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.psd Photoshop 3
interview
Interview with
Oliver Weiss
Oliver Weiss is an illustrator from
Germany who works in a variety
of different techniques ranging
from whimsical drawings to mixed-
media collage artwork. His clients
from twenty years include Random
House, Rowohlt, Reed Business, Die
Zeit, The Christian Science Monitor,
Der Spiegel, Deutsche Bank, and the
Munich Oktoberfest.
What do you like the most about being a digital artist? Why do
you think it is worth to choose this profession?
Most of what I do is created and assembled directly on the com-
puter, so I think it is fair to call me a digital artist, even though I
still do use pen, pencil, paint and glue from time to time. It is such
fun getting up in the morning and having a whole day of art ahead
of you. I couldn’t picture myself doing anything else these days. I
am always at awe that I am actually making a living from doing fun
little images all the time. I think what is so exceptional about the
art of illustration is that unlike fine art that hangs in galleries and
museums your illustration needs to fit with a given topic or an ar-
ticle in a magazine, and this commercial aspect of it all gives you
an immediate feedback about your work. I find that very gratifying.
I also like working with editors and publishers, and crave to see the
final product. I feel the best concepts are those that are receiving
constructive critique on behalf of the client, and the final result is
often (though not always) better than what I would have been able
to come up with on my own.
4 .psd Photoshop
interview with oliver weiss
all-nighter. The very concept of “vacationing” is unheard of. The roy- sion and make it exciting. I am not sure that my peers will agree with
alties are usually quite low, and so forth... But frankly, for me these me here, but this is how I feel. So all put together I don’t see a great
aren’t really downsides but rather essentials that go with the profes- deal of downsides to the profession as such.
.psd Photoshop 5
interview
6 .psd Photoshop
interview with oliver weiss
What do you currently work on? Do you have any ideas for your
future projects?
I got a number of things lined up for the future. I am working on
some concepts for books, and in the longer run I also want to focus
a little more on doing paintings and artwork for galleries.
.psd Photoshop 7
Trick
or treat
With Halloween fast approaching I was in the mood for something a bit darker. Being a fan
of zombie films it became apparent that this image would be a good occasioin to play
around with one of my favorite horror themes. This time I decided to go for something more
spontaneous... More along the lines of a mood study then a final highly polished image.
I started thumbnailing on paper with "Trick or treat" as a main direction and came up with
this: A woman hiding in a dark basement or room with a zombie knocking at the door. It
fitted with what I wanted... a very cliche Halloween idea !!
medium | 35 h.
adobe photoshop CS3 | wacom tablet
trick or treat
01
preparing my canvas
I don't particularly like starting from a blank can-
vas... and especially not from a white canvas.
Once I had created a new Photoshop document
I quickly proceeded, using a heavily textured
brush, to covering the entire canvas with texture.
02
references
In order to speed up the process, I rumaged
through my sketchbooks for a sitting character
sketch I remembered doing a few months back.
I always carry a sketchbook with me. I try to draw
everything and anything that comes to mind. For
most of my character work I try to sketch from
live model or photo references to obtain realistic
proportions. Looking for my sketch ended up tak-
ing me over 3 hours... would have probably been
faster to draw the character again from scratch!
Once I found it, I scanned it into photoshop and
proceeded to clean the image up.
03
.psd Photoshop 9
creative class
04
perspective layout
I work as a matte painter in my day job, a job
where I frequently use 3D animation softwares
to produce images. Because of this I often go to
3D packages and quickly build a 3D layout of my
image to make sure my perspective work is good.
Using 3D like this permits me to quickly evalu-
ated different angles, lenses and spatial relation
of every objects in the image. Once I made a 3D
layout of the room, I screen captured a frame and
imported it in Photoshop as a new layer. It's then
blended with the background by changing the lay-
er setting from Normal to Overlay.
05
basic values
Grabbing a simple basic round photoshop brush
with a 70% Opacity I set off placing my first at-
tempt at light and shadows. It's an important
step... since the dark masses that are painted in
have a tremendous impact on the overall compo-
sition. The 3D layer being just a reference, I start
covering it. I want all the attention to the main
character so I'm leaving the area lighter. The zom-
bie in the doorway will be mostly backlight since
I don't want the image to be too gruesome with
a nice light spot on the floor that will run to my
character, helping to tie together background and
foreground.
