Академический Документы
Профессиональный Документы
Культура Документы
Batch of 2017-19
SEPTEMBER 2018
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Table of Contents
2. CERTIFICATE OF ORIGINALITY 4
3. ACKNOWLEDGEMENT INTERNSHIP 5
4. Executive Summary 6
8. REFRENCES 57
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SUMMER TRAINING COMPLETION CERTIFICATE
This is to certify that Miss. TANYA SINGH student of PGDM of Accurate Institute of Management
&Technology, Greater Noida, has undertaken the project titled “TO STUDY THE BEHAVIOUR OF
ADULTS TO IMPROVE CUSTOMER SATISFACTION IN KIDZANIA DELHI/NCR” from 22/05/2018 at
21/07/2018 and has completed the project successfully.
Industry Guide
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CERTIFICATE OF ORIGINALITY
I TANYA SINGH Roll No DM1719048 of Batch 2017-19 is a fulltime bona fide student of
first year of PGDM Program of Accurate Institute of Management & Technology, Greater
Noida. I hereby certify that this project work carried out by me at KIDZANIA DELHI/NCR
the report submitted in partial fulfilment of the requirements of the program is an original
work of mine under the guidance of the industry mentor MR. ANANT RASTOGI and the
faculty mentor ASSOCIATED PROF. PRATIBHA GOSWANI and is not based or
reproduced from any existing work of any other person or on any earlier work undertaken at
any other time or for any other purpose, and has not been submitted anywhere else at any
time.
(Student's Signature)
Date:
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ACKNOWLEDGEMENT
In preparation of my project, I had to take the help and guidance of some respected
persons, who deserve my deepest gratitude. As the completion of this project gave me
much pleasure, I would like to show my gratitude to Mr. Anant Rastogi
(Training and Development head) for giving me a good guidelines for project
throughout numerous consultations. I would also like to expand my gratitude to all
those who have directly and indirectly guided me in writing this peoject.
I am sincerely grateful to them for sharing their truthful and illuminating views on a
number of issues related to the project.
Thank you
TANYA SINGH
DM1719048
PGDM(2017-19)
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EXECUTIVE SUMMARY
This is an attempt to know how the theories can be applied to practical situation. As a student
of PGDM, it is a part of study for everyone to undergo summer project at some good
institute or organization. So for this purpose, I got the opportunity of summer training at
KIDZANIA DELHI/NCR.
In the first part of the project report, the general information of the company has been
collected. Information is gathered through the primary and secondary source as well.
In the second part of the report, contains the specialized subject study. Objective of the
project is to study the behaviour of adults to improve customer satisfaction in kidzania
delhi/ncr.
Since the past decades, customer value and customer satisfaction are interesting issues that
discussed by marketing scholars. Customer satisfaction concept is the main concern of the
marketing strategy which playing a crucial role in marketing activity output like purchasing
and consumption process. Satisfaction or dissatisfaction is fabricated on their previous
experiences that comparing the outcome with what he or she expected.
The present business scenario is totally customer oriented. Each company faces stiff
competition from its competitors, each provides the best services at competitive rates. As
aresult customer has a lot of choices to get the best with least cost. To face this competition, it
is very important to know customer’s
satisfaction towards the service being provided.This project is aimed at understanding the
level of customer satisfaction adopted by KidzaniaDelhi NCR and its impact on the
perception of customers.Research has showed that it is a far more costly to win a new
customer than it is to maintainan existing one, and there is no better way to retain a customer
than to exceed hisexpectations. For this purpose it is essential to know the level of customer
satisfaction. The focus of my research was the measurement of customer satisfaction level for
the services provided
by KidZania. My job was to collect the feedback from the distributors and also toget their
suggestions for designing activities for them. There can be no better opportunity tointeract
with the external as well as the internal customers of the organization. Finally theresults of
the research verify the fact that keeping the customer satisfied is the best strategiesto not only
retain the existing customers but also to expand the business to new horizons
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INTRODUCTION
Founded in 1997 by Xavier López Ancona and a group of fellow Mexican businessmen,
KidZania is a private company and has already entertained and engaged over 60 million
visitors in twenty four locations around the world.
Initially known as La Ciudad de los Niños (translated as "City of Children"), KidZania's first
location opened in Santa Fe, Mexico City in September 1999. In its first year, it exceeded all
expectations, attracting nearly 800,000 visitors and, to date, some 10 million children have visited
this flagship location.
The second facility opened in 2006 in Monterrey, Mexico under the new brand and concept of
KidZania. The third facility was the company's first international location in Tokyo, which also
opened in 2006. This location consistently draws sellout crowds. Unlike the wholly owned and
privately held Mexican locations, KidZania Tokyo launched the company's extension into global
franchising which is fuelling steady international growth.
In 2016 KidZania opened its 24th facility in Delhi NCR, India, while twelve new locations
are under development around the world.
KidZania is the brainchild of Xavier López Ancona, a Mexican entrepreneur who has always
possessed a passion for entertaining and foster learning amongst children.
Our philosophy is grounded in high professional and personal values with the intention
of contributing to our communities and world.
KidZania's Constituencies
Our constituency consists of a variety of valued relationships with key entities. These entities
include:
Visitors: whether the visitor is an individual child (1-15 years), adult (16-onwards) or member of
a group (schools, parties, corporate, camps, pro bono); every visitor will be provided with the
highest quality service and the very best in family entertainment
Industry Partners: private corporations from a broad spectrum of industries,
government institutions and non-for-profit organizations bring us content, authenticity, and
financial support
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Collaborators: as collaborators we work together to ensure that KidZania is successful and that
it enhances the relationship with our constituency
Business Partners: a Business Partner can be a company, corporation or group of investors that
acquire the right to introduce and develop the concept of KidZania in a territory within a
franchise scheme
Investors: Investors are crucial for our company’s support and the overall success of the concept.
