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Crúac Rituals

“The all-devouring Crone is a perfect metaphor of the vampiric existence. Firstly, she drinks the blood that we
steal from the living. Secondly, she eats that immeasurable part of ourselves that makes us more than the Beast.
And thirdly, she gnaws at the very foundation of our humanity, the memories of the mortal coil that we once
inhabitated. I have spent centuries in this city of London, so far from my homelands, and my memories of the dry
hills that made me who I am are but vague mirages, dancing like dust devils whenever I grasp at them, leaving
my hands empty but for the harsh, sterile sand of my unlife. But one other thing always has remained in my
grasp, and always will: the burning power of the blood that I command.“
Hussein abd Alacar, Master of Crúac, Scholar of Sanguine Magic

Balefire (Crúac ⚫) Hekate's Cry (Crúac ⚫)


Submitted by 2883John on 25 March 2008, with Submitted by Qcks on 19th April 2007, with
alterations by Wordweaver05. alterations by Wordweaver05.
Fire is problematic for the Circle. On one hand, This ritual sends a message to the practitioner
fire is part of most major religions and often a key when someone enters an area, and relays basic
component of Pagan ritual. On the other hand, it information regarding the nature of the individual
represents death and destruction, invoking the fear in (e.g. appearance and obvious equipment). Whenever
the Beast that rests within all Kindred. Acolytes who an individual enters the affected area they make a
have mastered this ritual have achieved a contested reflexive Stealth+Dexterity+(any pertinent
compromise which allows them to satisfy the supernatural Discipline/Arcanum/etc) check against
demands of ritual and symbolism while placating the ritual's successes. This ritual last for a number of
their Beast. By use of this ritual the vampire may uses equal to the practitioner's dots in Crúac or until
create balefire, which looks like fire, sounds like sunrise, whichever comes first, and the roll to
fire, smells like fire, and even gives off heat like fire. activate the ritual is penalised by the Size of the area
It does not, however, actually burn anything. As (use Haven Size dots). The caster must be within
with all Crúac rituals the vampire must spill some earshot of the enchanted area to receive the warning,
vitae to activate the ritual. This becomes the fuel for but if she is away and the intruder has both been
the fire, so to speak. It can be applied to altars, detected and is still present when she returns, she
wood, and any sort of mundane-looking fuel, and will hear the cry. Only the caster can hear the mystic
while burning it will thus give the illusion that the warning, however.
flames come from the torch one holds, the coal in
the pit, or the wood stacked for a bonfire. It does not
however damage said items at all. Mother’s Guide, Daughter’s
A normal Crúac roll is made and the successes Devotion (Crúac ⚫)
indicate how large, bright, and hot a fire can be This ritual can only be cast on a willing Kindred.
conjured or how many different locations are lit up If successful, the two participants may sense each
with the fire. Five successes could create a big size-5 other’s thoughts according to the Blood Sympathy
bonfire, or light five different Size 1 torches in a rules for a number of nights equal to the highest
room. Thus, a Kindred seeking to light up a giant Presence of the two participating Kindred, even if
castle hall with many torches might spend a great they are from different clans. The temporarily
deal of blood. The fires will last one entire scene or bonded characters also receive a bonus of +1 dice to
burn out sooner if the vampire wishes to end them. all rolls necessary to sense or send messages. If the
The color of the flame can be that of normal fire or characters already have blood sympathy with each
bizarre eldritch hues. Balefire does not invoke other, they instead receive a bonus equal to the
Rötschreck in vampires. The Beast senses on some ritual’s successes.
level that this is not the fire of death and destruction.
Balefire may, however, cause disquiet and
discomfort in superstitious individuals who can Nightflower (Cruác ⚫)
recognise it as the fire of death, inflicting a -1 This simple but impressive ritual causes flowers
penalty to their Composure rolls until they leave the to open, and makes the blossoms reflect light
presence of the balefire. slightly, so that they seem to glow in the dark. The
ritual can affect large areas at once; penalise the
activation roll by the Size of the garden or flower
arrangement (use Haven Size dots – using the ritual
in a park in the spring can be stunning). The
blossoms remain open for one hour per success.
While in the garden, all Social rolls that might
benefit from the display gain a +1 bonus (e.g. spiders come from every nook and cranny and crawl
seduction or making first impressions). If the roll to about the Kindred’s body. The Kindred must hold
activate the ritual was an exceptional success, the perfectly still for 10 minutes. During this time the
Social roll bonus increases to +2. spiders spin them a temporary suit of clothes. The
clothes may be of any sort the ritualist can imagine
so long as they are made of nothing but silk and do
Vessel of the Ages (Crúac ⚫) not have pictures or writing on them, and are not
The Acolyte fills a vessel with blood or vitae and coloured. Note these “clothes” really are just webs,
then stops and seals it, smearing some of his own they do little but give the illusion of clothing.
vitae on the stopper or seal to complete the ritual.
The roll to activate the ritual is penalised by the
number of points of blood or vitae beyond the first Dance of Doom (Crúac ⚫⚫)
that are to be stored in the vessel. Once the ritual is The Acolyte prepares himself for a serious battle
complete, the blood or vitae will keep indefinitely with this ritual, which remains in effect for one hour
until the seal is broken or the vessel is cracked, and per success. If the Acolyte starts suffering wound
then start to decay normally (i.e. vitae will be useless penalties during this time (or is in other ways
within a few minutes). The effects of the ritual also penalised by pain), he instead gains bonus dice equal
end if sunlight touches the blood, so most Acolytes to the penalty (so an Acolyte with 7 Health who has
use vessels of clay or wood for storing vitae. Even 7 levels of bashing damage gains +3 bonus dice
the darkest glass will only protect the stored blood instead of losing 3 dice). If an Acolyte is incapable
against the weakest sunlight. of feeling pain (e.g. because of the Iron Stamina
Merit), no bonuses are gained. The ritual will not
Whispers of the Valkare (Crúac ⚫) prevent torpor or Final Death, however.
Submitted by darker_dreams on 16th September
2005, with alterations by Wordweaver05.
Upon completing this ritual the caster chooses a Eyes of the Forest (Crúac ⚫⚫)
single physical skill. The caster then receives a Submitted by Kjaldred on 24th July 2008, with
bonus to the next roll made using that skill equal to alterations by Wordweaver05.
her successes when activating this power. A By smearing vitae on a tree, the caster can see
character cannot be subject to the effects of more from any leaf on the tree as through it were eyes. If
than one use of this power at a time. the user has Auspex, they may utilise any applicable
Auspex ability from the tree as well. The effect lasts
for one scene or until the Acolyte breaks contact
with the tree, whichever comes first.
Anathema of Blood (Crúac ⚫⚫)
Submitted by Vangard on 13th February 2008,
with alterations by Wordweaver05. Garden of Delight (Crúac ⚫⚫)
This ritual is believed to come from Kindred in This ritual allows the sorcerer to mystically
the Cherokee region in Carolina, USA. With it, the enhance his ability to tend a garden. The roll to
Acolyte is able to make a concoction that he later activate the ritual is penalised by the Size of the
applies to himself to repel any one Kindred. The garden (use Haven Size dots). If the ritual is
caster mixes one point of the targeted Kindred’s successful, the caster can add the ritual’s successes
vitae with one point of his own (the vitae that is to all rolls made to tend plants until the next sunrise.
usually spent to activate Crúac rituals), and paints While under the effect of the ritual, weeds can be
his tribal war symbols on his face with the mixture. plucked out with barely a touch, the sorcerer’s
The roll to activate the ritual is penalised by the footsteps never seem to fall on plants, and shears
Resolve of the target, and lasts for one hour per used to prune trees always hit the right spot and
success. If the subject wants to strike the caster, the cleanly snap through the branches.
attack suffers a penalty equal to the ritual's
successes. Of course, this implies only protection
from melee attacks and grapples, not gunshots or Hag Claws (Crúac 2)
other ranged weapons, which are unaffected by this This ritual allows the caster to turn nails and
ritual. teeth into claws and really impressive fangs.
