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000000.000| ALWAYS| Logging started at 2020-01-06T20:49:39.

461
000000.074| ALWAYS| CFG| Crashpad Disabled
000000.097| ALWAYS| CFG| Command Line: "125.5.17.90 5161
fQAvx+ppZXIEpZmQ60dS7g== 17596876" "-PlayerID=17596876" "-GameID=1238178414" "-
Region=PH" "-Locale=en_PH" "-SkipRads" "-SkipBuild" "-EnableLNP" "-UseNewX3D=1" "-
UseNewX3DFramebuffers=1" "-RiotClientPort=1707" "-
RiotClientAuthToken=a64am8smIW0OK4AuH_cBWg"
000000.129| ALWAYS| Parent process:
C:\Garena\Games\32774\LeagueClient\LeagueClient.exe
000000.265| ALWAYS| WadFile mount: DATA/FINAL/Bootstrap.wad.client
000000.677| ALWAYS| GameStartData::GameID=1238178414
000000.707| ALWAYS| CFG| Build Version: Version 9.24.302.1397 (Dec 17
2019/16:03:07) [PUBLIC] <__MAIN__> ChangeList: 3021397
000000.711| ALWAYS| Live Profiling enabled. Will overwrite old RPD.
000000.884| ALWAYS| LCURemotingClient: Initializing on port 1707
000001.005| ALWAYS| LCURemotingClient: Connected to app process.
000001.264| ALWAYS| FLOW| Initializing Renderer
000001.270| ALWAYS| r3dRenderLayer::Init(0x000602C0) enter
000001.272| ALWAYS| r3dRenderLayer::Init() exit successfully
000001.290| ALWAYS| LoLOptionsManager::ApplyAutoPerformanceSettings()
000001.304| ALWAYS| rr3dRenderLayer::InitDevice(XRes = 1366, YRes = 768, BPP = 32)
enter
000001.305| ALWAYS| rr3dRenderLayer::InitDevice: Creating X3D device
000001.321| ALWAYS| Detected Adapter 'AMD Radeon HD 7480D'
000005.373| ALWAYS| r3dRenderLayer::RecreateOwnedResources
000005.375| ALWAYS| r3dRenderLayer::InitResources exit successfully
000008.944| ALWAYS| AudioManager: Wwise Version v2018.1.1 initialized.
000009.431| ALWAYS| WadFile mount: DATA/FINAL/Global.wad.client
000009.540| ALWAYS| WadFile mount: DATA/FINAL/Scripts.wad.client
000009.624| ALWAYS| WadFile mount: DATA/FINAL/UI.wad.client
000009.744| ALWAYS| WadFile mount: DATA/FINAL/Shaders/Shaders.wad.client
000009.901| ALWAYS| WadFile mount: DATA/FINAL/DATA.wad.client
000010.102| ALWAYS| WadFile mount: DATA/FINAL/Localized/Global.en_PH.wad.client
000010.177| ALWAYS| WadFile mount: DATA/FINAL/UI.en_PH.wad.client
000010.223| ALWAYS| WadFile mount: DATA/FINAL/ShaderCache.dx9.wad.client
000010.584| ALWAYS| CONN| Connecting to address (125.5.17.90) port (5161)
000010.600| ALWAYS| CONN| Waiting for response from game server...
000013.451| ALWAYS| Waiting for client ID
000018.149| ALWAYS| CONN| Hard Connect at LocalSimTime(0.000)
000018.252| ALWAYS| CONN| Game Info Received ServerSimTime(0.000)
PreviousDisconnectCount(0)
000018.256| ALWAYS| ROST| CONNECTION READY | TeamOrder 0) Alrich Ventus10
**LOCAL** - Champion(Katarina) SkinID(0) TeamBuilderRole() PUUID(2c34ab85-4cea-
5875-9f76-40540f804b6e) ConnectionState(Connected)
000018.259| ALWAYS| Server Connection Established.
000018.260| ALWAYS| Set focus to app
000018.269| ALWAYS| Waiting for server response...
