

RAIDER: CHECK RAIDER


"CLOUD"
Z F

C A T N E
FLAT S M W
FINAL C
FINAL SOLO
#2
#3
R FS
1/3 1/3

71
INSTALL #1
2013

INSTALL #1

BC DEFENSE
“SOLVE YOUR PROBLEMS WITH AGGRESSION”

82

72
FRONTS
71

QB

A T N E
S M W
(50) (10) (50)

FRONTS
73
FRONTS
72

QB

A T N E
S M W
(50) (10) (50)

FRONTS
74
REGULAR
PUP CRASH
SPIKE
BLUE/EAGLE
6 SPIN

RUN RUN

E N T A
C C
W S
M

FS R

RUN RUN
RUN RUN
E N T A
C
E N T A
W S C C C
M W S
M
BANANA
SUPPORT
FS R FS R

SAM/WILL – 50-10-50 (SPILL)

MIKE – OVER TOP

ROVER/FS – BANANA SUPPORT

CORNERS – D GAP vs. RUN; SIDE


TECH vs. PASS

PUP CRASH
SPIKE
BLUE/EAGLE
6 SPIN
75
REGULAR
PUP CRASH
SPIKE
BLUE/EAGLE
6 SPIN

RUN

C RUN A T N E
C
S W
M
HASH HASH

R FS
HOLE

RUN RUN
RUN
E N T A RUN
C A T N E
C C C
W S S M W
M
HASH
HASH R HASH
R FS
FS HASH

HOLE HOLE

RUN RUN RUN


C A T N E C E N T A
C
S W FS
M W M S
HASH
HASH HASH HASH
R FS C9
R
HOLE
HOLE

PUP CRASH
SPIKE
BLUE/EAGLE
6 SPIN
76
BLUE

A T N E
C C
SIDE (50) (10) (50)
SIDE
S M W
HASH (10-12YDS) HASH (10-12YDS)

R HOLE (18-22YDS) FS
1/2 1/2

C: SIDE TECH vs PASS (KEY OUTSIDE HIP) D GAP vs RUN


C: SIDE TECH vs PASS (KEY OUTSIDE HIP) D GAP vs RUN
R: VANILLA ½ BANANA SUPPORT
F: VANILLA ½ BANANA SUPPORT
S: HASH DROP – 10-12 YDS DEEP 2 YDS OUTSIDE HASH
M: HOLE DROP – OFF #3 OR OPEN TO FIELD
W: HASH DROP – 10-12 YDS DEEP 2 YDS OUTSIDE HASH

NOTES:
BLUE IS OUR COVERAGE THAT WE CAN ALWAYS “HANG OUR HATS ON”. WE CAN PLAY THIS COVERAGE FROM A PRESS AND
MAN SHOW. MIKE WILL CARRY ALL VERTICAL THREATS BETWEEN THE HASHES. S & W WILL SPOT DROP AND BREAK OFF
THE QB’S INTENTIONS.

BLUE
77
BLUE

E N T A
HASH HOLE HASH C
C
SIDE W M S SIDE

VANILLA 1/2 VANILLA 1/2


FS R

BLUE
78
BLUE

A T N E
C "DETACH"
SIDE M W C
S SIDE
HASH HASH
HOLE
R FS
1/2 1/2

BLUE
79
BLUE

√ EGO
WHEN WILL IS DETACHED IN
1 BACK SET

BLUE
80
BLUE

√ 26
VS. DBL TIGHT ENDS

QB

"CLUSTER"

A T N E
SIDE "DETATCH" 30"BALANCE"30 SIDE
S C
C M W

STEM #2
WALL #3 HASH
R TO HOLE FS
1/2 1/2

BLUE
81
BLUE

√ CLUSTER
VS. BUNCH FORMATION QB
"BUNCH"

A T N E
C
HIGH/LOW S
C
"DETACH" M W SIDE
STEM #2 WALL #3 HASH
TO HOLE

R FS
1/2 1/2

QB

"CLUSTER"

A T N E
SIDE "DETATCH" 30"BALANCE"30 SIDE
S C
C M W

STEM #2
WALL #3 HASH
R TO HOLE FS
1/2 1/2

BLUE
82
BLUE

“FLIP”
CALL MADE BY ANCHOR
VS. SLOT FORMATION

A T N E
FS "DETACH"
C
HAMMER S M W SIDE
HASH HASH
HOLE
C9
POST WINDOW R
1/2
#1 VERTICAL

“TRADE”
CALL MADE BY ANCHOR
VS. TIGHT END TRADE

BLUE
83
EAGLE

E N T A
#2 #3 #2 C
C
SIGHT W M S SIGHT

1-2 FS R 1-2

* SIGHT – INVERT BASED ON CORNER’S COMMUNICATION

C: SIGHT/SIDE
C: SIGHT/C-9
R: 1-2 / ½
F: 1-2 / ½ / CHECK HAMMER
S: #2 OR HASH
M: #3 OR HOLE
W: #2 OR HASH

EAGLE
84
EAGLE

A T N E
(50) (10) (50) BUZZ
C
SIGHT S M W C
#2 #3 #2
R FS
1-2 INVERT

EAGLE
85
EAGLE

√ TANGO
MADE BY LB WHEN A GAP ALIGN
WITH STRESS COVERAGE ON #2

EAGLE
86
EAGLE

"VANILLA"

"DETACH" A T N E
S
C C
SIDE M W
HASH SIGHT
HOLE
CREASE #2

R FS 1-2

1/2

EAGLE
87
EAGLE

A T N E
BUZZ
C #2 #3 #2
C
S M W

1-2 R FS
INVERT

EAGLE
88
EAGLE

√ CLUSTER
VS. BUNCH FORMATION
QB
"BUNCH"

HIGH/LOW
A T N E
C
S C
"DETACH" M W SIGHT
STEM #2 WALL #3 #2
TO HOLE

R FS
1-2
1/2

√ 26
VS. DBL TIGHT ENDS

A T N E
(50) (10) (50)
C
SIGHT S M W C
#3 SIGHT
#2 #2

R FS
1-2 1-2

EAGLE
89
EAGLE

“FLIP”
CALL MADE BY ANCHOR
VS. SLOT FORMATION

"VANILLA"

A T N E
FS "DETACH"
C
HAMMER S M W SIDE
#2
HASH
CREASE
#3
C9 HOLE R
1/2
“TRADE”
CALL MADE BY ANCHOR
VS. TIGHT END TRADE

EAGLE
90
CITY

A T N E
C C
S M W
TB
FB LOW HOLE MID 1/3
R FS

R/FS – ONCE ROTATION IS DETERMINED; TRAVEL WITH MAN

C: OUTSIDE MAN #1 WITH POST HELP

C: OUTSIDE MAN #1 WITH POST HELP

R: ROTATE WITH FB FLOW. FB TO - M/M, FB AWAY - VANILLA 1/3. VS. 1 BACK M/M ON
DISPLACED #2 RECEIVER IN TRIPS. 4 QUICKS - MID 1/3

F: ROTATE WITH FB FLOW. FB TO - M/M, FB AWAY VANILLA 1/3. VS. 1 BACK M/M ON
DISPLACED #2 RECEIVER IN 4 QUICKS. TRIPS - MID 1/3

S: M/M ON TE

M: UNO CALL ON TB. TB TO YOU M/M. TB AWAY LOW HOLE

W: UNO CALL ON TB. TB TO YOU M/M. TB AWAY LOW HOLE

CITY
91
CITY

A T N E
C C
S M W
TB
LOW HOLE
R FS
MID 1/3

CITY
92
CITY

E N T A
C S C
W M R
TB

FS
MID 1/3

CITY
93
CITY

A T N E
C C
S M W
TILT

LOW HOLE MID 1/3


R FS
FB

CITY
94
CITY

A T N E
C S C
M W
TB

MID 1/3 LOW HOLE


R FS

CITY
95
CITY

“TRADE” = BUMP WILL


CALL MADE BY ANCHOR
VS. TIGHT END TRADE

“FLIP”
CALL MADE BY ANCHOR
VS. SLOT FORMATION

A T N E
S M W C
LOW HOLE SPILL C
FS R
FB

1/3

CITY
96
CITY

“FLIP”
CALL MADE BY ANCHOR
VS. SLOT FORMATION

E N T A
C
W M S
R TB
C LOW HOLE

MID 1/3 FS

√ 26
VS. DBL TIGHT ENDS

CITY
97
REGULAR
RAIDER

C S FS C
W C S FS C
M M W
LOCK BACK SIT
WALL TO WALL ZONE OFF
WALL TO WALL

R R

C S FS C S FS
M W M W
C SIT
C
LOCK BACK WALL TO WALL SIT
RAIDER
WALL TO WALL ZONE OFF

R R
1/3

C: M/M ANY OUTSIDE OR VERTICAL RELEASE BY #1


VS SHALLOW (SIT)

C: M/M ANY OUTSIDE OR VERTICAL RELEASE BY #1


VS SHALLOW (SIT)

R: VANILLA 1/3
VS 3X1 RAVEN

F: HINGE TECH. #2 WEAK


VS 3X1 UNDER ROUTE BY #3 (SPIN)

M: BACK YOUR SIDE M/M


CROSSER (ZONE OFF)
BACK AWAY WALL TO WALL

W: BACK YOUR SIDE M/M


CROSSER (ZONE OFF)
BACK AWAY WALL TO WALL

S: HINGE TECH. #2 STRONG


VS SHALLOW (SIT)

RAIDER
98
REGULAR
RAIDER ADJUSTMENTS

RAVEN VS. 3X1

A T N E
C
S M W C

ZONE OFF
R FS
RAVEN
RAVEN

CHECK: CLOUD OR HANG


VS. BUNCH

"BUNCH"

A T N E
S
FINAL M W C
C
#2 FINAL SOLO
FLAT
#3

R FS
1/3 1/3

RAIDER ADJUSTMENTS
99
RAIDER

CHECK: FOX
VS. 2 BACK

A T N E
BUZZ/CUT
C S C
HINGE M W
SOLO
#2 #3 IS #2

R FS 1/3

CHECK: OPPOSITE ON
CHANGE OF STRENGTH
"TRADE"

Y
E N T A
(50) (10) (50) BUZZ/CUT
C #2
SOLO W M S
C
#3 #2
R
FS 1/3

MID 1/3

RAIDER
100
REGULAR
SPARK CITY

A T N
C S E C
M W
(TB)

T - TWO GAP/BEST RUSH R


MIKE - Y THRU C GAP FS
(FB)
WILL - TAILBACK

ROVER/FS - FULLBACK KEY 1/3

C A T N
S M W
(TB) E
C
T - TWO GAP/BEST RUSH FS
WILL - C GAP TO Y
R
ROVER/FS - FULLBACK KEY
1/3

101
REGULAR
SPARK CITY

C N T A
C
E W M S
BACKS
R
ROVER - TAKES DETACHED #2
FROM MIKE/WILL FS
MIKE/WILL - BACKS

T = TWO GAP/BEST RUSH 1/3

SPARK CITY
102
REGULAR SPARK NAT CITY
12P- REGULAR

C A T N C
S E
M W

R FS
1/3

MONEY SPARK NAT CITY

11 P- MONEY P :
MONEY’S RULE- DISPLACED #2

(POP)

C N T A C
E S
W
MO R

FS
1/3
103
MONEY SPARK NEMO CITY

11 P- MONEY

N T A C
C E S
W MO

FS R
1/3
11 P- MONEY

E N T A
S C
C W R
MO

FS
1/3

MONEY SPARK NEMO CITY


104
MONEY SPARK NEMO CITY

10P- MONEY

SPARK NEMO CITY


105
REGULAR
PUP SPARK
SPIKE 6EAGLE
SPIN

N T A
E S
W M C
C
BACKS R

FS

N T A
A T N E S
S E W M C
M W C
C R
C
FS FS

R 1/3
M- "RAM" CALL (T)
1/3
R/FS- "FLIP"

N T A A T N
E S
W M S M E
C C W
C
FS C
FS
R
R
M- "RAM" CALL (T) 1/3 M- "LION" CALL (T)

PUP SPARK
SPIKE 6
EAGLE
SPIN
106
REGULAR
PUP SPARK
SPIKE 6EAGLE
SPIN

N T A
E M S
W R C
C

FS

BUMP WILL M- "LION" CALL (T)

A T N N T A
E S
S W E W M C
C C C
M FS
BACKS R

R FS

M- "RAM" CALL (T)