Although the ritual is not as efficient as Claws of the
Wild (Protean 3) as far as raw damage is concerned,
Conscripting the Weavers (Crúac it is a useful weapon in a pinch. There is a Crúac 3
⚫⚫) version that allows the caster to give another
Submitted by celebrochan on 16th April 2007, vampire Hag Claws too, though that ritual can be
with alterations by Wordweaver05. resisted with Resolve+Blood Potency if the target
This ritual must be used in darkness in a place does not want the claws.
inhabited by spiders. After finishing this ritual
Hag Claws allow the vampire to inflict lethal Acolyte to compress several days’ worth of events
damage when fighting barehanded (the swiping and into a drop of vitae.
raking motions required for this prevent the use of This ritual is often used in preparation for the
most fighting style Merits, though), or grants them a Audience ritual. However, the torpid Kindred's
+1 bonus to their lethal damage pool when biting to comprehension or even his ability to give
inflict damage when grappling. When biting to meaningful answers are not guaranteed at all, since
drink, one additional point of damage is inflicted most mistake the images for torpor dreams.
above all blood drain damage as long as the vampire
bears Hag Claws, and the target does not feel the
blissful oblivion of the Kiss. If the biting vampire is Kiss of Sethep (Crúac ⚫⚫)
not forced to bite again (i.e. the target cannot escape This ritual allows the Acolyte to draw out even
from the grapple), a single extra point of lethal the most minuscule amount of vitae from a victim by
damage is inflicted for a prolonged feeding session. transforming part of its flesh and sucking even the
Hag Claws make speaking and wielding weapons bones dry, leaving the body a desiccated husk. The
difficult. Subtract -1 from all weapon attacks, and -1 roll to activate the ritual is penalised by the victim’s
from all Discipline and ability rolls that require Stamina, and the number of successes (up to the
speaking, except intimidation attempts. The fangs victim’s Stamina or Size, whichever is higher)
are too big to be mistaken for filed teeth, though determines the additional health boxes the Acolyte
they could be passed of as a costume accessory by may drain to gain vitae (e.g. drinking from a dog
resourceful Kindred. Hag Claws can be retracted by (Size 3, Stamina 3) usually gives a Kindred 3 blood
reflexively cancelling the ritual, though only the points (1 per two boxes of Health). When using Kiss
casting Acolyte may cancel the claws when the of Sethep and scoring at least two successes, an
ritual was cast on another. additional point of vitae may be gained by draining
If the roll to activate Hag Claws scores an two “additional” Health levels the ritual creates).
extraordinary success, the claws provide a +1 This ritual may only be cast when the victim is
damage bonus to melee attacks, and the fangs already dying from exsanguination or otherwise
provide a +2 damage bonus. These fangs can never dangerous blood loss (the rightmost Health box is
pass as anything but grotesque. Additionally, all filled with lethal damage). The corpses left behind
penalties to speaking and tool and weapon use look like mummies, and most courts frown upon the
increase to -2. use of this ritual as a breach of the Masquerade.
Hag Claws last for one scene.

Lilith's Blessing (Crúac ⚫⚫)


Imer's Breath (Crúac ⚫⚫) Submitted by Qcks on 19th April 2007, with
Submitted by Vangard on 12 January 2008, with alterations by Wordweaver05.
alterations by Wordweaver05. A female ghoul affected by this ritual becomes
Invoking the Father of the Frost Giants, the fertile; this ritual is often used in order to aid in the
ritualist can summon a thick blanket of fog to establishment of Ghoul Families. At the end of this
surround the area. This fog bank moves as the ritual the ghoul gains a bonus equal to the ritual's
Kindred who summoned it wills it to. The area successes on their next roll to become pregnant as
enshrouded equals the caster's successes x 20 square long as intercourse takes place within the same
yards. It may thereafter be directed to move in any scene.
direction at a rate of successes x 10 yards per turn.
