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Astronavigation Data: Zug system, Core Worlds

Orbital Metrics: 364 days per year/24 hours per

Government: Bank of Aargau (InterGalactic
Banking Clan)
Population: 4,800,000,000 (Human 84%, Droids
12%, other 4%)
Languages: Aargauese, Basic
Terrain: Cities, Gardens, Mountains, Forests,
Jungles, Oceans, Rivers
Major Cities: New Escrow
Areas of Interest: Dawn Pyramid of Aargau, Garden an unpopular notion. Due to the planet's laws on
of Butterflies, IBC Arcology export, the Bank of Aargau Security subsidiary BAS
Customs strictly monitored all inbound and
Major Exports: Precious metals, bankers outgoing traffic.
Major Imports: Financial assets
Much of Aargau's surface was covered by city,
Background: Aargau occupied a central location in though far from all of it. While the higher, newer
the Core Worlds region; not only was it in close levels of the cities were seat to the planet's
proximity to the politically important world of political and financial power, the millions of years-
Coruscant, it was also surrounded by hyperlanes old lower levels referred to as the Undercity, were
such as the Corellian Run and the Ag Circuit. Thanks home to a seedier element, which included
to this, combined with a culture fixated on banking members of the Hutt Desilijic clan. Due to Aargau's
and finance, as well as enormous reserves of unique laws, this group of people were free to
valuable metals, the planet became an economic conduct their somewhat shady business mostly in
powerhouse. Several governments, corporations, peace.
and organizations stored their assets in the planet's
thousands of secure vaults.
Aargau's government, the Bank of Aargau,
which in turn was owned by the InterGalactic Upon landing on Aargau, visitors were
Banking Clan, operated with only three primary required to affirm their understanding
laws called the Three Statutes of Aargau, all of of the Three Statutes:
which were punishable with death if broken. The
Bank's wholly owned subsidiary Bank of Aargau “On Aargau, these crimes are
Security was, at the time of the Galactic Empire, punishable by immediate execution.
the largest privately owned army in the galaxy. The  The unlawful removal of
Aargau Home Guard frequently played war games precious metals.
around Aargau's capital, New Escrow. This display  The unlawful possession of
of military power was meant to deter foreign weapons by non-citizens.
powers from invading the planet, but in reality, (Conversely, it is unlawful for
Aargau's financial position already ensured this was citizens to be unarmed.)
 Willfully conspiring to defraud,
discredit, or deceive the Bank
of Aargau.”
Astronavigation Data: Aduba system, Bheriz
sector, Outer Rim (The Slice)
Orbital Metrics: 343 days per year/22 hours per
Government: Anarchy
Population: 827,000 (Human 41%, Rodian 16%,
Wroonian 14%, Ithorian 12%, other 17%)
Languages: Basic
Terrain: Desert, Plains, Steppes
Major Cities: Tun Aduban, Onacra
Areas of Interest: Locru’s Central Station, House of
a Higher Power, Spacer’s Hill
traders realized there was no fortune to be had on
Major Exports: Foodstuffs, criminal wares Aduba-3, it lost any appeal it might have had and
Major Imports: Criminal wares began to disappear from star charts. However, it
did become a haven for down-and-out spacers.
Background: Aduba-3 or Aduba III was a planet in After the mining concern failed, the Jedi
the Aduba system with three million citizens and a Agricultural Corps helped the farmers defend their
starport. It was mostly covered by desert and villages from vicious high-hounds.
plains. Most of the plant life on Aduba-3 grew
thorns as forms of protection. Located along the During the Clone Wars, Aduba had been annexed
Triellus Trade Route, it was a planet so remote by the Hutt Empire, though it would be claimed by
many smugglers considered it beyond the reach of the Galactic Empire after the war. A powerful
whatever trouble was following them shadowport after its dealings with the Hutts, it
attracted all kinds of scum from across the galaxy
Lying on the fringes of Sith Space during the New looking to avoid those who pursued them.
Sith Wars, the world was initially visited in 1010
BBY by a Sith Lord of the Brotherhood of Darkness.
Journeying to Aduba, he created the Behemoth
from the World Below on the planet. After the war,
the Galactic Republic discovered the world circa Around the time of the Battle of Yavin, the
1000 BBY, though the world would not be group of individuals who would become
the Rebel Alliance’s Wraith Task Force first
colonized until 500 BBY as an agriworld. The
came together – mostly by chance – in a
colonists, followers of the Sacred Way, established
seedy cantina on Aduba-3.
farming villages where they harvested maze-stalk
and mizzlegritch moss. Stories also abound about Han Solo and a
Greedy speculators from the Modirin Mining group of marvelously odd adventurers
defeating gangsters and the Behemoth
Concern came to the planet and caused a
immediately after the Battle of Yavin.
chromium rush by way of mine-seeding. When
Years after the fall of the Empire, former
Wraith Task Force member Captain Nigel
Voorhees purchased that cantina as part
of his Nigel’s Place chain.
Astronavigation Data: Aleen system,
Bright Jewel sector, Mid Rim region
Orbital Metrics: 399 days per
year / 31 hours per day
Government: monarchy (Aleena)-,
anarchical consensus (Kindalo)
Population: Surface: 18,000,000
(Aleena 99%, other 1%); Under­
world: unknown
Languages: Surface: Aleena; Un­
derworld: Kindalo, Basic
Terrain: Surface: rocky mesas,
desert plains, shallow seas, isolat­
ed forests; Underworld: geological
and arboreal root caverns
M ajor Cities: none
Areas of Interest: Underworld, aban­
doned Jedi chapter house, Aleena monu-.
ments, Great Seal, arbozoic trees
M ajor Exports: none
M ajor Imports: none
Trade Routes: Celanon Spur, Entralla Route
Special Conditions: dual atmosphere (breathable
above ground; respirators required in the Underworld one of the few absolute laws in their otherwise anarchic
for most beings) political system.
Background: Aleen is a world of hidden depths. The pres­ Aleen has one major satellite, a rocky yellow moon de­
ence of monumental sculptures on the planet’s surface, as void of any atmosphere, called “Trohlu” by the Aleena (it
well as the Aleena people’s facility with technology pro­ is unknown whether the Kindalo are even aware of the
vided to them by the Republic during the Clone Wars, moon’s existence). The Empire maintains a listening sta­
speaks to the sophistication of the diminutive surface tion and observation post on this moon, but it has other­
dwellers. This comes as a surprise to those visitors who wise taken a surprisingly hands-off approach to the planet.
are unaware that the Aleena’s current lifestyle, simple
or even primitive by galactic standards, is the result of
a considered choice undertaken by the Aleena millennia 0RPHNE
ago, when social upheaval and war with the subterranean
Kindalo threatened to destroy the very planet.
111 hile galactic records regarding Aleen are
At present, the only feature of the planet that ties the W r scant, such that exist contain several men­
societies of the Aleena and the Kindalo together is to be tions of a sentient creature dwelling in the Aleen
found in the enormous arbozoic trees, vast mineral-vege­ Underworld that calls itself “Orphne.” Variously de­
table hybrid organisms with trunks and branches above scribed as “sylphlike” and “magical,” Orphne has
ground and complex, deep-burrowing root systems be­ had periodic encounters with visitors to the planet
low. The Aleena and the mysterious Kindalo harvest the dating from the time of first contact, but reports of
various forms of crystals produced by the arbozoic trees, these are frustratingly vague. The most recent such
which are considered holy in the religions of both species. encounter, by droids attached to a Republic relief
Their respective atmospheres being deadly to one effort that followed a devastating series of ground-
another, the Aleena and the Kindalo have maintained quakes, indicated that the Kindalo at least defer
a rigid separation since the undertaking of a compact to the riddle-speaking creature and may follow or
between their peoples sometime in the distant past. The even worship it. This same record, however, also
Aleena have enshrined this separation in the tenets of claims that Orphne can dematerialize at will, taking
their faith, while the more prosaic Kindalo have made it the form of a shower of lights, and so the data may
be corrupt or otherwise unreliable.
Astronavigation Data: Arboo system; .Arboo
sub-sector, O uter Rim region
Orbital Metrics: 41 3 days per year / 28 hours
per day

Government: locally ruled settlements

Population: 70 million (99% Sathari,
1% other)

Languages: Arbori, Basic

Terrain: forests, inland seas
M ajor Cities: Zeilo (capital), Quolas, Porthor
Areas of Interest: tree-cities
M ajor Exports: wood and woodwork
M ajor Imports: technology
Trade Routes: Diophos Spur
Special Conditions: none

Background: Arbooine is a largely unremarkable

and backwater world, covered almost entirely in dense
and impenetrable temperate, ancient-growth forests and
topped with small icecaps at both poles. Arbooine has no
true oceans to speak of, but it has countless freshwater
rivers and lakes, varying in size from small pools to inland
seas. The planet is home to many native species, includ­
ing harmless herbivores, such as the tarvix, and dangerous The name “Arbooine” was given to the planet by an un­
predators, like the venomous bearsloth. inspired Republic cartographer when the Sathari name for
the world proved unpronounceable in Basic (and without a
O ut of all of Arbooine’s native life, only a single sentient beak). The planet came to the attention of the Republic High
species calls it home. The Sathari are a humanoid species Command during the Clone Wars because of its proximity to
of avian descent who have lived on Arbooine for countless the Diophos Spur, a little-used route into Separatist space.
eons. Although Arbooine was ostensibly a part of the Re­ The Grand Army of the Republic planned to use Arbooine as
public for millennia, the Sathari are an insular people who a staging post for a surprise assault into Separatist territory,
declined to take any noticeable role in galactic politics.
but the base there was abandoned as battle lines shifted.
Arbooine’s sentient population is relatively small; Re­ Since that time, Arbooine has once again faded from the
public estimates placed it at roughly 70 million, sparsely galactic stage. Although Arbooine is a part of the Empire, Im­
distributed. The planet’s largest and most dense settle­ perial forces are seldom seen there. However, within the last
ment by far is its capital city of Zeilo, also home to A r­ year, Imperial Command has determined that Arbooine’s
booine’s only spaceport. O ther settlements are scattered remoteness and countless kilometers of dense forest make
across the planet’s surface, many established in the vast el- it a possible location of a hidden Rebel base. In response to
rit trees. Still others range from villages of wooden houses recent Rebel attacks in the region, Imperial forces have been
to domes of metal and stone to nomadic tent-camps. dispatched to search and secure the planet as needed.


he avian Sathari are the only sentient species na­

T tive to Arbooine. Although generally predisposed
to cool temperament, many Sathari take any insult or
with someone unrelated by blood. In many ways, this
is like a marriage, as not only is the chosen sentient
now considered a member of the clan, but so are that
slight, particularly against their clan, quite seriously. being’s descendants and family. The addition of a
Sathari are eminently capable of holding a grudge. choice-kin to a Sathari family requires the approval
Most Sathari value family and loyalty to kin above of the clan’s elder. For a non-Sathari to receive this
all else. As with most sentient species, the Sathari honor requires more than just a strong friendship, but
concept of family is based on blood relationships. A l­ an experience or level of trust that truly marks the
choice-kin as family. The adoption of a choice-kin is a
though it happens in only the rarest of circumstances,
Sathari do believe it is possible to form a familial bond cause for great celebration, and the party that ensues
after the formal ceremony might go on Tor days.
Astronavigation Data: Arbran system, Bon'nyuw-
Luq sector, Outer Rim
Orbital Metrics: 380 days per year/24 hours per
Government: Communal, with clan speakers
Population: 1,200,000 (Hoojibs)
Languages: Basic
Terrain: Rainforests, mountains, underground
caves, ice caps, small seas, volcanoes
Major Cities: Grotto City (abandoned)
Areas of Interest: Haven Base
Major Exports: None The native Hoojibs were small, furry
Background: Occupying the second orbit in its lagomorphs with large eyes, and a slender
system, Arbra had one moon. Unlike most planets, antenna-like stalk on top of their heads. Hoojibs
it was not a spherical world. The world was located appeared, at first glace, to be merely small forest
in the Outer Rim Territories, approximately midway animals, but were actually sentient beings who
between Omwat and Naboo. consumed energy as their primary food source and
communicated telepathically.
From the air, Arbra looked like any other
undeveloped forest world, covered mostly with
trees—some up to a mile in height—with the
occasional mountain jutting up and lakes and small
seas filling what space was left. There was no trace The Darker was a being who was
of technology on the world's surface, causing many composed of the dark energy of the
observers to assume it lacked intelligent life. Arbran people, and existed for millennia
trapped in an underground city on the
Despite the tranquil appearance of the surface, planet Arbra. When the Alliance to
hidden deep within a huge cavern was a vast array Restore the Republic constructed a base
of geothermal power rods that drew energy from on the planet, he attempted to escape
the planet's core. The geothermal energy was then using captured droids, but he was
transformed into electricity and released into the thwarted and destroyed by the Rebels
atmosphere as high-altitude lightning, thus Chewbacca, C-3PO, and Plif.
regulating the planet's stability. It was also the
primary food source for the native Hoojibs, a
species that consumed energy directly. Some
believed the energy stemmed from the the Force,
somehow balancing out the dark side energy well
in the ancient Arbran city lying underneath the
Astronavigation Data: Auratera
system, Vorzyd sector, Outer Rim
Orbital Metrics: 280 days per
year / 18 hours per day
Government: various localized
community governments
Population: 500,000 (humans
55%, Duros 10%, Ithorians
10%, Twi’leks 10%, Iktotchi 5%,
other 10%)
Languages: Basic, Duros, Ithorian
Terrain: forests, plains, moun­
tains, inland seas
M ajor Cities: Senoloro, Dewbright,
Areas of Interest: Acablas Ruins, Er-
keere Ridge, The Square Sea
M ajor Exports: foodstuffs
M ajor Imports: technology, vehicles, medical
supplies, weapons
Trade Routes: Salin Corridor
Special Conditions: low gravity, dual star system, improp­
er astronavigation classification settlements have reverted to more primitive technology to
Background: Auratera is situated in one of the oldest civi­ make themselves self-sufficient. While vehicles are com­
lized areas of the galaxy, in the same galactic neighborhood mon in the settlements, starships are a rare commodity.
as many worlds historically important to the Jedi, Sith, and Haying no central world government, the different commu­
other Force users in the Outer Rim. Despite its proximity to nities govern themselves as they like. There is some trade
these worlds and the equally ancient, busy Salin Corridor between groups, and each year a ship or two quietly visits
hyperspace route, Auratera is a near-forgotten world. Thou­ nearby systems to purchase supplies, parts, and vehicles,
sands of years ago, Auratera was a known, if not common,- and to check in on galactic events.
destination for Jedi Masters and Sith Lords drawn to the
powerful Acablas vergence in the Force. The world shifted its
allegiance between the Republic and various Sith Empires THE JEDI CONNECTION
over the millennia, aligning with whichever government con­
trolled the surrounding systems. About a thousand years ntil the fall of the Republic, the Jedi Council
ago, after the fall of yet another Sith Empire, the Jedi sought
to conceal Auratera and the Acablas vergence from possible
U remained aware of Auratera. They periodi­
cally visited the Acablas Ruins in secret, sending
future Sith or other dark side Force users. small groups of Jedi to conduct research under
Most of the world’s population had fled Sith invaders the watchful eye of a Jedi Master caretaker and
and had not returned. The number of inhabitants had an apprentice caretaker. Pressure during the Clone
plummeted, and those who remained had enough of the Wars prompted the Jedi to withdraw the research­
Sith. They and the Jedi secretly altered official Republic re­ ers, and eventually even the caretakers, to avoid
cords and star maps to misclassify the system in astronavi- catching the attention of Darth Tyranus when the
gational databases as one rendered uninhabitable during Separatists took control of the Vorzyd sector. The
the war. Though the Jedi retained the correct data, the wars passed Auratera by. When the news of Order
deception has remained in place ever since, passing from 66 and the emergence of the Empire reached the
Republic to Imperial charts. world, the inhabitants resolved to deny existence of
the Acablas Ruins. They tried to forget about them
Currently, Auratera has only a few widely scattered iso­
and eliminate any records of their existence in a bid
lationist towns and settlements. In hiding themselves from
to stay out of Imperial sight and discourage future
the galaxy, they have cut ties with the few remaining trad­
Force users from coming to Auratera.
ing partners they had when the last Sith Empire fell. Many
Astronavigation Data: Bakura system,
Bakura sector, Wild Space
Orbital Metrics: 302 days per year/22.9
hours per day
Government: Imperial governorship
Population: 68,000,000 (Human 95%,
Kurtzen 5%)
Languages: Basic, Kurtzen
Terrain: Forests, plains, mountains,
small seas, rivers, valleys
Major Cities: Salis D’aar (capitol), Gesco
City, Prytis
Areas of Interest: Bakur Memorial Building,
Bakuran National Symphony, Bakuran power
Major Exports: Namana liquor, Namana-based
products, repulsorlift coils, strategic metals
Major Imports: Medicine, technology
Trade Route: Shiritoku Way followed their own mystical faith, which featured
totems and symbolism.
Background: Bakura, which orbited the star Bakura,
was the third of eight planets in the Bakura system, Bakurans were masters of organ replacement,
which was itself part of the Bakura sector of the Wild explaining why so many of them lived far longer than
Space region of the galaxy. It was situated on the most Humans throughout the galaxy.
Shiritoku Way, a hyperlane that connected it to Timora,
and was on the outer edge of the Shiritoku Spur.

Bakura's primary industry was the manufacture of

repulsorlift coils; the production of tools and furniture Nearly a century ago, a droid rebellion
using these coils was a secondary industry. The engineered by the H'Lokk Consortium
refinement of raw metals and minerals mined from the caused the death of many Bakurans. The
planet's two moons provided another industry, while resulting general disapproval of droids,
the native namana tree helped the planet develop a combined with high tariffs, led to a nearly
significant agricultural sector. Repulsorlift generators total absence of droids on Bakura; droid
were extremely common on Bakura. technology was prohibited, and the
possession of droids was only allowed with
Bakura's only native sentient species was the official permission and several permits.
Kurtzen, a pale, hairless humanoid species, although its
most populous sentient species was Humans. Most Besides the Kurtzen, Bakurans did not know
Bakurans were independent minded and proud of their of any other alien species in the galaxy. This
planet. Much of the population followed the Religion of made many Bakurans fearful and prejudiced
the Cosmic Balance. The native Kurtzen, however, against non-human species, a tendency only
perpetuated during their time under
[Type text] Imperial rule.
Astronavigation Data: Bardottan sys­
tem, Shasos sector, Colonies region
Orbital Metrics: 608 days per year
/.25 hours per day
Government: theocratic monarchy
Population: 900,000,000 (Bar--
dottans 95%, other 5%)
Languages: Bardottan, Basic
Terrain: mountains, highlands,
plains, oceans, ice caps
M ajor Cities: Nan-gau, Shun-go,
Jour-un, Feng-gau
Areas of Interest: Bardottan Royal
Palace, Frangawl Cave, Jour-un Port,
Halsoun Dagoyan Monastery
M ajor Exports: Bardottan silk, art, sculp­
ture, music
M ajor Imports: medicines, technology
Trade Routes: Ciju Run
Special Conditions: none
Background: A quiet world lurking in a far-flung arm of
the Outer Rim, Bardotta and its citizens have made strenu­
ous efforts to stay out of galactic politics for thousands
of years. This peaceful planet’s denizens are renowned
throughout the galaxy for their art, sculpture, and intricate mountain ranges, warm seas, lush forests, and long
tapestry weaving. beaches. It has few hostile native species of animals. The
planet’s smaller size and distance from its star give it
Bardottan culture is highly religious, centering on a mys­ a mild climate and a slightly lower gravity than that of
tic tradition called “Dagoyan.” Dagoyan practices focus on many other worlds.
a combination of asceticism and meditation, leading to a
strong and personal connection to the Force. This connec­ Bardottan traders prefer to do most of their business
tion is different from those achieved in Jedi and Sith prac­ on-world. Markets are flush with cloth, tapestries, and
tices: it is neither light nor dark, and it is mostly passive in works of art of every type. Trade is carefully regulated, al­
nature. Force-sensitive Bardottans were once inducted into though a few less-scrupulous merchants do exist.
the Jedi Order, but the Dagoyans saw this as an affront to
their faith, causing a major rift between the Bardottans
and the Jedi. THE STOLEN PAST
Through a lifetime of meditation and practice, a Dagoy­
ardottans welcome visitors who behave them­
an mystic can become a Dagoyan Master—an honorific
conferred only on the strongest and wisest practitioners.
The highest level of Bardottan government is made up of
B selves; there are few laws on Bardotta, but
those who break them are quickly exiled and told
the Bahk-toy Council, which includes the Dagoyan Mas­ never to return, under penalty of imprisonment. As
ters, from which a monarch is elected. The chosen king a result, the organized crime that plagues many
or queen is the official head of state, although the entire other places in the Outer Rim has very little pres­
council makes policy decisions. ence on Bardotta.

One of the main reasons to visit Bardotta is its natu­ The exception is antiquities smuggling. Collectors
ral beauty; the planet is a soaring landscape of dramatic across the galaxy eagerly seek out ancient artifacts
from this world. Bardottans consider dealing with
stolen antiquities an ultimate act of betrayal. Those
caught doing so are permanently exiled and receive
a visible brand on their forehead, forever marking
them as enemies of Bardotta.
Astronavigation Data: Tapani sector,
Barnaba Province, Colonies (The
Orbital Metrics: 352 days per
year/25 hours per day
Government: House Barnaba
Population: 650,000,000 (Human
90%, Other 10%)
Languages: Basic
Terrain: Mountains, valleys, plains
Major Cities: None
Areas of Interest: “Floating castles” of
Major Exports: Low technology,
Mistwater, foodstuffs
Major Imports: High technology

Background: Barnaba was a warm, mountainous

planet in Barnaba Province. It was an important
exporter of agricultural produces in the Tapani sector.

Barnaba had three main continents and numerous The areas around them had grown with cantinas,
large islands. Most of its land was covered by tall, hotels, and restaurants.
jagged mountains, with the remainder consisting of
plains and valleys. Coupled with the planet's moist The plantations of Barnaba produced far more than
atmosphere and warm climate, these areas were fertile was needed for the planet's own population. Excess
and supported agricultural plots. Due to the highly agricultural produces were exported throughout the
moist atmosphere, the mountain peaks were typically Tapani sector, mostly to Soterios.
enshrouded in cloud cover.

Barnaba was the capital of House Barnaba and had

a more defined class system than other planets of the
Tapani sector. Nobles constructed castles on the Barnaba has a unique product fast
mountains, affluent commoners resided on the slopes, becoming the latest fad in the region. An
and the plains and valleys were populated by enterprising company has developed an
indentured servants. apparatus to extract water from Barnaba's
copious cloud cover. The resulting water is
Barnaba had no large cities. Instead, the population ultra-pure. The water is bottled and sold
was spread among thousands of agricultural plantations under the label "Mistwater" and
which consisted of living areas, work areas, and support commands a high price. The process has
services for workers. The only exceptions were the very little end product, so the company is
planet's three starports, one located on each continent. having trouble supplying the demand as
Tapani's elite craves more of the water.

[Type text]
Astronavigation Data: Outer Rim
Orbital Metrics: 365 days per year/24
hours per day
Government: Loose underworld
Population: Unverified
Languages: Basic
Terrain: Forests, mountains
Major Cities: Black Spire Outpost
Areas of Interest: Ancient ruins, Black
Spire Outpost, Surabat River valley, Dok-
Ondar’s Den of Antiquities
Major Exports: None
Background: Batuu was a remote outpost planet on
the edge of the galaxy's Outer Rim Territories, one that
was often used as a last stop before entering Wild
Space. The outpost dated back to the years prior to the
use of hyperspace in the galaxy.
Batuu was a temperate planet, one covered with
forests and mountains, that was located on the edge of
the galaxy's Outer Rim Territories. The planet was
known for its many towering petrified trees, with those
spires becoming landmarks for settlers. The world was
the location of Black Spire Outpost that became a haven Dok-Ondar's Den of Antiquities was located in
for those looking to avoid attracting too much attention Black Spire Outpost on the planet Batuu. Its
to themselves. proprietor was the Ithorian collector Dok-Ondar.
Batuu was a prominent trade post in the time The Den of Antiquities boasted a specialization in
before the invention of hyperspace travel. It was used high-end collectibles, as well as rare and exotic
as a busy crossroads for those who traveled on sub- items that could be bought in few other
lightspeed trade routes. However, after hyperspace locations. In addition to the publicly-known
routes became the dominant form of transportation,
rarities, Dok-Ondar also dealt in highly
the planet was bypassed by most travelers. It became a
contraband items related to Jedi and Sith lore,
port for smugglers, rogue traders, and adventurers who
such as statues, historic lightsabers, and even
traveled from the galactic frontier to unknown space.
holocrons. He used a wide variety of underworld
sources, bounty hunters, and smugglers to
obtain these goods, paying well, but expecting
high-quality results.