06
more paint
At this point, I'm just adding layers of paint to the
elements in the picture. Slowly making the refer-
ence grid disapear and shaping the mood I want.
I also start to move away from my now mostly
black and white composition and add color to the
main character. I've decided to go for another
cliche... the red dress. I quickly scribble in some
flesh tones and pick a bright red color for the
dress area. quiclky putting thoses in like this per-
mits me to, again, evaluatte the impact it's going
to have on my composition.
10 .psd Photoshop
trick or treat
07
color
I'm now satisfied with layout and composition.
I add a layer over my sketch and set it to Over-
lay. With the same brush I used to paint my lay-
out, I start putting flat colors over my grayscale
sketch. This way the gray values get transformed
to the colors I pick keeping my darks and whites
mostly intact with a hint of tint. I'll use green val-
ues for the interior with golden tones for what we
see through the door. I also add another layer of
red to the dress.
08
clean up
Working in this fashion although very fun and
not constraining brings in it's share of issues.
One issue being that the result feels extremely
rough. In order to clean some roughness off of
the image I switch to the Smudge tool. Set it to
50% and change the pattern to one of the spack-
led brush. I then use this brush to smooth out the
rough brush strokes from most of the character,
background and zombie. This step completely
removes what was left from my perspective refer-
ences. It also gives me a very fluid looking base
from wich to continue my work. Almost like if I had
used watercolors and washed over the whole area.
09
lighting
In order to created a quick lighting scheme, I add
a layer, fill it with black the use the Gradient tool
to create a big round gradiant over my main light
source. I then change the layer setting to Overlay
and bring the Transparency to about 20%. This
makes the area around the door brighter and ev-
erything else like if it was in shadows. I also take
a few minutes to make a fake news paper front
page with headline to help the viewer understand
the picture's story.
.psd Photoshop 11
creative class
10
uneveness
At the moment I get the feeling that all the val-
ues in my image are a bit all over the place. That
they lack unity. A quick way of fixing this is with
the help of the Gradient map adjustment layer.
I generate the layer and I pick 2 values, a warm
one for the lights and a cool one for the darks.
I then switch the layer to overlay and push it's
Tranparency to 30%. This instantly evens out the
whole image by adding common values to the
whole composition.
11
change
I pick up a couple of days later and start to think
that I don't have the impact I want with the com-
position. The eye wanders in the image without
locking to my main character. After a few minutes
thinking about it I start experimenting and come
to the conclusion that I have conflicting areas...
the window behind the character brings the eye
to the background away from where I want it. The
zombie is also a bit big. I cut the image to pieces
with the lasso tool, remove the window and scale
down the door and zombie.
12
fixes
The image is pretty damaged at this point. I add
a layer on top and start painting in some fixes
and more details on the different elements. This
image is all about the woman character so I move
onto painting in more light on her, more details on
her face and dress.
12 .psd Photoshop
trick or treat
13
14
more paint
I turn on the foreground elements again wich
brings a new look to the image and continue
painting in light information, details and mood.
The door still bugs me a little but I keep it aside for
now.
15
.psd Photoshop 13
creative class
17
character details
The BG and zombies are mostly done at this point,
I move on to the female character... some area are
still rought so I blend them more and I also spent
time on her hair. I fix the dark looking shadow ar-
eas and give her smoother skin. Her hair color is
also evened out.
18
details
Once I'm down to this point I usually zoom in to
my canvas and start fiddleing in the details. I add
makeup to the characters, fix the eyes, lips, jew-
elry, gun... I also darken her lower left leg to make
it as if it was in shadows. This helps making the
character feel in the light patch coming from the
door.
14 .psd Photoshop
trick or treat
19
20
final touches
I find there is too much warm tones in the pic-
ture so I use a cool blue photo filter adjust-
ment layer to remove some of it. It leaves the
image a damp cool basement feeling color. In or-
der to even out my values more and to add a bit
of glare, I select all [Ctrl]+[A] then copy all layers
[ctrl]+[shift]+[C] then paste to another layer.
This gives me a layer with a full copy of the image.
I proceed to Gaussian blur this layer with a strong
value slider at half way. This blurred version is
then switched to lighten over my work and toned
down to 15%. this evens out my colours by adding
surrounding values to different areas and at the
same time imitated the glare produced by high-
lights in low light conditions.