To visually observe anything within within the fog, a
perception check at –2 is required. The same penalty Loki’s Gaze (Crúac ⚫⚫)
applies to ranged attacks, though attackers must spot Submitted by DaevaDude on 2nd January 2008,
their targets with an Instant action before they can with alterations by Wordweaver05.
fire. The fog lasts for one scene or until it is touched Rolls to activate this ritual are penalized by the
by sunlight, whichever comes first. target’s Composure. For each turn the Acolyte
spends looking at the target, the target suffers a
cumulative -1 penalty to all dice pools involving
Impart to the Sleeping Ancient Intelligence, Presence, Manipulation or Wits, up to a
(Crúac ⚫⚫) maximum penalty equal to the Acolyte’s Crúac dots.
This ritual allows the Acolyte to pass a message The ritual's effects persist for as long as the subject
on to a torpid Kindred by dribbling a little vitae into continues to concentrate on the target, but ends
their mouth. The ritual effectively transforms the immediately if the Acolyte loses sight of the target
vitae’s addictive properties into a series of images for a turn or performs any action requiring
and sounds, so imbibing this vitae does not concentration. The Acolyte loses the benefit of her
strengthen or engender a Vinculum or vitae Defence while using this ability. This ritual’s effects
addiction. Two successes are enough to impart a few count as a hostile action, and thus the Acolyte
minutes’ worth of monologue or about a dozen cannot activate or sustain Obfuscate 3 or similar
images, while an extraordinary success allows the
effects while performing this ritual. The target is the eye as normal). The sorcerer may keep looking
allowed to roll Wits+Occult (with appropriate as long as she wishes, but she is only dimly aware of
penalties imposed by the ritual) to recognize the her own body during that time (-5 penalty to
Acolyte as the source of the effect. Others simply Wits+Composure rolls to notice anything happening
notice that the target appears somewhat distracted, to her body). The eye only projects silent images,
stumbles over his words and so forth while the ritual and if it is touched by direct sunlight or an open
is in effect. flame, it is destroyed. The eye remains active for a
number of nights equal to the successes rolled on the
ritual.
Offering to the Norns (Crúac ⚫⚫)
Submitted by DaevaDude on 07 December 2008,
with alterations by Wordweaver05. Silence of Mut (Crúac ⚫⚫)
After completing the ritual, the next time the Chanting in the name of Mut, the Old Mother,
sorcerer attempts a non-supernatural action requiring the sorcerer silences her blood to her kin. They no
a roll of the dice, that dice pool receives a bonus longer feel the Blood Sympathy (VtR pg. 163).
equal to her dots in Crúac. There is a risk to Additionally, any Kindred who tastes her blood
tempting fate in this manner, however. If that roll doesn’t get any information regarding her Blood
fails, it is treated as a Dramatic Failure and the Ties or clan (VtR pg. 163). Sorcerers usually use this
sorcerer also loses one Willpower in addition to any ritual before committing diablerie, to avoid their
other effect of a Dramatic Failure. childer from knowing of such a heinous act. Each
success grants the caster these effects for one hour.
After the ritual duration expires, her kin regain the
Read da’Bones (Crúac ⚫⚫) Blood Sympathy, although they cannot know by this
Submitted by darker_dreams on 16th September means what his sire did during the duration of this
2005, with alterations by Wordweaver05. ritual.
Frequently used while casting bones (hence the
name), though some casters use runes, sticks, or
other items. This ritual may not be performed Steal the Warmth of Life (Crúac
without some manner of fortune-telling aid. Upon ⚫⚫)
completing the “reading” the subject of the ritual, This ritual can only be cast on a mortal, it cannot
who must either be the caster or a single willing even be cast on a ghoul. The roll to activate the
target that cooperates with the casting and gives the ritual is penalised by the target’s Stamina. If the
caster a point of vitae, receives a number of +1 ritual succeeds, the vampire gains the Blush of Life
bonuses equal to the number of successes rolled. for a number of hours equal to the successes, while
These may be applied to any roll the character the victim becomes pale and suffers from an
makes as small warnings and prophecies are unnaturally clammy skin for the same amount of
recognized and provide warning. Use of these time (the victim’s body temperature will actually
bonuses must be declared before a roll is made, and drop a little, though this doesn’t usually have game
may be divided up among any number of rolls effects).
throughout the night, or all used at once. These If the Acolyte scores an extraordinary success, he
bonuses only last for one night, and are lost if not retains the Blush of Life for the rest of the night, and
used. the victim will suffer from the ritual’s effect for the
A character cannot be subject to the effects of same time period.
more than one use of this power at a time.