Astronavigation Data: Both system, Bothan sector, Mid
Orbital Metrics: 351 days per year/27 hours per day
Government: Bothan Council
Population: 2,500,000,000 (Bothans 98%, Humans 1%,
other 1%)
Languages: Bothese, Basic
Terrain: Plains, mountains, forests, urban
Major Cities: Drev’starn (capital), Gna She’starn,
Rhan’starn, Liah’starn, Fey’starn, Brell
Areas of Interest: Tiaran’grast, Bothawui Shipyards,
Combined Clans Center Building, Imperial consulate,
Intergalactic Trade Mission, Merchant’s Square, Mesa Bothawui was governed by the Bothan Council, in
291 which 18 council members represented the nation
states of Bothawui. The Bothan Council was based on
Major Exports: Mid technology, high technology, Bothawui along with various ministries that regulated
information commerce and government in Bothawui's colonies. On
Major Imports: Mid technology, high technology, Bothawui, strict policies restricted the use and
information ownership of lethal weapons, and special permits issued
by the Bothan Council were required to possess blasters
Trade Routes: Bothan Run, Kaaga Run, Manda
or explosive ordinance. Bothawui lacked an
Merchant Route, Reena Trade Route
independent navy, but possessed advanced planetary
Background: Bothawui was the fourth planet from the shields and a large, well-equipped civil defense army.
star Both in the Both system of the Mid Rim region of The defense grid featured numerous backup systems
the galaxy and was also within the region known as the and redundancies.
Slice. Due to a slight wobble in its axial plain, Bothawui
experienced numerous small ice ages, which expanded
and retracted across the planet's higher latitudes in
seventy-year cycles. Bothawui was also affected by the Assassinations, espionage, and sabotage
destruction of the third planet in its system. were as commonplace on Bothawui as
A major trade world, Bothawui was the center of debates and typical legislation were on other
the trade of technology in its sector and was the home worlds, and the Bothan Spynet developed
of many trade houses and megacorporations while also into the foremost information-gathering
boasting strong shipping, communication, and network in the galaxy due to the suspicious
transportation industries. The industrial center and and treacherous nature of life on Bothawui.
Bothan colony of Kothlis, which was only a few light Espionage represented an unofficial industry
years away from Bothawui, supported Bothawui's on Bothawui, with spies from industries,
technology trade. Annual operating taxes on Bothawui governments, trade organizations, and crime
were very low, and these tax rates, combined with lords traveling to the world to collect
minimal bureaucratic regulations, enticed many galactic intelligence for their employers. Bothawui
concerns into maintaining satellite offices on the planet, was considered an industrial world and
and establishing a new business on Bothawui was a possessed a reputation as a neutral ground
simple process. for trade arrangements, diplomatic
negotiations, and information-gathering
Astronavigation Data: Carida system, Colonies
Orbital Metrics: 357 days per year/25 hours
per day
Government: Council of Merchants/Military
Population: 25,000,000 (75% Caridan, 23%
Human, 2% Droids)
Languages: Caridan, Basic
Terrain: Forests, deserts, glaciers, jungles,
arctic tundra
Major Cities: None
Areas of Interest: Carida Academy, Imperial Navy
Deepdock Facility 2
Major Exports: Military personnel, military
technology, industrial equipment
Major Imports: Foodstuffs
the entrance to a fabled ancient city. Eventually,
Trade Route: Perlemian Trade Route
someone was sent to check the foragers' findings.
Background: Carida was a planet located in the Carida
system within the Colonies region of the galaxy. During
the Clone Wars, the Valor space station orbited the
planet, while the era of the Galactic Empire saw Carida
as home to an Imperial academy and a naval docking The Carida Academy was an Imperial
facility. This large, high-gravity world was covered in Academy on Carida that was part of the
everything from rocky mountains and frozen ice fields, Galactic Empire's military training program.
to rain forests full of carnivorous plants, and deserts. As Like the academies at Raithal and Corulag, it
such, this planet was the perfect training ground for was a specialized service academy for officer
combat in difficult terrain. It was an exporter of food, training. Army, Navy, and Stormtrooper Corps
and was ruled by the Council of Merchants, which later officers all trained there. Two notable
shared power with a military administration. instructors were Captain Tabor Seitaron, who
Originally known as Ord Carida, the planet was taught military history to cadets there, and
colonized by the Galactic Republic as a Sergeant Triosa Broog, who served as
Ordnance/Regional Depot some time roughly 12,000 commanding officer to Cadet Han Solo before
years ago. During the Pius Dea Civil War, which ended he was expelled and reassigned to infantry on
Pius Dea domination over the Galactic Republic, the Mimban for chronic insubordination and
Republic's Rocket-Jumper Elite Advance Unit played an recklessness.
important role in the Jedi victory over the Pius Dea
garrison there. During the time of the Cold War, a proxy
conflict between the Sith Empire and Galactic Republic,
some foragers discovered a crude tunnel burrowing
under Carida's largest mountain range, believing it to be

Astronavigation Data: Cathedral system, Mid Rim
Orbital Metrics: 361 days per year/26 hours per
Government: Instrumentality theocracy
Population: 1,270,000,000
Languages: Basic
Terrain: Forests, hills, plains
Major Cities: Salvation, Foundation City, Dom
Areas of Interest: The First Cathedral of the
Instrumentality, Sepulcher of the Twelve Gods,
Papal Valley
Major Exports: Religion
government is in the First Cathedral of the
Major Imports: Consumables, industrial goods Instrumentality, a grand, airborne facility that
Trade Routes: Path of the Righteous serves as governmental offices, the private
residence of the Lord High Papal, and the focal
Special Conditions: Droids and other forms of
place of worship for the Church. It is considered a
sentient artificial intelligence are not allowed on
great honor to attend service at the First Cathedral,
and even more so when the service is presided
Background: Cathedral is the capitol world of the over by the Lord High Papal.
Holy Church of the Instrumentality. It sits at the
coreward most end of the Path of the Righteous
trade route, which stretches from one end of
Instrumentality space to the other.
It is said that Cathedral is the very birthplace of
the Instrumentality, where the Twelve Gods put Papal Valley houses the tombs of all
forth their teachings and appointed the first Lord previous individuals to hold the title of
Lord High Papal. Each tomb is marked with
High Papal to spread their word. The Sepulcher of
a 10 meter tall statue of that Papal.
the Twelve Gods is said to be the final resting place Because those who assume the position of
of their mortal forms. Lord High Papal renounce their previous
Like all Instrumentality worlds, droids and other name and identity, each tomb is marked,
not by the individual’s name, but by the
forms of artificial intelligence that mimic sentience
years in which he or she served as Lord
(or are sentient) are forbidden, as the Church views
High Papal.
them as a mockery of the concept of the
Instrumentality, attempting to mimic life. Pilgrimages to Papal Valley are frequently
Rather than a particular city serving as the undertaken by the especially devout.
planet’s capitol (and, by extension, the seat of the
entire Instrumentality territory), the center of
Astronavigation Data: Cato Neimoidia system,
Colonies region
Orbital Metrics: 278 days per year / 25 hours per day
Government: federation under Imperial control
Population: 8.5 million (Neimoidian 99.9%)
Languages: Pak Pak, Basic
Terrain: temperate plains and forests, mountains,
rock arches

Major Cities: Zarra (capital), Tarko-se, Jorra, At-la’o

Areas of Interest: bridge-cities, rock arches
M ajor Exports: droids, technology, processed
M ajor Imports: labor, raw materials, luxury goods
Trade Routes: Quellor Run
Special Conditions: none

Background: Cato Neimoidia is the oldest and most in­

fluential of the purse worlds, themselves the most econom­
ically and politically im portant of the Neimoidian colony
worlds. Cato Neimoidia is the seat of centralized govern­
ment for nearby Neimoidian colony worlds, and it is also a
center for trade and commerce across the galaxy. Although
it has fallen from the heights of its economic and political
power before and during the Clone Wars, Cato Neimoidia
remains an im portant planet for trade and production.
safeguard for vaults in which to store the riches so val­
Cato Neimoidia’s population is small compared to that ued in Neimoidian culture. For thousands o f years, Cato
of many urban planets, but the residents are heavily con­ Neimoidia was home almost exclusively to affluent and
centrated in the bridge-cities. Each bridge-city spans the influential Neimoidians. This has begun to change in the
length between two rock arches, although the designs of years since the Clone Wars, as Imperial control of the Trade
the cities vary greatly. Some bridge-cities hang suspended Federation and the loss of the Separatist Alliance have had
from tension cables, while others are solid arcs rising into disastrous effects on the coffers of many residents.
the sky. Although most of the planet is wilderness, each
bridge-city is a heavily built-up urban center. As the pe­
rimeters of each city are defined by the limits of its bridge,
Cato Neimoidia’s cities have expanded upward through the
years, with towers reaching high above the bridges and, in
some cases, descending far beneath. Some bridge-cities ince the end of the Clone Wars, m ilitant droids
are located close enough to one another tha t speeder tra f­
fic regularly moves between them, while others are sepa­
S of any stripe, including police droids, have be­
come somewhat rare on Cato Neimoidia and the
rated from their neighbors by hundreds of kilometers. other purse worlds. This is largely due to restric­
tions the Empire places on the use and produc­
A largely temperate and humid planet, Cato Neimoidia is
tion of combat droids on the Neimoidian worlds.
dominated by mountains, deep ravines, dense forests, and
Battle droids of any kind are completely outlawed,
towering mesas. The planet is home to a variety of flora
although certain police droids armed with non-le-
and fauna, including the predatory kreehawk, the peaceful
thal weapons and programmed to do no harm to
loros, and the burrowing treveel. Much of Cato Neimoidia’s
sentients are permissible. Flowever, in continuing
wilderness remains untouched and even unexplored. Al­
efforts to distance themselves from the past and
though many bridge-cities feature multiple factories, the
shed their reputation as cowards who hide behind
unique method of the cities’ construction nonetheless en­
their droids, Neimoidians make do with sentient
sures a minimal impact on the surrounding environment.
police in most cities. These forces consist largely of
Neimoidian settlers were originally attracted to the younger Neimoidians who have reached m aturity in
world by its rough landscape, which is almost impossible the years following the rise of the Empire, as they
to traverse by most means. This served as a sort of natural are less averse to danger and to getting their own
hands dirty than their forebears.
Astronavigation Data: Cato Neimoidia system,
Quellor sector, Colonies
Orbital Metrics: 278 days per year/25 hours
per day
Government: Federation
Population: 8,500,000 (Neimoidan 99%,
other 1%)
Languages: Pak Pak, Basic
Terrain: Canyons, cliffs, grasslands, forests,
oceans, rock arches
Major Cities: Zarra (capital), Jorra, Tarko-se, At-
Areas of Interest: Bridge cities, Great Vaults of
Cato Neimoidia, Darga the Hutt's palace,
Federation's Folly, Tarko-se Arena
Major Exports: Droids, foodstuffs, technology
Neimoidian kreehawk, a dangerous but beautiful
Major Imports: Labor, ore, raw materials, luxury
avian found in some aviaries.
Trade Routes: Quellor Run For nineteen years after the Republic gave way
to the Empire, the federation continued to be a
Background: Cato Neimoidia was a planet in the puppet government until the Imperial Senate was
Cato Neimoidia system, within the Quellor sector dissolved taking the federation with it shortly
of the galaxy's Colonies region that was a wealthy before the Battle of Yavin.
colony world of the Neimoidians and the base of
operations for the Trade Federation. Much of the
world was covered in a persistent fog, while the
bridge cities of Cato Neimoidia were suspended
above the planet's ocean surface on bridges The Tarko-se Arena was a large gladiatoral
anchored on massive giant rock arches, upon which arena located in the city of Tarko-se on the
thrived forests and grasslands. planet Cato Neimoidia. The Baron Merillion
Tarko oversaw the arena.
Only the richest of the Neimoidians were
allowed to live on the planet. Their treasures were The arena housed many creatures to be
protected in vaults located in difficult landscape fought by (usually unwilling) sentient
and protected by B1 battle droids. The cities of combatants. Tarko even held a Gorog in the
Cato Neimoidia were built on large bridges arena for special bouts. Tarko was devoured
spanning massive rock arches.
by the Gorog during an arena uprising
Cato Neimoidia featured vast forests rich in approximately 1 year before the Battle of
flora and fauna. Notable species included the Yavin, although the details are unclear.
Astronavigation Data: Centares system, Maldrood
sector, Mid Rim
Orbital Metrics: 402 days per year/22 hours per
Government: Imperial governor
Population: 1,000,000,000 (Human 85%, other
Languages: Basic
Terrain: Mountains, plains, urban
Major Cities: Muracie, Old Town
Areas of Interest: Rubyflame Lake, Museum of the
Old Republic, The Aviary the early stages of the Clone Wars.
Major Exports: Luxury items, foodstuffs In the waning days of the Galactic Republic,
Centares called itself "the jewel of the Mid Rim,"
Major Imports: Industrial goods
drawing traders and tourists from across the
Background: Located in the Maldrood sector on galaxy. However, the Galactic Empire tapped its
the Perlemian Trade Route at the outermost edge lava beds and strip mined its magnificent prairies,
of the Mid Rim, Centares billed itself as "the last turning it into a grimy, polluted factory world
civilized stop before the wild and woolly Outer within a decade, when its resources expired and
Rim". Its population was estimated to be about one the Empire moved on. Centares endeavored to
billion. rebound, and its cities and spaceports like Muracie
were still teeming, but no tourists were
During the Clone Wars, Centares and the Maldrood
sector joined the Separatists. CIS forces and
Republic Troops clashed in the Battle of Centares in

During the tourism heyday of the planet Centares, Rubyflame Lake was the world's crown jewel. A
natural microbe present in the water gave it a reddish tint, and its crystalline clarity reflecting
Centares' dazzling sunsets gave the lake its name. Natural lava beds beneath the lake kept the
water heated to an always comfortable temperature. Elegant guest towers built from old-
fashioned stone and mortar rose out of the lake, connected to the land by wooden foot bridges,
and each tower also had a small pier for all manner of recreational watercraft. Rubyflame Lake
became renowned for its beautiful scenery, also earning a reputation as a romantic vacation and
honeymoon spot.
When the Empire came to power, however, the lava beds were tapped for industrial purposes, and
within a decade, the waters were so polluted by waste that they had become opaque, poisonous,
and so highly corrosive that metal would dissolve in hours and flesh in minutes. The guest towers,
no longer sought after, fell into disrepair. The only visitors to the lake and towers were those
wishing to end it all by plunging themselves into the deadly waters, and those who had retained the
services of Merl, a Centaran cantina owner/operator with a side business of hiding individuals...for
a price.
Astronavigation Data: Chandrila system,
Bormea sector, Core region
Orbital Metrics: 368 days per year /
20 hours per day
Government: democratic assembly
Population: 1,200,000,000
(human 96%, Other 4%)
Languages: Basic, High Galactic
Terrain: plains and forests
M ajor Cities: Hanna City (capital),
Emita, Nayli
Areas of Interest: Brionelle Military
Academy, Hanna Institute, Crystal Canyons
M ajor Exports: foodstuffs
M ajor Imports: technology
Trade Routes: Perlemian Trade Route
Special Conditions: none
Background: Chandrila is situated within the Ringali
Shell, a region of the Core defined by a dense, wind­
ing gas cloud stretching across the Bormea and
Darpa sectors. One of the few non-industrialized drila’s industrialized neighbors have long resented
Shell worlds, Chandrila is a peaceful world of farms the agriworld’s hypocritical condemnation of their
and rolling hills. While ancient records are too unre­ industrialism, while depending on those very same
liable to confirm Chandrila’s claim that it was the worlds to purchase and transport their crops. Chan­
Republic’s first agriworld, Chandrilans exported of drila is perceived as pretentious by Core Worlds less
agricultural products for thousands of years. engaged in politics or environmentalism, and its ties
to the Rebellion have made it socially acceptable to
Chandrilans are staunch environmentalists, unwill­
voice open disdain for its people.
ing to upset their ecosystem to maximize yields.
Other agriworlds in the Ag Circuit and the Mid Rim
have no such qualms and have forced Chandrila to
switch strategies in order to preserve its economy. CHANDRILAN MD0NS
As a result, Chandrila has converted its fields into
orchards, vineyards, and vegetable farms, and now handrila has two moons, Chandra and
grows rapidly perishable fruits and vegetables.
Crops are often sold in advance of harvest to the
C Chandrakant. The names were officially
adopted and registered in the past few mil­
best restaurants in the Core Worlds. lennia, and roughly translate to "point" and
Beyond fresh foodstuffs, Chandrila’s small towns "counterpoint" in ancient Chandrilan, a lan­
also produce some of the galaxy’s most trusted and guage spoken only by scholars. The moons
outspoken politicians and political luminaries, like illustrate the value of peaceful coexistence;
Senator Mon Mothma. Despite their low popula­ educated, spirited debate; and the necessity
tions, Chandrilan cities are granted extreme latitude of moving on when the debate ends.
in self-governance. Each city has a centrally located The barren surface of Chandra reflects bright,
debate forum, usually an open-air rotunda, where lavender light, thanks to a minimal atmo­
all citizens are welcome to debate issues of the sphere. The lifeless rock looms impossibly large
day with city leadership. Citizens have unparalleled over Chandrila and features gargantuan aster­
rights protecting their ability to protest, which they oid impact craters. Conversely, Chandrakant
exercise regularly. provides a dull, golden light and is only a frac­
However, Mon Mothma’s open association with the tion of Chandra’s size. Chandrakant’s amber
Rebel Alliance casts a shadow over the world. Chan- mists are toxic to most species.
Astronavigation Data: Christoph system, Savareen
sector, Outer Rim Territories
Orbital Metrics: 369 days per year/26 hours per day
Government: Mercantile oligarchy
Population: 36,000,000,000 (Humans 68%, Rodians
13%, Kerdoidens 11%, other 8%)
Languages: Basic, Rodese
Terrain: Crystalline formations
Major Cities: Chaleydonia (capital), Tophen
Areas of Interest: Christophsis Republic base,
Christophsis Separatist headquarters, Christophsis
Separatist tower, Crystal forest
Major Exports: Raw materials and minerals, artwork,
industrial goods, kyber crystals
Major Imports: Foodstuffs
Trade Routes: Corellian Run Following the transformation of the Galactic
Republic into the Galactic Empire, a rebel cell
Background: Situated on the major Corellian Run
known as the Spectres raided an Imperial
hyperlane and close to the planet of Rodia, the Outer
convoy en route to Christophsis in space. This
Rim world of Christophsis was the only planet in the
was the second in a string of raids that had
Savareen sector's Christoph system with an atmosphere
that could support life. Christophsis orbited the star of snared an Imperial convoy to Ryloth. The
Christoph with its single moon as a companion and had rebels then went to raid convoys near
a temperate climate and a terrestrial terrain. The planet Kashyyyk and Toydaria before settling down
was famous for the beauty of its nearby asteroid belts— on the Outer Rim world of Lothal. The Empire
the Barren, the Hammers, and the Halo—but its also stole the kyber crystals that were holy to
location close to the asteroids often made it a target for the natives and used the kyber crystals for
stray rocks. Foodstuffs were one of the planet's few the Death Star.
imports, but the asteroid belts of the system were
abundant in raw materials. Among the planet's other Rebellious elements traced by the
exports were artwork and industrial goods. Galactic Empire to the planet Christophsis
were found to be responsible for the theft of
Christophsis was covered in massive green-blue
one of the Empire's medical frigates. The
hexagonal crystals, which were also suitable for use as
Empire conducted a series of arrests,
lightsaber crystals. The inhabitants of Christophsis took
advantage of the natural spires, building cities into and executed the planet's prime minister for
around the crystalline formations and using the crystals' Treason and "pacified" the city of Tophen as
solid structures for foundation and support; the size of an example to the populace, in the hope of
the world's buildings often varied with the size of their quelling radical elements.
supporting crystals. Some of the world's cities were so
large that they could be seen from space. From time to
time, solar storms ripped through the upper
atmosphere of Christophsis.
Astronavigation Data: Crait system, Outer Rim
Orbital Metrics: 525 days per year/27 hours per
Government: None
Population: Uninhabited
Languages: None
Terrain: Salt flats, mountains, canyons
Major Cities: none
Areas of Interest: Crait outpost, mines of Crait
Major Exports: Minerals, salts
Major Imports: None
Background: Crait was a small, desolate and
uninhabited planet located in a remote star system of
the same name. The planet was rich in minerals and
would be blinding at midday. The sodium-containing
orbited one star. A thick crust of white-colored salt
salt also made the planet surface slippery, hard to
covered nearly the entire planet surface, with red-
travel; with gusts of wind sending up flumes of white
colored mineral base of amirite underneath.
salt. The planet was also inhabited by Vulptices, fox-
Dominated by large salt flats, the planet also featured
like creatures with white, crystalline fur that lived
mountains, canyons and deeply sunken waterways—
within the burrows and tunnels beneath the surface
which were possibly home to aquatic creatures. The
of Crait.
planet had a Type 1 atmosphere—it was breathable
to oxygen-breathers, such as humans. The white salt-
covered surface reflected the planet's sunlight, which

During the reign of the Galactic Empire, the early rebel movement—a loose network of rebel cells led
in secret by Senator Bail Organa of Alderaan—established a secret outpost on the northern continent
of the planet Crait. Three years before the Battle of Yavin, one of these rebel groups attacked Calderos
Station, a large Imperial facility used as a deep-space waypoint, to weaken Imperial control and cover
rebel shipment tracks to Crait. Although the rebels presumed that all data about Calderos Station was
erased, Bail's adopted daughter, Princess Leia Organa, managed to find some old space traffic data
which linked Crait and Calderos Station. To discover the identity of the attacker, Leia Organa and her
guard Lieutenant Ress Batten traveled to Crait aboard the Polestar. After the ship landed on the planet
surface, Leia was detained by rebel soldiers as she refused their proposal to leave Crait immediately.
Upon being taken to the base, Leia found out that it was her father who was in charge of this facility,
and her parents were secretly organizing a rebel movement against the Empire.

The rebel movement eventually turned into a more organized Rebel Alliance, and the Crait outpost
was abandoned some time before the Battle of Scarif, which marked the outbreak of the Galactic Civil
Astronavigation Data: Crysium system, Wild Space
Orbital Metrics: 381 days per year/27 hours per
Government: Hereditary monarchy
Population: None (3,275,000,000 at the height of
the society)
Languages: Crysian, Basic
Terrain: City ruins overrun by jungles and
vegetation, Moutains, Plains, Forests, Jungles
Major Cities: Gilded City, New Merrick
Areas of Interest: Golden Palace of Crysium, the Instrumentality. Its population all but wiped
Tranquility Waterfall out, a relative handful of Crysians in the galaxy
were all that remained.
Major Exports: Artwork, Music, Literature
Major Imports: Droids, Starships After its fall, Crysium fell into legend, its location
lost to the mists of time. A once-glorious civilization
Background: Thousands of years ago, Crysium grew reduced to a footnote in galactic history.
into a center of art and culture in the galaxy. The
world a virtual paradise, it was a society that many
worlds aspired to.
Crysium’s traditional hereditary monarchy ruled
benevolently, and the Magnus family line ruled for
millennia with the approval and consent of the With the fall of Crysium inevitable,
populace. legend has it that Majester Lensh
Magnus hid away the greatest
Such peace and prosperity could not last, however. treasures of Crysian society and sent
As Crysian society grew more and more dependent his most trusted aides out into the
upon droids for labor, they recognized the value of galaxy to hide clues to the treasure’s
their contributions and treated them fairly. whereabouts.
Proposals to grant droids citizenship and rights
equal to the biological population drew the Over the millennia, fortune hunters
attention and ire of the nearby Holy Church of the have sought out these clues, hoping to
Instrumentality. find the treasure and make themselves
The Church, seeing droids as an affront to their indescribably wealthy. To date, no one
Twelve Gods, launched an all-out assault on has had any luck.
Crysium, declaring war. Under attack, Crysium did
its best to defend the world, but were unprepared
for the brutal onslaught brought upon them by the
Roughly 4500 years before the rise of the Empire,
Crysium fell before the guns of the Holy Church of
Astronavigation Data: Calamari system,
Calamari sector, Outer Rim region
Orbital Metrics: 398 days per year /
21 hours per day
Government: representative council
Population: 27,500,000,000
(Quarren 60%, Mon Calamari 39%,
other 1%}
Languages: Mon Calamarian, Quar-
renese, Basic
Terrain: oceans, reefs
Major Cities: Aquarius, Coral City, Coral
Depths, Foamwander, Quarren City
Areas of Interest: Mkbuto Seatree Pre­
serve, Knowledge Bank, shipyards
M ajor Exports: seafood, high technology,
M ajor Imports: foodstuffs, medicine, technology
Trade Routes: Overic Griplink, Giblim Route
Special Conditions: none
Background: Known also as Mon Calamari and Mon Cala and surrounding space wasn’t freed until
Dac, Mon Cala is covered by a great ocean with scat­ a year before the Battle of Yavin, after a planetwide
tered reefs and atolls poking through the surface. uprising followed by a number of skirmishes with
Mon Cala is teeming with aquatic life, some of which the Empire. When, with the help of the Rebel Alli­
has evolved unique forms of sentience. However, ance, Mon Cala restored its independence, the Mon
two species rule the planet: the squid-like Quarren Calamari and Quarren agreed to join the Rebellion.
are isolationist miners and laborers, while the fish­ Mon Cala immediately became the premier source
like Mon Calamari are engineers and explorers with of capital ships for the Alliance.
their eyes on the stars.
Though the initial discovery of Mon Cala occurred IN DEFENSE OF MON CALA
within the last few millennia, the Quarren and Mon
Calamari had already developed their unique drives
ince ousting the Empire, the Rebel Alliance
and taken to the stars. The Mon Calamari colonized
nearby Ruisto, where they first encountered Repub­
S has tried to help its newfound allies fortify
Mon Calamari Space against Imperial repri­
lic scouts, as well as Mantan and Hinakuu. Mean­
sals. While the bulk of the Rebel Fleet remains
while, the Quarren claimed Minntooine, Buchich,
mobile, jumping to random points in the gal­
and Pammant for themselves. Another dozen key
axy, a defensive fleet has been undergoing
systems were settled over the millennia, defining the
construction in the Mon Calamari Shipyards.
borders of Mon Calamari Space.
Mon Calamari Space has three layers of
Eventually, Mon Cala was welcomed as an allied
defense. First, sensor buoys are deployed in
state of the Republic shortly before the New Sith
a sensor net along the hyperlanes to Mon
Wars. Renowned for its citizens' skills as engineers Calamari Space. Next, interdiction pickets at
and shipwrights, Mon Cala saw its economy boom;
Reginard and Kamdon, and along the Giblim
both the Quarren and the Mon Calamari became
Route just past New Alderaan, defend the
common sights throughout the galaxy. After the
three routes into Mon Calamari Space. Finally,
Clone Wars, the Empire invaded Mon Calamari
Mon Cala hosts the bulk of the defensive fleet,
Space and enslaved its inhabitants in retaliation for
made of converted passenger liners. In the
Quarren separatism during the conflict.
event of an attack, reinforcements are sent
from Mon Cala to ensure a decisive victory.
Astronavigation Data: Dagobah
system, Sluis sector, Outer Rim region
Orbital Metrics: 341 days per year
/ 23 hours per day
Government: none
Population: none
Languages: none
Terrain: bayous, bogs, jungles,
M ajor Cities: none
Areas of Interest: Dark Side Cave,
Mount Dagger
M ajor Exports: none
M ajor Imports: none
Trade Routes: Rimma Trade Route
Special Conditions: none
Background: Tucked away in an unpopu­
lated Outer Rim system, Dagobah teems
with native plant and animal life. It is also
a planet where the Force is unusually strong.
Dagobah’s lush biosphere is thought to be a rea­
son for the strength of the Force here; the Living Force
resonates and is created by the great quantities of life
thriving in concert.
Orbiting relatively close to its star, Dagobah is covered Between its extreme life form density, weather patterns,
with thick clouds of water vapor and carbon dioxide. Its cloud cover, lack of decent landing places, and danger­
surface weather ranges from cool and moist at the poles ous fauna, Dagobah makes an excellent place to hide for
to stiflingly hot near the equator. Much of the planet is anyone on the run. The sheer amount of Living Force en­
blanketed in dense jungle growing out of the vast swamps. ergy coursing across the planet means that even the most
Low, shallow seas dominate the few parts of the surface powerful Force users can camouflage themselves within
free of trees and plants. Dagobah’s vast swamps.
Because Dagobah’s terrain is relatively flat, the wind No one visits Dagobah on a regular basis, and it does
speeds in the upper atmosphere can be catastrophically not appear on standard astrogation charts. With the ex­
strong. Even an experienced pilot can be taken by sur­ ception of a handful of smugglers who go to Dagobah to
prise while attempting to land on Dagobah—and th a t’s capture Force-sensitive jubba birds, the only way a non-
if the pilot can find a flat, dry patch on which to safely native will find the planet is by accident or guidance from
set down. Otherwise the pilot braves the risk of landing one of the few who know of it and will part with its secrets.
in a swamp.
Massive gnarltrees are the dominant plant species
across most of Dagobah. Their roots grow wide and deep,
sinking below the marshy ground to anchor their thick,
tall trunks. Their branches reach above the lowest clouds MOUNT DAGGER
to soak up as much sunlight as possible, spreading into a
thick canopy that hides most of the surface in shade.
agobah does have one distinct geological fea­
On the surface or in the canopy, there is no reprieve
from the humidity, heat, and stifling stench of decaying
D ture: an enormous extinct volcano known as
Mount Dagger. Mount Dagger is an ancient shield
matter. Unwary visitors who survive the landing must con­ volcano from the early years of Dagobah’s forma­
tend with Dagobah’s aggressive, dangerous animal life, tion. Most of the shield has long since eroded
and hope their craft survived the landing intact so that away, leaving a craggy igneous spire that juts
they can eventually leave. above the clouds.
Astronavigation Data: Devaron sys­
tem, Duluur sector, Colonies region
Orbital Metrics: 298 days per
year / 19 hours per day
Government: representative
Population: 98,800,000 (De-
varonians 95%, other 5%)
Languages: Devaronese, Basic
Terrain: low mountains, deep
valleys, river systems, jungle
M ajor Cities: Motellian Serat,
Areas of Interest: Jedi Temple of
Eedit, Wanderer’s Path, Point of Parting
M ajor Exports: Devaronian wanderers
M ajor Imports: technology, consumer
goods, entertainment
Trade Routes: Corellian Trade Spine
Background: Devaron is home to one of the galaxy’s .
oldest spacefaring species, the Devaronians. Despite its
long history in the exploration and development of the
galaxy, the world remains relatively sparsely populated.
Though it has some urbanized and industrial areas that and concentrating imports on goods difficult to create or
have been active since the days of the Republic, much of obtain on the planet.
Devaron is still untamed wilderness. While this is partly
due to the rugged jungles that cover the low mountain­ While Devaronians are no more or less well known than
ous terrain and strikingly deep valleys, it is also a result other species for their connection to the Force, Devaron
of Devaronian cultural norms. Devaronians prefer to pre­ features a significant vergence within the deep jungle. The
serve the wild spaces of their homeworld, and Devaronian Jedi Temple of Eedit there was a longstanding place of
males tend to exhibit elements of wanderlust (which in the learning, meditation, and training. Though not large, the
modern era also means the do a great deal of exploring temple and vergence provide Force users with opportuni­
the wider galaxy). Female Devaronians, on the other hand, ties to learn resilience while strengthening or rebuilding
prefer to build and maintain stable societies both on- and spirit. The temple grounds were heavily damaged dur­
off-world (although this does not impact their enjoyment of ing the Clone Wars, and the Imperials finished the job by
the Devaronian wilderness). bombing and blasting them to pieces. Flowever, the ruins
still stand, mostly forgotten in the jungle. (See page 78
Devaron’s dense jungles are dominated by monstrous­ for more on the Jedi Temple of Eedit.)
ly thick vines growing in a great tangle across the land­
scape. They provide undulating walkways, forming high
arches over the jungle that plunge back into the deep-
green thicket of vegetation, sometimes bridging surpris­
ingly large landforms such as hills and valleys. Natural LONG DISTANCE SUPPORT
shelters, the tangles offer a multitude of places for ani­
mals to live and lurk in. espite seeming disinterest in their families and
Devaronian cities usually feature low structures built on
cleared ground or amid some of the less dense vegetation.
D homeworld, male Devaronians are actually very
supportive of both. Devaronians living offworld
Most are located in mountainous terrain. They provide the typically send a significant percentage of what they
technical and industrial needs of a modern society, but earn back to their families to help sustain and im­
development is strictly controlled by the government and prove their lives. This constant stream of income is
largely restrained to what Devaronian society requires. De­ one of the reasons the world doesn’t need to rely
varon is largely a subsistence world, exporting very little, on exports or trade to sustain itself or to retain its
position in galactic society.
Astronavigation Data: Drexel system, Lol sector,
Outer Rim
Orbital Metrics: 324 days per year/20 hours per
Government: Pirate warlord
Population: 2,350,000 (Sea-dragons 100%),
168,000 (Human 93%, other 7%)
Languages: Basic
Terrain: Ocean
Major Cities: Great Ship
Areas of Interest: Great Ship
Major Exports: None the inhabitants of the city-ship revolted against
Quarg's tyranny. These rebels created a new
Major Imports: None civilization. They used technology to communicate
Background: Drexel was the sole planet in the with native Sea-dragons, with whom they formed a
Drexel system. It was a water world, home to the symbiotic lifestyle, and thus became known as
sentient Sea-dragons. Dragon Lords. The Sea-dragons willingly allowed
the rebels to ride them and took the rebels to
During the time of the Old Republic, the Jedi dwell in underwater caves. The Dragon Lords
Knights exiled the corrupt Governor Quarg to waged constant war on Quarg. The baby Sea-
Drexel, along with his fellow Human pirates. There, dragons infested the city-ship, acting as spies. The
the pirates and their descendants created a unique crew of the city-ship ignored the babies, thinking
civilization, centered around a sailing ship that was them mere lizards, not realizing they were young
a mobile city. Quarg was succeeded by his equally Sea-dragons.
corrupt son, the younger Governor Quarg. Some of

After the Battle of Yavin, Luke Skywalker left for a scouting mission to find a new place for a Rebel
base, along with the droids R2-D2 and C-3PO. During his search, Skywalker stumbled upon the
Drexel system. He attempted to tell Princess Leia Organa about it, but his transmission was
interrupted, so the Princess decided to find Skywalker by herself and was captured by the pirate
Crimson Jack.

