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bind "MWHEELDOWN"+jump_2
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "500"
sv_aim "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "5000000"
cl_cmdbackup "2"
cl_corpsestay "600.000000"
cl_crosshair_color "50 250 50"
cl_crosshair_size "small"
cl_crosshair_translucent "1"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "5000000"
cl_norecoil "1"
cl_nospread "1"
cl_nopred "0"
cl_sidespeed "5000000"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Blue"
cl_logofile "8ball1"
cl_lw "1"
cl_minmodels "0"
cl_radartype "0"
cl_righthand "1"
cl_shadows "1"
cl_timeout "300"
cl_cmdrate 300
cl_updaterate 800
cl_update 500
cl_smooth 0
cl_smoothtime 0.01
cl_rate 27500
cl_cmdbackup 30
cl_lagcomp_errorcheck 1
fps_max 100
rate 180000
cl_interp 0.05
cl_vsmoothing "0.05"
cl_weather "0"
con_color "255 140 0"
console "1"
crosshair "1.000000"
fastsprites "0"
fps_max "500"
fps_modem "0"
gamma "3"
gl_texturemode "GL_LINEAR_MIPMAP_LINEAR"
gl_affinemodels "1"
gl_alphamin "0.25"
gl_clear "0"
gl_cull "1"
gl_d3dflip "0"
gl_dither "1"
gl_zmax "9999"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "1"
gl_max_size "128"
gl_monolights "0"
gl_nobind "0"
gl_nocolors "0"
gl_overbright "0.000000"
gl_palette_tex "1"
gl_picmip "1.5"
gl_playermip "0"
gl_reporttjunctions "0"
gl_round_down "1"
gl_wateramp "0"
gl_ztrick "0"
gl_dither "1"
gl_flipmatrix "0"
gl_norecoil "1"
gl_nospread "1"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "9999"
gl_spriteblend "0"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "3"
hud_saytext_internal "1"
hud_takesshots "1"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.970000"
mp_decals "20"
name "iNES"
net_graph "3"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
s_a3d "0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sv_aim "1"
sensitivity "6.040000"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "3"
spec_pip "0"
suitvolume "0.380000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "0.750000"
volume "1.950000"
setinfo "_vgui_menus" "1"
setinfo "_ah" "1"
+mlook
+jlook
// :: Alias arma :: //
// :: Bunny Hop :: //
// :: Fast Attack :: //
// :: Settings :: //
lightgamma "0.0001"
gamma "999" //CPL want "3"
brightness "500" //CPL want "1"
cl_himodels 0
cl_righthand "1"
cl_weather "0"
cl_bobcycle "0.8"
cl_bob "0"
cl_bobup "0.5"
exec userconfig.cfg
Clear
________________________________________________________
// __________________
//--------( FLASHLIGHT )--------------------------
// ��� � � � � � � � � � � � � � � �
// __________________
//--------( Bomb Jump
S. )--------------------------------------------------------------
// ��� � � � � � � � � � � � � � � �
alias +bombjump "qpist; w5; +attack; w5; w5; +reload; w5; w5; w5; weapon_c4; w5;
w5; +jump"
alias -bombjump "-attack; w5; w5; w5; w5;-reload; w5; w5; w5; w5; w5; w5; w5;
-jump"
__________________________________________________________
// __________________
//--------( GFX )----------------------------
// ��� � � � � � � � � � � � � � � �
r_mmx 1
r_bmodelhighfrac "5.0"
r_decals "300"
r_drawviewmodel "1"
r_drawentities "1"
r_mirroralpha "0"
r_wateralpha "1"
r_dynamic "1"
r_novis "0"
r_traceglow "0"
r_lightmap "0"
precache "1"
gl_texturemode "GL_LINEAR_MIPMAP_LINEAR"
gl_affinemodels "1"
gl_alphamin "0.25"
gl_clear "0"
gl_cull "1"
gl_d3dflip "0"
gl_dither "1"
gl_zmax "9999"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "1"
gl_max_size "128"
gl_monolights "0"
gl_nobind "0"
gl_nocolors "0"
gl_norecoil "1"
gl_nospread "1"
gl_overbright "0.000000"
gl_palette_tex "1"
gl_picmip "1.5"
gl_playermip "0"
gl_reporttjunctions "0"
gl_round_down "1"
gl_wateramp "0"
gl_ztrick "0"
gl_picmip "0"
gl_playermip "0"
gl_max_size "256"
gl_spriteblend "0"
gl_lightholes "0"
gl_dither "1"
gl_flipmatrix "0"
gl_lightholes "0"
gl_monolights "0.3"
gl_overbright "0"
gl_polyoffset "9999"
gl_spriteblend "0"
gl_cull "1"
gl_palette_tex 0
gl_keeptjunctions 0
gl_playermip 1000
gl_round_down 6
gl_wateramp 0
gl_ztrick 1
gl_alphamin "0.25"
gl_fog "0"
gl_affinemodels "0"
gl_clear "0"
gl_flashbend "0"
r_bmodelhighfrac "5.0"
___________________________________________________________
// __________________
//--------( Sound/Audio )--------------------------
// ��� � � � � � � � � � � � � � � �
hisound 2
loadas8bit 0//i//
bgmvolume 0
s_reverb 1rate 15000
s_reverb 1
s_rolloff 1
s_doppler 0
s_distance 60
s_automin_distance 2
s_automax_distance 30
s_min_distance 8
s_max_distance 1000
s_leafnum 0
s_refgain .4
s_refdelay 4
s_polykeep 1000000000
s_polysize 10000000
sv_aim "1"
s_numpolys 200
s_bloat 2
s_verbwet .25
s_a3d 0
s_eax 1
suitvolume .25
_snd_mixahead .1
// __________________
//--------( AwP
Script )--------------------------------------------------------------
// ��� � � � � � � � � � � � � � � �
___________________________________________________________________________________
________
// __________________
//--------
( LAG/Ping )---------------------------------------------------------------
----------------
// ��� � � � � � � � � � � � � � � �
alias r10000 "rate 10000.007; devon; echo RATE 10000; devoff; alias r_up r10000;
alias r_dn r8000"
alias r8000 "rate 8000.007; devon; echo RATE 8000; devoff; alias r_up r10000; alias
r_dn r7000"
alias r7000 "rate 7000.007; devon; echo RATE 7000; devoff; alias r_up r8000; alias
r_dn r6000"
alias r6000 "rate 6000.007; devon; echo RATE 6000; devoff; alias r_up r7000; alias
r_dn r5500"
alias r5500 "rate 5500.007; devon; echo RATE 5500; devoff; alias r_up r6000; alias
r_dn r5000"
alias r5000 "rate 5000.007; devon; echo RATE 5000; devoff; alias r_up r5500; alias
r_dn r4500"
alias r4500 "rate 4500.007; devon; echo RATE 4500; devoff; alias r_up r5000; alias
r_dn r4000"
alias r4000 "rate 4000.007; devon; echo RATE 4000; devoff; alias r_up r4500; alias
r_dn r3500"
alias r3500 "rate 3500.007; devon; echo RATE 3500; devoff; alias r_up r4000; alias
r_dn r3000"
alias r3000 "rate 3000.007; devon; echo RATE 3000; devoff; alias r_up r3500; alias
r_dn r2500"
alias r2500 "rate 2500.007; devon; echo RATE 2500; devoff; alias r_up r3000; alias
r_dn r2500"
r5000
alias updr55 "cl_updaterate 55; devon; echo -55 pachete; devoff; alias updrup
updr55; alias updrdn updr50"
alias updr50 "cl_updaterate 50; devon; echo -50 pachete; devoff; alias updrup
updr55; alias updrdn updr45"
alias updr45 "cl_updaterate 45; devon; echo -45 pachete; devoff; alias updrup
updr50; alias updrdn updr40"
alias updr40 "cl_updaterate 40; devon; echo -40 pachete; devoff; alias updrup
updr45; alias updrdn updr35"
alias updr35 "cl_updaterate 35; devon; echo -35 pachete devoff; alias updrup
updr40; alias updrdn updr30"
alias updr30 "cl_updaterate 30; devon; echo -30 pachete; devoff; alias updrup
updr35; alias updrdn updr25"
alias updr25 "cl_updaterate 25; devon; echo -25 pachete; devoff; alias updrup
updr30; alias updrdn updr20"
alias updr20 "cl_updaterate 20; devon; echo -20 pachete; devoff; alias updrup
updr25; alias updrdn updr15"
alias updr15 "cl_updaterate 15; devon; echo -15pachete; devoff; alias updrup
updr20; alias updrdn updr15"
updr30
alias cmdr55 "cl_cmdrate 55; devon; echo +55 pachete; devoff; alias cmdrup cmdr55;
alias cmdrdn cmdr50"
alias cmdr50 "cl_cmdrate 50; devon; echo +50 pachete; devoff; alias cmdrup cmdr55;
alias cmdrdn cmdr45"
alias cmdr45 "cl_cmdrate 45; devon; echo +45 pachete ; devoff; alias cmdrup cmdr50;
alias cmdrdn cmdr40"
alias cmdr40 "cl_cmdrate 40; devon; echo +40 pachete; devoff; alias cmdrup cmdr45;
alias cmdrdn cmdr35"
alias cmdr35 "cl_cmdrate 35; devon; echo +35 pachete; devoff; alias cmdrup cmdr40;
alias cmdrdn cmdr30"
alias cmdr30 "cl_cmdrate 30; devon; echo +30 pachete; devoff; alias cmdrup cmdr35;
alias cmdrdn cmdr25"
alias cmdr25 "cl_cmdrate 25; devon; echo +25 pachete; devoff; alias cmdrup cmdr30;
alias cmdrdn cmdr20"
alias cmdr20 "cl_cmdrate 20; devon; echo +20 pachete; devoff; alias cmdrup cmdr25;
alias cmdrdn cmdr15"
alias cmdr15 "cl_cmdrate 15; devon ; devoff; alias cmdrup cmdr20; alias cmdrdn
cmdr15;echo + 15 pachete"
cmdr40
bind "F7" "setnetgraph"
bind "F8" "r_dn"
bind "F9" "r_up"
bind "F10" "updrup"
bind "F11" "updrdn"
bind "F12" "cmdrup"
bind "Home" "cmdrdn"
bind "g" "+use"
rate "9500.000"
rate "9600.000"
rate "9700.000"
rate "9800.000"
cl_bob "0"
cl_bobcycle "0.8"
cl_latency "-90.0"
cl_cmdrate 300
cl_updaterate 800
cl_update 500
cl_smooth 0
cl_smoothtime 0.01
cl_rate 27500
cl_cmdbackup 30
cl_lagcomp_errorcheck 1
fps_max 100
rate 180000
cl_interp 0.05
cl_lc "1"
cl_lw "0"
cl_download_ingame "1"
cl_himodels "0.000000"
cl_gaitestimation "1.000000"
cl_timeout "300"
gl_texturemode "GL_LINEAR_MIPMAP_LINEAR"
gl_affinemodels "1"
gl_alphamin "0.25"
gl_clear "0"
gl_cull "1"
gl_d3dflip "0"
gl_dither "1"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "1"
gl_max_size "128"
gl_zmax "9999"
gl_monolights "0"
gl_nobind "0"
gl_nocolors "0"
gl_overbright "0.000000"
gl_palette_tex "1"
gl_picmip "1.5"
gl_playermip "0"
gl_polyoffset "9999"
gl_spriteblend "0"
gl_reporttjunctions "0"
gl_round_down "1"
gl_spriteblend "o"
gl_wateramp "0"
gl_ztrick "0"
gl_overbright "0"
gl_keeptjunctions "0.000000"
gl_round_down "1.000000"
gl_playermip "2.000000"
gl_flipmatrix "0"
max_shells "0"
max_smokepuffs "0"
loadas8bit "0.000000"
setinfo "ghosts" "0.000000"
mp_decals "300.000000"
console "1.000000"
___________________________________________________________________________________
__________________________
// __________________
//--------( Console Color )----------------------------
// ��� � � � � � � � � � � � � � � �
//
____________________________________________________________
// __________________
//--------( Buy
Menu )------------------------------------------------------------
// ��� � � � � � � � � � � � � � � �
___________________________________________________________________________________
________
// __________________
//--------( NaMe )--------------------------
// ��� � � � � � � � � � � � � � � �
name "UnnReal"
________________________________________________________
// __________________
//--------( FPS )--------------------------
// ��� � � � � � � � � � � � � � � �
cl_weather "0"
r_dynamic "1"
r_novis "0"
r_traceglow "1"
r_wateralpha "1"
r_mirroralpha "0"
r_bmodelhighfrac "5.0"
r_lightmap "0"
precache "1"
mp_decals "20"
gl_texturemode GL_LINEAR_MIPMAP_NEAREST
gl_max_size "256"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_clear "0"
gl_zmax "9999"
gl_dither "1"
gl_flipmatrix "0"
d_spriteskip "0"
gl_cull "1"
gl_palette_tex "1"
gl_lightholes "0"
fpx_max "201"
fps_modem "201"
mat_dxlevel "-90"
// __________________
//--------( TINTA )---------------------------------------
// ��� � � � � � � � � � � � � � � �
cl_bobcycle "0.8"
cl_bobup "0.5"
cl_bob "0"
_______________________________________________________________________
// __________________
//--------( Radar )---------------------------------------
// ��� � � � � � � � � � � � � � � �
// __________________
//--------( RaDio )---------------------------------------
// ��� � � � � � � � � � � � � � � �
//rebind slots
alias rbndslot "bind 1 slot1; bind 2 slot2; bind 3 slot3; bind 4 slot4; bind 5
slot5; bind 6 slot6; rbndslot2"
alias rbndslot2 "bind 7 slot7; bind 8 slot8; bind 9 slot9; bind 0 slot10"
_____________________________________________________________________
// _________________________________________
//--------( EZ Jump, Duck & Speed
Script )----------------------------------------------------------
// ��� � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � �
alias +nc.jump "-speed; alias d.spd; alias +spd; alias dnc.spd; nc.duck; nc.wait;
+jump; +duck; wait; -jump; alias d.duck"
alias -nc.jump "j.spd; alias d.spd spd; jnc.spd; alias dnc.spd alias +spd +speed;
j.duck; alias d.duck -duck"
alias +nc.duck "-speed; alias j.spd; alias +spd; alias jnc.spd; +duck; alias
nc.duck -duck; alias nc.wait wait; alias j.duck"
alias -nc.duck "d.spd; alias j.spd spd; dnc.spd; alias jnc.spd alias +spd +speed;
d.duck; alias j.duck -duck"
alias +nc.speed "speed.on"
alias -nc.speed "speed.off"
alias aug-numbers "avadd 0 22.61 6.86 2.32;avadd 1 27.58 4.89 3.69;avadd 2 12.6 9
4"
alias augsetup "recoil 1.65;txt PFX Aug"
alias augvec "avclear;aug-numbers;augsetup"
alias pistolx "avadd 0 20.2 6.2 1.211;avadd 1 26.3 7.22 3.44;;avadd 3 18.34 6.31
1.47;avadd 2 13.23 6.54 2"
alias pistolxj "avadd 2 12.2 6 3"
alias pistolvec "avclear;pistolx;pistolxj;recoil 0.018;txt PiT-BuLL[X] deagle
hand;#say `|(Private Deagle)|`|(New Shit)|`"
alias scoutx "avadd 0 20.2 6.2 1.211;avadd 1 26.3 7.22 3.44;;avadd 3 18.34 6.31
1.47;avadd 2 13.23 6.54 2"
alias scoutxj "avadd 2 12.2 6 3"
alias scoutvec "avclear;scoutx;scoutxj;recoil 0;txt PiT-BuLL[X] Scout eye;`|
(Private Scout eye)|`|(New Shit)|`"
alias awpx "avadd 0 21.331 7.19 1.91;avadd 1 25.73 6.72 3.01;avadd 2 12.41 6.65
3.8"
alias awpvec "avclear;awpx;recoil 0;txt Private Awp eye"
alias smg-numbers "avadd 0 22.78 6.60 2.3;avadd 1 27.4 5 2.555;avadd 2 13.23 6.54
2"
alias smgsetup "recoil 1.45;txt PFX SMG"
alias mp5vec "avclear;smg-numbers;smgsetup"
alias para-numbers "avadd 0 21.72 6.52 3.42;avadd 1 27.85 4.19 3.55;avadd 2 13.23
6.54 2"
alias parasetup "recoil 1.78;txt PFX machingun"
alias paravec "avclear;para-numbers;parasetup"
alias g3-numbers "avadd 0 21.45 6.425 1.618;avadd 1 23.4 3.9 3.01;avadd 2 13.23
6.54 2"
alias g3setup "recoil 1.3;txt PFX weap"
alias snipervec "avclear;g3-numbers;g3setup"
alias xm-numbers "avadd 0 22.419 5.913 2.61;avadd 1 26.74 4.19 3.84;avadd 2 13.23
6.54 2"
alias xmsetup "recoil 1.57;txt PFX XM"
alias shotgunvec "avclear;xm-numbers;xmsetup"
alias scoutx "avadd 0 20.2 6.2 1.211;avadd 1 26.3 7.22 3.44;;avadd 3 18.34 6.31
1.47;avadd 2 13.23 6.54 2"
alias scoutxj "avadd 2 12.2 6 3"
alias scoutvec "avclear;scoutx;scoutxj;recoil 0;txt PiT-BuLL[X] Scout eye"
___________________________________________________________________________________
____________________________
// __________________
//--------( UnBindall )--------------------------
// ��� � � � � � � � � � � � � � � �
___________________________________________________________________________________
___________________________
alias +toggle "bind 1 preset1; bind 2 preset2; bind 3 preset3; bind 4 preset4; bind
preset5; bind 6 preset6; bind 7 preset7; bind 8 preset8; bind 9 preset9; bind 0
preset10"
alias -toggle "bind 1 slot1; bind 2 slot2; bind 3 slot3; bind 4 slot4; bind 5
slot5; bind 6 slot6; bind 7 slot7; bind 8 slot8; bind 9 slot9; bind 0 slot10"
___________________________________________________________________________________
_____________
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32
5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBunny "avclear;HeadBunnySD;init aim HeadBunny;txt *** Aiming: HEADSHOT
DELUXE (bunny771) ***"
alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init aim
HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init aim
StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init aim
TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"
alias NewAimHead "init aim NewAimHead;avclear; avadd 0 20.7 8.01 3.6 13.5 6
-6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15
-5 8 -17 0 -8 -15 -16 5"
NewAimHead
// randomized aiming
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt ***
Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt ***
Randomized aiming turned ON ***"
humaim0
// smooth aiming
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth
aiming turned OFF ***"
alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smooth
aiming turned ON ***"
smooth0
// xqz2 style
alias +doaim "aim 1;lock 1"
alias -doaim "aim 0;lock 0"
// hlh style
alias +doshoot "aim 1;.wait;.+attack"
alias -doshoot ".-attack; aim 0"
// use this aiming method with a small fov to get around aimbot detection
alias +csgaim "aim 1;later 0.01 .+attack;later 0.01 aim 0"
alias -csgaim "later 0.01 .-attack"
alias r10000 "rate 10000.007; devon; echo RATE 10000; devoff; alias r_up r10000;
alias r_dn r8000"
alias r8000 "rate 8000.007; devon; echo RATE 8000; devoff; alias r_up r10000; alias
r_dn r7000"
alias r7000 "rate 7000.007; devon; echo RATE 7000; devoff; alias r_up r8000; alias
r_dn r6000"
alias r6000 "rate 6000.007; devon; echo RATE 6000; devoff; alias r_up r7000; alias
r_dn r5500"
alias r5500 "rate 5500.007; devon; echo RATE 5500; devoff; alias r_up r6000; alias
r_dn r5000"
alias r5000 "rate 5000.007; devon; echo RATE 5000; devoff; alias r_up r5500; alias
r_dn r4500"
alias r4500 "rate 4500.007; devon; echo RATE 4500; devoff; alias r_up r5000; alias
r_dn r4000"
alias r4000 "rate 4000.007; devon; echo RATE 4000; devoff; alias r_up r4500; alias
r_dn r3500"
alias r3500 "rate 3500.007; devon; echo RATE 3500; devoff; alias r_up r4000; alias
r_dn r3000"
alias r3000 "rate 3000.007; devon; echo RATE 3000; devoff; alias r_up r3500; alias
r_dn r2500"
alias r2500 "rate 2500.007; devon; echo RATE 2500; devoff; alias r_up r3000; alias
r_dn r2500"
r5000
alias updr55 "cl_updaterate 55; devon; echo -55 pachete; devoff; alias updrup
updr55; alias updrdn updr50"
alias updr50 "cl_updaterate 50; devon; echo -50 pachete; devoff; alias updrup
updr55; alias updrdn updr45"
alias updr45 "cl_updaterate 45; devon; echo -45 pachete; devoff; alias updrup
updr50; alias updrdn updr40"
alias updr40 "cl_updaterate 40; devon; echo -40 pachete; devoff; alias updrup
updr45; alias updrdn updr35"
alias updr35 "cl_updaterate 35; devon; echo -35 pachete devoff; alias updrup
updr40; alias updrdn updr30"
alias updr30 "cl_updaterate 30; devon; echo -30 pachete; devoff; alias updrup
updr35; alias updrdn updr25"
alias updr25 "cl_updaterate 25; devon; echo -25 pachete; devoff; alias updrup
updr30; alias updrdn updr20"
alias updr20 "cl_updaterate 20; devon; echo -20 pachete; devoff; alias updrup
updr25; alias updrdn updr15"
alias updr15 "cl_updaterate 15; devon; echo -15pachete; devoff; alias updrup
updr20; alias updrdn updr15"
updr30
alias cmdr55 "cl_cmdrate 55; devon; echo +55 pachete; devoff; alias cmdrup cmdr55;
alias cmdrdn cmdr50"
alias cmdr50 "cl_cmdrate 50; devon; echo +50 pachete; devoff; alias cmdrup cmdr55;
alias cmdrdn cmdr45"
alias cmdr45 "cl_cmdrate 45; devon; echo +45 pachete ; devoff; alias cmdrup cmdr50;
alias cmdrdn cmdr40"
alias cmdr40 "cl_cmdrate 40; devon; echo +40 pachete; devoff; alias cmdrup cmdr45;
alias cmdrdn cmdr35"
alias cmdr35 "cl_cmdrate 35; devon; echo +35 pachete; devoff; alias cmdrup cmdr40;
alias cmdrdn cmdr30"
alias cmdr30 "cl_cmdrate 30; devon; echo +30 pachete; devoff; alias cmdrup cmdr35;
alias cmdrdn cmdr25"
alias cmdr25 "cl_cmdrate 25; devon; echo +25 pachete; devoff; alias cmdrup cmdr30;
alias cmdrdn cmdr20"
alias cmdr20 "cl_cmdrate 20; devon; echo +20 pachete; devoff; alias cmdrup cmdr25;
alias cmdrdn cmdr15"
alias cmdr15 "cl_cmdrate 15; devon ; devoff; alias cmdrup cmdr20; alias cmdrdn
cmdr15;echo + 15 pachete"
cmdr40
//vecs
alias coltsta "avadd 0 20.412 7.152 2.398;avadd 0 20.6 6.95 2.501;avadd 1 24.73
4.99 3.39;avadd 2 12.22 6.46 2.55"
alias coltstashot "avclear0;avclear1;avclear2;coltsta;modelaim 0;avdraw
1;height_correction 0;#ex_interp .03;wallsensitivity 0"
alias aksta "avadd 0 20.399 7.01 2.602;avadd 0 19.98 7.35 2.472;avadd 1 24.43 5.22
3.29;avadd 2 12.401 6.22 2.695"
alias akstashot "avclear0;avclear1;avclear2;aksta;modelaim 0;avdraw
1;height_correction 0;#ex_interp .03;wallsensitivity 0"
alias sigsta "avadd 0 20.651 7.281 2.408;avadd 1 24.83 5.09 3.4;avadd 2 12.332 6.53
2.525"
alias sigstashot "avclear0;avclear1;avclear2;sigsta;modelaim 0;avdraw
1;height_correction 0;#ex_interp .03;wallsensitivity 0"
///////////////////////////////////////////////////////////////////////////////////
/////////////////////////
alias sig-numbers "avadd 0 21.5 7.15 2.582;avadd 1 25.22 5.05 3.32;avadd 2 12.19
7.12 2.62"
alias sigsetup "height_correction 3;#ex_interp .03"
alias siga "avclear0;avclear1;avclear2;modelaim 0;avdraw 1;sig-numbers;sigsetup"
// Aug
alias aug-numbers "avadd 0 21.04 6.56 1.0587;avadd 1 24.869 7.245 3.632;avadd 2
13.02 6.95 2.64"
alias augsetup "height_correction 2;wallsensitivity 0"
alias auga "avclear0;avclear1;avclear2;modelaim 0;avdraw 1;aug-numbers;augsetup"
// Scout
alias scout-numbers "avadd 0 21.04 7.2 1.06;avadd 1 24.81 5.52 2.98 25.15 5.14
3.32;avadd 2 12.84 5.8 2.53"
alias scoutsetup "height_correction 0;wallsensitivity 0;modelaim 0;avdraw 1"
alias scouta "avclear0;avclear1;avclear2;scout-numbers;scoutsetup"
// AWP
alias awp-numbers "avadd 0 21.04 7 2.88;avadd 1 25.3 6 3.3;avadd 2 10 6 2.5"
alias awpsetup "aswitch1;aswitchr1;height_correction 0;wallsensitivity 0;modelaim
0;avdraw 1"
alias awpa "avclear0;avclear1;avclear2;awp-numbers;awpsetup"
// Para
alias para-numbers "avadd 0 21.05 6.82 2.6;avadd 1 25.425 6.192 3.36;avadd 2 10.95
8.133 3.162"
alias parasetup "height_correction 0;wallsensitivity 0;modelaim 0;avdraw 1"
alias paraa "avclear0;avclear1;avclear2;para-numbers;parasetup"
// Knife
alias knife-numbers "avadd 0 22.75 6.3 3;avadd 1 27.5 5.45 3.45;avadd 2 11.52 7.04
3.95"
alias knifesetup "height_correction 0;wallsensitivity 0;modelaim 0;avdraw 1"
alias knifea "avclear0;avclear1;avclear2;knife-numbers;knifesetup"
// Sub
alias sub-numbers "avadd 0 21.25 6.62 2.8726;avadd 1 26.274 5.2 3.31;avadd 2 12.21
7 3.23"
alias subsetup "height_correction 0;wallsensitivity 0;modelaim 0;avdraw 1"
alias smga "avclear0;avclear1;avclear2;sub-numbers;subsetup"
///////////////////////////////////////////////////////////////////////////////////
/////////////////////////
//Inverse Switch = inverse_switch 1
alias inv_aug "avclear;avadd 0 20.5 10.43 2.183;avadd 1 21.63 3.867 4.23;avadd 2
9.5 9 -0.7;txt .AUG."
alias inv_p90 "avclear;avadd 0 20.5 10.43 2.183;avadd 1 21.63 3.867 4.23;avadd 2
9.5 9 -0.7;txt .P90."
alias inv_Ump45 "avclear;avadd 0 20.5 10.43 2.183;avadd 1 21.63 3.867 4.23;avadd 2
9.5 9 -0.7;txt .UMP45."
alias inv_famas "avclear;avadd 0 20.5 10.43 2.183;avadd 1 21.63 3.867 4.23;avadd 2
9.5 9 -0.7;txt .FAMAS."
alias inv_p228 "avclear;avadd 0 20.967 10 0.43;avadd 1 25.267 2.1 -1;avadd 2 9.6
-2.1493;txt .P228."
alias inv_fiveseven "avclear;avadd 0 20.967 10 0.43;avadd 1 25.267 2.1 -1;avadd 2
9.1 9.6 -2.1493;txt .FIVE SEVEN."
alias inv_glock18 "avclear;avadd 0 20.967 10 0.43;avadd 1 25.267 2.1 -1;avadd 2 9.1
9.6 -2.1493;txt .GLOCK."
alias inv_usp "avclear;avadd 0 20.967 10 0.43;avadd 1 25.267 2.1 -1;avadd 2 9.1 9.6
-2.1493;txt .USP."
alias inv_deagle "avclear;avadd 0 21.85 10.2 0.35;avadd 1 24.65 2.1 -1.35;avadd 2
10 10 -1.5;deagletxt"
alias inv_tmp "avclear;avadd 0 20.967 10 0.43;avadd 1 25.267 2.1 -1;avadd 2 9.1 9.6
-2.1493;txt .TMP."
alias inv_mac10 "avclear;avadd 0 20.3 10 0.43;avadd 1 25.267 2.1 -1;avadd 2 9.7 9.6
-2.149;txt .MAC10."
alias inv_elite "avclear;avadd 0 24.0167 4.63334 1.3167;avadd 1 26.6167 2.6
-0.3167;avadd 2 13.23 6.2 0.567;txt .DUAL ELITES."
alias inv_m4a1 "avclear;avadd 0 20.65 7.18 2.59;avadd 1 25.4 6.13 6.13 3;avadd 2
12.2 6 2.3;M4A1 txt"
alias inv_scout "avclear;avadd 0 20.3 8.267 3.023;avadd 1 21.5 3.167 4.967;avadd 2
10.83334 8.083334 3.05;txt "txt .SCOUT."
alias inv_awp "avclear;avadd 0 20.3 8.267 3.023;avadd 1 21.5 3.167 4.967;avadd 2
10.83334 8.083334 3.05;txt .AWP."
alias inv_sg550 "avclear;avadd 0 20.3 8.267 3.023;avadd 1 21.5 3.167 4.967;avadd 2
10.83334 8.083334 3.05;txt .SIG550."
alias inv_g3sg1 "avclear;avadd 0 20.683 7.13 3.01167;avadd 1 23.967 0.933
4.6167;avadd 2 10 9 -0.5;txt .G3SG1."
alias inv_mp5 "avclear;avadd 0 20.683 7.13 3.1167;avadd 1 23.967 0.933 4.6167;avadd
2 10 9 -0.5;txt .MP5."
alias inv_sg552 "avclear;avadd 0 20.683 7.13 3.01167;avadd 1 23.967 0.933
4.6167;avadd 2 10 9 -0.5;txt .SIG552."
alias inv_m3 "avclear;avadd 0 20.5167 6.7 3.6167;avadd 1 25.1 0.8 3;avadd 2 12 4.5
-0.5;txt .M3."
alias inv_xm1014 "avclear;avadd 0 22.183 2.67 1.7833;avadd 1 21.8167 4.167
2.5;avadd 2 11 5 -0.5;txt .XM1014."
alias inv_m249 "avclear;avadd 0 22.183 2.67 1.7833;avadd 1 21.8167 4.167 2.5;avadd
2 11 5 -0.5;txt .M249."
alias inv_hegrenade "avclear;avadd 0 21 5 -0.1;avadd 1 28 -5.5 5.1;avadd 2 14 5.2
1;txt .HE GRENADE."
alias inv_smokegrenade "avclear;avadd 0 21 5 -0.1;avadd 1 28 -5.5 5.1;avadd 2 14
5.2 1;txt .SMOKE GRENADE."
alias inv_flashbang "avclear;avadd 0 21 5 -0.1;avadd 1 28 -5.5 5.1;avadd 2 14 5.2
1;txt .FLASH BANG."
alias inv_knife "avclear;avadd 0 20.6167 11.2 0.8;avadd 1 26.7 2.7 0;avadd 2 13
10.7 2.9;txt .KNIFE."
alias inv_ak47 "avclear;avadd 0 20.65 5.18 2.59;avadd 1 25.4 6.13 6.13 3;avadd 2
12.9 6.28 2.51;txt .AK47."
alias inv_galil "avclear;avadd 0 22.267 3.33 4.033;avadd 1 23.9 1.533 3.5;avadd 2
12 4.5667 0.9833;txt .GALIL."
alias inv_tactical "avclear;avadd 0 21 10.4 2;avadd 1 27 2.2 0.7;avadd 2 14.3 11.4
1;txt .TACTICAL SHIELD."
alias inv_C4 "avclear;avadd 0 22 7.4 -0.7;avadd 1 26 4.6 -1.3;avadd 2 14 5.2
1;txt .C4."
alias inv_ "avclear;avadd 0 20.7 7.0 2.9;avadd 1 24.0 1 4.8;avadd 2 10 9
-0.5;txt .WAITING FOR TARGET."
