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Great Players
Possess Great Attitudes
Be ready to PLAY FAST! And NEVER, EVER FLINCH!
1
It takes 100 YEARS
to grow an oak tree and
10 minutes to
CHOP IT DOWN.
2
BUILD WISELY
An elderly carpenter was ready to retire. He told his employer-contractor of
his plans to leave the house building business and live a more leisurely life
with his wife, enjoying his extended family. He would miss the paycheck, but he
needed to retire. They could get by.
The contractor was sorry to see his good worker go and asked if he could
build just one more house as a personal favor. The carpenter said, “Yes”
but in time it was easy to see that his heart was not in his work. He resorted
to shoddy workmanship and used inferior materials. It was an unfortunate
way to end a dedicated career.
When the carpenter finished his work, the employer came to inspect the
house. He handed the front-door key to the carpenter. “This is your house” he said,
“my gift to you.” The carpenter was shocked! What a shame! If
he had only known that he was building his own house, he would have done
it all so differently.
So it is with us. We build our lives, a day at a time, often putting less than
our best into the building. Then with a shock we realize we have to live in the house
that we have built. If we could do it over, we’d do it much differently. But we cannot
go back.
You are the carpenter. Each day you hammer a nail, place a board, or erect
a wall. “Life is a do-it-yourself project”, someone has said. Your attitudes and the
choices you make today, build the “house” you live in tomorrow.
3
2013 BC DEFENSE:
CHAMPIONSHIP DRIVEN:
United we stand; divided we fall. We must stand
the severest strain without breaking. In union there
is strength. Anyone can give up; it's the easiest
thing in the world to do. But to hold it together
when everyone else would understand if you fell
apart, that's true strength. Coming together is a
beginning. Staying together is progress. Working
together is success. Success isn't something that
just happens, success is learned. Success is
practiced and then it is shared. If you sacrifice early,
you'll win late. Talent wins games, but teamwork
wins championships. Teams that win championships
may not always have the best individual talent, but
they’re teams that get eleven individuals to play as
ONE!
4
‚PLANS DON’T ACCOMPLISH WORK. IT IS PEOPLE WHO GET
THINGS DONE.‛
-COLIN POWELL
SUN TZU:
‚LIKE SO MUCH OF SUCCESS IN LIFE, CREATIVITY APPEARS
TO REVOLVE AROUND HARD WORK OR KNOWING OUR
STUFF.‛
5
SUN TZU:
‚BEING ON THE OFFENSIVE PUTS YOU IN CONTROL, AND
FORCES THE FOE TO REACT RATHER THAN TO ACT.‛
6
SUN TZU:
‚A POSITION WITH STRONG RELATIONSHIPS IS AN
INVINCIPLE POSITION. RELATIONSHIPS ARE ALL THERE IS.‛
7
WHAT LEADS TO FAILURE- EVERY TIME:
8
WITH SUCCESS COMES
CONFIDENCE;
9
BOSTON COLLEGE DEFENSE 2013
DEFINITION OF CHARACTER:
10
DISCIPLINE
11
Discipline
A winning football team must be made up of individuals who are self disciplined.
Discipline is simply accepting the responsibilities you assumed when you became a
Boston College football player. Whether you like the role you have assumed or not,
you are held responsible for your actions on and off the field. You not only represent
and reflect yourself as a person and athlete; you represent and reflect your
teammates, your school, your hometown and your family. You will not always like or
agree with what you are asked to do, but the coaching staff feels that everything we
ask you to do is for the betterment of the team and for you as a football player. You
may not like it, but you are expected to fulfill the request to the best of your ability.
A good rule of thumb is: Do the right thing and think before you act!
3. Everyone wants to win, but not everyone prepares to win. The mental
demands on you will be great. You must meet those demands as vigorously and with
as discipline as you approach the physical aspect of the game.
Mental mistakes are the result of a lack of preparation, and we cannot and will not
tolerate mistakes that will get us beat.
4. Ultimately, the team that makes the fewest mistakes usually wins.
12
BOSTON COLLEGE EAGLES
PLAYER EVALUATION
EFFORT/ENERGY -This is what our success will be built on. Each player is
expected to give effort, on and off the field, to become as good as he can
be. Mental energy on assignments and study of opponents, as well as
physical energy on the field.
ATTITUDE- We believe everyone wants to have a great energy attitude,
but some have difficulty establishing the personal plan, ambition,
personal habits and determination that reflects a positive attitude. Every
player can develop a great attitude by working at it and never giving in.
SMARTS - Football smarts. Each player must understand his role in the
total plan of success. Understanding and controlling situations gives each
player an impact on the game. The more a player learns about game
situations the better he will be able to translate, comprehend and
perform.
INFLUENCE – Each player has an influence on the team (positive or
negative). There is no middle ground. Every player can be a positive
influence on the team. If a player feels negative, he should be a man,
pack his shit and don’t let the door hit you in the ass on the way out.
MAKE SOMETHING HAPPEN – Everyone should try to be the difference
in the game. It is a state of mind that is developed play after play, in
practices and on game day. You want to be counted on in clutch
situations & be able to perform under the gun. The reality is you must
have the will to win. We must develop this mindset within the core
structure of our group.
13
EAGLES
2.We must understand & commit to forcing our opponent to Kick FG’s!
--Never allow TD’s!
--Take Ball Away!
--Rush & Punish all FG attempts!
--We must thoroughly & exactly understand the field, landmarks/spots; we must
Defend vs. offensive Redzone concepts!
--As the field shrinks, our landmarks become critical to our techniques and
ability to move & think faster!
5.Never- Ever walk off the field after a score! (Mental Weakness)
14
BACKED UP PHILOSOPHY
GL to – 3 = Score on Defense
(Get them Down!)
15
BC General Defensive Philosophy
1. We will have no tourists on defense. Nobody gets on the bus for a free ride. You are
either in or out. We need men with ambitious pursuits.
2. Physical and mental discipline precedes all else. You must be on time, play aggressively within the
scheme, and exhibit great character in your social life.
3. Conditioning precedes mental toughness. Conditioning gives you a chance to play hard
for four quarters. We will not sacrifice speed and conditioning. This is paramount in our thinking.
4. We will have simplicity built into the package because it also gives us a chance to play
fast. However; we will challenge you to learn scheme.
5. We want you to think along with us conceptually. Don't be a robot. Understand what we are
tying to do, so we can make half time adjustments. Mental learning is critical. Help us create the
playbook. Be a student of the game.
6. Intensity with integrity in everything we do. We will dominate opponents from whistle to whistle.
2. Recognize formation.
3. Align properly.
16
BC Defense 2013
Defense means pride. It is an honor to be chosen as "defender", to be a part of a special group who
must defend our territory. It's a chance to dominate, an opportunity to play with great emotion and
enthusiasm. Defenders exhibit a relentless spirit, playing aggressively, punishing ball carriers, making
the opponent pay for each gain, rising to the occasion, and finding a way to stop their offense.
Defense means dedication. A "defender" must devote himself to "the cause". Defensive players must
be in superior condition, able to go full-speed on every play. They must have inner strength and
determination necessary to control the opponent.
Defense means speed and quickness. "Defenders" are competitive, they are fearless, hit with great
force, play and practice hard even when they are uncomfortable.
Defense means awareness. Great defensive players know what is happening. They recognize and react
to the pressure of blockers. "Defenders" are able to adjust, they are not fooled by the same play twice.
They study the opponent and are aware of the vicarious situations as they arise during a game.
Defense means poise. Defensive players must not crack under pressure. They must be able to handle
difficult situations, to maintain control in even the most emotional conditions.
Defense means confidence. "Defenders" have an inner belief in themselves and each other. They have
paid the price together and have worked too hard to falter. Defensive players prepare through action,
not talk; have faith, not delusions.
17
II. Individual Performance
2. Be disciplined.
3. Get stronger.
4. Get quicker.
B. Fundamentals
There are certain fundamentals that must be carried out on every football play.
They can be broken down into stages which start at an initial mental stage and become
increasingly physical until the whistle blows.
Do's on Defense
18
Boston College
Specific Defensive Philosophy - 2013
Our main objectives on defense are to keep the opponent from scoring and to gain possession of the
football for our offense with good field position. It is your job as a member of the BC Defense to give
an all out effort on every play, both mentally and physically. This effort must be coordinated into a team
performance. You must strive for success as an individual, but always with discipline and within the
framework of the Team Defense.
