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Winter 2004/5
Blitzkrieg Commander
Warmaster has been one a points value, stats, and another command unit or
of the best miniatures max./min. limits, which is a until your overall com-
games to come along over good, artificial way to pre- mander fails.
the last few years. Mass vent gamers from creating
Naturally, this will in-
combat along with a good, armies of all Tiger tanks.
volve luck, so if you blow a
but simple command and
few command rolls your
control system worked
army could be sitting
well. Now, a new set of
around while your oppo-
rules for World War II has
nent outmaneuvers and
taken this concept to the
pounds you into the dirt.
next level.
However, I think it’s a
Blitzkrieg Commander great system to easily
is a set of miniatures rules simulate command and
based upon the Warmaster control on the tabletop.
system. As you shall see, The most important thing is
WASATCH FRONT HISTORICAL GAMING SOCIETY
Final thoughts
What I like about this game system is and they could not. I have created a fortified
that you really get a sense of native city and we may do a siege
We use 15mm,
masses moving forward in a coordinated, and a ladder assault the next
but have 24 figure
but not organized mass. The movement time. I’m also beginning to
units on 25mm
charts mean that units move at different do British units and hope to
bases. Yes, this is
speeds, so it looks visually impressive. start a fictional campaign at
a lot of painting,
some point in the future.
I also like playing with the non- but it looks great
British forces. I think it adds a lot of on the tabletop. Again, if you’re looking
flavor to colonial gaming by including The cavalry units for a set of operational level
the native allies and askaris. In our game are 16 figs each colonial rules that give the
the slavers were awful troops and it fi- and there are 4 crew for each gun stand. feel of massed combat, BFE is for you.
nally came up to them to save the day
Wings of War
There is a huge move- play beginning in about Overall, I think
ment in wargaming cur- five minutes. that this is a good
rently, with a number of game and I stress
Each player chooses
high quality, card driven the word game. It
three maneuver cards,
games appearing. Wings is not a simulation
then lays them out on
of War is no exception. of actual WW1 air
his control card. Each
The game simulates combat and there
side then reveals their
WW1 air combat and has is no altitude used
maneuvers, moves their
quality components, but in the game.
planes, and conducts
is it fun to play? However, it is fun
combat. Quick, simple,
and can be used to
The answer would and effective. For dam-
introduce new
have to be yes. In the age you draw a number
gamers to the subject or to the wargaming
basic set you get the of cards which give a
hobby.
rules, about twenty aircraft cards, four number of hits, ranging from 0 to 5.
sets of maneuvers, and five aircraft flight When a plane equals their damage level it The company appears to have plans for
control cards. I do have some problems is shot down. additional supplements and there are al-
with the mix of planes, only four maneu- ready several sites on the web that offer
There are optional rules to use some of
ver decks, but the game can be played extra cards, rules, and aircraft. Overall,
the special features on the damage cards
with five players? Anyway, the cards are for around $30 it’s pretty good value.
such as jamming, smoking, etc…, and it
well done and the rules can be read with
adds just a tad bit of complexity.
Final Thoughts
I’ve played TSATF for gun jamming) themselves exposed to the British
about 15 years and have gave the Pathans a rifle fire, which did some serious
only had one really bad good chance to damage.
game. This one, as usual, win. All in all, it was a well played and
was pretty fun. close fought game. We really need to
Unfortunately
The Pathans had a good for the Pathans expand our terrain and our forces for
plan and it could have suc- they had to charge this era, but as I’ve said before, we
ceeded. Certainly, the event the British infan- suffer from “Gamer’s ADD” and
cards that plagued the Brit- try units and can’t focus on anything for more than
ish this game (there were failed several two weeks at a time. We will return
others besides the machine times, leaving to the Northwest Frontier again!
Just a few of the historical games that Daimyo Influence Academy 4/15 - 7:00 p.m "Hijacked" Academy 4/16 - 9:00a.m
are confirmed so far: Event ID# 13BB050 Event ID# 24HC021
FRIDAY’S HISTORICAL LISTINGS Dresden, 1813 Academy 4/15 - 6:00 p.m “The Battle of Brawner’s Farm” Academy
4/16 - 12:00 p.m
Event ID# 14CC004 Event ID# 15CC055
Event ID# 25IA023
"This Town Ain't Big Enough" Academy 4/15 - Flames of War Tournament Academy 4/15 - 7:00
6:30p.m p.m WWII Battle Royale Academy 4/16 - 3:00
p.m
Event ID# 15DC008 SATURDAY’S HISTORICAL LISTINGS
Event ID# 25GA024
"The River Plate" Academy 4/15 - 8:00p.m Event ID# 23HA001
Destination Berlin Academy 4/16 - 10:00 a.m.
Event ID# 11CC027 "The Run from Algeciras" Academy 4/16 - 1:00p.m
Event ID# 23KA026
Armati II Tournament Academy 4/15 - 6:30 p.m Event ID# 25JB002
Ships Master and Commander Atrium 4/16 -
Event ID# 11DC028 "Hold the Junction" Academy 4/16 - 4:00p.m 7:00 p.m.
Armati II Tournament Academy 4/15 - 9:30 p.m Event ID# 24GC005 Event ID# 21GC029
Event ID# 15CB030 "Stampede" Academy 4/16 - 10:00a.m Armati II Tournament Academy 4/16 - 10:00
Air War over Russia 44 Academy 4/15 - 7:00 p.m. Event ID# 24JC006 a.m.
Event ID# 15KB033 "It's an Outrage, Sheriff You Gotta Do Something!" Event ID# 25KB031
Academy 4/16 - 4:00p.m Migs Over Korea Academy 4/16 - 7:00 p.m
Beachhead Academy 4/15 - 6:00 p.m
Event ID# 25LC009 Event ID# 25IB034
Event ID# 15AB046
"DKM Bismark on the Loose!" Academy 4/16 - Bulge 44 Academy 4/16 - 6:00 p.m.
Breakout Academy 4/15 - 4:00 p.m
8:00p.m
Event ID# 12CA047 Event ID# 22IA048Throne of Blood Acad-
Event ID# 25FC011 emy 4/16 - 2:00 p.m
This publication is a labor of love and I feel that it’s good to share re-
Meets every other Friday night in SLC, Utah. We play WW2 in
three different scales, Renaissance, Seven Years War, views and battle reports of games with gamers around the world. I like to
Napoleonics, ACW, ECW, air combat, and much more.
talk with other gamers, share info and projects, and generally I hope that
Email: mirsik1@juno.com
this publication can help the hobby grow. Would it be better to get a
broader range of views? Yes, it would, but I can’t control the timing or
quantity of the submissions that I do get, so I try to stay on a regular sched-
The best in historical wargames. ule. As many of my fellow club members know, I have a lot to talk about!
The best part for you, the reader, is that this publication is free. If you
like what you see, then you’ll be back. If not, then you really haven’t in-
Visit us on the web: vested anything other than a minute or two downloading the issue. As al-
www.wfhgs.com ways, I look forward to hearing from those who read this publication..