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   

Half-elf, warlock, pirate, chaotic neutral

Armor Class 12 (15 armor of shadows)


Hit Points 17
Speed 30 ft.

STR DEX CON INT WIS CHA


11 (+0) 14 (+2) 14 (+2) 12 (+1) 12 (+1) 16 (+3)

Saving Throws Str +0, Dex +2, Con +2, Int +1, Wis +3, Cha +3
Skills Athletics +2, Deception +5, Investigation +3, Perception
+3, Persuasion +5, Sleight of Hand +4.
Tool Proficiencies Navigator's tools, vehicles (water)
Senses Darkvision 60 ft., Passive Perception +13
Fey Ancestry You have advantage on saving throws against
being charmed, and magic can't put you to sleep.
Languages Common, Elvish, Goblin

Hexblade’s curse. Starting at 1st level, you gain the ability to place
a baleful curse on someone. As a bonus action, choose one
creature you can see within 30 feet of you. The target is cursed
Dagger. Melee Weapon Attack: +4 to hit reach 5 ft. Hit: 1d4+2
for 1 minute. The curse ends early if the target dies, you die, or
piercing damage.
you are incapacitated. Until the curse ends, you gain the
Crossbow, hand. Ranged Weapon Attack: +4 to hit range 30/120
following benefits:
ft., Hit: 1d6+2 piercing damage.
• You gain a bonus to damage rolls against the cursed target.
The bonus equals your proficiency bonus.
Personality Traits. I enjoy sailing into new ports and making new
• Any attack roll you make against the cursed target is a critical
friends over a flagon of ale.
hit on a roll of 19 or 20 on the d20.
I work hard so that I can play hard when the work is done.
• If the cursed target dies, you regain hit points equal to your
Ideals. People: I'm committed to my crewmates, not to ideals.
warlock level + your Charisma modifier (minimum of 1 hit
(Neutral).
point).
Bonds. I'll always remember my first ship.
You can’t use this feature again until you finish a short or long
Flaws. Once I start drinking, it's hard for me to stop.
rest.
EQUIPAMENT
Eldritch invocations. In your study of occult lore, you have Leather Armor, Cutlass Sword, Dagger, Blanket, Navigator's
unearthed eldritch invocations, fragments of forbidden Tools, Common Clothes, Ink Pen, Paper Sheets (x5) Map or Scroll
knowledge that imbue you with an abiding magical ability. At Case, Waterskin, Traveler's Clothes, Voodoo Doll, Backpack.
2nd level, you gain two eldritch invocations of your choice. Wealth: 118 Gold (gp), 11 Silver (sp)

• Armor of Shadows: You can cast mage armor on yourself at


will, without expending a spell slot or material components.
• Agonizing Blast: When you cast eldritch blast, add your
Charisma modifier to the damage it deals on a hit.

Spellcasting. Mr. Goldsworthy is a 1st level spellcaster. Its


spellcasting ability is Charisma (spell save DC 13, +5 to hit with
spell attacks). I has the following warlock spells prepared:

Cantrips (at will): Eldritch Blast, Prestidigitation


1st level (1 slot): Wrathful Smite, Shield, Hellish Rebuke

ACTIONS
Cutlass. Melee Weapon Attack: +4 to hit (+5 Hex Warrior), reach
5 ft. Hit: 1d8+3 slashing damage.
    
Tiny beast, chaotic-neutral, unpleasant

Armor Class 12
Hit Points 3 (1d4-1)
Speed 10 ft., fly 50 ft.

STR DEX CON INT WIS CHA


2 (-4) 14 (+2) 8 (-1) 8 (-1) 14 (+2) 6 (-2)

Skills Perception +3
Senses Passive Perception 14

Mimicry. The raven can mimic simple sounds it has heard, such
as a person whispering, a baby crying, or an animal chittering. A
creature that hears the sounds can tell they are imitations with a
successful DC 10 Wisdom (Insight) check.

ACTIONS
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:
1 piercing damage.