21
.psd Photoshop 15
IwithFell in
an Alien
Love
In this tutorial, you are going to learn how to add clouds to a photo by using layer masks,
how to edit colours in Photoshop to give your image a vintage look and how to work with
layering textures. This tutorial is relatively easy, but gives amazing looking results from the
simplest tools.
medium | 30 min.
adobe photoshop CS5
i fell in love with an alien
01
Step 1
Open the original image with the girl holding the
umbrella in Photoshop. Press [C] for the Crop
Tool, and hold [Shift] down to crop the image into
a square. Use the Blur tool with a brush of 70px Di-
ameter, 20% Hardness and 10% Strength to slight-
ly blur down some sections of the grass.
02
Step 2
Press [Ctrl]+[J] two times to copy the back-
ground image twice. Make the top layer invisible
by pressing the eye, and make the middle layer
active by clicking on it. Press [Ctrl]+[M] to bring
up the curves box. This section is all up to person-
al preference – move each of the red, green and
blue colour curves around to try and get some-
thing similar as the example, keeping in mind that
you are trying to bring out the reds more, keeping
the greens out of the image as much as you can.
When you are happy with how it looks, press [OK]
and change the layer style to Color.
03
Step 3
Make the third background layer visible and ac-
tive. Press [Ctrl]+[M] to bring up the curves box.
This time while going through each of the colour
curves, we are going to do the opposite and bring
out the yellows and green of the image. When
you are happy with how it looks, press [OK] and
change the layer style to Darken. Now your co-
lours should look almost as you want them to look
in the final image. Open the clouds image and drag
it on to the fields image in a new layer. Change the
layer style to Overlay. With the clouds layer select-
ed, press the Add layer mask in the bottom of the
layers box. It is the second from the left and looks
like a square with a circle in it.
.psd Photoshop 17
creative class
04
Step 4
To start with, grab a brush of 100% Opacity, 175px
in Diameter, and 75% Hardness and press [D] to
reset your colour palette, and [X] to switch the
colours around, so white is in the foreground and
black is in the background. Then proceed to get
rid of the entire bottom part of the clouds image
where there are trees and grass. With a brush of
100% Opacity, 75px in Diameter and 75% Hard-
ness, remove all the blue you can see in the girl's
dress.
05
Step 5
To make the final finishing touches so the clouds
blend in seamlessly with the fields, use a brush of
40% Opacity, 125px in Diameter and 75% Hardness
and dab and brush over and over again at the edge
of the fields until you are happy. The results are
subtle, but make a drastic impact over the look of
the final image.
06
Step 6
At the moment, the blue of the clouds are stand-
ing out compared to the rest of the image, so
press [Ctrl]+[M] to bring up the curves box with
the clouds layer selected. I used the following set-
tings to give the clouds a more vintage feel like
rest of the image.
18 .psd Photoshop
i fell in love with an alien
07
Step 7
Open the first rusty and scratchy looking texture
and drag it on to the image you are working on.
Set the layer style to Soft light and Opacity to 64%.
Press the Add layer mask and with a brush of 40%
Opacity, 150px in Diameter and 75% Hardness be-
gin to remove some of the intensity of the scratch-
es around the middle area of the image.
08
Step 8
To tie in all the elements of this picture, drag the
final paper looking texture onto the image, and set
the layer style to Multiply and Opacity to 100%.
by Julia Trotti
.psd Photoshop 19
interview
Interview with
Alex Eckman-Lawn
Alex Eckman-Lawn is a bloodthirsty young
illustrator from Philadelphia who complet-
ed the Illustration program at University of
the Arts in 2007.
He has worked with many bands, includ-
ing Psyopus, Architect, Yakuza, Hacride
and Circle of Dead Children, designing t-
shirts and album art. He has also done de-
sign and/or artwork for Willowtip Records,
Black Market Activities, Tribunal Records,
and Scholastic Books.
Alex has just wrapped up work on Awak-
ening, an existential horror comic book be-
ing published by Archaia Studios Press.
He uses a combination of photo and
traditional media with heavy digital work in
Photoshop and Painter.
Could you introduce yourself to our readers? proach in some of their work. Using this kind of rich, textural work as
Sure, I’m Alex Eckman-Lawn, a freelance illustrator from Philadel- inspiration, I started experimenting more with Photoshop and things
phia. I work primarily in comic books and music illustration. really clicked. I can remember pretty clearly the feeling that I’d found
my direction, and I haven’t really looked back since.
Why did you choose to become a digital artist? How did it
happen? Which of your own works is your favourite and why?