19
EYESARETHEKEY, THEN FINISH
20
Major Team Goals – Goal Board 2013
1. WIN!
2. Create one more turnover than TD's against.
3. No more than 17 points allowed
4. Intercept 1 of 15 passes
5. No runs over 20 yards.
6. No Rushing TD’s in Red Zone
7. Hold opponent to 3.3 yards per carry OR 99 yards rushing.
8. No passes over 25 yards.
9. Stop 70% of the 3rd/4th down plays.
10. Score or set up a score
11. 3rd quarter SHUTOUT
12. No Defensive penalties
13. 4 minus yardage plays per game (3 sacks)
14. Wreck the decision maker (7 or more knockdowns)
15. Tackle with relentless passion. Get everyone to the ball. No traitors on this Defense
16. Hold opponent to 40% TD ratio in the Red Zone
17. Create 36 sacks over the course of the regular season
21
POINTS TO LIVE BY:
2. You cannot fake emotion. If you practice with it, you will play with it.
4. Remember, character is the ability to stand up for the things that are
right and say no to the things that are wrong.
5. Put the team first, your unit second, your position group third and you
fourth.
In my mind, academic integrity, athletic integrity and character are the key
ingredients of a BC Football player. The Best Ability is Dependability.
22
BC FOOTBALL: 2013
Keys to Winning a Championship
1. Players must live right.
7. Respect: It’s hard to get; but it is worth fighting for. “He won’t give me my
respect.” Respect is earned; it’s not given.
8. Each person associated with the program, must make an “Unconditional
Commitment” to get better and improve on a daily basis. Don’t think about the
Big Picture. One day at a time makes a Champion.
9. Attention to Detail – Be fundamental in your approach. It’s not about what you
are doing as how you do it. Technique is fundamental and critical to success.
23
10. You must be a competing animal. You must love to compete in all walks of life.
Be humble, command respect and compete your ass off and everything will take
care of itself.
12. Don’t be afraid of the challenge and more times than not, you will succeed.
Need to play well whether you are ahead or behind.
14. No opponent cares about last year. Are we willing to “pay the price”
unconditionally, to meet the challenge with unmatched intensity. That is what it
will take to be a Champion.
24
OBITUARY OF JOHN AVERAGE MAN
To Whom It May Concern:
John Average man was buried today.
Children: John Average man, Jr. and Mary Mediocre Average man
Burial Arrangements: John’s remains will rest undisturbed by the visits of friends in
the Ordinary Man’s Cemetery.
Here Lies
MR. JOHN AVERAGEMAN
Born: 1924
Died: 1945
Buried: 2013
“He tried never to try”
“He asked little of life: Life paid him his worth”
25
PRE-SEASON INSTALL
TERMINOLOGY
EYESARETHEKEY
WHEN ONE DOOR CLOSES, ANOTHER OPENS;
BUT OFTEN WE LOOK SO LONG AT THE
CLOSED DOOR, WE DO NOT SEE THE ONE
WHICH HAS OPENED. THERE ARE GREAT
THINGS TO COME!
SEE RIGHT- LOOK RIGHT – DO RIGHT!
OPPORTUNITYISNOWHERE!
26
BC Football: Defensive Huddle and Signals
C FS R M C
W E N T A
Following every play, each member of the defensive team must hustle to the place where the ball
will be spotted. This allows us to form the huddle and get the next defense called.
Good football teams are judged by everything that is done on the field and forming the huddle is
no exception.
Our huddle is an open huddle facing the line of scrimmage with the NOSE setting the formation at
the end of each play. He sets the huddle 2 yards behind the line of scrimmage. The Sam and the
FS are responsible for getting the entire defensive call from the coach on the sideline. The front
five in the huddle are bent at the waist with their hands on their thigh boards. The backline of the
huddle is in an upright stance. The Sam steps to the huddle, he gives the command “CHECK”. The
entire defense responds “CHECK” and put their eyes on his lips. The front line must pick their
heads up so they can see the Sam.
The Sam will give their entire call clearly and distinctly. He then says “THINK”. The defense
responds with “MEAN” and a crisp hand clasp. This reminds us to have tremendous demeanor as
we exit the huddle.
“BODY LANGUAGE” – CONSISTENTLY UPBEAT, PROUD,
DETERMINED, AND HIGHLY COMPETITIVE. OUR DEFENSE WILL
HAVE NO DOWN SNAPS, MINUTES, OR DAYS!
CUT CALL - A CALL THE LOW HOLE LB’er GIVES TO THE DB WHEN
HE IS TAKING OVER THE CROSSING ROUTE ---- “CUT! CUT! CUT!”
EXAMPLE:
BANANA SUPPORT - SAFETY MUST VERIFY #1 BLOCKING THE
CORNER. IF THE CORNER IS OUTSIDE #1 THEN STRAIGHT LINE
ALLEY SUPPORT, IF THE CORNER INSERTS INSIDE #1 THEN COME
WITH ‘BANANA SUPPORT.’
EXAMPLE:
EXAMPLE:
S M W
FS
C HINGE
#2
ZONE
OFF
C
R
CLUE
1/3
CRASH TECHNIQUE - ALIGN ON THE OUTSIDE EDGE OF THE TE
AND KEY THE ‘V’ OF HIS NECK.
IF Y CUTS OFF – ATTACK THE Y AND SHOVE HIM INTO THE C GAP.
EXAMPLE REACH:
EXAMPLE CUTOFF:
Post Huddle Calls:
1. ROVER gives the directional call of "I'm Right (Left)". The Sam echoes the call that the Rover has
made.
2. The Safety has the flexibility to make the appropriate coverage check.
3. The linebackers take the responsibility to make sure the front knows what the call is
especially when there is a front check.
4. Anchor is the leader of the front. He is responsible for the alignment of the front especially with a
“variable call.” His two key terms are “flip” and “trade”.
Directional Calls:
With an unbalanced front and a static call we may have to slide the front. This is done with a
directional call of “Slide Right” or “Slide Left.”
Coaching Points:
-When in huddle, if you do not hear the signal, call "CHECK." This will stop the Sam and have him
repeat the call. Do not be a checker. Keep your head up and listen and read the lips of the “Sam.”
See what you hear. LISTEN!
-Once offensive huddle is broken and the directional declared – hustle to your alignment.
-Always be alert for the offense going “quick” or with “no huddle”.
-Be ready to move when the Center puts his hands on the ball.
Major Point: We will not allow our opponents to limit our package because of the “No Huddle”
philosophy. The entire defense will learn and know the signals. We will use wrist bands if necessary.
This will allow us without a huddle to operate with our entire arsenal.
Coaching Point When the offense changes personnel groups, the officials will allow us to do the
same. Remember, we must keep our poise. Minimize wasted verbiage so that we can substitute
and communicate efficiently. Above all, maintain focus so we can perform and execute at the a high
level.
D C B A A B C D
0 1 2 3 4 5 6 7 9
8
A. Specific Adjustment Terminology:
HEAVY: Align closer to the nose of your opponent horizontally, but play the
designated technique. For Example: HEAVY 5
LOOSE: Align further away from the nose or your opponent horizontally, but
play the designated technique. For Example: LOOSE 5
OUT: Alignment takes place out - on a WR. Exact alignment on the WR will
be a function of Coverage and Game Plan.
ON: Anchor or WILL backer aligned on the LOS; normally aligned on a Ghost.
a. Base- No Huddle: This is the type of “No Huddle” that is patient in tempo.
The offense has the ability to change personnel groups. Although, they’re
not necessarily in the “hurry up” mode, they do have that capability.
Basically, they are waiting for the defense to align and show their cards
before they proceed. You must be ready for the ball to be snapped within 10
seconds or less on the clock. Game plan may alter our thinking as it relates
to clock demeanor.
The greatest concern with this “No Huddle” is understanding that they can change their
tempo at anytime. We must be prepared to react to tempo change with poise and
confidence.
b. Hurry-Hurry”/NASCAR: Hurry – Hurry no huddle is when the offense
races to L.O.S. to run the next play. We define this form of “No Huddle” as
“NASCAR”. When this occurs, the defense on the field must communicate
“NASCAR” to one another, get the directional call from the Rover; and get
lined up. It is important that we keep our poise, align properly and execute
the defense. Each personnel group will have a NASCAR call on a week to
week basis. We could also change the call during the course of the game if
an opponent is giving us a steady dict. As a starting pint, when we are in
regular personnel the call we will use with NASCAR is 72 EAGLE. As stated,
we could change this call if our opponents' give us a steady diet of two play
combo’s. If we are in a different personnel package, we will repeat the call.