Sanguine Elixir (Crúac ⚫⚫)


Sigil of the Baleful Eye (Crúac ⚫⚫) This ritual creates an infusion of unliving vitae
The Acolyte paints a small pictogram of an eye outside a vampire’s body, the basic ingredient of an
on an inanimate object with his blood when she casts ancient art of blood alchemy. The sorcerer fills a
the ritual. She then sets a trigger that will cause the vessel with his own vitae and then casts the ritual on
eye to “open” and see (a common trigger is it. The number of successes determines the
“Whenever a person passes through these doors”). maximum number of points of vitae that may remain
The eye will glow in a soft red light while seeing, animate within the elixir. Each sunset, the elixir
but this is only visible in the dark, or by users of loses one point of vitae, but any Kindred may restore
Auspex. The sorcerer immediately becomes aware this by pouring more of their vitae into the elixir.
that the eye has opened, and can witness what it sees Example: a blood alchemist pours four points of
by expending an Instant action (the eye cannot vitae into a vessel and then casts Sanguine Elixir on
pierce Obfuscate, though, and if it opens while the it. He scores three successes altogether, so the elixir
vampire is in daysleep, a Wits roll must be passed to may retain 3 blood points at any one time. Each
notice that it has opened, and the vampire must sunset, the elixir loses one of these points, and if the
expend vitae to become active and perceive through
elixir is not replenished before its last blood point is Unsleeping Eye (Crúac ⚫⚫)
spent, it goes inert. The sorcerer paints an opened eye on his
Multiple batches of the sanguine elixir may be forehead with his own vitae, then activates the ritual.
mixed, but though their effective blood points then Whenever somebody or something approaches the
equal the sum of all elixirs’ blood points, they also sorcerer during his next daysleep, the ritual’s
spend a number of blood points equal to the number successes are added to the Wits+Auspex dice pool
of batches that make up the mix each sunset. rolled to note the disturbance and give the sorcerer a
The sanguine elixir is highly susceptible to fire chance to make a Humanity roll to wake up. The
and sunlight, and turns to ash if even the weakest ray ritual ends at the following sunset.
of sunlight or the smallest flame touches it. If the
Vessel of Ages ritual is cast on a vessel containing
sanguine elixir, the elixir will stop spending one Whispering Walk (Crúac ⚫⚫)
point of vitae each sunset. This ritual allows the sorcerer to shake off
pursuers by eliminating part of her tracks. If the
ritual is successful, the sorcerer does not leave
Taste the Pain (Crúac ⚫⚫) footprints, bend twigs, tear spiderwebs or leave any
This ritual allows the caster to investigate the kind of odour until a number of turns equal to the
injuries of a target and find something out about ritual’s successes have passed or the sorcerer has
their cause. The target need not be alive, but the moved a number of yards equal to their Movement
blood must still be warm (man-sized targets may multiplied by the ritual’s successes, whichever
have been dead for about an hour, small animals for comes first. If the sorcerer runs or makes other
much less time. If the target is alive, it can be sudden movements during this time, the ritual is
questioned at any point of time as long as the spoiled. The sorcerer cannot be tracked over the
wounds have not completely healed. Vampires’ distance covered while under the ritual’s effects, but
injuries cannot be investigated at all, because their since the track resumes not too far away, it is quite
blood is cold), and there have to be open wounds possible for a determined searcher to extrapolate a
(e.g. injuries inflicted directly by lethal or careless sorcerer’s direction and pick up the trail
aggravated damage). The roll to activate the ritual is again.