I really didn’t know how I wanted to work when I first got to college, Wow, that is a really tough question! I don’t know if I can choose
but I knew I liked to draw. Early influences of mine were guys like just one thing, but usually what I’m working on right now is what I’m
Derek Hess and Jake Bannon, artists I’d run into through hardcore most excited about. I just wrapped up the second and final collected
music. I discovered some more fine art minded comic artists like volume of Awakening, a comic book that I’ve been illustrating for the
Ashley Wood and Dave McKean, who both use a strong digital ap- last 4 years. I’m pretty excited and proud about it and I really hope
20 .psd Photoshop
interview with alex eckman-lawn
.psd Photoshop 21
interview
22 .psd Photoshop
interview with alex eckman-lawn
lessly promote yourself and network either! People have to see your
work before they can start loving it.
Say a few words about your current projects and future plans.
As I mentioned earlier, I just wrapped up Awakening vol. 2, which will
be out in October 20th! You can get it at your local comic shop or
pre-order (with a discount) here: http://www.amazon.com/Awaken-
ing-2-Nick-Tapalansky/dp/1932386955/ref=sr_1_1?s=books&ie=UT
F8&qid=1285491070&sr=1-1
I’m always hard at work on a few album covers, so if you’re
into metal music keep an eye out for the new Maruta, Dim Mak, and
Backstabbers Incorporated albums. My art will grace their covers.
I also just did some art for Clinging to the Trees of a Forrest Fire and
that album, Songs of ill-Hope and Desperation is killer. I’m about to
start on a new comic project called Rusted/Faded Signal with the
writer of Awakening and you can get a taste of it in Popgun vol. 4,
which is out now through Image comics. And of course, my building
blog where I cut up and reassemble photos of buildings:
http://re-building.tumblr.com/ And last but not least, my web-
site: http://alexeckmanlawn.com/
.psd Photoshop 23
medium | 60 min.
adobe photoshop CS4
Solitude
Creating a night scene can be a challenging task. In this tutorial I show you
a few techniques that I used to make this manipulation. I will show you how to
use adjustment layers and how to create light effects and shadows to achieve
a more realistic look.
Model
02
Download the image pack with the model from
here: http://faestock.deviantart.com/art/Sylph7
-102629570. You will use two images from the
pack. Open Sylph faestock (1).jpg from the pack
in Photoshop. The first thing you have to do is to
subtract the model from the original background.
Use the Pen Tool because it’s the most accurate
selection tool. Exclude the wings, you don’t need
them for this tutorial. Place the girl model on
a new layer and scale it down to 35%. As you can
see, the dress is not entirely visible but luckily
you can use another photo from the same pack to
complete the dress. Open Sylph faestock(2).jpg
from the same pack and cut the part of the dress
that is missing. Blend the images using a soft
eraser brush or a layer mask. After you blend the
edges, if there are color or contrast differences,
use the Levels and/or Color Balance tools to
match both pieces. When everything is OK, merge
the two layers by first selecting them and then
pressing [Ctrl]+[E] or from Layer>Merge Layers.
.psd Photoshop 25
photomanipulation
03
Model shading
The realism of the scene is given by the lights and
shadows. Use Clipping Mask Layers to make all
the adjustments on the model because the back-
ground is already done so you only want to affect
the model layer. Just as you did with the back-
ground layer, create a Black to Transparent ra-
dial Gradient to darken the model. Apply an Inner
Shadow to the model layer with the following set-
tings: Blend Mode Multiply, Angle 50º, Distance
12px, Choke 8px, Size 58px. That will create a nice
shadow on the edges of the girl’s body.
04
05
Dodge/Burn sculpting
Create a new layer above the model layer and se-
lect the entire canvas with [Ctrl]+[A]. When you
have the selection loaded, right click and select
Fill. On Use, choose 50% gray and set the layer’s
Blend Mode to Soft Light. Get the Burn Tool, set
Range to Midtones and Exposure 6-9%. Burn on
the gray layer over the the girl’s body. The objec-
tive is to darken the dark areas. Then, use the
Dodge Tool with the same settings as with the
Burn Tool and paint over the lighter areas of the
girl’s body. The preview is in Normal Blend Mode
so you can see where I used the Dodge and Burn
26 .psd Photoshop
solitude
06
07
08
Shadows
We have the lights, but now we must make the
shadows. Shadows are very important because
they give more realism and depth. Right now, the
lamp and the girl look like they are floating be-
cause of the lack of shadows. Get a soft brush,
black color and create a new layer below the girl
and the lamp layers, right above the background.