Skywalker was found by the ship-dwellers and became their Master Machinesmith. Not long after,
the smuggler Han Solo was also captured while returning from Aduba-3. By telling Crimson Jack
about a secret treasure, they persuaded him to go to the Drexel system. While on the surface of
Drexel, Skywalker was captured by the ship-dwellers and learned that his ship was brought down by
a powerful sonic-jammer. Soon, Crimson Jack's refitted battlecruiser entered the system. While it
was disabled by the sonic-jammer, Solo, Organa, and Chewbacca managed to escape on the
Millennium Falcon.
Astronavigation Data: Eadu system, Bheriz
sector, Outer Rim
Orbital Metrics: 342 days per year/22 hours
per day
Government: Imperial administrator
Population: 2,500,000
Languages: Basic
Terrain: Mountains, canyons
Major Cities: None
Areas of Interest: Imperial kyber refinery,
Eadu Flight Station
Major Exports: Refined kyber crystals
Major Imports: Consumables
Background: A rugged, mountainous planet
located in the Eadu system of the Outer Rim
Territories' Bheriz sector, Eadu was a remote, blue- of jagged rock formations, broad mesas, black
hued world shrouded in gloomy rainstorms, wind, stone ridges, and narrow spires. The rocky canyons
and lightning strikes. The planet's cloud cover was bottomed out in dozens of writhing streambeds.
so thick that it appeared to be a night world even The planet's rain had the smell of fecund soil with
in daytime, and clouds mired visibility while gales an undertone of acrid stink.
battered any starships attempting to reach the
surface. It comprised difficult, rainswept terrain During the Age of the Empire, Eadu was owned
which afforded the planet natural defenses, by Grand Moff Wilhuff Tarkin, and ceded to his
although the southern hemisphere also contained eponymous Tarkin Initiative as part of the ongoing
an Eaduan village cluster populated by nerf Death Star project begun prior to the onset of the
herders. The ground was uneven, and was made up Clone Wars.

The Galactic Empire established a secret high energy conversion laboratory within the remote mountaintops of
Eadu's northern hemisphere. This refinery, defended by the Eadu Flight Station, was administered by Sirro
Argonne and guarded by stormtroopers of the 975th garrison. Captain Tolvan was responsible for security on
Eadu. Director Orson Krennic put Galen Erso to work on unlocking the secrets of the kyber crystals within the
secret installation. To this end, Erso led a team of scientists who conducted dynamic kyber field experiments
south of their facility. The world was considered strategically insignificant due to communications blackouts,
which made analysis of the world difficult, and was officially designated by the Empire for research and chemical
processing. However, the Empire created its final, functional superlaser on Eadu, and transported it to the Death
Star to make the battle station fully operational.
Astronavigation Data: Empress
Teta system, Koros sector, Deep
Core region
Orbital Metrics: 359 days per
year / 23.5 hours per day
Government: monarchy
Population: 310 billion (hu­
mans 71 %, other 29%)
Languages: Basic, High Galactic
Terrain: urban* plains, forests,
M ajor Cities: Cinnagar
Areas of Interest: Core District,
Great Library of Cinnagar, Hyperspace
Navigator’s Guildhouse, Mining Guild re­
gional headquarters, carbonite mines
M ajor Exports: carbonite, andris spice
M ajor Imports: raw materials, technology,
Trade Routes: Byss Run, Carbonite Run, Koros Trunk Line
Special Conditions: none the Deep Core Security Zone. Since the establishment of
Background: Nestled within the Deep Core region, at the the Empire, locating Empress Teta has become more con­
end of the Koros Trunk Line hyperspace route opposite fusing for newcomers. While most astronavigation charts
Coruscant, Empress Teta is a major supplier of refined refer to the world as Empress Teta, older charts refer to it
carbonite and andris spice. In theory, theecumenopolis as Koros or Koros Major, in reference to the world’s ancient
is ruled by a monarchy. However, the true power in the name, which is still used by the Koros Trunk Line connect­
system is the Mining Guild, a powerful body of resource ing it to Coruscant. Astrocartographers also often mislabel
extraction and refining corporations that have banded to­ the planet as Cinnagar, the name of the sprawling city that
gether to set prices and protect their influence. dominates the surface. Most consider the problem to be
typical of bureaucratic red tape resulting from a recent
Empress Teta’s economy is dependent on the produc­ regime change. Others believe Imperial Intelligence has
tion of carbonite. In addition to the planet’s own ancient redistributed these older names on purpose, as a subtle
mines, six other worlds in the system are rich in.carbonite technique for restricting non-essential traffic.
and these are the current focus of extraction efforts. Once
used to carbon-freeze colonists on sleeper ships headed
on centuries-long journeys, carbonite has been adapted by
mining operations and agriworlds to preserve and protect
volatile gases and perishable foodstuffs. THE MINING GUILD

Empress Teta is also a major authorized supplier of an­

he Mining Guild is a massive organization that
dris spice throughout the galaxy. Originally used as a food
additive and preservative, andris also was a remedy for
hibernation sickness, a potential side effect of being frozen'
T has controlled the resources of the galaxy for
most of history. With ancient ties to early hyper­
in carbonite. Enterprising criminals eventually discovered space exploration, Empress Teta is one of the earli­
a way to refine the spice to act as a powerful stimulant est guild strongholds. Galactic upheavals over the
and sensory enhancer. Criminal syndicates have schemed millennia, sometimes manufactured by the guild,
to bribe, pirate, and mine Empress Teta to supply the black provided opportunities to increase guild influence
within new governments. After the Clone Wars, the
market with refined andris. However, the Empire has com­
plicated criminal efforts on the world since rising to power. Mining Guild escaped Imperial reprisals by swear­
ing fealty to the Emperor and offering raw materials
Empress Teta has become a key Imperial Hyperspace Se­ to the Imperial war machine at discounted prices.
curity Net checkpoint, restricting unauthorized access to
Astronavigation Data: Endor system, Moddell
sector, Outer Rim Territories
Orbital Metrics: 402 days per year/18 hours
per day
Government: Tribal
Population: 30,000,000 (Ewok 95%, Yuzzum
4%, other 1%)
Languages: Ewokese
Terrain: Forests, savannas, mountains
Major Cities: Bright Tree Village
Areas of Interest: Campalan mountain range,
Death Star's shield generator, Imperial outpost,
Lake Marudi, Lake Sui, Platform 4, Research
Station 9, Syndulla's camp
Major Exports: Medicinal goods, foodstuffs
Major Imports: None
Background: Endor (also known as the Forest Moon of
Endor and the Sanctuary Moon) was a small forested
moon orbiting the gas giant planet of Endor and was the complex, an Ewok village was razed by Imperial troops,
farthest moon away from it. An enchanted world, Endor leading to strained Imperial—Ewok relations. As a result
was notable for being the native home of the Ewoks, of the repulsorlift field emitted by the SLD-26 planetary
and the vast amount of other sentient species it shield generator to keep the Death Star in a stationary
supported, from baseline to exotic. This was largely due orbit, Endor was prone to earthquakes, tidal
to the unusually large number of shipwrecks Endor imbalances, and other geological disturbances.
experienced; it has been compared to a "desert island"
in space.
Endor's terrain was largely covered by massive,
tightly-knit pine and redwood forests. However, the The moon's history was constantly being shaped
Forest Moon also contained vast dry deserts and grassy by starships crashing on the backwater satellite,
plains, small oceans, secluded lakes, and mountain introducing new species and technology which
ranges. The moon's low axial tilt and regular orbit of its had to be integrated into the local politics and
gas giant primary helped ensure a comfortable climate. ecosystem. Known crashes included Sickly
The Forest Moon was temperate and mild, with polar Tremor prior to 1100 BBY (introducing Phlogs
caps regulating the sea levels. Flora life included and Gorax), a Starhunter menagerie ark in about
cambylictus trees and other large plants, thriving with 800 BBY (introducing Gupins, Teeks, and tree
many types of fruit including the Grava berries. Endor goat), the Free Enterprise in 130 BBY
was the second moon of the gas giant it orbited. (introducing Jindas and Tulgahs), a stolen ship in
Sometime during the reign of the Galactic Empire, 100 BBY (introducing Sanyassan Marauders and
the Empire established an outpost on the moon that the witch Charal), Noa Briqualon's starship in 26
included a shield generator complex to protect the BBY (carrying Noa Briqualon and Salak Weet),
incomplete second Death Star in orbit of the moon. In and the Towani family's starcruiser in 3 ABY
order to make way for the (carrying Cindel Towani and her family).
Astronavigation Data: Eriadu system, Seswenna
sector, Outer Rim
Orbital Metrics: 360 days per year/24 hours per
Government: Imperial governorship
Population: 22,000,000,000 (86% Human, 14%
Languages: Basic
Terrain: Jungles, mountains, forests, industrial
cityscape, waste zones (later eliminated)
Major Cities: Eriadu City, Phelar, Old Town
Areas of Interest: Carrion Plateau, Orrineswa River, succeeded. Few mention Eriaduan shellwork
Tarkin family compound, Eriadu Manufacturing anymore. (And just as well – the Eriaduan flow-
Shipyards, Tarkin Memorial Conference Center mollusks are extinct, the victims of increased ocean
acidity that dissolved their shells.)
Major Exports: Lommite, computer technology,
manufacturing, textiles, droids Eriadu was a flashpoint during the Clone Wars.
A Republic bastion amid Separatist sectors, it
Major Imports: Foodstuffs, medicinal
served as the headquarters for the Greater
Trade Routes: Hydian Way, Rimma Trade Route, Seswenna’s Sector Army, overseen by Wilhuff
Lipsec Run, Nothoiin Corridor, Yankirk Route Tarkin. After Palpatine’s ascension to Emperor, the
Background: Eriadu, it’s said, was a Core World in Greater Seswenna was reaorganized into
all things except geography. But while the planet Oversector Outer, making Tarkin the most
was inarguably in the Outer Rim, it sat squarely at powerful man in the Outer Rim.
the most prestigious, economically vital, and
strategic spot in the entire region: the intersection
of the Hydian Way an the Rimma Trade Route (not
to mention two lesser but still important routes, Eriadu was settled by Human colonists during
the Lipsec Run and the Yankirk Route). the Galactic Republic era, prior to the Jedi
Civil War. Eriaduan men tended to wear
Eriadu was a badly polluted factory world of turbans and beards while women were veiled.
rugged landmasses and shallow seas. For years, it Notable Eriaduans included the Tarkin family
was known more for its delicate shellwork jewelry which played a role in the history of the
than for its economic might – but that all changed Galactic Republic and the Galactic Empire.
under the guidance of the Quintad, five power, Many if not all Eriaduans were also
ambitious, Corulag families who emigrated to Humanocentric.
Eriadu around 900 years ago. The Quintad – the
Many Eriaduans are extremely touchy about
most famous branch of which is the Tarkin clan –
their place in the galaxy. Their accents are
remade Eriadu into a manufacturing giant with
“more Core than Core,” and they regard even
prestigious shipyards, seeking to turn their world the most innocent remarks about the Rim as
into “the Coruscant of the Outer Rim.” They largely potential insults.
Astronavigation Data: Farstine system, Ryndellian
sector, Mid Rim
Orbital Metrics: 324 days per year/33 hours per
Government: Independent city ownership and
Population: Between 500,000,000 and
1,000,000,000 (accurate census and demographic
information unavailable)
Languages: Basic
Terrain: Force-domed cities, mountains, rocky
Major Cities: The Bead Triellus Trade Route, which spanned a large section
of the Outer Rim within the Slice. Farstine
Areas of Interest: Veil of Skynara dock, Methane possessed a methane atmosphere, requiring
Sea, Caverns of Lestivek oxygen-breathing species to use breath masks for
Major Exports: Spice survival on the surface. The planet was known to
be one of the spice trade's major transshipment
Major Imports: Foodstuffs, other consumables
hubs, and was under Imperial occupation at some
Trade Routes: Five Veils Route, Triellus Trade point during the Galactic Civil War.
The luxury yacht Veil of Skynara regularly ran
Background: Farstine was a planet within the cruises for tourists from Farstine to Skynara in the
Farstine system, situated in the Mid Rim's Skine sector during the Galactic Civil War. Three
Ryndellian sector. The planet was located on two years after the Battle of Yavin, the Imperial Death
major hyperlanes: the Five Veils Route, which Squadron used Farstine as a transit point en route
connected the Mid Rim to the Svivreni and Skine from the Qeimet system to the Eriadu system.
sectors in the Outer Rim Territories, and the

Farstine is fairly populated and active for a world with a methane atmosphere. On the surface are a
series of cities, with districts encased in large, bubble-like force fields. From above, each city appears to
be a collection of shining domes of various sizes, with city sectors connected by tunnels and gateways.

Despite the Empire having claimed the planet, there is no central planetary government. Each city dome
is owned by a different entity with their own laws and regulations. The ease of finding a place to land
and transfer cargo under known conditions and control of one's surroundings made circumstances ideal
for the spice trade and other smuggling operations.

Outside the cities, there was little activity, but some methane-breathing species did venture out, hoping
to make a decent life among modest resources, but most often hoping to achieve some degree of
isolation by dint of being unimportant.
Astronavigation Data: Gaulus system, Gaulus sector,
Outer Rim Territories
Orbital Metrics: 341 days per year/26 hours per day
Government: Imperial occupation
Population: 2,500,000 (65% Human, 12% Gaulian, 23%
Languages: Gaulian, Basic
Terrain: Mountains, oceans
Major Cities: Indomitable, Gaul
Areas of Interest: Base 16 ruins, Imperial garrison
Major Exports: Raw materials, black market goods
Major Imports: Foodstuffs, industrial equipment
Background: Located in the system and sector that
shared its name, Gaulus served as the seat of the
sector. Vast mountain ranges made up the planet's
chief terrain, with many spring-fed lakes and rivers
cascading through them. A few, very large fresh-water
oceans could be found in the lowlands. Base 16 was a large facility hidden in the
Although not officially the capital of Gaulus, the mountains, and much of it was within a cave
largest city on the world is Indomitable. The city was system. All told, the base housed a command
originally the site where the Republic dreadnaught staff well-versed on the inner workings of the
Indomitable crashed several centuries ago. The city Alliance and several hundred soldiers. It was
began as salvagers came by the score to pick over the well-defended and required a full assault by
wreckage. More organized salvaging operations Imperial forces to take. Today, the ruins of
followed along with various traders to support the long- the base are guarded by a handful of Imperial
term salvagers and to buy and sell what they could probe droids, hoping to spot and report
claim. A town started and steadily grew; raw material
survivors returning to the base. Rumors
from the wreckage was often used in the construction
abound that the ruins hide a treasure trove of
of buildings. Today, very little of the actual ship is left,
but knick knacks and relics of it can be found in many military gear and vehicles left behind from the
places, as well as in the name of the city. Indomitable is battle by both Rebels and Imperials. The
a large, thriving city with a very cosmopolitan rumors are at least partially true.
population and a mercantile economy. The city is ruled
Rebel survivors of the attack on Base 16
by an oligarchic council of the wealthiest and most
are reforming under a new commander
powerful citizens.
known only as "the Fox." They will have to
The native Gaulians are an offshoot of the Tusken proceed very cautiously and slowly to rebuild
sand people of Tatooine. They live in the many a Rebel presence in the system, but they are
mountainous regions of the planet. They are organized determined. The cell operates in hiding in the
into large, aggressive clans, and often attempt raids on city of Indomitable.
the towns and stations that dot the world.
Astronavigation Data: Geonosis system,
Arkanis sector, Outer Rim
Orbital Metrics: 256 days per year/22 hours
per day
Government: Geonosian hives
Population: 100,000,000,000 (100%
Languages: Geonosian
Terrain: Deserts, mountains
Major Cities: Gehenbar hive, Golbah hive, Stalgasin molten core with a rocky mantle forming a rocky,
hive spires (capital) desert world subject to flash floods that carved
great highland canyons. Water made up 5% of the
Areas of Interest: Badlands of N'g'zi, E'Y-Akh surface.
Desert, Droid foundries, Hive spires, Im'g'twe Hills,
Orbital Foundry 7, Petranaki arena, Progate During the time of the Geonosian rule, much of
Temple, Karina the Great's lair the planet's architecture was similar in appearance
to termite mounds, consisting of domes and
Major Exports: Battle droids (formerly) buildings built into caverns and rock spires.
Major Imports: Raw materials Therefore, one could easily mistake Geonosian
buildings for natural formations and the planet to
Trade Routes: Old Corellian Run, Triellus Trade
be uninhabited, a great asset during war.
Special Conditions: profile details Geonosis prior to
Imperial cleansing of the planet
Background: Geonosis, called Geonosia by some
An Imperial construction yard in orbit around
natives, was a ringed, rocky planet in the Arkanis
Geonosis was the initial construction site for
sector of the Outer Rim Territories. The home
the Death Star. The construction yard was
planet of the insectoid Geonosians, it was known eventually abandoned at least 3 years prior to
for its droid factories and violent gladiatorial the Battle of Yavin, and the yard’s remains
games. The desert world was the Confederacy's completely removed from orbit roughly two
first capital, hosting its major droid foundries. It years before that climactic battle.
was the site of the Battle of Geonosis, the opening
conflict of the Clone Wars. Also within that timeframe, most Geonosians
were killed in a genocidal attack on their
Geonosis had a large diameter but light gravity world with bombs, toxins, and other
and dense atmosphere. With a weak magnetic weapons, after the Empire failed to mine the
field, harsh solar radiation storms and massive planet's minerals.
sandstorms were common, and on occasion, mass
extinctions occurred. The most persistent surface Despite the Geonosians’ apparent extinction,
organisms were humble red rock algae while the rumors tell of a survivor here and
semi-insectoid Geonosians were driven there…perhaps even a surviving queen driven
underground. The planet consisted of a diminutive mad in her isolation.
Astronavigation Data: Golrath system, Sanbra
sector, Outer Rim
Orbital Metrics: 382 days per year/20 hours per
Government: None
Population: None
Languages: None
Terrain: Volcanoes
Major Cities: None
Areas of Interest: Golrath Station
Major Exports: Smelted ore temperatures and the rivers of lava that would rise
Major Imports: Consumables up on the volcano's perimeter from time to time.
Background: Golrath was a volcanic world in the Golrath Station operated successfully for many
Outer Rim. The lava expelled by the planet’s years, but was ultimately abandoned. In the years
volcanoes could be smelted and refined into that followed, Golrath station was occasionally
durable ores with a multitude of uses. occupied by various pirate and smuggler groups
looking for a base of operations where they would
Golrath Station was a magma smelting plant
remain undisturbed. All of these groups would
located in the mouth of a volcano on the world
move on in relatively short order, locating home
known as Golrath. A large force field dome
bases that offered more creature comforts.
protected the entire station from extreme thermal

The bedrock that comprised Golrath Station's foundations harbored several strange characteristics. When heated,
the mineral compounds absorbed ambient light rays, but when it cooled, it released those rays, playing them
back; essentially, a natural hologram.

Shortly after the Battle of Hoth, the Rebel Alliance maintained a temporary base of operations on Golrath. They
used the base as a makeshift training facility, but due to the cooling of the magma supply, they abandoned the
hostile region to settle on the more temperate world of Arbra.

Imperial forces learned of the abandoned station's existence and Darth Vader sent Lieutenant Mils Giel there to
supervise a survey team in the hopes of uncovering information concerning the Alliance. During his occupation, he
discovered several holograms projected from the bedrock foundations detailing Rebel training sequences. He
immediately transmitted a communiqué to Darth Vader describing what he had learned.

Meanwhile, Princess Leia Organa likewise learned about their old station's holographic capabilities. Aware that
Golrath Station was now under Imperial control, she personally led a strike team to the planet's surface to destroy
any past evidence of their existence. Giel and Princess Leia faced one another inside the plant's reactor core
chamber. Giel activated the overload circuits hoping that the destruction of the base might also kill Princess Leia.
Both Leia and Giel managed to escape before the reactor core exploded, destroying the station.
Astronavigation Data: Gorse system,
Inner Rim
Orbital Metrics: 352 days per year/23
hours per day
Government: Imperial oversight (nature
Population: 10,000 (preserve caretakers)
Languages: Basic
Astronavigation Data: Gorse system, Inner Rim
Terrain: Crystalline caves of thorilide
Orbital Metrics: 352 days per year/23 hours per day
Major Cities: None
Government: Imperial oversight
Areas of Interest: Zone Thirty-Nine, Zone Forty-Two
Population: 40,000,000 (60% Human, 40% other)
Major Exports: Thorilide
Languages: Basic
Terrain: Thorilide deposits (sunward side), cities (dark
Major Cities: Gorse City, Highground, Shaketown After learning that Count Denetrius Vidian was
visiting the Gorse system, the rebel operative Hera
Areas of Interest: Calladan’s Field, Moonglow Syndulla traveled there to tail the Count. In an
Polychemical refinery, The Asteroid Belt attempt to meet the Emperor's new thorilide quota
Major Exports: Refined thorilide and to discredit his rival Baron Lero Danthe, Vidian
decided to detonate Cynda under the pretext of
Major Imports: Thorilide crystals accessing the moon's substantial thorilide
Background: Gorse was a tidally-locked planet located on resources. In response, Hera forged an informal
the Inner Rim. It had one moon called Cynda, which was rebel cell to stop the Count. After learning that
rich in thorilide crystals. During the Age of the Empire, Vidian had tampered with his research on Cynda's
Gorse had seemingly exhausted its thorilide reserves and detonation, the rebels were able to convince the
had become a major refinery for thorilide exports from Imperial Captain Rae Sloane that Vidian's
Cynda, which had been opened up to thorilide mining. destruction of Cynda would cause the moon's
Gorse served as the location of a conflict between the thorilide crystals to disintegrate. Sharing a common
Galactic Empire and a small rebel cell. Following the Gorse enemy, the rebels and Sloane took action to stop
conflict, thorilide mining was established in Gorse's Vidian's plan. The Count was killed during a fiery
sunward side while Cynda was restored to its former showdown above Cynda. Due to the rebels' actions
status as a nature reserve. and Sloane's "help", Cynda was saved from
Astronavigation Data: Iktotch
system, Narvath sector,
Expansion Region
Orbital Metrics: 481 days per
year / 22 hours per day
Government: represen­
tative democracy
Population: 1,890,000 (Iktotchi
97%, human 2%, other 1%)
Languages: Iktotchese, Basic
Terrain: dry, rocky, barren sur­
face, gravel deserts
M ajor Cities: Ankhela, Lonalaka
Areas of Interest: Repub­
lic Seal Mountain, Shelter
against the Oncoming Storm
M ajor Exports: minerals, ore
M ajor Imports: technology
Trade Routes: Corellian Run, Gamor Run
Special Conditions: massive sand-and-gravel
Background: Iktotch is a rocky moon orbiting the world
of Iktotchon, and is one of the galaxy’s more inhospitable
worlds to have native sentient life. The rocky, barren sur­ ships entering and leaving than they do in most other
face is buffeted by strong winds that cause massive gravel- star systems. Acquiring a permit ahead of time can.save
and sand-storms deadly to those in their path. To survive some hassle, though it rarely eliminates at least a cursory
on Iktotch, species of all kinds must be able to withstand glance over a vehicle. Ships without permits tend to be
the brutal storms, get out of their way, or have readily ac­ boarded, investigated, and impounded for indefinite pe­
cessible shelter. riods of time.

The Iktotchi have developed another way to avoid the

storms. Many have the innate ability to perceive limited
visions of the future through the Force. That Iktotch itself AN IKTOTCH VERGENCE?
seems to boost such abilities is apparent, as many Iktotchi
who move offworld lose their abilities or find them highly peculation among Jedi and other Force users
diminished until they return.
A species with such powerful precognitive abilities is a
S has long centered on the possibility that a large
vergence is responsible for the Iktotchi’s natural
natural threat to the Empire. The Imperials have blockaded Force abilities. However, most vergences tend to
the world and have severely limited Iktotchi travel, though be restricted to a relatively limited geographical
those who wish to do so are relatively few in number. In area, rather than being a planetwide feature. At the
fact, many Iktotchi returned to their homeworld when the same time, legends such as those of Mortis (page
Empire was established. Their visions of the future warned 84) indicate that interaction with the Force is
them that Imperial worlds weren’t safe for them. Imperial possible on a large scale, so the possibility cannot
isolation of Iktotch is so extreme that the world doesn’t be ruled out.
have an Imperial Governor, and citizens are essentially left Most visiting Force users find some of their abili­
to fend for themselves. ties enhanced while they are on the moon, espe­
Though formidable, the blockade is not total. Daring cially those related to farseeing. Personal visions
pilots run the blockade regularly to smuggle in items re­ also tend to be more common. Game Masters may
stricted by the Empire, as well as more commonly illegal choose to add ■ to skill checks related to some
items. Typical visitors require permits to enter the system Force powers or talents. They may also reduce the
and additional ones to land on Iktotch. Both are very hard difficulty of Foresee or other farseeing attempts
to obtain. Imperials conduct more customs searches on limited to Iktotch.
Astronavigation Data: Hum system,
7G sector, Unknown Regions
Orbital Metrics: i,0 7 8 days per
year / 66 hours per day
Government: none
Population: 5,200 (sup­
port crew 45%, temporary
researchers 30%, mili­
tary 20%, other 5%)
Languages: none
Terrain: frozen lakes,
mountains, ice steppes
M ajor Cities: none
Areas of Interest: Holenesh Can­
yon, Jedi Temple, excavation sites,
various ruins
Major Exports: Hum crystals
M ajor Imports: none
Trade Routes: none
Special Conditions: frigid conditions require cold-
weather gear, and some vehicles and equipment may
require cold-weather modifications
Background: Hum is a small, obscure world located far out
in the Unknown Regions. The fifth planet of the Hum system, Life, where it can survive, does so primarily along Hum’s
it orbits an exceedingly bright blue dwarf star called “Asar.” equatorial region. Here, at least, the temperatures are
Surveys of the system by ancient Jedi scouts show a handful only in the double digits below freezing, which has allowed
of uninhabited, inhospitable worlds that are either heavily ir­ a small number of native plants and animals to evolve. A
radiated, completely covered in ice, or both. The rest of the few eke out an existence on the planet’s frozen surface, but
system is largely empty, with no asteroid belt and few navi­ most live either in the icy seas or deep beneath the ground
gation hazards. Due to its location in the Unknown Regions • in the uncounted thousands of kilometers of caverns and
and its isolation from charted hyperspace lanes, nothing was tunnels that worm through the planet’s crust. Savage gor-
known of the Hum system until a wandering Jedi discovered it godons, cunning asharl panthers, and the terrifying razhak
in the earliest days of the Republic. call Hum home, along with hardy species of small rodents,
birds, and worms. Alongside these are tough plants and
Roughly equidistant from Asar and the system’s com­ fungi adapted to sub-zero temperatures, many of them
etary cloud, Hum is the only world in the system that can completely undocumented.
support life. “Support” may be too strong a word for the
relationship between Hum and its flora and fauna, how­
ever. It is a large, terrestrial world orbited by two small LIFE ON ILUM
moons and encircled by a wide set of rings made mostly
of ice crystals. It is a land of broad continents, towering
o date, no evidence has been found to suggest
mountain ranges, and shallow seas locked in a perpetual
ice age. Huge glaciers scour the planet’s face, slowly grind­ T that sentient life ever evolved on Hum. There
are no ruins, nothing in the fossil record, and noth­
ing the land flat. Where the glaciers have passed, deep
ing recorded in the galaxy’s various ancient data­
snows or sheets of ice dozens of meters thick entomb the
bases to suggest that Hum was ever anything more
surface, making agriculture impossible. Hum’s few seas are
than an obscure, uninhabited frozen rock. Indeed,
shallow and broad, their waters choked with great floating
the planet would have stayed that way until Asar
ice mountains and thick sheets of drift ice. In addition to
burned itself out if the Jedi hadn’t come along and
its frozen, snowbound landscape, Hum has an atmosphere
stumbled onto a discovery that would make it one
that is a near-constantly churning vortex of storms. High
of the most important places in the galaxy to that
winds, sleet, thick snow, and freezing rain are to Hum what
ancient order.
gentle winds and soft rains are to Naboo.
Astronavigation Data: Estarcion Sector, Expansion
Orbital Metrics: 368 days per year/24 hours per
day (artificially maintained to Coruscant standard)
Government: Imperial commander/administrator
Population: 12,000 (Human 78%, other 22%)
Languages: Basic
Terrain: Space station
Major Cities: N/A
class cruisers, two Interdictor-class cruisers, and
Areas of Interest: Vendors, hangar levels one Victory-class Star Destroyer were assigned to
Major Exports: Various vendor goods duties staged from K218.