//CHEAT SWITCHES//
//ESP SWITCHES//
alias espoff1 "name 0;weapon 0;distance 0;esp 0;tglow 0;glow 0;sglow 0;weaponshell
0;grenadeshell 0;tm_trans 0;shoot_esp 0;espoff2"
alias espoff2 "spiked 0;barrel 0;box 0;rglow 0;reload_esp 0;hit_esp 0;frozen_esp
0;tlight 0;health_esp 0;txt ][ ALL ESP: OFF ]["
//PISTOL SWITCH//
//WEAPON STATS//
alias +weaponstats "weaponstats 1"
alias -weaponstats "weaponstats 0"
//ZOOMING//
//BLOOD//
//MENU CONFIG//
alias sigmenuoff
alias menu_0 "menu_off ;alias menu_toggle menu_1"
alias menu_1 "menu_select;alias menu_toggle menu_0"
alias menu_toggle menu_1
alias sigmenuoff "alias menu_toggle menu_1;save"
#alias cl_bob
#alias cl_bobup
#alias cl_bobcycle
alias nobob1 "#cl_bob 0.01;#cl_bobup 0.5;#cl_bobcycle 0.1"
alias nobob0 "#cl_bob 0.0 ;#cl_bobup 0.0;#cl_bobcycle 0.0"
nobob1
//CVAR COMMANDS//
#alias ex_interp
#alias fps_modem
#alias fps_max
#alias cl_updaterate
#alias cl_cmdrate
#alias cl_rate
#alias cl_timeout
#alias hud_fastswitch
#alias r_dynamic
#alias chase_active
#alias r_fullbright
#alias gl_wireframe
//AIMBOT CONFIG//
setburst ak47 1 10 1 0 0 0
setburst ak47 2 20 0.25 0.35 0 0
setburst ak47 3 50 0.15 0.45 0 36
setburst ak47 4 999 0.07 0.4 0 52
setburst aug 1 30 1 0 0 0
setburst aug 2 60 0.25 0.35 0 0
setburst aug 3 110 0.15 0.45 0 0
setburst aug 4 999 0.05 0.43 0 12
setburst awp 1 3 1 0 0 0
setburst awp 2 5 1 0 0 16
setburst awp 3 999 1 0 0 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0 0
setburst elite 1 15 1 0 0 0
setburst elite 2 999 0.07 0.15 0 0
setburst fiveseven 1 999 1 0 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst g3sg1 2 5 1 0 0 16
setburst g3sg1 3 120 1 0 0 60
setburst g3sg1 4 999 0.05 0.4 0 60
setburst glock18 1 999 0.01 0.01 0 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 45 1 0 0 0
setburst m249 2 999 0.05 0.5 0 0
setburst m3 1 999 1 0 0 0
setburst m4a1 1 10 1 0 0 0
setburst m4a1 2 20 0.25 0.35 0 0
setburst m4a1 3 80 0.15 0.45 0 0
setburst m4a1 4 999 0.07 0.4 0 0
setburst mac10 1 40 1 0 0 0
setburst mac10 2 120 0.35 0.25 0 0
setburst mac10 3 999 0.11 0.25 0 0
setburst mp5 1 40 1 0 0 0
setburst mp5 2 120 0.45 0.25 0 0
setburst mp5 3 999 0.11 0.25 0 0
setburst p228 1 999 1 0 0 0
setburst p90 1 20 1 0 0 0
setburst p90 2 120 0.1 0.25 0 0
setburst p90 3 999 0.11 0.25 0 0
setburst scout 1 3 1 0 0 0
setburst scout 2 5 1 0 0 16
setburst scout 3 999 1 0 0 60
setburst sg550 1 3 1 0 0 0
setburst sg550 2 30 1 0 0 16
setburst sg550 3 999 0.3 0.1 0 60
setburst sg552 1 30 1 0 0 0
setburst sg552 2 60 0.25 0.35 0 0
setburst sg552 3 110 0.15 0.45 0 8
setburst sg552 4 999 0.05 0.43 0 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0 0
setburst tmp 3 999 0.1 0.3 0 0
setburst ump45 1 40 1 0 0 0
setburst ump45 2 120 0.45 0.25 0 0
setburst ump45 3 999 0.11 0.25 0 0
setburst usp 1 999 1 0 0 0
setburst xm1014 1 999 1 0 0 0
///////////////////////////////////////////////////////////////////////////////////
/////////////
alias ugc-ulta "avadd 0 22.010 8.02 3.01;avadd 0 23.201 7.91 4.00;avadd 0 23.210
7.90 2.01;avadd 0 22.021 8.01 5.02"
alias ugc-ultb "avadd 0 21.021 8.01 3.02;avadd 0 24.210 8.10 4.11;avadd 0 24.201
8.01 2.10;avadd 0 20.010 8.02 5.01"
alias ugc-ultc "avadd 0 20.010 8.02 3.01;avadd 0 25.201 8.21 4.20;avadd 0 25.510
8.10 2.21;avadd 0 21.021 8.01 5.02"
alias ugc-ultd "avadd 0 23.021 9.01 3.02;avadd 0 26.210 8.30 4.31;avadd 0 26.501
8.21 2.30;avadd 0 23.010 8.02 5.01"
alias ugc-ulte "avadd 1 27.010 4.12 3.11;avadd 1 26.501 4.11 2.10;avadd 1 26.510
4.10 4.11;avadd 1 27.021 4.11 5.12"
alias ugc-ultf "avadd 1 28.021 5.11 3.22;avadd 1 25.510 4.20 2.21;avadd 1 25.501
4.21 4.20;avadd 1 28.010 4.22 5.21"
alias ugc-ultg "avadd 1 29.010 6.12 3.31;avadd 1 24.501 4.31 2.30;avadd 1 24.510
4.30 4.31;avadd 1 29.021 4.31 5.32"
alias ugc-ulth "avadd 0 16 6 0;avadd 0 25 6 0;avadd 0 25 6 6.5;avadd 0 25 6
-6.5;avadd 0 16 6 6.5;avadd 0 16 6 -6.5"
alias ugc-ultz "ugc-ulta;ugc-ultb;ugc-ultc;ugc-ultd;ugc-ulte;ugc-ultf;ugc-ultg;ugc-
ulth;init aim ugc-ultx"
alias ugc-ultx "avclear 0;avclear 1;ugc-ultz;modelaim 0;txt ][ [U]NITED [G]AMING
[C]HEATS (ULT!(V)@T3) ]["
ugc-ultx
///////////////////////////////////////////////////////////////////////////////////
/////////////
///////////////////////////////////////////////////////////////////////////////////
/////////////
alias gen-ak4a "avadd 0 22.57 5.4 1.0 22.67 6.0 0.8 22.50 4.7 1"
alias gen-ak4b "avadd 1 24.1 6 0.8 23.8 5.4 1 23.7 6.2 0.6"
alias gen-ak4x "avclear;gen-ak4a;gen-ak4b;recoil 1.7;txt [JAPS]G3NoCiD3 *** AK
0wNaG3 sh0t ***"
///////////////////////////////////////////////////////////////////////////////////
/////////////
///////////////////////////////////////////////////////////////////////////////////
/////////////
alias xat-ak4a "avadd 0 22.63 7.14 3.1 23 6.54 2.5;avadd 1 27.21 4.1 1.9"
alias xat-ak4x "avclear;xat-ak4a;recoil 1.8;txt -)(- [JAPS]Ani(V)al*ThUG
KaLaShnikOV [AK] -)(-"
alias xat-scta "avadd 0 22 8 3;avadd 0 23.2 7.9 4.0;avadd 0 23.2 7.9 2.0;avadd 0 22
8 5"
alias xat-sctb "avadd 0 21 8 3;avadd 0 24.2 8.1 4.1;avadd 0 24.2 8.0 2.1;avadd 0 20
8 5"
alias xat-sctc "avadd 0 20 8 3;avadd 0 25.2 8.2 4.2;avadd 0 25.5 8.1 2.2;avadd 0 21
8 5"
alias xat-sctd "avadd 0 23 9 3;avadd 0 26.2 8.3 4.3;avadd 0 26.5 8.2 2.3;avadd 0 23
8 5"
alias xat-scte "avadd 1 27 4.1 3.1;avadd 1 26.5 4.1 2.1;avadd 1 26.5 4.1 4.1;avadd
1 27 4.1 5.1"
alias xat-sctf "avadd 1 28 5.1 3.2;avadd 1 25.5 4.2 2.2;avadd 1 25.5 4.2 4.2;avadd
1 28 4.2 5.2"
alias xat-sctg "avadd 1 29 6.1 3.3;avadd 1 24.5 4.3 2.3;avadd 1 24.5 4.3 4.3;avadd
1 29 4.3 5.3"
alias xat-scth "avadd 0 16 6 0;avadd 0 25 6 0;avadd 0 25 6 6.5;avadd 0 25 6
-6.5;avadd 0 16 6 6.5"
alias xat-sctz "xat-scta;xat-sctb;xat-sctc;xat-sctd;xat-scte;xat-sctf;xat-sctg;xat-
scth"
alias xat-sctx "avclear;xat-sctz;recoil 2.0;txt -)(- [JAPS]An!(v)al*ThuG Sc0p3d!
[SCOUT] -)(-"
///////////////////////////////////////////////////////////////////////////////////
/////////////
///////////////////////////////////////////////////////////////////////////////////
/////////////
///////////////////////////////////////////////////////////////////////////////////
/////////////
///////////////////////////////////////////////////////////////////////////////////
/////////////
alias xwm-siga "avadd 0 21.92 8.59 2.69;avadd 0 21.96 8.59 2.59;avadd 0 21.85 7.59
2.39;avadd 0 21.82 7.29 2.59"
alias xwm-sigb "avadd 0 21.74 8.48 2.38;avadd 0 21.73 8.38 2.38;avadd 0 21.69 6.58
2.58;avadd 0 21.65 7.28 2.18"
alias xwm-sigc "avadd 0 21.55 6.77 2.17;avadd 0 21.56 6.67 2.27;avadd 0 21.52 7.77
2.77;avadd 0 21.55 7.47 2.17"
alias xwm-sigd "avadd 0 20.23 6.56 1.86;avadd 0 20.27 6.36 2.76;avadd 0 20.35 6.56
2.76;avadd 0 20.38 6.26 2.56"
alias xwm-sige "avadd 0 19.94 5.45 2.45;avadd 0 19.93 5.35 2.55;avadd 0 19.95 7.25
2.65;avadd 0 19.92 7.25 2.85"
alias xwm-sigf "avadd 0 19.82 8.24 3.34;avadd 0 19.82 8.24 4.24;avadd 0 19.85 8.54
2.54;avadd 0 19.87 8.84 2.84"
alias xwm-sigg "avadd 0 19.71 8.13 3.13;avadd 0 19.72 8.23 3.63;avadd 0 19.44 8.43
3.63;avadd 0 19.55 8.53 2.53"
alias xwm-sigh "avadd 1 24.52 5.52 2.62;avadd 1 24.65 1.42 2.52;avadd 1 24.73 1.62
2.72;avadd 1 24.83 1.82 3.72"
alias xwm-sigi "avadd 1 24.51 4.51 3.11;avadd 1 24.52 6.51 5.11;avadd 1 24.65 6.71
5.21;avadd 1 24.63 6.81 5.31"
alias xwm-sigj "xwm-siga;xwm-sigb;xwm-sigc;xwm-sigd;xwm-sige;xwm-sigf;xwm-sigg;xwm-
sigh;xwm-sigi"
alias xwm-sigx "avclear;xwm-sigj;recoil 1.35;txt _-=** X|treme |W|4|2M0n|k3Y
[d0p3W4|2 s1g] **=-_"
alias xwm-scta "avadd 0 22.209 7.56 2.62;avadd 0 21.719 8.45 3.12;avadd 0 23.209
6.21 2.71;avadd 0 22.82 6.23 2.12"
alias xwm-sctb "avadd 1 30.21 4.11 3.12;avadd 1 28.31812 6.72211 4.15312;avadd 1
30.0011 4.00221 4.00221;avadd 1 30 4 4"
alias xwm-sctx "avclear;xwm-scta;xwm-sctb;recoil 1.5;txt _-=** X|treme |W|4|2M0n|
k3Y [d0p3w4|2 sc0u7] **=-_"
///////////////////////////////////////////////////////////////////////////////////
/////////////
///////////////////////////////////////////////////////////////////////////////////
/////////////
alias nwf-mp5a "avadd 0 21.435 3.123 1.342 19.564 9.324 2.3424 22.8732 8.324 4.235"
alias nwf-mp5b "avadd 1 23.764 5.342 3.758 26.432 10.32 5.6752 24.5435 -3.65 -1.34"
alias nwf-mp5x "avclear;nwf-mp5a;nwf-mp5b;recoil 1.3;txt *** [L337-H@X]Night_Wolf
[Mp5 w00t!!] ***"
///////////////////////////////////////////////////////////////////////////////////
/////////////
alias xec-ak4a "avadd 0 21.2 7.8 4;avadd 0 21.2 8 3;avadd 0 21.8 8 2"
alias xec-ak4b "avadd 1 25.9 4.0 2;avadd 1 25.7 4 4;avadd 1 26.3 4 3"
alias xec-ak4x "avclear;xec-ak4a;xec-ak4b;recoil 1.2;txt *** X|treme |E|nclave
[$UP3|R AK] ***"
///////////////////////////////////////////////////////////////////////////////////
/////////////
alias mcg-scta "avadd 0 23.9 4.6 4.3;avadd 0 24.10 5.31 4.1;avadd 0 24.14 3.01 1.6"
alias mcg-sctb "avadd 1 24.3 5.1 2.1;avadd 1 23.13 4.76 3.6;avadd 1 25.10 4.19 2.5"
alias mcg-sctx "avclear;mcg-scta;mcg-sctb;recoil 1.7;txt *** [R-SouljaZ]MacGyver
[SCOUT H[]T] ***"
///////////////////////////////////////////////////////////////////////////////////
/////////////
///////////////////////////////////////////////////////////////////////////////////
/////////////
///////////////////////////////////////////////////////////////////////////////////
/////////////
alias mky-scta "avadd 0 22.80 6.69 3.17;avadd 1 25.01 3.60 3.17"
alias mky-sctx "avclear;mky-scta;recoil 1.5;txt -=][ [kC]m0nk3y (sc0ut v3c) ][=-"
///////////////////////////////////////////////////////////////////////////////////
/////////////
///////////////////////////////////////////////////////////////////////////////////
/////////////
alias chr-siga "avadd 0 22.25 6.41 4.57 22.52 7.01 2.73 22.95 10.81 2.32 23.22 9.89
3.21"
alias chr-sigb "avadd 0 23.21 6.02 1.89 23.59 5.34 2.79 24.49 6.81 2.68 23.05 7.01
6.01"
alias chr-sigc "avadd 1 22.21 3.27 2.19 23.74 12.92 2.39 24.23 13.26 4.27 24.22
7.01 3.01"
alias chr-sigd "avadd 1 24.50 4.43 0.67 25.05 3.59 2.13 25.13 5.79 2.01 26.35 6.01
4.13"
alias chr-sige "chr-siga;chr-sigb;chr-sigc;chr-sigd"
alias chr-sigx "avclear;chr-sige;recoil 1.4;txt -x] cHr0n1K (pR!v473 SIG) [x-"
alias chr-scta "avadd 0 24.01 8.34 2.35 22.25 8.13 4.14 24.51 6.72 2.36 24.59 7.98
3.01"
alias chr-sctb "avadd 0 23.03 9.11 3.99 22.25 8.52 1.39 21.14 5.91 4.11 22.11 7.11
5.13"
alias chr-sctc "avadd 0 24.84 6.902 2.84 25.01 7.01 3.01 25.41 7.55 2.91 26.01 8.01
3.01"
alias chr-sctd "avadd 1 23.22 5.57 3.46 24.29 8.33 2.35 25.15 6.51 2.99 25.34 5.01
1.24"
alias chr-scte "avadd 1 25.41 6.65 4.43 25.65 6.89 3.01 26.01 7.34 5.34 27.05 5.56
3.21"
alias chr-sctf "chr-scta;chr-sctb;chr-sctc;chr-sctd;chr-scte"
alias chr-sctx "avclear;chr-sctf;recoil 0.6;txt -x] cHr0n1K (pR!v473 SC0UT) [x-"
alias chr-mp5a "avadd 0 20.25 7.60 1.57 19.57 6.55 1.89 20.92 9.89 2.89 21.12 7.64
3.15"
alias chr-mp5b "avadd 0 22.45 4.62 3.77 23.04 8.21 2.01 22.59 7.11 1.99 22.99 6.99
4.99"
alias chr-mp5c "avadd 1 23.55 13.01 2.73 24.15 9.61 3.15 24.22 4.20 3.22"
alias chr-mp5d "avadd 1 24.78 3.23 3.3 24.91 7.81 2.86 25.03 7.64 3.01"
alias chr-mp5e "chr-mp5a;chr-mp5b;chr-mp5c;chr-mp5d"
alias chr-mp5x "avclear;chr-mp5e;recoil 1.7;txt -x] cHr0n1K (pR!v473 MP5) [x-"
alias chr-ak4a "avadd 0 21.76 7.65 2.52 22.13 5.69 -1.85 22.42 7.32 1.86 22.79 7.23
1.79 21.45 8.27 1.65"
alias chr-ak4b "avadd 0 22.01 8.01 5.87 23.11 7.65 2.01 23.23 4.33 2.56 23.31 5.37
2.38 23.34 5.44 2.25"
alias chr-ak4c "avadd 1 22.67 6.01 4.44 23.35 5.32 2.35 23.42 6.23 3.12 23.68 7.45
2.76 24.32 3.56 2.12"
alias chr-ak4d "avadd 1 23.01 5.23 2.99 24.78 5.7 1.78 25.42 7.82 1.55 25.21 4.23
2.32 25.81 8.27 0.55"
alias chr-ak4e "chr-ak4a;chr-ak4b;chr-ak4c;chr-ak4d"
alias chr-ak4x "avclear;chr-ak4e;recoil 1.4;txt -x] cHr0n1K (pR!v473 AK47) [x-"
alias chr-clta "avadd 0 22.9999 7.0001 4.7829 23.0901 6.9007 3.0001 23.3133 6.0101
3.2122 23.4977 8.3425 4.5356"
alias chr-cltb "avadd 0 23.7758 7.9536 3.4355 24.0001 7.3445 3.8901 24.4251 6.9812
4.2437 23.6296 7.0001 5.9262"
alias chr-cltc "avadd 1 23.7901 7.2311 4.0456 24.3333 6.4341 3.4322 24.9592 8.0001
4.0001"
alias chr-cltd "avadd 1 25.4775 5.4326 3.6732 26.9821 6.0144 3.0001 28.0002 8.5241
3.1919"
alias chr-clte "chr-clta;chr-cltb;chr-cltc;chr-cltd"
alias chr-cltx "avclear;chr-clte;recoil 1.3;txt -x] cHr0n1K (pR!v473 C0LT) [x-"
///////////////////////////////////////////////////////////////////////////////////
/////////////
alias mty-mp5a "avadd 0 23.31 8.45 1.92; avadd 1 27.03 3.41 2.88"
alias mty-mp5b "avadd 0 22.52 8.81 4.01; avadd 1 26.53 4.22 3.48"
alias mty-mp5x "avclear;mty-mp5a;mty-mp5b;recoil 1.83;txt ~][ LiQuIDzGuRL |MP5| ]
[~"
///////////////////////////////////////////////////////////////////////////////////
/////////////
///////////////////////////////////////////////////////////////////////////////////
/////////////
//RANDOMIZED AIMING//
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt ][ RANDOMIZED
AIMING: OFF ]["
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt ][ RANDOMIZED
AIMING: ON ]["
humaim0
//SMOOTH AIMING//
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt ][ SMOOTH
AIMING: OFF ]["
alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt ][ SMOOTH
AIMING: ON ]["
smooth0
//XQZ2 STYLE//
//AIMTHRU STYLE//
//HLH STYLE//
//CSG STYLE//
cdon 1
allow 1
warn 1
norecoil 50.000000
plglow 0
light 0
plname 0
plweapon 0
distance 0
plbox 0
aimvec 0
aimvecparam 2.000000 4000.000000 0.010000 0.000000
wepglow 0
fullbright 0
transent 0
entesp 0
nosmoke 0
noflash 0
wall 0
autospec 0
plhbox 0
plhboxwall 0
plhboxwire 0
scope 60
aimhelp 0
aimhelpcol 100 255 100 255
bot 1
botlock 0
bothbox 10
botbone 7
botteam 0
botfov 100.000000
botpred 0.000000
botpredme 0.000000
fill 1
plglowamt 50
plboxsize 200
plboxwidth 80
wepglowamt 10
transentamt 60
plbone 0
plnametercol 255 0 0 0
plnamectcol 153 204 255 0
plboxtercol 255 30 30 150
plboxctcol 30 30 255 150
plhboxtercol 255 0 0 255
plhboxctcol 0 0 255 255
plbonetercol 255 0 0 255
plbonectcol 0 0 255 255
aimvectercol 255 0 0 255
aimvecctcol 0 0 255 255
wepglowcol 20 100 100 0
plglowtercol 255 0 0 0
plglowctcol 0 0 255 0
lighttercol 255 0 0 100
lightctcol 0 0 255 100
entespcol 153 255 153 0
allowkey 152
consolekey 148
cdon 1
allow 1
warn 1
norecoil 0.000000
plglow 0
light 0
plname 0
plweapon 0
distance 0
plbox 1
aimvec 0
aimvecparam 2.000000 4000.000000 0.010000 0.000000
wepglow 0
fullbright 1
transent 0
entesp 0
nosmoke 0
noflash 1
wall 1
autospec 0
plhbox 0
plhboxwall 0
plhboxwire 0
scope 00
aimhelp 0
aimhelpcol 100 255 100 255
bot 0
botlock 0
bothbox 11
botbone 8
botteam 1
botfov 100.000000
botpred 0.000000
botpredme 0.000000
fill 0
plglowamt 30
plboxsize 40
plboxwidth 50
wepglowamt 10
transentamt 60
plbone 0
plnametercol 255 0 0 0
plnamectcol 153 204 255 0
plboxtercol 255 30 30 150
plboxctcol 30 30 255 150
plhboxtercol 255 0 0 255
plhboxctcol 0 0 255 255
plbonetercol 255 0 0 255
plbonectcol 0 0 255 255
aimvectercol 255 0 0 255
aimvecctcol 0 0 255 255
wepglowcol 20 100 100 0
plglowtercol 255 0 0 0
plglowctcol 0 0 255 0
lighttercol 255 0 0 100
lightctcol 0 0 255 100
entespcol 153 255 153 0
allowkey 78
consolekey 22
allow 1
warn 0
norecoil 0
plglow 0
plname 0
plweapon 0
distance 0
plbox 0
aimvec 0
wepglow 0
fullbright 1
transent 0
entesp 0
nosmoke 0
noflash 0
wall 0
autospec 0
plhbox 0
plhboxwall 0
plhboxwire 0
scope 60
bot 1
botlock 0
bothbox 11
botbone 8
botteam 1
botfov 10.000000
botpred 0.300000
botpredme 0.000000
fill 0
plglowamt 50
plboxsize 200
plboxwidth 80
wepglowamt 10
transentamt 60
plbone 0
plnametercol 0
plnamectcol 0
plboxtercol 0
plboxctcol 0
plhboxtercol 0
plhboxctcol 0
plbonetercol 0
plbonectcol 0
aimvectercol 0
aimvecctcol 0
wepglowcol 0
plglowtercol 0
plglowctcol 0
entespcol 0
allowkey 152
consolekey 148
wall 1
autospec 0
plhbox 1
plhboxwall 1
plhboxwire 1
scope 60
bot 2
botlock 1
bothbox 11
botbone 8
botteam 1
botfov
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
99999999
botpred 0.300000
botpredme 0.000000
fill 1
plglowamt 50
plboxsize 5
plboxwidth 5
wepglowamt 10
transentamt 10
plbone 1
plnametercol 255 0 0 0
plnamectcol 153 204 255 0
plboxtercol 255 30 30 150
plboxctcol 30 30 255 150
plhboxtercol 255 0 0 255
plhboxctcol 0 0 255 255
plbonetercol 255 0 0 255
plbonectcol 0 0 255 255
aimvectercol 255 0 0 255
aimvecctcol 0 0 255 255
wepglowcol 20 100 100 0
plglowtercol 255 0 0 0
plglowctcol 0 0 255 0
entespcol 153 255 153 0
allowkey 152
consolekey 148
//=====================================================================
==================
//Vecs =
//=====================================================================
==================
deagy
alias deagy0 "avadd 0 21.81 7.351 2.28"
alias deagy1 "avadd 1 26.85 5.36 2.16"
alias deagy2 "avadd 2 13.90 7.57 2.73"
alias deagy5 "avadd 3 21.2 8.4 1.8"
alias deagy3 "recoil 1.67"
alias deagy4 "avclear;deagy0;deagy1;deagy2;deagy3;deagy5"
// Deagle
alias pist1 "avadd 0 20.82 7.53 2.04"
alias pist2 "avadd 1 26.1 4.2 2.49"
alias pist3 "avadd 2 15.31 7.52 2.36"
alias pistsetup "recoil 0.015;pred 0"
alias deaglevec "avclear;pist1;pist2;pist3;;pistsetup;txt Deagle;height_correction
4"
alias pistolvec "deaglevec"
//Deagle
alias cripset "avadd 0 22.4 5.87 1.09"
alias bloods "avadd 1 26.6 5.7 3.2"
alias gangsta "avadd 2 9.12 6.12 3.431"
alias respect "avadd 3 21 8 3.4"
alias setup "avclear;cripset;bloods;gangsta;respect;txt -=[ DEAGLE v.o1 TEST ]|:=-"
//Deagle
alias Sshot1 "avadd 0 18.98 12.54 1;avadd 1 26.89 8.3 3.7;avadd 2 13 12 1;avadd 3
20 9 1"
alias SuperShot "avclear;gsaim 1;Sshot1;recoil 0.14;aim 1;lock 1;height_correction
0"
//Avclears
alias avclear "avclear0;avclear1;avclear2;avclear3"
//=====================================================================
==================
//Vec-Switch Settings =
//=====================================================================
==================
alias vec_usp "deaglevec;recoilSw_usp;txt -:- [ UsP ] -:-"
alias vec_glock18 "deaglevec;recoilSw_glock18;txt :)X(: Glock :)X(:"
alias vec_deagle "deagy4;txt New And Inprooved Deagle"
alias vec_p228 "deaglevec;recoilSw_p228;txt :)X(: p228 :)X(:"
alias vec_elite "deaglevec;recoilSw_elite;txt :)X(: Elite :)X(:"
alias vec_fiveseven "deaglevec;recoilSw_fiveseven;txt :)X(: FiveSeven :)X(:"
alias vec_xm1014 "redall;recoilSw_xm1014;txt :)X(: Auto Shotty :)X(:"
alias vec_m3 "redall;recoilSw_m3;txt :)X(: Pump Shotty ] -:-"
alias vec_mp5 "redall;recoilSw_mp5;txt :)X(: Mp5 :)X(:"
alias vec_tmp "redall;recoilSw_tmp;txt :)X(: TmP :)X(:"
alias vec_p90 "p90vec;recoilSw_p90;txt [|]p90 oWNAGE[|]"
alias vec_mac10 "redall;recoilSw_mac10;txt :)X(: mac10 :)X(:"
alias vec_ump45 "redall;recoilSw_ump45;txt :)X(: ump45 :)X(:"
alias vec_ak47 "fart;recoilSw_ak47;txt PrivatE Ak Vec"
alias vec_sg552 "sig-shit;recoilSw_sg552;txt :)X(: Sig :)X(:"
alias vec_m4a1 "coltVEC34;recoilSw_m4a1;txt Getting Owned?"
