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Deepwood Sniper

Hit Die: d8.

REQUIREMENTS

To qualify to become a deepwood sniper, a character must fulfill all the


following criteria:
Base Attack Bonus: +5.
Skills: Hide 4 ranks, Move Silently 4 ranks, Spot 4 ranks.
Feats: Far Shot, Point Blank Shot, Weapon Focus (any bow or
crossbow).
CLASS SKILLS
The deepwood sniper’s class skills (and the key ability for each skill) are
Balance (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Hide (Dex),
Jump (Str), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex),
Profession (Wis), Search (Int), Sense Motive (Wis), Spot (Wis), Survival
(Wis), Swim (Str), and Tumble (Dex).
Skill Points at Each Level: 6 + Intelligence modifier.

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Fort Ref Will
Lvl BAB Save Save Save Special
1 +1 +0 +2 +0 Safe poison use, range increment bonus +10
f ft./level
2 +2 +0 +3 +0 Improved Critical, Concealment reduction 10%
3 +3 +1 +3 +1 Bonus feat
4 +4 +1 +4 +1 Take aim +2
5 +5 +1 +4 +1 Weapon specialization
6 +6 +2 +5 +2 Bonus feat, Ranged precision, Concealment
reduction 20%
7 +7 +2 +5 +2 Camouflage
8 +8 +2 +6 +2 Take aim +4
9 +9 +3 +6 +3 Bonus feat
10 +10 +3 +7 +3 Greater Critical, Concealment reduction 30%
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CLASS FEATURES

All of the following are features of the deepwood sniper prestige class.
Weapon and Armor Proficiency: Deepwood snipers gain no new
weapon or armor proficiencies.

Safe Poison Use (Ex): At 1st level, a deepwood sniper can use poison
without any chance of poisoning herself.

Range Increment Bonus (Ex): With each class level the deepwood
sniper gains, the range increment of her projectile weapons increase by
+10 feet (added after all multipliers).

Improved Critical (Ex): At 2nd level, the deepwood sniper gains the
Improved Critical feat. This feat must be applied to the bow or crossbow
for which she has taken the Weapon Focus Feat. She gains this feat
even if she does not meet the prerequisites.

Concealment Reduction (Ex): At 2nd level her miss chance against


opponents with concealment drops by 10%. Thus, she has a miss
chance of 10% rather than 20% against an opponent with one-half
concealment . Her miss chance drops by an additional 10% per four
deepwood sniper levels she gains thereafter, but this ability never
reduces her miss chance against any opponent below 0%. In addition to
this, for each 10% of concealment reduced, the deepwood sniper
reduces the effectiveness of cover by 1 AC. Thus at 10th level, the
deepwood sniper’s target only gains the benefit of +1 AC from cover,
instead of the usual +4.

Bonus Feat: At 3rd level the deepwood sniper gains a bonus feat,
selected from the following list: Alertness, Crossbow Sniper, Deadeye
Shot, Improved Initiative, Improved Precise Shot, Improved Rapid Shot,
Manyshot, Penetrating Shot, Precise Shot, Quick Reconnoiter, Ranged
Disarm, Ranged Pin, Ranged Weapon Mastery, Rapid Reload, Rapid
Shot, Sharp-Shooting, Shot on the Run, and Stealthy. She must still
meet the prerequisites as normal. She gains an additional bonus feat at
6th and 9th levels.

Take Aim (Ex): A 4th-level deepwood sniper can gain a +2 bonus on


her attack rolls against a stationary target by aiming carefully. If the
target has partial concealment or cover, she may ignore it. She also
gains an additional 2d6 precision damage to the attack, if within 30 feet.
This damage does not apply to creatures immune to critical hits. The
extra damage is not multiplied during a critical hit. Taking aim is a
standard action, and if the target moves more than 5 feet during that
period, the bonus is lost. No additional benefit exists for spending more
than one round aiming. This bonus increases to +4 at 8th level, and the
precision damage increases to +4d6 damage.

Weapon Specialization: A deepwood sniper of 5th level or higher


gains Weapon Specialization as a bonus feat. It must be applied to a
bow or crossbow with which the sniper has taken the Weapon Focus
feat. She gains this feat even if she does not meet the prerequisites.

Ranged Precision: At 6th level, a deepwood sniper adds 30 feet to the


range of all precision based damage (including her take aim ability, as
well as sneak attack, sudden attack, and skirmish, as well as any others
she might have).

Camouflage (Ex): A deepwood sniper of 7th level or higher can use


the Hide skill in any sort of natural terrain, even if the terrain doesn’t
grant cover or concealment.

Greater Critical (Ex): At 10th level, the threat range of her bow or
crossbow becomes triple its original value. Thus, a crossbow's critical
would become 15-20x2, and a bow's would become 18-20x3. This ability
is applied to the bow or crossbow with which she gained the Improved
Critical feat for at 2nd level. This overlaps the increased threat range
provided by Improved Critical and does not stack with it, nor does it
stack with the Keen ability.

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