Академический Документы
Профессиональный Документы
Культура Документы
1
2
star20: a small game against the dark side
Explanatory Notes
This document will be easiest to understand if Classes
you are already familiar with RPGs. For the The classes are related to the bright side of the
unfamiliar reader, the following brief Force, choose one amng: Soldier, Spy, Scoundrel,
explanations are offered: Force user, Bounty Hunter, Techwiz, Scoundrel,
Stats (aka Ability Scores) and Skills: Diplomat and Pilot.
Numerical representations of a character’s raw Characters start at level 1 with a proficiency
physical/mental abilities and training in specific bonus of +2.
areas, respectively. Corresponds to a bonus, Every character start with a starting equipment
which is added to rolls. pack listed in the equipment section.
Race: The fantasy species a character belongs
to.
Class: A collection of talents and abilities that
describe a character’s profession or role as a
rebel/adventurer.
Level: Character level is a reflection of a
character’s general growth as a result of earning
experience from overcoming obstacles.
2
3
star20: a small game against the dark side
Soldier Techwiz
Skill and Save Proficiencies: Physical, STR Saves Skill and Save Proficiencies: Knowledge, MIND
Multiple Attacks: You gain an additional attack Saves
when you start at 1st and then at 5th level. Drone companion: You have a small size drone,
Precision hit: At level 3 you crit on a 19-20. like R2-D2. The drone acts independently of you,
Fearless: You gain an additional attack giving but it always obeys your commands. In combat,
your opponents advantage against you until the it can't Attack, but using a reaction, which you
start of your next turn. take when you or an ally are hit by an attack
Armor and weapons: any except full armor, you can make your drone grant disadvantage to
lightsabre and ion beam rifle. the attack. it can take other actions as normal.
While your droid is within 300 feet of you, you
Bounty Hunter can communicate with it through a datapad.
Skill and Save Proficiencies: Physical, You can't have more than one droid companion
STR Saves at a time but during combat you can use a
Multiple Attacks: You gain an additional attack bonus action to activate one small tiny flying
when you start at 1st and then at 5th level. drone. Use your reaction to give disadvantage
Prey focus: At level 3 you can mark an enemy in to opponents also with it. Drone statistics are
combat as a bonus action. You add 1d6 to the described in the equipment section.
damage dealt to him until the end of combat. Pimp my blaster: you can modify a blaster to
You can mark one enemy at a time. add 1d12 to damage at first level and 3d6 at
Sniper: +2 to ranged attacks. fifth level. Everybody else is at disadvantage
Armor and weapons: any except lightsabre. using the blaster.
Armor and weapons: no armor, any weapon
Spy except blaster rifle, lightsabre and ion beam
Skill and Save Proficiencies: Subterfuge, DEX rifle.
saves
Sneak Attack: Whenever you have surprise or Pilot
your target is distracted by melee combat with Skill and Save Proficiencies: Knowledge, DEX
another foe you may add [one half of level, saves
rounded up]d6 to your damage. Ace of space: when piloting, double speed and
Cunning Action: As a bonus action, you may hit points of the vehicle and gain dodge as a
make a Subterfuge check or Dash. bonus action.
Armor and weapons: light armor, any weapon Multiple Attacks: You gain an additional attack
except blaster rifle, lightsabre and ion beam when you start at 1st and then at 5th level.
rifle. Starting Equipment: light armor, blaster, 15
credits, a jumpsuit (see Equipment)
Scoundrel Armor and weapons: light armor, any weapon
Skill and Save Proficiencies: Subterfuge, MIND except blaster rifle, lightsabre and ion beam
saves rifle.
Dirty trick: Whenever you have surprise or your
target is distracted by melee combat with Diplomat
another foe you may make an additional attack. Skill and Save Proficiencies: Knowledge, MIND
Footboard: at third level, as a bonus action, you Saves
may shove or grapple an opponent within 15 Speaker inspiration: [MIND bonus] times per
feet. rest, your stirring words inspires an ally, who
Jack of All Trades: You add half of your can add a d6 to an ability check, skill check or
proficiency bonus to skill checks your are not saving throw of their choice (before or after the
proficient in. roll) in the next 10 minutes. The die
Armor and weapons: light armor, any weapon becomes a d8 at 5th level, a d10 at 10th level
except blaster rifle, lightsabre and ion beam Commander: as a bonus action you can give
rifle. advantage to one ally to attack rolls every round
Armor and weapons: no armor, any weapon
except blaster rifle, lightsabre and ion beam
rifle.