alias vec_FamaS "redall;recoilSw_FamaS;txt FamaS"
alias vec_aug "redall;;recoilSw_aug;txt :)X(: AuG :)X(:"
alias vec_m249 "redall;recoilSw_m249;txt :)X(: PaRa :)X(:"
alias vec_scout "redall;;recoilSw_scout;txt :)X(: Scout headz :)X(:"
alias vec_awp "redall;recoilSw_awp;txt :)X(: Awp :)X(:"
alias vec_g3sg1 "redall;recoilSw_g3sg1;txt :)X(: g3 :)X(:"
alias vec_sg550 "redall;recoilSw_sg550;txt :)X(: sg550:)X(:"
alias vec_tactical "redall;recoilSw_tactical;txt :)X(: Shield :)X(:"
alias vec_knife "pistolvec2;recoilSw_m4a1;#ex_interp 0.03;height_correction
0;aswitch1;aswitchr1"
alias vec_flashbang "redall;txt Nades Flash NAde"
alias vec_hegrenade "redall;txt NAdes HE Nades"
alias vec_smokegrenade "redall;txt Nades SMoke Nades"
alias vec_c4 "redall:txt C4 PLant bitch"
alias vec_ "redall;txt Other Gun Negro By HYDro"
//=====================================================================
==================
//Recoil Changer =
//=====================================================================
==================
alias recoilSw_usp "recoil 0.27"
alias recoilSw_glock18 "recoil 0.25"
alias recoilSw_deagle "recoil 0.16"
alias recoilSw_p228 "recoil 0.37"
alias recoilSw_elite "recoil 0.39"
alias recoilSw_fiveseven "recoil 0.42"
alias recoilSw_xm1014 "recoil 1.8"
alias recoilSw_m3 "recoil 1.83"
alias recoilSw_mp5 "recoil 1.6892"
alias recoilSw_FamaS "recoil 1.32"
alias recoilSw_tmp "recoil 1.66"
alias recoilSw_p90 "recoil 1.709"
alias recoilSw_mac10 "recoil 1.71"
alias recoilSw_ump45 "recoil 1.72"
alias recoilSw_ak47 "recoil 1.710201"
alias recoilSw_sg552 "recoil 1.739"
alias recoilSw_m4a1 "recoil 1.62"
alias recoilSw_aug "recoil 1.718"
alias recoilSw_scout "recoil 1.7"
alias recoilSw_awp "recoil 1.77"
alias recoilSw_g3sg1 "recoil 0.018"
alias recoilSw_sg550 "recoil 0.027"
alias recoilSw_m249 "recoil 1.82"
alias recoilSw_knife "recoil 0.282"
alias recoilSw_flashbang "recoil 1.282"
alias recoilSw_hegrenade "recoil 1.282"
alias recoilSw_smokegrenade "recoil 1.282"
alias recoilSw_c4 "recoil 0.0"
alias recoilSw_tactical "recoil 0.282"
alias recoilSw_ "recoil 0.302"
//=====================================================================
==================
//Echo =
//=====================================================================
==================
Echo "www.fkn0wned.com"
echo "www.endvac.us"
echo "For All Joo Noobs GHo To Teh Sites"
echo "www.japsclan.org"
echo "Dont ask people for Sites Makes u look noobish"
echo "Thank you To The Japs And Purple haze"
echo "Aim: SP3DKevin So If u need Help just Ask"
//=====================================================================
==================
//End =
//=====================================================================
==================
aim_alternate=0
aim_autoaim=0
aim_autoshoot=0
aim_bodyheight=0
aim_bodyradius=1
aim_bodyshape=1
aim_bonespot=7
aim_cloak=0
aim_drawspot=1
aim_forwardadjust=0
aim_fov=5000
aim_hbdraw=1
aim_headradius=5
aim_heightadjust=-0.1
aim_hitbox=11
aim_method=1
aim_mode=1
aim_nospread=1
aim_perfectwall=1
aim_predahead=0.1
aim_predback=0.05
aim_prediction=1
aim_random=0
aim_recoil=1
aim_rightadjust=0
aim_smooth=0
aim_team=0
aim_thru=0
aim_triggerbot=0
aim_triggerbot_adjust=0
aim_visrecoil=1
// Rapid Fire
//
alias +11 "alias _special 22;22"
alias -11 "alias _special;-attack"
alias 22 "33;wait;special"
alias 33 "44"
alias 44 "+attack;alias 33 55"
alias 55 "-attack;alias 33 44"
bind "mouse1" "+11"
Acti
//Model hack
alias minmdls "minon"
alias minon "cl_minmodels 1; alias minmdls minoff"
alias minoff "cl_minmodels 0; alias minmdls minon"
alias mhon "alias m_pitch minmdls; speak on;alias mhtoggle mhoff"
alias mhoff "alias m_pitch; cl_minmodels 0; speak of;alias mhtoggle mhon"
alias mhtoggle "mhon"
Acti
// Deagle
alias dgl "rate 95190; cl_cmdrate 200; cl_updaterate 501; cl_cmdbackup 2; ex_interp
-99999;later 3"
// Colt
alias colt "rate 95150; cl_cmdrate 190; cl_updaterate 491; cl_cmdbackup 2;
ex_interp -9999999;later 3"
// Ak
alias ak "rate 95165; cl_cmdrate 195; cl_updaterate 496; cl_cmdbackup 2; ex_interp
-9999999;later 3"
//Burst on V
alias BurstFire-V "bind mouse1 Burst-V; bind V Standard-V; developer 1; echo [--
BurstFire On --]; developer 0;spk activated"
alias Burst-V "+attack; w3; -attack; w3; +attack; w3; -attack; w3; +attack; w3;
-attack"
alias Standard-V "bind mouse1 +attack; bind N BurstFire-V; developer 1; echo [--
BurstFire Off --]; developer 0;spk deactivated"
//DULOG
alias DULOGSD "avadd 0 21.988 8.488 2.888 ; avadd 1 24.533 1.155 2.777"
alias DULOGSD1 "avadd 0 21.999 8.498 2.888 ; avadd 1 24.555 1.155 2.777"
alias DULOG "avclear;dulogsd;dulogsd1;recoil 1.45;#say ***|-yoyomamaitsaboy VeC
L04d3d-|***;#say ***|-get ready to die-|***;txt **| Aiming |**: yoyomamitsaboy"
"*" "Aimvec -> Colt" "ultrakill" // orginal aimvec -> Ultra Kill
"*" "Aimvec -> AK" "modelaim 0;JAK" // orginal aimvec -> AK47 Aims/AK1
"*" "Aimvec -> Aug/Sig" "modelaim 0;JeSiG" // orginal aimvec -> Aug/Sig Aims/Sig1
"*" "Aimvec -> MP5" "modelaim 0;JereMP5" // orginal aimvec -> MP5 Aims/MP54
"*" "Aimvec -> USP" "modelaim 0;JUsP" // orginal aimvec -> USP1
"*" "Aimvec -> Deagle" "modelaim 0;JDeaGle" // orginal aimvec -> Deagle1
"*" "Aimvec -> AWP" "modelaim 0;JScouT" // orginal aimvec -> Scout1
"*" "+ Aimvec -> Universal" {
"*" "Deaths Touch 99,9% HS" "dt" // 99,9% Head Shots
"*" "[G0dz]-Ieg Ultimae HeaD!!" "madhead"
"*" "iNsAnE HeAds" "inh2"
"*" "[G0dz]-Hero" "hero"
"*" "[G0dz]-Ieg4-OnE EyE" "dave"
}
"*" "+ Aim Vectors" { // aiming vectors for the vector based aimbot
"*" "N*E*R*D-invasion" "N*E*R*D-invasion"
"*" "+ [oC-R]*SH4D0W* Aim Vecs" { // [oC-R]*SH4D0W* Aim Vecs
"*" " SH07 1" "modelaim 0;shadow1x" // -= [oC-
R]*SH4D0W*'s SH07 1 =-
"*" " SH07 2" "modelaim 0;shadow2x" // -= [oC-
R]*SH4D0W*'s SH07 2 =-
"*" " SH07 3" "modelaim 0;shadow3x" // -= [oC-
R]*SH4D0W*'s SH07 3 =-
"*" " SH07 4" "modelaim 0;shadow4x" // -= [oC-
R]*SH4D0W*'s SH07 4 =-
"*" " SH07 5" "modelaim 0;shadow5x" // -= [oC-
R]*SH4D0W*'s SH07 5 =-
"*" " SH07 6" "modelaim 0;shadow6x" // -= [oC-
R]*SH4D0W*'s SH07 6 =-
"*" " SH07 7" "modelaim 0;shadow7x" // -= [oC-
R]*SH4D0W*'s SH07 7 =-
"*" " SH07 8" "modelaim 0;shadow8x" // -= [oC-
R]*SH4D0W*'s SH07 8 =-
"*" " SH07 9" "modelaim 0;shadow9x" // -= [oC-
R]*SH4D0W*'s SH07 9 =-
"*" "-< Draw Vecs >-" "avdraw 1" // Draw Aiming Vectors
"*" "-< Draw Off >-" "
}
"*" "+ Target Selection" { // target priorities
"*" "Enemies Only" "team 0" // aim at enemies only
"*" "Team-mates Only" "team 2" // aim at team mates only
"*" "All" "team 1" // aim at everyone
"*" "Aim Thru Walls" "aimthru change" // don't aim at targets behind a
wall
"*" " - By Distance" "mode 0" // select nearest target
"*" " - By Fov" "mode 1" // select the target you point at
"*" " - By Points" "mode 2" // select the most threatening target
based on a points system
"*" "+ Bot Fov" { // restricts the aimbot's field of view
"*" "10 deg" "fov 10" // only lock at players 10 degrees off
your current view
"*" "30 deg" "fov 30" // only lock at players 30 degrees off
your current view
"*" "90 deg" "fov 90" // only aim at visible players
"*" "180 deg" "fov 180" // aim at all players that are not behind
you
"*" "360 deg" "fov 360" // allow 180 degree aimbot truns (no fov
restrictions)
usp :
deagle :
colt :
ak :
awp :
alias burstfire "bind mouse1 burst3; bind end standard; developer 1; echo Burst
Fire Enabled; developer 0"
alias burst3 "+attack; w3; -attack; w3; +attack; w3; -attack; w3; +attack; w3;
-attack"
alias standard "bind mouse1 +attack; bind end burstfire; developer 1; echo Burst
Fire Disabled; developer 0"
alias w3 "wait; wait; wait"
bind "end" "burstfire"
[Aimbot]
Active=1
Deathmatch=0
Aimkey=0
Aimthrough=0
Autoshoot=1
NoSpread=1
NoRecoil=0
Silent=0
Smooth=0
Smoothtype=1
Aimspot=11
Prediction=4
DrawAimspot=1
FOV=0
DrawFOV=0
MinDistance=0
DrawMinDistance=0
[ESP]
Style=1
Far=1
[Removal]
RemoveSmoke = 1
RemoveFlash = 1
}
"*" "+ Removables" { // Removeables
"*" "Anti Recoil Off" "recoil 0" // No recoil adjustment
"*" "Anti Recoil HLH" "recoil 1" // Original no recoil by deltashark
"*" "Anti Recoil OGC" "recoil 2" // No recoil by ogc
[settings]
aimbot=1
aimthru=0
autoaim=1
autowall=0
avdraw=1
knifeaim=0
shoot=1
team=0
norecoil=1
jump=1
duck=0
pistol=1
nospread=2
flash=1
smoke=1
pred=1
predahead=0.2
predback=1
{Aimbot:-
[aimp0t]
on=1
key=1
fov=20
smooth=1.0
time=15
x=0.0
y=0.0
z=19.0
draw=0
/***************Vecs*********************
//deagle vec
alias deagle1 "avadd 0 20.74 6.59 2.469;avadd 1 26.971 5.03 2.3348;avadd 2 11.84
6.57 2.01"
alias deaglevec "avclear;deagle1;recoil 0.015;height_correction 0;#ex_interp
0.03;txt [-Deagle-]"
//ak vec
alias CripThugak "avadd 0 18.466 6.69 2.393;avadd 1 23.52 5.12 3.307;avadd 2 10.313
6.98 3.217"
alias akvec "avclear;CripThugak;recoil 1.81;height_correction 0;#ex_interp 0.03;txt
[-Ak47-]"
//colt vec
alias CripThugcolt "avadd 0 19.876 6.781 2.381;avadd 1 22 5.25 3.02;avadd 2 10.81
6.8 3.28"
alias coltvec "avclear;CripThugcolt;recoil 1.81;height_correction 0;#ex_interp
0.03;txt [-Colt-]"
alias colt-numbers "avadd 0 20.4 6.71 2.61;avadd 1 25.85 5.25 3.6;avadd 2 12.8
6.845 3.5"
alias coltsetup "recoil 1.7;height_correction 0;#ex_interp .03
alias micolt "avclear0;avclear1;avclear2;colt-numbers;coltsetup;txt C o l t"
alias ak-numbers "avadd 0 19.96 6.89 2.7;avadd 1 24.02 5.12 3.317;avadd 2 11.113
6.98 3.217"
alias aksetup "recoil 1.8;height_correction 0;#ex_interp .03"
alias miak "avclear0;avclear1;avclear2;ak-numbers;aksetup;txt A k 4 7"
alias sig-numbers "avadd 0 21.046 6.76 2.56;avadd 1 24.42 5.89 3.32;avadd 2 11.49
7.12 3.39"
alias sigsetup "recoil 1.75;height_correction 4;#ex_interp .01;aswitch1;aswitchr1"
alias misig "avclear0;avclear1;avclear2;sig-numbers;sigsetup;txt S i g"
// Aug
alias aug-numbers "avadd 0 20.295 6.58 2.581;avadd 1 24.869 7.245 3.632;avadd 2
11.42 6.95 2.94"
alias augsetup "height_correction 2;recoil 1.66;aswitch1;aswitchr1"
alias miaug "avclear0;avclear1;avclear2;aug-numbers;augsetup;txt A u g "
// Scout
alias scout-numbers "avadd 0 20.58 6.7 2.415;avadd 1 24.935 5.25 3.18 24.81 5.9
0.68;avadd 2 11.8247 5.5 3.78"
alias scoutsetup "height_correction 1;recoil 1.72;aswitch1;aswitchr1"
alias miscout "avclear0;avclear1;avclear2;scout-numbers;scoutsetup;txt S c o u t"
// AWP
alias awp-numbers "avadd 0 21.099 5.0 3.0;avadd 1 25.0 5.0 5.0;avadd 1 24.95 6.9
2.82;avadd 2 8 5 3"
alias awpsetup "aswitch1;aswitchr1;height_correction 0;recoil .8"
alias miawp "avclear0;avclear1;avclear2;awp-numbers;awpsetup;txt A w p"
// Para
alias para-numbers "avadd 0 21.572 6.632 2.665 20.984 6.72 1.601;avadd 1 25.425
6.192 3.36 24.768 6.232 2.791;avadd 2 10.95 8.133 3.162"
alias parasetup "height_correction 0;recoil 1.705"
alias mipara "avclear0;avclear1;avclear2;para-numbers;parasetup;txt P a r a"
// Knife
alias knife-numbers "avadd 0 22.75 6.3 2;avadd 1 27.5 5.45 3.45;avadd 2 11.52 7.04
3.95"
alias knifesetup "height_correction 0;recoil 1.5"
alias miknife "avclear0;avclear1;avclear2;avclear3;knife-numbers;knifesetup;txt K n
i f e"
alias out2 "avadd 0 19.00 5.50 -5.00;avadd 0 19.00 4.50 6.50;avadd 1 23.00 4.10
4.50;avadd 1 23.00 4.10 -3.0;avadd 1 23.00 4.10 -5.0;avadd 1 23.00 4.10 6.5;avadd 1
23.00 4.10 -7.0;avadd 1 23.00 4.10 8.50;avadd 1 23.00 4.10 -7.0;avadd 1 23.00 4.10
11.5;avadd 2 13.512312 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5"
// Sub
alias sub-numbers "avadd 0 21.128 6.58 2.8726;avadd 1 26.274 4.97 3.31;avadd 2
11.51 7.22 3.23"
alias subsetup "height_correction 0;recoil 1.45"
alias smgvec "avclear0;avclear1;avclear2;sub-numbers;subsetup"
//Auto Sniper
alias as-numbers "avadd 0 22.8 7.4 3.1 21.35 6.75 2.88;avadd 1 25.55 5.5 2.2 26.68
5.5 3;avadd 2 12.39 7.44 3.2"
alias assetup "height_correction 0;aswitch1;aswitchr1;recoil .1"
alias asvec "avclear0;avclear1;avclear2;as-numbers;assetup"
// M4A1
alias M4A11 "avadd 0 21 10.1 0;"
alias M4A12 "avadd 1 23 4 4.5;"
alias M4A13 "avadd 2 20 7 6;"
alias M4A14 "avadd 3 20.75 6.5 2.1;"
alias M4A15 "avadd 4 27 4.25 3.5;"
alias M4A16 "avadd 5 11.5 8 2.5;"
alias M4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt VEC FOR M4A1
Loaded"
// AK47
alias AK471 "avadd 0 20 10.1 0;"
alias AK472 "avadd 1 25.25 1.5 3;"
alias AK473 "avadd 2 22.5 7.25 4.25;"
alias AK474 "avadd 3 22.5 3 2.25;"
alias AK475 "avadd 4 29 1.5 2.25;"
alias AK476 "avadd 5 14 4 3;"
alias AK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt VEC FOR AK47
Loaded"
//Scriptorz
//Settings
aim 1
shoot 1
bAll 1
wall 3
[ Aim vectors
aimvec 0
[ Wallhack
wall 0
//AimerZ
alias +nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -nxhead2 "+mlook;wait;-attack"
alias +nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -nxmasta "+mlook;wait;-attack"
alias +nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +setsens "sensitivity 1.7"
alias -setsens "sensitivity 1.7"
alias +nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-
attack;wait;+attack"
alias -nxaim "-attack"
aimthroughwalls "1"
spinhack "1"
set esp_Style 0
set esp_Visible 0
set esp_Size 1
set wh_DrawPlayer 0
set wh_DrawWeapon 0
set wh_ColorPlayer 0
set wh_ColorWeapon 0
set wh_GlowGrenade 0
set rad_Active 0
set rad_Size 125
set rem_RemoveSmoke 0
set rem_RemoveFlash 0
set rem_DrawMessage 0
set aim_Active 0
set aim_Deathmatch 0
set aim_Aimthrough 0
set aim_HideWpnEvent 0
set aim_Autoshoot 0
set aim_NoSpread 1
set aim_NoRecoil 1
set aim_Silent 1
set aim_Smooth 0
set aim_Smoothtype 1
set aim_Aimspot 11
set aim_Prediction 2
set aim_DrawAimspot 1
set aim_FOAtype 2
set aim_FOA 0
set aim_DrawFOA 0
set aim_MinDistance 0
set aim_DrawMinDistance 0
============================================Norecoil+AIM===========================
=============
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
deagle 1 999 0.01 0.01 0.02 0
usp 1 999 0.01 0.01 0.02 0
alias ak-numbers "avadd 0 20.38 6.75 2.58;avadd 1 24.02 5.12 3.317;avadd 2 10.71
6.959 3.25;avadd 3 18.89 7.13 .54"
alias aksetup "recoil 1.8;height_correction 4;#ex_interp .01"
alias tak "avclear0;avclear1;avclear2;avclear3;ak-numbers;aksetup;txt |[ Ak47 ]|"
alias sig-numbers "avadd 0 20.46 6.76 2.56;avadd 1 24.42 5.89 3.32;avadd 2 11.49
7.12 3.39;avadd 3 18.89 7.13 .64"
alias sigsetup "recoil 1.67;height_correction 4;#ex_interp .01"
alias tsig "avclear0;avclear1;avclear2;avclear3;sig-numbers;sigsetup;txt |[ Sig ]|"
alias scout-numbers "avadd 0 20.958 6.7 2.215;avadd 1 25.35 5.25 3.18 24.81 5.9
0.68;avadd 2 12.8247 5.5 3.78;avadd 3 17.9 6.87 1.205"
alias scoutsetup "height_correction 1;recoil 1.42"
alias tscout "avclear0;avclear1;avclear2;scout-numbers;scoutsetup;txt ( S c o u
t )"
alias awp-numbers "avadd 0 21.099 5.0 3.0;avadd 1 25.0 5.0 5.0;avadd 1 24.95 6.9
2.82;avadd 2 8 5 3;avadd 3 17.9 6.87 1.205"
alias awpsetup "aswitch1;aswitchr1;height_correction 0;recoil .8"
alias tawp "avclear0;avclear1;avclear2;awp-numbers;awpsetup;txt ( A w p )"
alias para-numbers "avadd 0 21.572 6.632 2.665 20.984 6.72 1.601;avadd 1 25.425
6.192 3.36 24.768 6.232 2.791;avadd 2 10.95 8.133 3.162;avadd 3 17.9 6.87 1.205"
alias parasetup "height_correction 0;recoil 1.705"
alias tpara "avclear0;avclear1;avclear2;para-numbers;parasetup;txt ( P a r a )"
alias knife-numbers "avadd 0 22.75 6.3 2;avadd 1 27.5 5.45 3.45;avadd 2 11.52 7.04
3.95;avadd 3 17.9 6.87 1.205"
alias knifesetup "height_correction 0;recoil 1.5"
alias tknife "avclear0;avclear1;avclear2;knife-numbers;knifesetup;txt ( K n i f
e )"
alias sub-numbers "avadd 0 22.128 6.58 2.8726;avadd 1 26.274 4.97 3.31;avadd 2
12.51 7.22 3.23;avadd 3 17.9 6.87 1.205"
alias subsetup "height_correction 0;recoil 1.45"
alias smgvec "avclear0;avclear1;avclear2;sub-numbers;subsetup"
alias as-numbers "avadd 0 22.8 7.4 3.1 21.35 6.75 2.88;avadd 1 25.55 5.5 2.2 26.68
5.5 3;avadd 2 12.39 7.44 3.2;avadd 3 17.9 6.87 1.205"
alias assetup "height_correction 0;aswitch1;aswitchr1;recoil .1"
alias asvec "avclear0;avclear1;avclear2;as-numbers;assetup"
========================================DEAGLE+Hs==================================
===========
alias dnowon1 "avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51
2.65"
alias dnowon2 "avadd 0 21.21 5.2 3.1;avadd 1 25.1 6.53 1.082;avadd 2 12.8 8.1
2.11;avadd 3 19.623 6.654 .9119"
alias dnowon "avclear;dnowon1;dnowon2;recoil 0.0342;height_correction 2;#ex_interp
0.03;txt |TNG|-DEAGLE-[NoWoN]"
// |TNG|-DEAGLE-[NoWoN]
alias dnowon1 "avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51
2.65"
alias dnowon2 "avadd 0 21.21 5.2 3.1;avadd 1 25.1 6.53 1.082;avadd 2 12.8 8.1
2.11;avadd 3 19.623 6.654 .9119"
alias dnowon "avclear;dnowon1;dnowon2;recoil 0.0342;height_correction 2;#ex_interp
0.03;txt |TNG|-DEAGLE-[NoWoN]"
// |TNG|-COLT-[NoWoN]
alias cnowon1 "avadd 0 19.92 6.38 2.01"
alias cnowon2 "avadd 0 19.56 6 1.6"
alias cnowon3 "avadd 1 24.39 5.25 2.8"
alias cnowon4 "avadd 2 11.48 6.92 2.3"
alias cnowon "avclear;cnowon1;cnowon2;cnowon3;cnowon4;#ex_interp .
01;height_correction 4;recoil 1.6;txt |TNG|-COLT-[NoWoN]"
// |TNG|-SIG-[NoWoN]
alias snowon1 "avadd 0 21.94 6.343 3.154;avadd 1 26.6818 4.78 3.9954;avadd 2 15.41
6.95 3.89"
alias snowon "avclear;snowon1;recoil 1.75;height_correction 0;txt |TNG|-SIG-
[NoWoN]"
// |TNG|-AK-[NoWoN]
alias anowon1 "avadd 0 20.26 6.45 2.576"
alias anowon2 "avadd 1 24.39 5.22 3.19"
alias anowon3 "avadd 2 11.33 7.1 3.217"
alias anowon4 "avadd 3 18.39 7.29 .41"
alias anowon "avclear;anowon1;anowon2;anowon3;anowon4;ex_interp
0.03;height_correction 4;recoil 1.63;txt |TNG|-AK-[NoWoN]"
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
alias NewAimHead "init aim NewAimHead;avclear; avadd 0 20.7 8.01 3.6 13.5 6
-6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15
-5 8 -17 0 -8 -15 -16 5"
NewAimHead
// INVERSE AIM VECS //
alias inv_aug "avclear;avadd 0 19.5 10.2 2.5;avadd 1 22.0 3.0 4.0;avadd 2 19.0 9.5
4.0;avadd 3 18.5 9.0 0.5;avadd 4 25.5 4.0 3.5;avadd 5 9.0 9.5 2.5;augtxt"
alias augtxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Steyr Aug"
alias inv_p90 "avclear;avadd 0 19.5 10.2 2.5;avadd 1 22.0 3.0 4.0;avadd 2 19.0 9.5
4.0;avadd 3 18.5 9.0 0.5;avadd 4 25.5 4.0 3.5;avadd 5 9.0 9.5 2.5;p90txt"
alias p90txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : FN P90"
alias inv_ump45 "avclear;avadd 0 19.5 10.2 2.5;avadd 1 22.0 3.0 4.0;avadd 2 19.0
9.5 4.0;avadd 3 18.5 9.0 0.5;avadd 4 25.5 4.0 3.5;avadd 5 9.0 9.5 2.5;ump45txt"
alias ump45txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : H&K UMP45"
alias inv_famas "avclear;avadd 0 19.5 10.2 2.5;avadd 1 22.0 3.0 4.0;avadd 2 19.0
9.5 4.0;avadd 3 18.5 9.0 0.5;avadd 4 25.5 4.0 3.5;avadd 5 9.0 9.5 2.5;famastxt"
alias famastxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Famas"
alias inv_p228 "avclear;avadd 0 20.0 10.5 0.0;avadd 1 24.5 2.5 -1.5;avadd 2 18.0
10.0 3.5;avadd 3 18.5 9.5 -2.0;avadd 4 28.0 3.0 -2.5;avadd 5 9.5 10.5 0.5;p228txt"
alias p228txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : SIG P228"
alias inv_tmp "avclear;avadd 0 20.0 10.5 0.0;avadd 1 24.5 2.5 -1.5;avadd 2 18.0
10.0 3.5;avadd 3 18.5 9.5 -2.0;avadd 4 28.0 3.0 -2.5;avadd 5 9.5 10.5 0.5;tmptxt"
alias tmptxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Steyr TMP"
alias inv_glock18 "avclear;avadd 0 20.0 10.5 0.0;avadd 1 24.5 2.5 -1.5;avadd 2 18.0
10.0 3.5;avadd 3 18.5 9.5 -2.0;avadd 4 28.0 3.0 -2.5;avadd 5 9.5 10.5
0.5;glock18txt"
alias glock18txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Glock
18"
alias inv_deagle "avclear;avadd 0 20.0 10.5 0.5;avadd 1 24.0 2.5 -1.5;avadd 2 18.0
10.0 3.5;avadd 3 18.5 9.5 -2.0;avadd 4 28.0 3.0 -2.5;avadd 5 9.5 10.5
0.5;deagletxt"
alias deagletxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Desert
Eagle .50 AE"
alias inv_mac10 "avclear;avadd 0 20.0 10.5 0.0;avadd 1 24.5 2.5 -1.5;avadd 2 18.0
10.0 3.5;avadd 3 18.5 9.5 -2.0;avadd 4 28.0 3.0 -2.5;avadd 5 9.5 10.5 0.5;mac10txt"
alias mac10txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Ingram
Mac10"
alias inv_usp "avclear;avadd 0 20.0 10.5 0.0;avadd 1 24.5 2.5 -1.5;avadd 2 18.0
10.0 3.5;avadd 3 18.5 9.5 -2.0;avadd 4 28.0 3.0 -2.5;avadd 5 9.5 10.5 0.5;usptxt"
alias usptxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : H&K USP .45"
alias inv_elite "avclear;avadd 0 23.0 5.0 1.0;avadd 1 25.0 2.5 -0.0;avadd 2 21.5
5.0 2.0;avadd 3 22.0 4.0 -1;avadd 4 28.5 3.0 -1.5;avadd 5 13.0 5.0 0.5;elitetxt"
alias elitetxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Dual
Beretta 96G"
alias inv_m4a1 "avclear;avadd 0 20.5 8.0 4.0;avadd 1 21.5 3.5 4.0;avadd 2 19.5 7.5
6.0;avadd 3 19.5 7.0 2.0;avadd 4 25.5 4.0 3.5;avadd 5 10.5 8.0 4.0;m4a1txt"
alias m4a1txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Colt M4A1
Carbine"
alias inv_scout "avclear;avadd 0 20.5 8.0 4.0;avadd 1 21.5 3.5 4.0;avadd 2 19.5 7.5
6.0;avadd 3 19.5 7.0 2.0;avadd 4 25.5 4.0 3.5;avadd 5 10.5 8.0 4.0;scouttxt"
alias scouttxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Steyr
Scout"
alias inv_awp "avclear;avadd 0 20.5 8.0 4.0;avadd 1 21.5 3.5 4.0;avadd 2 19.5 7.5
6.0;avadd 3 19.5 7.0 2.0;avadd 4 25.5 4.0 3.5;avadd 5 10.5 8.0 4.0;awptxt"
alias awptxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : AI Arctic
Warfare/Magnum"
alias inv_sg550 "avclear;avadd 0 20.5 8.0 4.0;avadd 1 21.5 3.5 4.0;avadd 2 19.5 7.5
6.0;avadd 3 19.5 7.0 2.0;avadd 4 25.5 4.0 3.5;avadd 5 10.5 8.0 4.0;sg550txt"
alias sg550txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : SIG SG-550
Sniper"
alias inv_g3sg1 "avclear;avadd 0 20.5 8.0 3.0;avadd 1 24.0 1.5 3.5;avadd 2 19.0 7.5
5.5;avadd 3 20.0 7.0 1.0;avadd 4 27.5 2.0 3.0;avadd 5 10.0 8.0 3.0;g3sg1txt"
alias g3sg1txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : H&K G3/SG-
1"
alias inv_mp5 "avclear;avadd 0 20.5 8.0 3.0;avadd 1 24.0 1.5 3.5;avadd 2 19.0 7.5
5.5;avadd 3 20.0 7.0 1.0;avadd 4 27.5 2.0 3.0;avadd 5 10.0 8.0 3.0;mp5txt"
alias mp5txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : H&K MP5
Navy"
alias inv_sg552 "avclear;avadd 0 20.5 8.0 3.0;avadd 1 24.0 1.5 3.5;avadd 2 19.0 7.5
5.5;avadd 3 20.0 7.0 1.0;avadd 4 27.5 2.0 3.0;avadd 5 10.0 8.0 3.0;sg552txt"
alias sg552txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : SIG SG-552
Commando
alias inv_m3 "avclear;avadd 0 20.5 7.0 3.5;avadd 1 24.5 0.5 3.0;avadd 2 19.5 6.5
4.5;avadd 3 19.5 5.5 1.5;avadd 4 29.0 1.5 2.0;avadd 5 11.5 6.5 3.0;m3txt"
alias m3txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Benneli M3
Super90"
alias inv_xm1014 "avclear;avadd 0 21.0 2.5 1.5;avadd 1 20.0 4.5 2.5;avadd 2 20.0
4.5 1.0;avadd 3 19.5 1.5 -0.5;avadd 4 24.5 4.5 2.0;avadd 5 11.0 2.0 1.0;xm1014txt"
alias xm1014txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Benneli
XM1014"
alias inv_m249 "avclear;avadd 0 21.0 2.5 1.5;avadd 1 20.0 4.5 2.5;avadd 2 20.0 4.5
1.0;avadd 3 19.5 1.5 -0.5;avadd 4 24.5 4.5 2.0;avadd 5 11.0 2.0 1.0;m249txt"
alias m249txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : FN M249
Para"
alias inv_knife "avclear;avadd 0 19.0 11.0 0.0;avadd 1 26.0 1.5 -0.5;avadd 2 17.0
11.5 2.5;avadd 3 18.0 10.0 -1.5;avadd 4 28.5 2.5 -1.5;avadd 5 10.0 11.0
0.5;knifetxt"
alias knifetxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Bowie
Knife"
alias inv_ak47 "avclear;avadd 0 22.5 4.0 4.0;avadd 1 25.0 1.5 3.5;avadd 2 21.5 2.5
4.0;avadd 3 21.5 2.5 2.0;avadd 4 28.0 1.5 2.5;avadd 5 11.5 4.0 4.0;ak47txt"
alias ak47txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : AK-47"
alias inv_galil "avclear;avadd 0 22.5 4.0 4.0;avadd 1 25.0 1.5 3.5;avadd 2 21.5 2.5
4.0;avadd 3 21.5 2.5 2.0;avadd 4 28.0 1.5 2.5;avadd 5 11.5 4.0 4.0;galiltxt"
alias galiltxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : IMI
Galil"
alias inv_c4 "avclear;avadd 0 21.0 7.0 -0.5;avadd 1 23.5 5.0 -1.0;avadd 2 19.5 7.0
1.5;avadd 3 20.0 5.0 -2.5;avadd 4 26.5 4.0 -1.5;avadd 5 13.0 6.5 -0.0;c4txt"
alias c4txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : C4 Backpack"
alias inv_tactical "avclear;avadd 0 20.5 10.5 1.5;avadd 1 26.5 2.0 0.0;avadd 2 21.5
10.5 6.0;avadd 3 19.0 11.0 0.0;avadd 4 28.5 4.5 -0.0;avadd 5 13.0 9.5
1.5;shieldtxt"
alias shieldtxt "txt [M.A.D.E Inverse] That nigga is using the weapon : :
Ballistic Shield IIIA"
alias pistolx "avadd 0 20.2 6.2 1.211;avadd 1 26.3 7.22 3.44;;avadd 3 18.34 6.31
1.47;avadd 2 13.23 6.54 2"
alias pistolxj "avadd 2 12.2 6 3"
alias pistolvec "avclear;pistolx;pistolxj;recoil 0.018"
alias aug-numbers "avadd 0 22.61 6.86 2.32;avadd 1 27.58 4.89 3.69;avadd 2 12.6 9
4"
alias augsetup "recoil 1.65"
alias augvec "avclear;aug-numbers;augsetup"
alias scoutx "avadd 0 20.2 6.2 1.211;avadd 1 26.3 7.22 3.44;;avadd 3 18.34 6.31
1.47;avadd 2 13.23 6.54 2"
alias scoutxj "avadd 2 12.2 6 3"
alias scoutvec "avclear;scoutx;scoutxj;recoil 0"
alias awpx "avadd 0 21.331 7.19 1.91;avadd 1 25.73 6.72 3.01;avadd 2 12.41 6.65
3.8"
alias awpvec "avclear;awpx;recoil 0"
alias smg-numbers "avadd 0 22.78 6.60 2.3;avadd 1 27.4 5 2.555;avadd 2 13.23 6.54
2"
alias smgsetup "recoil 1.45"
alias mp5vec "avclear;smg-numbers;smgsetup"
alias para-numbers "avadd 0 21.72 6.52 3.42;avadd 1 27.85 4.19 3.55;avadd 2 13.23
6.54 2"
alias parasetup "recoil 1.78"
alias paravec "avclear;para-numbers;parasetup"
alias g3-numbers "avadd 0 21.45 6.425 1.618;avadd 1 23.4 3.9 3.01;avadd 2 13.23
6.54 2"
alias g3setup "recoil 1.3"
alias snipervec "avclear;g3-numbers;g3setup"
alias xm-numbers "avadd 0 22.419 5.913 2.61;avadd 1 26.74 4.19 3.84;avadd 2 13.23
6.54 2"
alias xmsetup "recoil 1.57"
alias shotgunvec "avclear;xm-numbers;xmsetup"
// xqz2 style
alias +doaim "aim 1;lock 1"
alias -doaim "aim 0;lock 0"
// hlh style
alias +doshoot "aim 1;.wait;.+attack"
alias -doshoot ".-attack; aim 0"
// use this aiming method with a small fov to get around aimbot detection
alias +csgaim "aim 1;later 0.01 .+attack;later 0.01 aim 0"
alias -csgaim "later 0.01 .-attack"
"*" "+ AIMING VECTORS" { // aiming vectors for the vector based aimbot
"*" "new-head" "modelaim 0;NewAimHead" // aim for head
"*" "head" "modelaim 0;HeadBunny" // aim for head (old
setting)
"*" "chest" "modelaim 0;HeartBunny" // aim for chest
"*" "stomach" "modelaim 0;StomachBunny" // aim for stomach
"*" "testies" "modelaim 0;TestieBunny" // aim for testies
"*" "--draw vectors--" "avdraw 1" // draw aiming vectors
"*" "--drawing off--" "avdraw 0" // disable aim vector drawing
; Menu variables
enable_new_aim_method=0
enable_crosshair=1
enable_antizoom=0
enable_remove_flash=1
enable_wallhack=0
enable_aimhack=1
enable_ballhack=1
addvec (colt_stand_1,0,19.53,6.47,2.02)
addvec (colt_stand_2,0,15.91,2.52,8.72)
addvec (colt_stand_3,0,12.81,8.52,-6.28)
addvec (colt_duck_1,1,24.86,5.58,1.75)
addvec (colt_duck_2,1,18.82,-6.55,7.52)
addvec (colt_duck_3,1,15.22,2.45,-8.22)
addvec (ak_stand_1,0,19.74,6.68,1.94)
addvec (ak_stand_2,0,15.91,2.52,8.72)
addvec (ak_stand_3,0,12.81,8.52,-6.28)
addvec (ak_duck_1,1,24.79,5.42,1.73)
addvec (ak_duck_2,1,18.82,-6.55,7.52)
addvec (ak_duck_3,1,15.22,2.45,-8.22)
addvec (pistol_stand_1,0,19.76,6.52,1.72)
addvec (pistol_stand_2,0,15.91,2.52,8.72)
addvec (pistol_stand_3,0,12.81,8.52,-6.28)
addvec (pistol_duck_1,1,24.82,5.45,1.52)
addvec (pistol_duck_2,1,18.82,-6.55,7.52)
addvec (pistol_duck_3,1,15.22,2.45,-8.22)
addvec (shotgun_stand,0,22.419,5.913,2.61)
addvec (shotgun_duck,1,26.74,4.19,3.84)
addvec (smg_stand_1,0,19.73,6.61,2.01)
addvec (smg_stand_2,0,15.91,2.52,8.72)
addvec (smg_stand_3,0,12.81,8.52,-6.28)
addvec (smg_duck_1,1,24.52,5.48,1.98)
addvec (smg_duck_2,1,18.82,-6.55,7.52)
addvec (smg_duck_3,1,15.22,2.45,-8.22
addvec (sig_stand_1,0,19.76,6.57,2.02)
addvec (sig_stand_2,0,15.91,2.52,8.72)
addvec (sig_stand_3,0,12.81,8.52,-6.28)
addvec (sig_duck_1,1,25.34,5.32,1.82)
addvec (sig_duck_2,1,18.82,-6.55,7.52)
addvec (sig_duck_3,1,15.22,2.45,-8.22)
addvec (aug_stand_1,0,19.62,6.46,1.93)
addvec (aug_stand_2,0,15.91,2.52,8.72)
addvec (aug_stand_3,0,12.81,8.52,-6.28)
addvec (aug_duck_1,1,24.87,5.48,2.21)
addvec (aug_duck_2,1,18.82,-6.55,7.52)
addvec (aug_duck_3,1,15.22,2.45,-8.22)
addvec (para_stand_1,0,19.76,6.64,1.98)
addvec (para_stand_2,0,15.91,2.52,8.72)
addvec (para_stand_3,0,12.81,8.52,-6.28)
addvec (para_duck_1,1,24.51,5.36,1.82)
addvec (para_duck_2,1,18.82,-6.55,7.52)
addvec (para_duck_3,1,15.22,2.45,-8.22)
addvec (sniper_stand_1,0,19.86,6.51,2.12)
addvec (sniper_stand_2,0,15.91,2.52,8.72)
addvec (sniper_stand_3,0,12.81,8.52,-6.28)
addvec (sniper_duck_1,1,24.62,5.28,1.89)
addvec (sniper_duck_2,1,18.82,-6.55,7.52)
addvec (sniper_duck_3,1,15.22,2.45,-8.22)
[Aimbot]
Active=1
Deathmatch=0
Aimkey=0
Autoshoot=0
NoSpread=1
NoRecoil=0
Silent=0
Smooth=0
Aimspot=11
DrawAimspot=1
FOV=0
DrawFOV=0
MinDistance=170
DrawMinDistance=0
[ESP]
Style=1
Far=1
[NoFlash]
RemoveFlash = 1
DrawMessage = 1
FlashRemoval = 1
nosmoke 1
norecoil 1
[Aimbot]
NoSpread=11
Autoshoot=0
Smooth=0
Aimspot=11
Silent=0
DrawAimspot=1
[ESP]
Draw=1
Far=1
//--------------------------/
//GSAIM VECS /
//------------------------/
// Hitbox Vecs //
//______________
//Alucard Multibox
alias multihitbox "gsaim 0;hitbox 11;avclear;avadd 0 3.563 -0.632 .45;avadd 1 2.534
-0.632 2.34;recoil 1.3;txt [FSP Vec Team] Multi Weapon Vec [LTFX 100x DEAGLE, Colt,
and Scout]"
//======================================================
//Aimbot Scripts
//======================================================
//DOD Style
alias dodshoot+ "ltfxspeed 2"
alias dodshoot- "ltfxspeed 0"
//HLH Style
alias doshooton "aim 1;#wait;#+attack"
alias doshootoff "#-attack; aim 0"
//BD Style
alias bdshooton "aim 1;shoot 1;ltfxaspeed 1"
alias bdshootoff "aim 0;shoot 0;ltfxaspeed 0"
//XQZ2 Style
alias doaimon "aim 1;#+attack"
alias doaimoff "#-attack;aim 0"
//======================================================
//Hitbox Adjustments Example
//======================================================
// ZOOMING
alias +dozoom "zoom 30"
alias -dozoom "zoom 90"
// Aim w/ Shooting
alias +hlhaim "aim_on 1;aim_lock 1;aim_shoot 2"
alias -hlhaim "aim_on 0;aim_lock 0;aim_shoot 0"
// xqz2 style
alias +doaim "aim_on 1"
alias -doaim "aim_on 0"
// hlh style
alias +doshoot "aim_on 1;aim_shoot 2"
alias -doshoot "aim_shoot 0;aim_on 0"
// ltfv v4
alias +ltfxv4 "aim_on 1;aim_shoot 1"
alias +ltfxv4 "aim_on 0;aim_shoot 0"
//Christ CS
alias "+christcs" "aim_on 1;aim_lock 1;aim_shoot 2"
alias "-christcs" "aim_on 0;aim_lock 0;aim_shoot 0"
//Christ NS
alias "+christns" "aim_smooth 7;aim_on 1;aim_lock 1"
alias "-christns" "aim_smooth 0;aim_on 0;aim_lock 0"
//
___________________________________________________________________________________
_
//
___________________________________________________________________________________
_
// :[ aNaRcHy vecs ]:
//colt vec
alias colt-numbers "avadd 0 21.192 9.205 2.958;avadd 1 27.55 4.78 3.69"
alias coltvec "avclear;colt-numbers;recoil 1.6;txt [COLT] Vec Loaded!"