Set your brush Opacity to about 20% and start
painting along the edges of the girl’s feet and un-
der her dress and legs and also under the lamp.
Make several passes.
.psd Photoshop 27
photomanipulation
09
Post editing
As a final step, create a new Stamp with the short-
cut [Shift]+[Ctrl]+[Alt]+[E] but first make sure
you select the top most layer on the palette. Then
go to Filter>Render>Lighting Effects. Use the fol-
lowing settings: Intensity 16, Color #f6f2dd, Nar-
row 53, Material 78, Ambience 10.
10
Conclusion
As you can see, the most important part of this
tutorial are the light effects and shadows. You
sould always work with adjustment layers be-
cause when you finish, you can make all the fine
tuning you want without affecting the original im-
age. I hope you learned something useful out of
this tutorial.
by Andrei Oprinca
28 .psd Photoshop
contributing writers
Andrei Oprinca
My name is Andrei. I’m a 22 self taught romanian artist
Benoit Ladouceur aka. Yellowdog
based in Spain. I usually work with Photoshop and I do it as
Benoit Ladouceur is a Canadian artist based in Montreal. He has a hobby. In the early days of 2010 I created PSD Box my own
been working in the field of film and television as a digital matte website where I write my photoshop tutorials.
painter, concept artist and illustrator for the last 15 years. He pres- I work with graphics since 2008 but I learn pretty fast. I don’t
ently works as a senior matte painter and with Montreal’s Vision like to write tutorials about the same things that are on the
Globale film studio. internet so I usually scan the best known design sites and
www.bladfx.com try to write about something different.
Editor in Chief:
Magdalena Mojska magdalena.mojska@psdmag.org
Special thanks to: Aurus Sy, Jack Waddington, Susie Ngamsuwan, All trade marks presented in the magazine were used only for informa-
Ricardo Nakazawa and Tomasz W. Listkiewicz. tive purposes. All rights to trade marks presented in the magazine are
DTP: Przemysław Banasiewicz reserved by the companies which own them.
Senior Consultant/Publisher/President: Mathematical formulas created by Design Science MathType™.
Paweł Marciniak The editors use automatic DTP system
Managing Director: Ewa Łozowicka Editorial contributions should be sent to:
Marketing Director: editors@psdmag.org
Magdalena Mojska magdalena.mojska@psdmag.org Customer Service +1 917 338 3631
Production Director: The Software Press Sp.z.o.o SK works individually from Adobe. The psd
Andrzej Kuca andrzej.kuca@psdmag.org Photoshop team reserves the right not to be responsible for the topical-
Postal address: ity, correctness, completeness or quality of the information provided by
Publisher: Software Press Sp.z.o.o SK contributors.
02-682 Warszawa, ul. Bokserska 1
worldwide publishing
www.psdmag.org/en 02/2008 29
On the road
There are many ways to play with photographs in Photoshop to give them a creative “boost.”
Which method you choose depends both on your personal preference and what suits the
particular image. The techniques used here won’t work for every image, but they may give
you some ideas for other applications.
advanced | 40 min.
adobe photoshop CS4
on the road
01
Step 1
The original image is a photograph of the Valley of
Fire, in Nevada, USA. The photograph was taken at
the end of the day, and the subtle colors produced
by the dusk light gave the scene a bit of a surreal
look that I decided to magnify in Photoshop.
02
03
.psd Photoshop 31
photomanipulation
04
05
06
32 .psd Photoshop
on the road
07
Step 7 – Noise
The Poster Edges filter gave the image some
added texture, but had very little effect on the
sky. In order to add some interest there, and to
enhance the overall look of the image, I chose
to add some noise. Merge the layers below to
create a new layer, and choose Filter>Noise>Add
Noise. Add Uniform noise in the amount of 25%. As
always, experiment with the setting to find what
works for you.