They enable us to operate profitably within our business model by ensuring continuous cash flow,
while providing them with an attractive return on their investment
Communities: We use our creativity, passion, and commitment to develop programs that provide
support to children in need
Environment: We do our very best to take care of the natural world, reduce our carbon footprint,
and have minimal environmental impact on both a small and large scale
Our relationship with each one is directed by our mission statement and our values, and by the
needs of each individual group.
KidZania's Mission
Our Mission is sevenfold:
To feature the very best learning and entertainment experience in role-playing for our Visitors,
to deliver the most effective interactive medium of communication for our Industry Partners,
to promote the most recreational and supportive development environment for
our Collaborators,
to provide the finest tools for supporting our Business Partners,
to achieve the greatest sustainable returns for our Investors,
to supply the highest level of commitment and participation for the enhancement of
our Communities and,
To champion the most supportive solutions for taking care of our Environment.
KidZania's Vision
KidZania has a very clear and defined Vision of what it wants to achieve in the long term:
Our vision is to ignite the hearts and minds of kids everywhere by empowering them to
make the world a better place.
KidZania's Values
Our values are the qualities we look for and champion in our people. They are characteristic to
who we are and motivate how we conduct our business. They are the standards, which guide
interactions amongst our constituencies.
Our values are these five qualities:
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Passion: We are enthusiastic and passionate about what we do and how we do it
Commitment: We are committed to providing the best value for our each of our constituency
Integrity: Our actions as a company and as individuals are professional and truthful
Entrepreneurship: We are active, energetic and assertive in order to strive to deliver the best
experience
Efficiency: We are extremely aware and careful with the resources we use to accomplish our
goals
KidZania's Essence
These are the qualities that are fundamental to our product. They dictate the purpose of our
content, inspire the style of experiences we offer, and guide the development of all of our current
products and our future extensions.
Our essence is based on the fourteen qualities against which we test everything:
Kid Centered: We create places and products that are for and about children
Role-Play Based: We create products driven by the experience of role-playing
Reality Based: We immerse our visitors in a simulated reality
Interactive: We design our content to promote activity immersion and social interaction
Fun: We make the idea of fun universal
Thrilling: We design our programming to deliver unexpected surprises
Learning Enhancer: We enrich our visitor's experience through activities designed with learning
ideals in mind
Skills Developer: We promote the development of our young visitor's skills
Value Promoter: We constantly endorse the most worthwhile values to encourage growth in our
young visitors
Safe: We promote safety in our designs, developments and operations
Detail Oriented: We differentiate our products through attention to detail
Current: We constantly innovate and renovate to keep our concept fresh
Accessible to All: We make our content and our facilities themselves accessible to all
Sustainable: We promote actions that will keep our business commercially and environmentally
viable.
KidZania is an innovative concept that results appealing for children, offering the best
learning experience through role-play inside a kid-sized indoor scaled city with its own
economy.
What is KidZania?
KidZania is an interactive city made for children 1-14 that combines inspiration, fun and learning
through realistic role-play. Kids can independently explore a scaled city of over 7,000 square
meters with more than 100 exciting careers that they can try.
Fueled by a child’s natural desire to create, explore and collaborate, KidZania is equal parts
entertainment and learning, making it one of the most progressive family entertainment concepts
in the world today.
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Through ultrarealistic role-play, children learn about
different careers, the inner-workings of a city and the
concept of managing money. Each experience is
designed to empower kids, giving them the confidence to
be their best selves, and inspiration to be great global
citizens.
Role-Playing
At KidZania, children ages 1 to 14 have the opportunity of having adult-like experiences while
assuming the role of firemen, construction workers, police officers, and fashion designers, among
others.
A doll is one of the best examples of role playing, since it represents a kid pretending to be a
caring parent to their child. Role-playing is an essential ingredient in the concept’s experience.
Role-playing is not only a significant part of the KidZania essence, but an aspiration to take it to
its maximum expression. This unique way of viewing role-play inspires us to build entire cities
with buildings, city blocks, plazas and streets for children to play at being adults, with most of the
different professions and trades available in a real one.
Each KidZania city has a complete urban planning with its own streets, roads,
blocks, buildings, monuments, town hall and more, providing the sense of a city that has
been specially built for children.
City Areas
KidZania city plans are always arranged per three distinct city areas: entry and exit, city center
and suburbs.
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City Center
The city center features a central plaza that hosts institutional buildings as well as the monument
of the Eternal Spirit of KidZania. Most of the important ceremonies take place in this area.
Suburbs
The suburbs are located on the furthest outskirts of KidZania’s ground floor. It generally
accommodates single story commercial establishments and residential buildings, creating a sense
of spaciousness.
Establishments
The role-play areas at KidZania are representative of the most common businesses, services and
industries that contribute to a conventional city’s growing economy. The establishments are
divided per these industry sectors:
Automotive
Culture
Education
Entertainment
Environment
Health
Industrial
Media
Private Services
Public Services
Residential
Restaurants
Retail
Sports
Transportation
These fabricated environments become the settings for role-play scenarios. The design of these
scenarios physically replicates relevant areas or aspects of roleplaying as dictated by the
functional purpose of the environment and follows a specially designed storyline supported by
thematic components.
Points of Sale
Establishments are complemented by the addition of Points of Sale where visitors can find a wide
range of products.
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Our currency: kidZos
KidZos are issued in paper bills in denominations of 1, 5, 10, 20, 50 and 100. Children receive a
50 kidZos check as part of admission which can be cashed at the bank, allowing our visitors to
start spending their kidZos right away, then earning more trough the many employments
available at KidZania.
Spending kidZos
After cashing the check at the bank, our visitors have their kidZos available to spend as
consumers in the different establishments at KidZania. They can purchase products or hire
services. For example, they can go and pay their entrance to the Disco Lounge or get their nails
done at the Beauty Salon. Prices for products and services vary according to the principle of
supply and demand.
Earning kidZos
As with any economic system, goods and services are purchased with money, and money in
return must be earned as payment in exchange of work. Thus, if the kids run out of kidZos they
will need to apply for a job and earn a salary. For example, they can be a nurse in the Nursery or
serve the city as Firefighters. Salaries for different jobs vary according to the principle of supply
and demand.
Saving kidZos
Through the course of using their kidZos, children learn about bank accounts, generating savings
and earning interest. They learn how to manage money by going to the bank to conduct business
with a bank teller or using an ATM machine to make withdrawals or check their account balance.
They can also check their account balance online if they are registered CitiZens of KidZania as
part of the benefits of the B•KidZanian Program.
Investing kidZos
Another way of earning kidZos is by running investments. KidZania offers multiple investment
vehicles where children can get their kidZos back with an extra interest rate earned according to
the time of the investment.
Donating kidZos
Kids also have the opportunity to contribute with their community by donating their kidZos to a
cause of their choice, then KidZania ensures that their contribution reaches the children-related
cause they selected.
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real world. Most KidZania Cities have their own Tax Office where children can pay their
contributions to the Nation of KidZania.
Role-play engages children in both life and learning. Its real value lies in the fact that it
increases children’s understanding of the world they live in, while it works to develop
personal skills that will help them meet with success as they grow. Through hands on
learning experiences, KidZania seeks to expand knowledge, promote values and develop
skills among its visitors.
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Good Habits: Cultivating good habits, and forming them early in children, is something that is
incredibly important for their development. At KidZania we look to instill good habits in
children, from how to take care of their health and personal hygiene to how to keep safe and react
in emergency situations.
Learning Categories
By participating in the activities and establishments, children gain expertise in understanding they
various industries and careers, they develop necessary skills for their future and acquire good
values to apply in their everyday behaviour.
Specific learning areas are divided into three main categories.
Expertise: This category refers to the information given about specific professions and trades.
Information of each trade such as purpose, processes, products or services may be given through
performing activities, scripts, graphics, props, multimedia, collaterals and giveaways
Skills: All our activities are designed taking into consideration the different skills visitors can
develop while performing a specific activity. Through hands on participation children develop
different types of skills; taking as a basis the theory of multiple intelligences developed by
psychologist Howard Gardner and other pedagogical and psychological studies, we have defined
six categories in skills to develop in KidZania activities: communication, critical thinking,
creativity, collaboration, motor skills and self-knowledge
Values: These are the desirable principles in someone’s character that society considers
worthwhile. Promoting values is a very important part of the KidZania experience. Values are
communicated through our activities so that children learn both their importance and their
application. KidZania promotes the following nine universally accepted / children-
appropriate values: generosity, gratitude, honesty, integrity, justice, loyalty, respect,
responsibility and solidarity
A Government is Established
In establishing a system of government, the founders of KidZania were looking to regulate the
operations of their cities and the interactions of its CitiZenry. They knew their Nation needed a
structure for governing and that they themselves needed to learn more about how governments
really work. Therefore, with the help of adults in tune with their passion and purpose, they
devised a democratic system of government.
Legislative Branch
CongreZZ is the Legislative Branch of KidZania. It operates at the city level of government under
the care of twenty appointed KidZanians aged seven years and older, who are naturalized
CitiZens charged with keeping the city’s adult ministers and bureaucrats in touch with the welfare
of the community. CongreZZ kids as they are officially called, meet to discuss current cultural
trends, new technologies and the likes and dislikes of their CitiZenry.
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Administrative Branch
The administrative branch is KidZania’s chief directorial body and is the larger of the two
branches. It is staffed by adult government collaborators and is structured to administer into three
levels of Government. There is the Central Government housed in Mexico City that is led by
KidZania’s Chief Executive called the President of KidZania; there are the State Governments
organized per country and led by Governors; and there are the City Governments that operate at
the local level and are governed by a Mayor.
Central Government: led by the President as the head of the Central Government, the
President’s main responsibility is to ensure that the Nation and its CitiZens act in
compliance with KidZania’s fundamental RightZ. He represents the Nation at the
international level and is required to incorporate new States to KidZania, as well as to
look for the prosperity of the Nation
State Government: the Governor is responsible for how the State is run, overseeing the
development of new Cities, the incorporation of Industry Partners and regularly reporting
to its CitiZens and Government collaborators on the State progress
Metropolitan Government: Mayors are representing not only the CitiZens but the
different industries and collaborators working for the city, they have the responsibility of
providing a detailed service to CitiZens and tourists, and of supervising the proper
operation of the city and guaranteeing high quality resources.
The KidZania Nation is fully represented in two National Symbols that reflect the
values and beliefs of their people: a National Flag and a National Seal.
The National flag of KidZania is a red and orange rectangular piece of cloth emblazoned with a
white colored capital letter “K.”
The story goes that each color in the flag has a meaning. The color “orange” is said to signify the
indifference of adults to the problems of the world and their lack of enthusiasm towards
improving the situation. The color “red” is said to represent the passionate conviction of the kids
to improve the world and their willingness to be the ones to act upon it. The appearance of the
color “white” symbolizes the emerging hope and purity of spirit brought by kids everywhere in
the form of KidZania as represented by the centrally located letter “K.”
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KidZania National Seal
The National seal of KidZania is an important symbol of KidZania’s sovereignty and ideals. Its
design is of a compass ornamented with iconic symbols representative of the RightZ to Be, to
Know, to Create, to Share, to Care and to Play. The compass is a purposeful choice. As a
universal symbol of guidance it is unencumbered by specifics of place or time and always guides
one in the direction they need to go.
The National seal is rendered in a variety of materials to serve the needs of the government. As a
wax seal it gives power of authority for CongreZZ’ legal initiatives. As an imprint on KidZania’s
coins it officiates their authenticity. The seal also provides formality at government-sponsored
events. The most memorable use of the seal, however, can be found in association with one of
KidZania’s National monuments, the Eternal Spirit.
There are Landmarks designed to commemorate historic events and the important
ideals of the RightZKeepers.
Fountain of Independence
Located at the edge of every KidZania City is its Fountain of Independence. This stone fountain
is a celebration of children's freedom from the adult world and a source for supporting good
works in the community.
The fountain features an excited Urbano and Vita standing amidst classical elements in a natural
setting animated by flowing water. Rendered in bas-relief, they are accompanied by a very eager
Bache who seems on the verge of jumping from his rocky perch. A sculpted representation of
KidZania’s Declaration of Independence rests prominently at the edge of the fountain’s face.
The tradition of tossing a coin over one’s shoulder into the Independence Fountain is said to bring
good luck and a speedy return to KidZania.
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Eternal Spirit
Located in the center of every City in its central plaza is the Eternal Spirit, a rotating globe of
bronze resting on a large size replica of KidZania’s National seal. Burning deep within it is an
eternal flame that can never be extinguished. It bears witness to the power of passion and resolve,
all essential qualities that drove KidZania into being. This sculpture was designed to represent
KidZania’s eternal spirit and demonstrate its global reach.
League of RightZ
The League of RightZ is a tribute to KidZania’s most celebrated residents and a reminder of their
enduring role as advocates representing the Nation’s most treasured RightZ. The monument is
comprised of six ornamented stone pedestals that support sculpted figures of Bekha, Urbano,
Beebop, Chika, Vita and Bache. Each of the characters is seen posed holding an iconic element.
The figures’ positioning, the element they carry and the detailing on the pedestals, decoratively
reflects each character’s personality and the Right they represents.
KidZanians celebrate five official holidays.
Foundation Day
Celebrated on the date each KidZania City is founded, this holiday honors the day a City first
ignites its eternal flame and opens its borders to tourism. In recognition of this important event,
each City government awards its CitiZenry with special programming and honors its neighbors
by creating a social responsibility program to benefit the local community.
Independence Day
A commemoration of freedom from the adult world and the empowering RightZ kids gained
upon KidZania’s creation. This holiday is observed on September 10th, the date the declaration
was signed, in a special ceremony at every City in front of the Independence Fountain.
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Labor Day
Celebrated on the date local communities honor their labor force, this holiday recognizes both kid
workers and the government workers who operate and administer to the City, the State and the
Central Government. Workers in the City earn more kidZos on Labor Day and government
workers are invited to a special event that celebrates their service.
Kid’s Day
A recognition of good works by children, this holiday is celebrated on the date local communities
celebrate their children. Kids earn more kidZos on Kid’s Day and government workers send
special interactive toys to their Industry Partners.
RightZKeepers’ Birthdays
A celebration honoring KidZania’s most celebrated residents, this holiday is observed six times a
year with cake and a big party on the RightZKeepers’ birthdays:
Bekha's Birthday: Celebrated on December 10th, the International Human Rights Day, Bekha
invites to harmonize with all people
Urbano's Birthday: April 23rd is a symbolic date for KidZania since they celebrate Urbano’s
Birthday and the World Book Day. A great day to pay tribute to books and the right to Know
Beebop's Birthday: Celebrated on October 25th, the International Art Day to commemorate art
and its contribution to human society
Chika's Birthday: Celebrated on July 30th, the International Friendship Day, Chika invites the
CitiZens to nurture relationships, new and old
Vita's Birthday: Celebrated on June 5th, the World Environment Day, Vita empowers all to play
an active role in protecting the environment
Bache's Birthday: Celebrated on May 28th, the day global communities celebrate Play Day
KidZanians’ clever reinterpretations and inspired innovations best express their artistic
approach to life.
Music
To honor the spirit of KidZania, a National Anthem was written that celebrates its past and its
future and invites kids to become a part of it. Called the “Spirit of KidZania”, it is a special
composition played whenever the National flag is raised and at other official functions. In
addition to the “Spirit of KidZania” there are other compositions unique to KidZania.
Six versions of a song called “Reason to Be” offer a fun sing-along type reminder of what each
RightZKeeper is designed to be. There is a special version of the birthday song that reminds kids
how every year they are one step closer to being adults. There are also songs used for welcoming
visitors and saying goodbye.
Painting
The collections of art on display at venues throughout the City offer fresh and often amusing
looks on well-minded subject matters. Many artists reinvent master works of art at KidZania by
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updating the focus of an artwork’s message. From classicism to post-modernism, every piece of
art becomes an opportunity to experiment from a KidZanian perspective.
Architecture
KidZania’s cityscape is rich in rhythm, scale and style. A mixture of buildings from different
historical eras coexist within City blocks to produce a singular profile that bears witness to the
passage of time and reveals the current and original context of the buildings and their
surroundings. KidZania’s architecture touches many design trends from the last century through
today, beginning with early 20th century buildings in the City center and progressing through to
contemporary structures in the suburbs of the City.
KidZania has its own language, and cultural traditions, rituals and customs that
KidZania society shares.
DiKtionary
The Diktionary of KidZania is a compilation of a particular set of words unique to KidZania's
content. These are some of the most relevant words:
CitiZen: Any child visitor of KidZania who has gone through the naturalization process
CongreZZ: The name of KidZania's Metropolitan legislative body, comprised entirely of kids
who come together to discuss the topics of utmost importance to them, trying to reach collective
solutions
Kai: Hello! It’s our own way of greeting someone.