// Sc0ut3rZ X aug
alias np1a "avadd 0 22.673 6.8 2.952;avadd 1 27.041 6.2 3.8831"
alias np2a "nospread 1;recoil 1.5"
alias augvec "avclear;np1c;np2c;txt aNaRcHy Aug"
// sig
alias s1 "avadd 22.500 6.7 2.535;avadd 1 27.3 4 5.02"
alias s2 "avadd 22.470 6.7 2.535;avadd 1 26.9 4 5.02"
alias s3 "avadd 22.401 6.7 2.535;avadd 1 26.5 4 5.02"
alias s4 "avadd 0 22.401 6.1 2.7;avadd 1 26.3 4 5.02"
alias sigvec "avclear;s1;s2;s3;s4;nospread 1;recoil 1.739"
// scout
alias scout-numbers2 "avadd 0 23.16 6 3.816;avadd 1 29.89 5 3.391"
alias scoutsetup2 "recoil 1.742;riflespeed;aim 1;shoot 1;scob"
alias scoutvec1 "avclear;targetmode 18;scout-numbers;mode 1;scoutsetup;autowall
1;txt [-]$couT[-]"
//Sc0ut3rZ X Scout
alias scout-numbers "avadd 0 22.24 6.8 3.64;avadd 1 27.78 5.1 4.34"
alias scoutsetup "recoil 1.2;aim 1;shoot1"
alias scoutvec "avclear;scout-numbers;mode 1;scoutsetup;autowall 1;txt [X]3LiTe|
>uN|< [X] [-]$couT[-]"
// Sc0ut3rZ X Deagle
alias np1d "avadd 0 23.11 6.8 3.563;avadd 1 29.54 5.1 3.45"
alias np2d "nospread 1;recoil 1.2"
alias deaglevec "avclear;np1d;np2d;txt aNaRcHy Deagle"
//Sc0ut3rZ X Mp5
alias np1m "avadd 0 22.24 6.8 3.64;avadd 1 27.78 5.1 4.34"
alias np2m "nospread 1;recoil 1.2"
alias mp5vec "avclear;np1m;np2m;txt aNaRcHy Mp5"
// ak
alias ak-numbers "avadd 0 22.993 6.40 2.309;avadd 1 26.85 4.23 3.94"
alias aksetup "recoil 1.871;nospread 1;autowall 1;aim 1;shoot 1;shoot 1"
alias akvec "avclear;ak-numbers;aksetup"
// Sc0ut3rz X Para
alias np1p "avadd 0 22.79 6.8 2.95;avadd 1 29.53 6.2 3.87"
alias np2p "nospread 1;recoil 1.7"
alias paravec "avclear;np1p;np2p;txt aNaRcHy Para"
// Sc0ut3rz X Knife
alias np1k "avadd 0 22.953 6.8 3.27;avadd 1 27.23 6.2 4.13"
alias np2k "nospread 1;recoil 2"
alias knifevec "avclear;np1k;np2k;txt aNaRcHy Knife"
// Sc0ut3rz X pistol
alias np1pi "avadd 0 22.953 6.8 3.27;avadd 1 27.23 6.2 4.13"
alias np2pi "nospread 1;recoil 2"
alias pistolvec "avclear;np1k;np2k;txt aNaRcHy Pistol"
//INC's -[COLT]-3.0
alias inc "avadd 0 22.43 5.42 1.34;avadd 1 26.42 6.4 3.8"
alias incx "avclear;inc;recoil 1.71;#say INC's -[COLT]-VeR 3.0"
//F3AR-M3H AK
alias ak1 "avadd 0 28.8 5.46.76;avadd 0 25.4 5.4 5.6"
alias ak2 "avlcear;ak1;recoil 2.3123;#say \\ OwNaG3 AK V3C // By: TurkiyeCs |
zafer_terry "
//INC's -[COLT]-3.8
alias incc "avadd 0 23.43 7.62 3.36;avadd 1 26.42 6.53 3.66"
alias incxx "avclear;incc;recoil 1.53;#say INC's -[COLT]- VeR 3.8"
//aNaRcHy Colt
alias colt1 "avadd 0 25.65 7.6 5;avadd 1 27.8 5.4 7"
alias colt2 "avclear;colt1;recoil 1.7;#say ]:[ aNaRcHy T3ST Colt ]:[ By: TurkiyeCs
| zafer_terry |LOADED|"
// 1-2 AK
alias ak-numbers "avadd 0 20.98 6.32 3.12;avadd 1 26.25 2.52 3.96"
alias aksetup "recoil 1.85;riflespeed;akb;akbinds"
alias akvec2 "avclear;ak-numbers;aksetup;#say <<< 1-2 SHOT Ak By: zafer_terry>>>"
//Mp5
alias mp5-1 "avclear;avadd 0 21.129 6.2 2.89 23.629 5.8 2.98 22.629 5.8 2.89;avadd
1 23.629 5.8 2.89 26.629 5.8 2.98 25.629 5.8 2.89;recoil 1.457;txt ***| PURE OWNAGE
|***;#say ]:[ aNaRcHy | F3AR-M3H's H3ADSHOT MP5 |Loaded| ]:["
//1Shot Loaded
alias h00ch1 "avadd 0 21.36 5.63 2.34;avadd 1 24.15 3.23 2.53"
alias h00ch2 "avadd 0 21.64 6.29 2.23;avadd 1 25.23 3.72 2.92"
alias h00ch3 "avadd 0 22.61 6.49 2.43;avadd 1 25.28 3.98 3.01"
alias h00ch4 "avadd 1 23.54 7.35 3.25;avadd 1 26.11 4.44 4.44"
alias h00chi3 "avclear;h00ch1;h00ch2;h00ch3;h00ch4;recoil 1.5;txt *** One Shot
Sig/Colt/AK ***"
//Sc0ut3rZ X Pistol
alias SK1 "avadd 0 21.914 6.901 4.12;avadd 1 27.87 4.865 3.909"
alias SK2 "recoil 2.1;nospread 1;autowall 1"
alias pistolvec "avclear;SK1;SK2;txt HMMMMMM"
//INC colt
alias inccc "avadd 0 23.63 7.62 3.38;avadd 1 26.44 6.73 3.66"
alias incxxx "avclear;inccc;recoil 1.53;#say -[COLT]- VeR 3.9"
//INC's -[COLT]-4.0
alias incc4 "avadd 0 23.43 7.42 3.34;avadd 1 26.40 6.43 3.66"
alias incxc4 "avclear;incc4;recoil 1.53;#say -[COLT]-VeR 4.0"
//INC's -[COLT]-4.1
alias iincc4 "avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56"
alias incxxc4 "avclear;iincc4;recoil 1.53;#say -[COLT]-VeR 4.1"
//INC's -[COLT]-6.1
alias cleo "avadd 0 22.83 6.95 3.60;avadd 1 26.53 5.73 3.56"
alias cleos "avclear;cleo;recoil 1.53;#say -[COLT]-VeR 6.1"
//INC's -[MuLti-VeC]-6.1
alias Light "avadd 0 21.339 7.137 2.681; avadd 1 25.424 5.424 4.424"
alias Holy "avadd 0 22.284 7.487 2.681; avadd 1 26.883 6.832 4.424"
alias Liminality "avclear 0;avdraw 0;Light;Holy;autowall 1;recoil 1.6;#say -[MuLti-
VeC]-6.1"
//INC's -[MuLti-VeC]-6.1 er
alias rage "avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56"
alias inkaol "avadd 0 22.84 6.90 3.60;avadd 1 26.27 5.55 3.69"
alias aimrage "avclear 0;avdraw 0;rage;inkaol;recoil 1.7;#say -[MuLti-VeC]-6.1 Ver
AoL MaKEs InC RaGE"
//
___________________________________________________________________________________
_
// :[ aNaRcHy settings ]:
// aimbot settings
aim 1
shoot 1
autowall 1
fov 9000
mode 1
aimthru 0
lock 0
avdraw 1
height_correction 0
method 3
vec_switch 1
nospread 1
// wallhack settings
color terror 255 40 40 255
color counter 40 80 255 255
color special 155 155 155 255
color target 102 204 51 255
color text 50 100 255 255
color color sound 68 68 255 255
color bombtimer 255 40 40 255
color esp 255 255 0 255
color back 0 0 0 128
color radar1 80 50 30 110
color radar2 x x x -4
menu_x 180
menu_y 70
menu_w 200
radar 1
radar_x 64
radar_y 95
radar_size 60
con_x 275
con_y 275
con_w 800
con_h 250
con_slidespeed 8
confont 1
wall 3
trans 100
nosky 1
chase_cam 0
cross 8
// speed settings
aspeed 2.3
nspeed 0
pistol 1
jump 1
duck 1
speedon 2500
speedoff 0
// esp settings
soundtol 200
soundtime 1.5
soundmax 32
soundfilter 2
sounddisplay 2
soundradar 1
colorstep 1
tglow 0
sglow 0
esp_trans 1
esp_offs -0.3
team_trans 0
tglow 1
sglow 1
weapon 1
name 99
frzn_esp 1
esp 1
hud 1
reload 1
// info settings
info 3
bombtimer 1
// removal settings
smoke 1
flash 1
// misc + cs settings
fakelag -999999999999999999999
vswitch-on
//
___________________________________________________________________________________
_
//
___________________________________________________________________________________
_
//
___________________________________________________________________________________
_
//
___________________________________________________________________________________
_
//
___________________________________________________________________________________
_
//
___________________________________________________________________________________
_
//
___________________________________________________________________________________
_
//
___________________________________________________________________________________
_
//
___________________________________________________________________________________
_
//
___________________________________________________________________________________
_
//
___________________________________________________________________________________
_
//
___________________________________________________________________________________
_
//
___________________________________________________________________________________
_
//CS Aiming
alias CSavheadf "avclear; CSavSheadFc; avSchest; aimSrest; CSavheadf2"
alias CSavheadf2 "TFavDheadFc; avDchest; aimDrest; txt *** Aiming: CS Medium Head"
alias CSavhead "avclear; CSavSheadbc; avSchest; aimSrest; CSavhead2"
alias CSavhead2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS Low Head"
alias CSavheadb "avclear; CSavSheadc; avSchest; aimSrest; CSavheadb2"
alias CSavheadb2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS High Head"
//Absolution F -medium
alias CSavDheadFc "avadd 1 19 4 4" //crouching Absolution F Center
alias CSavSheadFc "avadd 0 21 8 4" //standing AbsolutionF Center
//Absolution B -high
alias CSavDheadc "avadd 1 19 4 4" //crouching AbsolutionB Center
alias CSavSheadc "avadd 0 23 8 4" //standing AbsolutionB Center
//Absolution A -low
alias CSavDheadbc "avadd 1 19 4 4" //crouching Absolution Center
alias CSavSheadbc "avadd 0 19 8 4" //standing Absolution Center
//new aiming (zer0)
alias zbaddass "avadd 0 20 9 4"
alias zbaddass2 "avadd 1 17 2 4"
alias zbadass3 "avadd 0 22 5 4;avadd 0 13.5 6 -6; avadd 0 15 6 6;avadd 0 10 -3
0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zero1 "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3
0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zbadass4 "avadd 1 26 3 3;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0
-8;avadd 1 -19 -16 5"
alias zbaddass5 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd
alias zbaddpair1 "zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zbaddass5"
alias zbadassdone "zbaddpair1; txt z_Bad-Ass Aiming Loaded"
alias zeroheadSD "avadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5
-4.5; avadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
alias zeroHead "avclear;zeroheadSD;init 0 zeroHead; #cl_bob 0; #cl_bobup 0;txt
*^*zer0s Secret-Aiming (you^will^own)*^*"
//4c1ds
alias 4c1dh34daim1 "avadd 0 20.7 8.01 3.6; avadd 1 22.4 6.01 3.6"
alias 4c1dh34daim2 "avadd 0 20.7 8.3 0.8; avadd 1 22.5 6.2 0.8"
alias 4c1d1337aim "avclear;4c1dh34daim1;4c1dh34daim2; #cl_bob 0; #cl_bobup; txt
--| 1337 Aim |--"
//[JAPS]~Stoner4Life~
alias omfg "avclear 0; avclear 1; avadd 0 25 6 3;avadd 0 25 6 -3;avadd 0 25 6
2;avadd 0 25 6 -2;avadd 0 25 6 1;avadd 0 25 6 -1;avadd 0 25 6 0;avadd 0 25 6
4;avadd 0 25 6 -4;avadd 0 21 6 7.5;avadd 0 21 6 -7.5;avadd 0 22 6 7.5;avadd 0 22 6
-7.5"
alias omfg1 "avadd 0 24 6 0;avadd 0 24 6 1;avadd 0 24 6 -1;avadd 0 24 6 2;avadd 0
24 6 -2;avadd 0 24 6 3;avadd 0 24 6 -3;avadd 0 24 6 4;avadd 0 24 6 -4;avadd 0 24 6
5;avadd 0 24 6 -5;avadd 0 24 6 6;avadd 0 24 6 -6;avadd 0 24.5 6 0"
alias omfg2 "avadd 0 24.5 6 -6.5;avadd 0 24.5 6 6.5;avadd 0 24.5 6 -5.5;avadd 0
24.5 6 5.5;avadd 0 24.5 6 -4.5;avadd 0 24.5 6 4.5;avadd 0 24.5 6 3.5;avadd 0 24.5 6
-3.5;avadd 0 24.5 6 2.5;avadd 0 24.5 6 -2.5;avadd 0 24.5 6 1.5;avadd 0 24.5 6 -1.5"
alias omfg3 "avadd 0 23 6 0;avadd 0 23 6 1;avadd 0 23 6 -1;avadd 0 23 6 2;avadd 0
23 6 -2;avadd 0 23 6 3;avadd 0 23 6 -3;avadd 0 23 6 4;avadd 0 23 6 -4;avadd 0 23 6
5;avadd 0 23 6 -5;avadd 0 23 6 6;avadd 0 23 6 -6;avadd 0 23.5 6 0"
alias omfg4 "avadd 0 23.5 6 6.5;avadd 0 23.5 6 -6.5;avadd 0 23.5 6 5.5;avadd 0 23.5
6 -5.5;avadd 0 23.5 6 4.5;avadd 0 23.5 6 -4.5;avadd 0 23.5 6 3.5;avadd 0 23.5 6
-3.5;avadd 0 23.5 6 2.5;avadd 0 23.5 6 -2.5;avadd 0 23.5 6 1.5;avadd 0 23.5 6 -1.5"
alias omfg5 "avadd 0 22 6 0;avadd 0 22 6 1;avadd 0 22 6 -1;avadd 0 22 6 2;avadd 0
22 6 -2;avadd 0 22 6 3;avadd 0 22 6 -3;avadd 0 22 6 4;avadd 0 22 6 -4;avadd 0 22 6
5;avadd 0 22 6 -5;avadd 0 22 6 6;avadd 0 22 6 -6;avadd 0 21.5 6 8;avadd 0 21.5 6
-8"
alias omfg6 "avadd 0 22.5 6 6.5;avadd 0 22.5 6 -6.5;avadd 0 22.5 6 5.5;avadd 0 22.5
6 -5.5;avadd 0 22.5 6 4.5;avadd 0 22.5 6 -4.5;avadd 0 22.5 6 3.5;avadd 0 22.5 6
-3.5;avadd 0 22.5 6 2.5;avadd 0 22.5 6 -2.5;avadd 0 22.5 6 1.5;avadd 0 22.5 6 -1.5"
alias omfg7 "avadd 0 21 6 0;avadd 0 21 6 1;avadd 0 21 6 -1;avadd 0 21 6 2;avadd 0
21 6 -2;avadd 0 21 6 3;avadd 0 21 6 -3;avadd 0 21 6 4;avadd 0 21 6 -4;avadd 0 21 6
5;avadd 0 21 6 -5;avadd 0 21 6 6;avadd 0 21 6 -6;avadd 0 21.5 6 0;avadd 0 22.5 6 0"
alias omfg8 "avadd 0 21.5 6 6.5;avadd 0 21.5 6 -6.5;avadd 0 21.5 6 5.5;avadd 0 21.5
6 -5.5;avadd 0 21.5 6 4.5;avadd 0 21.5 6 -4.5;avadd 0 21.5 6 3.5;avadd 0 21.5 6
-3.5;avadd 0 21.5 6 2.5;avadd 0 21.5 6 -2.5;avadd 0 21.5 6 1.5;avadd 0 21.5 6 -1.5"
alias omfg9 "avadd 0 20 6 0;avadd 0 20 6 1;avadd 0 20 6 -1;avadd 0 20 6 2;avadd 0
20 6 -2;avadd 0 20 6 3;avadd 0 20 6 -3;avadd 0 20 6 4;avadd 0 20 6 -4;avadd 0 20 6
5;avadd 0 20 6 -5;avadd 0 20 6 6;avadd 0 20 6 -6;avadd 0 20.5 6 0"
alias omfg0 "avadd 0 20.5 6 6.5;avadd 0 20.5 6 -6.5;avadd 0 20.5 6 5.5;avadd 0 20.5
6 -5.5;avadd 0 20.5 6 4.5;avadd 0 20.5 6 -4.5;avadd 0 20.5 6 3.5;avadd 0 20.5 6
-3.5;avadd 0 20.5 6 2.5;avadd 0 20.5 6 -2.5;avadd 0 20.5 6 1.5;avadd 0 20.5 6 -1.5"
alias omfga "avadd 0 19 6 0;avadd 0 19 6 1;avadd 0 19 6 -1;avadd 0 19 6 2;avadd 0
19 6 -2;avadd 0 19 6 3;avadd 0 19 6 -3;avadd 0 19 6 4;avadd 0 19 6 -4;avadd 0 19 6
5;avadd 0 19 6 -5;avadd 0 19 6 6;avadd 0 19 6 -6;avadd 0 19.5 6 0"
alias omfgb "avadd 0 19.5 6 6.5;avadd 0 19.5 6 -6.5;avadd 0 19.5 6 5.5;avadd 0 19.5
6 -5.5;avadd 0 19.5 6 4.5;avadd 0 19.5 6 -4.5;avadd 0 19.5 6 3.5;avadd 0 19.5 6
-3.5;avadd 0 19.5 6 2.5;avadd 0 19.5 6 -2.5;avadd 0 19.5 6 1.5;avadd 0 19.5 6 -1.5"
alias omfgc "avadd 0 18 6 0;avadd 0 18 6 1;avadd 0 18 6 -1;avadd 0 18 6 2;avadd 0
18 6 -2;avadd 0 18 6 3;avadd 0 18 6 -3;avadd 0 18 6 4;avadd 0 18 6 -4;avadd 0 18 6
5;avadd 0 18 6 -5;avadd 0 18 6 6;avadd 0 18 6 -6;avadd 0 18.5 6 0"
alias omfgd "avadd 0 18.5 6 6.5;avadd 0 18.5 6 -6.5;avadd 0 18.5 6 5.5;avadd 0 18.5
6 -5.5;avadd 0 18.5 6 4.5;avadd 0 18.5 6 -4.5;avadd 0 18.5 6 3.5;avadd 0 18.5 6
-3.5;avadd 0 18.5 6 2.5;avadd 0 18.5 6 -2.5;avadd 0 18.5 6 1.5;avadd 0 18.5 6 -1.5"
alias omfgD "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 0 -8;avadd
1 -15 -16 5;avadd 1 19.3 4;avadd 1 -20 -6 6;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd
1 -17 3 -8;avadd 1 -15 -16 5;avadd 1 23 6 0;avadd 1 22 6 0"
alias omfghead " omfg; omfg1; omfg2; omfg3; omfg4; omfg5; omfg6; omfg7; omfg8;
omfg9; omfg0; omfga; omfgb; omfgc; omfgd; omfgD; recoil 2.0; #cl_bob 0; #cl_bobup
0; txt [JAPS]~Stoner4Life Head"
//*********************************************
//****{UNI-Joolz-Aiming}****{Test-6 By UNI}****
//*********************************************
alias UNI-T6aSD "avadd 0 22.5 7 2 19.5 5.6 -3.6 16.5 -3 3.7 14.5 6 -6 9.7
-3 0 -30 -6 6;avadd 1 23 4 -2 20 4.6 3 18 -3 -3 15.4 6 4 -12 0 -6 -10
-16 6"
alias UNI-T6bSD "avadd 0 20.9 5 2 18.7 8.2 -4 16.5 3 6 10.5 -2.6 -4 20 6 2
17.9 5 6;avadd 1 22 6.01 3.5 17.7 -3 -3 16.3 3 -5 10.5 0 8 -15 -16 -4 -32
6 2"
alias UNI-T6cSD "avadd 0 20.5 8 2.5 17.5 4 -3 15.4 -2 3.2 13 -4 0 -9.8 2 -2
-30 6 3;avadd 1 23 4 -2 17 2 3 15 -2 -3.4 8.9 0 3 -7 -6 -4 -25 6 4.5"
alias UNI-T6dSD "avadd 0 21.4 8 3 18.6 5 -4 16.4 6 3.5 12.3 2 -2.4 8.9 0
3.7 -27 8 -3;avadd 1 22 5 2 17 4 -3 15 -3 3 10 -6 -4 5 -3 1 -30 6 -3"
alias UNI-T6eSD "avadd 0 23 6 2 18.5 8 -3 17 11 2.5 14.7 4 -5 -6 -3 4 -28
-6 -2.8;avadd 1 22 5 3 17.9 6 -1 14.9 7 3.5 -16 -3 -6 -31 -6 5.4 -31 7
-3.3"
alias UNI-T6fS "avclear;recoil 2.0;avadd 0 22 5 2 18 5 -2 15 8 3;recoil
2.2;avadd 0 10 9 -3.9 -20 -3 6 -32 -6 -3"
alias UNI-T6fD "avclear;recoil 2.0;avadd 0 23 7 3 16.8 3 -5 15.5 5 6;recoil
2.2;avadd 1 12 -3 -4 -6 4 3 -30 -4 -4"
alias UNI-T6a "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup
0;UNIT5SET;UNIT5RESET;UNIT5BUR1;UNI-T6aSD;init 0 UNI-T6a;txt ***Initialized Aiming
to: ***Test-6a***{Lv1}***"
alias UNI-T6b "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup
0;UNIT5SET;UNIT5RESET;UNIT5BUR2;UNI-T6bSD;init 0 UNI-T6b;txt ***Initialized Aiming
to: ***Test-6b***{Lv2}***"
alias UNI-T6c "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup
0;UNIT5SET;UNIT5RESET;UNIT5BUR3;UNI-T6cSD;init 0 UNI-T6c;txt ***Initialized Aiming
to: ***Test-6c***{Lv3}***"
alias UNI-T6d "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup
0;UNIT5SET;UNIT5RESET;UNIT5BUR4;UNI-T6dSD;init 0 UNI-T6d;txt ***Initialized Aiming
to: ***Test-6d***{Lv4}***"
alias UNI-T6e "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup
0;UNIT5SET;UNIT5RESET;UNIT5BUR5;UNI-T6eSD;init 0 UNI-T6e;txt ***Initialized Aiming
to: ***Test-6e***{Lv5}***"
alias UNI-T6f "better_pi 1;recoil 1.5;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNI-T6fS;UNI-
T6fD;init 0 UNI-T6f;txt ***Initialized Aiming to: ***Test-6f***{Lv6}***"
alias UNIT5BUR1 "sdelay 0.04;rdelay 0.0;dtime 0.10;ftime 0.2"
alias UNIT5BUR2 "sdelay 0.05;rdelay 0.01;dtime 0.17;ftime 0.2"
alias UNIT5BUR3 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
alias UNIT5BUR4 "sdelay 0.02;rdelay 0.031;dtime 0.10;ftime 0.3"
alias UNIT5BUR5 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
alias UNIT5BUR6 "sdelay 0.05;rdelay 0.042;dtime 0.24;ftime 0.27"
alias UNIT5SET "autoburst 0;burstflags 0"
alias UNIT5RESET "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime
1.0;burstflags 0"
// **********************
// This sets up rotation :)
// You can add up to 20 entries here!
rot_addalias 1 UNI-T6a
rot_addalias 2 UNI-T6b
rot_addalias 3 UNI-T6c
rot_addalias 4 UNI-T6d
rot_addalias 5 UNI-T6e
rot_reset
//Aim Vectors
//Scout/Awp
alias mv6 "avadd 0 20.0021 8.432 1.3243"
alias mv7 "avadd 1 23.9943 10.212 1.3332"
alias mv8 "avadd 2 23.2221 5.3244 1.2334"
alias mv "avclear;recoil 0.5;mv6;mv7;mv8;txt .: Intelligence Bolzen: Scout AWP :."