4. The entire defense is responsible for getting the call vs. Freeze “No Huddle”.
Coaching Points:
We must have the confidence to wander while the offense is monitoring our behavior.
B. Alignment and Base Technique For The Nose:
0
1
A Gap
2
3
5
6
7
8
Hedge
9
Vertical Adjustments
_____________________________________________________________________
LOS Tighten: Move
towards LOS
Vertical Adjustments
____________________________________________________________________
LOS Loosen: Move away
from LOS
Horizontal Adjustments
______________________________________________________________________
LOS
5 Tech Example
ANCHOR (A): Outside linebacker who aligns to the tight end or to the offensive
formation strength.
CORNER (L): Defensive halfback aligned to the left side of the field away from
the formation strength.
CORNER (R): Defensive halfback aligned to the right side of the field or to the
formation
END (E): Defensive down lineman aligned away from the wide field or away
from the formation strength.
MIKE (M): Middle linebacker who aligns with the nose guard or away from the
offensive strength.
NOSE (N): Middle guard in odd defenses and aligns on OG in our even
defense.
ROVER (R): Strong safety in our over-shifted defenses and the outside
linebacker in our eight man front schemes.
SAFETY (S): Controls secondary alignments and coverage from his three deep
or two deep alignments.
SAM (S): Inside Linebacker who aligns to the tight end or to the offensive
formation strength.
TACKLE (T): Defensive down lineman aligned to tight end of the field or to the
formation strength.
END (E): Defensive down lineman aligned away from the wide field or away
from the formation strength.
WILL (W): Outside linebacker who aligns away from the tight end of the field
or away from the offensive strength.
Boston College Defensive Terminology
A/B DELAY: Any back who first blocks or delays before running a pass route.
ATTACK: Technique for Anchor or End to get into the offensive backfield
when he aligns on GHOST.
BALANCE: Call made by the Mike to balance remaining two LB’s with a
detached call.
CUTOFF: When a defender pursues at an angle to keep the ball carrier from
crossing a point on the field.
DEAL: Tells Anchor to align or deal to a 7 technique.
DECLARATION: A "LEFT" or "RIGHT" call made by the Rover or Safety to set our
defenses.
DEEP: Is when the defensive player has a greater vertical separation from
the line of scrimmage (LOS).
Terminology for Defensive Play and
Offensive Recognition (Cont.)
DETACHED: Call made by Sam/Will because of detached #2 receiver.
FLIP: Tells Anchor to flip front to the TE. This a variable call.
I’M HERE: Is a call given by the Sam/Will to alert the defensive tackle that
he is in the pass rush.
JET: All out pass rush technique by the front four. Key is to get off on
the ball and penetrate.
LAG: Technique used by the linebackers staying inside out on the ball
carrier watching cutback.
LEVERAGE: Keeping your outside arm and leg free when attacking and
shedding blockers.
"MOVE": Refers to more than one of our linemen that will take a particular
alignment as the offense lines up over the ball, and then moves
to a different alignment just before the ball is snapped. Usually
directed by LB "Move" call.
OMAHA: Hold front; all line and linebacker stunts are off! Play aligned
front as called, GP will determine coverage.
PRESSURE READ: Is the defensive player’s reaction to the offensive player that is
blocking him.
RUSH LANES: Lanes in which defenders take in rushing the passer or pass
plays. The area (Lanes) they rush through is relative to the
angle in which the QB makes his drop and the defenders
responsibilities.
Terminology for Defensive Play and
Offensive Recognition (Cont.)
SAG: Technique used by the defensive down lineman when the
offensive blocker they are aligned on releases to their inside,
when flow is directed away from them. They want to secure the
area to their inside for trap or cutback plays.
SEAM: Refers to the area where zones overlap in pass coverage. The
area where the two defenders, responsible for adjacent zones,
are stretched to their limits to cover a pass route.
SHORT ARM
ACTION: When the QB first starts his throwing motion. This is when the
defenders in our short zones, (under coverage) should break in
that direction.
SHOW: Have back seven “show” blitz and get out just prior to snap.
SIDE TECHNIQUE: The technique used by defenders when they are playing out on
wide receivers to prevent a quick outside release.
TACKLE BOX: The offensive area from inside leg of the offensive tackle to the
offensive right tackles inside leg. This area is used as a
reference point to determine whether the QB’s pass drop angle
should be considered as a drop back or sprint out.
TRENCH RUN: Technique used by down lineman who have penetrated the LOS
and have read flow away from them. They want to pull up as
quickly as possible and close down to the inside as close to the
LOS as possible. Technique also used by blitzing linebackers
inside on flow away .
VISUAL READ: Is the closest visual threat to the defensive player inside or
outside.
During the course of the season we will see many different offensive formations. It is
imperative that each member of the Defensive Unit be able to accurately identify offensive
sets and variations.
1. Formation Strength
ACROSS MOTION: A quick receiver goes into motion back across the
offensive center, creating a change in strength
FORMATION: Four (4) players on the LOS to the front of the center
IN MOTION: Short motion from the quick receiver position in toward the
offensive center but not crossing him.
OUT MOTION: Short motion from a quick receiver or offensive back away from
the offensive center position.
PEEL MOTION: One of the Wing Backs goes in motion at a 45 degree angle from
LOS to a point even with or just past the center.
Boston College Defensive Terminology of
Offense
QUADS: 4 quick receivers to one side.
REVERSE MOTION: Motion in by a wide receiver to the Offensive Center and then
back out towards his original position.
STEM: A shift deep motion, in motion or out motion that does not affect
formation strength.
FORMATIONS (2 BACK)
46
FORMATIONS (2 BACK)
FORMATIONS (2 BACK)
47
FORMATIONS (1 BACK)
FORMATIONS (1 BACK)
48
FORMATIONS (1 BACK)
FORMATIONS (1 BACK)
49
BACKFIELD SETS(2 BACK)
BACKFIELD SETS
51
Z MOTIONS
Z MOTIONS
52
Y MOTIONS
Y MOTIONS
53
F MOTIONS
F MOTIONS
54
VARIATIONS AND TWISTS
VARIATIONS/TWISTS
VARIATIONS TWISTS
√ EGO CYCLONE
√ PIRATE NED
√ TANGO DBL CYCLONE
SLASH COUGAR
LIGHTNING TWIST
DEAL SCREW
TANGO DBL TWIST
RACE
TORNADO
HURRICANE
CHAOS
TOM
JET
SLICE
CUT
EX
ANT
NEMO
NAT
VARIATIONS/TWISTS
55
VARIATIONS LINE STUNTS
CHECK EGO CHECK PIRATE
A T N E A T N E
CHECK TANGO
CHECKS/AUTOMATICS
56
VARIATIONS LINE STUNTS
SLASH LIGHTNING
T - Flat step to 2 technique A - Flat step technique - C Gap
N - Flat step to 3 technique
A T N E A T N E
DEAL TANGO
T - Flat step to 2 technique
Pre - snap move/ OR align to 7 technique
A T N E A T N E
VARIATIONS
57
TWIST PASS RUSH GAMES
CYCLONE (PUSH) NED (PUSH)
E: DELAY TO LONG SCOOP
1 2 N: PICK, CONTAIN, BE READY
TO RICOCHET
2 1
A T N E A T N E
DOUBLE CYCLONE (PUSH) COUGAR (QUICK)
N & T: PICK CONTAIN;; RICOCHET
A & E: DELAY TO LONG SCOOP
1 2 2 1 1 2 2 1
A T N E A T N E
TWIST (PUSH) SCREW (PUSH)
E: DELAY PENETRATOR C-B GAP
A: DELAY PENETRATOR C-B GAP
N: JAM, LOOP CONTAIN
LOOKING FOR FIRST OPEN WINDOW
T: JAM, RUN/PASS READ, LOOP CONTAIN
2 1
1 2
A T N E A T N E
TWIST
58
TWIST PASS RUSH GAMES
DOUBLE TWIST (PUSH) RACE (QUICK)
2 1 1 2
1 2
2 1
A T N E A T N E
TORNADO (PUSH) HURRICANE (PUSH)
1 2 1 2 2 1 2 1
A T N E
A T N E
CHAOS (QUICK)
A & E: PENETRATORS
N: LOOP CONTAIN
T: SPEED LOOP CONTAIN
1 1 2
2
A T N E
TWIST
59
TWIST PASS RUSH GAMES
TOM JET
N: C AWAY PENETRATOR, MIDDLE
RUSH LANE EXCHANGE
T: TANGO, C TO JAM, LOOP OPPOSITE A GAP
1 2
A T N E
A T N E
SLICE CUT
A & T: PENETRATORS E & N: PENETRATORS
N: LOOP CONTAIN T: LOOP CONTAIN
2
2 1 1 1
1
A T N E A T N E
TWIST
60
TWIST PASS RUSH GAMES
EX ANT
E: PENETRATOR, LOOKING FOR FIRST A: PENETRATOR, LOOKING FOR
OPEN WINDOW B –A 1ST OPEN WINDOW
N: JAM TO LOOP CONTAIN N: JAM TO LOOP CONTAIN
1 2
2
1
A N E A N E
NEMO NAT
N: PENETRATE A GAP STRONG
N: PENETRATE A GAP WEAK
A: QUICK LOOP INSIDE TO OPPOSITE A GAP
E: QUICK LOOP INSIDE TO
OPPOSITE A GAP
1 1 2
2
A N E A N E
TWIST
61
COVERAGE BASICS
BC DEFENSEIVE BACKS
1. DB move inside once sets are determined. Monitor whether WR will move
inside and reset himself. This gives away the run game.