Major Imports: Consumables

Trade Routes: Corellian Trade Spine, Estarcion
Background: A space station that was originally
constructed by the Trade Federation three years While control and administration of the
station changed several times over the
before the Battle of Naboo, Estarcion Outpost, as it
years, many of its operations and
was called, was designed as a commercial facility
functions stayed a constant. The Trade
along several prominent trade routes. It was built Federation used Estarcion Outpost for
to accommodate 80 permanent vendors, including purely commercial reasons. The Empire
living quarters and recreational facilities for the continued many of the commercial
residents and administrative staff. In addition, functions, while adding a military
there were facilities for 20 short-term vendors. presence.
While accommodations could also be provided for
the few customers who intended to stay for more Following the Galactic Civil War, the New
than a standard day, the station was intended Republic assumed control of the station,
more for short visits to obtain goods and services. reaching an accord with the resident
vendors, who agreed to the New Republic
running the day-to-day administrative
Following the rise of the Empire, the military took
duties and keeping a small military
control of the station due to its placement along presence, in exchange for the vendors’
trade routes, and was rechristened Imperial Hub ability to rescind the Republic’s invitation
Station K218. The Empire used the station to to administer. At this time, Trevor Vanth –
monitor traffic along those trade routes and stage formerly of Wraith Task Force – assumed
local strikes as necessary. To this end, two Pursuit- command of the station.
[Type text]
Astronavigation Data: Iskalon system, Trans-
Nebular sector, Mid-Rim
Orbital Metrics: 360 days per year/21 hours per
Government: Tribal
Population: 3,700,000 (Iskalonian 98%, Quarren
Languages: Iskalonian
Terrain: Oceans, underwater caves
Major Cities: Pavillion
Areas of Interest: Sea caves
Major Exports: Slave labor
Major Imports: None
Background: Iskalon was a water-covered world
inhabited by members of 17 aquatic races
relocated from their original homeworlds in 5000
BBY, collectively united as "Iskalonians." In the days
of the Galactic Republic, before the Clone Wars,
Iskalon was often raided for water-breathing The 17 aquatic races that were
slaves. During the Great Galactic War, a group of relocated to Iskalon included the
Imperial fighters known as the Bane Brigade and Inleshat, Chuhkyvi, Stribers, Graygl,
their Sith commanders attacked the planet. Nejma, Frid, and 11 others. Upon
relocation, they quickly united under
During the time of the Cold War, a proxy
the single term “Iskalonian.”
conflict between the Sith Empire and Galactic
Republic, the sea levels on the planet dropped,
Due to the frequent raids of Iskalon for
revealing several long-hidden caves that had been
water-breathing slaves, the Iskalonians
occupied hundreds of years before and eventually
became predominantly isolationist.
someone was sent to investigate them, discovering
Primarily unaware of the events of the
that the caves had been used by the native species
Galactic Civil War, the Iskalonians
to hide from slavers and their possessions could
began to entertain the notion of
still be found inside the cave network.
rejoining the galaxy. To that end, they
Around 529 BBY, a number of needy Iskalonian constructed the city of Pavillion.
locals were approached by recruiters sent by Hugo
Bartyn. Bartyn wanted amphibian fishermen to Pavillion was an underwater city, built
settle a new city on Lamaredd and tempted these so water and air breathing visitors
poverty-stricken individuals with promises of could interact with each other.
untouched seas in a new frontier. Once they
arrived, however, they became slave laborers.
Astronavigation Data: Ottega system, Ottega
sector, Mid Rim
Orbital Metrics: 422 days per year/41 hours
per day
Government: Elected council
Population: 2,000,000,000 (Ithorians 99%,
other 1%)
Languages: Ithorese, Basic
Terrain: Jungles, rainforests
Major Cities: Tafanda Bay, Tree of Tarintha,
Cloud Mother
Areas of Interest: Falls of Dessiar, Mother
Jungle, House of the Healers, Cathor Hills
Major Exports: Botanicals, foodstuffs,
medicine, rare goods, spices
Their fauna included the rare and deadly molsume,
Major Imports: Technology, raw materials and the toscwon.
Background: Ithor was the fourth planet located in
Ottega system of the Mid Rim. One of the oldest
members of the Galactic Republic, it was a planet full
of lush life, and the planet's surface had not a touch
of civilization on it. The Ithorians themselves,
otherwise known as "Hammerheads," built great
floating cities that did not harm the surface, which
they considered to be sacred. Entry upon the surface Sometime before the Battle of Yavin, Ithor
was forbidden, unless one stayed there permanently. came under siege by the Galactic Empire,
Some Ithorians such as the Oracle were compelled to which demanded access to Ithorian
go down to the planet surface, however, as they agricultural techniques and technology in
"heard the call" of Mother Jungle, the Ithorian an attempt to locate biotech for military
religion's personification of Ithor's world-spanning applications. Lead by Captain Alima he
jungle. The surface of the planet of Ithor played host threatened the Ithorians with the
to numerous plants, including the bafforr tree, which destruction of their sentient forests, the
possessed telepathic capabilities. The planet Cathor Hills. However the Empire was
contained andurite stone, and every three Ithorian ousted from the planet through a deal
years was the center of the Time of Meeting. The formulated by Momaw Nadon, where he
planet had many moons in its night sky. bargained with the Empire to reveal the
secrets of the Ithorians' technology and
The expansive jungles of Ithor were considered to agricultural ceremonies, in return for the
be sacred, and hunting there was highly illegal. Their protection of their 'mother jungle'
flora included the dense n'lor trees, the carnivorous
johinuu trees, a variety of green and rust-hued
bushes, and carpets of blue and pink edible fungi.
Astronavigation Data: Jakku system, Western Reaches,
Inner Rim
Orbital Metrics: 352 days per year/26.8 standard hours
per day
Government: None
Population: Unknown, less than 25,000 (includes
Abednedo, Human, Hutt, Kyuzo, Teedo, and others)
Languages: Galactic Basic, Teedospeak, Uthuthma
Terrain: Desert
Major Cities: Blowback Town, Cratertown, Niima Outpost,
Reestkii, Tuanul (one of the Sacred Villages)
Areas of Interest: Anchorite habit house, Carbon Ridte,
Goazon Badlands, Imperial research base, Imperial
weapons facility, Kelvin Ravine, Plaintinve Hand plateau
the Church of the Force, an underground faith of Jedi
Major Exports: Bezorite, junk metal, kesium gas, magnite, worshipers hiding from the Galactic Empire.
osmiridum, salvaged tech, silicon
Owing to the planet's distance from populated space,
Major Imports: Foodstuffs, luxury goods, technology,
it served as a jumping-off point for warships heading into
the Unknown Regions in the final years of the Galactic Civil
Background: An isolated planet located in the Jakku War. Nearby worlds to Jakku included Ponemah Terminal
system within the Western Reaches of the galaxy's Inner and Ogem.
Rim, Jakku was once a verdant world with forests and
water, but some past calamity turned it into a barren
globe of scorched badlands and marching dunes. It hosted
the Wheel Races in the north and mining operations About 1,000 standard years before the Battle of
dotted the planet. Buttes were located in the south in Yavin, the Plaintive Hand plateau was the site of
which lichen could be scraped off of to create the alcoholic an event that was regarded as significant by
beverage Knockback Nectar. One could become an Palpatine. He believed that the site would
Anchorite if certain vows were taken, while scavengers
become significant again in the future. In 30
often used luggabeasts to carry supplies across the desert.
BBY, Palpatine and his Adviser Yupe Tashu
At some point during the Age of the Empire, the established an archaeological dig on the
Galactic Empire established a secret research base and Plaintive Hand plateau, which became the site
weapons facility on the planet. Later, the Hutt crime lady for the Jakku Observatory. The Observatory was
Niima established a presence on Jakku and lorded over part of Palpatine's Contingency plan to destroy
several slaves. the Galactic Empire in the event that he died.
Tuanul, Reestkii, and Cratertown were settlements on Palpatine had no wish to leave his Empire to a
the planet, while the trading post Niima Outpost was successor and tasked Galli with executing the
considered the only major settlement on the planet. Contingency. The Jakku Observatory was home
Lacking a communications grid, spacers seeking to escape to computers which projected paths into the
debts, create a new life or simply see the galaxy often Unknown Regions, a collection of Sith relics, and
wound up at Niima Outpost, owing to it having the only a borehole which led to the planet's core.
navigational beacon. Not all residents were scavengers Palpatine instructed the observatory’s caretaker
however, with the isolated villagers of Tuanul worshiping to use the borehole to detonate the planet and
the remnants of the Empire.


Astronavigation Data: Jedha system, freestanding
subsector, Mid Rim
Orbital Metrics: 360 days per year/23 hours per
Government: protectorate of the Galactic Empire
Population: 11,300,000
Languages: Basic
Terrain: Deserts, natural mesas
Major Cities: Jedha City
Areas of Interest: Catacomb of Cadera, kyber
mines, Temple of the Whills lightsaber component material. Under the rule of
the Empire, the timeworn streets of Jedha were
Major Exports: Kyber crystals
patrolled by stormtroopers, TX-225 GAVw
Major Imports: Labor "Occupier" combat assault tanks, and AT-STs. The
Background: Located in the Jedha system of the Imperial oppression later led to the formation of a
Mid Rim, Jedha was a small desert moon frosted by resistance, coordinated by the Rebel veteran Saw
a permanent winter that caused a cold climate. Its Gerrera who preferred brutal tactics.
native inhabitants included humans and the
moon's atmosphere was breathable to the species.
Jedha was rich in kyber crystal–Force-attuned
crystals that were fundamental for lightsaber
Preciptating the Battle of Yavin, Rebel
construction. Many settlements on the moon, like
soldiers Cassian Andor and Jyn Erso
Jedha City, sat atop natural mesas.
undertook a mission to Jedha to
The ancient world of Jedha was home to one of retrieve Imperial defector Bodhi Rook,
the first civilizations to explore the nature of the who had been captured by Saw
Force, was considered a spiritual home of the Jedi, Gerrera's rebels. Shortly after their
and the Temple of the Whills–a great temple held arrival, the first Death Star – the
sacred by those who followed the teachings of the Empire's deep-space mobile battle
Church of the Force–was located on the moon. station capable of destroying entire
Some scholars made a case for Jedha as the planets – fired its superlaser with a
location of the Jedi Order's first temple, alongside single reactor ignition at the moon,
other candidate worlds, such as Ahch-To, destroying the holy city and the
Coruscant, Ossus, and Tython. As a result, the surrounding area, including Gerrera's
moon became a holy land for those who followed hideout. After being held captive by
the Force and a place that one would go on a Saw, Andor and Erso narrowly escaped
pilgrimage. the destruction along with Bodhi Rook,
Baze Malbus and Chirrut Îmwe.
Subsequent to the fall of the Jedi Order and the
Galactic Republic, its successor state–the Galactic
Empire–occupied Jedha for possession of the kyber
crystal resources that once served the Jedi Order as
Astronavigation Data: Jedha system,
freestanding subsector, Mid Rim
Orbital Metrics: 360 days per year/23 hours
per day
Government: protectorate of the Galactic
Population: Indeterminant after planetary
Languages: Basic
Terrain: Devastated wastelands, deserts, natural mesas
Major Cities: Jedha City
Areas of Interest: Kyber deposits, Temple of the Central
Major Exports: Kyber crystals
Major Imports: None
Following the Battle of Yavin, the Empire continued
Background: Jedha was a small desert moon which to harvest the remaining kyber crystals from the
orbited the planet NaJedha. Located in the Jedha surface. This task becoming increasingly difficult, the
system of the galaxy's Mid Rim, the moon had a cold planet Shu-Torun was enlisted to provide equipment
climate due to its lasting winter. The historical and intended to strip mine the planet's remains on a grand
spiritual significance of Jedha led the moon to become a scale.
world of worship for those who believed in the Force,
and a holy site for pilgrims who sought spiritual
Some time before the Battle of Yavin, the Galactic The Central Isopter was a death-worshipping
Empire occupied the moon to control its kyber crystal cult whose members frequented areas of
resources that were once used by the Jedi Order as violence, meditating on matters of morality.
components for their lightsabers. The occupation later Nesta Term, a self-proclaimed Lens of the
provoked an insurgency to oppose the Imperial tyranny, Central Isopter, and two fellow cultists were
coordinated by the rebel extremist Saw Gerrera. Jedha's present in Jedha City shortly before it was
heritage and Gerrera's resistance—the aptly named destroyed by the Galactic Empire's Death
Partisans—led to it being chosen for a test of the Death Star.
Star's superlaser, a superweapon capable of destroying
entire planets. Though Director Orson Krennic had Following the attack from the Death Star,
planned to destroy the moon, Grand Moff Wilhuff members of the Cult remained on Jedha and
Tarkin overrode him, stating that the destruction of the they built a temple of the edge of the large
Holy City would serve as a sufficient test. crater of the moon which would stand as long
To prevent word getting out about the nature of the as the moon had left. The temple was a place
Holy City's destruction, the Imperial Senate on of worship as they believed the destruction of
Coruscant was informed that the explosion was due to a Jedha City had been a blessing.
mining disaster. During the Battle of Scarif, Jedha was
used as a battle cry by several Rebel soldiers.


Astronavigation Data: Kamino system, beyond the
Rishi Maze, Extragalactic
Orbital Metrics: 463 days per year/27 hours per
Government: Ruling council
Population: 1,000,000,000 (100% Kaminoan)
Languages: Basic
Terrain: Oceans
Major Cities: Tipoca City (capital), Timira City,
Derem City
Areas of Interest: Baran Wu, Su Des, Slici Canyon,
Tal An Fissures, Glascretia, Razoral Reefs left that were once mountain tops. These
mountain-tips, though, were rained on almost
Major Exports: Clones, covert technology, military
incessantly. However, the surface of Kamino was
weapons and hardware, fish
not always subject to constant rain, as such was in
Major Imports: Foodstuffs, droids a Separatist attack to gain a DNA sample of Jango
Trade Routes: none Fett. Its savage storms and powerful lightning
bursts could be seen vaguely through its relatively
Background: Kamino was an aquatic planet located thick atmosphere.
in an extragalactic star system that straggled south
of the Rishi Maze. It was inhabited by the
Kaminoans—a race of tall, elegant beings who
were regarded as a mysterious species that tended
to keep to themselves. They were also known for
their cloning technology which ultimately led to the Prior to the Clone Wars, the location of
creation of a clone army for the Galactic Republic. Kamino was removed from the Jedi
Archives. And for good reason.
Kamino was in a system of 13 planets orbiting
an aging star south of the Rishi Maze, a dwarf
Following the outbreak of the Clone Wars,
satellite galaxy in a decaying orbit in a loose sector
Kamino was one of the main operational
of an unnamed grouping of stars between the Rishi
areas of the Galactic Republic. It served as
Maze and the main galaxy. The stormy water world
the main training grounds for clone
of Kamino was located in the Wild Space region
cadets as well as the location for the
beyond the Outer Rim. It was the fifth of the
clone army's creation.
thirteen planets in the system. The planet orbited
an aging star called Kamino and had three moons At one point during the Clone Wars, a
orbiting the planet itself, including Korasa. The Separatist assault led by Asajj Ventress and
planet was composed of a molten core with a rocky cyborg General Grievous hit Kamino in an
mantle and silicate rock crust. Climatic change had attempt to end clone creation for the
long ago submerged the planet's continents, Republic. However, Republic forces managed
to defeat the Separatists and continue cloning
drowning the planet under a global ocean that
on the planet.
covered almost all of the surface, with a few islands
Astronavigation Data: Kashyyyk system,
Mytaranor sector, Mid Rim
Orbital Metrics: 381 days per year/26 hours
per day
Government: Council
Population: 56,000,000 (Wookiees 100%)
Languages: Shyriiwook
Terrain: Forests
Major Cities: Awrathakka, Kachirho,
Areas of Interest: Ashmead's Lock, Black
Forest, Garden Preserve, Imperial Work
Settlement #121, Kashyyyk oil refinery, Lozen
Tolruck's island fortress, Shadowlands, Kkowir
Forest, Myyydril Caverns, Wawaatt
Archipelago, Wartaki Islands, Western Forest could be politely described as a "layered deathtrap",
Major Exports: Electronic components, natural as the dangers presented by local wildlife increased
resources as one descended toward the forest floor. According
to Wookiee culture, this vertical environment
Major Imports: Processed metals, medicines consisted of seven levels. The bulk of Wookiee
Trade Routes: Randon Run, Great Kashyyyk Branch, civilization was located on the uppermost seventh
Durkteel Loop, Nightroad level, and even the bravest Wookiees rarely ventured
below the fourth level. Unlike most, Chewbacca was
Background: Kashyyyk (occasionally spelled Kashyk) known to travel below this marking point for most
was a wroshyr tree-covered planet located in the Wookiees. The ground level was known as the
southwestern quadrant of the galaxy and the Shadowlands and, sometimes, the "notherworld".
homeworld of the Wookiee species. It was a member
of the Galactic Republic and after the Clone Wars
endured enslavement under the Galactic Empire. The
planet was classified by the Empire as G5-623.
The crash site of the prison ship Ashmead's
Kashyyyk was a temperate jungle planet orbiting Lock was known as the Black Forest.
around a single star located in the Mytaranor sector Wookiees believed that the Black Forest
of the Mid Rim, and had a complement of three was cursed and haunted by bad spirits. By 5
moons. Covered in wroshyr trees, it served as ABY, sections of Kashyyyk's forests had
homeworld to the Wookiee species. Native fauna been deforested and several rivers had
such as Can-cells would influence the design of been drained. The Empire also established
starships by the Wookiee inhabitants, while great undersea mining platforms. Mount
cities such as Kachirho would be built into the Arayakyak was once a rainforest orchard
planet's trees. known as the Cultivating Talon, which
Much of the planet could be compared to a giant provided Wookiees with fruits such as shi-
swamp—filled with wildlife and covered with wet soil shok. By the Age of the Empire, it had been
and large amounts of water. The prevalent ecology defoliated by a poisonous black mold.
Astronavigation Data: Kinyen system,
Bes Ber Bikade sector, Expansion region
Orbital Metrics: 256 days per year /
28 hours per day
Government: socialist demarchy
Population: 1,983,000,000 (Gran
96%, other 4%)
Languages: Basic, Gran
Terrain: fields, forests,
and mountains
M ajor Cities: Aygion Mountain, Capra
Areas of Interest: Dal Forest, Mal-
thee Crater
M ajor Exports: foodstuffs
M ajor Imports: technology
Trade Routes: Corellian Trade Spine, Great
Gran Run
Special Conditions: none
Background: Kinyen is a major agriworld in the
Western Reaches, known for exporting silvergrass
and a variety of tubers farmed by the Gran, an
intelligent, herbivorous species. These three-eyed
humanoids are common throughout the galaxy, but
ver the past fifteen hundred years, the
Gran native to Kinyen are quite different from those
found elsewhere. Most Gran from Kinyen adhere to O Gran established several colonies in vari­
ous parts of the galaxy. While at first a source
a strict moral code not shared by their belligerent
and corrupted cousins on Hok and Malastare. of wealth, power, and prestige on the galac­
tic stage, the colonies eventually fell out of
The agriworld’s location on the Corellian Trade favor with Gran on Kinyen, and their citizens
Spine has always made Kinyen a quiet stopover for were shunned from Gran society. While this
traffic headed Rimward along the Spine. In recent occurred largely due to a deadly conflict with
centuries, trade experienced a major boom as the the Dugs of Malastare, rampant vice and
Gran rose to power within the Trade Federation. The violence throughout the colonies was also a
Gran used their influence in the galaxy-spanning major contributing factor.
organization to blaze the Great Gran Run hyper­
space route, which lies trailing of Cerea and beyond. Among the better-known Gran colonies are
This made Kinyen a key hyperspace chokepoint for Hok, Koensayr, Malastare, Silunes, and Stend
many worlds beyond the Western Reaches, bringing IV. Of these, the most powerful colony is
unprecedented wealth to the Gran. Malastare, where a fuel vital to the Imperial
war machine is produced. It is also home to
Despite financial success, Kinyen has also suffered the Gran Protectorate, a governing body for
a fair number of setbacks. Its close ties to the Trade those Gran colonies excised from Gran soci­
Federation ultimately forced it to join the Confed­ ety by Kinyen. Koensayr, which has close ties
eracy during the Clone Wars, branding it as a traitor to Malastare, is home to the Koensayr Cor­
to the Republic. After the Clone Wars, the Galactic poration, one of the largest manufacturers of
Empire forced Kinyen’s conditional surrender during starship components in the galaxy, as well as
the Western Reaches campaign and deployed gar­ of the famous Y-wing starfighter. Various crys­
risons in Kinyen’s offworld quarters. Recently, the tals are mined on Hok, and Silunes has well-
Empire broke the conditions of Kinyen’s surrender regarded vineyards. The colony on Stend IV is
and landed occupation forces, driving many Kinyen a decades-old attempt by Malastare to locate
natives to join the Rebellion. new energy sources for exploitation.
Astronavigation Data: Kiragon system, Catel
Sector, Expansion Region; Galactic coordinates: N-
Orbital Metrics: 331 days per year/23 hours per
Government: Planetary republic, largely controlled
by an Imperial Governor
Population: 2,500,000,000 (55% Humans, 35%
Kiragar, 5% Kerkoiden, 5% other)
Languages: Basic, scholars often learn Old Kiragon
Terrain: Plains, oceans, large cities, mountains was Kiragar, not Humans, that were the main
Major Cities: Randock Meyl (capital), Savez, Gandin supporters of joining the Galactic Republic, an
Vorras organization that they regarded highly even if few
Areas of Interest: Temple of Ancient Learning, Kiragar have ever chosen to leave their homeworld
Vorras Canyon, Darrand Falls, Randock Meyl to explore the larger galaxy. The system’s senators
Academy and Museum of Xenology have mostly been Human, with some exceptions.
Major Exports: Foodstuffs (mainly meat and When the Empire supplanted the Republic,
Gavvac wheat), alcohol, raw metals, tourism most inhabitants of Kiragon expected little to
change. The first indication that the Empire meant
Major Imports: spaceships, technology, luxury
to more tightly control the planet came when the
local military, the Kiragonian Defence Force, was
Trade Routes: Hydian Way (close) reorganized and basically dismantled in favor of an
Background: It is unknown when the native imperial-run military organization. The old
government still exists, and the citizens of Kiragon
Kiragel species evolved into sentient beings, but
still take part in elections to choose a parliament
their records indicate at least 20,000 years of
and a Minister of State, but there is little doubt
civilization. When Humans arrived to colonize what that true power is held by an Imperial Governor
they believed to be an uninhabited world almost who works with the Minster of State to “ensure
15,000 years ago they were received as honored compliance with Imperial law.”
guests from beyond the stars by the Kiragar, and
contacts between the two species were (and have
remained) largely peaceful. Since these first
contacts, the much more rapid-breeding Humans
have come to eclipse the Kiragar in sheer numbers,
but have adopted the native culture of reverence
for tradition and knowledge. That Basic has
become the dominant language is mostly a
conscious decision to facilitate trade with
surrounding planets and the galaxy as a whole. It
Astronavigation Data: Krake’s Planet system,
Demetrias sector, Outer Rim
Orbital Metrics: 327 days per year/21 hours per
Government: Imperial Army General
Population: 123 (Human 100%)
Languages: Basic
Terrain: Ravines, plains, caves
Major Cities: None
Areas of Interest: Krake Data Vault
Major Exports: Information
Major Imports: Foodstuffs frightened, and pose no threat to humanoids.

Background: "Krake's Planet" was discovered Following Krake's death, ownership reverted to the
approximately two-hundred years ago by explorer Republic. When the Republic was replaced by the
Zebulon Krake. With no precious resources to Empire, all settlers were forced to relocate.
speak of, and little interest on the part of anyone Unbeknownst to the galaxy at large, the Empire
else, the Republic granted Krake ownership of the elected to use the lack of interest in Krake's Planet
world. He set up his own homestead on the planet, to establish a secure, central information storage
and although some others settled there as well, facility for all personnel data for the Empire.
they were few and far between.
There is one distinctive form of indigenous life on
Krake's planet--a slug-like creature that secretes a
resin which can harden into a durable crystalline-
like substance. These creatures are easily

The Krake Data Vault (or Krake's vault) was the informal name attributed to an unorthodox Imperial
data processing center on the world known only as Krake's Planet.

The vault itself was a biological entity commonly referred to as a Mind Spider, but had more in
common with a space slug than it did with any of the various arachnid species populating the
galaxy. The exterior of the vault complex was grown from the mass of one of these Mind Spiders
during its larval stage and shaped by Imperial engineers using sonic vibrations to control the slug's
growth cycle. They constructed (grew) the vault on the precipice of a large ravine and safeguarded
it by way of an impregnable energy field. The crystalline support struts keeping the vault secured
within the ravine were actually the legs of the slug-like creature. The interior of the vault however,
resembled a standard Imperial military facility and boasted a full compliment of officers, staff and
Astronavigation Data: Kuat system, Kuat sector,
Core Worlds
Orbital Metrics: 322 days per year/20 hours per
Government: Aristocracy
Population: 3,600,000,000 (80% Human, 20%
Languages: Basic, Kuati
Terrain: Plains, forests
Major Cities: Kuat City
Areas of Interest: Gardens of Tralala, Nebula Due to the planet's geopolitical significance, its
Orchid, Tekshar Falls defenses were formidable. Guarded by a significant
ground-based garrison along with a large Imperial
Major Exports: Civilian and military starships, fleet, its defenses were considered nearly
luxury goods, alcohol, art, food impenetrable, with a large percentage directed
Major Imports: Electronics, machinery, raw towards space combat.
Trade Routes: Hydian Way
Background: Kuat was a vital shipbuilding and
industrial planet located in the Kuat system of the
galaxy's Core Worlds region. Known for the
prestigious Kuat Drive Yards corporation and its Kuat Drive Yards, or KDY, was the largest
large shipyards, the planet notably produced military shipbuilding corporation in the galaxy
warships for both the Galactic Republic and at the time of the Galactic Civil War, based on
Galactic Empire. Kuat.

