Академический Документы
Профессиональный Документы
Культура Документы
Sharpe Practice
Summer 2009
It looked for awhile that the Russian namely because they were unable to re- Once everyone got the hang of the
column would easily roll over the bridge, load in time to meet the charge. Now the game it moved along pretty quickly, even
swamping the artillery piece and breaking third French infantry company deployed with six players and around 200 figs!
the French defense in half. However, a on their flank and opened a deadly fire The card deck caused a lot of chaos, with
really bad movement roll left the French into the Russian square. The Russians no one knowing when the turn would end
a few inches short of their target! The desperately tried to reform, but the large or if they would get to do what they
French continued to pour fire into the number of shock points forced them to wanted each turn. The game does a good
mass on the bridge, adding a large num- rout and flee for the river. job of giving each player a large number
ber of shock points and several casualties. of decisions each turn, especially when
The Russians were left with two infan-
When the French company finally had its the firefights start. Should you fire, re-
try companies still in good order, who
card drawn it had too many shock points, load, remove shock points, close the
now tried to force the action by engaging
had lost momentum, and was repulsed. range, etc., all need to be addressed each
the French forces on the opposite bank in
turn.
On the far Russian left the fourth Rus- firefights. Although they did some dam-
sian infantry company was in trouble. age, it wasn’t doing enough to force them Overall, we were pretty pleased with
The French light cavalry squadron caught to give up their positions. The French our first try at the game. While we did
up to them and began shooting at them continued to consolidate their position have some questions and needed to come
from the saddle in preparation for a and when one more Russian company up with some house rules, there was noth-
charge. The Russian infantry formed a “Lost their bottle” (the game’s term for ing that was so serious that it prevented
square as the French cavalry charged in. routing) it was determined that the Rus- game play. There are endless possibili-
What followed was a bloody melee in sians would have to fall back, leaving the ties with this type of a system and for the
which the French cavalry were repulsed, bridge in the hands of the victorious price we felt that it was a good bargain
but the Russians had taken a beating, French. and will get played again soon.
The fight on the Prussian right Prussians stood firm, with both sides in sight. By turn 10 the writing was on
quickly became more intense. The Prus- taking horrific casualties. In the end the the wall and on turn 11 the French hit
sians and French fought over the outskirts Prussians were left standing while the their 25% limit and had to make a with-
of the village, with both sides charging, French pulled back to regroup. drawal check, which with the modifiers
then countercharging in an effort to gain they had meant it would have been a
This was the signal for the Prussians to
the upper hand. Meanwhile, the Prussian miracle if they had passed it! They didn’t
press their advantage and the cavalry
artillery continued to decimate the French and the game ended with the French army
returned to the fight. With the village on
infantry who were trying to give support withdrawing and a Prussian victory.
the Prussian right now secure and with
near the village.
the stalemate on the left, the center would Once again, we had another great
In the middle the Prussians had be the path to victory. The Prussians game of AOR. This was despite the fact
reached the slightly elevated hill first and reorganized their forces while the French that we didn’t put a lot of effort into the
tried to quickly establish a defense. The tried to cobble together some kind of scenario design by just throwing out
French redirected an infantry brigade to defense in the center. some terrain and giving each side a num-
retake the hill and both sides got into the ber of SPs to choose their army with.
The Prussian artillery pounded the
action very quickly. The battle started off Quick, simple, and effective.
French infantry from the hill and infantry
with a series of firefights and artillery
battalions moved to the attack. The Prus- I think it does, however, help that all
exchanges. The French then launched a
sian cavalry moved to threaten the center of us have played a large number of
bayonet attack with their grenadiers,
and the French had no reserves from games with these rules. You see very
which initially defeated a Prussian battal-
which to plug the gap. There were still a few, if any mistakes on the tabletop,
ion, but they were stopped by a unit in
few turns of frantic fighting around the which I think accounts for many of our
reserve and driven back. A second attack
village and near the hill, but the end was games coming down to the last turn!
now went in all along the hill, but the
Scenario Notes
Our group uses 20-24 figures per
company and 12 mounted figures
per squadron for our games, so the
order of battle for the scenario re-
flects this. Only the two colonels
knew what they were after and they
used their other forces to support
their mission, which added some
fun to the scenario.
We ran this as a four player sce-
nario with the overall commanding
officer also being the commanding
officer of a company, but players
should feel free to add extra offi-
cers or NCOs as needed. We also
had players randomly draw the
officer and NCO cards for each
unit, which added some much
needed variation to the game.
WASATCH FRONT HISTORICAL “gaming information”, I’m not sure where this publication fits in anymore. While it’s
GAMES SOCIETY
fun to get your ideas out into the hobby mainstream and show off what you and your
Meets every other Friday night in the SLC, Utah area. We club are doing, it does take a lot of work. With so many web sites, forums, blogs, etc.,
currently play AOR, AOD, AOE, BKC, WMA, Phantoms,
Mustangs, Sharpe Practice, This Very Ground, Wild West, and you begin wondering if anyone has time anymore to look at this kind of publication. I
too many other periods and scales to list here!
know that at least for myself I’m not visiting as many sites, blogs, and forums as I used
If you have any comments, ideas, suggestions, or
wish to send me an article, you can contact me to. There are only so many hours in the day and even for a small hobby I think we are
at:
mirsik1@juno.com reaching the point of information overload. Some gamers have been asking why no
one reads their blogs and the answer should be as plain as day, but they don’t see it.
The best in historical miniatures Their audience is too busy reading posts on forums, creating their own blogs, and
gaming visiting other sites to have time to read yet another blog! Where this is all going is
anyone’s guess, but at some point there’s going to be a “weeding out” phase in the
hobby where many of the info/media entities on the margins are going to close down
Visit our site: or cease. Already some of the guys in my group are withdrawing from some Yahoo
www.wfhgs.com Groups, forums, etc., citing the time problem. For myself I’m just concentrating on
getting #25 done and out there so I can at least say that I reached my goal of publish-
ing 25 issues! After that it’s anyone’s guess where this goes!