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Names: Adria Ortiz Navarro, Victor Armisen Capo.
FASE 1: Short Pitch 3
FASE 5. Concepts 7
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1. Short Pitch
Main attractive points of our game:
Die Again is the shooter where you kill shooting and dying.
1. If you die next to an enemy, your soul will go inside that body, and you
will continue playing with that body.
2. Be aware, because if an enemy dies near you, they will go to your body
and it will be a game over.
3. But, if someone dies without anyone near, they will die. Or if it’s you,
it’s game over.
The game tells the story of two people traveling in a post-apocalyptic land
where people may not be what they seem. It’s made in Unreal Engine 4 and
it will be for PC
The target of this game is the male between 18 and 30 years old, American
and shooter player, and looking for a different game to everything else.
What we need are above all is visibility to reach as many people from the
target as possible and guidance to make an excellent level design
Empty the halls of enemies, impersonate their allies, fill it all with bullets and
kill and die to live in Die Again
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2. About the game (press release)
DIE AGAIN - THE GAME WHERE YOU KILL SHOOTING AND DYING
Die Again is a fast paced Top-Down Shooter f ocused on the positive game feel
with with an innovative core element, possession upon death.
If you die (or commit suicide) near an enemy, you will own their body. But if
you die and you don’t have anyone near, game over.
This also applies to almost all enemies. And both you and them can commit
suicide.
YOU VS ALL
Face enemies that shoot at you from a distance, bold that approach to
commit suicide to end up in your body or snipers with bullets that pierce
any wall. You can even end up helpless in the body of someone without
arms, where you can only move and pray that when you die there is a better
body nearby.
EVERY WEAPON, A DIFFERENT STYLE OF PLAY
You have at your disposal several weapons, each with a different style of
play, such as a certain rifle capable of firing dozens of bullets per second, a
shotgun that each shot covers a large area, a sniper with bullets that pierce
any wall, a silent knife or an RPG
EXPLORE A NEW CHANGED WORLD
Explore the post-apocalyptic world of the year 3030, where mankind
survives as it can.
Follow the story of two people, one of them being the first person of red
blood in a thousand years, and the other a veteran soldier with more than a
millennium of life, who travel to the place where a sickness originated that
changed the concept of dying forever, to unravel the mystery that caused
the change
YOUR DECISIONS MATTER
During your trip, you will be accompanied by a diverse group of people of all
kinds. Discover mysteries about the world, its stories or influence on the
next decisions they will make.
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3. General info (Features, Presskit, About
us,...)
3.3. Presskit
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4. Thoughts on game and communication.
Strengths of the game:
- Innovative main mechanics
- The gamefeel is very refined
- Worldbuilding and interesting characters
- Optional narrative
- Initial choice of avatar sex
Weak of our game:
5. Concepts
The concepts of our game that we can exploit at the communication level
are:
- The life & death mechanic. It’s unique and the main selling point
- The suicide as a main mechanic. Not many games have that as a
mechanic.
- The gamefeel. It is where the most effort has been invested and where
the most attention is received in the sub-genre.
- Some of the landscapes (the best ones). Some of the scenarios are
aesthetically good. They can be useful to attract if they are not
convinced by the normal aesthetic of the game
- A lot of explosions.
- The weapons and the elements that make them unique.
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The concepts of our game that we can’t expose
6. Communication campaigns
Our main communication actions will be the following:
1. Social Media: Twitter
At this moment, we have one active profile in Twitter:
https://twitter.com/DieAgain_Game
The hashtags we use are:
- #indiedev
- #gamedev
- #indiegamedev
- #indiegame
- #UE4
- #ScreenshootSaturday (Only in saturdays)
- #ScreenshootSunday (Only in sundays)
- Other related hastags related to events, like #GameAwards2019 or
#HappyNewYear
After some testing, the best hours to publish are between 16:00 and 21:00
When we are two months after the launch, a series of twits will be published
periodically, emulating the messages that people when the game's pandemic
began.
2. Own website
Currently, we don't have any website of our own.
However, it is planned to do one in March.
Its content will be:
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Description of the game, images and gifs of the game (the most colorful), contact
mail, link to twitter and YouTube channel
3. Sales platforms and community creation:
Firstly, the game will be available in Itch.io and GameJolt. The price will be € 4.99.
This release is scheduled for early May.
For the community, we plan to maintain a constant flow of communication, in
addition to answering questions
If we see a future, we will continue working to launch a version with more content
in September at a price of € 9.99, in addition to a launch on Steam.
In Steam, we will set up a forum before the launch of the game.
4. Press manager:
Our goal is to get a publisher. In case of achieving it, we believe that it is better for
them to handle the press manager.
In case of not achieving it, address the possibilities of dissemination of our product
through YouTube (Influencer, Informational Video Game Channels ..), press releases
on pages or magazines of local or international videogames and other larger
developers that can serve as collaboration or growth of the company.
Maintain a constant dedication both in social networks and in other aspects of the
campaign to maintain our community and acquire new users.
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7. Planning:
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