1/3

PUP SPARK
SPIKE 6
EAGLE
SPIN
107
INSTALL #2
2013

INSTALL #2

BC DEFENSE
“SOLVE YOUR PROBLEMS WITH AGGRESSION”

119

108
RAIL

A T N E
HINGE
C #2 (50) (10) (50)
C
S M W
Drop #3 Drop #2 BUZZ/CUT

SOLO R MID 1/3 FS


1/3

C: SOLO

C: VANILLA 1/3

R: DROP #2 HINGE

F: VANILLA MID 1/3

S: DROP #3

M: DROP #2 WEAK

W: BUZZ OR CUT #1

RAIL
109
RAIL √ ROCK

CHECK: FOX CHECK: ROCK


VS 2X2 WITH MOTION

BUZZ/CUT #1 W M S R
C C

DROP #2 DROP #3 HINGE #2


W EAK

1/3
CLUE
FS

MID 1/3

√ ROCK
vs 3 x 1

S M W R
BUZZ/CUT #1 C
(DROP #2) DROP #3 HINGE #2
C

FS CLUE
D-7

MID 1/3

C: SOLO
C: 1/3 OR D-7
R: #2 HINGE
F: VANILLA MID 1/3
S: DROP #3 STONG /BUZZ/CUT #1 WEAK
M: DROP #2 WEAK
W: BUZZ/CUT #1 WEAK / DROP #3 STRONG

RAIL √ ROCK
110
RAIL √ ROCK

CHECK: ROCK
VS 3X1

E N T A

C C
W M S R
BUZZ/CUT DROP DROP HINGE
#2 WEAK #3 #2

FS

RAIL √ ROCK
111
RAIL √ OPP

CHECK: ROCK CHECK: OPPOSITE


VS 2 BACK SLOT ON CHANGE OF
STRENGTH

A T N E
(50) (10) (50) BUZZ/CUT
HINGE C
#2
S M W
#3 #2 R
C
SOLO 1/3
FS
MID 1/3

CHECK: OPPOSITE
ON CHANGE OF
STRENGTH

Y
"TRADE"
E N T A
HINGE BUZZ/CUT C
C
#2 W M S
#3 #2
SOLO 1/3

FS R
MID 1/3

RAIL √ OPP
112
RAIL √ ROCK

CHECK: ROCK
VS 2 BACK SLOT

A T N E
BUZZ #1 (50) (10) (50)
R C
S M W
HINGE
#2 #3
C #2
(D7) CLUE
SOLO FS
MID 1/3

CHECK: ROCK CHECK: OPPOSITE


VS 2 BACK SLOT ON CHANGE OF
STRENGTH

A T N E
(50) (10) (50) BUZZ/CUT
HINGE C
#2
S M W
#3 #2 R
C
SOLO 1/3
FS
MID 1/3
RAIL √ OPP
113
RAIL √ FOX

CHECK: FOX
VS 2X2

A T N E
(70) (A) (B) 2-1
C C
S M W IS#2
HINGE #3
#2
SOLO FS
R
MID 1/3 CLUE

CHECK: FOX
VS 2X2

A T N E

C 2-1
S M W C
HINGE #3 IS#2
#2
SOLO
R FS 1/3
MID 1/3

C: SOLO S: HINGE #2
C: CLUE OR 1/3 M: DROP #3
R: MID 1/3 W: INSIDE #2
F: STEP DOWN 2-1
*C’s: CAN PRESS 3 DEEP; HINGE PLAYER HAS
#2 UP AND OUT!
RAIL √ FOX
114
RAIL √ FOX

CHECK: FOX
VS 2X2

A T N E
(70) (A) (B) 2-1
C C
S M W IS#2
HINGE #3
#2
SOLO FS
R
MID 1/3 CLUE

RAIL √ FOX
115
FOX

A T N E BUZZ/CUT #1
C (70)
S M W C
HINGE #2
#3 IS #2

SOLO
FS 1/3
R
MID 1/3

HUDDLE CALL:
FOX

A T N E "PULL"
HAMMER W
FS S M HINGE #2 C

FLAT C7 IS #2 #3 R
CLUE
1/3
1/3

FOX
116
FOX √ OPP

CHECK: OPPOSITE ON
CHANGE OF STRENGTH

Y
HINGE
#2 E N T A
C
BUZZ/ CUT
W M S #1
C
SOLO FS #3 #2
R
1/3
1/3

CHECK: BOUNCE
VS. BUNCH FORMATION

"BUNCH"

A T N E
OS #2
"PULL"
C DRIVE #1
C
S M W
1ST OS
STEM #2 WALL #3
CLUE TO HOLE 1/3
R FS
1/3

FOX √ BOUNCE
117
FOX

HUDDLE CALL:
FOX

A T N E
"PULL"
S M W BUZZ/ CUT #1 C
C
#3 IS #2
HINGE #2
R FS
SOLO
1/3
1/3
“ZORRO” CALL TO Z IN MOTION OR Z
WING WITH TE AND RB TO SAME SIDE

S M W
FS
C HINGE
#2
ZONE
OFF

C
R
CLUE

1/3

FOX
118
STAR

CHECK: STAR
VS UNBALANCED
(√ SPLIT)

A T N E
C R S M W
SIDE HASH
#2 KEY #1

C
FS HOLE

VANILLA 1/2 POST WINDOW #1

CHECK: STAR NEAR:


VS UNBALANCED S-M-W/ 50-10-50

A T N E
C R S M W
SIDE HASH #2 KEY #1

C
FS
HOLE

VANILLA 1/2 POST WINDOW #1

C: SIDE TECH S: STR DEEP HOLE/ WK BUZZ #1


C: POST WINDOW TO #1 VERT M: DROP #2 WK
R: HASH W:WK BUZZ #1 / STR DEEP HOLE
F: VANILLA 1/2

STAR
119
REGULAR
STAR

CHECK: STAR WITH LB MUST ADJUST


MOTION TO UNBALANCED ALIGNMENT WITH
CHECK

ALERT
A T N E (√ SPLIT)
C W C
SIDE
HASH S M
HOLE #2 BUZZ #1

R FS

VANILLA 1/2 POST WINDOW #1

STAR
120
STUD GREEN I

E N T A
BUZZ
C W M S C
#2
#2
INVERT R
FS 1-2

WILL CHECK: EX √MONSTER


EX: END IN B-GAP
vs 3 X 1 "VANILLA"
"VANILLA" HARD JOINT

E N T A A
E N T
C C BUZZ S
W M S SIGHT C
C
HASH/ #2 W M
CREASE HASH/
CREASE
R
FS INVERT HOLE #3 R
1-2 FS
1/2 1/2

WILL CHECK: EX √WACO


EX: END IN B-GAP √MONSTER
vs Y TRADE
"VANILLA" "VANILLA"