2. Total understanding of wide receiver dividers.
62
VOCABULARY FOR PERIMETER RUN SUPPORT
A. CREASE – definition for zone run area outside the tackle box and
inside the #2 receiver.
B. ALLEY – Run lane inside the corner but outside the OSLB’ers support
window. The safety must keep his inside pad on the ball for example.
C. OUTSIDE – The widest run support lane usually reserved for the Corner outside
the #1 receiver. The Safety also has this run support lane in Eagle-Green
coverage.
A. Cover Two:
OUTSIDE
CREASE
ALLEY CREASE
OUTSIDE
C E N T A
W M S C
FS
R
63
B. COVER THREE/MAN FREE:
QB
ALLEY
OUTSIDE
A T N E
R CREASE
S M W
C C
FS
CREASE
1/3
READ – Communication between LB and A/E. This tells LB’er to play appropriate gap with DE
reading the mesh with QB responsibility to help on the zones crease. DE always chases QB when he
has kept the ball, from the inside out
BEND- Communication between LB and A/E. This tells the DE to bend on the zone with LB’er
playing the QB right now. LB’er and DE must switch jobs if the OT bumps or fans the DE.
64
TOPS CALL:
A “TOPS” call is made when a corner has a minus split from the WR. This usually dictates a drive or
mesh route from the WR. If this route occurs, the high safety will jump the cross while the corner
replaces safety in the high hole (Middle 1/3). If any other route is run, the corner hangs on the
route and the safety plays the high hole. If dual “TOPS” call is made, the field or passing strength in
the middle is the override.
EXAMPLE (A):
R
"TOPS"
W QB Z
X
A
S
C
EXAMPLE (B):
R
"TOPS"
X QB Z
W S
C FS
N/S
C
1/3
65
EXAMPLE (C):
R
"TOPS"
QB W Z
X S
S
R
C
FS
1/3
EXAMPLE (D):
"RAVEN/KING"
C C
FS
R
1/3
66
DIVIDERS
FS R
2 YDS 2 YDS
FS R
DIVIDERS
67
DIVIDERS
BALL IN MOF:
WR UP TO 1 YARD INSIDE THE TOP OF THE NUMBERS,OUTSIDE.
STAY
WR EXTENDS BEYOND 1 YARD MARK, LEVERAGE INSIDE.
WR WR
1 YARD 1 YARD
INSIDE/OUTSIDE OUTSIDE/INSIDE
1/2 THE DISTANCE
BALL ON HASH:
SHORT FIELD-
WR ALIGNS UP TO EDGE OF BOTTOM OF NUMBERS, STAY OUTSIDE.
WR LEAVES BOTTOM OF NUMBERS, LEVERAGE INSIDE.
WIDE FIELD-
WR ALIGNS UP TO 1/2 THE DISTANCE BETWEEN HASH AND NUMBERS STAY OUTSIDE. WR
EXTENDS BEYOND 1/2 THE DISTANCE, LEVERAGE INSIDE
WR WR
INSIDE OUTSIDE
OUTSIDE INSIDE
DIVIDERS
68
UTAH PRESS VS. LAST ONE
4 CORNERS
1 ROVER
2 SAFETY’S
3 DL
1 LB QB
A N E
R1 NS
C C
“TIPPER”
“SPIKER” “SAVIOR”
- “OMAHA” is the alert that any BUNCH check will not be played.
70
COVER 3: CHECK RAIL- REPO- FOX
"BOUNCE"
Z F
A T N E
R S BUZZ/CUT
C
CLUE
STEM M W
#2 1ST INSIDE C
SOLO
FS
DEEP OUTSIDE
DEEP INSIDE
COVER 2:
HUSKY- BLUE
CHECK "CLUSTER"
Z
"SIGHT"- "VANILLA"
F
A T N E
C
HIGH/LOW S
STEM M W C
#2 #3 TO HASH
THE HOLE
R FS
1/2 1/2
C A T N E
FLAT S M W
FINAL C
FINAL SOLO
#2
#3
R FS
1/3 1/3
71
INSTALL #1
2013
INSTALL #1
BC DEFENSE
“SOLVE YOUR PROBLEMS WITH AGGRESSION”
82
72
FRONTS
71
QB
A T N E
S M W
(50) (10) (50)
FRONTS
73
FRONTS
72
QB
A T N E
S M W
(50) (10) (50)
FRONTS
74
REGULAR
PUP CRASH
SPIKE
BLUE/EAGLE
6 SPIN
RUN RUN
E N T A
C C
W S
M
FS R
RUN RUN
RUN RUN
E N T A
C
E N T A
W S C C C
M W S
M
BANANA
SUPPORT
FS R FS R
PUP CRASH
SPIKE
BLUE/EAGLE
6 SPIN
75
REGULAR
PUP CRASH
SPIKE
BLUE/EAGLE
6 SPIN
RUN
C RUN A T N E
C
S W
M
HASH HASH
R FS
HOLE
RUN RUN
RUN
E N T A RUN
C A T N E
C C C
W S S M W
M
HASH
HASH R HASH
R FS
FS HASH
HOLE HOLE
PUP CRASH
SPIKE
BLUE/EAGLE
6 SPIN
76
BLUE
A T N E
C C
SIDE (50) (10) (50)
SIDE
S M W
HASH (10-12YDS) HASH (10-12YDS)
R HOLE (18-22YDS) FS
1/2 1/2
NOTES:
BLUE IS OUR COVERAGE THAT WE CAN ALWAYS “HANG OUR HATS ON”. WE CAN PLAY THIS COVERAGE FROM A PRESS AND
MAN SHOW. MIKE WILL CARRY ALL VERTICAL THREATS BETWEEN THE HASHES. S & W WILL SPOT DROP AND BREAK OFF
THE QB’S INTENTIONS.