000018.513| ALWAYS| CFG| MultiplayerSettings Encryption=true Compression=true
Logging=false Wireless=false Redundancy=false Threshold=0 Resends=20
000018.978| ALWAYS| WadFile mount: DATA/FINAL/Maps/Shipping/Common.wad.client
000019.288| ALWAYS| WadFile mount: DATA/FINAL/Maps/Shipping/Common.en_US.wad.client
000019.476| ALWAYS| WadFile mount: DATA/FINAL/Maps/Shipping/Map11.wad.client
000019.604| ALWAYS| WadFile mount: DATA/FINAL/Maps/Shipping/Map11.en_US.wad.client
000019.662| ALWAYS| WadFile mount: DATA/FINAL/Maps/Shipping/Map11LEVELS.wad.client
000024.688| ALWAYS| WadFile mount: DATA/FINAL/Champions/Katarina.wad.client
000024.713| ALWAYS| WadFile mount: DATA/FINAL/Champions/Katarina.en_US.wad.client
000024.895| ALWAYS| CFG| OS Version: 7 Professional, x86 CPU: AMD A4-5300 APU
with Radeon(tm) HD Graphics , 3420Mhz (2 cores) Instruction Set Level 7Physical
memory: 4294967296Display info: AMD Radeon HD 7480D 536870912 15.200.1062.0 Driver:
15.200.1062.0
000024.896| ALWAYS| PlayGame Started
000024.916| ALWAYS| LCUChatClientAsync: Worker thread created.
000024.921| ALWAYS| LCURemotingClient: Initializing on port 1707
000024.927| ALWAYS| LCURemotingClient: Initializing on port 1707
000024.928| ALWAYS| LCUChatClientAsync: Worker thread connecting.
000024.946| ALWAYS| LCURemotingClient: Connected to app process.
000024.951| ALWAYS| LCURemotingClient: Connected to app process.
000024.953| ALWAYS| LCUChatClientAsync: Waiting for active chat session.
000024.956| ALWAYS| LCUVoiceChatClient: Disabling voice, channel not available at
startup
000025.156| ALWAYS| LCUChatClientAsync: Chat session is "loaded".
000025.258| ALWAYS| LCUChatClientAsync: Performing post-connect init.
000025.264| ALWAYS| LCUChatClientAsync: Setup the subscriptions.
000025.266| ALWAYS| LCUChatClientAsync: Initiated retrieval of my friends list.
000025.267| ALWAYS| LCUChatClientAsync: Initiated retrieval of my blocked-players
list.
000025.268| ALWAYS| LCUChatClientAsync: Post-connect init complete.
000025.571| ALWAYS| LCUChatClientAsync: Retrieved my friends list.
000025.671| ALWAYS| LCUChatClientAsync: Retrieved my blocked-players list.
000027.595| ALWAYS| FLOW| Begin Async Loading
000028.044| ALWAYS| Parallel Particle Simulation Enabled. Using 1 threads.
000088.277| ALWAYS| LOAD| LOADING: Begin Game Object Update
000088.425| ALWAYS| LOAD| LOADING: End Game Object Update
000089.459| ALWAYS| r3dRenderLayer::RecreateOwnedResources
000104.833| ALWAYS| r3dRenderLayer::RecreateOwnedResources
000107.242| ERROR| Unable to load character data for 'slime_riftherald_mercenary'
and skinID '0'
000107.251| ERROR| Unable to load character data for 'slime_riftherald_mercenary'
and skinID '0'
000109.967| ALWAYS| PreloadGlobalEffects
000111.857| ALWAYS| PreloadGlobalEffects Finished
000112.456| WARN| Duplicate key/value pair
([OnKilledUnitOnKillingSpreeTripleKill_YOffset3, 8] in
DATA/CFG/defaults/Announcements_CLASSIC.ini
000112.458| WARN| Duplicate key/value pair
([OnKilledUnitOnKillingSpreeUnrealKill_YOffset3, 8] in
DATA/CFG/defaults/Announcements_CLASSIC.ini
000117.938| ALWAYS| FLOW| Async Loading Complete
000118.024| ALWAYS| FLOW| Data Load Complete
000118.025| ALWAYS| FLOW| Start Main Loop
000118.042| ALWAYS| FLOW| First Pregame Update
000118.254| ALWAYS| ALE-P6S77E01: (1)(0.009)(0.000)(117.377)(128.616)(11.248)(1)
(3314179)(3314179)
000118.259| ALWAYS| FLOW| Switching Game State from GAMESTATE_PREGAME to
GAMESTATE_SPAWN for reason Received StartSpawn packet.