Step 8 – Gradient
08
The sky at the top of the image is quite bright com-
pared to the rest of the image, and appears a bit
washed out. I didn’t use a graduated neutral den-
sity filter in the field, which would have counter-
acted this problem. As long as the sky is not blown
out, and the dynamic range of the image is not too
great, you can achieve the same effect in Photo-
shop using a Gradient adjustment layer. Set the
foreground color to black so you can use the default
gradient setting. Reverse the direction using an
angle of -90 degrees so that the dark part covers
the sky. While the dialog is open, you can click on
the image and drag the gradient upward to reduce
its effect is not as strong. After you added the gra-
dient change, you must change the layer’s blend
mode to Soft Light. Soft Light blend mode works by
lightening or darkening the lower layer based on the
brightness of the top layer. In this case, the black
gradient is our top layer, so it darkens the pixels of
the layers below. Now our sky has a bit more detail
and the colors stand out more.
09
Step 9 - Curves and Mask
Often there are specific areas within an image
that you want to selectively lighten. In this case,
the gradient has darkened the road sign. It would
be nice to make it pop a bit more. We could mask
our gradient layer, but using a Curves adjustment
layer with a mask gives us even more control to
make it even brighter than it was before we added
the gradient. Add a Curves adjustment layer, and
pull the entire curve up a bit. You can adjust it
properly later. First, create a solid black mask so
that the Curves layer has no effect. Now, paint in
white on your mask over just the sign. In order
to see where you are painting, you can hit the
backslash key [\] to toggle the mask on and off in
the main image. The mask will appear in red. This
makes it easy for you to see exactly where you
are painting. Once the mask is created, adjust the
curve to brighten the sign the desired amount.
by Julie Waterhouse
.psd Photoshop 33
interview
We are Doopla.
Multidisciplinary design team who
loves you.
We work for fun and for money. We
don’t have many friends. We won’t
accept work just because someone
wants us to. Our Art Director is a 70 s
robot named Pedro.
Looking forward to hear from you
soon.
Could you tell our readers a few words about Doopla? Who are We are a duo based in Lisbon (Portugal) that is in diversity of
you and what you do? skills the main added value.We like the details, many details,
It may seem that there are many of us here, but actually we symmetry, Fashion, experimental photography, Drum’n’Bass,
are only two: André Santos (Graphic Designer and Illustrator) opposite colors, irreverent Styling, urban art, Super Bock
and Lee Anne Ferreira (Decorator, Stylist and 3D Developer). beer, Custo Barcelona, Renault 4L, Apple gadgets and techni-
34 .psd Photoshop
interview with doopla
.psd Photoshop 35
interview
cal drawing. We love our profession, even though in Portugal it someone wants to commit them to us, we accept, most of all,
is highly stigmatized. We do not accept projects just because challenges.
36 .psd Photoshop
interview with doopla
What kind of services do you mainly specialize in? What values are the most important for you in your work?
In the Portuguese market it’s very difficult for an artist (no matter What motivates us to do everything we do, is our job, our uncondi-
what his segment is), to work in only one area. It is a process that tional love for art, and will to share it with the others. Why? We do so
can unfortunately take many years. because we believe in art and its power to change mentalities. This
Lately we have been referenced in some sites and blogs in- is the way design is seen and considered in Portugal.
spired digital art which allows us to give the world our true vision: The most important for us is the result of our products, the conceptu-
Impact Communication. al design and impact communication. Doopla Collective’s work is basically
We believe that regardless of the area, specifying an artist is the the taste for digital art, love for design and for the beautiful city of Lisbon.
best way to contribute to the development of the visual culture. We
work with a very clear vision: to tease people’s senses. Our expertise Is it possible to benefit of your services from any place in the
therefore become less technical and more conceptual. world?
Sure thing! Please just forgive our poor English... We are ready to col-
laborate with agencies all around the world. As I said above, we ac-
cept challenges, from wherever they come from.
.psd Photoshop 37
Making
of a building – 1
These two tutorials are fun and quick little exercises I do twice a week, basically just to keep
myself limber. It’s a really fun way to keep your mind sharp and build your portfolio quickly
and the best news is they’re pretty easy to pull off, especially if you have a nice source
material.
beginner | 20 min.
adobe photoshop CS3
making of a building – 1
01
Step 1
This is my original photograph: the picturesque
street of Philadelphia. I like these crazy blue row-
homes very much but right away I know I’ll want
to get rid of those cars and change the colors to
something more vivid.
02
Step 2
Here I’ve got the image into my format and I’ve
added some oil paint texture that I made, and
a blue tint. I’ve even started painting out the
street area on the left. Clearly I’m not worried
about it looking really tight just yet.
03
Step 3
All I’ve done here is doubled the image and pulled
it down a bit. This will be a 2-story row. There are
still rough edges here and there and it looks a bit
too obvious but we’ve covered up those ugly cars!