3
4
star20: a small game against the dark side
Mind trick
4
5
star20: a small game against the dark side
5
6
star20: a small game against the dark side
provoking an opportunity attack from Droid companion (small size, like R2D2)
opponents. Movement 20 feet
Dodge: A character may take a dodge action, Armor class/hp 12 / 20
granting disadvantage on all attacks until their Ranged/damage +2/1d4
next turn. Special It can access computers,
Ready an Action: Instead of acting on your turn, store data and small
you may ready an action. Readying an action objects.
delays your action until you use a reaction to
trigger it later in the round. Flying Droid (tiny size, like a hand)
Knocking a Creature Out: When an attacker Movement 10 feet
reduces a foe to 0 hit points with a melee attack, Armor class/hp 10/5
the attacker may choose to knock the creature Ranged/damage +0/1
out instead of dealing a lethal blow.
Special It can collect and
Maneuvers: Maneuvers are special actions that transmit videos within
a character can take instead of just attacking. 100 feet.
The most common maneuvers are:
Grappling: Against a target no more than twice
your height, you may replace one attack with a
Starting Packs
grapple. Make a STR + Phys roll opposed by an
Spy Pack: false identity ID, 60 credits, night
opponent’s STR + Phys or DEX + Phys roll (their
glasses (see in the dark), comlink (like a
choice). If you succeed, the opponent is
smartphone), light armor, blaster pistol, knife
grappled, reducing their speed to 0, and your
Techwiz Pack: droid companion, 1d4 tiny flying
speed to half.
drones, medpack (one action to use, effect is
Escaping the grapple requires an action and
like a rest), comlink, datapad (break a system
another set of opposed rolls.
with a knowledge check), blaster pistol.
Shove: You may shove a creature in order to
Soldier Pack: grenade, 15 credits, blaster rifle,
knock them prone (adv. for melee, disadv. for
heavy armor, vibroknife, holopic of your
ranged, half of movement to stand up), or push
beloved
them away from you. Make a STR + Phys roll
Scoundrel pack: loaded dices, blaster pistol,
opposed by an opponent’s STR + Phys or DEX +
1000 credits debt, comlink, an old cargo space
Phys roll (their choice).
ship
Cover: adds to the AC and DEX saves of a
Force user pack: 10 credits, blaster pistol
creature, as follows:
Bounty hunter pack: Ion beam rifle, full armor,
Half Cover: +2
50 credits, a bounty
Full Cover: untargetable by attacks
Diplomat: 100 credits, blaster pistol, secret
communication device, traanslating microphone
Equipment
(speak and comprehend most of languages)
Armor AC bonus
Light Armor +2 AC, add DEX bonus
Heavy Armor +5 AC, no DEX bonus
Vehicles
Full armor +6 AC, no DEX bonus
Speeder
Movement 240 feet
Weapon Damage Armor class / hp 15 / 20
Blaster rifle 2d4 damage 2d8 if armed
Blaster pistol 1d8 passengers 2
Light sabre 1d10
Staff 1d6
Pod racer
Knife 1d4
Movement 400 feet
Ion beam rifle 2d6
Armor class / hp 12 / 10
Electrostaff 2d4
damage Not armed
Vibroknife 1d8
passengers 1
Thermal detonator 3d6 10’ radius
Grenade 3d8 10’ radius
Cargo space ship
Movement 70 feet (interstellar flight)
Energy weapons can be set to stun mode
Armor class/hp 14 / 60
dealing nonlethal damage.
6
7
star20: a small game against the dark side
Cloud car
Movement 160 feet (atmospheric
flight)
Armor class/hp 12 / 30
damage Not armed GM Advice: When in doubt... Remember
passengers 5 Whenever the players want to try something
that goes around, through, or above and
X wing beyond the rules as written, you can always use
Movement 160 feet (atmospheric the “GM’s Friend”... the 50% chance.
and interstellar flight) Have them roll whatever check seems most
Armor class / hp 15 / 30 appropriate.
A roll of 1-10 is a failure, a roll of 11-20 is a
damage 2d8
success. If you feel that the situation warrants
passengers 2
that you favor them, assign advantage to their
roll. If the situation determines that they be
The dark side
hindered, then assign disadvantage
Storm trooper
Hit points 4 OPEN GAME LICENSE
Melee/Ranged +1/+2 Version 1.0a
Damage 1d8 The following text is the property of Wizards of the Coast,
Inc. and is Copyright 2000 Wizards of the Coast, Inc
ST STR DEX MIN +1 +1 0 (“Wizards”). All Rights Reserved.
1. Definitions: (a)”Contributors” means the copyright and/or
Mandalorian bounty hunter trademark owners who have contributed Open Game
Content; (b)”Derivative Material” means copyrighted
Hit points 20
material including derivative works and translations
Melee/Ranged +3/+4 (including into other computer languages), potation,
Damage 2d6 modification, correction, addition, extension, upgrade,
improvement, compilation, abridgment or other form in
ST STR DEX MIN +1 +2 +2
which an existing work may be recast, transformed or
Special Thermal detonator adapted;
(c) “Distribute” means to reproduce, license, rent, lease, sell,
Assault droid broadcast, publicly display, transmit or otherwise distribute;
(d)”Open Game Content” means the game mechanic and
Hit points 25 includes the methods, procedures, processes and routines
Melee/Ranged +3/+2 to the extent such content does not embody the Product
Damage 2d4 Identity and is an enhancement over the prior art and any
additional content clearly identified as Open Game Content
ST STR DEX MIN +1 +1 not applicable by the Contributor, and means any work covered by this
Special Recharge after 3 hours License, including translations and derivative works under
copyright law, but specifically excludes Product Identity. (e)
“Product Identity” means product and product line names,
AT-AT logos and identifying marks including trade dress; artifacts;
Movement 70 feet creatures characters; stories, storylines, plots, thematic
Armor class / hp 22 / 200 elements, dialogue, incidents, language, artwork, symbols,
designs, depictions, likenesses, formats, poses, concepts,
damage 6d8 two attacks
themes and graphic, photographic and other visual or audio
passengers 20 representations; names and descriptions of characters,
spells, enchantments, personalities, teams, personas,
likenesses and special abilities; places, locations,
AT-ST environments, creatures, equipment, magical or
Movement 90 feet supernatural abilities or effects, logos, symbols, or graphic
Armor class / hp 18 / 50 designs; and any other trademark or registered trademark
clearly identified as Product identity by the owner of the
damage 2d8 two attacks Product Identity, and which specifically excludes the Open
passengers 4 Game Content; (f) “Trademark” means the logos, names,
mark, sign, motto, designs that are used by a Contributor to
identify itself or its products or the associated products
TIE Fighter contributed to the Open Game License by the Contributor (g)
Movement 160 feet (atmospheric “Use”, “Used” or “Using” means to use, Distribute, copy,
edit, format, modify, translate and otherwise create
and interstellar flight)
Derivative Material of Open Game Content. (h) “You” or
Armor class / hp 13 / 25
7
8
star20: a small game against the dark side
“Your” means the licensee in terms of this agreement. Not Open Game License v 1.0 Copyright 2000, Wizards of the
for resale. Permission granted to print or photocopy this Coast, Inc. System Reference Document Copyright
document for personal use only. 2000-2003, Wizards of the Coast, Inc.; Authors
2. The License: This License applies to any Open Game Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker,
Content that contains a notice indicating that the Open Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell,
Game Content may only be Used under and in terms of this John D. Rateliff, Thomas Reid, James Wyatt, based on
License. You must affix such a notice to any Open Game original material by E. Gary Gygax and Dave Arneson.
Content that you Use. No terms may be added to or System Reference Document Copyright 2000, Wizards of the
subtracted from this License except as described by the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip
License itself. No other terms or conditions may be applied Williams, based on original material by E. Gary
to any Open Game Content distributed using this License. Gygax and Dave Arneson;
3.Offer and Acceptance: By Using the Open Game Content System Reference Document 5.0. Copyright 2016, Wizards
You indicate Your acceptance of the terms of this License. of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford,
4. Grant and Consideration: In consideration for agreeing to Chris Perkins, Rodney Thompson, Peter Lee, James
use this License, the Contributors grant You a perpetual, Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and
worldwide, royalty-free, non-exclusive license with the Steve Townshend, based on original material by E. Gary
exact terms of this License to Use, the Open Game Content. Gygax and Dave Arneson.
5.Representation of Authority to Contribute: If You are Microlite20 © 2006; Seth Drebitko, Robin V. Stacey
contributing original material as Open Game Content, You Wayfarer M20, Copyright 2011, Wyatt Bury
represent that Your Contributions are Your original creation Microlite5E, 2015 Chris Sakkas:
and/or You have sufficient rights to grant the rights https://grimportents.wordpress.com/2015/01/07/microlite
conveyed by this License. 5e-a-trim-hack-of-5e-thatsbackwards-compatible/
6. Notice of License Copyright: You must update the A Magical Medieval Society: Western Europe Copyright
COPYRIGHT NOTICE portion of this License to include the 2003, Expeditious Retreat Press; authors Suzi Yee and
exact text of the COPYRIGHT NOTICE of any Open Game Joseph Browning.