BLUE
77
BLUE
E N T A
HASH HOLE HASH C
C
SIDE W M S SIDE
BLUE
78
BLUE
A T N E
C "DETACH"
SIDE M W C
S SIDE
HASH HASH
HOLE
R FS
1/2 1/2
BLUE
79
BLUE
√ EGO
WHEN WILL IS DETACHED IN
1 BACK SET
BLUE
80
BLUE
√ 26
VS. DBL TIGHT ENDS
QB
"CLUSTER"
A T N E
SIDE "DETATCH" 30"BALANCE"30 SIDE
S C
C M W
STEM #2
WALL #3 HASH
R TO HOLE FS
1/2 1/2
BLUE
81
BLUE
√ CLUSTER
VS. BUNCH FORMATION QB
"BUNCH"
A T N E
C
HIGH/LOW S
C
"DETACH" M W SIDE
STEM #2 WALL #3 HASH
TO HOLE
R FS
1/2 1/2
QB
"CLUSTER"
A T N E
SIDE "DETATCH" 30"BALANCE"30 SIDE
S C
C M W
STEM #2
WALL #3 HASH
R TO HOLE FS
1/2 1/2
BLUE
82
BLUE
“FLIP”
CALL MADE BY ANCHOR
VS. SLOT FORMATION
A T N E
FS "DETACH"
C
HAMMER S M W SIDE
HASH HASH
HOLE
C9
POST WINDOW R
1/2
#1 VERTICAL
“TRADE”
CALL MADE BY ANCHOR
VS. TIGHT END TRADE
BLUE
83
EAGLE
E N T A
#2 #3 #2 C
C
SIGHT W M S SIGHT
1-2 FS R 1-2
C: SIGHT/SIDE
C: SIGHT/C-9
R: 1-2 / ½
F: 1-2 / ½ / CHECK HAMMER
S: #2 OR HASH
M: #3 OR HOLE
W: #2 OR HASH
EAGLE
84
EAGLE
A T N E
(50) (10) (50) BUZZ
C
SIGHT S M W C
#2 #3 #2
R FS
1-2 INVERT
EAGLE
85
EAGLE
√ TANGO
MADE BY LB WHEN A GAP ALIGN
WITH STRESS COVERAGE ON #2
EAGLE
86
EAGLE
"VANILLA"
"DETACH" A T N E
S
C C
SIDE M W
HASH SIGHT
HOLE
CREASE #2
R FS 1-2
1/2
EAGLE
87
EAGLE
A T N E
BUZZ
C #2 #3 #2
C
S M W
1-2 R FS
INVERT
EAGLE
88
EAGLE
√ CLUSTER
VS. BUNCH FORMATION
QB
"BUNCH"
HIGH/LOW
A T N E
C
S C
"DETACH" M W SIGHT
STEM #2 WALL #3 #2
TO HOLE
R FS
1-2
1/2
√ 26
VS. DBL TIGHT ENDS
A T N E
(50) (10) (50)
C
SIGHT S M W C
#3 SIGHT
#2 #2
R FS
1-2 1-2
EAGLE
89
EAGLE
“FLIP”
CALL MADE BY ANCHOR
VS. SLOT FORMATION
"VANILLA"
A T N E
FS "DETACH"
C
HAMMER S M W SIDE
#2
HASH
CREASE
#3
C9 HOLE R
1/2
“TRADE”
CALL MADE BY ANCHOR
VS. TIGHT END TRADE
EAGLE
90
CITY
A T N E
C C
S M W
TB
FB LOW HOLE MID 1/3
R FS
R: ROTATE WITH FB FLOW. FB TO - M/M, FB AWAY - VANILLA 1/3. VS. 1 BACK M/M ON
DISPLACED #2 RECEIVER IN TRIPS. 4 QUICKS - MID 1/3
F: ROTATE WITH FB FLOW. FB TO - M/M, FB AWAY VANILLA 1/3. VS. 1 BACK M/M ON
DISPLACED #2 RECEIVER IN 4 QUICKS. TRIPS - MID 1/3
S: M/M ON TE
CITY
91
CITY
A T N E
C C
S M W
TB
LOW HOLE
R FS
MID 1/3
CITY
92
CITY
E N T A
C S C
W M R
TB
FS
MID 1/3
CITY
93
CITY
A T N E
C C
S M W
TILT
CITY
94
CITY
A T N E
C S C
M W
TB
CITY
95
CITY
“FLIP”
CALL MADE BY ANCHOR
VS. SLOT FORMATION
A T N E
S M W C
LOW HOLE SPILL C
FS R
FB
1/3
CITY
96
CITY
“FLIP”
CALL MADE BY ANCHOR
VS. SLOT FORMATION
E N T A
C
W M S
R TB
C LOW HOLE
MID 1/3 FS
√ 26
VS. DBL TIGHT ENDS
CITY
97
REGULAR
RAIDER
C S FS C
W C S FS C
M M W
LOCK BACK SIT
WALL TO WALL ZONE OFF
WALL TO WALL
R R
C S FS C S FS
M W M W
C SIT
C
LOCK BACK WALL TO WALL SIT
RAIDER
WALL TO WALL ZONE OFF
R R
1/3
R: VANILLA 1/3
VS 3X1 RAVEN
RAIDER
98
REGULAR
RAIDER ADJUSTMENTS
A T N E
C
S M W C
ZONE OFF
R FS
RAVEN
RAVEN
"BUNCH"
A T N E
S
FINAL M W C
C
#2 FINAL SOLO
FLAT
#3
R FS
1/3 1/3
RAIDER ADJUSTMENTS
99
RAIDER
CHECK: FOX
VS. 2 BACK
A T N E
BUZZ/CUT
C S C
HINGE M W
SOLO
#2 #3 IS #2
R FS 1/3
CHECK: OPPOSITE ON
CHANGE OF STRENGTH
"TRADE"
Y
E N T A
(50) (10) (50) BUZZ/CUT
C #2
SOLO W M S
C
#3 #2
R
FS 1/3
MID 1/3
RAIDER
100
REGULAR
SPARK CITY
A T N
C S E C
M W
(TB)
C A T N
S M W
(TB) E
C
T - TWO GAP/BEST RUSH FS
WILL - C GAP TO Y
R
ROVER/FS - FULLBACK KEY
1/3
101
REGULAR
SPARK CITY
C N T A
C
E W M S
BACKS
R
ROVER - TAKES DETACHED #2
FROM MIKE/WILL FS
MIKE/WILL - BACKS
SPARK CITY
102
REGULAR SPARK NAT CITY
12P- REGULAR
C A T N C
S E
M W
R FS
1/3
11 P- MONEY P :
MONEY’S RULE- DISPLACED #2
(POP)
C N T A C
E S
W
MO R
FS
1/3
103
MONEY SPARK NEMO CITY
11 P- MONEY
N T A C
C E S
W MO
FS R
1/3
11 P- MONEY
E N T A
S C
C W R
MO
FS
1/3
10P- MONEY
N T A
E S
W M C
C
BACKS R
FS
N T A
A T N E S
S E W M C
M W C
C R
C
FS FS
R 1/3
M- "RAM" CALL (T)
1/3
R/FS- "FLIP"
N T A A T N
E S
W M S M E
C C W
C
FS C
FS
R
R
M- "RAM" CALL (T) 1/3 M- "LION" CALL (T)
PUP SPARK
SPIKE 6
EAGLE
SPIN
106
REGULAR
PUP SPARK
SPIKE 6EAGLE
SPIN
N T A
E M S
W R C
C
FS
A T N N T A
E S
S W E W M C
C C C
M FS
BACKS R
R FS
PUP SPARK
SPIKE 6
EAGLE
SPIN
107
INSTALL #2
2013
INSTALL #2
BC DEFENSE
“SOLVE YOUR PROBLEMS WITH AGGRESSION”
119
108
RAIL
A T N E
HINGE
C #2 (50) (10) (50)
C
S M W
Drop #3 Drop #2 BUZZ/CUT
C: SOLO
C: VANILLA 1/3
R: DROP #2 HINGE
S: DROP #3
M: DROP #2 WEAK
W: BUZZ OR CUT #1
RAIL
109
RAIL √ ROCK
BUZZ/CUT #1 W M S R
C C
1/3
CLUE
FS
MID 1/3
√ ROCK
vs 3 x 1
S M W R
BUZZ/CUT #1 C
(DROP #2) DROP #3 HINGE #2
C
FS CLUE
D-7
MID 1/3
C: SOLO
C: 1/3 OR D-7
R: #2 HINGE
F: VANILLA MID 1/3
S: DROP #3 STONG /BUZZ/CUT #1 WEAK
M: DROP #2 WEAK
W: BUZZ/CUT #1 WEAK / DROP #3 STRONG
RAIL √ ROCK
110
RAIL √ ROCK
CHECK: ROCK
VS 3X1
E N T A
C C
W M S R
BUZZ/CUT DROP DROP HINGE
#2 WEAK #3 #2
FS
RAIL √ ROCK
111
RAIL √ OPP
A T N E
(50) (10) (50) BUZZ/CUT
HINGE C
#2
S M W
#3 #2 R
C
SOLO 1/3
FS
MID 1/3
CHECK: OPPOSITE
ON CHANGE OF
STRENGTH
Y
"TRADE"
E N T A
HINGE BUZZ/CUT C
C
#2 W M S
#3 #2
SOLO 1/3
FS R
MID 1/3
RAIL √ OPP
112
RAIL √ ROCK
CHECK: ROCK
VS 2 BACK SLOT
A T N E
BUZZ #1 (50) (10) (50)
R C
S M W
HINGE
#2 #3
C #2
(D7) CLUE
SOLO FS
MID 1/3
A T N E
(50) (10) (50) BUZZ/CUT
HINGE C
#2
S M W
#3 #2 R
C
SOLO 1/3
FS
MID 1/3
RAIL √ OPP
113
RAIL √ FOX
CHECK: FOX
VS 2X2
A T N E
(70) (A) (B) 2-1
C C
S M W IS#2
HINGE #3
#2
SOLO FS
R
MID 1/3 CLUE
CHECK: FOX
VS 2X2
A T N E
C 2-1
S M W C
HINGE #3 IS#2
#2
SOLO
R FS 1/3
MID 1/3
C: SOLO S: HINGE #2
C: CLUE OR 1/3 M: DROP #3
R: MID 1/3 W: INSIDE #2
F: STEP DOWN 2-1
*C’s: CAN PRESS 3 DEEP; HINGE PLAYER HAS
#2 UP AND OUT!