Now I need to replace the white façade of the
house on the far right with the blue façade of the
middle house and then paint out some sections
with a Vector mask. With a bit of sneaky brushing
and healing brushing here and there and some
color correction. I think it starts to look less like
a carbon copy.
.psd Photoshop 39
workshop
04
Step 4
Now we need to add lots of soft light and overlay
layers for color to create a bit more dramatic light.
I’ve cleaned up some of the edges and added
some small windows here and there, like in the
bottom right corner. These don’t make strict sense
but I think they look nice and make for a richer vi-
sual feast! I’ve also added some splatter and a bit
of pattern to the face of the top middle building.
05
Step 5
Just a couple of finishing touches here. I added
some lightness to the windows in the center,
just to give the piece a focal point of some sort,
and I’ve done some blurring around the outside
to soften some of those harsh textures. Nothing
fancy there, just Gaussian blur in some key spots.
This also helps the piece look a bit more photo-
graphic, kind of like an old snapshot. Have fun
here, choose sections to lighten and darken. And
we’re done!
by Alex Eckman-Lawn
40 .psd Photoshop
beginner | 20 min.
adobe photoshop CS3
workshop
Making
of a building – 2
This tutorial is the second one from these two some way simple photo edits
that hopefully show you can transform a space without really overdoing it, or
losing what made the original photo exciting.
01
Step 1
Once again, here’s the original photograph. Already
a pretty awesome building! Again, here I’m plan-
ning on just doing some subtle changes, adding
texture and getting rid of the pieces I don’t like.
02
Step 2
Here’s the photo in format. I’ve pretty haphazardly
cut out the sections I don’t want in the image.
42 .psd Photoshop
making of a building – 2
03
Step 3
So far I’m just painting out the empty sections,
and building some shape with shadows. I’m trying
to pull the eye upwards.
04
Step 4
I’ve added some color and paint texture for start-
ers. Also I’ve replaced the center window with the
doorway we cut out earlier, and added a third win-
dow to the top. I like how this is looking but that
black area is a bit too dead still.
05
Step 5
I’ve added some scanned overlayed boards here
and there to add some more chaos and interest,
and some delicate linework pattern to the black
areas. I’ve kept it subtle so as not to overwhelm
the image, but the shadow areas looked too emp-
ty without it. Then I just do some fun little touch
ups, like adding some blue to the windows and
blur around the edges again and we’re done!
by Alex Eckman-Lawn
.psd Photoshop 43
Editor’s Choice Belkina
Klimt
.psd Photoshop
Bluebeard
Awards:
2008 Art Interview - 14th International Online Artist Competition -1st place for Hieroglyph series
2008 Px3 PHOTO COMPETITION -2nd place in subcategory for No man’s world series
2008 International Photography Awards -2nd place in subcategory for No man’s world series
2007 Nominated to the Kandinsky Prize-2007 (Russian artist of Year)
2007 International Photography Awards - 2nd place in subcategory for Masks series
.psd Photoshop 45
Currently lives and works in Moscow
Homage to Picasso Snow White
46 .psd Photoshop
Sleeping beauty Thumbelina
Smile
This tutorial shows how to improve your photos with a minimal amount of work, especially if
you’re working with big batches or for presentations where finals are to be selected.
beginner | 20 min.
adobe photoshop CS3
smile
Step 1
Open image and convert to CMYK : Image>Mode>
CMYK. Drag the picture to a new layer. Now you
have a copy that won’t be touched. We’ll clean and
sharpen on background layer.
02
Step 2
Filter>Sharpen>Unsharp masking. Amounts ac-
cording to need.
03
Step 3
Clean up dirt, blemishes, etc. Zoom to at least
300% and use a grid View>Show>Grid if the shot
is large to be sure no areas are left out. Change
grid size and color under Preferences>Guides,
Grids, Slices.
.psd Photoshop 49
photo retouch
04
Step 4
A simple curves move: Layer>New adjustment
layer>Curves will improve the contrast.
05
Step 5
This photo is a little red and needs color correction
especially the skin tones. Layer>New adjustment
layer>Selective color. Choose Red then adjust the
Magenta in the Red. I also adjusted the Cyan and
Black in the blue sky. To finish up I erased some of
the mask from the selective color around the red
tile roof in the background and her hair. Now our
photo is ready to view.
by Tina Foster
50 .psd Photoshop