//Hitbox on/off
alias hitbox_on "avclear;gsaim 0;avadd 0 0.0 0.0 0.0;avadd 1 0.0 0.0 0.0;hitboxaim
1;alias hitbox_s hitbox_off"
alias hitbox_off "hitboxaim 0;alias hitbox_s hitbox_on"
hitbox_on
//Hitbox Head
alias FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil
1.5;spreadvar 0;"
alias FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil
1.9;spreadvar 1.1;"
alias FuriousSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil
1.7;spreadvar 0;"
alias FuriousAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil
1.6;spreadvar 0;"
alias FuriousGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil
0.1;spreadvar 0;"
alias FuriousScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil
0.9;spreadvar 0;"
alias FuriousAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar
0;"
alias FuriousShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil
2.0;spreadvar 0;"
alias FuriousMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil
1.3;spreadvar 0;"
alias FuriousGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil
1.5;spreadvar 0;"
alias FuriousFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil
1.45;spreadvar 0;"
// randomized aiming
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt ***
Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt ***
Randomized aiming turned ON ***"
humaim0
// smooth aiming
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth
aiming turned OFF ***"
alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smooth
aiming turned ON ***"
smooth0
// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"
// CSG STYLE//
alias +csgaim "aim 1;#+attack;aim 0"
alias -csgaim "#wait;#-attack"
// Sc0ut3rZ X aug
alias np1a "avadd 0 22.673 6.8 2.952;avadd 1 27.041 6.2 3.8831"
alias np2a "nospread 1;recoil 1.5"
alias augvec "avclear;np1c;np2c;txt aNaRcHy Aug"
// sig
alias s1 "avadd 22.500 6.7 2.535;avadd 1 27.3 4 5.02"
alias s2 "avadd 22.470 6.7 2.535;avadd 1 26.9 4 5.02"
alias s3 "avadd 22.401 6.7 2.535;avadd 1 26.5 4 5.02"
alias s4 "avadd 0 22.401 6.1 2.7;avadd 1 26.3 4 5.02"
alias sigvec "avclear;s1;s2;s3;s4;nospread 1;recoil 1.739"
// scout
alias scout-numbers2 "avadd 0 23.16 6 3.816;avadd 1 29.89 5 3.391"
alias scoutsetup2 "recoil 1.742;riflespeed;aim 1;shoot 1;scob"
alias scoutvec1 "avclear;targetmode 18;scout-numbers;mode 1;scoutsetup;autowall
1;txt [-]$couT[-]"
//Sc0ut3rZ X Scout
alias scout-numbers "avadd 0 22.24 6.8 3.64;avadd 1 27.78 5.1 4.34"
alias scoutsetup "recoil 1.2;aim 1;shoot1"
alias scoutvec "avclear;scout-numbers;mode 1;scoutsetup;autowall 1;txt [X]3LiTe|
>uN|< [X] [-]$couT[-]"
// Sc0ut3rZ X Deagle
alias np1d "avadd 0 23.11 6.8 3.563;avadd 1 29.54 5.1 3.45"
alias np2d "nospread 1;recoil 1.2"
alias deaglevec "avclear;np1d;np2d;txt aNaRcHy Deagle"
//Sc0ut3rZ X Mp5
alias np1m "avadd 0 22.24 6.8 3.64;avadd 1 27.78 5.1 4.34"
alias np2m "nospread 1;recoil 1.2"
alias mp5vec "avclear;np1m;np2m;txt aNaRcHy Mp5"
// ak
alias ak-numbers "avadd 0 22.993 6.40 2.309;avadd 1 26.85 4.23 3.94"
alias aksetup "recoil 1.871;nospread 1;autowall 1;aim 1;shoot 1;shoot 1"
alias akvec "avclear;ak-numbers;aksetup"
// Sc0ut3rz X Para
alias np1p "avadd 0 22.79 6.8 2.95;avadd 1 29.53 6.2 3.87"
alias np2p "nospread 1;recoil 1.7"
alias paravec "avclear;np1p;np2p;txt aNaRcHy Para"
// Sc0ut3rz X Knife
alias np1k "avadd 0 22.953 6.8 3.27;avadd 1 27.23 6.2 4.13"
alias np2k "nospread 1;recoil 2"
alias knifevec "avclear;np1k;np2k;txt aNaRcHy Knife"
// Sc0ut3rz X pistol
alias np1pi "avadd 0 22.953 6.8 3.27;avadd 1 27.23 6.2 4.13"
alias np2pi "nospread 1;recoil 2"
alias pistolvec "avclear;np1k;np2k;txt aNaRcHy Pistol"
//INC's -[COLT]-3.0
alias inc "avadd 0 22.43 5.42 1.34;avadd 1 26.42 6.4 3.8"
alias incx "avclear;inc;recoil 1.71;#say INC's -[COLT]-VeR 3.0"
//F3AR-M3H AK
alias ak1 "avadd 0 28.8 5.46.76;avadd 0 25.4 5.4 5.6"
alias ak2 "avlcear;ak1;recoil 2.3123;#say \\ OwNaG3 AK V3C // By: TurkiyeCs |
tarantula "
// -!- pistol -!-
alias pistol1 "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;avadd 1 29.33 3.99
5.01"
alias pistol2 "avclear;pistol1;recoil 1.6;#say ]:[ Deagle PwN ]:[ By: TurkiyeCs |
tarantula "
//INC's -[SiG]- 3.0
alias incs "avadd 0 23.42 7.52 3.35;avadd 1 26.43 6.49 3.60"
alias incxs "avclear;incs;recoil 1.62;#say INC's -[SiG]- VeR 3.0"
//INC's -[COLT]-3.8
alias incc "avadd 0 23.43 7.62 3.36;avadd 1 26.42 6.53 3.66"
alias incxx "avclear;incc;recoil 1.53;#say INC's -[COLT]- VeR 3.8"
//aNaRcHy Colt
alias colt1 "avadd 0 25.65 7.6 5;avadd 1 27.8 5.4 7"
alias colt2 "avclear;colt1;recoil 1.7;#say ]:[ aNaRcHy T3ST Colt ]:[ By: TurkiyeCs
| tarantula |LOADED|"
//1-shot-fucking owning sig
alias siga "avadd 0 21.3 6.8 3.78"
alias sigb "avadd 1 28.3 2.8 3.78"
alias sig "avclear;siga;sigb;recoil 1.7;txt loaded;#say ]:[ S|G LOADED ]:["
// 1-2 AK
alias ak-numbers "avadd 0 20.98 6.32 3.12;avadd 1 26.25 2.52 3.96"
alias aksetup "recoil 1.85;riflespeed;akb;akbinds"
alias akvec2 "avclear;ak-numbers;aksetup;#say <<< 1-2 SHOT Ak By: tarantula>>>"
//Mp5
alias mp5-1 "avclear;avadd 0 21.129 6.2 2.89 23.629 5.8 2.98 22.629 5.8 2.89;avadd
1 23.629 5.8 2.89 26.629 5.8 2.98 25.629 5.8 2.89;recoil 1.457;txt ***| PURE OWNAGE
|***;#say ]:[ aNaRcHy | F3AR-M3H's H3ADSHOT MP5 |Loaded| ]:["
//1 Shot Deagle
alias own1 "avadd 0 23.4 6.44 4.3;avadd 1 26.78 5.6 3"
alias own2 "avclear;own1;recoil 2.3;txt 1-Shot Deagle;#say \\ 1 $hot Deagle // By:
TurkiyeCs | tarantula |Loaded|"
//1Shot Loaded
alias h00ch1 "avadd 0 21.36 5.63 2.34;avadd 1 24.15 3.23 2.53"
alias h00ch2 "avadd 0 21.64 6.29 2.23;avadd 1 25.23 3.72 2.92"
alias h00ch3 "avadd 0 22.61 6.49 2.43;avadd 1 25.28 3.98 3.01"
alias h00ch4 "avadd 1 23.54 7.35 3.25;avadd 1 26.11 4.44 4.44"
alias h00chi3 "avclear;h00ch1;h00ch2;h00ch3;h00ch4;recoil 1.5;txt *** One Shot
Sig/Colt/AK ***"
//Sc0ut3rZ X Pistol
alias SK1 "avadd 0 21.914 6.901 4.12;avadd 1 27.87 4.865 3.909"
alias SK2 "recoil 2.1;nospread 1;autowall 1"
alias pistolvec "avclear;SK1;SK2;txt HMMMMMM"
// __________________________________________________
__________________________________
// :[ aNaRcHy settings ]:
// aimbot settings
aim 1
shoot 1
autowall 1
fov 9000
mode 1
aimthru 0
lock 0
avdraw 1
height_correction 0
method 3
vec_switch 1
nospread 1
// __________________________________________________
__________________________________
cl_crosshairscale 1700
cl_crosshairusealpha 1
cl_crosshairalpha 10000
hs_mode 1
//hs_body 1 2 3 4 5 6 7
hs_body 2 3 4 5
cdon 1
allow 0
warn 1
norecoil 2.000000
plglow 0
light 0
plname 1
plweapon 1
distance 0
plbox 1
aimvec 2
aimvecparam 2.000000 4000.000000 0.010000 0.000000
wepglow 1
fullbright 0
transent 0
entesp 1
nosmoke 0
noflash 1
wall 1
autospec 1
plhbox 0
plhboxwall 1
plhboxwire 1
scope 60
aimhelp 3
aimhelpcol 100 255 100 255
bot 1
botlock 0
bothbox 11
botbone 8
botteam 1
botfov 100.000000
botpred 0.000000
botpredme 0.000000
fill 1
plglowamt 50
plboxsize 200
plboxwidth 80
wepglowamt 10
transentamt 60
plbone 0
plnametercol 255 0 0 0
plnamectcol 153 204 255 0
plboxtercol 255 30 30 150
plboxctcol 30 30 255 150
plhboxtercol 255 0 0 255
plhboxctcol 0 0 255 255
plbonetercol 255 0 0 255
plbonectcol 0 0 255 255
aimvectercol 255 0 0 255
aimvecctcol 0 0 255 255
wepglowcol 20 100 100 0
plglowtercol 255 0 0 0
plglowctcol 0 0 255 0
lighttercol 255 0 0 100
lightctcol 0 0 255 100
entespcol 153 255 153 0
allowkey 152
consolekey 148
__________________________________________________ _______
setburst mp5 1 5 0.4 0.0001 0 0
setburst mp5 2 10 0.38 0.001 0 0
setburst mp5 3 20 0.35 0.01 0 0
setburst mp5 4 30 0.32 0.015 0 0
setburst mp5 5 50 0.25 0.02 0 0
setburst mp5 6 999 0.15 0.04 0 0
setburst ak47 1 10 0.12 0.12 0.000001 1
setburst ak47 2 20 0.12 0.13 0.000001 1
setburst ak47 3 30 0.12 0.14 0.000001 1
setburst ak47 4 50 0.08 0.15 0.000001 0
setburst ak47 5 999 0.06 0.16 0.000001 0
setburst sg552 1 20 0.25 0.06 0.000001 0
setburst sg552 2 50 0.2 0.1 0.000001 0
setburst sg552 3 80 0.18 0.15 0.000001 0
setburst sg552 4 999 0.12 0.2 0.000001 0
setburst m4a1 1 10 0.12 0.12 0.000001 1
setburst m4a1 2 20 0.12 0.13 0.000001 1
setburst m4a1 3 30 0.12 0.14 0.000001 1
setburst m4a1 4 50 0.08 0.15 0.000001 0
setburst m4a1 5 999 0.06 0.16 0.000001 0
setburst aug 1 30 1 0 0 0
setburst aug 2 60 0.25 0.35 0 0
setburst aug 3 110 0.15 0.45 0 0
setburst aug 4 999 0.05 0.43 0 12
setburst awp 1 3 1 0 0 0
setburst awp 2 5 1 0 0 16
setburst awp 3 999 1 0 0 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0 0
setburst elite 1 15 1 0 0 0
setburst elite 2 999 0.07 0.15 0 0
setburst fiveseven 1 999 1 0 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst g3sg1 2 5 1 0 0 16
setburst g3sg1 3 120 1 0 0 60
setburst g3sg1 4 999 0.05 0.4 0 60
setburst glock18 1 999 0.01 0.01 0 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 45 1 0 0 0
setburst m249 2 999 0.05 0.5 0 0
setburst m3 1 999 1 0 0 0
setburst mac10 1 40 1 0 0 0
setburst mac10 2 120 0.35 0.25 0 0
setburst mac10 3 999 0.01 0.25 0 0
setburst p228 1 999 1 0 0 0
setburst p90 1 5 1 0 0 0
setburst p90 2 10 1 0 0 0
setburst p90 3 120 0.1 0.25 0 0
setburst p90 4 999 0.11 0.25 0 0
setburst scout 1 3 1 0 0 0
setburst scout 2 5 1 0 0 16
setburst scout 3 999 1 0 0 60
setburst sg550 1 3 1 0 0 0
setburst sg550 2 30 1 0 0 16
setburst sg550 3 999 0.3 0.1 0 60
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0 0
setburst tmp 3 999 0.1 0.3 0 0
setburst ump45 1 40 1 0 0 0
setburst ump45 2 120 0.45 0.25 0 0
setburst ump45 3 999 0.11 0.25 0 0
setburst usp 1 999 1 0 0 0
setburst xm1014 1 999 1 0 0 0
-StaRtinq|a1m-
/Aiming Aliases
alias +$nonup "+lookdown;$w;+lookdown;$w;+lookup;$w;+lookdown"
alias -$nonup "-lookdown;$w;-lookdown;$w;-lookup;$w;-lookdown"
alias +$spread "-mlook;$w;$nospread"
alias -$spread "+mlook;$w;$nospread"
alias +$koraim "+attack;+attack;+attack;-attack;+attack"
alias -$koraim "-attack"
alias +$nxshotsil "+$koraim;impulse 100"
alias -$nxshotsil "-$koraim;impulse 100"
alias +$nxhead "+$setsens;wait;+speed;wait;+moveup;wait;+$nxaim"
alias -$nxhead "-$setsens;wait;-speed;wait;-moveup;wait;-$nxaim"
alias +$nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -$nxhead2 "+mlook;wait;-attack"
alias +$nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -$nxmasta "+mlook;wait;-attack"
alias +$nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -$nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +$setsens "sensitivity 1.0"
alias -$setsens "sensitivity 5.0"
alias +$nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-
attack;wait;+attack"
alias -$nxaim "-attack"
alias $naimac "$naim;bind del $naimkapa;$d1;echo Continius Firing Enabled;$d0"
alias $naimkapa "$anaim;bind del $naimac;$d1;echo Continius Firing Disabled;$d0"
alias $naim +attack
alias $anaim -attack
alias $bnaimac "$bnaim;bind end $bnaimkapa;$d1;echo Continius Special Attack
Enabled;$d0"
alias $bnaimkapa "$abnaim;bind end $bnaimac;$d1;echo Continius Special Attack
Disabled;$d0"
alias $bnaim +attack2
alias $abnaim -attack2
alias $aimon "bind mouse1 +$koraim ;bind ins $aimoff"
alias $aimoff "bind mouse1 +attack ;bind ins $aimon"
//Aiming Aliases
alias nonup "+lookdown;w;+lookdown;w;+lookup;w;+lookdown"
alias -nonup "-lookdown;w;-lookdown;w;-lookup;w;-lookdown"
alias +spread "-mlook;w;nospread"
alias -spread "+mlook;w;nospread"
alias +koraim "+attack;+attack;+attack;-attack;+attack"
alias -koraim "-attack"
alias +nxshotsil "+koraim;impulse 100"
alias -nxshotsil "-koraim;impulse 100"
alias +nxhead "+setsens;wait;+speed;wait;+moveup;wait;+nxaim"
alias -nxhead "-setsens;wait;-speed;wait;-moveup;wait;-nxaim"
alias +nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -nxhead2 "+mlook;wait;-attack"
alias +nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -nxmasta "+mlook;wait;-attack"
alias +nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +setsens "sensitivity 1.5"
alias -setsens "sensitivity 1.5"
alias +nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-
attack;wait;+attack"
alias -nxaim "-attack"
alias naimac "naim;bind del naimkapa;d1;echo Continius Firing Enabled;d0"
alias naimkapa "anaim;bind del naimac;d1;echo Continius Firing Disabled;d0"
alias naim +attack
alias anaim -attack
alias bnaimac "bnaim;bind end bnaimkapa;d1;echo Continius Special Attack
Enabled;d0"
alias bnaimkapa "abnaim;bind end bnaimac;d1;echo Continius Special Attack
Disabled;d0"
alias bnaim +attack2
alias abnaim -attack2
alias aimon "bind mouse1 +koraim ;bind ins aimoff"
alias aimoff "bind mouse1 +attack ;bind ins aimon"
//End Of Aiming Aliases
//Awp Aliases
alias nospread "m_pitch 0;m_forward 0;m_side 0"
alias norecoil_5 "cl_pitchspeed 10"
alias norecoil_4 "cl_pitchspeed 7"
alias norecoil_3 "cl_pitchspeed 5"
alias norecoil_2 "cl_pitchspeed 3"
alias norecoil_1 "cl_pitchspeed 1"
alias norecoil_0 "cl_pitchspeed 999999"
alias +nxspnr "+spread;w;+attack;w;+nonup"
alias -nxspnr "-spread;w;-attack;w;-nonup"
alias +banr "+attack;wait;+lookdown"
alias -banr "-attack;wait;-lookdown;wait"
alias +konr "+koraim;wait;+lookdown"
alias -konr "-koraim;wait;-lookdown;wait"
alias +shtpwnr "+nxshtpwn;wait;+lookdown"
alias -shtpwnr "-nxshtpwn;wait;-lookdown;wait"
alias +nxnr "+nxaim;wait;+lookdown"
alias -nxnr "-nxaim;wait;-lookdown;wait"
alias +nxhnr "+nxhead;wait;+lookdown"
alias -nxhnr "-nxhead;wait;-lookdown;wait"
alias +nxsnr "+nxhead2;wait;+lookdown"
alias -nxsnr "-nxhead2;wait;-lookdown;wait"
alias +nxmaster "+nxmasta;wait;+lookdown;+lookdown;+lookup"
alias -nxmaster "-nxmasta;wait;-lookdown;-lookdown;-lookup;wait"
// =============================================================
// other configs
// =============================================================
exec settings.cfg // load saved settings (binds,cvars,colors,init stuff)
exec vecs.cfg // loads aim vectors
exec scripts.cfg // loads speed settings
exec inverse.cfg // loads inverse vec
//Inverse Vectors
gsaim 1
//AK Settings
avclear
inv_n-a
//AWP Settings
avclear
mv
//Deagle Settings
inv_n-a
recoil 0.5
//Colt Settings
avclear
inv_n-a
//Mp5 Settings
inv_n-a
//scout Settings
avclear
mv
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
[][][] [][][]
[][] [H]ustle [H]hook v1.o [][]
[] By $cript For blg MEMBERs ONLY []
[] []
alias pistol1 "avadd 0 20.382 6.656 2.426;avadd 1 24.359 6.17 3.2585;avadd 2 11.63
7.14 3.05"
alias deagle "avclear0;avclear1;avclear2;pistol1;recoil 0.018;height_correction 0"
alias colt-numbers "avadd 0 20.69 7.38 1.098 21.01 7.08 .92;avadd 1 24.93 5.05
3.02;avadd 2 13.0231 6.8454 2.2"
alias coltsetup "recoil 1.6;height_correction 2.4;#ex_interp .03"
alias colt "avclear0;avclear1;avclear2;colt-numbers;coltsetup"
alias colt-numbers "avadd 0 20.9 6.678 2.387;avadd 1 24.8 5.5 2.8;avadd 2 13.5 6.8
2.12"
alias coltsetup "recoil 1.55;height_correction 2.4;#ex_interp .03"
alias colt "avclear0;avclear1;avclear2;colt-numbers;coltsetup"
alias ak-numbers "avadd 0 20.4 6.89 2.5;avadd 1 25.12 5.12 2.6;avadd 2 13.6 6.98
2.7"
alias aksetup "recoil 1.72;height_correction 2.5"
alias ak "avclear0;avclear1;avclear2;ak-numbers;aksetup"
alias sig-numbers "avadd 0 21.04 7.15 1.082;avadd 1 25.22 5.05 3.32;avadd 2 12.19
7.12 2.62"
alias sigsetup "recoil 1.72;height_correction 2.7;#ex_interp .03"
alias sig "avclear0;avclear1;avclear2;sig-numbers;sigsetup"
// Aug
alias aug-numbers "avadd 0 21.04 6.56 1.0587;avadd 1 24.869 7.245 3.632;avadd 2
13.02 6.95 2.64"
alias augsetup "height_correction 2;recoil 1.69"
alias aug "avclear0;avclear1;avclear2;aug-numbers;augsetup"
// Scout
alias scout-numbers "avadd 0 21.04 7.2 1.06;avadd 1 24.81 5.52 2.98 25.15 5.14
3.32;avadd 2 12.84 5.8 2.53"
alias scoutsetup "height_correction 0;recoil 1.702"
alias scout "avclear0;avclear1;avclear2;scout-numbers;scoutsetup"
// AWP
alias awp-numbers "avadd 0 21.04 7 2.88;avadd 1 25.3 6 3.3;avadd 2 10 6 2.5"
alias awpsetup "aswitch1;aswitchr1;height_correction 0;recoil 1.08"
alias awp "avclear0;avclear1;avclear2;awp-numbers;awpsetup"
// Para
alias para-numbers "avadd 0 21.05 6.82 2.6;avadd 1 25.425 6.192 3.36;avadd 2 10.95
8.133 3.162"
alias parasetup "height_correction 0;recoil 1.705"
alias para "avclear0;avclear1;avclear2;para-numbers;parasetup"
// Knife
alias knife-numbers "avadd 0 22.75 6.3 3;avadd 1 27.5 5.45 3.45;avadd 2 11.52 7.04
3.95"
alias knifesetup "height_correction 0;recoil 1.5"
alias knife "avclear0;avclear1;avclear2;knife-numbers;knifesetup"
// Sub
alias sub-numbers "avadd 0 21.328 6.58 2.8726;avadd 1 26.274 4.97 3.31;avadd 2
12.51 7.22 3.23"
alias subsetup "height_correction 0;recoil 1.45"
alias smg "avclear0;avclear1;avclear2;sub-numbers;subsetup"
//Auto Sniper
alias as-numbers "avadd 0 21.08 7.4 2.71;avadd 1 25.55 5.5 2.2;avadd 2 12.39 7.44
3.2"
alias assetup "height_correction 0;aswitch1;aswitchr1;recoil .1"
alias asvec "avclear0;avclear1;avclear2;as-numbers;assetup"
//$$$$$$$$$$$$$$$$$$$$$$$$Vec_switch$$$$$$$$$$$$$$$$$$$$$$$$
//AK
alias a0 "avadd 0 20.43 6.64 2.445"
alias a1 "avadd 1 25.35 6.76 3.67"
alias a2 "avadd 2 11.98 3.42 3.56"
alias asetup "avclear;a0;a1;a2"
alias vec_ak47 "asetup;recoil 1.67;txt Bens Ak47 Vec"
// Killjoy COLT
alias vec20 "avadd 0 22.3 7.3 2.63"
alias vec21 "avadd 1 24.9 4 2.5"
alias vec22 "avadd 2 14.5 7.6 2.64"
alias vec_m4a1 "avadd 3 26.3 6.6 3.19;recoil 1.617;txt Kj COLT"
pistolvec;txt $$.Usp"
//Settings
login 1015
pred 0
predback 1.0
predmax 1.0
predtime 0.20
predahead 0.20
vpreahead 0.16
pi 3.14159 //pi 3.14
aim 1
shoot 0
wall 3
nospread 1
autowall 1
nosky 1
soundmax 8
confont 1
chase_cam 0
jump 1
mefrozen 0.6
fspeed 0.4
lock 0
saystats 0
glow 0
targetmode 4
// =============================================================
// AIMBOT
// =============================================================
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
// randomized aiming
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt ***
Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt ***
Randomized aiming turned ON ***"
humaim0
// smooth aiming
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth
aiming turned OFF ***"
alias smooth1 "smooth 4; init aims smooth1;alias smooth_t smooth0; txt *** Smooth
aiming turned ON ***"
smooth0
// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"
// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"
// CSG STYLE//
alias +csgaim "aim 1;#+attack;aim 0"
alias -csgaim "#wait;#-attack"
mdl clear_models
//Aim Vectors
//Scout/Awp
alias mv6 "avadd 0 20.0021 8.432 1.3243"
alias mv7 "avadd 1 23.9943 10.212 1.3332"
alias mv8 "avadd 2 23.2221 5.3244 1.2334"
alias mv "avclear;recoil 0.5;mv6;mv7;mv8;txt .: Intelligence Bolzen: Scout AWP :."
// Default
alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init 0
HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0
StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32
5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBunny "avclear;HeadBunnySD;init aim HeadBunny;txt *** Aiming: HEADSHOT
DELUXE (bunny771) ***"
alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init aim
HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init aim
StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init aim
TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"
alias NewAimHead "init aim NewAimHead;avclear; avadd 0 20.7 8.01 3.6 13.5 6
-6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15
-5 8 -17 0 -8 -15 -16 5"
NewAimHead
mdl clear_models
mdl ov 1 2 2.6
// -= Ripped from Fr0sTBy7e X =-
alias rifle-a "avadd 0 21.17 7.43 3.52;avadd 1 26.21 4.26 3.00"
alias rifle-b "avadd 2 13.53 8.56 2.41;avadd 1 26.21 4.26 4.00"
alias riflesetup "recoil 1.72;txt |[ R|fLe ]|"
alias riflevec "avclear;rifle-a;rifle-b;riflesetup"
//Aiming Aliases
alias +@nonup "+lookdown;@w;+lookdown;@w;+lookup;@w;+lookdown"
alias -@nonup "-lookdown;@w;-lookdown;@w;-lookup;@w;-lookdown"
alias +@spread "-mlook;@w;@nospread"
alias -@spread "+mlook;@w;@nospread"
alias +@koraim "+attack;+attack;+attack;-attack;+attack"
alias -@koraim "-attack"
alias +@nxshotsil "+@koraim;impulse 100"
alias -@nxshotsil "-@koraim;impulse 100"
alias +@nxhead "+@setsens;wait;+speed;wait;+moveup;wait;+@nxaim"
alias -@nxhead "-@setsens;wait;-speed;wait;-moveup;wait;-@nxaim"
alias +@nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -@nxhead2 "+mlook;wait;-attack"
alias +@nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -@nxmasta "+mlook;wait;-attack"
alias +@nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -@nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +@setsens "sensitivity 1.5"
alias -@setsens "sensitivity 1.5"
alias +@nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-
attack;wait;+attack"
alias -@nxaim "-attack"
alias @naimac "@naim;bind del @naimkapa;@d1;echo [NukedX] Continius Firing
Enabled;@d0"
alias @naimkapa "@anaim;bind del @naimac;@d1;echo [NukedX] Continius Firing
Disabled;@d0"
alias @naim +attack
alias @anaim -attack
alias @bnaimac "@bnaim;bind end @bnaimkapa;@d1;echo [NukedX] Continius Special
Attack Enabled;@d0"
alias @bnaimkapa "@abnaim;bind end @bnaimac;@d1;echo [NukedX] Continius Special
Attack Disabled;@d0"
alias @bnaim +attack2
alias @abnaim -attack2
alias @aimon "bind mouse1 +@koraim ;bind ins @aimoff"
alias @aimoff "bind mouse1 +attack ;bind ins @aimon"
//End Of Aiming Aliases
//Awp Aliases
//No-Recoiler
alias @turnrec "@norecoil_0;bind mouse1 +@koraim;@d1;echo [NukedX] NoRecoil Status:
Disabled;echo [NukedX] NoRecoil Attacking Mode: Korbom Shooter (Default);@d0"
//Levels
alias @nospread "m_pitch 0;m_forward 0;m_side 0"
alias @norecoil_5 "cl_pitchspeed 10;alias @norecoil_ echo [NukedX] @norecoil_ is :
5"
alias @norecoil_4 "cl_pitchspeed 7;alias @norecoil_ echo [NukedX] @norecoil_ is :
4"
alias @norecoil_3 "cl_pitchspeed 5;alias @norecoil_ echo [NukedX] @norecoil_ is :
3"
alias @norecoil_2 "cl_pitchspeed 3;alias @norecoil_ echo [NukedX] @norecoil_ is :
2"
alias @norecoil_1 "cl_pitchspeed 1;alias @norecoil_ echo [NukedX] @norecoil_ is :
1"
alias @norecoil_0 "cl_pitchspeed 999999;alias @norecoil_ echo [NukedX] @norecoil_
is : 0"
// No Spread + No Recoil
alias +@nxspnr "+@spread;@w;+attack;@w;+@nonup"
alias -@nxspnr "-@spread;@w;-attack;@w;-@nonup"
//Basic Attack
alias +@banr "+attack;wait;+lookdown"
alias -@banr "-attack;wait;-lookdown;wait"
//With Korbom Shooter
alias +@konr "+@koraim;wait;+lookdown"
alias -@konr "-@koraim;wait;-lookdown;wait"
//With Shotgun Pwnage
alias +@shtpwnr "+@nxshtpwn;wait;+lookdown"
alias -@shtpwnr "-@nxshtpwn;wait;-lookdown;wait"
//With NukedX Aimers
//Safe Aimer
alias +@nxnr "+@nxaim;wait;+lookdown"
alias -@nxnr "-@nxaim;wait;-lookdown;wait"
//Head Aimer
alias +@nxhnr "+@nxhead;wait;+lookdown"
alias -@nxhnr "-@nxhead;wait;-lookdown;wait"
//NukedX Header2
alias +@nxsnr "+@nxhead2;wait;+lookdown"
alias -@nxsnr "-@nxhead2;wait;-lookdown;wait"
//NukedX New Master Recoil
alias +@nxmaster "+@nxmasta;wait;+lookdown;+lookdown;+lookup"
alias -@nxmaster "-@nxmasta;wait;-lookdown;-lookdown;-lookup;wait"
//Silent Shot
alias +@ssnr "+@nxshotsil;wait;+lookdown"
alias -@ssnr "-@nxshotsil;wait;-lookdown;wait"
//End Of No-Recoil
//Glow models
alias @glowtog "@glow_1"
alias @glow_1 "brightness 50;gamma 150;alias @glowtog @glow_0;@d1;echo [NukedX]
Glow Models: Enabled;@d0;alias @glow_ echo [NukedX] @glow_ is : 1"
alias @glow_0 "brightness 9999999;gamma 9999999;alias @glowtog @glow_1,@d1;echo
[NukedX] Glow Models: Disabled;@d0;alias @glow_ echo [NukedX] @glow_ is : 0"
vswitch-on
//
___________________________________________________________________________________
_
cl_crosshairscale 1700
cl_crosshairusealpha 1
cl_crosshairalpha 10000
hs_mode 1
//hs_body 1 2 3 4 5 6 7
hs_body 2 3 4 5
cdon 1
allow 0
warn 1
norecoil 2.000000
plglow 0
light 0
plname 1
plweapon 1
distance 0
plbox 1
aimvec 2
aimvecparam 2.000000 4000.000000 0.010000 0.000000
wepglow 1
fullbright 0
transent 0
entesp 1
nosmoke 0
noflash 1
wall 1
autospec 1
plhbox 0
plhboxwall 1
plhboxwire 1
scope 60
aimhelp 3
aimhelpcol 100 255 100 255
bot 1
botlock 0
bothbox 11
botbone 8
botteam 1
botfov 100.000000
botpred 0.000000
botpredme 0.000000
fill 1
plglowamt 50
plboxsize 200
plboxwidth 80
wepglowamt 10
transentamt 60
plbone 0
plnametercol 255 0 0 0
plnamectcol 153 204 255 0
plboxtercol 255 30 30 150
plboxctcol 30 30 255 150
plhboxtercol 255 0 0 255
plhboxctcol 0 0 255 255
plbonetercol 255 0 0 255
plbonectcol 0 0 255 255
aimvectercol 255 0 0 255
aimvecctcol 0 0 255 255
wepglowcol 20 100 100 0
plglowtercol 255 0 0 0
plglowctcol 0 0 255 0
lighttercol 255 0 0 100
lightctcol 0 0 255 100
entespcol 153 255 153 0
allowkey 152
consolekey 148
_________________________________________________________
//
___________________________________________________________________________________
_
// :[ aNaRcHy vecs ]:
//colt vec
alias colt-numbers "avadd 0 21.192 9.205 2.958;avadd 1 27.55 4.78 3.69"
alias coltvec "avclear;colt-numbers;recoil 1.6;txt [COLT] Vec Loaded!"