RAIL √ FOX
114
RAIL √ FOX
CHECK: FOX
VS 2X2
A T N E
(70) (A) (B) 2-1
C C
S M W IS#2
HINGE #3
#2
SOLO FS
R
MID 1/3 CLUE
RAIL √ FOX
115
FOX
A T N E BUZZ/CUT #1
C (70)
S M W C
HINGE #2
#3 IS #2
SOLO
FS 1/3
R
MID 1/3
HUDDLE CALL:
FOX
A T N E "PULL"
HAMMER W
FS S M HINGE #2 C
FLAT C7 IS #2 #3 R
CLUE
1/3
1/3
FOX
116
FOX √ OPP
CHECK: OPPOSITE ON
CHANGE OF STRENGTH
Y
HINGE
#2 E N T A
C
BUZZ/ CUT
W M S #1
C
SOLO FS #3 #2
R
1/3
1/3
CHECK: BOUNCE
VS. BUNCH FORMATION
"BUNCH"
A T N E
OS #2
"PULL"
C DRIVE #1
C
S M W
1ST OS
STEM #2 WALL #3
CLUE TO HOLE 1/3
R FS
1/3
FOX √ BOUNCE
117
FOX
HUDDLE CALL:
FOX
A T N E
"PULL"
S M W BUZZ/ CUT #1 C
C
#3 IS #2
HINGE #2
R FS
SOLO
1/3
1/3
“ZORRO” CALL TO Z IN MOTION OR Z
WING WITH TE AND RB TO SAME SIDE
S M W
FS
C HINGE
#2
ZONE
OFF
C
R
CLUE
1/3
FOX
118
STAR
CHECK: STAR
VS UNBALANCED
(√ SPLIT)
A T N E
C R S M W
SIDE HASH
#2 KEY #1
C
FS HOLE
A T N E
C R S M W
SIDE HASH #2 KEY #1
C
FS
HOLE
STAR
119
REGULAR
STAR
ALERT
A T N E (√ SPLIT)
C W C
SIDE
HASH S M
HOLE #2 BUZZ #1
R FS
STAR
120
STUD GREEN I
E N T A
BUZZ
C W M S C
#2
#2
INVERT R
FS 1-2
E N T A A
E N T
C C BUZZ S
W M S SIGHT C
C
HASH/ #2 W M
CREASE HASH/
CREASE
R
FS INVERT HOLE #3 R
1-2 FS
1/2 1/2
A T N E W
BUZZ
E N T A R S
C M C
C W M S C #2 SIGHT
HASH/ HASH/
CREASE CREASE #2
INVERT FS
FS R
1-2
1/2 1/2
STUD GREEN I
121
STUD (CROSS) GREEN I
A T N E
S
C M W C
SIGHT
SIGHT
#2 #2
R FS 1-2
1-2
A FS E N T A
E N T S
BUZZ S HAMMER M C
C W HASH/
C
W M CREASE
HASH/
CREASE C9 HOLE
#3 R
HOLE #3 R
FS 1/2
1/2
E N T A A T N E W
BUZZ BUZZ
S R S C
C W M C C M
HASH/ SIGHT
CREASE #2
HOLE #2
R INVERT FS
INVERT FS #3
1-2
1/2
PASS
A T N
S E C
C M W
CREASE CREASE
STACK FALL
R FS
HOLE
A - CONVERT CONTAIN
PASS
A T N
BUZZ/CUT
E
R S M W PITCH
FALL STACK
C C
FS #2
54 BOSS EAGLE
123
54 PICK EAGLE
1 2
A T N
S E C
C CREASE M W CREASE
STACK
R FS
HOLE
N – CONVERT CONTAIN
M – WORK FOR CONTAIN THROUGH PICK
2 1
A T N BUZZ/
M W E CUT
R S PITCH
STACK
C C
#2
FS
CH. ROCK v s 3x1
A - CONVERT CONTAIN
W - WORK FOR CONTAIN THROUGH THE PICK
54 PICK EAGLE
124
SPARK CITY
A T N
A T N
54 (BOSS) EAGLE
125
STRIKE EAGLE
RICOCHET RICOCHET
UNDER UNDER
A T N
C S E C
M W
BACKS
R
FS
1/3
RICOCHET RICOCHET
UNDER
UNDER
C A T N
S M W E
BACKS
C
FS
R
1/3
STRIKE EAGLE
126
STRIKE EAGLE
UNDER UNDER
C N T A
C
E W M S
BACKS
R
ROVER - TAKES DETACHED #2
FROM MIKE/WILL FS
MIKE/WILL - BACKS
STRIKE EAGLE
127
INSTALL #3
2013
INSTALL #3
BC DEFENSE
“SOLVE YOUR PROBLEMS WITH AGGRESSION”
140
128
REGULAR
REPO √ FIX
A T N E
(10) (50) BUZZ/CUT
S
C HINGE #3 M W
#2
C
#2
R FS 1/3
CLUE
CHECK: FIX MID 1/3
VS 2X2
A T N E
C S M W
HINGE #3 2-1 C
#2 IS#2
SOLO CLUE
R FS
MID 1/3
REPO √ FIX
129
REGULAR
REPO √ FIX √ OPPOSITE
A T N E
BUZZ
S M W
C #3
HINGE
#2 C
#2
D7 CLUE
R FS
MID 1/3
REPO
130
REGULAR
BANDIT BOXER RAIDER
END
RUN: SINGLE GAP
PASS: TWO GAP
END:
RUN: SINGLE GAP
PASS: TWO GAP
BUSTER RAIDER
132
REGULAR
PUP POUND RAIDER
P R
A N E
S M W
C RAIDER
C
HINGE
FS
RAIDER
P HINGE
R
NOSE/END:
RUN: SINGLE GAP
PASS: TWO GAP (1/3)
P R
A N E P
S R M W
C RAIDER
C
HINGE
"RAVEN" FS
NOSE/END:
RUN: SINGLE GAP
PASS: TWO GAP (1/3)
P R
A N E P
M W
S
C
C
NOSE/END: R FS
RUN: SINGLE GAP
PASS: TWO GAP (1/3)
P R
A N E
C M W C
P
S FS
R
NOSE/END:
RUN: SINGLE GAP
PASS: TWO GAP (1/3)
QB
E N A
P W M S C
C M/M
WALL TO WALL
FS
R
MIKE: WALL TO WALL
MAN TO MAN 1/3
QB
QB
E N A A N E
P M P
W M/M S M W
S C C
C WALL TO WALL
HINGE #3 #2
C #2
R FS
FS R
1/3
1/3
MIKE: WALL TO WALL/ M/M CHECK FOX VS TWO BACK
CHECK: QB
A N E P
#2
S M W
C #2
C
R #3
FS
SOLO SOLO
1/3
√ 26
vs SLOT
P E N A
S
W M R
#2
C
C7
FS CLUE
1/3
√ BOUNCE
vs BUNCH
A N E
#2
R S M W P
C #2
C
KEY
#3
SOLO FS SOLO
1/3
√ SWAP vs.
3X1
A N E
R
S M W P
C #2
C
#2
#3
CLUE FS SOLO
A N E P
(#2)
S
M W
C (#2)
C
(#3)
SOLO R FS SOLO
1/3
A N E
(#2)
S P
(#2)
M W
C C
(#3)
SOLO R FS CLUE
1/3
PUP SPIKE
CHOICE
6 SPIN
140
INSTALL #4
2013
INSTALL #4
BC DEFENSE
“SOLVE YOUR PROBLEMS WITH AGGRESSION”
154
141
CHEETAH BADGER (SUB) RAIDER
E2 E N W M A
C FS S C
R/HINGE M/M R/HINGE
WALL TO WALL
R
BANDIT BLITZ
AS WELL!