A T N E W
BUZZ
E N T A R S
C M C
C W M S C #2 SIGHT
HASH/ HASH/
CREASE CREASE #2
INVERT FS
FS R
1-2

1/2 1/2

STUD GREEN I
121
STUD (CROSS) GREEN I

STUD CROSS GREEN I

A T N E
S
C M W C
SIGHT
SIGHT
#2 #2
R FS 1-2
1-2

STUD GREEN I STUD CROSS GREEN I


√ MONSTER
"VANILLA" VS. 3x1
"VANILLA"

A FS E N T A
E N T S
BUZZ S HAMMER M C
C W HASH/
C
W M CREASE
HASH/
CREASE C9 HOLE
#3 R
HOLE #3 R
FS 1/2
1/2

STUD GREEN I STUD CROSS GREEN I


√MONSTER √WACO
VS. 3x1 "VANILLA" vs Y TRADE

E N T A A T N E W
BUZZ BUZZ
S R S C
C W M C C M
HASH/ SIGHT
CREASE #2

HOLE #2
R INVERT FS
INVERT FS #3
1-2
1/2

STUD (CROSS) GREEN I


122
54 BOSS EAGLE

PASS

A T N
S E C
C M W
CREASE CREASE
STACK FALL

R FS

HOLE

A - CONVERT CONTAIN

PASS

A T N
BUZZ/CUT
E
R S M W PITCH
FALL STACK
C C

FS #2

CH. ROCK v s 3x1


N - CONVERT CONTAIN

54 BOSS EAGLE
123
54 PICK EAGLE

1 2

A T N
S E C
C CREASE M W CREASE
STACK

R FS

HOLE
N – CONVERT CONTAIN
M – WORK FOR CONTAIN THROUGH PICK

2 1

A T N BUZZ/
M W E CUT
R S PITCH
STACK

C C
#2
FS
CH. ROCK v s 3x1
A - CONVERT CONTAIN
W - WORK FOR CONTAIN THROUGH THE PICK

54 PICK EAGLE
124
SPARK CITY

SPARK = FAST (T)

A T N

54 HUSKY = SLOW PLAY


A - T - N = TWO GAP
T - PLAY BEHIND
A/N - B GAP CONVERT TO CONTAIN VS PASS

A T N

54 (BOSS) EAGLE
125
STRIKE EAGLE

RICOCHET RICOCHET

UNDER UNDER

A T N
C S E C
M W
BACKS

R
FS

1/3

RICOCHET RICOCHET

UNDER
UNDER

C A T N
S M W E
BACKS
C
FS
R

1/3
STRIKE EAGLE
126
STRIKE EAGLE

√ CITY WITH ONE BACK


RICOCHET RICOCHET

UNDER UNDER

C N T A
C
E W M S
BACKS
R
ROVER - TAKES DETACHED #2
FROM MIKE/WILL FS
MIKE/WILL - BACKS

T = TWO GAP/BEST RUSH 1/3

STRIKE EAGLE
127
INSTALL #3
2013

INSTALL #3

BC DEFENSE
“SOLVE YOUR PROBLEMS WITH AGGRESSION”

140

128
REGULAR
REPO √ FIX

A T N E
(10) (50) BUZZ/CUT
S
C HINGE #3 M W
#2
C
#2

R FS 1/3
CLUE
CHECK: FIX MID 1/3
VS 2X2

A T N E

C S M W
HINGE #3 2-1 C
#2 IS#2

SOLO CLUE
R FS
MID 1/3

REPO √ FIX
129
REGULAR
REPO √ FIX √ OPPOSITE

CHECK: FIX CHECK: OPPOSITE WITH


VS 2X2 CHANGE OF STRENGTH

A T N E
BUZZ
S M W
C #3
HINGE
#2 C
#2

D7 CLUE
R FS
MID 1/3

REPO
130
REGULAR
BANDIT BOXER RAIDER

END
RUN: SINGLE GAP
PASS: TWO GAP

RAVEN VS. 3X1

END:
RUN: SINGLE GAP
PASS: TWO GAP

BANDIT BOXER RAIDER


131
REGULAR
BUSTER RAIDER

BUSTER RAIDER
132
REGULAR
PUP POUND RAIDER

P R

A N E
S M W
C RAIDER
C
HINGE
FS
RAIDER
P HINGE

R
NOSE/END:
RUN: SINGLE GAP
PASS: TWO GAP (1/3)

RAVEN VS. 3X1

P R

A N E P
S R M W
C RAIDER
C
HINGE

"RAVEN" FS
NOSE/END:
RUN: SINGLE GAP
PASS: TWO GAP (1/3)

PUP POUND RAIDER


133
REGULAR
PUP POUND RAIDER

RAVEN VS. 3X1

P R

A N E P
M W
S
C
C

NOSE/END: R FS
RUN: SINGLE GAP
PASS: TWO GAP (1/3)

P R

A N E
C M W C
P
S FS

R
NOSE/END:
RUN: SINGLE GAP
PASS: TWO GAP (1/3)

PUP POUND RAIDER


134
PUP PIMP RAIDER

QB

E N A
P W M S C
C M/M
WALL TO WALL
FS

R
MIKE: WALL TO WALL
MAN TO MAN 1/3
QB
QB

E N A A N E
P M P
W M/M S M W
S C C
C WALL TO WALL
HINGE #3 #2
C #2

R FS
FS R
1/3
1/3
MIKE: WALL TO WALL/ M/M CHECK FOX VS TWO BACK

CHECK: QB

“FOX” vs TWO BACK


“OPPOSITE” vs CHANGE OF
STRENGTH A
M
N E
P FS
S W #2
C
#3 C
#2
R
1/3
CHECK OPPOSITE VS CHANGE OF STRENGTH

PUP PIMP RAIDER


135
REGULAR
PUP SHARK 6 SWAP

A N E P
#2
S M W
C #2
C
R #3
FS
SOLO SOLO

1/3

√ 26
vs SLOT

P E N A
S
W M R
#2
C
C7
FS CLUE

1/3

PUP SHARK 6 SWAP


136
REGULAR
PUP SHARK 6 SWAP

√ BOUNCE
vs BUNCH

A N E
#2

R S M W P
C #2
C
KEY
#3

SOLO FS SOLO

1/3

√ SWAP vs.
3X1

A N E
R
S M W P
C #2
C
#2
#3

CLUE FS SOLO

PUP SHARK 6 SWAP


137
REGULAR
PUP SPIKE 6 SPIN

A N E P
(#2)
S
M W
C (#2)
C
(#3)