// Sc0ut3rZ X aug
alias np1a "avadd 0 22.673 6.8 2.952;avadd 1 27.041 6.2 3.8831"
alias np2a "nospread 1;recoil 1.5"
alias augvec "avclear;np1c;np2c;txt aNaRcHy Aug"
// sig
alias s1 "avadd 22.500 6.7 2.535;avadd 1 27.3 4 5.02"
alias s2 "avadd 22.470 6.7 2.535;avadd 1 26.9 4 5.02"
alias s3 "avadd 22.401 6.7 2.535;avadd 1 26.5 4 5.02"
alias s4 "avadd 0 22.401 6.1 2.7;avadd 1 26.3 4 5.02"
alias sigvec "avclear;s1;s2;s3;s4;nospread 1;recoil 1.739"
// scout
alias scout-numbers2 "avadd 0 23.16 6 3.816;avadd 1 29.89 5 3.391"
alias scoutsetup2 "recoil 1.742;riflespeed;aim 1;shoot 1;scob"
alias scoutvec1 "avclear;targetmode 18;scout-numbers;mode 1;scoutsetup;autowall
1;txt [-]$couT[-]"
//Sc0ut3rZ X Scout
alias scout-numbers "avadd 0 22.24 6.8 3.64;avadd 1 27.78 5.1 4.34"
alias scoutsetup "recoil 1.2;aim 1;shoot1"
alias scoutvec "avclear;scout-numbers;mode 1;scoutsetup;autowall 1;txt [X]3LiTe|
>uN|< [X] [-]$couT[-]"
// Sc0ut3rZ X Deagle
alias np1d "avadd 0 23.11 6.8 3.563;avadd 1 29.54 5.1 3.45"
alias np2d "nospread 1;recoil 1.2"
alias deaglevec "avclear;np1d;np2d;txt aNaRcHy Deagle"
//Sc0ut3rZ X Mp5
alias np1m "avadd 0 22.24 6.8 3.64;avadd 1 27.78 5.1 4.34"
alias np2m "nospread 1;recoil 1.2"
alias mp5vec "avclear;np1m;np2m;txt aNaRcHy Mp5"
// ak
alias ak-numbers "avadd 0 22.993 6.40 2.309;avadd 1 26.85 4.23 3.94"
alias aksetup "recoil 1.871;nospread 1;autowall 1;aim 1;shoot 1;shoot 1"
alias akvec "avclear;ak-numbers;aksetup"
// Sc0ut3rz X Para
alias np1p "avadd 0 22.79 6.8 2.95;avadd 1 29.53 6.2 3.87"
alias np2p "nospread 1;recoil 1.7"
alias paravec "avclear;np1p;np2p;txt aNaRcHy Para"
// Sc0ut3rz X Knife
alias np1k "avadd 0 22.953 6.8 3.27;avadd 1 27.23 6.2 4.13"
alias np2k "nospread 1;recoil 2"
alias knifevec "avclear;np1k;np2k;txt aNaRcHy Knife"
// Sc0ut3rz X pistol
alias np1pi "avadd 0 22.953 6.8 3.27;avadd 1 27.23 6.2 4.13"
alias np2pi "nospread 1;recoil 2"
alias pistolvec "avclear;np1k;np2k;txt aNaRcHy Pistol"
//INC's -[COLT]-3.0
alias inc "avadd 0 22.43 5.42 1.34;avadd 1 26.42 6.4 3.8"
alias incx "avclear;inc;recoil 1.71;#say INC's -[COLT]-VeR 3.0"
//F3AR-M3H AK
alias ak1 "avadd 0 28.8 5.46.76;avadd 0 25.4 5.4 5.6"
alias ak2 "avlcear;ak1;recoil 2.3123;#say \\ OwNaG3 AK V3C // By: TurkiyeCs |
tarantula "
//INC's -[COLT]-3.8
alias incc "avadd 0 23.43 7.62 3.36;avadd 1 26.42 6.53 3.66"
alias incxx "avclear;incc;recoil 1.53;#say INC's -[COLT]- VeR 3.8"
//aNaRcHy Colt
alias colt1 "avadd 0 25.65 7.6 5;avadd 1 27.8 5.4 7"
alias colt2 "avclear;colt1;recoil 1.7;#say ]:[ aNaRcHy T3ST Colt ]:[ By: TurkiyeCs
| tarantula |LOADED|"
// 1-2 AK
alias ak-numbers "avadd 0 20.98 6.32 3.12;avadd 1 26.25 2.52 3.96"
alias aksetup "recoil 1.85;riflespeed;akb;akbinds"
alias akvec2 "avclear;ak-numbers;aksetup;#say <<< 1-2 SHOT Ak By: tarantula>>>"
//Mp5
alias mp5-1 "avclear;avadd 0 21.129 6.2 2.89 23.629 5.8 2.98 22.629 5.8 2.89;avadd
1 23.629 5.8 2.89 26.629 5.8 2.98 25.629 5.8 2.89;recoil 1.457;txt ***| PURE OWNAGE
|***;#say ]:[ aNaRcHy | F3AR-M3H's H3ADSHOT MP5 |Loaded| ]:["
//1Shot Loaded
alias h00ch1 "avadd 0 21.36 5.63 2.34;avadd 1 24.15 3.23 2.53"
alias h00ch2 "avadd 0 21.64 6.29 2.23;avadd 1 25.23 3.72 2.92"
alias h00ch3 "avadd 0 22.61 6.49 2.43;avadd 1 25.28 3.98 3.01"
alias h00ch4 "avadd 1 23.54 7.35 3.25;avadd 1 26.11 4.44 4.44"
//Sc0ut3rZ X Pistol
alias SK1 "avadd 0 21.914 6.901 4.12;avadd 1 27.87 4.865 3.909"
alias SK2 "recoil 2.1;nospread 1;autowall 1"
alias pistolvec "avclear;SK1;SK2;txt HMMMMMM"
//INC colt
alias inccc "avadd 0 23.63 7.62 3.38;avadd 1 26.44 6.73 3.66"
alias incxxx "avclear;inccc;recoil 1.53;#say -[COLT]- VeR 3.9"
//INC's -[COLT]-4.1
alias iincc4 "avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56"
alias incxxc4 "avclear;iincc4;recoil 1.53;#say -[COLT]-VeR 4.1"
//INC's -[COLT]-6.1
alias cleo "avadd 0 22.83 6.95 3.60;avadd 1 26.53 5.73 3.56"
alias cleos "avclear;cleo;recoil 1.53;#say -[COLT]-VeR 6.1"
//INC's -[MuLti-VeC]-6.1
alias Light "avadd 0 21.339 7.137 2.681; avadd 1 25.424 5.424 4.424"
alias Holy "avadd 0 22.284 7.487 2.681; avadd 1 26.883 6.832 4.424"
alias Liminality "avclear 0;avdraw 0;Light;Holy;autowall 1;recoil 1.6;#say -[MuLti-
VeC]-6.1"
//INC's -[MuLti-VeC]-6.1 er
alias rage "avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56"
alias inkaol "avadd 0 22.84 6.90 3.60;avadd 1 26.27 5.55 3.69"
alias aimrage "avclear 0;avdraw 0;rage;inkaol;recoil 1.7;#say -[MuLti-VeC]-6.1 Ver
AoL MaKEs InC RaGE"
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
// randomized aiming
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt ***
Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt ***
Randomized aiming turned ON ***"
humaim0
// smooth aiming
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth
aiming turned OFF ***"
alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smooth
aiming turned ON ***"
smooth0
alias n4 "echo Once a Mouse Mode is changed it is set to that, if you need to
change it hit ~ and type rbf89"
alias hson2 "bind mouse1 +hson;bind f10 hson3;devon;echo HeadShot =
On;devoff;hsdto1"
alias hson3 "bind mouse1 +hsoff;bind f10 hson2;decon;echo HeadShot =
Off;devoff;hsdto2"
alias +awpshoot "+attack"
alias -awpshoot "-attack; wait; wait; slot2"
alias awpshoot_aus "alias awp_tg awpshoot_an; bind mouse1 +attack; developer 1;
echo AWP-Shoot AUS"
alias awpshoot_an "alias awp_tg awpshoot_aus; bind mouse1 +awpshoot; developer 1;
echo AWP-Shoot AN"
alias "awp_tg" "awpshoot_an"
alias SIR3 "avadd 0 20 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5;
avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimSupreme "avclear 0;avclear 1;SIR3; #cl_bob 0; #cl_bobup 0; txt -[SIR-
Aim]- Supreme;"
// Tylers Aim Vector 4
alias lostsoulaimvec4 "avadd 0 19.5 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5
-32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias lostsoulaim4 "avclear;avadd 0 19.35 7.1 2;avadd 1 17.05 1.95
3.95;lostsoulaimvec4;init 0 lostsoulaim4;txt *** Aim 4: NH-|ostsou| ***"
//2-Shot-Burst-Fire-Head
//SIR-Aim 2-Shot
alias SIR5 "avadd 0 21 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5;
avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIR6 "avadd 0 19 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5;
avadd 1 19 4 3 15 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimTS "avclear 0;avclear 1;SIR5;SIR6; #cl_bob 0; #cl_bobup 0; txt -[SIR-
Aim]- 2-Shot;"
//sargent: head
alias SargentHead1 "avadd 0 21 7 2 ;avadd 1 23 7 3"
alias SargentHead "avclear;SargentHead1;init 0 HeadBunny;txt sargent: head;"
//SIR-smoke
alias SIR9 "avadd 0 23 6 2.7 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1
20 2 3.7 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRsmoke "avclear 0;avclear 1;SIR9; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]-
smoke;"
//gift: shot
alias GiftShot "avclear 0; avclear 1; avadd 0 20.15 7.5 1.45; avadd 1 23.5 6.1 2.8;
#cl_bob 0; #cl_bobup 0; txt gift: shot"
//gift: money
alias GiftMoney "avclear 0; avadd 1; avadd 0 21.85 6.5 1.40; avadd 1 24 6.1 2.8;
#cl_bob 0; #cl_bobup 0; txt gift: money"
//gift: whore
alias GiftWhore "avclear 0; avclear 1; avadd 0 21.95 6.5 2.8; avadd 1 18 3 4;
#cl_bob 0; #cl_bobup 0; txt gift: whore"
//silentscope
alias silent "avclear 0; avadd 0 23 7 -6; avadd 1 27 0 6; #cl_bob 0; #cl_bobup 0;
txt silentx"
/ color
alias color_ogc "color terror 255 40 40 255 counter 40 80 255 255 special 155 155
155 255 target 102 204 51 255 text 50 100 255 255 hud 255 160 0 0;color_ogc2"
alias color_ogc2 "hud 0;color sound 68 68 255 255 bombtimer 255 40 40 255 systime
255 255 255 255 esp 255 255 0 255 back 0 0 0 128 radar1 80 50 30 110 radar2 10 10
10 55"
alias color_new "color terror 255 255 0 255 counter 50 80 255 255 special 200 200
200 255 target 255 80 80 255 text 200 120 50 255 sound 200 99 99 255;color_new2"
alias color_new2 "hud 1;color bombtimer 200 120 50 255 systime 100 100 255 255 esp
70 80 70 255 back 0 0 20 128 radar1 30 50 150 150 radar2 10 10 50 100 hud 130 130
255 0"
alias color_1 "color_ogc;alias color_t color_2;init 2 color_1;init save;txt Color
Scheme: OGC"
alias color_2 "color_new;alias color_t color_1;init 2 color_2;init save;txt Color
Scheme: OGC-new"
color_1
//4c1ds
alias 4c1dh34daim1 "avadd 0 20.7 8.01 3.6; avadd 1 22.4 6.01 3.6"
alias 4c1dh34daim2 "avadd 0 20.7 8.3 0.8; avadd 1 22.5 6.2 0.8"
alias 4c1d1337aim "avclear;4c1dh34daim1;4c1dh34daim2; #cl_bob 0; #cl_bobup; txt
--| 1337 Aim |--"
//[JAPS]~Stoner4Life~
alias omfg "avclear 0; avclear 1; avadd 0 25 6 3;avadd 0 25 6 -3;avadd 0 25 6
2;avadd 0 25 6 -2;avadd 0 25 6 1;avadd 0 25 6 -1;avadd 0 25 6 0;avadd 0 25 6
4;avadd 0 25 6 -4;avadd 0 21 6 7.5;avadd 0 21 6 -7.5;avadd 0 22 6 7.5;avadd 0 22 6
-7.5"
alias omfg1 "avadd 0 24 6 0;avadd 0 24 6 1;avadd 0 24 6 -1;avadd 0 24 6 2;avadd 0
24 6 -2;avadd 0 24 6 3;avadd 0 24 6 -3;avadd 0 24 6 4;avadd 0 24 6 -4;avadd 0 24 6
5;avadd 0 24 6 -5;avadd 0 24 6 6;avadd 0 24 6 -6;avadd 0 24.5 6 0"
alias omfg2 "avadd 0 24.5 6 -6.5;avadd 0 24.5 6 6.5;avadd 0 24.5 6 -5.5;avadd 0
24.5 6 5.5;avadd 0 24.5 6 -4.5;avadd 0 24.5 6 4.5;avadd 0 24.5 6 3.5;avadd 0 24.5 6
-3.5;avadd 0 24.5 6 2.5;avadd 0 24.5 6 -2.5;avadd 0 24.5 6 1.5;avadd 0 24.5 6 -1.5"
alias omfg3 "avadd 0 23 6 0;avadd 0 23 6 1;avadd 0 23 6 -1;avadd 0 23 6 2;avadd 0
23 6 -2;avadd 0 23 6 3;avadd 0 23 6 -3;avadd 0 23 6 4;avadd 0 23 6 -4;avadd 0 23 6
5;avadd 0 23 6 -5;avadd 0 23 6 6;avadd 0 23 6 -6;avadd 0 23.5 6 0"
alias omfg4 "avadd 0 23.5 6 6.5;avadd 0 23.5 6 -6.5;avadd 0 23.5 6 5.5;avadd 0 23.5
6 -5.5;avadd 0 23.5 6 4.5;avadd 0 23.5 6 -4.5;avadd 0 23.5 6 3.5;avadd 0 23.5 6
-3.5;avadd 0 23.5 6 2.5;avadd 0 23.5 6 -2.5;avadd 0 23.5 6 1.5;avadd 0 23.5 6 -1.5"
alias omfg5 "avadd 0 22 6 0;avadd 0 22 6 1;avadd 0 22 6 -1;avadd 0 22 6 2;avadd 0
22 6 -2;avadd 0 22 6 3;avadd 0 22 6 -3;avadd 0 22 6 4;avadd 0 22 6 -4;avadd 0 22 6
5;avadd 0 22 6 -5;avadd 0 22 6 6;avadd 0 22 6 -6;avadd 0 21.5 6 8;avadd 0 21.5 6
-8"
alias omfg6 "avadd 0 22.5 6 6.5;avadd 0 22.5 6 -6.5;avadd 0 22.5 6 5.5;avadd 0 22.5
6 -5.5;avadd 0 22.5 6 4.5;avadd 0 22.5 6 -4.5;avadd 0 22.5 6 3.5;avadd 0 22.5 6
-3.5;avadd 0 22.5 6 2.5;avadd 0 22.5 6 -2.5;avadd 0 22.5 6 1.5;avadd 0 22.5 6 -1.5"
alias omfg7 "avadd 0 21 6 0;avadd 0 21 6 1;avadd 0 21 6 -1;avadd 0 21 6 2;avadd 0
21 6 -2;avadd 0 21 6 3;avadd 0 21 6 -3;avadd 0 21 6 4;avadd 0 21 6 -4;avadd 0 21 6
5;avadd 0 21 6 -5;avadd 0 21 6 6;avadd 0 21 6 -6;avadd 0 21.5 6 0;avadd 0 22.5 6 0"
alias omfg8 "avadd 0 21.5 6 6.5;avadd 0 21.5 6 -6.5;avadd 0 21.5 6 5.5;avadd 0 21.5
6 -5.5;avadd 0 21.5 6 4.5;avadd 0 21.5 6 -4.5;avadd 0 21.5 6 3.5;avadd 0 21.5 6
-3.5;avadd 0 21.5 6 2.5;avadd 0 21.5 6 -2.5;avadd 0 21.5 6 1.5;avadd 0 21.5 6 -1.5"
alias omfg9 "avadd 0 20 6 0;avadd 0 20 6 1;avadd 0 20 6 -1;avadd 0 20 6 2;avadd 0
20 6 -2;avadd 0 20 6 3;avadd 0 20 6 -3;avadd 0 20 6 4;avadd 0 20 6 -4;avadd 0 20 6
5;avadd 0 20 6 -5;avadd 0 20 6 6;avadd 0 20 6 -6;avadd 0 20.5 6 0"
alias omfg0 "avadd 0 20.5 6 6.5;avadd 0 20.5 6 -6.5;avadd 0 20.5 6 5.5;avadd 0 20.5
6 -5.5;avadd 0 20.5 6 4.5;avadd 0 20.5 6 -4.5;avadd 0 20.5 6 3.5;avadd 0 20.5 6
-3.5;avadd 0 20.5 6 2.5;avadd 0 20.5 6 -2.5;avadd 0 20.5 6 1.5;avadd 0 20.5 6 -1.5"
alias omfga "avadd 0 19 6 0;avadd 0 19 6 1;avadd 0 19 6 -1;avadd 0 19 6 2;avadd 0
19 6 -2;avadd 0 19 6 3;avadd 0 19 6 -3;avadd 0 19 6 4;avadd 0 19 6 -4;avadd 0 19 6
5;avadd 0 19 6 -5;avadd 0 19 6 6;avadd 0 19 6 -6;avadd 0 19.5 6 0"
alias omfgb "avadd 0 19.5 6 6.5;avadd 0 19.5 6 -6.5;avadd 0 19.5 6 5.5;avadd 0 19.5
6 -5.5;avadd 0 19.5 6 4.5;avadd 0 19.5 6 -4.5;avadd 0 19.5 6 3.5;avadd 0 19.5 6
-3.5;avadd 0 19.5 6 2.5;avadd 0 19.5 6 -2.5;avadd 0 19.5 6 1.5;avadd 0 19.5 6 -1.5"
alias omfgc "avadd 0 18 6 0;avadd 0 18 6 1;avadd 0 18 6 -1;avadd 0 18 6 2;avadd 0
18 6 -2;avadd 0 18 6 3;avadd 0 18 6 -3;avadd 0 18 6 4;avadd 0 18 6 -4;avadd 0 18 6
5;avadd 0 18 6 -5;avadd 0 18 6 6;avadd 0 18 6 -6;avadd 0 18.5 6 0"
alias omfgd "avadd 0 18.5 6 6.5;avadd 0 18.5 6 -6.5;avadd 0 18.5 6 5.5;avadd 0 18.5
6 -5.5;avadd 0 18.5 6 4.5;avadd 0 18.5 6 -4.5;avadd 0 18.5 6 3.5;avadd 0 18.5 6
-3.5;avadd 0 18.5 6 2.5;avadd 0 18.5 6 -2.5;avadd 0 18.5 6 1.5;avadd 0 18.5 6 -1.5"
alias omfgD "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 0 -8;avadd
1 -15 -16 5;avadd 1 19.3 4;avadd 1 -20 -6 6;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd
1 -17 3 -8;avadd 1 -15 -16 5;avadd 1 23 6 0;avadd 1 22 6 0"
alias omfghead " omfg; omfg1; omfg2; omfg3; omfg4; omfg5; omfg6; omfg7; omfg8;
omfg9; omfg0; omfga; omfgb; omfgc; omfgd; omfgD; recoil 2.0; #cl_bob 0; #cl_bobup
0; txt [JAPS]~Stoner4Life Head"
/ ================================================== ===========
// CVARS
aim 1
aimspeed 1
aimthru 1
alive 1
alive_method 0
am_followmode 0
am_interceptmode 0
am_nade_dodge 2
am_nade_mindist 400
am_player_maxdist 60
am_player_mindist 10
antiscreenshot 1
antizoom 1
aspeed 6
autoburst 1
autocrosshair 1
autowall 1
avdraw 1
barrel 0
beamlife 0.001
beamtype 0
blockactive 0
blood 0
bombtimer 0
bone 0
box 2
boxsize 5
boxthickniss 1
burstflags 0
chase_cam 0
chaseofs 0
chat_active 0
chat_block 0
chat_h 600
chat_mode 0
chat_namelength 8
chat_team 0
chat_w 524
chat_x 500
chat_y 0
con_h 600
con_slidespeed 5
con_w 524
con_x 500
con_y 0
confont 0
console_active 0
cross 3
czoom 0
death 0
distance 1
dtime 0
duck 0
esp 1
esp_background 0
esp_line 0
esp_offs 0
esp_wrap 0
flash 1
fov 25
friendlyesp 1
ftime 1
glextra 0
glow 1
grenadeshell 5000
gsaim 1
height_correction 0
hl_vol1 0.2
hl_vol2 0.7
hud 1
ignore 0
info 1
inpvs 100
inverse 0
jump 0
knifeaim 1
lambert 0
lambertsens 2.3
light 0
lock 1
log 0
menu_keyrepeat 0.5
menu_w 160
menu_x 240
menu_y 245
mode 0
modelaim 1
newrecoil 0
nosky 1
nospread 1
onlyhit 0
ov_alpha 1
ov_blend 1
ov_radar 0
ov_zoom 30
pistol 1
pointsize 4
pred 0
predahead 0.2
predback 1
radar 1
radar_range 3500
radar_size 67
radar_x 52
radar_y 161
randmax 0
randspeed 0.02
rdelay 0.25
recoil 0.5
reload 1
reloadbars 1
saystats 0
sdelay 0.05
sec_check 1
sec_dump 0
sec_hash1 754830775
sec_hash2 305748378
sec_size 45893
sesp 1
sglow 0
shoot 0
smoke 1
smooth 0
sniper 1
soundaim 1
soundaiming 0
sounddisplay 0
soundmax 12
soundmode 0
soundradar 0
soundtime 0.5
soundtol 200
speed 131
speedmode 1
speedoff 600
spiked 0
spinhack 1
spinspeed 100
stasisextension 1
stats 0
systime 0
target -1
team 0
text_background 0
tglow 1
tlight 128
trans 0
wa_active 1
wa_autovolume 0
wa_title 1
wa_voicepause 1
wa_vol1 0
wa_vol2 255
wa_xfadeinspeed 10
wa_xfadeoutspeed 3
wall 1
wallsens 1
weapon 1
weaponsettings 0
xstatspos 100
ystatspos 100
aim 0aimspeed 1.2aimthru 0alive
1alive_method 0am_followmode 3am_interceptmode 0am_nade_dodge
2am_nade_mindist 400am_player_maxdist 60am_player_mindist 30antiscreenshot
1HeartBunny; init "1" "HeartBunny"
humaim1; init "aimr" "humaim0"
smooth1; init "aims" "smooth0"
cdon 1
allow 0
warn 1
norecoil 2.000000
plglow 1
light 0
plname 1
plweapon 1
distance 0
plbox 1
aimvec 2
aimvecparam 2.000000 4000.000000 0.010000 0.000000
wepglow 1
fullbright 1
transent 1
entesp 1
nosmoke 0
noflash 1
wall 1
autospec 1
plhbox 1
plhboxwall 1
plhboxwire 1
scope 60
aimhelp 3
aimhelpcol 100 255 100 255
bot 1
botlock 1
bothbox 11
botbone 8
botteam 1
botfov 360.000000
botpred 0.000000
botpredme 0.000000
fill 1
plglowamt 50
plboxsize 200
plboxwidth 80
wepglowamt 10
transentamt 60
plbone 0
plnametercol 255 0 0 0
plnamectcol 153 204 255 0
plboxtercol 255 30 30 150
plboxctcol 30 30 255 150
plhboxtercol 255 0 0 255
plhboxctcol 0 0 255 255
plbonetercol 255 0 0 255
plbonectcol 0 0 255 255
aimvectercol 255 0 0 255
aimvecctcol 0 0 255 255
wepglowcol 20 100 100 0
plglowtercol 255 0 0 0
plglowctcol 0 0 255 0
lighttercol 255 0 0 100
lightctcol 0 0 255 100
entespcol 153 255 153 0
allowkey 152
consolekey 148
nosmoke 1
localglow 1
flashlight 0
playerglow 1
nameesp 1
distesp 1
wpnesp 1
panickey 0x7B
speedkey 0x14
speedvalue 50.0
norecoil 1
mp_decals "0"
misc_norecoil 1
misc_bhop 1
misc_rusduck 1
misc_stats 2
misc_sshot 1
misc_maxrounds 12
mdl clear_models
WWW.MpC-NeWorK.NeT.Tc
[ Hi there.
[ To activate ingame "console" (i call it so :) press INS... (it is changeable
[ now), you can "load" and "save".
[ Enables and disables cheat. There is panic shortcut key for that - F12
[ (changeable too)
allow 0
[ Distance ESP
distance 0
[ ESP Box
plbox 1
[ Aim vectors
aimvec 0
[ Transparent entities
transent 0
[ Entity ESP
entesp 1
[ Too
noflash 0
[ Wallhack
wall 0
[ Draws hitboxes
plhbox 0
[ Locks aim on attacked player. If not, aimbot may chose another while firing
[ (though, it is rare)
botlock 0
[ scale prediction vector of target... try some, i have not experimented on it.
botpred 0.000000
//None/Less Recoil
// Type "Jkomlt-nr.on" to turn on
// Type "Jkomlt-nr.off" to turn off.
//
//;echo "Type
//;echo "'Jkomlt-nr.on' to turn it on."
//;echo "or Type"
//;echo "'Jkomlt-nr.off' to turn off."
ati_subdiv 0
ati_npatch 0
s_eax 0
s_a3d 0
rate 25000
cl_updaterate "101"
cl_cmdrate "101"
ex_interp "0.01"
//CPL Gui Scripts
///////////////////////////////////////////////////////////////////
// 100 fps version
// best for steep slopes and flat:
// (only works going up slopes!)
//
//; alias +[xJ2]silent_flat_up "alias _special [xJ2]force_flat_up;
[xJ2]force_flat_up"
//; alias -[xJ2]silent_flat_up "alias _special;-duck;alias [xJ2]cycle_flat_up
[xJ2]loop_flat_up0"
//; alias [xJ2]force_flat_up "[xJ2]cycle_flat_up;wait;special"
//; alias [xJ2]cycle_flat_up "[xJ2]loop_flat_up0"
//; alias [xJ2]loop_flat_up0 "+duck;alias [xJ2]cycle_flat_up [xJ2]loop_flat_up1"
//; alias [xJ2]loop_flat_up1 "-duck;alias [xJ2]cycle_flat_up [xJ2]loop_flat_up2"
//; alias [xJ2]loop_flat_up2 "+duck;alias [xJ2]cycle_flat_up [xJ2]loop_flat_up3"
//; alias [xJ2]loop_flat_up3 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up4"
//; alias [xJ2]loop_flat_up4 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up5"
//; alias [xJ2]loop_flat_up5 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up6"
//; alias [xJ2]loop_flat_up6 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up7"
//; alias [xJ2]loop_flat_up7 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up8"
//; alias [xJ2]loop_flat_up8 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up9"
//; alias [xJ2]loop_flat_up9 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up10"
//; alias [xJ2]loop_flat_up10 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up11"
//; alias [xJ2]loop_flat_up11 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up12"
//; alias [xJ2]loop_flat_up12 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up13"
//; alias [xJ2]loop_flat_up13 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up14"
//; alias [xJ2]loop_flat_up14 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up15"
//; alias [xJ2]loop_flat_up15 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up16"
//; alias [xJ2]loop_flat_up16 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up17"
//; alias [xJ2]loop_flat_up17 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up18"
//; alias [xJ2]loop_flat_up18 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up19"
//; alias [xJ2]loop_flat_up19 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up20"
//; alias [xJ2]loop_flat_up20 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up21"
//; alias [xJ2]loop_flat_up21 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up22"
//; alias [xJ2]loop_flat_up22 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up23"
//; alias [xJ2]loop_flat_up23 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up24"
//; alias [xJ2]loop_flat_up24 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up25"
//; alias [xJ2]loop_flat_up25 "-duck;alias [xJ2]cycle_flat_up [xJ2]loop_flat_up26"
//; alias [xJ2]loop_flat_up26 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up27"
//; alias [xJ2]loop_flat_up27 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up28"
//; alias [xJ2]loop_flat_up28 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up29"
//; alias [xJ2]loop_flat_up29 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up30"
//; alias [xJ2]loop_flat_up30 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up31"
//; alias [xJ2]loop_flat_up31 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up32"
//; alias [xJ2]loop_flat_up32 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up33"
//; alias [xJ2]loop_flat_up33 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up34"
//; alias [xJ2]loop_flat_up34 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up35"
//; alias [xJ2]loop_flat_up35 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up36"
//; alias [xJ2]loop_flat_up36 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up37"
//; alias [xJ2]loop_flat_up37 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up38"
//; alias [xJ2]loop_flat_up38 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up39"
//; alias [xJ2]loop_flat_up39 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up40"
//; alias [xJ2]loop_flat_up40 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up41"
//; alias [xJ2]loop_flat_up41 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up42"
//; alias [xJ2]loop_flat_up42 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up43"
//; alias [xJ2]loop_flat_up43 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up44"
//; alias [xJ2]loop_flat_up44 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up45"
//; alias [xJ2]loop_flat_up45 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up46"
//; alias [xJ2]loop_flat_up46 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up47"
//; alias [xJ2]loop_flat_up47 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up48"
//; alias [xJ2]loop_flat_up48 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up49"
//; alias [xJ2]loop_flat_up49 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up50"
//; alias [xJ2]loop_flat_up50 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up51"
//; alias [xJ2]loop_flat_up51 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up52"
//; alias [xJ2]loop_flat_up52 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up53"
//; alias [xJ2]loop_flat_up53 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up54"
//; alias [xJ2]loop_flat_up54 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up55"
//; alias [xJ2]loop_flat_up55 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up56"
//; alias [xJ2]loop_flat_up56 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up57"
//; alias [xJ2]loop_flat_up57 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up58"
//; alias [xJ2]loop_flat_up58 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up59"
//; alias [xJ2]loop_flat_up59 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up60"
//; alias [xJ2]loop_flat_up60 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up0"
//
// best for flat:
// (makes noise on slopes up or down)
//
//
//; alias +[xJ2]silent_flat "alias _special [xJ2]force_flat;[xJ2]force_flat"
//; alias -[xJ2]silent_flat "alias _special;-duck;alias [xJ2]cycle_flat
[xJ2]loop_flat0"
//; alias [xJ2]force_flat "[xJ2]cycle_flat;wait;special"
//; alias [xJ2]cycle_flat "[xJ2]loop_flat0"
//; alias [xJ2]loop_flat0 "+duck;alias [xJ2]cycle_flat [xJ2]loop_flat1"
//; alias [xJ2]loop_flat1 "-duck;alias [xJ2]cycle_flat [xJ2]loop_flat2"
//; alias [xJ2]loop_flat2 "+duck;alias [xJ2]cycle_flat [xJ2]loop_flat3"
//; alias [xJ2]loop_flat3 "alias [xJ2]cycle_flat [xJ2]loop_flat4"
//; alias [xJ2]loop_flat4 "alias [xJ2]cycle_flat [xJ2]loop_flat5"
//; alias [xJ2]loop_flat5 "alias [xJ2]cycle_flat [xJ2]loop_flat6"
//; alias [xJ2]loop_flat6 "alias [xJ2]cycle_flat [xJ2]loop_flat7"
//; alias [xJ2]loop_flat7 "alias [xJ2]cycle_flat [xJ2]loop_flat8"
//; alias [xJ2]loop_flat8 "alias [xJ2]cycle_flat [xJ2]loop_flat9"
//; alias [xJ2]loop_flat9 "alias [xJ2]cycle_flat [xJ2]loop_flat10"
//; alias [xJ2]loop_flat10 "alias [xJ2]cycle_flat [xJ2]loop_flat11"
//; alias [xJ2]loop_flat11 "alias [xJ2]cycle_flat [xJ2]loop_flat12"
//; alias [xJ2]loop_flat12 "alias [xJ2]cycle_flat [xJ2]loop_flat13"
//; alias [xJ2]loop_flat13 "alias [xJ2]cycle_flat [xJ2]loop_flat14"
//; alias [xJ2]loop_flat14 "alias [xJ2]cycle_flat [xJ2]loop_flat15"
//; alias [xJ2]loop_flat15 "alias [xJ2]cycle_flat [xJ2]loop_flat16"
//; alias [xJ2]loop_flat16 "alias [xJ2]cycle_flat [xJ2]loop_flat17"
//; alias [xJ2]loop_flat17 "alias [xJ2]cycle_flat [xJ2]loop_flat18"
//; alias [xJ2]loop_flat18 "alias [xJ2]cycle_flat [xJ2]loop_flat19"
//; alias [xJ2]loop_flat19 "alias [xJ2]cycle_flat [xJ2]loop_flat20"
//; alias [xJ2]loop_flat20 "alias [xJ2]cycle_flat [xJ2]loop_flat21"
//; alias [xJ2]loop_flat21 "alias [xJ2]cycle_flat [xJ2]loop_flat22"
//; alias [xJ2]loop_flat22 "alias [xJ2]cycle_flat [xJ2]loop_flat23"
//; alias [xJ2]loop_flat23 "alias [xJ2]cycle_flat [xJ2]loop_flat24"
//; alias [xJ2]loop_flat24 "alias [xJ2]cycle_flat [xJ2]loop_flat25"
//; alias [xJ2]loop_flat25 "-duck;alias [xJ2]cycle_flat [xJ2]loop_flat26"
//; alias [xJ2]loop_flat26 "alias [xJ2]cycle_flat [xJ2]loop_flat27"
//; alias [xJ2]loop_flat27 "alias [xJ2]cycle_flat [xJ2]loop_flat28"
//; alias [xJ2]loop_flat28 "alias [xJ2]cycle_flat [xJ2]loop_flat29"
//; alias [xJ2]loop_flat29 "alias [xJ2]cycle_flat [xJ2]loop_flat30"
//; alias [xJ2]loop_flat30 "alias [xJ2]cycle_flat [xJ2]loop_flat31"
//; alias [xJ2]loop_flat31 "alias [xJ2]cycle_flat [xJ2]loop_flat32"
//; alias [xJ2]loop_flat32 "alias [xJ2]cycle_flat [xJ2]loop_flat33"
//; alias [xJ2]loop_flat33 "alias [xJ2]cycle_flat [xJ2]loop_flat34"
//; alias [xJ2]loop_flat34 "alias [xJ2]cycle_flat [xJ2]loop_flat35"
//; alias [xJ2]loop_flat35 "alias [xJ2]cycle_flat [xJ2]loop_flat36"
//; alias [xJ2]loop_flat36 "alias [xJ2]cycle_flat [xJ2]loop_flat37"
//; alias [xJ2]loop_flat37 "alias [xJ2]cycle_flat [xJ2]loop_flat38"
//; alias [xJ2]loop_flat38 "alias [xJ2]cycle_flat [xJ2]loop_flat39"
//; alias [xJ2]loop_flat39 "alias [xJ2]cycle_flat [xJ2]loop_flat40"
//; alias [xJ2]loop_flat40 "alias [xJ2]cycle_flat [xJ2]loop_flat41"
//; alias [xJ2]loop_flat41 "alias [xJ2]cycle_flat [xJ2]loop_flat42"
//; alias [xJ2]loop_flat42 "alias [xJ2]cycle_flat [xJ2]loop_flat43"
//; alias [xJ2]loop_flat43 "alias [xJ2]cycle_flat [xJ2]loop_flat44"
//; alias [xJ2]loop_flat44 "alias [xJ2]cycle_flat [xJ2]loop_flat45"
//; alias [xJ2]loop_flat45 "alias [xJ2]cycle_flat [xJ2]loop_flat46"
//; alias [xJ2]loop_flat46 "alias [xJ2]cycle_flat [xJ2]loop_flat47"
//; alias [xJ2]loop_flat47 "alias [xJ2]cycle_flat [xJ2]loop_flat48"
//; alias [xJ2]loop_flat48 "alias [xJ2]cycle_flat [xJ2]loop_flat49"
//; alias [xJ2]loop_flat49 "alias [xJ2]cycle_flat [xJ2]loop_flat50"
//; alias [xJ2]loop_flat50 "alias [xJ2]cycle_flat [xJ2]loop_flat51"
//; alias [xJ2]loop_flat51 "alias [xJ2]cycle_flat [xJ2]loop_flat52"
//; alias [xJ2]loop_flat52 "alias [xJ2]cycle_flat [xJ2]loop_flat53"
//; alias [xJ2]loop_flat53 "alias [xJ2]cycle_flat [xJ2]loop_flat54"
//; alias [xJ2]loop_flat54 "alias [xJ2]cycle_flat [xJ2]loop_flat55"
//; alias [xJ2]loop_flat55 "alias [xJ2]cycle_flat [xJ2]loop_flat56"
//; alias [xJ2]loop_flat56 "alias [xJ2]cycle_flat [xJ2]loop_flat57"
//; alias [xJ2]loop_flat57 "alias [xJ2]cycle_flat [xJ2]loop_flat58"
//; alias [xJ2]loop_flat58 "alias [xJ2]cycle_flat [xJ2]loop_flat59"
//; alias [xJ2]loop_flat59 "alias [xJ2]cycle_flat [xJ2]loop_flat60"
//; alias [xJ2]loop_flat60 "alias [xJ2]cycle_flat [xJ2]loop_flat61"
//; alias [xJ2]loop_flat61 "alias [xJ2]cycle_flat [xJ2]loop_flat62"
//; alias [xJ2]loop_flat62 "alias [xJ2]cycle_flat [xJ2]loop_flat63"
//; alias [xJ2]loop_flat63 "alias [xJ2]cycle_flat [xJ2]loop_flat64"
//; alias [xJ2]loop_flat64 "alias [xJ2]cycle_flat [xJ2]loop_flat0"
//
///////////////////////////////////////////////////////////////////
// 60 fps version
//
// 60 FPS| best for steep slopes and flat:
// 60 FPS| (only works going up slopes!)