QB
M W N E E2 A M W N E E2
A
C C S C
S FS C R/HINGE
R/HINGE R/HINGE WALL TO WALL
M/M M/M
WALL TO WALL
R FS
R
RAVEN RAVEN
QB
A M W N E E2
A M W N E E2
S C
C S C
C RAIDER
WALL LOCK BACK WALL ZONE OFF
SIT
R FS
R FS RAVEN
RAVEN RAVEN RAVEN
E2 E W N M A
S
C R/HINGE C
FS M/M
WALL
R/HINGE TO
WALL
1/3
R
E W M N A E2
C HINGE
FS S C
WALL M/M
HINGE
R/SOLO TO
WALL
R R/SOLO
E W M N A E2
E W M N A E2 C S C
C R/HINGE
FS S C WALL M/M
M/M TO R/HINGE
WALL R/HINGE WALL
R/SOLO TO R/SOLO R R/SOLO
FS RAVEN
WALL R R/SOLO
RAVEN
S E2 A N M W E
E2 A N M W E
C
C S C RAIDER
C WALL
WALL LOCK BACK ZONE OFF
SIT
FS FS
R R
RAVEN RAVEN RAVEN
E W N M A E2
C S C
FS M/M WALL R/HINGE
TO
R/HINGE
WALL
1/3
R
J E N T A
FS
C M S
HASH
HASH C9
R
1/2 HOLE
CHECK EX Y
A T N E A T N E
J C
C J C C S M
M S
HASH HASH
HASH HASH FS
R FS R
HOLE
HOLE 1/2
1/2 1/2 1/2
JAGUAR BLUE
146
JAGUAR CITY/RAIDER
A T N E
C C
S M
R J
FS
A T N E A T N E
C C C
R S M C S M
J J
R
FS FS
√ FOX (RAIDER)
A T N E
A T N E J
J C C
R S M
S M C
FS C
FS
R
JAGUAR CITY/RAIDER
147
REGULAR
PUP SUGAR 6
BUZZ
HINGE
#2
PUP: BUZZ WHEN ONE
WR WEAK
BUZZ
HINGE
#2
PUP SUGAR 6
148
REGULAR
PUP SUGAR 6
BUZZ
HINGE
#2
HINGE
#2
BUZZ
PUP SUGAR 6
149
SUGAR 6
HINGE
#2
HINGE
#2
HINGE
#2 HINGE
#2
HINGE
#2
SUGAR 6
150
RED RAIDER
A T N E
S C
HINGE M W
#2 SCAN #2
C #3 HASH
INV R
FS
KEY #2 1/2
A T N E E N T A
C S FS C C S C
M W W M
W/W FS M/M W/W
M/M
R
R
1/3 1/3
A T N E
A T N E S
HINGE M W C
C S C #2
SCAN
M W #2
C #3 HASH
W/W FS
M/M INV R FS
R
1/2
1/3 KEY #2
RED RAIDER
151
INSTALL #5
2013
INSTALL #5
BC DEFENSE
“SOLVE YOUR PROBLEMS WITH AGGRESSION”
166
152
FRONTS
50
S A N E B
M W
FRONTS
153
DOG 50 BRONCO REPO
CHECK: FIX
VS 2X2
E N A
X
W M S C
C 2-1 HINGE
#2
D
#3
FS R
#2 1/3
REPO vs
3X1
E N A
X S
M
W HINGE C
C BUZZ/CUT #2 CLUE
D
#2
FS R
1/3 #3
DOUBLES
CHECK: FIX
VS 2X2
A N E
X
S INSIDE W
C M #2 2-1 C
HINGE
CLUE #2 #3
R D
FS
1/3
E N A
X
FS R
W S C
C M
HASH D HASH
HOLE 1/2
1/2
E N A
X
C W S R C
FS M
D HASH
HASH HOLE
1/2
A N E
X
FS
R S M W
C C
HASH D HASH
HOLE
1/2 1/2
MEXICAN MABLE
2 1 1 2
1 2 2 1
A N E A N E
M M
DOG 50 PURPLE
158
DOG 50 PURPLE
DOG 50 PURPLE
159
DOG RAZOR SPIDER I
E N A S
BUZZ FS
W M
C #2 C
SIGHT
#2 R
D
1-2
INVERT
√ SIREN
vs 2 DETACHED 2 1
A N E FS
S HAMMER
C M W
HASH SPILL
#2
R D C9
C9 GETS IT FROM
1/2 THE WILL
RAZOR SPIDER I
160
DOG RAZOR SPIDER I
√ SIREN
QB
vs 2 DETACHED
E N A S
BUZZ C
W M
C HASH
HOLE
FS D
R
INVERT
1/2
CONTAIN
S A N E
C M W C
SIGHT
HASH
R #2
D FS
1-2
1/2
RAZOR SPIDER I
161
DOG RAZOR SPIDER I
√ KNIFE
vs Y TRADE
Y TRADE
A N E W
BUZZ R S M
C C
SIGHT
#2 FS
D
1-2
INVERT
RAZOR SPIDER I
162
REGULAR
REGULAR 72 DEAL WASP 6
E N T A
C
#2
W M S C
#2
#3
FS R
1/3
W - OFF GUARD HIP
E N T A
W M S C
FS
HINGE #2
C #2
#3
R SOLO
A T N E HINGE
#2
S M W C
#3
C #2
D7 FS R
1/3
TRADE
E N T A C T E
A N
C W M S C C
#2 HINGE #2 S M W
#3
#2 #3 #2
R R FS
FS
1/3 1/3
A T N E
S M W
#3 R
#2
C C
D7 FS CLUE
1/3
N T A
C C
E M S
J
FS R
1/3
C A T N
S
S A T N E C
C E M
M C J
J R
FS R FS
1/3
1/3
S A T N
C E C
R M
J
FS
C S A T N C
E
J M
R FS
1/3
A T N E S A T N
C S C E C
R J M
M
J C
R FS
FS
1/3 1/3
N T A
C E S
M C
J R
FS
1/3
INSTALL #6
BC DEFENSE
“SOLVE YOUR PROBLEMS WITH AGGRESSION”
182
167
STONE 0
A T N X E E2
S
M (BACKS) W BA
ADJ
S A T N X E E2
ADJ M W BA
STONE 0
168
STONE 0
A T N X E E2
S M W BA
ADJ
(BACKS)
CHECK: BULLET
TACKLE IN B-GAP
Z
Y
A T N X E E2 A T N X E E2
M W
S BA S M W BA
ADJ
(BACKS)
ADJ
STONE 0
169
GAPS 0
S A T N X E E2 BA
M W
ADJ
BACKS BACKS
S A T N X E E2 BA
M W
BACKS BACKS
ADJ
GAPS 0
170
GAPS 0
A T N X E E2
S BA
M W
ADJ
BACKS BACKS
CHECK: BULLET
Y
Z
A T N X E E2 A T N X E E2
S BA BA
M W S M W
ADJ BACKS BACKS
ADJ
A T N X E E2
S BA
ADJ M W
BACKS
GAP 0
171
REGULAR
JAGUAR TOKYO CITY √ SHANGHAI
√ Shanghai
vs. Back Strong
C A T N
C
S E
M
J
*Align 2 yds
R FS outside
the tackle*
TE = NO SCRAPE v s CLOSED
1/3
S A T N
C E C
J M
R FS
NO SCRAPE v s CLOSED
1/3
A T N
C R S M E
J
C
FS
SCRAPE vs OPEN (NO TE)
1/3
√ Bonsai
vs. Back Weak
N T A
C C
E J
END BEND M S
MIKE SCRAPE (NO TE)
R
FS
*Align 2 yds
outside
the tackle*
1/3
A T N
C
R E C
J M
S
FS
1/3
JAGUAR TOKYO CITY √ BONSAI
174
JAGUAR TOKYO CITY √ BONSAI
C A T N
S C
E
M BEND
SCRAPE
J
R FS
C GAP
1/3
A T N
S A T N C S
C E C
C M
M E R J
R FS
J
FS
PLAY OFF AND INSIDE
1/3
√ Dagger
vs. Back Weak
A T N E A T N E
C S C S
M C C
R R M J
J
FS FS
1/3
C S A T N S A T N
E C
C R E C
M J M
J
R
FS
FS
1/3 1/3
√ Spear
vs. Back Strong
(LATCH) (LATCH)
N T A S
C E C
M J
FS R
1/3
A T N E
C C S M A T N
R S M E C
J
C J
FS
R FS
1/3 1/3
INSTALL #7
BC DEFENSE
“SOLVE YOUR PROBLEMS WITH AGGRESSION”
194
178
REGULAR
