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Reviewed Work(s): Computer Games and the Social Imaginary by Graeme Kirkpatrick
Source: Contemporary Sociology, Vol. 43, No. 4 (July 2014), pp. 594-595
Published by: American Sociological Association
Stable URL: https://www.jstor.org/stable/43185570
Accessed: 17-01-2019 10:23 UTC
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594 Briefly Noted
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Briefly Noted 595
that computer games emerge from "the research in universities by drawing perspec-
actions of specific social groups" (p. 5) in tives from a diverse body of scholars.
a few industrialized Western nations. Gam- Although feminist scholarship had made
ing therefore cannot be divorced from significant contributions to university cur-
ricula during the 1970s and 1980s, the role
political-economy. Just as economic digitali-
of "feminism" in higher education remains
zation was in part catalyzed by the prolifer-
ation of computer games, the emergence ambiguous.
of Indeed, many scholars have
online gaming also aided the maturingoffered of optimistic visions on the knowledge-
"networked capitalism." While acknowl- producing potential of feminist research -
edging the interconnectedness between that with new "knowledge, and education,
gaming and forces of neoliberal ideology, and time, we may, someday, create a new
the author sees computer games as more society" (p. 14). Yet against this vast poten-
than mere ideological instruments serving tial of feminist scholarship is the unsatisfy-
the capitalist political-economy. Instead, ing persistence of gender-based "epistemic
Apartheid" in both academia and the society
Kirkpatrick presents gaming as a distinctive
at-large. Indeed, "feminism's focus on half
"cultural field" with its own specialized dis-
course, and members of this cultural com- of the human races" (p. 14) means that it
munity often act "in accordance with should not simply be another "women's
standards that are beyond the manipulation studies" or "gender studies" department
by larger economic forces" (p. 5). The struc- on the college campus; instead, feminism
tural transformation of gaming discourse, should have the capacity to transform fun-
then, not only reshapes games and gaming damentally the existing academic knowl-
culture, but also leads to larger technological edge landscape and thereby lead to
shifts and changes of our life world. The normative changes in our society.
book concludes by pointing out the possibil- In this context, the contributors to this
ity that the gaming community, being a dis- anthology engage a broad range of theoreti-
tinctive sphere of the "social imaginary," cal and practical problems, including the
might serve as the site of radical and politi- capacity of feminist research to catalyze edu-
cally conscious oppositions against the capi- cational policy changes, the relationship
talist juggernaut. between feminist scholarship and social lib-
Although some of the grand historical eration movements, and the ways in which
claims made in this book may appear over- we might approach feminist cultural history
extended, the author nonetheless presents and historiography. The essays in this collec-
a compelling narrative on the cultural and tion, edited by Meg Luxton and Mary Jane
political implications of computer games Mossman, are organized into three parts.
within the contemporary economic context Part I focuses on feminism as a site of
of globalization and digitalization. Combin- political resistance by highlighting the con-
ing rigorous theoretical engagement with nections between feminist knowledge pro-
highly accessible prose, this book is a helpful duction and cases of liberation movements
read for graduate students in sociology, crit- throughout the world. Part II of the book
ical cultural and media studies. focuses specifically on the current challenges
of feminist research within the formal
domain of higher education. Part III then
Reconsidering Knowledge: Feminism and turns
the the reader's gaze to the past, where
Academy, edited by Meg Luxton and Maryauthors seek to find new possibilities of fem-
Jane Mossman. Nova Scotia, CAN: Fern- inist resistance and knowledge-production
wood Publishing, 2012. 168pp. $29.95 through historical reflections.
paper. ISBN: 9781552664766. Luxton and Mossman impressively
amassed essays from a large number of dif-
Based on the 2009 lecture series "Feminist
ferent academic disciplines, including
Knowledge Reconsidered: Feminism and and anthropology, philosophy, lit-
sociology
the Academy" at York University, this erary criticism, history and education into
edited
collection seeks to address some of the con- a tightly-packed and coherently-arranged
temporary issues and challenges of feminist
anthology of fewer than two hundred pages.
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