//
//; alias +[xJ2_60]silent_flat_up "fps_max 60; alias _special
[xJ2_60]force_flat_up;[xJ2_60]force_flat_up"
//; alias -[xJ2_60]silent_flat_up "fps_max 100; alias _special;-duck;alias
[xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up0"
//; alias [xJ2_60]force_flat_up "[xJ2_60]cycle_flat_up;wait;special"
//; alias [xJ2_60]cycle_flat_up "[xJ2_60]loop_flat_up0"
//; alias [xJ2_60]loop_flat_up0 "+duck;alias [xJ2_60]cycle_flat_up
[xJ2_60]loop_flat_up1"
//; alias [xJ2_60]loop_flat_up1 "-duck;alias [xJ2_60]cycle_flat_up
[xJ2_60]loop_flat_up2"
//; alias [xJ2_60]loop_flat_up2 "+duck;alias [xJ2_60]cycle_flat_up
[xJ2_60]loop_flat_up3"
//; alias [xJ2_60]loop_flat_up3 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up4"
//; alias [xJ2_60]loop_flat_up4 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up5"
//; alias [xJ2_60]loop_flat_up5 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up6"
//; alias [xJ2_60]loop_flat_up6 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up7"
//; alias [xJ2_60]loop_flat_up7 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up8"
//; alias [xJ2_60]loop_flat_up8 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up9"
//; alias [xJ2_60]loop_flat_up9 "alias [xJ2_60]cycle_flat_up
[xJ2_60]loop_flat_up10"
//; alias [xJ2_60]loop_flat_up10 "alias [xJ2_60]cycle_flat_up
[xJ2_60]loop_flat_up11"
//; alias [xJ2_60]loop_flat_up11 "alias [xJ2_60]cycle_flat_up
[xJ2_60]loop_flat_up12"
//; alias [xJ2_60]loop_flat_up12 "alias [xJ2_60]cycle_flat_up
[xJ2_60]loop_flat_up13"
//; alias [xJ2_60]loop_flat_up13 "alias [xJ2_60]cycle_flat_up
[xJ2_60]loop_flat_up14"
//; alias [xJ2_60]loop_flat_up14 "alias [xJ2_60]cycle_flat_up
[xJ2_60]loop_flat_up15"
//; alias [xJ2_60]loop_flat_up15 "alias [xJ2_60]cycle_flat_up
[xJ2_60]loop_flat_up16"
//; alias [xJ2_60]loop_flat_up16 "-duck;alias [xJ2_60]cycle_flat_up
[xJ2_60]loop_flat_up17"
//; alias [xJ2_60]loop_flat_up17 "alias [xJ2_60]cycle_flat_up
[xJ2_60]loop_flat_up18"
//; alias [xJ2_60]loop_flat_up18 "alias [xJ2_60]cycle_flat_up
[xJ2_60]loop_flat_up19"
//; alias [xJ2_60]loop_flat_up19 "alias [xJ2_60]cycle_flat_up
[xJ2_60]loop_flat_up20"
//; alias [xJ2_60]loop_flat_up20 "alias [xJ2_60]cycle_flat_up
[xJ2_60]loop_flat_up21"
//; alias [xJ2_60]loop_flat_up21 "alias [xJ2_60]cycle_flat_up
[xJ2_60]loop_flat_up22"
//; alias [xJ2_60]loop_flat_up22 "alias [xJ2_60]cycle_flat_up
[xJ2_60]loop_flat_up23"
//; alias [xJ2_60]loop_flat_up23 "alias [xJ2_60]cycle_flat_up
[xJ2_60]loop_flat_up24"
//; alias [xJ2_60]loop_flat_up24 "alias [xJ2_60]cycle_flat_up
[xJ2_60]loop_flat_up25"
//; alias [xJ2_60]loop_flat_up25 "alias [xJ2_60]cycle_flat_up
[xJ2_60]loop_flat_up26"
//; alias [xJ2_60]loop_flat_up26 "alias [xJ2_60]cycle_flat_up
[xJ2_60]loop_flat_up27"
//; alias [xJ2_60]loop_flat_up27 "alias [xJ2_60]cycle_flat_up
[xJ2_60]loop_flat_up28"
//; alias [xJ2_60]loop_flat_up28 "alias [xJ2_60]cycle_flat_up
[xJ2_60]loop_flat_up29"
//; alias [xJ2_60]loop_flat_up29 "alias [xJ2_60]cycle_flat_up
[xJ2_60]loop_flat_up30"
//; alias [xJ2_60]loop_flat_up30 "alias [xJ2_60]cycle_flat_up
[xJ2_60]loop_flat_up31"
//; alias [xJ2_60]loop_flat_up31 "alias [xJ2_60]cycle_flat_up
[xJ2_60]loop_flat_up32"
//; alias [xJ2_60]loop_flat_up32 "alias [xJ2_60]cycle_flat_up
[xJ2_60]loop_flat_up33"
//; alias [xJ2_60]loop_flat_up33 "alias [xJ2_60]cycle_flat_up
[xJ2_60]loop_flat_up34"
//; alias [xJ2_60]loop_flat_up34 "alias [xJ2_60]cycle_flat_up
[xJ2_60]loop_flat_up35"
//; alias [xJ2_60]loop_flat_up35 "alias [xJ2_60]cycle_flat_up
[xJ2_60]loop_flat_up36"
//; alias [xJ2_60]loop_flat_up36 "alias [xJ2_60]cycle_flat_up
[xJ2_60]loop_flat_up37"
//; alias [xJ2_60]loop_flat_up37 "alias [xJ2_60]cycle_flat_up
[xJ2_60]loop_flat_up0"
//
// 60FPS| best for flat:
// 60FPS| (makes noise on slopes up or down)
//
//; alias +[xJ2_60]silent_flat "fps_max 60; alias _special [xJ2_60]force_flat;
[xJ2_60]force_flat"
//; alias -[xJ2_60]silent_flat "fps_max 100; alias _special;-duck;alias
[xJ2_60]cycle_flat [xJ2_60]loop_flat0"
//; alias [xJ2_60]force_flat "[xJ2_60]cycle_flat;wait;special"
//; alias [xJ2_60]cycle_flat "[xJ2_60]loop_flat0"
//; alias [xJ2_60]loop_flat0 "+duck;alias [xJ2_60]cycle_flat [xJ2_60]loop_flat1"
//; alias [xJ2_60]loop_flat1 "-duck;alias [xJ2_60]cycle_flat [xJ2_60]loop_flat2"
//; alias [xJ2_60]loop_flat2 "+duck;alias [xJ2_60]cycle_flat [xJ2_60]loop_flat3"
//; alias [xJ2_60]loop_flat3 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat4"
//; alias [xJ2_60]loop_flat4 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat5"
//; alias [xJ2_60]loop_flat5 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat6"
//; alias [xJ2_60]loop_flat6 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat7"
//; alias [xJ2_60]loop_flat7 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat8"
//; alias [xJ2_60]loop_flat8 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat9"
//; alias [xJ2_60]loop_flat9 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat10"
//; alias [xJ2_60]loop_flat10 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat11"
//; alias [xJ2_60]loop_flat11 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat12"
//; alias [xJ2_60]loop_flat12 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat13"
//; alias [xJ2_60]loop_flat13 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat14"
//; alias [xJ2_60]loop_flat14 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat15"
//; alias [xJ2_60]loop_flat15 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat16"
//; alias [xJ2_60]loop_flat16 "-duck;alias [xJ2_60]cycle_flat [xJ2_60]loop_flat17"
//; alias [xJ2_60]loop_flat17 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat18"
//; alias [xJ2_60]loop_flat18 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat19"
//; alias [xJ2_60]loop_flat19 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat20"
//; alias [xJ2_60]loop_flat20 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat21"
//; alias [xJ2_60]loop_flat21 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat22"
//; alias [xJ2_60]loop_flat22 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat23"
//; alias [xJ2_60]loop_flat23 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat24"
//; alias [xJ2_60]loop_flat24 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat25"
//; alias [xJ2_60]loop_flat25 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat26"
//; alias [xJ2_60]loop_flat26 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat27"
//; alias [xJ2_60]loop_flat27 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat28"
//; alias [xJ2_60]loop_flat28 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat29"
//; alias [xJ2_60]loop_flat29 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat30"
//; alias [xJ2_60]loop_flat30 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat31"
//; alias [xJ2_60]loop_flat31 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat32"
//; alias [xJ2_60]loop_flat32 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat33"
//; alias [xJ2_60]loop_flat33 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat34"
//; alias [xJ2_60]loop_flat34 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat35"
//; alias [xJ2_60]loop_flat35 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat36"
//; alias [xJ2_60]loop_flat36 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat37"
//; alias [xJ2_60]loop_flat37 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat38"
//; alias [xJ2_60]loop_flat38 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat39"
//; alias [xJ2_60]loop_flat39 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat40"
//; alias [xJ2_60]loop_flat40 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat41"
//; alias [xJ2_60]loop_flat41 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat0"
//
///////////////////////////////////////////////////////////////////
// Toggle
//; alias "[xJ2]duckhop_toggle" "[xJ2]duckhop_toggle1"
//; alias "[xJ2]duckhop_toggle1" "bind t +[xJ2_60]silent_flat_up;
[xJ2]silentfu_Msg; alias [xJ2]duckhop_toggle [xJ2]duckhop_toggle2"
//; alias "[xJ2]duckhop_toggle2" "bind t +[xJ2_60]silent_flat; [xJ2]silentf_Msg;
alias [xJ2]duckhop_toggle [xJ2]duckhop_toggle3"
//; alias "[xJ2]duckhop_toggle3" "bind t +[xJ2]silent_flat_up;
[xJ2]silentfu_60_Msg; alias [xJ2]duckhop_toggle [xJ2]duckhop_toggle4"
//; alias "[xJ2]duckhop_toggle4" "bind t +[xJ2]silent_flat; [xJ2]silentf_60_Msg;
alias [xJ2]duckhop_toggle [xJ2]duckhop_toggle5"
//; alias "[xJ2]duckhop_toggle5" "unbind t; [xJ2]off_Msg; alias [xJ2]duckhop_toggle
[xJ2]duckhop_toggle1"
//
//; alias "[xJ2]silentfu_Msg" "developer 1; motdfile Msg.txt; motd_write T bound to
SilentRun on flat / up slope, 100 fps Style; motd; wait; motdfile motd.txt;
developer 0"
//; alias "[xJ2]silentf_Msg" "developer 1; motdfile Msg.txt; motd_write T bound to
SilentRun on flat, 100 fps Style; motd; wait; motdfile motd.txt; developer 0"
//; alias "[xJ2]silentfu_60_Msg" "developer 1; motdfile Msg.txt; motd_write T bound
to SilentRun on flat / up slope, 60 fps Style; motd; wait; motdfile motd.txt;
developer 0"
//; alias "[xJ2]silentf_60_Msg" "developer 1; motdfile Msg.txt; motd_write T bound
to SilentRun on flat, 60 fps Style; motd; wait; motdfile motd.txt; developer 0"
//; alias "[xJ2]off_Msg" "developer 1; motdfile Msg.txt; motd_write T unbound;
motd; wait; motdfile motd.txt; developer 0"
//
[Aimbot]
NoSpread=11
Autoshoot=0
Smooth=0
Aimspot=11
Silent=0
DrawAimspot=1
[ESP]
Draw=1
Far=1
//Aim Vectors
//Scout/Awp
alias mv6 "avadd 0 20.0021 8.432 1.3243"
alias mv7 "avadd 1 23.9943 10.212 1.3332"
alias mv8 "avadd 2 23.2221 5.3244 1.2334"
alias mv "avclear;recoil 0.5;mv6;mv7;mv8;txt .: Intelligence Bolzen: Scout AWP :."
// Default
alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init 0
HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0
StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
//Settings
predahead 0.20
vpreahead 0.16
aim 1
shoot 0
wall 3
nospread 1
autowall 1
//AK
alias a0 "avadd 0 20.43 6.64 2.445"
alias a1 "avadd 1 25.35 6.76 3.67"
alias a2 "avadd 2 11.98 3.42 3.56"
alias asetup "avclear;a0;a1;a2"
alias vec_ak47 "asetup;recoil 1.67;txt Bens Ak47 Vec"
// Killjoy COLT
alias vec20 "avadd 0 22.3 7.3 2.63"
alias vec21 "avadd 1 24.9 4 2.5"
alias vec22 "avadd 2 14.5 7.6 2.64"
alias vec_m4a1 "avadd 3 26.3 6.6 3.19;recoil 1.617;txt Kj COLT"
// ===========
// =- Cvars -=
// ===========
esp 1
aim 1
aimthru 0
shoot 1
autowall 0
nospread 1
recoil 1.7
wall 3
nospread 1
shoot 1
aim 1
aimthru 0
____________________________________________||||||||||||
_______________________________
aim 1
aimthru 0
shoot 1
autowall 0
nospread 1
recoil 1.7
wall 3
//======================================================
//Aimbot Scripts
//======================================================
//DOD Style
alias dodshoot+ "ltfxspeed 2"
alias dodshoot- "ltfxspeed 0"
//HLH Style
alias doshooton "aim 1;#wait;#+attack"
alias doshootoff "#-attack; aim 0"
//BD Style
alias bdshooton "aim 1;shoot 1;ltfxaspeed 1"
alias bdshootoff "aim 0;shoot 0;ltfxaspeed 0"
//XQZ2 Style
alias doaimon "aim 1;#+attack"
alias doaimoff "#-attack;aim 0"
// =============================================================
// CVARS
// =============================================================
aim 0
aimfirstpoint 0
aiminfo 0
aimthru 0
autorecoil 1
autowall 0
gsaim 0
hackhooked 1
wall 1
xyrecoil 0
yrecoil 0
//----------------/
//hitbox setup /
//--------------/
//Hitbox on/off
alias hitbox_on "avclear;gsaim 0;avadd 0 0.0 0.0 0.0;avadd 1 0.0 0.0 0.0;hitboxaim
1;alias hitbox_s hitbox_off"
alias hitbox_off "hitboxaim 0;alias hitbox_s hitbox_on"
hitbox_on
//Hitbox Head
alias FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil
1.5;spreadvar 0;"
alias FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil
1.9;spreadvar 1.1;"
alias FuriousSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil
1.7;spreadvar 0;"
alias FuriousAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil
1.6;spreadvar 0;"
alias FuriousGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil
0.1;spreadvar 0;"
alias FuriousScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil
0.9;spreadvar 0;"
alias FuriousAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar
0;"
alias FuriousShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil
2.0;spreadvar 0;"
alias FuriousMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil
1.3;spreadvar 0;"
alias FuriousGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil
1.5;spreadvar 0;"
alias FuriousFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil
1.45;spreadvar 0;"
//Burst
alias VacBurst1 "shoot 1;newburst 0;sdelay 0.08;ftime 0.3;rdelay 0.25;dtime 0.3;"
alias VacBurst2 "shoot 1;newburst 0;sdelay 0.08;ftime 0.3;rdelay 0.25;dtime 0.3;"
alias FastBurst1 "shoot 1;newburst 1;bultime 0.3;nbul 3;"
alias FastBurst2 "shoot 1;newburst 1;bultime 0.3;nbul 5;"
//Burst Switch
//AutoBurst setup
// automatic burst
// usage: setburst <weapon> <counter> <range> <attack_time> <delay_time>
<start_delay> <flags>
// flags are:
// 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
//--------------------------/
//GSAIM VECS /
//------------------------/
// Hitbox Vecs //
//______________
//Alucard Multibox
alias multihitbox "gsaim 0;hitbox 11;avclear;avadd 0 3.563 -0.632 .45;avadd 1 2.534
-0.632 2.34;recoil 1.3;txt [FSP Vec Team] Multi Weapon Vec [LTFX 100x DEAGLE, Colt,
and Scout]"
}
"*" "Head" "hitboxaim 1;hitbox 11;avadd2 0 0 0
0;avadd2 1 0 0 0"
"*" "Neck" "hitboxaim 1;hitbox 10;avadd2 0 0 0
0;avadd2 1 0 0 0"
"*" "Spine 3" "hitboxaim 1;hitbox 9;avadd2 0 0 0
0;avadd2 1 0 0 0"
"*" "Spine 2" "hitboxaim 1;hitbox 8;avadd2 0 0 0
0;avadd2 1 0 0 0"
"*" "Spine 1" "hitboxaim 1;hitbox 7;avadd2 0 0 0
0;avadd2 1 0 0 0"
"*" "L Clavicle" "hitboxaim 1;hitbox 12;avadd2 0 0 0
0;avadd2 1 0 0 0"
"*" "L UpperArm" "hitboxaim 1;hitbox 13;avadd2 0 0 0
0;avadd2 1 0 0 0"
"*" "L Forearm" "hitboxaim 1;hitbox 14;avadd2 0 0 0
0;avadd2 1 0 0 0"
"*" "L Hand" "hitboxaim 1;hitbox 15;avadd2 0 0 0
0;avadd2 1 0 0 0"
"*" "R Clavicle" "hitboxaim 1;hitbox 16;avadd2 0 0 0
0;avadd2 1 0 0 0"
"*" "R UpperArm" "hitboxaim 1;hitbox 17;avadd2 0 0 0
0;avadd2 1 0 0 0"
"*" "R Forearm" "hitboxaim 1;hitbox 18;avadd2 0 0 0
0;avadd2 1 0 0 0"
"*" "R Hand" "hitboxaim 1;hitbox 19;avadd2 0 0 0
0;avadd2 1 0 0 0"
"*" "Pelvis" "hitboxaim 1;hitbox 0;avadd2 0 0 0
0;avadd2 1 0 0 0"
"*" "L Thigh" "hitboxaim 1;hitbox 1;avadd2 0 0 0
0;avadd2 1 0 0 0"
"*" "L Calf" "hitboxaim 1;hitbox 2;avadd2 0 0 0
0;avadd2 1 0 0 0"
"*" "L Foot" "hitboxaim 1;hitbox 3;avadd2 0 0 0
0;avadd2 1 0 0 0"
"*" "R Thigh" "hitboxaim 1;hitbox 4;avadd2 0 0 0
0;avadd2 1 0 0 0"
"*" "R Calf" "hitboxaim 1;hitbox 5;avadd2 0 0 0
0;avadd2 1 0 0 0"
"*" "R Foot" "hitboxaim 1;hitbox 6;avadd2 0 0 0
0;avadd2 1 0 0 0"
"*" "FullHitboxes on/off" "hitboxaim 1;fullhitbox
change" //Aim at all good hitboxes !!!
}
"*" "&m< &rG&wSaim Vecs >" { // Vecs For GSAIM aiming
"*" "GSAIM AK" "gsaimAK47"
"*" "GSAIM M4A1" "gsaimM4A1"
"*" "GSAIM DEAG" "gsaimDEAG"
"*" "GAISM AUG" "gsaimAUG"
"*" "GSAIM SIG" "gsaimSIG"
"*" "GSAIM SCOUT" "gsaimSCOUT"
"*" "GSAIM USP" "gsaimUSP"
"*" "GSAIM GLOCK" "gsaimGLOCK"
"*" "GSAIM MP5" "gsaimMP5"
"*" "GSAIM G3SG1" "gsaimG3SG1"
"*" "&m< &rF&wSP Team Vecs >" { // Vecs made by FSP Vec Team
"*" "Ak Vec v1" "hbakv1" //Lenny and Alucard's AK
HB GSaim vec / GSAIM
"*" "Alucard Multibox" "multihitbox" //Alucard Multibox
"*" "Deagle Vec v2" "dhbv2" //Lenny & scottyboy90's
Deag. HB GSaim vec / GSAIM
}
"*" "&m< &rA&wim Vecs At >" { // For Standard Vecs Becareful !! It disables
the hitboxes aiming !!