SOLO R FS SOLO

1/3

A N E
(#2)
S P
(#2)
M W
C C
(#3)

SOLO R FS CLUE

1/3

PUP SPIKE 6 SPIN


138
REGULAR
PUP SPIKE 6 SPIN

PUP SPIKE 6 SPIN


139
REGULAR
PUP SPIKE
EASY
6 SPIN

PUP SPIKE
CHOICE
6 SPIN
140
INSTALL #4
2013

INSTALL #4

BC DEFENSE
“SOLVE YOUR PROBLEMS WITH AGGRESSION”

154

141
CHEETAH BADGER (SUB) RAIDER

E2 E N W M A
C FS S C
R/HINGE M/M R/HINGE
WALL TO WALL
R
BANDIT BLITZ
AS WELL!

QB

M W N E E2 A M W N E E2
A
C C S C
S FS C R/HINGE
R/HINGE R/HINGE WALL TO WALL
M/M M/M
WALL TO WALL
R FS
R
RAVEN RAVEN

QB

A M W N E E2
A M W N E E2
S C
C S C
C RAIDER
WALL LOCK BACK WALL ZONE OFF
SIT
R FS
R FS RAVEN
RAVEN RAVEN RAVEN

CHEETAH BADGER (SUB) RAIDER


142
REGULAR
CHEETAH BADGER (WALK) RAIDER

E2 E W N M A
S
C R/HINGE C
FS M/M
WALL
R/HINGE TO
WALL

1/3
R

BADGER (WALK) RAIDER


143
CHEETAH SPARTAN (SUB) RAIDER

E W M N A E2
C HINGE
FS S C
WALL M/M
HINGE
R/SOLO TO
WALL
R R/SOLO

E W M N A E2
E W M N A E2 C S C
C R/HINGE
FS S C WALL M/M
M/M TO R/HINGE
WALL R/HINGE WALL
R/SOLO TO R/SOLO R R/SOLO
FS RAVEN
WALL R R/SOLO

RAVEN

S E2 A N M W E
E2 A N M W E
C
C S C RAIDER
C WALL
WALL LOCK BACK ZONE OFF
SIT

FS FS
R R
RAVEN RAVEN RAVEN

CHEETAH SPARTAN (SUB) RAIDER


144
REGULAR
CHEETAH SPARTAN (WALK) RAIDER

E W N M A E2

C S C
FS M/M WALL R/HINGE
TO
R/HINGE
WALL

1/3
R

SPARTAN (SUB) RAIDER


145
JAGUAR BLUE

JAGUAR: CHECK EGO


END IN B-GAP WHEN
DETACHED OPEN END

J E N T A
FS
C M S
HASH
HASH C9
R
1/2 HOLE

CHECK EX Y

A T N E A T N E
J C
C J C C S M
M S
HASH HASH
HASH HASH FS
R FS R
HOLE
HOLE 1/2
1/2 1/2 1/2

JAGUAR BLUE
146
JAGUAR CITY/RAIDER

A T N E
C C
S M
R J

FS

A T N E A T N E
C C C
R S M C S M
J J

R
FS FS

√ FOX (RAIDER)

A T N E
A T N E J
J C C
R S M
S M C
FS C
FS
R

JAGUAR CITY/RAIDER
147
REGULAR
PUP SUGAR 6

BUZZ

HINGE
#2
PUP: BUZZ WHEN ONE
WR WEAK

BUZZ

HINGE
#2

PUP SUGAR 6
148
REGULAR
PUP SUGAR 6

BUZZ

HINGE
#2

HINGE
#2
BUZZ

PUP SUGAR 6
149
SUGAR 6

HINGE
#2

HINGE
#2
HINGE
#2 HINGE
#2
HINGE
#2

SUGAR 6
150
RED RAIDER

RED RAIDER: PLAYED


VS 3X1 FORMATIONS

A T N E
S C
HINGE M W
#2 SCAN #2
C #3 HASH
INV R
FS

KEY #2 1/2

PLAY RAIDER PLAY RAIDER

A T N E E N T A
C S FS C C S C
M W W M
W/W FS M/M W/W
M/M
R
R
1/3 1/3

PLAY RAIDER PLAY RED

A T N E
A T N E S
HINGE M W C
C S C #2
SCAN
M W #2
C #3 HASH
W/W FS
M/M INV R FS
R

1/2
1/3 KEY #2

RED RAIDER
151
INSTALL #5
2013

INSTALL #5

BC DEFENSE
“SOLVE YOUR PROBLEMS WITH AGGRESSION”