Kal: An expression for a friend in KidZania
Kool: An expression used when someone or something is beyond great
PleeZ: Expression used in polite request or questions; interchangeable for local expressions of
"please"
RightZ: Stated by kids in the Declaration of Independence. These inalienable and timeless
Z-U: A KidZania farewell; used instead of the local version of "goodbye" or "see you later"
ZanKs: Thanks
Zaz!: An expression of surprise, interchangeable with the expression "wow"
Tourists
Kids and adults travel to KidZania Cities as tourists. No visa is required. Only a plane ticket is
needed, at least for those visitors who are children. Any adult wishing to spend time in the City is
certainly welcome, but only if traveling as the guest of a child. Those adults who would like to
visit the City without children must receive permission in advance from a KidZania government
official and carry a valid temporary visa with them at all times.
KidZanians
Generally, one becomes a CitiZen of a country by being born there, but no one has ever been
born in a KidZania City (yet!), but kids can be KidZanians by choice. To become a CitiZen of
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KidZania, kids must submit an application for CitiZenship consideration and undergo KidZania’s
naturalization process. Any child visiting KidZania is eligible to become a CitiZen, whom are
referred to as KidZanians. Adults, on the other hand, are never eligible to become KidZanians.
Upon achieving CitiZen status they receive an official KidZania PaZZport that allows them
special entry into the City, eligibility to hold public office and access to exclusive opportunities.
CitiZenship also furnishes kids with special residency privileges. They earn better salaries, enjoy
first-class treatment, receive tax breaks on goods and services, and are invited to unique
community events. They also become tied into KidZania’s communication network, which keeps
them informed on current news, activities and events locally and internationally.
We seek the best business partners, on a country-by-country basis, to become franchise
licensees to develop KidZania facilities in their territories.
To submit your credentials for consideration for an available international territory license, please
contact us at: franchises@kidzania.com
Our Franchises
KidZania has successfully owned and operated its facilities in Mexico for the past 18 years.
KidZania currently has existing exclusive franchise licenses in 24 facilities across 19 countries
with 12 more facilities currently under different stages of development. These are our current
operating and developing franchises.
If you are interested in learning how your organization can become an Industry Partner, please
contact us at: industrypartners@kidzania.com
Throughout the year, KidZania implements different social responsibility actions that are focused on
benefiting underprivileged or disadvantaged children. The Social Responsibility Plan is divided
according to the audience that will be involved in its execution: visitors, Industry Partners,
collaborators, suppliers and more.
KidZania is committed to contribute within its community to make the world a better place, and we
aim to comply with these objectives:
KidZania will create experiences for children that encourage empathy, ethical behaviour,
positive values and good citizenship
KidZania will support causes that benefit underprivileged or disadvantaged children. We will
do this through our own philanthropic activities as well as through encouraging Industry
Partners to integrate KidZania’s social responsibility initiatives and develop or partake in
social responsibility campaigns
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KidZania will encourage good citizenship in our collaborators through enabling participation
in volunteer activities, thereby adding value to their professional development through acts of
social responsibility
KidZania will demonstrate good environmental stewardship by
using proenvironmental practices in our project development and operations
Eco Friendly Nation: a special program at KidZania that promotes the preservation and
conservation of environmental resources
Multicultural Nation: a special program that promotes the inclusion and diversification of
the different cultures that form the KidZania Nation
Healthy Nation: a special program focused on promoting a healthy life style and nutritious
food
Accesible Nation: All KidZania facilities have been constructed in compliance with
preset accessibility laws, including spaces, devices, activities and programs for every type of
disability, such as: vision, mobility, cognitive or learning disabilities
Responsible Nation: KidZanians believe in helping their neighbors. The support of local
foundations and the inclussion of less privileged visitors are just some of the ways
that KidZania Nation contributes to their communities
Inclusive Nation: KidZania has a policy of non-discrimination against the disabled, elderly,
or against any person for his race, country of origin, religion, gender, sexual preferences or
political affiliation. This also applies not only to our visitors, but to our collaborators; where
everybody has the same rights to participate in the recruitment and hiring process.
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Emotional Skills: Expressing the nine emotions the human being captures and also learn
to change moods according to various scenes
Social Skills: Helps to interact with people on stage, impress the audience and also get
applauded for the confidence and strong stage presence
Economy
Kids receive 8 kidZos for their work as an Actor / Performer.
Acting requires a wide range of skills, including clarity of speech, vocal projection,
physical expression, displaying emotions, using your imagination, and the ability to
interpret drama
The first silent feature film made in India was Raja Harishchandra in 1913 and Alam Ara
was the first Indian sound film in 1931 directed by Ardeshir Irani
24
Emotional Skills: Happiness in terms of executing the job and being able to create their very
first animation job
Social Skills: Through team work and communication they make magic come into life and also
being able to tell a visual story to the world
Economy
Kids receive 8 kidZos as Animation Film-makers.
Archaeological Site
Explore the remains of an ancient civilization
Excavate & Explore
Role/s
Archaeologist
Paleontologist
Activity Description
Children can be a part of an archaeological exploration project at an ancient site. They explore
and excavate to find rare artifacts or fossils from prehistoric times.
Activity Duration
25 Minutes
Educational Content
Psychomotor skills: Digging through the excavation site using various tools like the hand
shovel and trowels
Cognitive skills: Analysing their findings and learning history through artefacts and
fossils
Emotional skills: Learning the joy of scientific expeditions and seeing how science helps
satisfy natural human curiosity
Social skills: Picking up valuable language skills while communicating as a team.
Developing an understanding for scientific terms
Economy
Kids earn 8 kidZos for their research at the site.
Artist
Painter
Activity Description
The Art, Craft and Painting Studio gives budding artists a medium to pursue their creativity just
like masters in this field have done before. They can try their hand at mural painting, studio
painting or create other handcrafted pieces to take home.
Activity Duration
20 Minutes
Educational Content
Psychomotor skills: Improving fine motor skills while painting within the lines.
25
Emotional skills: Expressing their emotions through art and putting their thoughts on a
canvas for everyone to see.
