Академический Документы
Профессиональный Документы
Культура Документы
In the Norman model, the evaluation phase of the interaction cycle represents the system’s
communication with the user, who in our case is the autistic learner. The choice of appropriate
modes of communication will determine how well the learner understands the result of the
interaction with the system and if indeed the interaction has any educational value. This in turn may
affect the learner’s motivation to continue with a subsequent interaction. There is a need to consider
the choice of symbolic level of communication. In reference to helping children with autism to
learn, there are four different levels of symbolic communication as follows:
Spoken message
Spoken message together with the written message
Spoken message together with the relevant picture
Spoken message together with the relevant object
In a computer-based system, the first three levels are possible, and in sophisticated virtual reality
systems an attempt at the fourth level can be simulated. For commonly available educational
software, the symbolic levels will encompass the first three levels.
Level One: Spoken message
At this level there may be too much cognitive overload for the learner, as narration is temporal and
transient and cannot be recalled effortlessly, unless the system provides a mechanism for recall and
replay. The learner with autism generally has a preference for less narrative and more visual
support.
Level Two: Spoken message with written message
At this level, there is a risk that the presence of the written message may not aid understanding, in
the case where the user is not a competent reader. Also since two input channels, visual and
auditory, are being addressed there may be an information processing overload in the learner’s
working memory.
Level Three: Spoken message with relevant picture
This level of symbolic communication is one that appears to suit the learner with autism, as the use
of a visual image provides a more concrete means of communication. This form of ‘augmentative
communication’ is well suited to the use of multimedia in a computer-supported learning
environment.
Example of Abowd and Beale Model: