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ASSOSA UNIVERSITY

COLLAGE OF COMPUTING AND INFORMATICS


DEPARTMENT OF INFORMATION TECHNOLOGY
AI INDIVIDUAL ASSIGNMENT
PREPARED BY:
NAME ID NO.
Yabibal Limenih RU/1188/09

Submitted to Bizuyeahu S.
Submission date 18/03/2012

ASSOSA,ETHIOPA
Assignment for next class (individual)
Consider the need to design a “player agent” . It may be chess player, football player,
tennis player, basket player, etc…
1.Identify what to perceive, actions to take, the environment it interacts with?
2.Identify sensors, effectors, goals, environment and performance measure that
should be integrated for the agent to be successful in its operation?
My choice is football player agent
Precepts:Ball, signs from other players,skills
Actions:
A football player action includes cognitive elements such as game intelligence, spatial
perception, anticipation, reaction time, attention shifting, and pattern recognition.
They also include dribbling, tackling, passing ball, shooting, and blocking
shoot/defending.
the environment it interacts with
 The environment is stochastic because the next state of the environment is not
completely determined by the current state and the action executed by the
agent.One cannot predict the exact position and speed of the ball at later instant.
 environment is sequential environment because current decision affects future
decisions. The kick to the ball at a point determines the position and speed of the
ball at next moment, so the state of ball and players depend on the previous state.
 environment is dynamic because the players and balls are moving and changing
their position with time.
 Environment is continuous because the speed and location of ball and players
sweep through a range of continuous values and do so smoothly over time.
 The environment is partially observable because players don’t have access to the
complete state of the environment at each point in time.
 environment is multi-agent because many players are playing together.
Performance measure
3points/win, 1 points/draw, 0 for loss,injuries,team work,no penalties, not allowing
the other team to score/defending and speed
Environment
players,opponents,referees,field,goals,ball,team members,rules
Actuators
leg,head,upper body(chest),hand
Sensors
eye,mic,camera
Goal
scoring the goal more than opponents and wining the game,safe from
injuries,satisfaction

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