Kuat was a standard terrestrial planet of clouds, Kuat Drive Yards mainly sold its products to
water, and land. Unlike other planets in the galaxy, the Galactic Empire, and the Galactic Republic
a single, large man-made ring circled its equator. previously. Many Kuat products could be
Serving as Kuat Drive Yard's legendary shipyards, found in TIE Fighters, armored fighting
the ring appeared to galactic citizenry as an vehicles such as AT-STs and AT-ATs, Star
immense scaffold in space, bridged and augmented Destroyers, and other military vehicles. Kuat
with enormous habitats and machinery. Inside the Drive Yards did not sell only to the Imperials,
scaffolding existed the skeletons of ships and other however; many planetary governments
craft, with tiny bright dots drifting to and from the purchased its weapons for the purposes of
defending their planet from the war. These
ships under construction with the habitats of the
circumstances helped to make Kuat Drive
station. The orbital ring had a total inhabitable area Yards one of the most famous corporations in
of less than three hundred thousand square the galaxy.
kilometers, thus making its livable space smaller
than a typical planetary substation.
Astronavigation Data: Banerra system, Adamev
Sector, Outer Rim
Orbital Metrics: 381 days per year/26 hours per
Government: Instrumentality theocracy
Population: 775,000,000
Languages: Basic
Terrain: Forests, hills, plains
Major Cities: Yelcop, Lexander, Calbetta
Areas of Interest: Calbetta Galactic Starport,
Kymparch Farmer’s Market
Major Exports: Foodstuffs
Major Imports: Consumables, industrial goods crops and livestock to wax and wane. After a
Trade Routes: Path of the Righteous period of direct intervention and assistance by the
Church, those resources have been reallocated to
Special Conditions: Droids and other forms of other worlds in the face of diminishing returns.
sentient artificial intelligence are illegal on
Kymparch The farmers of Kymparch are determined in
their resolve to find solutions to these problems,
Background: Kymparch is a significant farming
not only to provide for their Church, but for their
colony within the Holy Church of the
very survival.
Instrumentality. The world was annexed during the
Instrumentality’s expansion roughly 1500 years
ago. The majority of its denizens embraced the
Church’s teachings wholeheartedly, while most
who did not were allowed to peacefully relocate As Kymparch suffers from failing crops and
offworld and outside the Church’s territory. livestock, with tithe expectations from the
Kymparch is home to the renowned Kymparch Church remaining steady, some farmers,
while remaining devoutly devoted to the
Farmer’s Market. A facility the size of a small town,
Church, have made the decision to break
the Farmer’s Market has seen better days.
from closely-held beliefs regarding
As with all Instrumentality worlds, Kymparch is artificial intelligence, and have begun
expected to tithe 25% of its output – in Kymparch’s clandestinely importing droids to assist
case, food production – to the Church, which then with tending to their crops and livestock.
redistributes that output to other worlds within the
These farmers find themselves caught
Instrumentality. Over time, this has evolved to an between potential starvation and
expectation of a certain minimum quantity of punishment from the Church - either for
output based upon historic measures. failing to deliver the appropriate tithe or
for breaking one of the Church’s strongest
In recent decades, environmental and climate
changes have caused the output of Kymparch’s
Astronavigation Data: Kinham system, Atravis
sector, Outer Rim
Orbital Metrics: 390 days per year/30 hours per
Government: Imperial warden
Population: 1,000 (Guards - Human 100%) 6,000
(Prisoners - Various)
Languages: Basic
Terrain: Barren
Major Cities: None
Areas of Interest: Labyrinth Prison
Major Exports: None surface, while (barely) containing an oxygen
Major Imports: Consumables atmostphere, is inhospitable and would not
benefit prison escapees…if there were any.
Special Conditions: Labyrinth is under strict
Imperial entry/exit conditions
Background: To the galaxy at large, it appears to be
just another unassuming, lifeless, barren, rocky
world. In truth, Labyrinth is home to one of the
Empire’s most secure prison facilities.
The planet takes its name from the prison’s
intentionally confusing and maze-like layout. The

Access to the Labyrinth prison must go through the space station in geosynchronous orbit.
Prisoners, staff, or supplies are offloaded at the station and loaded onto transport ships specifically
assigned to the prison in order to eliminate access to ships with falsified access.
The prison itself is underground, with only the landing pad and intake facility above ground. Even
the administrative areas are underground, with the first level a mile below ground. The prison block
levels, rather than being laid out in standard Imperial layout, are intentionally designed in a maze-
like layout that gives the prison its name. No two levels share the same layout. This is intended to
disorient any potential escapees or, even more unlikely, any intruders into the facility.
With Mustafar in relatively close proximity, additional defensive forces can reach Labyrinth in short
Some months after the battle of Yavin, Wraith Task Force – accompanied by a small Rebel fleet
group – performed a daring rescue of one of their own from Labyrinth, even destroying a
Starbreaker-class battle platform in the process.
Astronavigation Data: Karthakk system,
Karthakk sector, Outer Rim Territories
Orbital Metrics: 316 days per
year/24 hours per day
Government: None
Population: Indeterminate (80%
other, 20% Human)
Languages: Lok pirate’s cant
Terrain: Volcanoes, deserts,
mountains, sulfur pools
Major Cities: Nym’s Stronghold,
Kimogila Town
Areas of Interest: Grendin Waste, Adi's
Rest, Imperial outpost, Great Maze of Lok
Major Exports: None
Major Imports: Foodstuffs, technology, luxury
Background: Lok was a barren, dusty planet in the
Outer Rim Territories. Sulfur pools, lifeless rivers, and
volcanoes were commonly found on the planet.
An anomaly on the planet Lok was the mysterious
"Great Maze of Lok", a square maze with several Nym's Base was the hideout and main
entrances and a small oasis in the middle. Settlers on
headquarters of the pirate Nym, located on
the planet had no idea when it was built or why.
the surface of Lok in a relatively desolate
Nym lived on Lok as a child. He was a warlord region called the Nym Protectorate. It was
during years leading up to the Clone Wars and founded constructed out of a crater close to the
a pirate group known as the Lok Revenants. They Grendin River and went through several
attacked ships coming and leaving the planet until Nym reconstructions as a contested site between
declared war against the Trade Federation, which later Nym and the Trade Federation.
occupied the planet. After ten years, the Lok Revenants
reclaimed the planet. Nym eventually became the leader of Lok
during the Galactic Civil War, and would
The Galactic Empire established an outpost there,
as part of their plan to extend their control over less continue to use this as his base of operations.
developed worlds. This was commanded by General By then, it was known as Nym's Palace or
Otto. Nym's Stronghold, and had once again
undergone a dramatic transformation. It was
now the largest city on Lok and held the only
spaceport on the entire planet. Both Lord Nym
and Jinkins could usually be found here and
were known to employ a variety of visitors to
carry out assignments on their behalf.

Astronavigation Data: Lothal system;.
Lothal sector, Outer Rim region
Orbital Metrics: data unavailable
Government: Imperial governorship
Population: data unavailable
Languages: Basic
Terrain: prairie, semi-arid savan­
nah, rock formations, mountains,
shallow seas
M ajor Cities: Capital City, Kothal,
Areas of Interest: Ruins of Tarkin-
town, clustered rock spires, Sienar
Advanced Projects Laboratory
M ajor Exports: starfighters, starship
components, technology, foodstuffs
M ajor Imports: raw materials, industrial
machinery, agriculture equipment
Trade Routes: none
Special Conditions: none
Background: Lothal is a relatively nondescript, sparsely
populated frontier world located in the Outer Rim. Lothal
system is a small, primarily terrestrial world of broad roll­
ing prairies and vast savannahs punctuated by tall, conical For much of its history, Lothal has been an agricul­
rock formations. A number of long, low mountain ranges tural world, exporting grain-based foodstuffs, nerf-meat,
crisscross the planet, and a handful of shallow freshwa­ and leather products to its galactic neighbors. However,
ter seas provide ample water and homes for a variety of ever since the Empire has taken control of Lothal, it
aquatic flora and fauna. has begun introducing various heavy industries to the
planet. Now Lothal helps produce starships and their
Lothal’s plains are dotted with spires of striped, layered components, including TIE fighters to help reinforce the
rock, which make for a distinctive site rising out of the Empire’s war machine.
seas of golden grass. The size of these rocks varies from
a few meters to dozens of meters tall. In places, the rock
formations cluster together, creating tangled mazes of JEDI TEMPLE
canyons and ravines between each of the conical spires.
Despite local (and now Imperial) efforts, some of these
ong ago, before Lothal was colonized by its cur­
rock formations end up as hideouts for criminals, smug­
glers, and even Rebel sympathizers. L rent inhabitants, the Jedi discovered a powerful
vergence on the planet and built a temple to pro­
Although the planet has been settled for some time, tect it. The temple still stands, far to the north of
the only major metropolitan center is the literally named Capital City on a broad tundra plain. Little is known
Capital City. Most the population is scattered among a about the Jedi’s time on Lothal or what, if anything,
host of farming communities and small towns all across the temple contains.
the prairies and savannahs that stretch across the inte­
rior of Lothal’s continents. Indeed, the only records the Jedi ever kept about
their mission to Lothal were sparse, and they
were stored in the Jedi Archives on Coruscant,
which have since been destroyed. Its obscurity
and its distance from any civilized outposts have
kept the temple safe thus far from curious Lo-
thalians as well as from the predations of the Em­
pire. Lothal’s Jedi Temple is discussed in further
detail on page 83.
Astronavigation Data: Malachor system, Chorlian
sector, Outer Rim Territories
Orbital Metrics: 271 days per year/31 hours per
Government: Dictatorship
Population: 0
Languages: Old tongue
Terrain: Caverns, crevasses, gorges, jagged rock
spires, poison gas vents, sheer cliffs
Major Cities: None
Areas of Interest: Malachor Sith temple, Malachor
super weapon Due to its infamy, Malachor was often invoked
as a curse word. While contemplating his strategy
Major Exports: None for getting himself and his team of astromech
Major Imports: None droids off the desert world of Abafar, Colonel
Meebur Gascon exclaimed that there was "no way
Background: Malachor was a rocky, hellish
in Malachor" that he would lead his team on an
wasteland planet shrouded in mystery. It was the
assault on a Separatist landing field. Years later,
location of an event known as the Great Scourge of
during the reign of the Galactic Empire, the crime
Malachor, which took place thousands of years
lord Cikatro Vizago of the Broken Horn Syndicate
before the conflict between the First Order and the
used Malachor as an epithet while working with
Resistance. During the reign of the Galactic Empire,
the smuggler Lando Calrissian.
Jedi Master Yoda told Ezra Bridger, a Padawan, to
find Malachor to help him defeat Darth Vader and
the Inquisitors.
At some point in time, the Sith were able to
Roughly 2.5 years before the Battle of Yavin,
establish a presence on the planet Malachor, Rebels Kanan Jarrus, Ezra Bridger, and
constructing a massive temple beneath its surface. Ahsoka Tano went to Malachor in search of
This temple held a collosal kyber crystal which was information that would allow them to defeat
used to power the temple. Thousands of years the Sith and Imperial Inquisitors.
before the brewing war between the First Order
and the Resistance, the planet was the location of a There, they found former Sith Lord Maul,
massive battle, in which the Jedi Order launched an Imperial Inquisitors, and Darth Vader
all-out assault in which the temple's weapon himself, all in search of a Sith holocron and
misfired and petrified everyone on the planet. the ancient Sith superweapon it could
After these events, Malachor was made forbidden power.
to the Jedi, though stories of what had happened
were passed down, forming the basis of many As a result of the ensuing battle, the
legends. Millennia later, the debris of war still superweapon imploded and was destroyed.
littered the battlefield.
Astronavigation Data: Mandalore system, Mandalore
Sector, Outer Rim Territories
Orbital Metrics: 366 days per year/19 hours per day
Government: Clan-backed Mand’alor; Imperial-
appointed Viceroy
Population: 4,000,000 (Mandalorian Human 81%,
other 19%)
Languages: Basic, Mando’a
Terrain: Desert, domed cities
Major Cities: Sundari, Keldabe, Enceri, Norg Bral,
Bralsin, Shuror
Areas of Interest: Royal Academy of
Government/Imperial Academy of Mandalore, Peace Park,
Sundari Royal Palace, Kelita River, City of Bone
Major Exports: Starships, mercenaries
Major Imports: Raw materials
Trade Routes: Hydian Way Tiber Saxon as Governor. Clan Wren's insurrection had
Background: Mandalore was a planet located in the Outer been joined by Lady Bo-Katan's Clan Kryze, Clan Vizsla,
Rim Territories. It was the homeworld of the Clan Rook, Clan Eldar, and Fenn Rau, the last surviving
Mandalorians, a fearsome and warmongering people who member of the Journeyman Protectors. After defeating
fought the Jedi and raided their temple during the fall of Saxon's forces, Clan Wren and the other Mandalorian clans
the Old Republic. Wearing distinctive armor, they were then pledged allegiance to Lady Bo-Katan, who inherited
feared throughout the galaxy, and had political influence the Darksaber and the mantle of Mandalorian leadership.
over two thousand other star systems.

Years of war left the planet inhospitable, forcing the

Mandalorians to live within domed cities. A pacifist regime Mandalorians were a predominantly human
came to power at the end of these wars, led by Duchess ethnolinguistic cultural group who originated on
Satine Kryze, while those who refused to give up their the planet Mandalore. Mandalorians had a
warrior ways were exiled to the moon Concordia. During particularly unique role in galactic history as
the Clone Wars, the New Mandalorians were overthrown legendary warriors against the Jedi, and could be
by Darth Maul's Shadow Collective, though the Galactic commonly found not only on the Mandalorian
Empire would rule the planet after the war's end. homeworld and its moon, Concordia, but across
Mandalorian Space and the galaxy at large on
Gar Saxon of Clan Saxon was made Viceroy and worlds such as Kalevala, Krownest, and Concord
Governor of the planet by the Empire with the Imperial
Dawn. Mandalore had a largely martial history,
Super Commandos as his enforcers. The Empire
but by the time of the Clone Wars the pacifist
established an Imperial Academy on Mandalore for
training military cadets. Governor Saxon ruled Mandalore and reformist New Mandalorian political faction
on behalf of the Empire until his death at the hands of controlled Mandalore's government, led by
Ursa Wren in 2 BBY. Saxon's death caused a civil war Duchess Satine Kryze. This led to internal conflict
between Clans Saxon and Wren, with the former being with other Mandalorian groups like Death Watch,
backed by the Empire. Roughly one year before the Battle who wanted to maintain the warrior ways of
of Yavin, Gar Saxon had been succeeded by his brother their Mandalorian heritage.

Astronavigation Data: Circaropus system,
Circaropus sector, Expansion Region
Orbital Metrics: 334 days per year/21 hours per
Government: None
Population: 1,000,000 (75% Mimbanite, 22%
Coway, 3% Human)
Languages: Mimbanite, Coway, Basic
Terrain: Jungles, swamps, quickclay
Major Cities: None
Areas of Interest: Temple of Pemojema, Thrella
Major Exports: Dolovite, swamp gas At the time of the Battle of Yavin, Imperial control
Major Imports: Foodstuffs, industrial equipment of the planet was entrusted to Captain-Supervisor
Grammel, who ruled from the Imperial planetary
Background: Mimban, formally known as
headquarters built into an ancient towering
Circarpous V, was the home planet of the Coway,
the Mimbanites, and the extinct Thrella. Although
originally named Circarpous V, the planet was The Galactic Empire used Mimban as the site for an
never colonized by the Circarpousians. The planet, Imperial energy mining operation. This consisted of
locally known as Mimban, was in the Circarpous five makeshift mining towns, all run by Imperials at
system. the height of their operations.
Mimban was a cloud-covered jungle world that was
largely unexplored.
According to legend, the Kaiburr crystal - an
The atmosphere over Mimban was very turbulent. ancient Force relic - was located on Mimban.
Starships without special hulls faced tremendous When in its natural location in the Temple of
danger from the energy storms that streaked the Pomojema on Mimban, the crystal increased
stratosphere. a Force-sensitive's power one thousand
times over. Among its magnification of
The surface of the planet was damp, and the abilities were the ability to heal, to further
perpetual mist made it difficult to distinguish night augment a Force-user's connection to the
from day. Force, to project Force lightning by those
typically unable, and to empower and
During the Clone Wars, the planet was a member energize a tired being close in proximity to
of the Confederacy of Independent Systems. Early the crystal. If cut properly, the Kaiburr
in the war, a unit of the 224th known as the Mud- crystal also worked as a lightsaber crystal.
Jumpers and a unit of the 44th Special Operations
Division known as the Devil Dogs served on the The Kaiburr crystal was initially used by
priests to heal the sick in the Temple of
planet and fought in the Battle of Mimban.
Pomojema. However, for reasons unknown,
the area was abandoned, and the crystal
became a legend in the eyes of the local
Astronavigation Data: Circaropus system, Circaropus
sector, Expansion Region
Orbital Metrics: 334 days per year/21 hours per day
Government: None
Population: 1,000,000 (75% Mimbanite, 22% Coway, 3%
Languages: Mimbanite, Coway, Basic
Terrain: Mud fields, rainforests, swamps
Major Cities: None
Areas of Interest: Camp Forward, Nanth flatlands,
Station 3-7
Major Exports: Hyperbaride
Major Imports: Foodstuffs, industrial equipment
Background: Mimban was located in the Circarpous
sector of the galaxy's Expansion Region, in grid square
O-12 on the Standard Galactic Grid. Located in a remote
star system, the planet was connected to Attahox and
Gyndine by a hyperspace route. It had a dense, ionized For many decades, Mimban was the site of
atmosphere whose thunderstorms made the planet's
conflict between its natives and mining
sky perpetually overcast, while its marshlands were
interests attracted by the planet's deep
always draped in mist. A humid world, Mimban's
surface was covered in rainforests and swamps. The hyperbaride mineral deposits. During the
planet possessed deep hyperbaride mineral deposits. Clone Wars, the Mud Jumpers of the Grand
Army of the Republic's 224th Division helped
Mimban was ignored by its neighboring worlds for the Mimbanese Liberation Army repel the
most of its history, having been deemed too uncivilized invading Separatist Droid Army. Following the
and wild to colonize. However, mining interests were
rise of the Galactic Empire, the 224th
attracted to the planet by its hyperbaride deposits. In
returned to Mimban as part of the Imperial
the first year of the Clone Wars, Mimban was invaded
Army to subjugate the Mimbanese and
by the Confederacy of Independent Systems. The Mud
Jumpers of the Grand Army of the Republic's 224th ensure Imperial energy mining operations
Division armed and trained the Mimbanese Liberation continued unabated.
Army, promising them freedom when the Separatist One of these Imperial soldiers, Han Solo,
Droid Army was repelled.
was a serviceman on Mimban. During that
Following the Clone Wars, Mimban was controlled time, he was framed by Tobias Beckett as a
by the Galactic Empire, with swamp troopers serving on deserter. His punishment was becoming food
the planet, a far cry from the promised freedom. for Chewbacca the Wookiee in a makeshift
execution pit. That didn’t quite turn out the
way Beckett or the Imperial soldiers

Astronavigation Data: Monastery system, Hasarian
sector, Mid Rim
Orbital Metrics: 355 days per year/22 hours per
Government: Theocracy
Population: 35,000,000 (Humans 43%,
Other 57%)
Languages: Basic
Terrain: Rainforests
Major Cities: None
Areas of Interest: Temple of the Sacred Circle,
Crystal Valley
Major Exports: None The Order of the Sacred Circle was a religion
Major Imports: None that dominated the planet Monastery. The
Order's name originated from the rings of
Trade Route: Reena Trade Route debris circling the planet. The rings
Background: Monastery was a Mid Rim world. It represented the eternal and ever-renewing
cycle of life. The Order was ruled by a High
belonged to the Order of the Sacred Circle, an
Priestess and the main governing body was
order which revered all forms of life. Shortly before
the Circle of Elders. Most of the time, the
the Clone Wars, Monastery opened itself to Order tried to remain neutral. During the
refugees of the Separatist crisis provided they Separatist Crisis, Monastery opened up to
agreed to convert to the Order. The Order refugees, provided that they converted to the
accepted beings of any gender or species. During Order upon their arrival.
the Clone Wars the planet was located within
Separatist space. During the Galactic Civil War, they stayed
neutral due to their belief in the circle of life
Monastery was home to a number of and that a war would break the circle and
dangerous creatures, such as the Nightshrike, and cause doom to the galaxy. Darth Vader was
the Saber cat. Saber cats were able to be tamed, dispatched by the Galactic Empire to convince
and the Order of the Sacred Circle kept several as the Order to side with the Emperor.
pets. Eventually, the leader of the Order, Domina
Tagge, was convinced to side with the Empire.
The residents of Monastery lived a relatively Sister Domina had already planned to side
simple life. No cities in the traditional sense were with Vader to force him into dueling Luke
constructed. Instead, small to large groupings of Skywalker. The Order suffered much from the
simple abodes dotted the surface, with the Temple Imperial presence on their home planet. When
of the Sacred Circle serving as the center of the Domina stepped down as High Priestess of the
Order's functions and de facto capital of the planet. Order, the Circle of Elders agreed to ally
themselves with the Rebel Alliance.
Astronavigation Data: Horuset system, Outer Rim region
Orbital Metrics: 780 days per year / 28 hours per day
Government: none
Population: no sentient population
Languages: Sith language (inscriptions only)
Terrain: mountains, canyons, desert wastes
M ajor Cities (ruins): Dreshdae, Kaniset, Vardin
Areas of Interest: Valley of the Dark Lords,
Sith palaces (ruins)
M ajor Exports: none
M ajor Imports: none
Trade Routes: none
Special Conditions: dark vergence (see page 80)
Background: Moraband is the ancient homeworld of
the Sith, wielders of the dark side of the Force and eter­
nal enemies of the Jedi Order. Like most planets with a
long history, Moraband has been known by many names
across the eons, including Horusar, Grevid, and Korriban.
Each of these names has long been associated with evil.

Moraband is a planet shrouded in mystery, many of its

secrets lost to time. It is known that the Sith arose on M ora­
band before setting out to spread their evil across the gal­
axy. Many stories have been told of the Sith’s depravity and Moraband is a barren and desolate world, apparently
their wars of conquest. The last wars occurred a millennium devoid of life. Its surface is dominated largely by crags
ago, and ultimately led the Sith almost to complete de­ and mountains, with remnants of once-majestic structures
struction. For a thousand years, the Sith were absent from eroding in its canyons and atop its plateaus. Between the
the galactic stage, and the stories of their atrocities became mountains spread vast desert wastes of red sand and rock,
myth and legend. More recently, the Empire has systemati­ dotted by crumbling stone statues and ruins. Moraband
cally purged records of Moraband, and knowledge of the is cold and dry, further marking it as a dead planet. Dark
planet is now almost gone from the galaxy. clouds block much of the dim red light of its star, Horuset,
casting Moraband in perpetual night.
Once, Moraband was a lush and verdant world, home to
A PLACE O F DREAD AND DOOM many species of animals and plants, green fields, forests,
snowy mountain peaks and clear streams, and even oceans.
Today, Moraband now bears no resemblance to this world. In
oraband is a vergence, a place where the Force