166

152
FRONTS
50

S A N E B
M W

FRONTS
153
DOG 50 BRONCO REPO

CHECK: FIX
VS 2X2

E N A
X
W M S C
C 2-1 HINGE
#2
D
#3
FS R
#2 1/3

REPO vs
3X1

E N A
X S
M
W HINGE C
C BUZZ/CUT #2 CLUE
D
#2
FS R
1/3 #3

DOG 50 BRONCO REPO


154
DOG 50 BRONCO REPO

DOUBLES
CHECK: FIX
VS 2X2

A N E
X
S INSIDE W
C M #2 2-1 C
HINGE
CLUE #2 #3

R D
FS
1/3

DOG 50 BRONCO REPO


155
DOG 50 BRONCO BLUE

E N A
X
FS R
W S C
C M

HASH D HASH

HOLE 1/2
1/2

E N A
X
C W S R C
FS M
D HASH
HASH HOLE
1/2

DOG 50 BRONCO BLUE


156
DOG 50 BRONCO BLUE

A N E
X
FS
R S M W
C C

HASH D HASH

HOLE
1/2 1/2

MEXICAN MABLE
2 1 1 2
1 2 2 1

A N E A N E
M M

DOG 50 BRONCO BLUE


157
REGULAR
DOG 50 PURPLE

DOG 50 PURPLE
158
DOG 50 PURPLE

DOG 50 PURPLE
159
DOG RAZOR SPIDER I

E N A S
BUZZ FS
W M
C #2 C
SIGHT
#2 R
D
1-2
INVERT

√ SIREN
vs 2 DETACHED 2 1

A N E FS
S HAMMER
C M W
HASH SPILL
#2
R D C9
C9 GETS IT FROM
1/2 THE WILL

RAZOR SPIDER I
160
DOG RAZOR SPIDER I

√ SIREN
QB
vs 2 DETACHED

E N A S
BUZZ C
W M
C HASH
HOLE
FS D
R
INVERT
1/2

WILL: CHECK EX END


IN B-GAP WHEN
QB DETACHED

CONTAIN

S A N E
C M W C
SIGHT
HASH
R #2
D FS
1-2
1/2
RAZOR SPIDER I
161
DOG RAZOR SPIDER I

√ KNIFE
vs Y TRADE

Y TRADE

A N E W
BUZZ R S M
C C
SIGHT
#2 FS
D
1-2
INVERT

RAZOR SPIDER I
162
REGULAR
REGULAR 72 DEAL WASP 6

E N T A
C
#2
W M S C
#2
#3

FS R

1/3
W - OFF GUARD HIP

E N T A
W M S C
FS
HINGE #2
C #2
#3

R SOLO

W - CROSS GUARD FACE 1/3

REGULAR 72 DEAL WASP 6


163
REGULAR 72 DEAL WASP 6

A T N E HINGE
#2
S M W C
#3

C #2
D7 FS R

1/3

TRADE

E N T A C T E
A N
C W M S C C
#2 HINGE #2 S M W
#3
#2 #3 #2

R R FS
FS

1/3 1/3

MIAMI: M/W SWITCH

A T N E

S M W
#3 R
#2
C C
D7 FS CLUE

1/3

REGULAR 72 DEAL WASP 6


164
JAGUAR SHOGUN CITY √ WARRIOR

√ WARRIOR SHOGUN = STRAIGHT LINE


WHEN BACK IS WEAK

N T A
C C
E M S
J

FS R

1/3

C A T N
S
S A T N E C
C E M
M C J
J R

FS R FS

1/3
1/3

VACANT: √WARRIOR √FALCON

S A T N
C E C
R M
J

FS

JAGUAR SHOGUN CITY √ WARRIOR


165
JAGUAR SHOGUN CITY √ SAMURAI
√ SAMURAI
WHEN BACK IS STRONG
(LATCH) (LATCH)

C S A T N C
E
J M

R FS

1/3

A T N E S A T N
C S C E C
R J M
M
J C
R FS
FS

1/3 1/3

N T A
C E S
M C
J R

FS

1/3

JAGUAR SHOGUN CITY √ SAMURAI


166
INSTALL #6
2013

INSTALL #6

BC DEFENSE
“SOLVE YOUR PROBLEMS WITH AGGRESSION”

182

167
STONE 0

SAM- FINAL #1 BACKER- FINAL #1


ADJ- FINAL #2 WILL- FINAL #2
MIKE- FINAL #3

A T N X E E2
S
M (BACKS) W BA
ADJ

S A T N X E E2
ADJ M W BA

STONE 0
168
STONE 0

A T N X E E2
S M W BA
ADJ
(BACKS)

CHECK: BULLET
TACKLE IN B-GAP

Z
Y

A T N X E E2 A T N X E E2
M W
S BA S M W BA
ADJ
(BACKS)
ADJ

STONE 0
169
GAPS 0

AJD- M/M #1 BACKER- FINAL #1


SAM- FINAL #2 WILL- FINAL #2
MIKE- FINAL #3

S A T N X E E2 BA
M W
ADJ
BACKS BACKS

S A T N X E E2 BA
M W
BACKS BACKS
ADJ

GAPS 0
170
GAPS 0

A T N X E E2
S BA
M W
ADJ
BACKS BACKS

CHECK: BULLET

Y
Z
A T N X E E2 A T N X E E2
S BA BA
M W S M W
ADJ BACKS BACKS
ADJ

A T N X E E2
S BA
ADJ M W
BACKS

GAP 0
171
REGULAR
JAGUAR TOKYO CITY √ SHANGHAI

√ Shanghai
vs. Back Strong

C A T N
C
S E
M
J

*Align 2 yds
R FS outside
the tackle*

TE = NO SCRAPE v s CLOSED
1/3

S A T N
C E C
J M

R FS

NO SCRAPE v s CLOSED
1/3

JAGUAR TOKYO CITY √ SHANGHAI


172
REGULAR
JAGUAR TOKYO CITY √ SHANGHAI

A T N
C R S M E
J
C

FS
SCRAPE vs OPEN (NO TE)

1/3

JAGUAR TOKYO CITY √ SHANGHAI


173
JAGUAR TOKYO CITY √ BONSAI

√ Bonsai
vs. Back Weak

N T A
C C
E J
END BEND M S
MIKE SCRAPE (NO TE)
R

FS
*Align 2 yds
outside
the tackle*
1/3

A T N
C
R E C
J M
S

FS

1/3
JAGUAR TOKYO CITY √ BONSAI
174
JAGUAR TOKYO CITY √ BONSAI

C A T N
S C
E
M BEND
SCRAPE
J

R FS
C GAP

1/3

VACANT: √BONSAI √FALCON

A T N
S A T N C S
C E C
C M
M E R J
R FS
J

FS
PLAY OFF AND INSIDE
1/3

JAGUAR TOKYO CITY √ BONSAI


175
JAGUAR SABRE CITY √ DAGGER

√ Dagger
vs. Back Weak

VACANT: √DAGGER √FALCON


(LATCH) (LATCH)

A T N E A T N E
C S C S
M C C
R R M J
J

FS FS

1/3

(LATCH) (LATCH) (LATCH) (LATCH)

C S A T N S A T N
E C
C R E C
M J M
J
R
FS
FS

1/3 1/3

JAGUAR SABRE CITY √ DAGGER


176
JAGUAR SABRE CITY √ SPEAR

√ Spear
vs. Back Strong
(LATCH) (LATCH)