Social skills: Working in teams for mural painting and being open to interpretations of
others.
Economy
Kids pay 10 kidZos to become Artists or Painters.
Aviation Academy
Fly a simulated plane and land it successfully at KidZania Airport
Soar the Skies for a Day
Role/s
Pilot
Co-pilot
Activity Description
The Aviation Academy provides you with a unique opportunity to understand first-hand the
complicated sequence of tasks a pilot completes before, during and after each flight.
Activity Duration
15 Minutes
Educational Content
Psychomotor skills: Understanding the movement and co-ordination between various controls
and the ability to add or reduce the impact of speed
Cognitive skills: Maintaining focus on the flight and finishing without missing the mark
Emotional skills: Bonding with the co-pilot to coordinate and ensure a smooth take-
off/landing
Social skills: Synergy and team work helps to break the ice and reach the end goal without
any hindrance
Economy
Kids pay 12 kidZos to acquire the skills of a Pilot.
Bank & ATM
Learn to deposit and withdraw money in a fun way
Financial Literacy Firsthand
Role/s
Customer
Bank Teller
Activity Description
Children develop financial literacy while enjoying the fun of opening a bank account, depositing
checks and taking out cash from the ATM. They get a first-hand understanding of personal
financial planning and sound money management skills.
Duration
3-15 Minutes
26
Educational Content
Psychomotor Skills: As the first pit stop, the visitors need to locate the Bank on the Map,
maneuver through the city to encash their first cheque
Cognitive Skills: Kids develop financial literacy and discover the value for money
Emotional Skills: A sense of satisfaction of having made wise decisions and rewarding
choices - to save, spend, deposit and earn interest
Social Skills: Kids learn to handle their own money while dealing with other touch points and
visitors in the facility
Economy
Kids can deposit or withdraw money (kidZos) or they can role-play as Bank Teller and earn 5 kidZos.
Biscuit Factory
Work in the Biscuit Factory and make your own pack of biscuits
Make a Pack of Biscuits
Role/s
Psychomotor Skills: Operating the machinery and measuring the ingredients would sharpen
their psychomotor skills
Cognitive Skills: Following the instructions of the Zupervisor and understanding the process
requires cognitive thinking
Emotional Skills:Visitors will learn the skill of patience and its rewards at the end
Social Skills: Visitors will be working in a group, interacting with other visitors while
learning the manufacturing process thus, building their social skills
Economy
Kids pay 8 kidZos for this activity.
Dance Academy
Learn Kool dance moves and perform on stage
Bust A Move
Role/s
Dancer
Activity Description
27
Make your kids be a part of our dance school for beginners. Get them trained under professionals for
Kool dance moves and then see them perform on stage at the Theatre. They can also get a chance to
perform with our Zupervisors in flashmobs and street parades.
Duration
30 Minutes
Educational Content
Psychomotor Skills: Dance performances will require visitors to move their bodies in
coordinated fashion to match the steps
Cognitive Skills: Visitors will need to memorise steps and formations
Emotional Skills: Visitors will experience the joy of dancing as a performance art
Social Skills: Visitors will perform on stage and in front of audiences, giving them a huge
confidence boost
Economy
Kids will have to pay 8 kidZos for this activity.
LITERATURE REVIEW
Robert B. Woodruff: In his study I found that research more demanding customers, global
competition, and slow-growth economies and industries, many organizations search for new
ways to achieve and retain a competitive advantage. Past attempts have largely looked
internally within the organization for improvement, such as reflected by quality management,
reengineering, downsizing, and restructuring. The next major source for competitive
advantage likely will come from more outward orientation toward customers, as indicated by
the many calls for organizations to compete on superior customer value delivery. Although
the reasons for these calls are sound, what are the implications for managing organizations in
the next decade and beyond? This article addresses this question. It presents frameworks for
thinking about customer value, customer value learning, and the related skills that managers
will need to create and implement superior customer value strategies.
28
Harvey J.Miller: In his study I Search behavior is a method by which individuals develop a
set of alternatives for consideration and make a choice among these alternatives. Thus it is a
key component of the consumer decision process. However, consumer search behavior is not
well integrated into broader retail analysis. This paper reviews the substantial literature on
consumer search behavior and suggests its relevance for retail analysis. A comparison and
synthesis of predictions from this literature provides insights for retail policy and
management. This paper also identifies worthwhile directions for further research.
Roger Hallowell: Presents the findings of a study performed on data from a large bank’s
retail‐banking operations. Illustrates the relationship of customer satisfaction to customer
loyalty and customer loyalty to profitability, using multiple measures of satisfaction,
loyalty and profitability. An estimate of the effects of increased customer satisfaction on
profitability (assuming hypothesized causality) suggests that attainable increases in
satisfaction could dramatically improve profitability .
Stephen M. Ross: In a study of telecommunications services, the authors examine the effects
of customer satisfaction, affective commitment, and calculative commitment on retention.
The study further examines the potential for situational and reactional trigger conditions to
moderate the satisfaction–retention relationship. The results support consistent effects of
customer satisfaction, calculative commitment, and prior churn on retention. Prior churn also
moderates the satisfaction–retention relationship. The results have implications for both
customer relationship managers and researchers who use satisfaction surveys to predict
behavior.
Ove C. Hansemark: In this research I found that the purpose of this study was to explore
how the employees of a company experience the concepts of customer satisfaction and
retention. A phenomenological method was used, allowing the informants’ own
interpretations to be discovered. Satisfaction was discussed from three perspectives:
definition of the concept, how to recognise when a customer is satisfied, and how to
enhance satisfaction. The informants’ experience pertaining to these three categories
varied, and a total of seven ways to define, recognise or enhance satisfaction were
discovered. These were: service, feeling, chemistry, relationship and confidence,
dialogue, complaints and retention. All except the first two of these categories of
experience were found to enhance retention, implying that the informants have found that
strategies for enhancing both satisfaction and retention are similar. The strongest
connection between retention and satisfaction strategies turned out to be in terms of
relationship and confidence.