m waxes strong. Although the Force permeates

the entire galaxy and binds it together, those at­
tuned to the Force can sense it more strongly in
their avarice, the Sith ravaged their world and stripped it of
all resources. Countless wars spread across centuries and mil­
lennia further scarred the planet and extinguished its natural
life. Further, the dark side of the Force saturates Moraband,
some places, feeling closer to it in those locations. suppressing growth. Even after so many years, the dark side
Strong vergences might even be detectable by in­ clings to Moraband, permeating the entire world and drain­
dividuals who are not sensitive to the Force. They ing any spark of vitality that might give rise to life.
might experience the vergence in various ways, de­
pending on their own minds and the nature of the Moraband is home to many ruined cities and ancient Sith
vergence, but they likely do not realize what it is. tombs. The most fabled of all is the Valley of the Dark Lords,
said to contain the mortal remains of the greatest and most
Moraband, in particular, is a vergence of the dark
wicked of Sith Lords. The presence of the dark side lies
side of the Force. The dark side saturates Moraband
across the valley even more heavily than it does elsewhere
so completely as to have profound effects on those on Moraband. In many ways, the entire planet is a tomb,
who walk there, tem pting paragons of the light to
a grave for the Sith both individually and as a whole. Even
give in while invigorating those who draw upon the
now that the Sith are once again ascendant, they seldom
dark side of the Force. See Using the Force on visit Moraband. It remains, to all appearances, dead.
Moraband (Dark Vergence) on page 80.
Astronavigation Data: Mustafar system, Atravis
sector, Outer Rim Territories
Orbital Metrics: 412 days per year/36 hours
per day
Government: Corporate (Techno Union)
Population: 20,000 (Mustafarian 95%,
Skakoan 3%, other 2%)
Languages: Mustafarian, Basic
Terrain: Volcanoes, lava rivers, mountains,
Major Cities: Fralideja
Areas of Interest: Black Sun fortress, Darth
Sidious's Mustafar facility, The Last Resort,
Mustafar mining facility, Sith temple, Darth Vader's
castle riders. Due to the planet-wide lava surface, all
Major Exports: Dolovite, lava, minerals, metal ore buildings were held up by gravity supports. Its
capital city was Fralideja.
Major Imports: Foodstuff, technology, water
Trade Route: Tosste Spur During the age of the Empire, Mustafar became
a fortified Imperial world as it housed the personal
Background: Mustafar was a small volcanic planet castle of Darth Vader.
located in the Mustafar system, situated between
two gas giants in the Outer Rim Territories that was
aligned with the Confederacy of Independent
Systems during the Clone Wars and later taken
over by the Galactic Empire after the Techno Union By the order of his Master, Galactic
was nationalized at the conclusion of the conflict. Emperor Darth Sidious, Darth Vader was
Mustafar had an array of valuable minerals which forced to live in an obsidian tower; built
were mined by the Techno Union, and was the over an ancient Sith cave according to
headquarters of the infamous Black Sun during the legend. The castle was located in the
Clone Wars. unforgiving environment of the volcanic
planet of Mustafar and was constructed
The planet's native Mustafarian species lived in by Vader himself.
underground caves created by lava fleas as they
ate through the planet's crust, and made their Few people have the honor of seeing Lord
armor from the heat-resistant shells of the Vader in his sanctum. On the rare
creatures. Only venturing up to the surface in order occasions that Jedi survivors of Order 66
to collect valuable minerals from the lava flows, are found and captured, they are taken to
the short and strong southern Mustafarian Vader's castle. Although most are
subspecies carried out the heavy labor involved, unaware of the specific fortress, Mustafar
while the tall and slender northern Mustafarian has earned a reputation among these few
subspecies acted as guards and expert lava flea survivors as "where Jedi go to die."
Astronavigation Data: Muunilinst system,
Obrexta sector, Outer Rim Territories
Orbital Metrics: 412 days per year/28
hours per day
Government: United clans
Population: 5,000,000,000 (99% Muun,
1% other)
Languages: Basic, Muun
Terrain: Plains, forests, hills, mountains,
Major Cities: Harnaidan (capital),
Mariunhus, Munn City, Pilaan
Areas of Interest: High Port Space Center,
InterGalactic Banking Clan Headquarters, San
Hill's ruling citadel, Western Sea
Major Exports: Metals
Major Imports: Processed foods, consumer goods
Trade Route: Braxant Run, Entralla Route
Background: Muunilinst (pronounced "MYOON-il-ist",
with a silent "n" near the end in Galactic Basic),
nicknamed Moneylend, was the temperate, mineral- Muunilinst became the financial center of the
rich Muun homeworld and the headquarters of the Galactic Empire. However, unlike other
InterGalactic Banking Clan. It was located on the factions of the CIS, the Empire wouldn't
Braxant Run. It was a member of the Confederacy of destroy the IGBC, as it would have set the
Independent Systems under Chairman San Hill. galaxy into a great recession, but rather
Muunilinst was a lush world of forests, plains, and subjugated the government. Many Imperials
tall, jagged mountain peaks, with its skies said to be the harbored no fondness for aliens, especially
most beautiful in the galaxy. It had a liquid iron core, a those who had associated with the
strong magnetic field, and was volcanically active Confederacy, but the mineral riches of
throughout its known history. Its shallow oceans Muunilinst were too important for the
contained hundreds of "smokers," which were conical stability of Imperial credit. Muuns' lending
volcanoes built up by powerful vents in the crust. Many, and business operations were hampered by
though not all, of these smokers spewed out harsh Imperial decrees and the presence of
superheated gases containing rich, pure precious metals Imperial monitors stationed throughout the
from the planet's core. The very cones surrounding world's financial institutions. Muunilinst was
these vents were made up of layers of precious metals, no more loyal to the Empire than it was to
mixed in with the mollusks, tube-worms, and
the Republic or Confederacy, but found it
bioluminescent ferns nurtured by the heat and water. It
expedient not to undermine Imperial power,
was these natural formations that provided the Muuns
with the almost inexhaustible wealth to guarantee the reasoning that, no matter the outcome of the
credit of the entire galaxy. Galactic Civil War, the victor would be forced
to keep doing business with the Muuns and
the IGBC.
Astronavigation Data: Naboo
system, Chommell sector,
Mid Rim region •
Orbital Metrics: 312 days per
year / 26 hours per day
Government: monarchy
Population: 4.5 billion
(Gungans 72%, humans
27%, other 1%)
Languages: Basic, Gungan
Terrain: rolling plains, wet­
lands, hill country, forests,
mountains, lakes, shallow
seas, cavern systems
M ajor Cities: Theed,
Otoh Gunga, Spinnaker
Areas of Interest: Emperor’s Re­
treat, Gallo Mountains, Great Grass
Plains, Lake Country, Solleu River,
Theed Royal Palace
Major Exports: art, cultural items, grain,
plasma, wine
M ajor Imports: technology, processed foods
Trade Routes: Enarc Run, Qld Trade Federation Route
Special Conditions: none
Background: Naboo is a wealthy, cultured world located in countless millennia of the planet’s existence, the volatile
the Mid Rim Territories. The capital world of the Chommell plasma has eaten away at the planet’s substance, honey­
sector, Naboo was a member of the Galactic Senate for combing the world with labyrinths of tunnels, vents, and
nearly a thousand years, until the Senate was disbanded chambers. Over time, these abyssal labyrinths filled with
by Emperor Palpatine. In that time, this civic-minded world seawater, leading to the formation of vast underground
turned out a number of well-respected legislators who oceans and rivers. As a result, Naboo is essentially hol­
worked tirelessly to improve the lot not only of their home- low, with a thin crust covering a planetwide network of
world, but of the galaxy at large. waterways. These waterways were extensively mapped
long ago by the aquatic Gungans, who use the tunnels
The third planet of the Naboo system, Naboo orbits to travel undetected to and from virtually any point on
a healthy, main sequence yellow star that is also named the planet’s surface. It is rumored that insurgent'cells
Naboo. Three small moons—Ohma-D’un, Rori, and a operate in the subsurface labyrinths, striking wherever
nameless mass that is little more than an overgrown they like and retreating deep underground, where they
asteroid—house small colonies as well as a handful of are safe from Imperial reprisals.
offworld and orbital shipyards and factories. Naboo is
a geological oddity, with a planetary makeup that de­
fies scientific classification. On the surface, it seems a
commonplace world, if one blessed with an overabun­ MONSTERS IN THE DEEPS
dance of natural beauty. Naboo’s geography is a mix
of grassy plains, lakes, rivers, and low hills, with some
he massive underwater cave network that exists
small mountain ranges. Beneath Naboo’s surface, how­
ever, the planet is anything but common. T beneath the planet’s surface does not just pro­
vide a home for the Gungans and their cities. Huge
Naboo’s core is a massive, seething ball of molten and dangerous leviathans haunt the depths, prey­
matter classified by scientists long ago as plasma. This ing on any animals smaller than themselves. The
plasmic core surrounds a small, exceedingly dense opee sea killer and colo claw fish have justifiably
solid core composed of common ores. Throughout the fearsome reputations, but the undisputed ruler of
this underwater realm is the sando aqua monster.
Astronavigation Data: Onderon system, Japrael
sector, Inner Rim
Orbital Metrics: 405 days per year/28 hours per
Government: Monarchy
Population: 4,000,000 (Human 92%, other 8%)
Languages: Basic
Terrain: Plains, mountains, jungles
Major Cities: Iziz
Areas of Interest: Iziz Royal Palace, Kira Fortress,
Malgan Market, Ommin's subterranean fortress,
Onderon highlands, Shatoon Monastery, Unifar
Temple, Jolahn Square retreated from Onderon. With the Separatist army
Major Exports: None gone, Onderon was finally freed and joined the
Galactic Republic.
Major Imports: High technology, weapons
The peace bought through sacrifice during the
Trade Route: Lesser Lantillian Route
Clone Wars was not long-lasting. The Republic
Background: Approximately In its earliest ages of reformed into the first Galactic Empire and with
civilization, Onderon was a world marked with the Empire in control of the planet, the planet was
savage jungles that were filled with dangerous once more occupied.
creatures. To survive, the primitive human
inhabitants of the planet protected themselves
behind the walls of fortified settlements. Over
time, these settlements grew to become enormous
Legends tell of a series of events on Onderon
walled cities, including the planet's capital, Iziz.
millennia ago involving Sith, Jedi, and
In the years after the Invasion of Naboo, the Onderonian Beast-Riders that led the world to
political idealist Count Dooku spread political be introduced to the Republic.
turmoil on the world along with a host of others
The world would repeatedly become
across the galaxy such as Sullust. During the time of
embroiled in galactic conflicts, ranging from
the Clone Wars, the planet's monarch King Sanjay
the Beast Wars, the Great Sith War, the
Rash allied Onderon with the Confederacy of Freedon Nadd Uprising, the Mandalorian
Independent Systems. However, many Wars, the Jedi Civil War, and more, beginning
Onderonians refused to recognize the legitimacy of in ancient times and continuing to the Age of
Sanjay's rule, as they preferred the neutral stance the Empire.
championed by former monarch Ramsis Dendup.
This opposition led to the formation of the Scholars studying ancient history and the
Onderon rebels, a group of freedom-fighters various Force-based religions believe that
organized by Jedi Knight Anakin Skywalker and led Onderon may, in fact, be a powerful vergence
by brother and sister Saw and Steela Gererra. After that has drawn these conflicts to it in order to
fulfill some sort of galactic destiny.
struggle and sacrifice, the Separatist army
Astronavigation Data: Ord Cimmel sys­
tem, Ado sector, Mid Rim region
Orbital Metrics: 256 days per year /
28 hours per day
Government: hereditary monarchy
Population: 111,790,000,000
(Deaons 42%, other 58%)
Languages: Basic
Terrain: urban, forest preserves,
M ajor Cities: Geharr
Areas of Interest: Geharran Royal
Palace, SoroSuub Corporation Factory
M ajor Exports: technology, hyperdrive
M ajor Imports: foodstuffs, raw materials
Trade Routes: Ad Spine, Senex Trace
Special Conditions: light gravity (the effects of
slightly lighter-than-normal gravity add ■ to any
Brawn-based checks [except Resilience] and Coor­
dination checks)
Background: Located at the junction between the
Ado Spine and Senex Trace, Ord Gimmel is an impor­
tant trade hub in the Western Reaches. It’s also a
common stop for travelers cutting between the Corel-
lian Trade Spine and the Rimma Trade Route through TRADE LANES
the Senex sector. Originally a secret Republic mili­
tary supply base, Ord Gimmel was reborn as a major rd Gimmel is located in the middle of the
manufacturing center after its reintegration into the
galaxy a few thousand years ago.
O Senex Trace, a major Mid Rim hyperspace
lane that connects Outer Rim trade and travel
Ord Gimmel is a unique location for very special­ hub Eriadu to the rich and powerful Senex
ized high-tech manufacturing. The world’s slightly sector, with branching routes to the Corellian
lower-than-normal gravity enables factories to Trade Spine. The Ado Spine runs the length
accomplish engineering feats that usually require of the Ado sector from Ord Gimmel Coreward
expensive orbital manufacturing stations. Ord Gim­ on the Rimma Trade Route at Medth. Ord
mel is also home to a highly skilled labor force known Gimmel’s privileged location at the junction of
as the Deaons. These two factors combine to make these two routes has been a boon to the local
Ord Gimmel an industrial powerhouse, particularly economy since the world's reintroduction to
in the construction of hyperdrive components. the galaxy.
For more than a decade, Queen Nehanna ruled Paranda and sometimes Fengrine along the
Ord Gimmel and enjoyed the support of her subjects Senex Trace supply most of Ord Gimmel’s
and corporate investors. Unfortunately, her sudden food. Most raw materials for manufacturing
disappearance over a year ago has left Ord Gimmel also funnel onto Ord Gimmel from points
without a clear heir. The populace has split along along the Senex Trace. In turn, Ord Gim­
factional lines, each side backing its own preferred mel sends its high-tech goods to Medth and
successor to Ord Gimmel’s throne. Most groups Eriadu, from which they travel on to major
have sought offworld backing, and outsiders ranging starship manufacturers at Sullust, Sluis Van,
from regional governments to galactic powers have Patriim, Keltos, and elsewhere.
flocked to Ord Gimmel to pick sides.
Astronavigation Data: Adega sys­
tem, Auril sector, Outer Rim region
Orbital Metrics: 231 days per
year / 31 hours per day
Government: Ysanna tribal
Population: 3,750,000
(Ysanna 99%, other 1%)
Languages: Ysannan, Basic
Terrain: hills, forests, moun­
tains, caves
M ajor Cities: Knossa
Areas of Interest: Imhar Can­
yon, Eocho Mountains, Jedi ruins
M ajor Exports: none
M ajor Imports: technology
Trade Routes: none
Special Conditions: none
Background: An ancient world that legend
suggests is tied to the origins of the Jedi, Os­
sus has long been sought by treasure hunters and
academics. The Qel-Droma Epics claim Ossus was a
Jedi retreat and knowledge repository, decimated when
Sith Lord Naga Sadow triggered stars in the nearby Cron
Cluster to become supernovae. Death and destruction ravage the surface. Force-sensitive shamans among the
washed over Ossus, leaving a barren and scarred world. Ysanna, known as storm shepherds, have learned to pre­
dict the lighting storms, allowing their tribes to return to
The Cron Drift asteroid field is an astronomically new the surface to grow food.
feature to the Auril sector, estimated to have occurred
thousands of years ago, and the powerful gravitational
fluctuations within it make it nearly impossible to traverse. JEDI SECRETS
The danger hasn’t stopped thrill-seekers from trying to find
a way through the drift. Thousands of expeditions for Os­
sus have departed and never returned, presumably suf­ I H I 1111e Ossus is unobservable thanks to dense
fering some catastrophic hyperspace mishap in the Cron nA f nebulae, asteroid fields, and gravitational dis­
Drift. However* others swear they have reached Ossus, tortions, some time ago the Jedi Order announced
presenting astrogation charts and recovered artifacts as that Ossus is a real planet. Official statements lent
proof, though almost none have stood up to basic academ­ credence to the potential historicity of the Qel-
ic scrutiny. Nonetheless, scoundrels along the Perlemian Droma Epics, which feature Ossus in many passag­
Trade Route near the Cron Drift prey on the naive and des­ es. As recently as a century before the Clone Wars,
perate by selling forged star charts and artifacts. the Jedi Order suggested they possessed Ossus ar­
tifacts that the Qel-Droma Epics mention by name.
The Imperials have no official stance on the veracity of Os-
sus’s existence, but the Imperial Navy actively restricts traf­ During the Clone Wars, rumors swirled of a secret
fic to the Cron Drift, and it has hyperspace checkpoints at Jedi hyperspace route to Ossus. Many believed
the best jump points from the Perlemian Trade Route. Less that on their former retreat, the Jedi had access to
patrolled, however, are the nearby Salin Corridor and Tion a hidden fortune that they used to fund their order.
Cluster, where an entire cottage industry supporting treasure The composition of the treasure varied wildly from
hunters exists on worlds like Belderone and Foran Tutha. rumor to rumor; speculations included mountains
of pure gemstones created from the Cron Super­
Legends tell of Jedi survivors who hid deep within the novae to secret alchemical forges that turned lead
caves of the Eocho Mountains, and of their Force-sensitive into aurodium. The rumors and conspiracy theories
descendants, the Ysanna. According to these accounts, the increased as public sentiment turned against the
planet is still recovering, and powerful lightning storms Jedi during their final days.
Astronavigation Data: Phemis system,
Corellian sector, Core region
Orbital Metrics: 301 days per
year/23 standard hours per day
Government: None {corporate in­
terests operate under remote gov­
ernment from their native worlds)
Population: Approximately
10,000 (exact numbers are
uncertain, as the opening and
closing of mining operations
causes frequent fluctuation)
Languages: Basic
Terrain: Cliffs, canyons, mountains,
rock formations
M ajor Cities: None
Areas of Interest: The Grand Cavern, Spi-
remount, the Endless Tunnels, the Undersea
M ajor Exports: Raw minerals and ore
M ajor Imports: Labor, mining equipment,
Trade Routes: Corellian Run (via tributary)
Special Conditions: A fleet of Imperial probe droids
makes regular sweeps of the planet’s atmosphere,
Phemis is currently interdicted by Imperial order,
making unauthorized or unnoticed landings on the
and evidence indicates there is some sort of Imperial
planet extremely difficult
presence on this world.
Background: The planet Phemis is in the system of the
same name, which itself is found on the outskirts of the
Corellian sector in the Core. Despite the great popula­
tion. and traffic of the surrounding sector, Phemis has UNUSUAL GEOLOGY
remained a backwater of little interest to the galaxy.
Its difficult terrain and limited water supplies make it a
he forbidding appearance of the crags and
poor choice for a colony, and the harsh rock formations,
that cover its surface contain few minerals of any signifi­ T cliffs on Phemis might lead observers to as­
sume that Phemis is regularly riven with the
cant value. As it stands, a number of small mines oper­
ate on its surface to extract what limited resources the geological instability needed to shape its land­
planet has to offer. These mining companies often have scape in such a fashion. In truth, Phemis is an
claims dating back to the Old Republic, but from near exceptionally stable planet from a geological
their inception to the present era, there has been one perspective, where even minor groundquakes
constant on Phemis—the mining of rubat, a rare type of happen infrequently. This incredible stability
kyber crystal, is forbidden. allows mining deep underground to proceed
with ease. However, no planet is entirely free
Phemis’s geology includes several hardy species of tectonic activity, and when Phemis does suf­
adapted to arid climates, including large and highly fer from tremors and groundquakes, it does so
territorial quadrupeds and several variants of under­ on a massive scale that can completely reshape
ground arachnids. There is also a wide variety of avian much of its surface. Such events are believed to
creatures, most of which follow long migratory routes occur on a millennial scale, if not farther apart,
from one source of fresh water to the next. but miners on Phemis are nonetheless drilled
for a total evacuation of their sites, if necessary.
Astronavigation Data: Whendyll
system, Cadimemu sector, Outer Rim
Orbital Metrics: 209 days per
year/31 hours per day
Government: None
Population: 20,000 (Human 60%,
Mon Calamari 15%, other 10%)
Languages: Basic
Terrain: Jungles, mountains, oceans
Major Cities: None
Areas of Interest: Port Haven
settlement, Haven’s Water
Major Exports: None
Major Imports: Consumables
Background: Approximately 250 years before the
Galactic Civil War a small group of idealists from
Salliche arrived on Port Haven searching for a more
tranquil way of living. They desired each person to motor pool of missile-equipped LUX-3
have a direct representation in a colonial landspeeders.
government in contrast with the huge bureaucracy
that had ruled Salliche society for millennia. The
colonists were not prepared for living off the land
nor could they successfully defend themselves Ownership in Port Haven is a forgotten
from the creatures of the jungle which preyed on After thepossibly
concept, Clone Wars concluded,
a holdover fromthetheGalactic
Republic was reorganized into the
early days. The port’s two citizens and its many Galactic
them and destroyed their attempts at farming. The
Empire. abide
visitors Rodia and its population
by the tacit rule were
that spared
colony was therefore abandoned after only a few enslavement under the new regime due to
years owns anything in the port – spacers can make
in anydemand
of the old forcolony
bounty hunters.as
It was only around the time of the Galactic Civil Two years later, Rodia experienced
long as nobody else is using them, and can an
internal coup when Navik the Red of the
War that settlers returned. Hallomar's arrival on rummage through the buried rip-ship or the
Chattza Clan
technical conquered
hangar his rivals
for whatever in a series
starship parts
Port Haven was a mystery; some say that he
of fierce
they need. campaigns that spanned several star
arrived in a ship buried at the beach while others systems. After achieving victory, he named
believe that he was the last of a family from the himself Grand Protectorleave
and made
initial colonization of the planet. The Mon Calamari Sometimes smugglers tehir his home
city of Iskaayuma the new
starship systems behind (even if it’s a few seat of
Mister Mxil soon joined Hallomar and both played government. Under Navik's rule, Rodia
burned-out wires and boards) – somebody
host to the various smugglers and spacers that became
down thea track
freer trading port and
might have someanuse emerging
for the
later arrived. economic power. Navik also
junk. Mostly all that Hallomar and Mister Mxil tightened
ask is that on emigration
spacers don’t and
raisebuilt ties with
trouble and
The Bounty Hunter Code stated that there was Black Sun and the Galactic Empire. Navik
respect the rights of everyone in port. It’s little
a Bounty Hunter's Guildhouse on this planet, with a ruthlessly persecuted hisport
to ask in return for a safe and sentencing
no Imperial
the entire Tetsu Clan to death.
Around the edge of the station, a number of docking
Astronavigation Data: Listehol system, Kwymar
tubes have been installed by Shoola the Hutt, giving
Sector, Outer Rim region
Port Tooga the capacity to berth 1 25 medium and
Orbital Metrics: 77 days per year /1 2 hours per day light freighters at once. Shoola's henchmen, typi-
Government: Shoola the Hutt's cartel cally Mirialan overseers with Gigoran brutes, wran-
gle the droids that handle loading and unloading.
Population: 6,500 (human 30%, Mirialan 10%, The standard price for docking is 200 credits plus a
Gigoran 5%, Brizzit 3%, Shatras 3%, Ferroan 3%, 500-credit fee for cargo-handling services, which is
Devlikk 3%, Rarririan 3%, other 40%) mandatory for any cargo transfer.
Languages: Basic, Bocce, Taarja, Huttese
Terrain: artificial space station
Major Cities: none One of the many cantinas along Shoola's Ring, the
Barvy Harpy is famous for raucous brawls, shady
Areas of Interest: Barvy Harpy, Tooga Bazaar, Nova
deals, and a never-ending string of bands which have
Room, Biscuit Barren
no problem playing through it all. Having at least one
Major Exports: spice, contraband good Barvy Harpy story is an almost-mandatory mark
of authenticity among veteran denizens of the under-
Major Imports: foodstuffs, technology, contraband
world. The cantina's name refers to Shoola the Hutt,
Trade Routes: Hydian Way, Listehol Run who has been known to take an obsessive romantic
Special Conditions: none interest in some of her smugglers, which can make
negotiations with her difficult. Many a smuggler has
Background: A major transshipment point for spices come to the Harpy to erase his memory of the past
and all manner of illicit goods along the Hydian Way, few hours after a long negotiation session with the
Port Tooga is a haven for pirates and scoundrels bulbous temptress.
throughout the Tingel Arm. Though it was previously
held by the Techno Union as a research and devel-
opment lab, the station is of unknown alien origin.
Strange machinery and ancient geometric markings
An open market comprising a combination of tents,
are everywhere. Shoola the Hutt claimed the station
storefronts, and beings who carry their wares inside
after the Clone Wars. Most remnants left behind by
their jackets, the Tooga Bazaar is a place where one
Port Tooga's Separatist guests have been long since
can find just about anything. While all types of spices,
looted or otherwise appropriated.
arms, and other contraband are easy to find at rea-
Two thousand meters in diameter, this disc-shaped sonable prices and great quality, more mundane
station has a hull of hexagonal plates that form a tes- necessities are at a premium. Here, countless NPCs
tudinal shell; Port Tooga gets its name from a species are pushing wares, seeking distribution contracts
of armored reptile favored as a Hutt delicacy. The with smugglers, or trading the last few items in their
station avoids Imperial detection by orbiting danger- inventory for a ride off the station. Rebel characters
ously close to the star of the Listehol system, where walking the bazaar might notice the unique hardware
solar winds, stellar ejections, and radiation confound of an enterprising outlaw tech, a frog-like Shatras
sensors. Most ships would struggle to deal with the named Billdip. Characters with the Tech Procurement
radiation were it not for the exotic alien ray shield Duty should be interested in acquiring some of his
projected by Tooga at all times. equipment or recruiting him.

A ring around the ship's diameter is littered with

more than one hundred docking tubes which lead to
interior hangar bays. Beyond the bays is the main Hidden behind an armored door on the inner side of
passage, known as Shoola's Ring, which is filled wall- Shoola's Ring is the Nova Room, a lounge for high-
to-wall with tents, shops, cantinas, and eateries. Atop stakes gambling. While most need an invitation first,
the center of the station is an alien command center, a show of several thousand credits is often enough
which Shoola the Hutt has converted into her throne to get in the door. The interior is all granite and greel
room and reception hall. The centermost areas of the wood with rich red velvet upholstery, typical of the
station are dedicated to various ship functions, such Muun neoclassical decorating style. Sabacc is the
as the power core, life support, and other, unidentifi- most-played game, though pazaak, dejarik, and some
able alien technology. other games are also popular. There is a strict rule
about checking weaponry at the door, making the
Nova Room one of the safest locations on the station.


The proprietor, a human named Kris Wahl, is an
elderly but energetic man with a meandering stripe GOING BARVY
of facial hair that runs from ear-to-ear. Kris has a soft
spot for young, down-on-their-luck gamblers and can
be very lenient about letting them carry modest tabs. The Barvy Harpy is in full swing, with species of
Players who visit the Nova Room for a drink can over- all hinds drinking, dancing, fighting, and gener-
hear a conversation between two pirates about buy- ally carrying on and having a wildly fun time. The
ing some starfighters. Apparently, last week a man in music consists of a lively quetarra and synth-
the Barvy Harpy claimed he'd have access to Rebel viol duet masterfully played by a pair of ZabraH
starfighters in a week or so, which should interest and the rhythmic stomping of those dancing and
anyone with the Internal Security Duty. clapping along.

BISCUIT B A R R E N The PCs don't know what Captain Oglerk looks like, so
they must either ask around or wait to be approached.
There is an archway on Shoola's Ring that spouts alien During their search, the party is confronted by a growl-
gibberish every time someone walks through. At the ing, mangled Wookiee named Roowarra, who has lost
very end of the brief message, the sounds "bikkik bar- one of his eyes and nearly half his fur to a fire. Between
ran" are clearly audible, which led an enterprising chef the loud music, Roowarra's drunken slurring, and the
to rent the space and serve some of the best break- odd dialect, the party must make a Hard ^ ^)
fast sandwiches and shakes in the Outer Rim. While Xenology check to understand his grievance. If they
the TaggeCo fast-food chain Biscuit Baron might take succeed, they realize he has mistaken them for Impe-
issue with the appropriation and modification of their rial customs agents who impounded his ship. Only
iconography, the food is considerably better than the now, Roowarra is flying into a rage, and calming him
semisentient food paste the galactic chain offers. The down seems unlikely. Allow a member of the party to
Barren is considered required eating on every visit to make an Average • ) Charm or Hard « • • ^)
Port Tooga. If the PCs visit, they overhear two spac- Coercion check to explain to Roowarra that he should
ers discussing a delivery they just made to the planet seek his revenge elsewhere.
Teagan. The spacers suspect the delivery location is
some sort of secret Imperial facility. This should be of Failure means Roowarra strikes the party member
interest to anyone with the Intelligence Duty. who last spoke to him, starting a brawl. Roowarra
is joined by four aliens of various species, who take
SHOOLA'S PARLOR his side. Although the Wookiee has a bowcaster and
his comrades have blasters, none of them draws a
Shoola has taken over the station's top-central floors weapon, and no security or patrons attempt to break
and converted them into her personal quarters. While up the fight. If anything, the crowd seems to be in
a few attendants, droids, and dancers flit about her even better cheer as soon as the brawl starts. How-
chambers, the room is private by Hutt standards. The ever, should one of the party members draw a blaster,
only visitors she allows there are those with whom virtually every patron in the Harpy draws as well,
she'd like to mix business with pleasure. Below the strongly encouraging the party to leave the premises.
parlor is her more public reception hall, where she
conducts business. The lower decks are run by her
engineering staff and her small army of thugs and mis- INTEGRATING EDGE OF THE
fits. Access to the station's center is restricted to those EMPIRE CHARACTERS
with an escort or directly under Shoola's employ. It is
well known that Shoola has no love for the Empire;
I f the CM is running a campaign that inte-
any PCs with the Political Support Duty should take
I grates the Obligation and Duty mechanics
an interest in sounding out a potential alliance.
as well as the careers from both EDGE OF THE
EMPIRE and ACE OF REBELLION, this scene is per-
fect for introducing EDGE OF THE EMPIRE PCS to
the rest of the party or for triggering Obliga-
tion. Port Tooga's Barvy Harpy is a natural
environment for characters operating outside
the law, and it is possible that Alliance Intel-
ligence hired a local smuggler or mercenary
to watch over the party and keep them out
of trouble. Any such characters are paid when
they return with the party and shipment of
droids to the Shadow Raptor. If a party mem-
bens a droid, it can be introduced during the
inspection in the Shopping Smart encounter.