PUP POP GREEN
2 1
A N E
C W C
SIGHT S M P SIGHT
#2 #2
1-2 R FS 1-2
"VANILLA"
2 1
A N E P
W
C FS
S M
SIDE HAMMER
HASH #2
R C9
1/2
2 1 "VANILLA"
A N E
C W C
SIGHT S P SIDE
M
#2
HASH
1-2
R FS
1/2
"VANILLA" 2 1
A N E
C S W P
M C
SIDE HASH
R FS
HOLE 1-2
1/2
P R
E N A S
C W M R C
BA
FS
1/3
P R
E N A S
W M R C
C #2
BA
FS
1/3
SCORCH RAIDER
181
SCORCH RAIDER
R P
S A N E
C R M W
C
BA
FS
1/3
RAVEN √ FOX
P R P R
E N A S
E N A S
C FS W M
C W M C (2-1) I/S #2 #3 BA C
BA HINGE
R #2
FS
R
1/3
1/3
SCORCH RAIDER
182
REGULAR
BANDIT MAX 6
E N M
BA A C
W S
C R
#3
#2
FS HINGE
#2
SOLO
1/3
M N E
C A
W BA C
S
#2 #3
HINGE
R FS #2
1/3
BANDIT MAX 6
183
REGULAR
BANDIT MAX 6
E N M
HINGE A C
BA #2 W S HINGE
C #3 #2
R
FS
CLUE 1/3
VACANT √6
C M N E
A W BA
HINGE
#2 S C
R
#3
FS #2
CLUE
1/3
BANDIT MAX 6
184
BANDIT MAX 6
M N E
BA A
S W C
C R
#3 #2
HINGE
#2
FS SOLO
CLUE
1/3
M N E
C M N E BA A
R A W C W
BA S S C
#3 R
#3 D7
C #2
#2 HINGE
HINGE SOLO #2
#2 FS FS
CLUE
1/3 1/3
BANDIT MAX 6
185
REGULAR
GREYHOUND SMASH CITY √SMACK
E N A
AUTO EX
C BACK
S R C
M BA
CH. SMACK
FS
D
1/3
HUG 1 2 HUG
E N A
AUTO EX
C
BA S C
M BACK
R
CH. SMACK
FS
D
1/3
HUG 1
2
E N A
AUTO ANT
BACK
C M S R C
"I'M HERE"
CH. WACK
BA
D
FS
1/3
E N AUTO ANT
A
R
C BACK
M S C
BA
CH. WACK
FS D
1/3
VACANT
1
2
E N A
AUTO ANT
R
C M S D C
CH. WACK
BA
FS
1/3
2 1
E N A
C FLASH FLASH
S
BA W M
HINGE
#2
HINGE
#2 BACK
C
CLUE
FS R
1/3
2 1
E N A
FLASH
FLASH
BA
C HINGE W M S HINGE
#2
#2 #3 C
BACK
R
FS
1/3
BANDIT FREEDOM 6
189
REGULAR
BANDIT FREEDOM 6
2 1
E N A S C
W M
C BACK BACK BA
#2 #3
#2
R
FS
1/3
BANDIT FREEDOM 6
190
REGULAR
PUP SWEETNESS 6 SPIN
A N E
C P C
S BOX M W
HINGE #2
#2 WEAK FS
R HINGE #2
1/3
C S A N E
P C
R
HINGE #2 BOX M W
#3
#2 WEAK
FS
1/3
INSTALL #8
BC DEFENSE
“SOLVE YOUR PROBLEMS WITH AGGRESSION”
209
192
REGULAR
KAMIKAZE WEB
"VANILLA"
"SIGHT" 1
2
SIDE
E N A
R
C W M S C
HOLE HASH
FS D
1-2 1/2
VANILLA 2 1
E N A
C R
W M S C
SIGHT
(SIDE)
HASH #2
FS C-9
D
1/2
KAMIKAZE WEB
193
KAMIKAZE WEB √WHIP
√ WHIP vs 2 DETACHED
"VANILLA" 1 "SIGHT"
2
E N A
R
C W M S C
SIDE
HASH HOLE
FS C-9
D
1-2
√ WHIP vs 2 DETACHED
√ WHIP √ WHIP
2 1
E N M
A
W C
C S R
M/M
BA
WALL TO WALL
FS
1/3
2 1
2 1
E N M
E N M A
C W
W A S BA C
C S BA C
M/M WALL M/M
WALL TO WALL R TO FS
FS R
WALL
"RAVEN"
"RAVEN"
(TRACTOR)
STAMP TANGO
FALCON
TR E N T A S
C
W M
\________/
C7 BACKS
R
(C7)
(TRACTOR)
STAMP TANGO
FALCON
TR E N T A S
C
W M
\________/
C7 BACKS
R
(C7)
"RAM"
(LATCH) (LATCH)
BU E T M S
A "ME"
C W C
R
M/W -- YOU / ME BLITZER (Y)
"LION"
"RAM"
(LATCH) (LATCH)
(LATCH)
A M S BU W E T A S
BU E T
"ME" "YOU"
M C
C W C R
FS C
R
BACK FS
"I'M HERE" FB
"LION"
(LATCH) (LATCH)
S M A T E BU
"ME"
C
R W C
FS
"RAM"
"LION" (LATCH) (LATCH)
(LATCH) (LATCH)
A T E W BU
M A T E BU S
S C FS
"ME" C M
C W R "YOU"
FS C
R
S M A T E BU S M A T E BU
"ME"
C "ME" C C
C W
W
FS
R FS R
"LION"
M A T E BU
C
S C
W
R
FS
"LION" (LATCH)
(LATCH)
S M A T E BU
"ME"
C W C
R FS
INSTALL #9
BC DEFENSE
“SOLVE YOUR PROBLEMS WITH AGGRESSION”
218
200
REGULAR
JAGUAR MAUL CITY
(LATCH) (LATCH)
A T N E
C S C
M J
R
FS
(LATCH) (LATCH)
E N T A
FLAT
M S C
C STEP
J
FS
(LATCH) (LATCH)
E N T A
S
C M J
C
FS R
E N T A
A T N E
M S R
J C S J C
C C R M
FS FS
(HUG) (HUG)
E N A S
C C
W M R
#3
P FS
1/3
(HUG) (HUG)
C W A N E
S C
R M
BACK
FS P
1/3
(HUG) (HUG)
C W A N E
NS C
M FS
BACK
R P
1/3
(HUG) (HUG)
(HUG) (HUG)
W A N E W A N E
C NS C
C R R
NS M C M
BACK
BACK
FS P FS
P
1/3
1/3
VACANT
(HUG) (HUG)
A N E
C
NS C
R M W
P
FS
1/3
(HUG) (HUG)
W A N E
C
R C
NS
M
FS P
1/3
(HUG) (HUG)
W A N E
C C
R M NS
BACK
FS P
1/3
(HUG) (HUG)
E W N M A
C C
S R
BACK
FS P
1/3
FLASH
C A N E
C
S M W
R
BACK
FS
P
1/3
(HUG) (HUG)
C A M N W E
FLASH
S C
FS
BACK
R
P
1/3
(HUG)
(HUG) (HUG) (HUG)
A M N W E A M N W E
C R C S FLASH C
FLASH R
C S BACK
BACK
FS FS
P
P
1/3
1/3
VACANT
(HUG) (HUG)
A M N E
C
S C
R W
P
FS
1/3
(HUG) (HUG)
A M N W E
C FLASH
R C
NS
BACK
FS
P
1/3
PUP
INSTALL #10
BC DEFENSE
“SOLVE YOUR PROBLEMS WITH AGGRESSION”
228
209
REGULAR BLAST FALCON
LATCH LATCH
C A R T N E FS W C
S M
E N T FS A
E N T R A C C C
C W
W M S
M S R
FS
LATCH LATCH
LATCH LATCH
W E N T A A T N E W
C C C C
M S FS S M
R
R FS
HUG HUG
A N E
C
R M W B BA C
FS
1/3
HUG HUG
C A N E
BA M W B C
R
FS
1/3
HUG
HUG
A N E
C
R M W B BA C
FS
1/3
HUG HUG
C A N E
R
BA M W B
C
FS
1/3
(HUG) (HUG)
E N A
C C
W M S R
P FS
1/3
(HUG)
(HUG)
C A N E
S C
W
R M
FS P
1/3
(HUG) (HUG)
C A N E
S W C
M
FS
R P
1/3
(HUG) (HUG)
(HUG) (HUG)
A N E A N E
C C
R S W C R
M M W S
C
P
P FS
FS
1/3
1/3
VACANT: √ ANT
A N E
C
S C
R W
M
P
FS
1/3
(HUG) (HUG)
C A N E
R C
NS M W
P
FS
1/3
(HUG) (HUG)
A N E
C M C
W
NS FS
R P
1/3