000118.265| ALWAYS| CONN| Game Info Received ServerSimTime(0.000)
PreviousDisconnectCount(0)
000119.831| ALWAYS| Player Alrich Ventus10 AddPerk = Conqueror (8010)
000120.531| ALWAYS| Player Alrich Ventus10 AddPerk = Triumph (9111)
000120.732| ALWAYS| Player Alrich Ventus10 AddPerk = LegendTenacity (9105)
000120.734| ALWAYS| Player Alrich Ventus10 AddPerk = CoupDeGrace (8014)
000120.736| ALWAYS| Player Alrich Ventus10 AddPerk = SuddenImpact (8143)
000120.738| ALWAYS| Player Alrich Ventus10 AddPerk = RavenousHunter (8135)
000121.115| ALWAYS| Player Alrich Ventus10 AddPerk = Adaptive (5008)
000121.116| ALWAYS| Player Alrich Ventus10 AddPerk = Adaptive (5008)
000121.117| ALWAYS| Player Alrich Ventus10 AddPerk = HealthScaling (5001)
000121.119| ALWAYS| Player Alrich Ventus10 PerkStyle = Precision (8000)
000121.147| ALWAYS| Player Alrich Ventus10 perkSubStyle = Domination (8100)
000121.148| ALWAYS| Player Alrich Ventus10 BonusPerk = PreDomSetBonus (8016)
000121.150| ALWAYS| BannerUserComponent Init
000126.321| ALWAYS| FLOW| Spawning completed
000126.334| ALWAYS| FLOW| SEJ-BC89AC41
000126.338| ALWAYS| FLOW| SEJ-6671BCAD
000126.913| ALWAYS| ALE-P6S77E01: (0)(0.009)(0.000)(125.968)(136.933)(11.238)(0)
(3314179)(3314179)
000126.921| ALWAYS| FLOW| Switching Game State from GAMESTATE_SPAWN to
GAMESTATE_GAMELOOP for reason Received Game Start Packet.
000128.016| ERROR| Unable to load character data for 'iverntotem' and skinID '0'
000128.067| ALWAYS| FLOW| SEJ-8711AB1A 0.00874002
000129.030| ALWAYS| GAMESTATE_GAMELOOP Begin
000129.031| ALWAYS| FLOW| SEJ-9651ACAB
000129.077| ALWAYS| FLOW| SEJ-B2890C00
000129.120| ALWAYS| FLOW| SEJ-564AAA32
000129.124| ALWAYS| GAMESTATE_GAMELOOP UpdateVis
000129.281| ALWAYS| GAMESTATE_GAMELOOP AudioUpdate
000129.283| ALWAYS| GAMESTATE_GAMELOOP EndRender & EndFrame
000129.284| ALWAYS| FLOW| SEJ-C00BA518
000129.296| ALWAYS| FLOW| SEJ-891ACC45
000129.297| ALWAYS| PRFW| Detected very long frame: 2.625s
000129.913| ERROR| No AvailableQueries left. Disabling timers.
000150.441| ALWAYS| ALE-MM44G8Q7 (120.7045061 11.236533 0.076010 0.130085)
000194.476| ALWAYS| PRFW| Detected very long frame: 31.653s
000208.565| ALWAYS| r3dRenderLayer::Resize(1366, 768, 1) enter
000208.833| ALWAYS| r3dRenderLayer::RecreateOwnedResources
000209.016| ALWAYS| r3dRenderLayer::Resize() exit successfully
000218.050| ALWAYS| r3dRenderLayer::RecreateOwnedResources
000241.746| ALWAYS| r3dRenderLayer::Resize(1360, 768, 1) enter
000241.817| ALWAYS| r3dRenderLayer::RecreateOwnedResources
000242.035| ALWAYS| r3dRenderLayer::Resize() exit successfully
000354.228| ALWAYS| PRFW| Detected very long frame: 3.461s
000354.253| ALWAYS| r3dRenderLayer::Resize(1360, 768, 0) enter
000371.040| ALWAYS| r3dRenderLayer::RecreateOwnedResources
000372.132| ALWAYS| r3dRenderLayer::Resize() exit successfully
000372.263| ALWAYS|
{"messageType":"riot__game_client__connection_info","message_body":"Attempting to
Reconnect popup displayed"}
000372.470| ALWAYS| PRFW| Detected very long frame: 18.242s
000377.626| ALWAYS| PRFW| Detected very long frame: 5.156s
000377.814| WARN| Attachment asked for a velocity on an object that no longer
exists!
000396.308| ALWAYS| FLOW| Switching Game State from GAMESTATE_GAMELOOP to
GAMESTATE_PRE_EXIT for reason Pump Messages indicated a process quit.