Astronavigation Data: Procopia system, Tapani
sector, Outer Rim
Orbital Metrics: 343 days per year/27 hours per
Government: Great Council
Population: 480,000,000 (Human 90%, Other 10%)
Languages: Basic
Terrain: Island chains
Major Cities: Estalle (capital)
Areas of Interest: Estalle Island, Lalos Island,
Destato Island, Davla, Crispo Isle, Shey Tapani
University, 3 Imperial-Class Spaceports
government or the service industries which
Major Exports: None surround government.
Major Imports: All
Procopia culture is dominated by politics.
Background: Procopia is a verdant world of warm Everywhere one goes, one sees statues, marble
oceans, and thousands of large islands of grassy halls, great shining spires, and noble museums that
plains and small woods. The weather is mild serve as a constant reminder of Tapani's great
throughout most of the year along most of the glories.
island chains (except for those close to either pole).
Though there is a rainy season along the equator
which runs through most of the winter.
By ancient tradition, Procopia is
Davla is Procopia's one proper continent. neutral territory - no house quarrel or
Located on the southern pole, it is pummeled by feud can be pursued through violent
gale-force sub-zero winds through most of the year means while on the capital world. This
- when it isn't being buried by molten lava from the means no duels, no poisonings, and no
hundreds of active volcanoes seething across its assassinations (even common fist
surface. Needless to say, few people live there all fights among nobles are frowned upon
year around, though numerous lodges dot the here, and may mean social ostracism
coast in areas least likely to be buried in volcanic for weeks or months for the
ash. In the brief summer months, nobles and participants).
politicians travel here to hunt the elk-like baranda
and to fish (or at least pretend to while hatching This edict is strictly observed, and woe
plots and alliances). to the noble who violates it - his own
house may disown him. In a sector
Large urban centers are built upon many of the where house relations are so delicate,
islands. Many are private preserves owned by no one can afford to have government
houses; residential zones for the house nobility disrupted by blood feuds and house
when they stay on Procopia. Others are devoted to wars. Of course, there are those who
break the taboo, but they take
extreme care to avoid detection.
Astronavigation Data: Guter Wade system,
Triton sector, Outer Rim (Western
Orbital Metrics: 578 days per year/35
hours per day
Government: Warlords
Population: 900,000,000 (Rattataki
70%, other 30%)
Languages: Rattataki
Terrain: Mountans, canyons, desert
Major Cities: Rattataki village
Areas of Interest: The Cauldron
Major Exports: None
Major Imports: Mercenaries, weapons
Background: Rattatak was a dry, arid,
mountainous planet covered in red rock, judging
by its appearance from orbit. Most settlements
appeared to be hewn into the rock itself. Rattatak's
climate was too harsh to sustain widespread agriculture.
The planetary judicial system is centered around the
gladiator games; those convicted, or even merely believed,
to be guilty were summarily thrown into the gladiator pits
for the remainder of their lives, short as they might be.
The Rattataki are believed to have descended from an At some point prior to the Clone Wars, the
ancient Old Republic expedition, while the rest of the Siniteen slaver Hal'Sted was killed by Weequay
population are from hundreds of Unknown Regions raiders during a pirate uprising, leaving his
worlds. Mercenaries often come to this world, but are slave, a young Dathomirian named Asajj
stranded by the planet's failed infrastructure. Most animal Ventress, orphaned. She was found by Ky
species have been hunted into extinction, but a few alpha Narec, a human Jedi Knight stranded on
predators still roam the wastelands.
Rattatak, who recognized her potential and
began to train her in the ways of the Force as
his Padawan. For ten years, they helped the
people of Rattatak, becoming enemies to
some but heroes to most, until he was killed
while defending a Rattataki village from a
Weequay raider assault, leading Ventress to
give in to her grief and fall to the dark side.
She vowed vengeance and killed the warlords
responsible for her master's death, ruling
Rattatak in their place. It was there that Count
Dooku, seeking an apprentice as filled with
hatred as he was, found and recruited

Astronavigation Data: Rigadoré system, Mid Rim
Orbital Metrics: 367 days per year/25 hours per
Government: Imperial governorship
Population: 524,000 (formerly 4,573,000) (Human
73%, other 27%)
Languages: Basic
Terrain: Barren wastes, new growth forests,
mountains (formerly plains, forests)
Major Cities: N/A
Areas of Interest: Small mining and farming
colonies, Imperial Communications Relay Station
Major Exports: Various ores and metals
Major Imports: Consumables, technology, slaves Access to Rigadoré is limited, as the Empire
maintains strict control over the planet in the wake
Special Conditions: Rigadoré is under strict of the tragedy that once claimed the world.
import/export conditions
Background: Located in a quiet, out-of-the-way
sector of space, Rigadoré saw its population grow
to a respectable, if small, population of over 4
Shortly after the Galactic Republic gave way to
the Empire, Rigadoré was chosen as the site for a
top secret research facility. Roughly three years
later, an attack on the research facility led to a Sixteen years before the Battle of Yavin,
planet-wide catastrophe that killed the entire Rigadoré was the site of a climactic battle
population. between Jedi Knight Rabin Dreadstar and
Imperial Captain Ral Vekta. During the
In the years that followed, an entirely new
battle, an experimental terraforming
planetary ecology has begun to form; entirely new technology was triggered, which wiped
geographical features and types of terrain sprang out the over 4 million inhabitants of the
forth from the devastation that once claimed the planet, and erased the world’s existing
entire planet. terrain.
The Empire has begun to repopulate the planet, The terraforming technology was lost in
bringing in miners and farmers to take advantage the accidental detonation, as the research
of the new deposits of ores, minerals, and metals, station was also destroyed. The
as well as the freshly formed soil. intervening years have been of interest to
the Empire, both in terms of exploiting the
new terrain and studying the after-effects.
Astronavigation Data: Roche system, Roche
sector, Mid Rim region
Orbital Metrics: 283 days per year / 23
hours per day (artificial)
Government: direct democratic technocracy
Population: 1,618,000,000 (Verpine
37%, Verpine workers 62%, other 1%)
Languages: Verpine, Basic
Terrain: caves, urban, manufacturing
centers, terrariums, vacuum
M ajor Cities: Nickel One (capital),
Slayn, Korpil
Areas of Interest: atmospheric gen­
erators, hive factories, shipyards
M ajor Exports: starships, technology
M ajor Imports: foodstuffs, raw materials
Trade Routes: Perlemian Trade Route petuation of their species, the Verpine cooperate with
the Empire, conducting repairs and producing various
Special Conditions: spacesuits required on most
technologies for the Imperial military.
asteroid surfaces and outside habitable zones
Background: The Roche system sits directly on the
Perlemian Trade Route in the Mid Rim leg of the SHANTIP0LE PROJECT
northern Slice. Roche appears as nothing more than
a tiny asteroid field circling a modest yellow sun. he Shantipole asteroid colony sits in the dens­
However, among the dense cluster of dust and rocks
hides the bustling civilization of the insectoid Verpine.
T est zone of the Roche Asteroid Field, away
from uninvited interstellar traffic. This aster­
oid contains one of many facilities where the
As one of the galaxy’s early spacefaring civiliza­
Slayn and Korpil colonies conduct joint research
tions, Verpine are renowned for their technical apti­
and development. The joint venture has led to
tude. Many consider the Verpine among the best
several designs, including the H-60 Tempest
engineers and shipwrights in the galaxy. Spacers
bomber and the V-19 Torrent starfighter.
frequent the greater asteroid colonies searching for
unique items and Verpine expertise. Corporations Slayn & Korpil was approached by Admiral
subcontract Verpine hives to resolve tricky design Ackbar to mass-produce a Mon Calamari pro­
issues when in-house developers run out of ideas, totype for a heavy assault fighter designed to
as well as to exploit the hive-mind efficiencies the take on Imperial warships. Working in concert
Verpine display regarding rapid mass production of with Ackbar, the Verpine refined the B-wing
existing designs. However, under the Empire, the starfighter and then began limited produc­
altruistic nature and engineering expertise of the tion within the asteroid. Unfortunately, a spy
Verpine is considered a threat if left unchecked. within Ackbar’s staff alerted Imperial Gover­
nor Nothos. As the first B-wings rolled off the
Despite frequent Imperial patrols through the
assembly line, Nothos blockaded the facility.
Roche Asteroid Field, after the Battle of Yavin, a Rebel
contingent infiltrated the system and elicited aid from The Rebels, with the help of the new B-wing,
the Verpine shipwrights at the Shantipole Project managed to evacuate and scuttle the facility
asteroid base. Upon discovery, the Empire blockaded before punching a hole through the blockade
the Roche system and took the Verpine Hive Mother to escape. The event was a major debacle for
hostage to prevent further incident. The Hive Mother the Empire, and the Emperor stripped Nothos
lives under Imperial guard in her lair at the heart of of his governorship for his failures. Although
the Verpine capital, Nickel One. To ensure the per­ the Alliance is long gone, the Imperial block­
ade of the system remains firmly in place.
Astronavigation Data: Tyrius system, Savareen
sector, Outer Rim Territories
Orbital Metrics: 305 days per year/29 hours per
Government: Rodian Grand Protector
Population: 1,300,000,000 (Rodian 91%, other
Languages: Rodese, Huttese, Basic
Terrain: Jungles, oceans, urban, swamps, rain
Major Cities: Iskaayuma and Equator City (capitals),
Chekkoo Enclave, Matza, Samana, Yusk
Areas of Interest: Betu, Kay-Tap square, Senatorial
residence, Toopil, An'yettu Islands, Encheeko, Flip
of the Credit, Next Chance Rodia's jungles used to host a variety of fauna
and flora which were wiped out or made
Major Exports: Bounty hunters, weapons
endangered over the millennia as the Rodians
technology, exotic animals
improved their technology and increased their
Major Imports: Foodstuffs, luxury goods population. The Rodian Karstag, newoongall and
Background: Rodia is a hot, humid world which is the ghest were native predators of Rodia.
covered in dense tropical jungles as well as
sprawling cities, swamps and industrial areas. A
large area of the planet was also covered in oceans
and there appeared to be two polar regions on the After the Clone Wars concluded, the Galactic
extreme latitudes. A known body of water on the Republic was reorganized into the Galactic
planet was the Wesessa Sea where the An'yettu Empire. Rodia and its population were spared
enslavement under the new regime due to
Islands were located.
the Empire's demand for bounty hunters.
The Rodians built their cities on waterways and Two years later, Rodia experienced an
protected them with environmental shields, bubble internal coup when Navik the Red of the
domes that surrounded all habitation structures Chattza Clan conquered his rivals in a series
and allowed entry and exit for vehicles and vessels. of fierce campaigns that spanned several star
systems. After achieving victory, he named
These domes also protected from the extreme
himself Grand Protector and made his home
temperatures of the planet. city of Iskaayuma the new seat of
Two major cities on the planet were Equator government. Under Navik's rule, Rodia
City and Iskaayuma which were the planetary became a freer trading port and an emerging
economic power. Navik also tightened
capitals at different periods in Rodia's history.
restrictions on emigration and built ties with
Equator City was the traditional capital until Navik
Black Sun and the Galactic Empire. Navik
usurped control over the planet and moved the ruthlessly persecuted his rivals, sentencing
capital to his clan's settlement at Iskaayuma. Two the entire Tetsu Clan to death.
known continents were Encheeko and Betu.
Astronavigation Data: Roon system, Abrion Sector
(The Cloak of the Sith), Outer Rim
Orbital Metrics: 414 days per year/tide-locked
Government: Dictatorship (temporarily Imperial-
aligned during the Galactic Civil War)
Population: 665,000 (55% Humans, 12% Twi'lek,
11% Duros, 7% Sullustans, 3% Koboks, 12% other)
Languages: Basic, Bocce, Durese
Terrain: Plains, frozen mountains, mudfields,
oceans frigid; this phenomenon may be due to cloud
Major Cities: Nime, Nunurra, Tawntoom Province, cover, or an extensive ozone layer. Whatever the
Umboo Province reason, Roon long served as a staging point for
spice smugglers coming from Ryloth.
Areas of Interest: Roon Sea, Fortress of Tawntoom,
Pinnacles of Felth, The Triad, Bantha Graveyard The way to Roon was rediscovered by explorer and
Major Exports: Flame jewels, spice, Roonstones treasure-hunter Mungo Baobab. In a move typical
of his derring-do, Baobab followed the mysterious
Major Imports: Technology annual rainbow comet, a phenomenon that led him
Background: Located in an impenetrable cosmic successfully through the Cloak of the Sith and near
dust cloud ominously referred to as the Cloak of enough so that liberated prisoner Noop Yeldarb
the Sith, easily navigable routes to Roon had long could guide him the remainder of the way. This
been lost. Even the most complete accounts, became the Baobab Merchant Fleet-established
located in the Baobab Archives on Manda, were Manda-Roon Merchant Route, a replacement for
sketchy at best, and the lockdown of information the near-suicidal, Twi'lek-charted Death Wind
following the rise of the Galactic Empire seemed to Corridor connected to Ryloth.
seal Roon's fate as a planet lost to history. This was
fine to native Roonians; the planet was largely self-
sufficient and plentiful in resources.
The Cloak of the Sith was a mysterious
Surrounded by a lethal ring of asteroids and region within the Outer Rim which
meteors, Roon was located in an Outer Rim included the planet Roon.
Territories system of the same name. Other
notable planets in the Roon system included the The region was hard to navigate, making
searing rock planet of Kaloo (which was moonless) Roon somewhat inaccessible; only two
and the barren rock world Iqoon (which had two hyperspace routes were known to reach
moons). the planet. One, the Manda-Roon
Merchant Route discovered by Mungo
Like nearby Ryloth, Roon only rotated on its axis Baobab, was a challenge for seasoned
once every orbit around the sun, rendering one astrogators and was demarcated by a
side constantly bright and the other side constantly series of "lightstation" nav beacons. The
dark. Unlike Ryloth, however, the lit side of the more secret Death Wind Corridor was a
world was not scorching, nor was the dark side "back door" through the Cloak used by
Twi'lek smugglers.
Astronavigation Data: Ruusan system (formerly
known as Hoth’s Brand system), Teraab sector,
Mid Rim
Orbital Metrics: 355 days per year/23 hours per
Government: None
Population: 30,000 (60% Bouncer, 25%
Ruusanian, 10% Human, 15% other)
Languages: Basic
Terrain: Desert, canyons, caves, rivers, lakes
Major Cities: Olmondo, Fort Nowhere
Areas of Interest: Katarn’s Hill, Valley of the Jedi
Major Exports: Ore
Major Imports: Foodstuffs, technology
Background: Ruusan was a planet in the Mid Rim most
famous for the Ruusan campaign, the last stand of the
hyperspace routes to Ruusan, leaving it inaccessible
Brotherhood of Darkness under Lord Kaan and the
from the galaxy at large. The Separatists briefly
birthplace of Darth Bane's Order of the Sith Lords. The
established a spy post over one of Ruusan's moons
planet lent its name to the Ruusan Reformations
during the Clone Wars, but it was soon destroyed. By
enacted after the battle.
the time of the Galactic Empire's reign, Ruusan was
Ruusan was originally a temperate, pleasant world, mostly forgotten.
inhabited by Ruusanians, Humans, and a strange
sentient species known as Bouncers. Ruusan's mineral
deposits proved disappointing but it was the only
source for the Ruusan crystal. Ruusan had three moons,
referred to by locals as the "Three Sisters." Smugglers The Valley of the Jedi or the Valley of the
claimed that at least one of the moons had ruins of an Souls was the site of the Seventh Battle of
ancient civilization. Ruusan, the last battle of the New Sith Wars
and a thousand years before the Battle of
Ruusan was the site of seven battles between the Yavin.
Sith's Brotherhood of Darkness and the Jedi's Army of
Light. During the last battle of Ruusan (1000 BBY) There, Lord Kaan's thought bomb trapped the
between the Jedi under Lord Hoth, and the Sith under souls of over one-hundred Jedi and Sith until
Lord Skere Kaan, much of the planet's surface, including the Jedi were finally freed by Kyle Katarn.
vegetation and several cities, were destroyed.
The expanding nebulae of the sector erased the The Valley of the Jedi then became a
hyperlanes connecting Ruusan and the world was concentrated area of Force energy called a
quickly forgotten, as the Galactic Republic turned Force nexus, and is widely believed to be the
inward. Isolation and crossbreeding amongst the most powerful Force nexus in the entire
inhabitants produced a near-Human population that galaxy.
became known as Ruusanians. Shifting nebulae within
the stellar nursery of the Teraab soon erased

Astronavigation Data: Scarif system, Outer Rim
Orbital Metrics: 362 days per year/26 hours per
Government: Imperial military administrator
Population: 475,000
Languages: Basic
Terrain: Tropical
Major Cities: none
Areas of Interest: Imperial security complex
Major Exports: starships, supplies for the Death
atmosphere makes it extremely difficult for
unauthorized personnel to gain access to the
Major Imports: consumables, construction Imperial facility, and with the facility's personnel
resources being entirely Imperial military, anyone successfully
Background: Its existence either not known or gaining entry would need an appropriate disguise.
ignored by the galaxy at large, Scarif was a
secluded and tropical planet in the Outer Rim used
by the Galactic Empire to house the construction of
the first Death Star, an armored battle station
capable of destroying entire worlds. The Empire
built a major Imperial security complex on Scarif
Immediately after the Rebel group
and excavated large swaths of land in order to
known as Rogue One transmitted the
build ships and supply the Death Star. An orbiting
Death Star plans to the overhead Rebel
docking station housed several Imperial Star
fleet, a group of Imperial
Destroyers. The planet was protected by an
reinforcements – including the Death
impenetrable deflector shield that enveloped the
Star itself – entered space over Scarif.
entire world.
In response to the security breach,
At the center of the Imperial facility was an Grand Moff Tarkin ordered the Death
immense tower that, among other things, housed a Star to fire its superlaser with a single
data library containing all of the full archival copies reactor ignition at the Imperial citadel,
of Imperial military schematics and construction destroying the base and killing
plans on removable data storage discs. Atop the everyone within proximity, including
central tower was a large communications the few survivors of Rogue One. While
transmitter dish, capable of sending the sort of a tactical victory for the Empire,
large data files that these schematics can entail. obtaining the plans was a decisive
strategic victory for the Rebellion.
The access portal in the orbiting shield gate
could be filled by the shield, enclosing the entire Princess Leia Organa’s ship, the Tantive
planet within the shield. The gate itself was heavily IV, escaped Scarif, with the princess
armored and shielded, requiring significant damage the custodian of the stolen plans. This
to disable. This single point of entry to the planet's set in motion a chain of events leading
to the Battle of Yavin.
Astronavigation Data: Serenno system, D’Astan
sector, Outer Rim
Orbital Metrics: 367 days per year/28 hours per
Government: Great Houses of Serenno
Population: 2,000,000,000 (80% Human, 9%
Twi’lek, 7% Chiss, 4% other)
Languages: Basic
Terrain: Forests, mountains, plains
Major Cities: Carannia (capital), Flyarro, Saffa
Areas of Interest: Aparian Wastes, Belsallian Sea, known as the Clone Wars, and Serenno became a
Borin Castle, Box, Carannia Spaceport, Dooku’s stronghold of the Confederacy. Thanks to a cordon
palace, Great Assembly House, The Spike of Confederate warships, the planet was kept
insulated from the worst of the Clone Wars battles.
Major Exports: Luxury goods
Following the Clone Wars, Serenno attempted
Major Imports: Droids, labor
to distance itself from Dooku's legacy, emphasizing
Trade Routes: Hydian Way, Spurs of Celanon the honor of the Elder House line. However, many
Background: One thousand years before the Battle citizens of the galaxy still view Serenno as a
of Yavin Serenno was governed by the six Great traitorous world, and the other Elder Houses have
Houses to which the Counts of Serenno belonged; considered severing ties with the world.
the Counts were amongst the wealthiest beings in
the galaxy and believed in noblesse oblige and self-
reliance. Two of the six Great Houses were Nalju
and Demici. Other lesser noble families allied Serenno had a history of alignment –
themselves with the Six or were distant relatives. intentional or not – with the Sith. Roughly
Considered part of the Elder Houses, the Great 3660 years before the Battle of Yavin, it was
Houses of Serenno adhered to the strict tenets attacked and captured by the forces of the
adopted by the Elder Houses. Sith Empire, under the command of the Sith
Lord Darth Malgus.
In the time of the Galactic Republic, Serenno
was home to a noble house of which Count Dooku In 990 BBY, the planet was the site of anti-
was a scion. Although Dooku had renounced his Republic agitation, and a failed kidnapping
status to become a Jedi Knight, he ended up attempt of former Supreme Chancellor Tarsus
Valorum, both of which failed due to the
leaving the Jedi Order and came back to Serenno to
manipulations of Darth Zannah.
reclaim his wealth and territory. When Dooku
founded the Confederacy of Independent Systems, Count Dooku was also secretly the Sith Lord
an alliance of solar systems who wanted to secede known as Darth Tyranus.
from the Galactic Republic, he moved his
headquarters to a cliff-side castle on Serenno. The The few remaining scholars versed in the
hostility between the Republic and the Force, Jedi, and Sith theorize this history may
Confederacy turned into a pan-galactic conflict be due to a Dark Side vergence on Serenno
that has yet to be discovered.
Astronavigation Data: Shu-Torun system,
Mid Rim
Orbital Metrics: 327 days per year/20
hours per day
Government: Monarchy
Population: 800,000,000 (95%
Human, 5% other)
Languages: Basic
Terrain: Lava rivers, volcanoes
Areas of Interest: Shu-Torun royal
palace, ancestral retreat of the Shu-
Torun royalty
Major Exports: Ores
Major Imports: Luxury goods, foodstuffs
Background: Shu-Torun was a volcanic,
resource-rich planet located in the Mid Rim
region of the galaxy and under the control of the
Galactic Empire. It was ruled by a royal family which
controlled the planet's ore-supplying nobles that held to
a distinct obsession of courtly rituals and pageantry.
After the destruction of the Death Star, the world
was visited by none other than the Sith Lord Darth
While overseeing Shu-Torun mining equipment
Vader, who came to ensure that the King of Shu-Torun
supplied to the Empire at Jedha, Trios confronted
and his people remained faithful and loyal servants of
Princess Leia Organa with her pistol drawn, and to
the Empire. After the king showed his true colors as a
sell her ruse Trios quietly asked Organa to punch
traitor to the Empire, he, along with his guards and two her. The queen explained that she had been
eldest children, Prince Monthan and Princess Hollian, feigning loyalty to the Empire while sabotaging
were killed by Vader's assassin droids, 0-0-0 and BT-1. their efforts and sought to become an inside
The Dark Lord then used the Force to crown the king's contact for the Alliance while also supplying them
surviving child, Princess Trios, as the new Queen of Shu- with the vast resources Sho-Torun had secretly
Torun. After promising her the support of the Empire to stockpiled.
keep the ore-dukes in line, Vader left her alone in the
throne room with only the warning that she should not Months after the rebels successfully rallied the
forget that she and her people served the Empire. Mon Cala to their cause and Shu-Torun provided
updated systems to the fleet, Trios met with
Organa at the Mako-Ta Base. After communing
with the princess, Trios opened a maximum
secured channel and contacted Darth Vader,
alerting him to the location of the base and the
new rebel fleet.

During the ensuing battle, Trios made her escape,

telling Organa that she would not let Shu-Torun be
another Alderaan.
Astronavigation Data: Marat system, Varada
sector, Outer Rim
Orbital Metrics: 348 days per year/20 hours per
Government: Supreme Council
Population: 200,000 (S’kytri)
Languages: S’kytric, Basic
Terrain: Mountains
Major Cities: City of the Winged People
Areas of Interest: Canaitith Mountain, Skye Citadel,
Entyrmion, Highlands, S’kytri Council Tower, Mount inferior. Consisting of about one third of the
Krisklar planet's population, the Outlanders were
castigated for having red or orange skin and
Major Exports: Trinkets banished from the aeries and cities of the green
Background: Skye, designated Marat V by the and blue-skinned S'kytri. During the Clone Wars,
Galactic Republic, was a terrestrial planet in the the Outland Clans joined forces with the mad
Outer Rim Territories and the home of the S'kytri geneticist Zeta Magnus in an attempt to destroy
people. Remaining isolated from the wider galaxy, the other S'kytri clans. However, Magnus infected
the world attempted to gain admittance into the all S'kytri with a mind-ravishing plague which drove
Council of Neutral Systems during the Clone Wars his loyal servants mad. Feasting on them as others
but was interrupted by an invasion led by Zeta launched suicidal campaigns against the mountain
Magnus. fortresses of their Highland and Lowland cousins,
Magnus nearly wiped out the species before being
Before developing into a terrestrial planet, driven offworld by Jedi Obi-Wan Kenobi, Anakin
ancient Skye was a turbulent world of seismic Skywalker, and Halagad Ventor. In exchange for the
activity and violent unrest on its surface. Various antidote to Magnus' plague, the planet's Patriarch
beasts such as mutant blorgworms, five-headed and Supreme Council pledged fealty to the Jedi and
gogitols, blood-sucking beasts roamed the planet's vowed to fill any debt that was called.
surface and contributed to the chaos before the
birth of the S'kytri people. According to legend, the
hero Hormaket the Vanquisher led the S'kytri in a
war against the ground-roaming beasts and Following the Clone Wars, Darth Vader
imprisoned them within the depths of the returned to Skye and invoked the oath of
Entyrmion's subterranean hell. With the conclusion fealty made to the Jedi. Kharys, the self-
of the primordial warfare, the S'kytri established a proclaimed Majestrix of Skye, was placed in
primitive civilization and remained independent direct command of a force of starships and
from other civilizations as much as they could. stormtroopers that many sector governors
would envy. Her loyalty, however, was
Culture on the planet was divided into three solely to Vader, not the Empire. The
distinct sets of clans: the Highland and Lowland Supreme Council honored this oath as well,
Clans which governed the world, and the outcast quietly awaiting the arrival of “The One”
Outland Clans which were deemed genetically who would defeat Kharys and restore
freedom to the S’kytri.
Astronavigation Data: Socorro system, Kibilini sector,
Outer Rim
Orbital Metrics: 326 days per year/20 hours per day
Government: Organized crime, tribal councils
Population: 300,000,000 (90% Human, 10% other)
Languages: Socorran, Basic
Terrain: Desert swells and flats, mountains, volcanic
Major Cities: Vakeyya (capital), Cjaalysce
Areas of Interest: Doaba Badlands, Rym Mountains,
Judges of the Dead, Razoor Mountains, Jedi Academy,
Imperial Mission temple, Socorro asteroid belts
Major Exports: Water, nether ice, high tech skills
Major Imports: Metals, high technology
Trade Routes: Llanic Spice Run
performed in an illegal manner. Rare and peculiar
Background: Socorro was a planet in the Outer Rim modifications to starships were also a major source of
Territories with a reputation as a smuggler haven. It was planetary income.
situated on the Llanic Spice Run, a hyperlane that linked
it to Llanic and the Bahalian system. Socorro was one of
only two bodies in orbit around a red giant star and
possessed no moons. It was also the location of asteroid
belts with large quantities of doonium ore.
The planet Socorro possessed a breathable Socorro’s deserts were composed of
atmosphere, standard gravity, an arid climate, and distinctive black sand. The name "Socorro" in
terrain that included black desert swells, flatlands, Old Corellian meant "scorched earth." This
mountain areas, and volcanic areas. Socorro's dormant translation of the planet’s name could be
volcanic basements contained naturally-hidden reserves seen to have a tragic double meaning.
of water. The planet's surface, three-fourths of which
was covered by the Doaba Badlands, was composed of Socorro was the location of a Jedi academy
hardened volcanic ash. Temperatures remained at 110 where Jedi would train to become a Jedi
degrees in the world's polar regions, where thermal Guardians. It was a favorite of Jedi Ace Crix
winds and sandstorms were common. Sunburris during the New Sith Wars. A
thousand years later, Darth Sidious would use
No unifying government was present on Socorro, The Jedi Path: A Manual for Students of the
and control of the planet was contested by various Force to locate and destroy the academy and
criminal organizations. A unified cultural force, resulting the Jedi who were stationed in it.
from integration between the planet's nomadic and
criminal elements, offered formidable protection from
intrusion by offworld authorities. Vakeyya was the
capital of Socorro. The planet exported water, nether
ice, and high-tech skills while importing metals and high
technology. All of these transactions were typically


Astronavigation Data: Sullust system,
Brema sector, Outer Rim region
Orbital Metrics: 263 days per year /
20 hours per day
Government: corporate
Population: 18,500,000,000 (Sul­
lustans 96%, humans 2%, Biths 1%,
other 1%)
Languages: Sullustese, Basic
Terrain: mountains, volcanoes, caves
M ajor Cities: Byllurun, Fulluusub,
Serres Sarrano
Areas of Interest: SoroSuub Central,
M ajor Exports: starships, computers,
M ajor Imports: foodstuffs, water
Trade Routes: Rimma Trade Route, Silvestri Trace/
Sanctuary Pipeline
Special Conditions: breath mask or similar appara­
tus often required outside when volcanoes are active
throughout the galaxy. As a result, Sullustans are a
Background: Sullust is a volcanic world on the inner common sight almost anywhere, most often trans­
edge of the Outer Rim, in the Trailing Sectors bor­ porting SoroSuub goods to far-flung worlds.
dering the Western Reaches. The noxious surface of After the end of the Clone Wars, Sullust labored
ash, lava, and toxic gases make Sullust an unlikely for the Empire until a corporate coup reversed
home, for intelligent life, but the native Sullustans SoroSuub’s trajectory. Flaving officially declaring
evolved in an underground ecosystem. Descended
neutrality in the Galactic Civil War, Sullust secretly
from rodents, Sullustans have a natural sense of supports the Rebellion, supplying the Alliance with
direction, which serves them well in the dark caverns asylum, arms, and equipment. Sullust urges its
and twisting tunnels they call home. Rebel allies to launch a decisive strike against the
While early Sullustans were limited to occupy­ Empire, fearful the Empire is close to discovering
ing inactive lava tubes and natural caverns, their Sullust’s true allegiances.
engineering prowess has tamed their hostile envi­
ronment. Sullustan cities have nothing to fear from
volcanic eruption; shunts divert lava to the surface
after passing through geothermal energy collectors.
wo moons orbit Sullust. The barren Umnub
The abundance of lava provides for most of Sul­
lust’s energy needs, and shielded geothermal power T was once a major source of raw materials
for SoroSuub, but it has long since run out.
plants speckle the surface to power the lights of
underground cities. Sulon, however, bustles with activity, and its
spaceport dwarfs those on Sullust. Most of
Far removed from their primitive roots as lichen Sullust’s food is grown on Sulon and shipped
scavengers, the Sullustans run SoroSuub Corpora­ down to Sullust. SoroSuub maintains a lavish
tion, one of the largest companies in the galaxy. retreat near the spaceport for business meet­
While SoroSuub exports a variety of products ings with offworlders. The potential loss of life
throughout the galaxy, it also manufactures and sells threatened by a subterranean ordnance acci­
almost all consumer goods on Sullust and employs dent on Sullust prompted SoroSuub to move
ninety percent of Sullust’s workforce. SoroSuub certain high-risk operations to Sulon. Weapons
enjoys a vertical monopoly; it mines, designs, manu­ manufacturing and testing facilities occupy
factures, transports, and even sells its own products what little land isn’t used for agriculture.
Astronavigation Data: Syvris system, Al’Nasri
sector, Outer Rim Territories
Orbital Metrics: 340 days per year/20 hours per
Government: Hutt cartels
Population: Indeterminate
Languages: Basic
Terrain: Craters
Major Cities: None
Areas of Interest: Syvris shadowport
Major Exports: Criminal wares
Major Imports: Criminal wares
Trade Routes: Hollastin Run, Triellus Trade Route was a common refueling stop for those traveling
the Triellus Trade Route either entering or leaving
Background: Syvris was a moon in Hutt Space. It Hutt Space. The Triellus Trade Route had slow
was a favorite haunt of spice smugglers. Many of travel times plagued by pirates, slavers, and other
the moon's residents were smugglers, who lived criminals, and was typically avoided by lawful
and worked at a shadowport located in its largest spacers.
crater. The shadowport was run by a former pirate
named Rance. Some were convinced that Rance Syvris was subjugated by Imperial forces shortly
had a direct hand in controlling the port’s spice before the Battle of Hoth. Some analysts believed it
trade. If he did, he kept his involvement subtle. might have been a token show of power to curtail
smuggler shipments to and from hidden elements
Syvris was located on the border between Hutt of the Rebellion. Some thought the shadowport
Space and Imperial-controlled space. As a result, it was mistaken for a Rebel Alliance installation.

