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All other original material presented in this work is copyright 2019 Stephen Wood and
published under Community Content Agreement for Dungeon Master Guild
The Golden Widow
Medium Elf(Drow), Chatoic Evil
AC: 16 Spells Prepared:
HP: 25 (4d8)
Speed 30 ft Cantrips
Poison Spray, Ray of Frost, Chill Touch
STR DEX CON INT WIS CHA
Level 1
14(+2) 17(+3) 11(+0) 12(+1) 16(+3) 16(+3)
Protection from Good, Inflict Wounds, Detect
Good
Skills Perception +2, Stealth +4
Senses Darkvision 120 Ft., Level 2
passive Perception 12 Web, Invisibility, Spiritual Weapon (scimitar)
Languages Elvish, Undercommon
Challenge 3 (700XP)
Attacks
Fey Ancestry. Whip: melee attack, reach, +2 to hit, one target. Hit:
The drow has advantage on saving throws
(1d4 + 3) piercing damage. Creatures hit by Light’s
against being charmed, and magic can’t put the
Bane must succeed a DC13 Dex savings throw or
drow to sleep.
take 1d4 poison damage.
Innate Spellcasting. Hand Crossbow. Ranged Weapon Attack: +4 to hit,
The drow’s spellcasting ability is Charisma (spell reach 30/120 ft., one target. Hit: (1d6 + 2) piercing
save DC 11). It can innately cast the following damage. The target must succeed on a dc 13 con-
spells, requiring no material components: stitution saving throw or be poisoned for 1 hour If
the saving throw fails by 5 or more, the target is also
At will: dancing lights unconscious while poisoned in this way. The target
1/day each: darkness, faerie fire wakes up if it takes damage or if another creature
takes an action to shake it awake
Sunlight Sensitivity.
While in sunlight, the drow has disadvantage on
attack rolls, as well as on Wisdom (Perception)
checks that rely on sight. T he Golden Widow, Yarissle Darksilk, is a drow
priestess who has come to the surface to spread
the chaos of loth and seek revenge on the surface
Cleric of Loth:. elves who banished her people to the Underdark.
Cast spells as a level 3 cleric: In her service are 3 drow, all male, who serve as
sentinels. She has many spells and powers gifted to
Spell slots her by her deity, however she prizes the Chaos Spider
Cantrips: 3 Level 1: 4 Level 2: 2 Necklace above all others. The necklace, a simple
silver chain from which dangles 3 golden spiders, can
Spell Save: 13 summon 3 golden spiders to do her bidding.
Spell Attack: 5
Motivations
To prove her devotion to the spider queen and During the day Yarissle and her minions stay in a
spread chaos among the goodly surface folk she will cave system located nearby.
often send her spiders, or her sentinels out to kill
livestock, merchants, children, and pets to stir up
fear in an area. As the locals become more fearful
and distrusting she will ramp up the attacks often
setting homes on fire in the night or poisoning the
drinking water.
Tactics
She never personally engages in her constructed
chaos and instead uses her spider minions as a
conduit to cast her evil spells and magic. This
not only keeps her safe but inspires fear in the
locals who witness the spiders cast deadly spells.
Yarissle often finds joy in watching from a dark
corner of a nearby landscape such as the edge of Chaos Spider Necklace: A finely crafted necklace
a wood, from a crop of stones, or from high on a of silver from which dangles three small golden
distant hill. If spotted she will cast a web to slow charms in the shape of spiders. Each charm is inlaid
her pursuers while she makes her escape. If forced with a red ruby cut into the shape of an hourglass.
into battle she will call upon her spiders to aid her The wearer can summon 3 ethereal golden spiders to
while summoning a globe of darkness to gain an do their wielders bidding.
advantage.
If summoned by an evil-aligned character the
spiders will manifest as large monstrous fiends.
Chant
If the wearer is neutral then the spiders will
appear as large spiders 1 meter in size.
Locals have spotted large spiders roaming the
woods in the evening.
If the wearer is good aligned then the spiders
will be small, no larger than a human hand.
A local farmer complains that his livestock
have been murdered, found with their internal
Each spider can be summoned for up to 6 hours. The
organs and blood missing
summoner is telepathically linked to the spiders and
can see and hear what they see and hear. The wearer
Strang silk-like material has been seen on the
can also cast spells through the spiders, including
rooftops and in the trees at night but evapo-
touch spells.
rates when hit by the morning sun.
This item can only be worn by chaotic characters, If
touched by any character not of a chaotic nature the
necklace delivers a nasty shock dealing 1d6 arcane
damage.
Chaos Spiders
Evil Neutral Good
Medium, Chatoic Evil Medium, Chatoic Neutral Medium, Chatoic Good
AC: 13 AC: 13 AC: 12
HP: 32 (4d10) HP: 18 (3d8) HP: 4 (1d8)
Speed 45 ft Speed 30 ft Speed 20 ft
Drain
A spider can use its turn to
drain a paralyzed victim of All Chaos Spiders have the following traits :
its blood. The spider must
successfully grapple its Spider Climb. The Spider can climb difficult surfaces, including upside
paralyzed victim and make down on ceilings, without needing to make an ability check
a successful bite attack. If
successful the spider deals Websense. While in contact with a web, the spider knows the exact
14(3d8+2) damage each location of any other creature in contact with the same web
round until its victim is dead,
removed from the victim, or Web Walker. The Spider ignores movement restrictions caused by
webbing.
the spider is slain.
Ethereal Jaunt. As a bonus action, the spider can magically shift from the
material plane to the ethereal plane or vice versa. The telepathic link to
the summoner is severed while the spider is in the ethereal plane.
Drow Guard
Medium elf (Drow), Chaotic Evil
Attacks
Shortsword. Melee Weapon Attack: +4 to hit, reach
5 ft., one target. Hit: (1d6 + 2) piercing damage.