Christine T.Ennew and Martin R.Binks: I found in those studies that Within any service
there is scope for considerable variation in the degrees to which both parties become involved
in the relationship; beyond a certain minimum level, customers and service providers may be
more or less participative. However, participative behavior should yield benefits. Customers
who are more willing to share information and develop closer personal contacts might be
expected to benefit in terms of a higher quality of service provision, because the provider will
be more knowledgeable about their needs and expectations. Similarly, greater degrees of
participation by the service provider should enhance customer awareness of the ways in
which the supplier operates and, in turn, should result in more realistic expectations of what
the supplier can offer. Thus, it can be argued that the extent to which both parties participate
in a relationship will affect the perceived quality of the service provided; this, in turn, is
29
expected to make an impact on overall satisfaction and customer retention. This paper
presents an exploratory analysis of the relationships between relationship participation,
quality, satisfaction, and retention using data from over 1,200 small firms. The results
highlight the importance of participative behavior, particularly on the part of the service
provider, in explaining perceived quality and satisfaction; in turn, satisfaction is found to be
an important influence on retention. The direct impact of participation on retention is found to
be weak.
RESEARCH METHODOLOGY
H1: With better customer satisfaction there will be more traffic in Kidzania.
Ho1: There will be no customer satisfaction the traffic will not be generater.
30
H 2: There is an improvement in customer satisfaction while developing activies for adults in
Kidzania..
Ho2: There is no improvement in customer satisfaction while developing activities for adults
in Kidzania
.
H3:With customer satisfaction there will be a positive relationship and customer loyalty.
Ho3: Without customer satisfaction there will be a negative relationship and no customer
loyalty.
Male/Female Hindu/Muslim/Sikh/Christian
2. Do you think this is the good place for your kids to enjoy and education?
3. Do you think that all establishments are making for the kids purpose?
31
8. Is this your first experience of Virtual reality?
9. Do you aware of cyber bullying after having a session in google summer camp?
Do you think that your kids learn new things after completing the role play activities
10. in kidZania?
11. Do you face any problem with foodies like domino, dunkin donut, dili da zaika etc?
Have you experienced of contest of Adidas. Where they are trying to let you aware
12. about less use of plastic?
32
45
40
35
30 NO, 12
25
20
15
10 YES, 38
5
0
YES NO
Description/Interpretation:
2. Do you think this is the good place for your kids to enjoy and education?
50
45
40 NO, 5
35
30
25
20
15
10 YES , 45
5
0
YES NO
3. Do you think that all establishments are making for the kids purpose?
33
60 NO, 2
50
40
30
20
YES , 48
10
0
YES NO
40
35
30
25 NO, 15
20
15
YES , 35
10
5
0
YES NO
Table4: responses of adult activities
Interpretation:
35 respondents say that they participated in adult activities, 15 respondents only take care of
their kids.
5. Did you enjoy all the activities which are made for adults?
45
40
35
30 NO, 10
25
20
15
10 YES , 40
5
0
YES NO
Table5: responses of activities for adults
34
Interpretation:
40 respondents say that they enjoyed a lot, 10 respondents it was not much enjoyable.
30
25
20
15
NO, 25 YES , 25
10
5
0
YES NO
Table6: Reponses of all activities
Interpretation:
25 respondents agree with that point, 25 respondent do only some activities due to their 3
hours plan
40
35
30
25 NO, 12
20
15
10 YES, 38
5
0
YES NO
Table7: responses about Google summer camp
Interpretation:
38 respondents say that he had experienced, 12 respondents didn’t have time to go there.
60 NO, 2
50
40
30
20
YES , 48
10
0
YES NO
Table8: responses of virtual reality
35
Interpretation:
48 respondents say yes they did this experience first time, 2 respondents had before this
experience
9. Do you aware of cyber bullying after having a session in Google summer camp?
35
30
25
20 NO, 18
15
10 YES , 32
5
0
YES NO
Table9: Responses of cyber bullying in Google summer camp
Interpretation:
32 respondents say that it was very useful to know by our youth, 18 respondents say that they
have already knowledge about that so it was boring session for them.
10. Do you think that your kids learn new things after completing the role play activities in
kidZania?
45
40
35
30 NO, 10
25
20
15
10 YES , 40
5
0
YES NO
Table10: Responses of role playing activities
Interpretation:
40 respondents say that his kids get many knowledge from the activities, 10 respondents say
that it is just only for fun.
11. Do you face any problem with foodies like domino, dunkin donut, dili da zaika etc?
36
50
45
40 YES , 6
35
30
25
20
15
10 NO, 44
5
0
YES NO
Table11: Responses related foodies’ item
Interpretation:
6 respondents say yes because they had to pay with other online mode which was not
available there, 44 respondents say that was good enough.
12. Have you experienced of contest of Adidas. Where they are trying to let you aware about less
use of plastic?
40
35
30
25 NO, 14
20
15
10 YES , 36
5
0
YES NO
Table12: Reponses of use of plastic
Interpretation:
36 respondents say that it was good to inform all, 14 respondents say that we should not put
that things in a entertaining place.
37
47 respondents support my question and they also want that plastic should be banned, 3
respondents counted me the demerits of plastic ban.
30
25
20
15
NO, 25 YES , 25
10
5
0
YES NO
Table14: Responses of visit again or not
Interpretation:
25 people want to visit again with their relatives or friends, 25 people say that it is not that
much good so we will search other place to visit.
35
30
25
20 YES , 20
15
10 NO, 30
5
0
YES NO
Table15: Responses of pricing for kids or adults
Interpretation:
20 respondents say it was reasonable price, 30 respondents say that they looted us for this
kind of activities.