In a surprise attack, elements of the Imperial fleet’s Death Squadron destroyed the shadowport on the crater
moon of Syvris. The smuggler enclave was bombarded by Star Destroyer turbolaser batteries, then gutted by AT-
ST walker units and Imperial ground troops.

Days before the attack, shadowport control tracked an escape pod which landed on the moon’s far side. When a
patrol found the craft, it was empty. Some believe the pod carried an Imperial spy who scouted the moon and
somehow reported the shadowbase’s location back to the fleet.

Some survivors suspected the shadowport was betrayed by the Mon Calamari smuggler Basz Maliuy, who
conveniently raised ship from the port hours before the Imperial Star Destroyers arrived. Although Maliyu had
mostly run cargoes for crime syndicates, some believe he was really working for the Empire.

Most spacers at the shadowport had enough time to blast off and evade the Imperial assault. The initial
turbolaser bombardment leveled the base, and only a few TIE fighter picket patrols were stationed to take
parting shots at fleeing smugglers. Unfortunately, Rance, the retired pirate who ran the shadowport, remained
behind to die with his station.
Astronavigation Data: Takodana system, Tashtor
sector, Mid Rim
Orbital Metrics: 215 days per year/21 hours per
Government: none
Population: 900,000,000
Languages: Basic
Terrain: Plains, seas, temperate forest
Major Cities: Andui
Areas of Interest: Maz Kanata’s castle, Nymeve
living. Travelers found the planet's neutrality and
Major Exports: Luxury items, foodstuffs distance from galactic politics appealing, and as a
Major Imports: Industrial goods result Takodana became a haven for fugitives,
smugglers, and explorers. Takodana was known as
Background: Takodana was a planet located in the
the long-time home of Maz Kanata's castle that
Mid Rim, though it fell in the southwestern region
served as an open port to spies and dubious
of the galaxy known as the Western Reaches.
travelers alike.
Covered in lush forests and small lakes,
Thousands of years ago, a battle between the
Takodana was a popular departure point that
Jedi and Sith occurred on the planet. Maz Kanata's
offered easy access to trade routes that connected
castle would eventually be built over the ancient
the Inner and Outer Rim. For those heading
outwards toward the galactic periphery, the planet
was seen as a last taste of civilization, while those
heading Corewards saw it a last grasp of frontier

A castle located on the planet of Takodana on the shore of Nymeve Lake was owned by the pirate Maz
Kanata for over 1000 years. It had a main hall and hosted travelers and smugglers, among others. It
had sensor grids and advanced communications gear and was rumored to have been a battleground
for the Jedi and Sith. A group of musicians composed of Sudswater Dillifay Glon, Infrablue Zedbeddy
Coggins, Ubert Quaril, and Taybin Ralorsa played there. All were welcome at Maz Kanata's castle so
long as they followed the rules, which required no violence of any sort. As such, the castle saw visitors
from all walks of life, who could generally co-mingle without fear of attack. Kanata strictly enforced
the rules personally with the aid of the ancient droid "Emmie" and those who violated them were
forbidden from further visits. This also meant that even those who were in grave trouble, such as
having a bounty on their head, could find refuge at the castle. Such individuals, however, would only
be granted one free night of food, water, and shelter, after which they would have to pay a heavy fee
if they wished to remain.
Astronavigation Data: Taris system, Ojoster
sector, Outer Rim Territories
Orbital Metrics: 314 days per year/24 hours
per day
Government: Republic
Population: 1,000,000,000 (Humans 80%,
other 15%, Kubaz 5%)
Languages: Basic
Terrain: Urban, vines and fungae
Major Cities: Ecumenopolis
Areas of Interest: Talinn district
Major Exports: Luxury items, Tarisian ale
Major Imports: Foodstuffs, raw materials
Trade Routes: Mandalorian Road, Hydian Way
Background: Taris was a very diverse ecumenopolis,
that was covered in both urban sprawl and wastelands.
On the far side, dwelled the wealthy, and middle class.
Wealthy citizens lived in massive towers guarded by
private security forces, that were surrounded by cities
filled with middle class residents. On the opposite side, The cause of Taris' past devastation has been
poorer inhabitants lived in squalor in wastelands such lost to time. According to the Jedi, it occurred
as the former Talinn district. The Talinn district was roughly 4000 years ago when Darth Malak,
covered by decaying urban infrastructure, wrecked leader of the Sith armada that had occupied
starships, and old shipping containers. Additionally, and quarantined Taris in his search for a
Talinn was overgrown with three-fingered vines and potential Jedi threat, ordered his fleet to
slime-slick fungus. bombard the entire planet to eliminate that
At some point in galactic history, Taris suffered single Jedi.
from a devastation of some sort, resulting in the surface
being littered with ships, many buildings being During the Sith occupation, Taris had a
destroyed, and the atmosphere becoming largely population of six billion, an already dwindling
polluted. Although the city ultimately maintained its number, but after its destruction, it was
status as a major urban world, much of its population closer to six hundred. On the plus side, Taris'
resorted to living in makeshift homes, many of which destruction had ended many of the planet's
were old shipping containers. problems, including decaying skyscrapers,
violent gang wars, the Sith occupation,
After the Clone Wars had ended, Taris's neutrality corporate funding as well as the species and
presumably came to an end, when the planet began to class oppression of Taris. So after two
be occupied by Imperial personnel. hundred years of the planet slowly dying,
since losing the title "Coruscant of the Outer
Rim", the city was put to rest, in a brutal

By now the party should
realize that the answers to their
questions lie on Teagan. PCs curious
about Teagan can make a Hard (ttt)
Astrogation, Mechanics, Outer Rim,
or Xenology check to compare notes on
bthe planet. Using a navicomputer or other
\ data resource reduces the difficulty one
step. The hyperspace jump itself from Port
Tooga to Teagan is uneventful and should
not require a check. The party can learn
the following:

• Astrogation or Outer Rim: Teagan

is in the system of the same name
in the Kwymar Sector just off the
Listehol Run.
• Xenology: The short and mysteri-
ous Devon are the native species.
Their vocalizations and hearing range
cal droid logic processor and fielded a number of are incompatible with most human-
technical questions about compatibility with Arakyd oid species.
components. If the PCs show Kwiggley a TTC chip they
Mechanics or Outer Rim: Protocol droids are
pulled from a saboteur droid, he reveals that TTC stands
for the Teagan Tech Consortium, a high-end droid man- huge business on Teagan, and the Teagan Tech
ufacturer on the world Teagan. Consortium has recently released their RWW-
series droid, a soft-shelled protocol model mar-
keted as a budget human-replica droid.
IS T H I S F O R H E R E O R T O G O ?

If the PCs aren't sure what to do next, Roowarra TEAGAN

offers to buy them a meal at Biscuit Barren. While
they are eating, have them make an Average ( • • ) Astronavigation Data: Teagan system, Kwymar
Perception check to overhear a conversation at a Sector, Outer Rim region
nearby booth, where two spacers (one of whom has a Orbital Metrics: 312 days per year / 22 hours per day
receding hairline and bushy sideburns) are discussing
a delivery from last week. Depending on the check Government: Devon Trade Council
results, the party gleans the following information: Population: 350 million (Devon 85%, Mirialans 4%,
• Success: Two weeks ago, the spacers delivered a Neimoidians 3%, humans 3%, other 5%)
shipment of droid parts along the Listehol Run.
Languages: Basic, Bocce, and Denosh
• O A customs mix-up between the pilot and Terrain: terrestrial, mountainous
Ganaang Traffic Control was resolved by a TTC
protocol droid. Major Cities: Ganaang Spaceport, The Warrens

• O O The delivery was made to a planet called Areas of Interest: Teagan Tech Consortium head-
Teagan. quarters, Kwymar Automaton Ltd. factory
Major Exports: droids
• 0 The parts were delivered to a warehouse not
far from the spaceport. Major Imports: raw materials
If, after hearing any or all of this, the PCs wish to Trade Routes: Hydian Way, Listehol Run
question the spacer telling the story, he can be con-
Special Conditions: none
vinced to share all the information with an Average
Charm, Coercion, or Negotiation check Background: Named for the wife of a Trade Federa-
tion board member decades ago, Teagan was once a
manufacturing world ruled by the Trade Federation.
During the Clone Wars, the Separatists manufactured
the LEP-series servant droids and PK-series worker


droids on Teagan. When the Empire nationalized the Charm or Negotiation checks. TTC techs can analyze
Trade Federation after the war, it decided to aban- the chips and acknowledge that they manufacture
don Teagan to its own devices. Most infrastructure, them. The chips were designed to convert old Sepa-
including countless droid factories, was abandoned, ratist battle droids into peaceful utility droids, inhibit-
and the remaining inventory and assets were shipped ing violent behavior. The techs say that the chips have
offworld by the Empire. been modified in a way that allows them to override
a peaceful droid's life-preservation programming sub-
The natives are short, squat creatures called routines which prohibit droids from violence. The techs
Devon who evolved deep beneath Teagan's moun- discover that the chip in question was part of a batch
tain ranges. When outside their warrens, Devon wear sold to KA Ltd. a month ago, and they happily give the
thick goggles and cover themselves in voluminous PCs directions to that company's headquarters.
robes and heavy scarves to protect against ambi-
ent light, which can blind Devon and damage their If the PCs know that Kog flies a Nubian shuttle,
skin. Devon communicate via a series of ultra-high- spaceport personnel can be bribed or tricked into shar-
frequency chirps and whistles that carry through the ing launch and landing clearance information, or the
caves where they evolved. Most of these sounds are party can attempt to slice the information. The Nubian
far outside the normal humanoid hearing ranges, and ship is easy to spot, and the party can trace its registry
conversely, the Devon cannot hear most phones of to KA Ltd. The ship was never docked at the spaceport
humanoid languages, making them entirely depen- but did request launch clearance and permission to
dent on protocol droids. land both times it left and returned to the planet in the
past two weeks. Customs provides directions to KA Ltd.
The Devon have taken over many of the abandoned
factories to create new droid-manufacturing compa-
nies, but countless abandoned factories, warehouses,
and office buildings that date back to the Clone Wars
An abandoned factory on the outskirts of Canaang,
remain vacant. Kwymar Automaton Ltd. used to be a droid-compo-
GANAANG SPACEPORT nent import-export business, but it folded a decade
after the fall of the Republic. The facility consists of
A stellar-class spaceport run by a few Devon and a a large warehouse, a garage, and an office building
swarm of droids, Canaang has a steady stream of mer- surrounded by a tall security fence. At a glance, the
chant traffic importing refined materials and export- facility appears abandoned at a glance, but a chain
ing droids. Customs is handled by droid-assisted is over the main gate. The PCs can make an Average
Devon. The planetary government keeps taxes and Perception check to notice the active surveil-
trade tariffs considerably below galactic averages to lance cameras and signs of recent speeder traffic.
attract outside investors, but they have had little suc-
cess in attracting much interest in Teagan. The PCs can attempt to sneak in, con their way in,
or storm the building while blasting. Regardless of the
TEAGAN TECH CONSORTIUM method, the PCs are able to reach any of the build-
The most prosperous manufacturer on-world, Tea- ings without generating a visible reaction. There are
gan Tech Consortium manufactures the RWW-series no windows to peek inside, so the PCs must blindly
protocol droid, which is among the most advanced choose which building to enter. Each requires an
protocol-droid models in the galaxy. The RWW-series Average Skulduggery check to pick the lock.
is everywhere on Teagan, as its grasp of the Devon
language is unparalleled, making it the preferred
translator for any meeting. The offices are vacant and coated in dust. However, a
computer terminal is tied to the security camera sys-
tem. The PCs can make a Hard (tt t) Computers
TURNABOUT IS check to slice the terminal and gain access to the past
FAIR PLAY few weeks' surveillance footage from cameras inside
the offices, warehouse, and garage. Any PC with the
Depending on what information the PCs have, the they Intelligence Duty should desire to make a copy of this
can follow the trail to Kwymar Automaton Ltd in a few data to bring back to the Shadow Raptor.
different ways. If the PCs have the Teagan Tech Con-
sortium behavioral chips from the saboteur droids, GARAGE
they might take the chips directly to TTC and demand If the party enters the garage, they see a familiar
an explanation. TTC is staffed entirely by Devon, who Nubian transport with Shyndi at the helm preparing
need a protocol droid to translate the PCs' demands.
for takeoff. The boarding ramp is down, but five armed
The droids don't translate word for word, and they
protocol droids stand guard while a dozen labor droids
always soften insults and enhance compliments,
load the transport with crates. If TJ-11 jumped to
which adds • to any Coercion checks and • to any
hyperspace, any information or prisoners the droid


Astronavigation Data: Polith system,
Jaso sector, Inner Rim region
Orbital Metrics: 479 days per year /
21 hours per day
Government: corporate plutocracy
Population:117,000,000 (Vratix
72%, humans 28%)
Languages: Vratix, Basic
Terrain: forests, tropical jungles,
mountains, caves
M ajor Cities: Xucphra City (capital)
Areas of Interest: Alliance comms
center, Zalxuc City
M ajor Exports: bacta
M ajor Imports: foodstuffs, technology
Trade Routes: Rimma Trade Route
Special Conditions: none
Background: Thyferra is home to the insectoid Vratix
species, the producers of bacta, a miraculous medi­
cal compound that promotes rapid cellular regenera­
tion in most species. The planet lies along the Rimma squabbling. In protest, a Vratix resistance group
Trade Route in the southern Inner Rim. More than called the Ashern emerged, carrying out anticorpo­
half its surface is dedicated to growing alazhi, a bone- rate acts of sabotage and terrorism to draw attention
white bacteria necessary for bacta production, and to its cause and reclaim control of its homeworld.
the rest is a thick rainforest, in which the Vratix live
among the treetops. While the Vratix independently
achieved interstellar travel and colonized several MAKING A MEDICAL MIRACLE
moons within their system, it wasn’t until they joined
the Republic that their civilization truly embraced ncient Vratix evolved the ability to secrete
advanced technology. Although the Vratix are indis­
pensable to bacta’s manufacture, producing the
n bacta as a means of keeping prey alive and
regenerating while being devoured over days.
majority of the galaxy’s bacta supply in part through Vratix biology creates very small quantities
their own natural bodily processes, an amoral con­ of bacta by combining alazhi bacteria and
glomerate of offworld companies called the Bacta the enzyme kavam. The Vratix evolved away
Cartels controls all the industry on Thyferra. from eating live prey, but when the market
potential for their evolutionary quirk became
The Bacta Cartels hold incredible political influ­
apparent, the Vratix began searching for a
ence, which they wield to protect Thyferra’s neutral­
way to accelerate the bacta-making process.
ity. This allows the Bacta Cartels to sell their product
to both the Rebel Alliance and the Galactic Empire. The turning point came when the Vratix
However, contracts with the Imperial military ensure learned how to culture the bacteria rapidly
the Empire receives the vast majority of the bacta within xoorzi fungus, which grows in abun­
produced, which it then resells to maintain control dance on Thyferra and Verkuyl. Kavam, on
of the market. the other hand, must be milked from Vratix
secretion glands, though it is much more
The Vratix are content to let the Bacta Cartels
readily available. In underground facilities,
handle marketing and distribution of their product as
blend masters called Verachen carefully mix
long as the insectoid laborers feel they are treated
the two chemicals to become bacta, which is
fairly. Unfortunately, competition between the two
absorbed through the skin, taken orally, or
companies of the Bacta Cartels is fierce. The Vratix
mixed with ambori suspension fluid for dunk­
are often caught in the middle of their corporate
ing in bacta tanks.
Astronavigation Data: Tapani sector, Barnaba
Province, Colonies (The Expanse)
Orbital Metrics: 320 days per year/27 hours per
Government: House Barnaba
Population: 750,000 permanent (Human 40%,
Caamasi 20%, Ithorian 17%, Bothan 13%, Other
10%), millions of tourists
Languages: Basic
Terrain: Forests, mountains, jungles, hills, oceans
Major Cities: Leisa, Pleia
Areas of Interest: Tapani Arts and Sports Complex,
orbital casinos
Major Exports: None
Major Imports: Everything

Background: Vycinyth's three main continents were

composed of forests and rolling hills at the foot of
majestic snow-covered mountains, with deep, bright Technically speaking, the planet Vycinyth was
blue-green oceans that teemed with millions of one point of interest after another. Among the
fascinating creatures. These continents were lightly more popular attractions was the Tapani Arts
settled in various locations. These sites tended to be and Sports Complex (TASC). TASC contained
centered around popular recreational activities, so it huge stadiums and arenas to host concerts and
was common to find small city sprawls near huge sporting events, including anti-gravball,
forests or along popular seacoasts. shockboxing, swoop racing, and Cracian
thumper racing. The urban centers were filled
The permanent population on Vycinyth consisted of with restaurants, theaters, and art galleries.
a melting pot of humans and aliens from across the Drinking halls, casinos, and nightclubs rounded
galaxy. All of these inhabitants were employed by the out the night scene.
Vycinyth government to support the planet's only
industry: tourism. As such all inhabitants were treated Outside of the urban centers were numerous
equally with fair pay and an excellent benefits package. opportunities for recreation. The snow-covered
mountains provided ample locations for winger
Vycinyth's economy was, not surprisingly, based on sports, and several fully staffed lodges dotted
its tourism. The resulting revenue went into a single the slopes. Even the planet's oceans supported
fund, where it was divided into overhead costs, wages, various maritime activites from undersea tours
profits, and House Barnaba's share. This allocation was to water sports above and below the surface.
overseen by a neutral arbiter in the employ of House
Barnaba. A council of employees determined the fate of Orbiting Vycinyth were four unique casinos and
the profit share, which was usually earmarked for a single forested moon, maintained as a huge
introducing the newest galactic entertainment trends. preserve. Each royal house maintained an
orbiting guild hall around the moon as places to
plan expeditions, swap tales, and celebrate
[Type text] deep into the night, while hunting during the
Astronavigation Data: Weik system,
Wild Space
Orbital Metrics: 248 days per
year / 30 hours per day
Government: feudal/tribal
Population: 260,000,000
(humans 58%, Twi’leks
14%, Duros 11%, Zabrak
9%, Lanniks 8%)
Languages: numerous local
dialects derived from Basic
Terrain: mountains, forests, plains,
icy oceans, desert wastelands
M ajor Cities: Vossport, Skyholme,
Sunrace Citadel, Fume
Areas of Interest: Crysifal Peak, the
Madlands, Rimesea, the Adamite Tower
M ajor Exports: none
M ajor Imports: none
Trade Routes: none
Special Conditions: isolation from galactic civilization,
low tech level
Background: Weik is a fierce and untamed wilderness
world, located in Wild Space far from established hyper-
lanes. The outermost regions of the galaxy have long Although Weik’s indigenous population seems large, the
defied the attempts of countless hyperlane scouts and planet’s feudal culture tends to mean that population is
explorers who sought to map and catalogue their ex­ spread out across large areas, with vast tracts of wilder­
panse. Thus, those few travelers who happen upon Weik ness separating communities. Travel from one community
tend to do so by accident, and even fewer find their way to the next can take weeks or even months. Whether ven­
back to civilization. turing through narrow mountain passes on slow caravans
or braving the turbulent seas on wooden sailing ships, the
Weik is a rough and mountainous world that orbits on simple act of traveling from one city-state to another can
the outer edge of its star’s habitable zone. Thus, even the all-too-easily become a harrowing adventure.
equatorial regions tend to have mild summers and winters
ranging from chilly to downright cold. The temperate zones
see colder temperatures and bone-chilling winter months
with many meters of snow. In addition, towering mountain A BRIGHT SPOT IN THE FORCE
ranges crisscross Weik’s continents and divide its small,
deep seas. They funnel and focus weather patterns into o the uninformed, there is nothing on Weik
terrifying storms.
All this helps ensure that the planet’s population re­
T that would cause it to be more or less of a focal
point in the Force than any of the other number­
mains scattered and disparate, unable to unite behind less worlds in the galaxy. Flowever, the Force flows
a single culture. Weik’s population has had thousands of strongly among the mountains, forests, and fjords
years to scatter across the world, and some of the initial of Weik. Those with the ability to sense it claim that
diaspora occurred while the original colonists still had ac­ it flows like rivers across the world.
cess to some measure of their technology. Although the dark side of the Force is not strong
on Weik, it is pervasive; a subtle bitter flavor that
a Force user can always sense. The “shamans” of
Weik claim it is a manifestation of the planet’s wild
and savage nature. No matter how much the in­
habitants work to civilize their worlds, it will never
truly be tamed.
. -tS..
.. . . w.,
' .t .
. . ,\
Data: Yavin system,
Gordian Reach sec­
tor, Outer Rim region
Orbital Metrics: 4,818 days per
year / 24 hours per day
Government: none
Population: no permanent population
Languages: none
Terrain: jungle, rainforest
M ajor Cities: none
Areas of Interest: Great Massassi
Temple (abandoned Rebel base), Tem­
ple of Exar Kun, Temple of the Blueleaf
Cluster, Palace of the Woolamander
M ajor Exports: none
M ajor Imports: none
Trade Routes: none
Special Conditions: none
Background: An insignificant moon in a seemingly
insignificant system, Yavin 4 has been the site of
several important events throughout history. In traffic back into the system. Miners and prospectors
the distant past, Yavin 4 was home to a civiliza­ flocked to Yavin Prime, harvesting valuable Corusca
tion called the Massassi, which worshiped Dark gems from the gas giant’s atmosphere. Explorers
Lords of the Sith. Recently, Yavin 4 was the site and academics have followed, hoping to unlock the
of the unlikely battle in which a small Rebel force mysteries of the ancient ruins that dot the moon’s
destroyed the Death Star, the most powerful super­ surface. Predictably, crime syndicates have been
weapon in the galaxy. infiltrating Yavin 4 ’s infrastructure to poach exotic
The Yavin system is far from any major trade animals, traffic spice, and pilfer priceless gems.
route in an out-of-the-way sector called the Gordian Even Alliance smugglers are sneaking back onto
Reach, within the Trans-Hydian Borderlands of the Yavin 4, hoping to retrieve Alliance equipment from
Outer Rim. Yavin 4 is covered in lush jungles and hidden stores.
sprawling rainforests, separated by modest oceans.
Its dense ecology thrives due to numerous active
volcanoes scattered about the moon’s surface. Yavin YAVIN EVACUATION
4 is one of twenty-six moons orbiting the red gas
giant Yavin Prime. he Alliance victory at Yavin sent shockwaves
After the Alliance destroyed the Death Star and
T throughout the galaxy and distinguished
the Rebels as the single greatest threat to
evacuated Yavin 4, the Empire blockaded the sys­
the Emperor’s reign. Alliance High Command
tem. It scoured the wreckage of the battle station
knew retaliation would be swift and terrible.
to prevent any remaining technology from falling
The Empire seeks to punish the Rebels for
into the wrong hands. After a six-month cordon,
their victory as well as to investigate the sys­
the Empire finally loosened restrictions and allowed
tem for any remnants of the battlestation.
Astronavigation Data: Zel system, Inner Rim
Orbital Metrics: 312 days per year/25 hours
per day
Government: Popular monarchy
Population: 5,300,000,000 (Zeltrons 91%,
other 9%)
Languages: Basic
Terrain: Cities, forests, oceans, lakes, rivers
Major Cities: Zeltros (capital)
Areas of Interest: Northern Province, Southern
Province, Paradise
Major Exports: Art, entertainment, luxury goods,
high technology
Major Imports: Gourmet consumables
Trade Routes: Trellen Trade Route, Lesser Lantillian
Route, Great Kashyyyk Branch were looking for a reason to throw one. Like
Background: Zeltros was a planet in the Inner Rim, Naboo, it was ruled by an elective monarchy.
and the homeworld of the Zeltron race. An opulent
world, hedonism was the doctrine encouraged by
the empathetic Zeltrons, and Zeltros was
continuously in a state of never ending revelry. The
Zeltron appreciation of beauty in its many forms Despite its famous atmosphere of leisure,
led to luxurious art and architecture covering the Zeltros maintained a substantial defense
force, although it lacked planetary shielding
world, and the galaxy's most wealthy favored
and was susceptible to orbital
Zeltros as a vacation destination. Many who came bombardments. The planet was invaded
to the planet were taken in by the celebratory twelve times in six centuries. The planet was
atmosphere and the powerful pheromones of the never taken over by the Empire. To date,
Zeltron people to the point they found it difficult to almost every invasion of Zeltros broke apart
leave, and even planetary invasions often when the invaders made it planetside, the
floundered in the face of Zeltros' planet-wide pheromones and party atmosphere
festivities. overwhelming them.

In accordance with that species' reputation,

Zeltros was known as a luxury world, where many
went to vacation, owing to the planet's abundance
of pleasurable facilities ranging from amusement
parks to theatres, night clubs, and much more.
There was almost always a planet-wide party
occurring, and even when it wasn't, the Zeltrons
Astronavigation Data: Mobile
Orbital Metrics: Varies
Government: Elected meritocracy
Population: 400,000 (Ferroan 40%, Langhesi 15%,
other 45%)
Languages: Basic
Terrain: Rainforests, mountains, rivers, small polar ice
caps, small oceans, tampasi
Major Cities: La’okio
Areas of Interest: Far Distance, Middle Distance,
Magister’s Palace, Dragon Cave
Major Exports: None
Major Imports: None
Background: Zonama Sekot (Ferroan for "World of
Body and Mind") was a living, sentient world capable of In the following years, stories of the "rogue planet"
traveling through space. Zonama was the planet itself, that had once made living ships circulated among many
while Sekot was the living intelligence of Zonama. in the Outer Rim.

Zonama Sekot was unique from other worlds. Its

north polar region, a spot of pearl white was
surrounded by an entire hemisphere of tropical jungles.
Its southern hemisphere was covered with All ships produced by the builders of Zonama
Sekot, were a melding of ordinary manufactured
impenetrable silvery clouds. Along the equator there
components such as engines, a hyperdrive,
were several rivers, lakes, and small seas. The edge of shields, navigational systems, and other such
the southern hemisphere was also covered by elegant equipment with an organic body and "mind" that
wisps of wind which frequently broke free to form was bonded to those for whom it was crafted.
spinning storms.
Seed-partners were small thorn-covered
Zonama Sekot's first settlers were black-haired organisms that originated within the tampasi,
humanoid Ferroan colonists and red-skinned Langhesi from the tree-like boras, of the living planet
colonists, and the living world was ruled by Magisters. Zonama Sekot. As Sekot's self-proclaimed
The Ferroans were believers in the Potentium view of "children ... cells in my body," the seed-partners
the Force. During the time of the Galaic Republic, would be introduced to a spacer who desired to
Zonama Sekot was rumored to be home to the fastest possess one of Sekot's living ships. If the seed-
ships in the galaxy. partners, according to their own desire, attached
themselves to the spacer, a ship would be
Roughly seven years prior to the Clone Wars, a produced by those partners working with a team
series of circumstances led to Zonama Sekot being of Ferroan designers, Langhesi forgers, and giant-
attacked by a Republic battle group led by Wilhuff like Jentari shapers.
Tarkin. In response, the world unveiled its hyperdrive
system, which had been built by the Langhesi, and Seed-partners attached themselves to a spacer
using a spike, which produced an uncomfortable
escaped into the Unknown Regions.
adhesion, but no wound. Three seed-partners per
spacer was the normal outcome of this election
process, but in the case of Anakin Skywalker and
Obi-Wan Kenobi, fifteen seed partners chose to
become part of their new vessel, the Jabitha.