N T A S
C E C
M J

FS R

1/3

(LATCH) (LATCH) (LATCH) (LATCH)

A T N E
C C S M A T N
R S M E C
J
C J
FS
R FS

1/3 1/3

JAGUAR SABRE CITY √ SPEAR


177
INSTALL #7
2013

INSTALL #7

BC DEFENSE
“SOLVE YOUR PROBLEMS WITH AGGRESSION”

194

178
REGULAR
PUP POP GREEN

2 1

A N E
C W C
SIGHT S M P SIGHT
#2 #2

1-2 R FS 1-2

"VANILLA"
2 1

A N E P
W
C FS
S M
SIDE HAMMER
HASH #2

R C9
1/2

PUP POP GREEN


179
REGULAR
PUP POP GREEN

2 1 "VANILLA"

A N E
C W C
SIGHT S P SIDE
M
#2
HASH

1-2
R FS
1/2

"VANILLA" 2 1

A N E
C S W P
M C
SIDE HASH

R FS
HOLE 1-2
1/2

PUP POP GREEN


180
REGULAR
SCORCH RAIDER

P R

E N A S

C W M R C
BA
FS

1/3

P R

E N A S

W M R C
C #2
BA

FS

1/3

SCORCH RAIDER
181
SCORCH RAIDER

R P

S A N E

C R M W
C
BA

FS

1/3

RAVEN √ FOX
P R P R

E N A S
E N A S
C FS W M
C W M C (2-1) I/S #2 #3 BA C
BA HINGE
R #2

FS
R
1/3
1/3

SCORCH RAIDER
182
REGULAR
BANDIT MAX 6

E N M
BA A C
W S
C R
#3
#2
FS HINGE
#2
SOLO

1/3

√EX FROM BANDIT

M N E
C A
W BA C
S
#2 #3
HINGE
R FS #2

1/3

BANDIT MAX 6
183
REGULAR
BANDIT MAX 6

E N M
HINGE A C
BA #2 W S HINGE
C #3 #2
R
FS

CLUE 1/3

VACANT √6

C M N E
A W BA
HINGE
#2 S C
R
#3
FS #2

CLUE
1/3

BANDIT MAX 6
184
BANDIT MAX 6

M N E
BA A
S W C
C R
#3 #2
HINGE
#2
FS SOLO
CLUE

1/3

M N E
C M N E BA A
R A W C W
BA S S C
#3 R
#3 D7
C #2
#2 HINGE
HINGE SOLO #2
#2 FS FS
CLUE
1/3 1/3

BANDIT MAX 6
185
REGULAR
GREYHOUND SMASH CITY √SMACK

BACK HOME = DOG BLITZ


HUG HUG
1 2

E N A
AUTO EX
C BACK

S R C
M BA
CH. SMACK

FS
D
1/3

BACK STRONG = DOG BLITZ

HUG 1 2 HUG

E N A
AUTO EX
C
BA S C
M BACK
R
CH. SMACK

FS
D
1/3

GREYHOUND SMASH CITY √SMACK


186
REGULAR
GREYHOUND SMASH CITY √WACK

HUG 1
2

E N A
AUTO ANT
BACK

C M S R C
"I'M HERE"
CH. WACK
BA

D
FS
1/3

BACK WEAK = FS BLITZ


HUG HUG
1
2

E N AUTO ANT
A
R
C BACK
M S C
BA
CH. WACK

FS D

1/3

GREYHOUND SMASH CITY √WACK


187
REGULAR
GREYHOUND SMASH CITY √WACK

VACANT

1
2

E N A
AUTO ANT
R
C M S D C
CH. WACK
BA

FS

1/3

GREYHOUND SMASH CITY


188
REGULAR
BANDIT FREEDOM 6

2 1

E N A
C FLASH FLASH
S
BA W M
HINGE
#2
HINGE
#2 BACK
C
CLUE

FS R

1/3

2 1

E N A
FLASH
FLASH
BA
C HINGE W M S HINGE
#2
#2 #3 C
BACK

R
FS

1/3

BANDIT FREEDOM 6
189
REGULAR
BANDIT FREEDOM 6

2 1

E N A S C
W M
C BACK BACK BA
#2 #3
#2

R
FS

1/3

BANDIT FREEDOM 6
190
REGULAR
PUP SWEETNESS 6 SPIN

A N E
C P C
S BOX M W
HINGE #2

#2 WEAK FS
R HINGE #2

1/3

C S A N E
P C
R
HINGE #2 BOX M W
#3
#2 WEAK
FS

1/3

PUP SWEETNESS 6 SPIN


191
INSTALL #8
2013

INSTALL #8

BC DEFENSE
“SOLVE YOUR PROBLEMS WITH AGGRESSION”

209

192
REGULAR
KAMIKAZE WEB

"VANILLA"
"SIGHT" 1
2
SIDE
E N A
R
C W M S C

HOLE HASH

FS D

1-2 1/2

VANILLA 2 1

E N A
C R
W M S C
SIGHT
(SIDE)
HASH #2

FS C-9
D

1/2

KAMIKAZE WEB
193
KAMIKAZE WEB √WHIP

√ WHIP vs 2 DETACHED

"VANILLA" 1 "SIGHT"
2

E N A
R
C W M S C
SIDE
HASH HOLE
FS C-9
D

1-2
√ WHIP vs 2 DETACHED
√ WHIP √ WHIP

KAMIKAZE WEB √WHIP


194
BANDIT SHADOW RAIDER

2 1

E N M
A
W C
C S R
M/M
BA
WALL TO WALL
FS
1/3

2 1
2 1

E N M
E N M A
C W
W A S BA C
C S BA C
M/M WALL M/M
WALL TO WALL R TO FS
FS R
WALL
"RAVEN"
"RAVEN"

M/A – MIKE IN FRONT OF ANCHOR


WHEN YOU TRAVEL
1 2
M/W – NORMAL RIADER RULES

M N E √FOX vs VACANT AND 2 BACKS


A
BA S W C
C R
WALL
TO M/M
FS WALL

BANDIT SHADOW RAIDER


195
TRACTOR
REGULAR STAMP TANGO FALCON

(TRACTOR)
STAMP TANGO
FALCON

TR E N T A S
C
W M
\________/
C7 BACKS
R
(C7)

