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1. Semantic organization tools- they aid the learners in examining and ordering their lessons or what they know. Examples are
databases and concept mapping tools.
2. Dynamic modelling tools- they assist the learners to link the relationship among the ideas. Examples are spreadsheets,
expert systems, system modelling tools, and micro-worlds.
3. Information interpreting tools- they help learners to access and process the bulk information. Example is the World Wide
Web.
4.Visualization tools- these are tools that support learners to represent mental images. Examples are data wrapper, dipity,
digraphs, excel, fusion charts and gliffy.
1.Designers as Learners
-Jonassen, Wilson, Wang and Grabinger (1993) confirmed that while working on mind tools, they found out in the process the
fastest way to learn a lesson is to have to teach it. As designers work on the material, they have learned and discovered that
they could understand the lessons or course better than when students are forced to study what has been given or provided for
through technology computers.
2.Learners as Designers
-Learners can undergo what Salomon (1993) calls “mindful” engagement if given the chance to show who they are and what
they know.
3.Learners as Thinkers
-Learners must be guided to build on their own skills and knowledge rather than simply reproduce. Teachers should allow the
students to reach beyond the classroom and make use of the various cognitive tools to develop their rich innate potentials.
4.Knowledge Construction, Not Reproduction
- Constructivism is a theory that underpins the way by which learners use technology as a cognitive tool to comprehend the
external world.
5.Reflective Thinking
- Norman (1993) distinguishes between two forms of thinking- experiential and reflective.
*Experiential thinking just unfolds instinctively from one’s experience with the world
*Reflective thought on the other hand, requires more consideration. Upon unexpectedly meeting a situation, learners use their
own perception about it.
6.Learning WITH Technology
- Learning through computers is an outdated concept wherein the learners just accept what is provided for without any data
entered in the computer by the users while, Learning with computers refers to learners entering into intellectual partnerships
with the computer.
7.(Un) intelligent Tools
-Derry and Lajoie (1993) argue that “the appropriate role for a computer system is not that of a teacher/expert, but rather, that
of a mind-extension “cognitive tool”.
8.Distributing Cognitive Processing
-Language is “the universal cognitive technology tool, without which, learners can never achieve a complex process
2
Emerging Theories that Support the Use of Technology and Help Create More Authentic Learning
Environments
Doak (2016) explains the following theories that support the use of technology and help create more authentic learning
environment:
1.Situated Cognition
a. Situated cognition is a learning theory which supports the idea that learning occurs only when situated within a specific
context.
b. Learners act and interact actively within the community. Tools are available within the specific situation and the physical
world.
c. “Treats culture as a powerful mediator of learning and practices, both for students and teachers” (Myers & Wilson, 2000, as
cited in Doak, 2016).
d. Social constructions; “knowing, learning and cognition are social constructions, expressed in actions of people interacting
within communities” (Myers & Wilson, 2000, as cited in Doak, 2016).
2. Distributed Cognition
-Distributed cognition construes that knowledge occurs in an innate environment where the learners actively collaborate to
connect them to cognitive actions.
3. Socially Shared Cognition
- In social-shared cognition learners and the artifacts are shared ath the same place and time by the participants.
• ADVANTAGES • DISADVANTAGES
1. produces high levels of academic achievement as the 1. Students may procrastinate and lag behind on the
learners have opportunities to work on their own, to material.
create new precepts and cognition. 2. The procurement of blended learning maybe too
2. Improves students attitudes and perspective about costly.
education. 3. IT unfamiliarity among teachers could be a problem
3. It can reduce educational expenses by putting unless they undergo extensive training on blended
classrooms in online space and costly books with learning.
electronic device. 4. Extra work and effort are required at teachers
4. It is one of the effective ways for personalized especially in the initial conceptualize and
learning among large number of students. implementation of blended learning.
5. It motivates using technology in other content areas
of learning such as in Science, Math and other
subjects.
Tucker (2013) sets forth five useful tips for exploring blended instruction
st
Brock (2013)
Principles and Factorsto be Noted 1. Accessibility Efficacy of Using Technology
2. Learning Curve
Chickering Ehrdmann (1996)
3. Cost
4. Authentication Technology becomes a potent lever in the educative process
5. Sharing Options when:
Smith and Regan (1999) 6. End Product it serves as vital channel in the exchange of ideas
1. Learning Tasks and 7. Intellectual Property between the teacher and students;
Condition 8. Privacy It motivates cooperation among the stakeholders;
2. Learners The students encompass accomplished and purposeful
3. Context education;
Seven Principles in Choosing Instructional
4. Media Attributes Media Teachers provide the early, timely, and responsive
remarks; and
1. Cost/Viability It allocates ingenious task.
1. Interaction between the students and
2. Accessibility
the teacher (tutor or expert)
3. Social-political
2. Student to student interaction
Appropriateness
3. Active Learning
4. Cultural Friendliness Ballado (2012)
4. Rich, rapid, feedback
5. Openness/Flexibility
5. Time on task 1. Principle of Appropriateness
6. Interactivity
6. High expectations of the student’s 2. Principle of Authencity
7. Motivational Value
ability to learn 3. Principle of Use
8. Effectiveness
7. Respect for different talents and ways
of learning
1.It is a powerful force that encourages students to learn Digital Tablet and iPad
2.It provides an almost limitless wellspring of knowledge
There are number of reasons why tablets and iPad have
3.It supports partnership in learning gained popularity in the classroom. These include:
4.It holds control over learning 1. Application the complement student work and
5.It is interactive learning with ease.
6.It reaches even the remotest place for publication 2. Almost all students have these gadgets.
7.Prime information are updated 3. These gadgets have been proven to improve
literacy.
4. These gadgets maybe used for sharing and
demonstration.
Computers in Teaching and Learning 5. They are extremely easy to use. They allow
everyone to connect with one another- something
Rallis (2000) proposes ways by which faculty can use that allows them to collaborate.
computers to assist in teaching and learning: 6. There is an application for grading student's
work.
Replacing writing on the chalkboard, white board, 7. They are helpful for students with disabilities.
8. They are environmentally safe.
overhead with presentations which may be sent to
students later on.
Designing Internet Projects and Assignments
Create PowerPoint presentations that replace
slides, pre-prepared overhead transparencies, and Mac Manus (2000) suggests that in designing Internet projects and
even video. assignments, the following tips may be considered:
Design course web pages with the following;
syllabus, class schedule, assignments links to9 Look for the resources relevant to the discipline and course
reading etc. topic on the web.
Requires students to use the Internet outside of Find out how the tools and resources will help the students to
class by perusing required readings and by craft new things.
conducting student research. Before designing one or more Internet projects, draft learning
Create online discussion forum where students goals material to the objectives of the course.
may continue their discussion outside the class. Make sure that students completely understand how to use the
Require students to make online portfolios of their tools they are asked to employ.
work. Outcomes assessment is imperative to detect if the new types of
assignments realize their objectives
Send class emails alias where the instructor may
provide updates and reminders to students.