"*" "High Head" "hitboxaim 0;avclear;avadd 0 23.5
7.5 3.5;avadd 1 23.5 7.5 3.5"
"*" "Head" "hitboxaim 0;avclear;avadd 0 20.5
7.5 3.5;avadd 1 20.5 7.5 3.5"
}
"*" "&m< &rH&weight Correction >" {
"*" "+ 1" "hcor up 1" // Aim higher
"*" "+ 0.5" "hcor up 0.5" // Aim higher
"*" "- 1" "hcor down 1" // Aim lower
"*" "- 0.5" "hcor down 0.5" // Aim lower
"*" "off" "hcor 0" // Turn Height Correction
off
}
"*" "&m< &rT&wweak Recoil" {
"*" "AutoRecoil on/off" "autorecoil change" //Switch Recoil
according to your weapon (set in FuRiousSP.cfg)
"*" "Recoil +0.05" "autorecoil 0;recoil up 0.05"
"*" "Recoil -0.05" "autorecoil 0;recoil down 0.05"
"*" "&m< &rT&wweak xyRecoil >" {
"*" "xyRecoil on/off" "xyrecoil change" // Need to set 1
to take recoil x and y values
"*" "Recoilx +0.05" "recoilx up 0.05" // Increase
Horizontal Recoil
"*" "Recoilx -0.05" "recoilx down 0.05" // Decrease
Horizontal Recoil
"*" "Recoily +0.05" "recoily up 0.05" // Increase
Vertical Recoil
"*" "Recoily -0.05" "recoily down 0.05" // Decrease
Vertical Recoil
}
}
"*" "&m< &rN&woSpread >" {
"*" "Nospread off" "nospread 0"
"*" "Old Nospread" "nospread 1"
"*" "New Nospread" "nospread 2"
"*" "One Shot NoSpread on/off" "osnospread change" //NoSpread
Only one the first bullet
"*" "&m< &rT&wweak Spreadvar >" {
"*" "Spreadvar +0.05" "Spreadvar up 0.05"
"*" "Spreadvar -0.05" "Spreadvar down 0.05"
"*" "Auto Spreadvar" "Spreadvar 0"
}
"*" "&m< &rT&wweak Spread >" {
"*" "Spread +0.05" "Spread up 0.05"
"*" "Spread -0.05" "Spread down 0.05"
"*" "Auto Spread" "Spread 0"
// Deagle vec
alias deagle1 "avadd 0 20.159 6.913 1.412;avadd 1 26.035 6.71 3.398;avadd 2 11.708
6.51 3.012;avadd 3 21.4 7.5 2.1"
alias deaglevec "#ex_interp 0.03;height_correction 0;recoil 0.015;txt Aiming
Vector: Deagle"
// Ak-47 vec
alias ak1 "avadd 0 21.19 7.23 2.257;avadd 1 24.89 5.2 2.5 24.8 5.2 3.2 24.8 5.2
1;avadd 2 11.01 7.22 2.81;avadd 3 20.49 7.4 2.5"
alias akvec "avclear;ak1;recoil 1.86;txt Aiming Vector: Ak-47"
// m4a1 vec
alias colt1 "avadd 0 20.918 6.637 2.5894;avadd 1 25.6021 5.1492 3.02;avadd 2
11.2431 6.8454 3.259;avadd 3 21.013 7.63 2.15"
alias coltvec "avclear;colt1;#ex_interp 0.03;height_correction 4;recoil 1.51;txt
Aiming Vector: m4a1"
// GS Deagle
alias deagle2 "avadd 0 20.159 6.913 1.412;avadd 1 26.035 6.71 3.398;avadd 2 11.708
6.51 3.012;avadd 3 21.4 7.5 2.1;avadd 4 22.61 7.39 2.277;avadd 5 22.6 7.3 2.257"
alias GSdeagle "avclear;deagle2;#ex_interp 0.03;height_correction 0;recoil
0.015;txt Gaitsequence Aiming: Deagle"
// GS m4a1
alias colt2 "avadd 0 20.918 6.637 2.5894;avadd 1 25.6021 5.1492 3.02;avadd 2
11.2431 6.8454 3.259;avadd 3 21.013 7.63 2.15;avadd 4 21.045 7.499 2.2;avadd 5
21.045 7.32 2.199"
alias GScolt "avclear;colt2;#ex_interp 0.03;height_correction 4;recoil 1.51;txt
Gaitsequence Aiming: m4a1"
// GS Ak-47
alias ak2 "avadd 0 21.19 7.23 2.257;avadd 1 24.89 5.2 2.5 24.8 5.2 3.2 24.8 5.2
1;avadd 2 11.01 7.22 2.81;avadd 3 20.49 7.4 2.5;avadd 4 21.0199 7.525 2.01;avadd 5
21.0199 7.498 2"
alias GSak "avclear;ak2;recoil 1.86;txt Gaitsequence Aiming: Ak-47"
// ^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^ // vec_switch 2
(based on recoil) // ^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^
[Aimbot]
Active=0
Deathmatch=0
Aimkey=0
Aimthrough=0
Autoshoot=0
NoSpread=1
NoRecoil=1
Silent=1
Smooth=0
Aimspot=11
DrawAimspot=1
FOV=0
DrawFOV=0
MinDistance=0
DrawMinDistance=0
[ESP]
Style=0
Far=1
[Removal]
RemoveSmoke = 1
RemoveFlash = 1
DrawMessage = 1
}
"*" "+ Removables" { // Removeables
"*" "Anti Recoil Off" "recoil 0" // No recoil adjustment
"*" "Anti Recoil HLH" "recoil 1" // Original no recoil by deltashark
"*" "Anti Recoil OGC" "recoil 2" // No recoil by ogc
[Aiming]
aim_triggerbot=0
aim_enable=1
aim_key=0
aim_spot=14
aim_fov=360
aim_shoot=1
aim_silent=0
aim_style=1
[NoSpread]
nospread_spread=2
nospread_recoil=1
nospread_visrecoil=1
[ESP]
esp_name=1
esp_health=2
esp_armor=2
esp_optical=1
esp_weapon=1
esp_box=0
esp_entity=1
[Visual]
visual_models=0
visual_dlights=0
[Removals]
removal_flash=1
removal_smoke=1
removal_hands=3
removal_scope=1
removal_sky=1
[Misc]
misc_apistol=1
misc_bhop=1
misc_cleanss=0
misc_time=1
misc_antiaim=0
misc_antiaim_x=180
misc_antiaim_y=75
[Crosshair]
crosshair_type=2
crosshair_colorone=6
crosshair_colortwo=7
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5;
avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBunny "avclear;HeadBunnySD;init 0 HeadBunny;txt *** Aiming: HEADSHOT
DELUXE (bunny771) ***"
alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init 0
HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0
StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init 0
TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"
alias Head1 "avclear;avadd 0 15 5 0;avadd 1 15.3 1 0;HeadBunnySD;init 0 Head1 txt
*** Headaim ***"
alias Headaim "avclear;avadd 0 16 6 0;avadd 1 17 3 0;HeadBunnySD;init 0 Headaim
;txt *** Head ***"
alias 100Stomach "avclear;avadd 0 2 2 0;avadd 1 10 -3 0;HeadbunnySD;init 0
100Stomach ;txt *** 100% Aim ***"
alias Head2 "avclear;avadd 0 19.7 5.8 3 0;avadd 1 20 4.1 0;HeadbunnySD;init 0 Head2
;txt *** Head2 ***"
alias HitemUp "avclear;avadd 0 19.8 5.8 2;avadd 1 15.9 5 0;HeadBunnySD;init 0
HitemUp ;txt *** HitemUp***"
alias wild "avclear;avadd 0 4 4 0;avadd 1 13 -5 0;HeadbunnySD;init 0 wild ;txt ***
Wild ***
alias HitmansAim "avclear;avadd 0 20 6.1 0;avadd 1 17.6 4 0;HeadbunnySD;init 0
HitmansAim ;txt *** HitmansAim ***"
alias random "avclear;avadd 0 19.0 4.4 0;avadd 1 14.1 0;HeadbunnySD;init 0
random ;txt *** This is MADASS ***"
alias C4mSD "avadd 0 20 6.2 2 avadd 13.7 5.9 -6 15.1 6 6 11.1 -3 0 -32 -7 5 -32 5.1
-4.4; avadd 1 19.9 3 2 18 -2 -5 13 -4.8 8.2 -17 0 -8 -15 -16 5"
alias C4mHEAD1 "avadd;C4mSD;init 0 C4mHEAD1;txt *** Aiming: C4m HEAD1 ***
alias C4mHEAD2 "avclear;avadd 0 20 6.2 2;avadd 1 17 5.6 2;C4mSD;init 0 C4mHEAD2
;txt ***Aiming: C4mHEAD2 ***
alias C4mCHEST "avclear;avadd 0 18 6.2 2;avadd 1 16 5.6 2;C4mSD;init 0 C4mCHEST
;txt ***Aiming: C4mCHEST ***
alias newHead "avclear;avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32
5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5 txt *** Aiming:
new Head (bunny771) ***"
// randomized aiming
alias humaim0 "randmax 0; init 3 humaim0;alias humaim humaim1; txt *** Randomized
aiming turned OFF ***"
alias humaim1 "randmax 5; init 3 humaim1;alias humaim humaim0; txt *** Randomized
aiming turned ON ***"
humaim0
// smooth aiming
alias smooth0 "smooth 0; init 6 smooth0;alias smooth_t smooth1; txt *** Smooth
aiming turned OFF ***"
alias smooth1 "smooth 5; init 6 smooth1;alias smooth_t smooth0; txt *** Smooth
aiming turned ON ***"
smooth0
// color
alias color_ogc "color terror 255 40 40 255 counter 40 80 255 255 special 155 155
155 255 target 102 204 51 255 text 50 100 255 255 hud 255 160 0 0;color_ogc2"
alias color_ogc2 "hud 0;color sound 68 68 255 255 bombtimer 255 40 40 255 systime
255 255 255 255 esp 255 255 0 255 back 0 0 0 128 radar1 80 50 30 110 radar2 10 10
10 55"
alias color_new "color terror 255 255 0 255 counter 50 80 255 255 special 200 200
200 255 target 255 80 80 255 text 200 120 50 255 sound 200 99 99 255;color_new2"
alias color_new2 "hud 1;color bombtimer 200 120 50 255 systime 100 100 255 255 esp
70 80 70 255 back 0 0 20 128 radar1 30 50 150 150 radar2 10 10 50 100 hud 130 130
255 0"
alias color_1 "color_ogc;alias color_t color_2;init 2 color_1;init save;txt Color
Scheme: OGC"
alias color_2 "color_new;alias color_t color_1;init 2 color_2;init save;txt Color
Scheme: OGC-new"
color_1
// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"
// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"
// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"
alias NumB "avadd 0 19.46 6.12 2.14; avadd 1 22.74 3.15 6.43"
alias r4mp "recoil 1.5;avclear 0;avclear;avclear 1;height_correction 0;NumB;say
R04R!!! Script0rz 0wn u!;txt R04R! Ub3r fr4g M0n574! - By NumB-nUTz -
Scriptorz.cjb.net"
alias 0wnmp51 "avadd 0 22.4 6.71 3.3; avadd 1 25.35 7.21 2.9"
alias 0wnmp52 "avadd 0 22.8 7.6 3.41; avadd 1 26.4 7.89 2.48"
alias 0wnmp53 "avadd 0 23.39 7.79 3.1; avadd 1 24.7 6.7 2.11"
alias 0wnmp54 "avadd 0 24.45 8.99 2.09; avadd 1 25.68 8.29 1.1"
alias 0wnmp55 "avadd 0 21.69 8.59 3.38; avadd 1 25.93 7.8 2.1"
alias 0wnmp56 "avadd 0 22.3 3.65 1.28; avadd 1 23.7 8.5 1.93"
alias 0wnmp5 "avclear;0wnmp51;0wnmp52;0wnmp53;0wnmp54;0wnmp55;0wnmp56; txt MP5
Skull Screw by NumB-nUTz - script0rz.cjb.net; #say MP5 Skull Screw by NumB-nUTz -
script0rz.cjb.net"
//K1CK455 C0L7
alias 0wnc0lt1 "avadd 0 20.6 8.00 3.59; avadd 1 22.36 6.59 3.59"
alias 0wnc0lt2 "avadd 0 20.67 8.29 0.78; avadd 1 22.5 6.19 0.78"
alias 0wnc0lt3 "avclear;0wnc0lt1;0wnc0lt2;recoil 1.9; #cl_bob 0; txt K1K455 C0L7 by
NumB-nUTz - script0rz.cjb.net;#say K1K455 C0L7 by NumB-nUTz - script0rz.cjb.net"
//X-Sh0t by NumB-nUTz
alias xmp5a "avadd 0 21.8 7.49 1.47; avadd 1 22.01 3.88 1.47"
alias xmp5d "avadd 0 22.4 7.5 1.692; avadd 1 22.11 3.89 1.69"
alias xmp5c "avadd 0 21.8 7.49 2.01; avadd 1 22.01 3.88 2.02"
alias xmp5b "avadd 0 22.4 7.5 2.299; avadd 1 22.11 3.87 2.29"
alias xmp5e "avadd 0 21.8 7.49 2.51; avadd 1 22.01 3.89 2.489"
alias xmp56 "avadd 0 22.4 7.5 2.69; avadd 1 22.11 3.9 2.701"
alias xmp5f "avadd 0 21.8 7.49 1.301; avadd 1 22.01 3.89 1.31"
alias Xmp5 "avclear 0;xmp5a;xmp5b;xmp5c;xmp5d;xmp5e;xmp5f;recoil 1.4;#say X-Shot
Mp5 by NumB-nUTz - www.script0rz.cjb.net;txt X-Shot Mp5 by NumB-nUTz -
www.script0rz.cjb.net"
]D [] []V[] []D C0lt s)-(0t 3.5 Vec by RED-XIII - very nice vec
//Signature HS by NumB-nUTz
alias shs1 "avadd 0 22.24 7.11 3.49 14.99 6.51 3.99; avadd 1 21.411 6.701 4.01 13.2
-3 -4.98"
alias shs2 "avadd 0 22.451 7.099 2.99 15.33 6.52 5.9901; avadd 1 20.999 8.57 3.78
11.29 -4.9 8.01"
alias shs3 "avadd 0 23.01 6.9 3.62 10.98 -3.1 5.1; avadd 1 23.00 6.2 3.333 -21.1
4.89 -8.1"
alias shs4 "avadd 1 -18.99 -16.6 4.11"
alias numbshs "avclear; shs1; shs2; shs3; shs4; txt Signature HS by NumB-nUTz -
www.script0rz.cjb.net"
[ s l a p m y b i t c h u p ] vec by NumB-nUTz
//[ s l a p m y b i t c h u p ] by NumB-nUTz
alias slapmybitchup "avclear;avadd 0 20.5 9.58 0.71;avadd 1 23.72 4.37 2.54;recoil
1.56;aspeed 2.2;txt ***[s l a p m y b i t c h u p]***;#say [ s l a p m y b i t c h
u p ] l0aded! Comon rude boys - show me what u g0t! - by NumB-nUTz"
NonPlusUltra by [2L84F8]ViscountPherget
//NonPlusUltra by [2L84F8]ViscountPherget
alias NonPlusUltraStand "avadd 0 24 0 0;avadd 0 24 0 -4;avadd 0 24 0 6"
alias NonPlusUltraDuck "avadd 1 34 0 0;avadd 1 34 0 -4;avadd 1 34 0 6"
alias NonPlusUltra "avclear;NonPlusUltraStand;NonPlusUltraDuck;txt NonPlusUltra by
[2L84F8]ViscountPherget"
Code:
/////////////////////////////////////////////////////////////////////
// E L X D R A C O . N E T //
/////////////////////////////////////////////////////////////////////
// Version : Vertical Aim 1.1 //
// Game : CS 1.6 //
// Creator : ELX[Draco] //
// Website : elxdraco.net //
// Email : elxdraco@gmail.com //
// Info : Edit settings at the bottom and always //
// use slots to select your weapons. //
/////////////////////////////////////////////////////////////////////
//
//; lookspring 1;alias lookspring
//; lookstrafe 0;alias lookstrafe
//; m_forward 0;alias m_forward
//; m_side 0;alias m_side
//; v_centerspeed 99999999;alias v_centerspeed
//; v_centermove 0.1;alias v_centermove
//; alias "vQ6.adv" "say I'm using Vertical Aim 1.1 by ELX[Draco], get it at
elxdraco.net"
//; alias "+vQ6.menu" "+commandmenu"
//; alias "-vQ6.menu" "-commandmenu"
//; alias "vQ6.a-slot1" "-attack;+mlook;slot1;vQ6.bind-1"
//; alias "vQ6.a-slot2" "-attack;+mlook;slot2;vQ6.bind-2"
//; alias "vQ6.a-slot3" "-attack;+mlook;slot3;vQ6.bind-3"
//; alias "vQ6.a-slot4" "-attack;+mlook;slot4;vQ6.bind-4"
//; alias "vQ6.a-slot5" "-attack;+mlook;slot5;vQ6.bind-5"
//; alias "vQ6.n-slot1" "-attack;+mlook;slot1;bind mouse1 +attack"
//; alias "vQ6.n-slot2" "-attack;+mlook;slot2;bind mouse1 +attack"
//; alias "vQ6.n-slot3" "-attack;+mlook;slot3;bind mouse1 +attack"
//; alias "vQ6.n-slot4" "-attack;+mlook;slot4;bind mouse1 +attack"
//; alias "vQ6.n-slot5" "-attack;+mlook;slot5;bind mouse1 +attack"
//; alias "vQ6.slot1" "vQ6.n-slot1"
//; alias "vQ6.slot2" "vQ6.n-slot2"
//; alias "vQ6.slot3" "vQ6.n-slot3"
//; alias "vQ6.slot4" "vQ6.n-slot4"
//; alias "vQ6.slot5" "vQ6.n-slot5"
//; alias "vQ6.bind-1" "bind mouse1 +vQ6.shoot=norm"
//; alias "vQ6.bind-2" "bind mouse1 +vQ6.shoot=norm"
//; alias "vQ6.bind-3" "bind mouse1 +vQ6.shoot=norm"
//; alias "vQ6.bind-4" "bind mouse1 +vQ6.shoot=norm"
//; alias "vQ6.bind-5" "bind mouse1 +vQ6.shoot=norm"
//; alias "vQ6.unbind1" "bind mouse1 +vQ6.shoot=norm"
//; alias "vQ6.unbind2" "bind mouse1 +vQ6.shoot=norm"
//; alias "vQ6.unbind3" "bind mouse1 +vQ6.shoot=norm"
//; alias "vQ6.dobind1" "bind mouse1 +vQ6.doshoot"
//; alias "vQ6.dobind2" "bind mouse1 +vQ6.doshoot"
//; alias "vQ6.dobind3" "bind mouse1 +vQ6.doshoot"
//; alias "+vQ6.doshoot" "+attack"
//; alias "-vQ6.doshoot" "-attack"
//; alias "+vQ6.shoot=lock" "-mlook;wait;+attack"
//; alias "-vQ6.shoot=lock" "+mlook;-attack"
//; alias "+vQ6.shoot=free" "-mlook;wait;+mlook;+attack"
//; alias "-vQ6.shoot=free" "+mlook;-attack"
//; alias "+vQ6.shoot=norm" "+attack"
//; alias "-vQ6.shoot=norm" "-attack"
//; alias "+vQ6.center" "-mlook"
//; alias "-vQ6.center" "+mlook"
//; alias "vQ6.aim=0" "alias vQ6.slot1 vQ6.n-slot1;alias vQ6.slot2 vQ6.n-
slot2;alias vQ6.slot3 vQ6.n-slot3;alias vQ6.slot4 vQ6.n-slot4;alias vQ6.slot5
vQ6.n-slot5;bind mouse1 +attack;+mlook;alias vQ6.aim-toggle vQ6.aim=1;alias
vQ6.aim=? vQ6.aim=0;motd_write [elxdraco.net] Aiming: Off;developer
1;motd;developer 0"
//; alias "vQ6.aim=1" "alias vQ6.slot1 vQ6.a-slot1;alias vQ6.slot2 vQ6.a-
slot2;alias vQ6.slot3 vQ6.a-slot3;alias vQ6.slot4 vQ6.a-slot4;alias vQ6.slot5
vQ6.a-slot5;bind mouse1 +vQ6.doshoot;+mlook;alias vQ6.aim-toggle vQ6.aim=0;alias
vQ6.aim=? vQ6.aim=1;motd_write [elxdraco.net] Aiming: On;developer 1;motd;developer
0"
//; alias "vQ6.aim-mode=0" "alias +vQ6.doshoot +vQ6.shoot=norm;alias -vQ6.doshoot
-vQ6.shoot=norm;alias vQ6.aim=? vQ6.aim-mode=0;motd_write [elxdraco.net] Aiming
mode: Off;developer 1;motd;developer 0"
//; alias "vQ6.aim-mode=1" "alias +vQ6.doshoot +vQ6.shoot=lock;alias -vQ6.doshoot
-vQ6.shoot=lock;alias vQ6.aim=? vQ6.aim-mode=1;motd_write [elxdraco.net] Aiming
mode: Lock mode;developer 1;motd;developer 0"
//; alias "vQ6.aim-mode=2" "alias +vQ6.doshoot +vQ6.shoot=free;alias -vQ6.doshoot
-vQ6.shoot=free;alias vQ6.aim=? vQ6.aim-mode=2;motd_write [elxdraco.net] Aiming
mode: Free mode;developer 1;motd;developer 0"
//; alias "vQ6.w1select=0" "alias vQ6.bind-1 vQ6.unbind1;slot1;alias vQ6.w1select=?
vQ6.w1select=0;alias vQ6.w1select-toggle vQ6.w1select=1;motd_write [elxdraco.net]
Aiming for primary gun: Off;developer 1;motd;developer 0"
//; alias "vQ6.w1select=1" "alias vQ6.bind-1 vQ6.dobind1;slot1;alias vQ6.w1select=?
vQ6.w1select=1;alias vQ6.w1select-toggle vQ6.w1select=0;motd_write [elxdraco.net]
Aiming for primary gun: On;developer 1;motd;developer 0"
//; alias "vQ6.w2select=0" "alias vQ6.bind-2 vQ6.unbind2;slot2;alias vQ6.w2select=?
vQ6.w2select=0;alias vQ6.w2select-toggle vQ6.w2select=1;motd_write [elxdraco.net]
Aiming for secondary gun: Off;developer 1;motd;developer 0"
//; alias "vQ6.w2select=1" "alias vQ6.bind-2 vQ6.dobind2;slot2;alias vQ6.w2select=?
vQ6.w2select=1;alias vQ6.w2select-toggle vQ6.w2select=0;motd_write [elxdraco.net]
Aiming for secondary gun: On;developer 1;motd;developer 0"
//; alias "vQ6.w3select=0" "alias vQ6.bind-3 vQ6.unbind3;slot3;alias vQ6.w3select=?
vQ6.w3select=0;alias vQ6.w3select-toggle vQ6.w3select=1;motd_write [elxdraco.net]
Aiming for knife: Off;developer 1;motd;developer 0"
//; alias "vQ6.w3select=1" "alias vQ6.bind-3 vQ6.dobind3;slot3;alias vQ6.w3select=?
vQ6.w3select=1;alias vQ6.w3select-toggle vQ6.w3select=0;motd_write [elxdraco.net]
Aiming for knife: On;developer 1;motd;developer 0"
//; alias "vQ6.set" "clear;echo
-------------------------------------------------------------;echo Vertical Aim 1.1
by ELX[Draco];echo elxdraco.net;echo Type 'vQ6.help' in console to view info;echo
-------------------------------------------------------------"
//; alias "vQ6.help"
"clear;vQ6.help01;vQ6.help02;vQ6.help03;vQ6.help04;vQ6.help05;vQ6.help06;vQ6.help07
;vQ6.help08;vQ6.help09;vQ6.help10;vQ6.help11;vQ6.help12;vQ6.help13;vQ6.help14;vQ6.h
elp15;vQ6.help16;vQ6.help17;vQ6.help18;vQ6.help19;vQ6.help20;vQ6.help21;vQ6.help22;
vQ6.help23;vQ6.help24;vQ6.help25;vQ6.help26"
//; alias "vQ6.help01" "echo
-------------------------------------------------------------"
//; alias "vQ6.help02" "echo Vertical Aim 1.1 help"
//; alias "vQ6.help03" "echo
-------------------------------------------------------------"
//; alias "vQ6.help04" "echo NOTES"
//; alias "vQ6.help05" "echo - This is not an aimbot, this will only CENTER your
crosshair"
//; alias "vQ6.help06" "echo - Always select your weapons with the numbers (slots)"
// commandmenu.txt
"*" "elxdraco.net" "+vQ6.menu"
"*" "General" {
"*" "Help" "toggleconsole;vQ6.help;+vQ6.menu"
"*" "Advertise" "vQ6.adv;+vQ6.menu" }
"*" "Aiming" {
"*" "On" "vQ6.aim=1;+vQ6.menu"
"*" "Off" "vQ6.aim=0;+vQ6.menu" }
"*" "Aim Mode" {
"*" "No Aim" "vQ6.aim-mode=0;+vQ6.menu"
"*" "Lock Aim" "vQ6.aim-mode=1;+vQ6.menu"
"*" "Free Aim" "vQ6.aim-mode=2;+vQ6.menu" }
"*" "Weapon Aiming" {
"*" "Primary Weapon" "vQ6.w1select-toggle;+vQ6.menu"
"*" "Secondary Weapon" "vQ6.w2select-toggle;+vQ6.menu"
"*" "Knife" "vQ6.w3select-toggle;+vQ6.menu" }
"*" "Close" "-vQ6.menu"
// LockAim v0.1
// By ELX[Draco]
// Vertical Lock: Can't move up/down
// Horizontal Lock: Can't move left/right
// Normal Lock: Can't move up/down/left/right
// Vertical Lock
alias "+cN6.vlock" "-mlook;+attack"
alias "-cN6.vlock" "+mlook;-attack"
// Horizontal Lock
alias "+cN6.hlock" "m_yaw 0;+attack"
alias "-cN6.hlock" "m_yaw 0.022;-attack"
// Normal Lock
alias "+cN6.nlock" "-mlook;m_yaw 0;+attack"
alias "-cN6.nlock" "+mlook;m_yaw 0.022;-attack"
// RobotFood m4 Spray
//; alias nO0.sketchee "-left; +right; wait; wait; wait; -right"
//; alias nO0.sketchy "-right; +left"
//; alias +nO0.sketched "nO0.sketchy; wait; wait; wait; wait; wait; nO0.sketchee"
//; alias -nO0.sketched "-attack; -right; -left"
//; alias +nO0.niggashots "+attack; wait; wait; +lookdown; +nO0.sketched"
//; alias -nO0.niggashots "-nO0.sketched; -lookdown"
//; bind mouse4 "+nO0.niggashots"
//; cl_pitchspeed "4.7"
//; cl_yawspeed "18.8"
///////////////////////////////////////////////////////////////////////////////////
///////
// ___ ___ __
//
// /\_ \ /\_ \ /\ \__
//
// ___ ___ __ \//\ \ \//\ \ __ \ \ ,_\ ___
//
// /' __` __`\ /'__`\ \ \ \ \ \ \ /'__`\ \ \ \/ / __`\
//
// /\ \/\ \/\ \/\ \_\.\_ \_\ \_ \_\ \_/\ \_\.\_\ \ \_/\ \_\ \
//
// \ \_\ \_\ \_\ \__/.\_\/\____\/\____\ \__/.\_\\ \__\ \____/
//
// \/_/\/_/\/_/\/__/\/_/\/____/\/____/\/__/\/_/ \/__/\/___/
//
// ..::Scripts::..
//
//
//
///////////////////////////////////////////////////////////////////////////////////
///////
//_____________________________________No
Recoil________________________________________//
// Scripted by : Mallato
//
// Website : elxdraco.net
//
// E-mail : DASH.none@gmail.com
//
//---------------------------------------------------------------------------------
-----//
// This script gives you less recoil in game.
//
// Hold J to Enable/Disable the script
//
//
//
///////////////////////////////////////////////////////////////////////////////////
///////
//______________________________________Edit
here:______________________________________//
//
//
//; alias "xA5.mlt.bob" "cl_bob 0"
//
//; alias "xA5.mlt.bobup" "cl_bobup 0"
//
//; alias "xA5.mlt.bobon" "xA5.mlt.bob;xA5.mlt.bobup"
//
//; alias "xA5.mlt.boboff" "cl_bob 0.01;cl_bobup 0.5"
//
//; alias "xA5.mlt.pitchon" "cl_pitchspeed 3"
//
//; alias "xA5.mlt.pitchoff" "cl_pitchspeed 225"
//
//; alias "+xA5.mlt.nr" "+lookdown;+attack"
//
//; alias "-xA5.mlt.nr" "-attack;-lookdown"
//
//; alias "xA5.mlt.on" "xA5.mlt.bobon;xA5.mlt.pitchon"
//
//; alias "xA5.mlt.off "xA5.mlt.boboff;xA5.mlt.pitchoff"
//
//; alias "xA5.mlt.nr.on" "xA5.mlt.on;bind mouse1 +xA5.mlt.nr; alias
xA5.mlt.nr.toggle xA5.mlt.nr.off"
//
//; alias "xA5.mlt.nr.off" "xA5.mlt.off;bind mouse1 +attack; alias
xA5.mlt.nr.toggle xA5.mlt.nr.on"
//
//; alias "xA5.mlt.nr.toggle" "xA5.mlt.nr.on"
//
//; bind "j" "xA5.mlt.nr.toggle"
//
//
//
///////////////////////////////////////////////////////////////////////////////////
///////
Code:
// Anti-Recoil Script (V0.9)
// By SpoT^
// weapon settings
// edit the fps_max values for each gun.
// and the direction of the recoil.
alias "xZ5_famas_settings" "alias xZ5_pitch fps_max 70; alias xZ5_pitch_0.5 fps_max
80; alias xZ5_pitch_1.0 fps_max 85; alias xZ5_pitch_1.5 fps_max 90; alias
xZ5_pitch_2.0 fps_max 95; alias xZ5_pitch_2.5 fps_max 95; xZ5_famas_settings_"
alias "xZ5_famas_settings_" "alias xZ5_spread_0.5 xZ5_spread_0.5_left; alias
xZ5_yaw_0.5 fps_max 80; alias xZ5_spread_1.0 xZ5_spread_1.0_right; alias
xZ5_yaw_1.0 fps_max 80; xZ5_famas_settings__"
alias "xZ5_famas_settings__" "alias xZ5_spread_1.5 xZ5_spread_1.5_left; alias
xZ5_yaw_1.5 fps_max 80; alias xZ5_spread_1.5 xZ5_spread_1.5_left;alias xZ5_yaw_1.5
fps_max 80; alias xZ5_spread_2.0 xZ5_spread_2.0_left; alias xZ5_yaw_2.0 fps_max 80;
alias xZ5_spread_2.5 xZ5_spread_2.5_left; alias xZ5_yaw_2.5 fps_max 80"
// don't change anything below this line unless you know what you are doing.
//--------------------------------------------------------------------------
cl_bob "0.0"
cl_bobup "0.0"
cl_bobcycle "0.8"
m_pitch "0.022"
// the toggle
alias "+xZ5_attack" "+attack"
alias "-xZ5_attack" "-attack"
alias "xZ5_toggle" "xZ5_toggle_on"
alias "xZ5_toggle_on" "alias +xZ5_attack +xZ5_beginattack; alias -xZ5_attack
-xZ5_beginattack; alias xZ5_toggle xZ5_toggle_off; xZ5_select; motd_write Anti-
Recoil Activated; xZ5_print; spk activated"
alias "xZ5_toggle_off" "alias +xZ5_attack +attack; alias -xZ5_attack -attack; alias
xZ5_toggle xZ5_toggle_on; xZ5_select; motd_write Anti-Recoil Deactivated;
xZ5_print; spk deactivated"
// the menu
bind "mwheelup" "xZ5_mwheelup"
bind "mwheeldown" "xZ5_mwheeldown"
alias "xZ5_mwheelup" "xZ5_mwheelup_standard"
alias "xZ5_mwheeldown" "xZ5_mwheeldown_standard"
// timer
alias "xZ5_timer" "alias m_pitch xZ5_timer0.5"
alias "xZ5_timer0.5" "alias m_pitch xZ5_timer1.0; xZ5_pitch_0.5; +lookup; wait;
-lookup; xZ5_spread_0.5; fps_max 101"
alias "xZ5_timer1.0" "alias m_pitch xZ5_timer1.5; xZ5_pitch_1.0; +lookup; wait;
-lookup; xZ5_spread_1.0; fps_max 101"
alias "xZ5_timer1.5" "alias m_pitch xZ5_timer2.0; xZ5_pitch_1.5; +lookup; wait;
-lookup; xZ5_spread_1.5; fps_max 101"
alias "xZ5_timer2.0" "alias m_pitch xZ5_timer2.5; xZ5_pitch_2.0; +lookup; wait;
-lookup; xZ5_spread_2.0; fps_max 101"
alias "xZ5_timer2.5" "alias m_pitch xZ5_timer3.0; xZ5_pitch_2.5; +lookup; wait;
-lookup; xZ5_spread_2.5; fps_max 101"
alias "xZ5_timer3.0" "alias m_pitch xZ5_timer3.5; xZ5_pitch_3.0; +lookup; wait;
-lookup; xZ5_spread_3.0; fps_max 101"
alias "xZ5_timer3.5" "alias m_pitch xZ5_timer4.0; xZ5_pitch_3.5; +lookup; wait;
-lookup; xZ5_spread_3.5; fps_max 101"
alias "xZ5_timer4.0" "alias m_pitch xZ5_timer4.5; xZ5_pitch_4.0; +lookup; wait;
-lookup; xZ5_spread_4.0; fps_max 101"
alias "xZ5_timer4.5" "alias m_pitch xZ5_timer5.0; xZ5_pitch_4.5; +lookup; wait;
-lookup; xZ5_spread_4.5; fps_max 101"
alias "xZ5_timer5.0" "alias m_pitch xZ5_timer5.5; xZ5_pitch_5.0; +lookup; wait;
-lookup; xZ5_spread_5.0; fps_max 101"
alias "xZ5_timer5.5" "alias m_pitch xZ5_timer6.0; xZ5_pitch_5.5; +lookup; wait;
-lookup; xZ5_spread_5.5; fps_max 101"
alias "xZ5_timer6.0" "alias m_pitch xZ5_timer6.5; xZ5_pitch_6.0; +lookup; wait;
-lookup; xZ5_spread_6.0; fps_max 101"
alias "xZ5_timer6.5" "alias m_pitch xZ5_timer7.0; xZ5_pitch_6.5; +lookup; wait;
-lookup; xZ5_spread_6.5; fps_max 101"
alias "xZ5_timer7.0" "alias m_pitch xZ5_timer7.5; xZ5_pitch_7.0; +lookup; wait;
-lookup; xZ5_spread_7.0; fps_max 101"
alias "xZ5_timer7.5" "alias m_pitch xZ5_timer8.0; xZ5_pitch_7.5; +lookup; wait;
-lookup; xZ5_spread_7.5; fps_max 101"
alias "xZ5_timer8.0" "alias m_pitch xZ5_timer8.5; xZ5_pitch_8.0; +lookup; wait;
-lookup; xZ5_spread_8.0; fps_max 101"
alias "xZ5_timer8.5" "alias m_pitch xZ5_timer9.0; xZ5_pitch_8.5; +lookup; wait;
-lookup; xZ5_spread_8.5; fps_max 101"
alias "xZ5_timer9.0" "alias m_pitch xZ5_timer9.5; xZ5_pitch_9.0; +lookup; wait;
-lookup; xZ5_spread_9.0; fps_max 101"
alias "xZ5_timer9.5" "alias m_pitch xZ5_timer10.0; xZ5_pitch_9.5; +lookup; wait;
-lookup; xZ5_spread_9.5; fps_max 101"
alias "xZ5_timer10.0" "alias m_pitch xZ5_timer10.5; xZ5_pitch_10.0; +lookup; wait;
-lookup; xZ5_spread_10.0; fps_max 101"
alias "xZ5_timer10.5" "alias m_pitch xZ5_timer11.0; xZ5_pitch_10.5; +lookup; wait;
-lookup; xZ5_spread_10.5; fps_max 101"
alias "xZ5_timer11.0" "alias m_pitch xZ5_timer11.5; xZ5_pitch_11.0; +lookup; wait;
-lookup; xZ5_spread_11.0; fps_max 101"
alias "xZ5_timer11.5" "alias m_pitch xZ5_timer12.0; xZ5_pitch_11.5; +lookup; wait;
-lookup; xZ5_spread_11.5; fps_max 101"
alias "xZ5_timer12.0" "xZ5_pitch_12.0; +lookup; wait; -lookup; xZ5_spread_12.0;
fps_max 101"
// Credits
// RedGhost (m_pitch anti-recoil and later interval)
// Peorth (motd echo emulation)
// LanceVorgin (m_pitch loop)
// Mind-Friend (I used his script as a base, and idea)
// Anakin (cl_bobcycle)
// pause
alias pglpause pglp1
alias pglp1 "admin_pause; wait4; developer 1; wait4; echo Pause ON; wait4;
developer 0; wait4; pause; wait4; admin_unpause; wait4; alias pglpause pglp0"
alias pglp0 "admin_pause; wait4; developer 1; wait4; echo Pause OFF; wait4;
developer 0; wait4; pause; wait4; admin_unpause; wait4; alias pglpause pglp1"
// map start
alias svinit "wait4s ; admin_fadetoblack 0; wait4s ; admin_maxrounds 999999999999 ;
wait4s ; admin_roundtime 1.75; wait4s ; admin_startmoney 800; wait4s ;
admin_freezetime 10; waits4s ; admin_restart 1"
alias pglknife "admin_restart 1 ; wait1s ; svinit ; wait1s ; admin_say Prepare for
KNIFE ROUND; wait1s ; admin_say Teams get ready to start; admin_restart 1; wait1s;
admin_say GL and HF both teams; admin_restart 5; wait5s; admin_say Knife ROUND is
ON. Drop your weapon and/or bomb at home!"
alias pglstart "admin_restart 1; wait1s ; svinit; wait1s ; admin_say 1st RESTART ;
wait1s ; admin_say Teams get ready to start; admin_restart 1; wait1s; admin_say 2nd
RESTART; wait1s; admin_say GL and HF both teams; admin_restart 5; wait5s; admin_say
[!] The TraiNNeR // PCW GaMe Is On [!]"
alias warmup "wait4 ; admin_fadetoblack 0; wait4; admin_maxrounds 999999999999;
wait4; admin_roundtime 1.75; wait4; admin_startmoney 16000; wait4; admin_freezetime
0; wait4"
alias pglwarmup "warmup; wait1s; admin_restart 1; wait1s; admin_say WARM ROUND"
// map aliases
alias cbble "developer 1; wait4s ; echo Loading de_cbble...; wait4s ; admin_map
de_cbble; wait4; developer 0"
alias dust2 "developer 1; wait4s ; echo Loading de_dust2...; wait4s ; admin_map
de_dust2; wait4; developer 0"
alias infer "developer 1; wait4s ; echo Loading de_inferno...; wait4s ; admin_map
de_inferno; wait4; developer 0"
alias inferno "developer 1; wait4s ; echo Loading de_inferno...; wait4s ; admin_map
de_inferno; wait4; developer 0"
alias nuke "developer 1; wait4s ; echo Loading de_nuke...; wait4s ; admin_map
de_nuke; wait4; developer 0"
alias train "developer 1; wait4s ; echo Loading de_train...; wait4s ; admin_map
de_train; wait4; developer 0"