000396.311| ALWAYS| CONN| Requesting disconnect (23)
000396.313| ALWAYS| FLOW| Switching Game State from GAMESTATE_PRE_EXIT to
GAMESTATE_EXIT for reason PreExit Game State is Complete.
000396.313| ALWAYS| FLOW| Finished Main Loop
000396.330| ALWAYS| FPS Average = 57.139038
000396.331| ALWAYS| FPS Average Minimum = 29.393131
000396.333| ALWAYS| FPS Average Maximum = 76.402069
000396.333| ALWAYS| FPS Variance = 6.305373
000396.377| ALWAYS| FPS Slow Count = 47
000396.378| ALWAYS| Total Frame Count = 10199
000396.403| ALWAYS| NumFrames = 10116
000396.405| ALWAYS| game.frameCount=10116.000000
000396.406| ALWAYS| game.frame.ave=26.395498
000396.407| ALWAYS| game.frame.stddev=368.747314
000396.408| ALWAYS| game.frame.spikes=46.000000
000396.409| ALWAYS| game.GPU.ave=19.039928
000396.410| ALWAYS| game.GPU.stddev=19.067993
000396.411| ALWAYS| game.GPU.spikes=39.000000
000396.412| ALWAYS| game.StallGPU.ave=2.965161
000396.413| ALWAYS| game.StallGPU.stddev=5.768004
000396.414| ALWAYS| game.StallGPU.spikes=8.000000
000396.415| ALWAYS| game.Inp.ave=1.110463
000396.416| ALWAYS| game.Inp.stddev=0.945767
000396.417| ALWAYS| game.Inp.spikes=0.000000
000396.418| ALWAYS| game.rUI.ave=1.601574
000396.420| ALWAYS| game.rUI.stddev=4.431407
000396.421| ALWAYS| game.rUI.spikes=15.000000
000396.423| ALWAYS| game.Net.ave=0.611997
000396.424| ALWAYS| game.Net.stddev=41.492401
000396.425| ALWAYS| game.Net.spikes=4.000000
000396.426| ALWAYS| game.GW.ave=3.803231
000396.427| ALWAYS| game.GW.stddev=5.778430
000396.428| ALWAYS| game.GW.spikes=3.000000
000396.429| ALWAYS| game.rAll.ave=3.528504
000396.430| ALWAYS| game.rAll.stddev=4.748995
000396.431| ALWAYS| game.rAll.spikes=2.000000
000396.432| ALWAYS| game.PSim.ave=2.015295
000396.433| ALWAYS| game.PSim.stddev=2.791094
000396.434| ALWAYS| game.PSim.spikes=1.000000
000396.435| ALWAYS| game.PStart.ave=0.778384
000396.436| ALWAYS| game.PStart.stddev=5.392843
000396.437| ALWAYS| game.PStart.spikes=3.000000
000396.438| ALWAYS| game.FOW.ave=1.130131
000396.439| ALWAYS| game.FOW.stddev=0.979550
000396.440| ALWAYS| game.FOW.spikes=1.000000
000396.441| ALWAYS| game.rHUD.ave=7.498496
000396.442| ALWAYS| game.rHUD.stddev=314.960052
000396.443| ALWAYS| game.rHUD.spikes=30.000000
000398.072| ALWAYS| Max Memory Allocated = 1099.418MB
000398.114| ALWAYS| LCUChatClientAsync: Shutting down worker thread.
000398.115| ALWAYS| LCUChatClientAsync: Worker thread disconnecting.
000398.126| ALWAYS| LCUChatClientAsync: Worker thread disconnected.
000398.130| ALWAYS| LCUChatClientAsync: Worker thread exiting.
000398.132| ALWAYS| LCUChatClientAsync: Worker thread joined.
000402.680| ALWAYS| FLOW| Cleanup Complete
000402.858| ALWAYS| AudioManagerWwise::Finit
000407.259| ALWAYS| FLOW| ALE-8SDFH23F
000407.463| ALWAYS|
{"exit_code":"EXITCODE_NONE","messageType":"riot__game_client__connection_info","me
ssage_body":"Game exited"}
000407.586| ALWAYS| r3dRenderLayer::Close() enter
000407.779| ALWAYS| r3dRenderLayer::Close() exit
000407.781| ALWAYS| FLOW| Destroying the renderer
000407.927| ALWAYS| Bugsplat disabled
000408.590| ALWAYS| Updating LCU GAMEFLOW_EVENT.GAME_EXIT_EARLY with game status
200: SUCCESS

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