Content You are copying, modifying or distributing, and You Challenging Challenge Ratings: Immortals Handbook,
must add the title, the copyright date, and the copyright Copyright 2003, Craig Cochrane.
holder’s name to the COPYRIGHT NOTICE of any original Design Parameters: Immortals Handbook, Copyright 2003,
Open Game Content you Distribute. Craig Cochrane.
7. Use of Product Identity: You agree not to Use any Product Encountering Encounter Levels: Immortals Handbook,
Identity, including as an indication as to compatibility, Copyright 2003, Craig Cochrane.
except as expressly licensed in another, independent Grim Tales, Copyright 2004, Benjamin R. Durbin, published
Agreement with the owner of each element of that Product by Bad Axe Games, LLC.
Identity. You agree not to indicate compatibility or Heroes of High Favor: Elves. Copyright 2002, Benjamin R.
co-adaptability with any Trademark or Registered Durbin; published by Bad Axe Games, LLC.
Trademark in conjunction with a work containing Open Immortals Handbook, Copyright 2007, Craig Cochrane
Game Content except as expressly licensed in another, Kim D&D. Copyright 2011. Kim E. Lumbard
independent Agreement with the owner of such Trademark http://www.ugcs.caltech.edu/~kel/KDD/3.5/Crafting35.sht
or Registered Trademark. The use of any Product Identity in ml
Open Game Content does not constitute a challenge to the Modern Player’s Companion, Copyright 2003, The Game
ownership of that Product Identity. The owner of any Mechanics, Inc.; Author: Stan!
Product Identity used in Open Game Content shall retain all Modern System Reference Document Copyright 2002,
rights, title and interest in and to that Product Identity. Wizards of the Coast, Inc.;
8. Identification: If you distribute Open Game Content You Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles
must clearly indicate which portions of the work that you Ryan, based on material by Jonathan Tweet, Monte Cook,
are distributing are Open Game Content. Skip Williams, Richard Baker, Peter Adkison, Bruce R.
9. Updating the License: Wizards or its designated Agents Cordell, John Tynes, Andy Collins, and JD Wiker.
may publish updated versions of this License. You may use Monster’s Handbook Copyright 2002, Fantasy Flight
any authorized version of this License to copy, modify and Publishing, Inc.
distribute any Open Game Content originally distributed Monte Cook Presents: Iron Heroes, Copyright 2005 Monte J.
under any version of this License. Cook. All rights reserved.
10. Copy of this License: You MUST include a copy of this Monte Cook’s Arcana Unearthed, Copyright 2003, Monte J.
License with every copy of the Open Game Content You Cook. All rights reserved.
Distribute. Mutants and Masterminds Copyright 2002, Green Ronin
11. Use of Contributor Credits: You may not market or Publishing.
advertise the Open Game Content using the name of any Original Spell Name Compendium Copyright 2002 Clark
Contributor unless You have written permission from the Peterson; based on NPCnamed spells from the Player’s
Contributor to do so. Handbook that were renamed in the System Reference
12. Inability to Comply: If it is impossible for You to comply Document. The Compendium can be found on the legal
with any of the terms of this License with respect to some or page of www.necromancergames.com;
all of the Open Game Content due to statute, judicial order, Pathfinder Roleplaying Game Beta playtest edition.
or governmental regulation then You may not Use any Open Copyright 2008, Paizo Publishing, LLC; Author: Jason
Game Material so affected. Bulmahn.
13. Termination: This License will terminate automatically if Pathfinder Roleplaying Game Conversion Guide, Copyright
You fail to comply with all terms herein and fail to cure such 1009. Paizo Publisihing, LLC; Author: Jason Bulmahn
breach within 30 days of becoming aware of the breach. Poisoncraft: The Dark Art, Copyright 2004, Justin D.
All sublicenses shall survive the termination of this License. Jacobson.
14. Reformation: If any provision of this License is held to be Spycraft Copyright 2002, Alderac Entertainment Group.
unenforceable, such provision shall be reformed only to the Swords of Our Fathers Copyright 2003, The Game
extent necessary to make it enforceable. Mechanics.
15. COPYRIGHT NOTICE
8
9
star20: a small game against the dark side
9
10
star20: a small game against the dark side
Stats Bonus
Strenght
Dexterity
Mind
Skills
Physical
Subterfuge
Knowledge
Communication
Force
Class features
Physical
Physical
Physical
Physical
Physical
Equipment
Physical
Physical
Physical
Physical
Physical
10