(TRACTOR)
STAMP TANGO
FALCON

TR E N T A S
C
W M
\________/
C7 BACKS
R
(C7)

TRACTOR STAMP TANGO FALCON


196
BUTKUS BEAR (WHAM) FALCON

"RAM"

(LATCH) (LATCH)

BU E T M S
A "ME"
C W C
R
M/W -- YOU / ME BLITZER (Y)

FS -- HANDLE 2 / 1 BACK MOTIONS


TAKE OFFSET BACK FS
FB
S/E -- HUG (LATCH) TAILBACK

"LION"
"RAM"
(LATCH) (LATCH)
(LATCH)

A M S BU W E T A S
BU E T
"ME" "YOU"
M C
C W C R
FS C
R
BACK FS
"I'M HERE" FB

BUTKUS BEAR (WHAM) FALCON


197
BUTKUS BEAR (WHAM) FALCON

"LION"
(LATCH) (LATCH)

S M A T E BU
"ME"
C
R W C

FS

"RAM"
"LION" (LATCH) (LATCH)
(LATCH) (LATCH)

A T E W BU
M A T E BU S
S C FS
"ME" C M
C W R "YOU"
FS C
R

"LION" (LATCH) "LION"


(LATCH)
(LATCH) (LATCH)

S M A T E BU S M A T E BU
"ME"
C "ME" C C
C W
W
FS
R FS R

BUTKUS BEAR (WHAM) FALCON


198
REGULAR
BUTKUS BEAR (WHAM) FALCON

"LION"

M A T E BU
C
S C
W
R
FS

"LION" (LATCH)
(LATCH)

S M A T E BU
"ME"
C W C

R FS

BUTKUS BEAR (WHAM) FALCON


199
INSTALL #9
2013

INSTALL #9

BC DEFENSE
“SOLVE YOUR PROBLEMS WITH AGGRESSION”

218

200
REGULAR
JAGUAR MAUL CITY

(LATCH) (LATCH)

A T N E
C S C
M J

R
FS

(LATCH) (LATCH)

E N T A
FLAT
M S C
C STEP
J

FS

JAGUAR MAUL CITY


201
JAGUAR MAUL CITY

(LATCH) (LATCH)

E N T A
S
C M J
C

FS R

(LATCH) (LATCH) (LATCH) (LATCH)

E N T A
A T N E
M S R
J C S J C
C C R M

FS FS

JAGUAR MAUL CITY


202
REGULAR
PUP MESS CITY

(HUG) (HUG)

E N A S
C C
W M R
#3
P FS

1/3

(HUG) (HUG)

C W A N E
S C
R M

BACK
FS P

1/3

PUP MESS CITY


203
NICKEL SAM (PUP) MESS CITY

(HUG) (HUG)

C W A N E
NS C
M FS
BACK

R P

1/3

(HUG) (HUG)
(HUG) (HUG)

W A N E W A N E
C NS C
C R R
NS M C M
BACK
BACK
FS P FS
P

1/3
1/3

VACANT
(HUG) (HUG)

A N E
C
NS C
R M W

P
FS

1/3

NICKEL SAM (PUP) MESS CITY


204
REGULAR
NICKEL SAM MESS CITY

(HUG) (HUG)

W A N E
C
R C
NS
M

FS P

1/3

(HUG) (HUG)

W A N E
C C
R M NS
BACK
FS P

1/3

NICKEL SAM MESS CITY


205
REGULAR
PUP PASTE CITY

(HUG) (HUG)

E W N M A
C C
S R
BACK

FS P

1/3

PUP (HUG) (HUG)

FLASH
C A N E
C
S M W
R
BACK
FS
P

1/3

PUP PASTE CITY


206
PUP PASTE CITY

(HUG) (HUG)

C A M N W E
FLASH
S C
FS
BACK

R
P

1/3
(HUG)
(HUG) (HUG) (HUG)

A M N W E A M N W E
C R C S FLASH C
FLASH R
C S BACK
BACK

FS FS
P
P

1/3
1/3

VACANT
(HUG) (HUG)

A M N E
C
S C
R W
P
FS

1/3

PUP PASTE CITY


207
REGULAR
NICKEL SAM PASTE CITY

(HUG) (HUG)

A M N W E
C FLASH
R C
NS
BACK

FS
P

1/3

PUP

NICKEL SAM PASTE CITY


208
INSTALL #10
2013

INSTALL #10

BC DEFENSE
“SOLVE YOUR PROBLEMS WITH AGGRESSION”

228

209
REGULAR BLAST FALCON

LATCH LATCH

C A R T N E FS W C
S M

LATCH LATCH LATCH LATCH

E N T FS A
E N T R A C C C
C W
W M S
M S R
FS

LATCH LATCH
LATCH LATCH

W E N T A A T N E W
C C C C
M S FS S M
R
R FS

REGULAR BLAST FALCON


210
REGULAR
BANDIT BEAST CITY

HUG HUG

A N E
C
R M W B BA C

FS
1/3

HUG HUG

C A N E
BA M W B C
R

FS
1/3

BANDIT BEAST CITY


211
REGULAR
BANDIT BEAST CITY

HUG
HUG

A N E
C
R M W B BA C

FS
1/3

HUG HUG

C A N E
R
BA M W B
C

FS
1/3

BANDIT BEAST CITY


212
REGULAR
PUP BLADE CITY

(HUG) (HUG)

E N A
C C
W M S R

P FS

1/3

(HUG)
(HUG)

C A N E
S C
W
R M

FS P

1/3

PUP BLADE CITY


213
PUP BLADE CITY

(HUG) (HUG)

C A N E
S W C
M
FS

R P

1/3

(HUG) (HUG)
(HUG) (HUG)

A N E A N E
C C
R S W C R
M M W S
C

P
P FS
FS
1/3
1/3

VACANT: √ ANT

A N E
C
S C
R W
M

P
FS

1/3

PUP BLADE CITY


214
REGULAR
NICKEL SAM BLADE CITY

(HUG) (HUG)

C A N E
R C
NS M W
P

FS

1/3

(HUG) (HUG)

A N E
C M C
W
NS FS

R P

1/3

NICKEL SAM BLADE CITY


215
POSITION MANUAL