16. How did your kid feel after doing AirkidZania activity?
30 NOT TO
POOR,
25 SAY, 2
3
20
15
10 GOOD,
AVERA
5 25
GE, 20
0
GOOD AVERAGE POOR NOT TO
SAY
Table16: Responses of airkidzania activity
Interpretation:
25 respondents say their kids were surprised, 20 respondents say their kids were little happy,
3 respondents say their kids didn’t happy with that, 2 respondents say that ok-ok
38
17. How was your experience after completing the Google summer camp and the VR experience of
latest made by Google?
40 NOT TO
35 SAY, 5
30
25 AVERAG
20 E, 10
15 GOOD,
10 35
5
0
GOOD AVERAGE POOR NOT TO SAY
Table17: Responses of GSC and VR
Interpretation:
35 respondents it was awesome, 10 respondents say that it was good, 5 respondents say that
should be better.
18. How did your kid feel after doing a lot of role playing activities?
25 NOT TO
SAY, 0
20
15 POOR,
10 GOOD,
10 20
AVERAG
5 E, 20
0
GOOD AVERAGE POOR NOT TO SAY
Table18: Responses of role playing acitivities
20-20 respondents say that they were happy, 10 respondents say they hated some activities.
19. After getting a give away from Google VR box which is not even online. How you feel?
45 POOR, NOT
40 0 TO
35 SAY, 0
AVERA
30
GE, 10
25
20
15
10 GOOD,
5 40
0
GOOD AVERAGE POOR NOT TO SAY
Table19: Response of Google VR Box
Interpretation:
39
40 respondents thanks to kidzania for this give away, 10 respondents also say that it was
wonderful experience.
20. For adults there are several places for rest. Are they places clean?
45 NOT TO
40 SAY, 0
AVERA
35 GE, 5 POOR,
30 5
25
20
15
10 GOOD,
5 40
0
GOOD AVERAGE POOR NOT TO SAY
21. Is the processing of serving food with hygine cap or handchiefs? How was it?
50 AVERA
45 GE, 3
40
35
30
25
20
15
10 GOOD,
5 47
0
GOOD AVERAGE POOR NOT TO SAY
Table21: responses of serving food
Interpretation:
47 respondents say that it was good way to serve a food in front of guest, 3 respondents say
that it was ok.
40
22. From where did you hear about kidZania?
20 NEWSP
APER,
15 10
FRIEND,
10
10
POSTER, ADS, 15
5
15
0
Newspaper Ads Poster Friend
Table22: Responses of get to know about kidzania
Interpretation:
10 respondents read in newspaper, 15 respondents come through Ads, 15 respondents come after
seeing posters, and 10 respondents say that their friend refers.
23. What do you think that kidzania should do more marketing in which area?
25 FRIEND
,0
20
15 POSTE NEWSP
R, 15 APER,
10 15
5
ADS, 20
0
Newspaper Ads Poster Friend
Table23: Responses of what should be there
in
Interpretation:
15-15 respondents want that should be in newspaper or poster, and 20 respondents want that for
growing fast they should advertise on Ads.
40 3 4 RANK
RANK, ,2
35
3
30
25
20 2
RANK,
15 12
1
10
RANK,
5 35
0
1 2 3 4
Table24: Responses of ratings to kidzania
41
Interpretation:
35 respondents give 1, 12 respondents give 2, 3 respondents give 3, 2 respondents give 4.
4
25 RANK ,
3 5
20
RANK,
15 5
10 1
5 2 RANK,
RANK, 25
0
1 15
2
3
4
26. How many ratings will you give to food and beverages?
25 4
RANK ,
20 8
15 3 1
RANK RANK,
10 , 10 20
5 2
RANK,
0
22
1 2 3 4
Table26: Responses of food and beverages
Interpretation:
20 respondents 1, 22 respondents 2, 10 respondents 3, 8 respondents 4.
35 3 RANK, 4 RANK
30 10 ,0
25
20
15
2 RANK, 1 RANK,
10 10 30
5
0
1 2 3 4
Table27: Responses of employees behaviour
Interpretation:
42
30 respondents 1, 10 respondents 2, 10 respondents 3, 0 respondents 4.
30 4 RANK ,
25 5
20 3 RANK,
15 10
1 RANK,
10
25
5
0 2 RANK,
1 2 3 4 10
Table28: Responses of airport services
Interpretation:
25 respondents 1, 10 respondents 2, 10 respondents 3, 5 respondents 4.
30 4 RANK
25 ,0
3
20
RAN
15 K, 15 1 RANK,
10
25
5
0 2 RANK,
1 2 3 4 10
Table29: Responses of bank of services
Interpretation:
25 respondents 1, 10 respondents 2, 15 respondents 3, 0 respondents 4
30. How many ratings will you give to other facilities services?
4 RANK ,
10 1 RANK,
3 RANK, 20
10
2 RANK,
10
43
Perceived value: The worth that a product has in the mind of the consumer.
Product attributes: These are the descriptors used to define kinds of products.
Customer relationship: The ways in which a company communicates deals and try to build
new customers and retain with existing customers.
Trustworthiness: Trustworthiness is a moral value. A trustworthy person is someone in
whom we can place our trust and rest assure that the trust will not be betrayed.
Customer loyalty: It is the result of consistent experience of emotions in a positive way,
attribute-based satisfaction and perceived value of an experience, which involves the services
or the products.
Research Methodology
This research paper demonstrates to discover the factors that influence customer loyalty.
Nature of the Study: In this research paper a questionnaire has been used for the collection
of data.
Sample design: The sample size for this study is of 50 respondents.
Data collection tool: Prepare a questionnaire.
Data Analysis: Statistical tools to be applied in the study. Descriptive analysis, one-sample
T-test, correlation, regression and a factor analysis are adopted. Data will be analyzed on
SPSS 16.0. To test Hypothesis we are using the Regression technique.
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