penalised by the Composure of the agency that
inflicted the injury. If the ritual is successful, the
caster may ask one question about the cause of the Wound Balm (Crúac ⚫⚫)
injury per success. Questions can only be about This ritual must be used on a dose of Sanguine
appearances and sensations, since the injury doesn’t Elixir, and the roll to activate it is penalised by the
know names. If an injury is commanded to describe number of doses of Elixir to be enchanted. If
its cause, it starts with the portion of the body or successful, the Wound Balm may be rubbed or
implement that actually caused the injury and then poured onto a vampire’s or ghoul’s injuries, and it
moves on from there, revealing a number of details will heal damage just as if the target had been
equal to the successes (e.g. if the ritual’s target was spending the number of points of vitae contained in
shot, the ritual would first reveal the size and type of the elixir, no matter the target’s Blood Potency
bullet, then the gun, then the hand that held the gun, (since it’s impossible to measure exactly how much
and so on. If the target was bitten, the ritual first vitae is required to mend a target’s injuries, make a
reveals details about the mouth and teeth, followed luck roll when applying the balm. A dramatic failure
by details about the face, then the hair, then the means two more doses than necessary are applied
clothes, etc). The ritual may be used a number of (and thus wasted). A failure means one wasted dose,
times equal to the caster’s dots in Crúac on a single and a success means the ministering character judges
individual. Even if another sorcerer is called in, he the amount of balm required correctly).
may only investigate a wound further if he has more Wound Balm must be stored in a Vessel of the
dots in Crúac than the first investigator. Ages, or it will decay by one point of vitae per day.
If sunlight or fire touches the balm, it is destroyed
instantly.
Torpid Vitae (Crúac ⚫⚫)
This ritual makes the target’s blood sluggish.
Each success on the ritual reduces the number of
blood points that may be spent per turn by 1, to a Armour of the Dragon's Blood
minimum of 1 blood point per turn. The roll to (Crúac ⚫⚫⚫)
activate the ritual is penalised by the target’s Invoking the deeds of Siegfried, the Acolyte is
Resolve, and the ritual lasts a number of turns equal able to make himself resistant to lethal attacks. For
to the caster’s dots in Crúac. each success attained in the activation roll, the caster
downgrades one lethal damage per scene to bashing
damage. Lethal damage sustained before the casting
of the ritual does not downgrade. This ritual may Durability, and its equipment bonus, which may not
only be cast once per scene. exceed the object’s normal equipment bonus. The
object lasts for one scene/hour, or for one additional
hour per success allocated to the ritual’s duration. If
Audience (Crúac ⚫⚫⚫) 5 successes are allocated to duration, the object
This ritual offers a way of at least temporarily persists until it is destroyed.
rousing a torpid Kindred in order to speak with him. All objects created with this ritual are susceptible
The sorcerer dabs some vitae on the target’s ears and to sunlight and fire like vampires, even if they
lips (not into the mouth), and then activates the appear to be made out of metal. Metal objects cannot
ritual. The activation roll is penalised by the number be melted down, they simply turn into a blackish
of Humanity dots the target is below 7 or by its powder not unlike very old dried blood.
Blood Potency, whichever is higher. If the ritual is
successful, the torpid Kindred will be able to hear
(but not see) the speaker and may reply (but is not Blood Shield (Crúac ⚫⚫⚫)
forced to reply truthfully, or at all), but if the reply The sorcerer paints a few mystic sigils on his
requires any roll (e.g. in order to remember body with his blood (usually on the hands, chest, and
something), the torpid vampire is restricted to a forehead), then activates the ritual. The number of
number of dice equal to either its Humanity dots or successes rolled to activate the ritual become
the ritual’s successes, whichever is lower. The torpid temporary health dots that function like an extra
Kindred cannot move any part of its body not health monitor (e.g. only when that monitor is full of
required for speaking, and remains conscious for a aggravated damage does the vampire suffer
number of minutes equal to the ritual’s successes. If damage). The blood shield shares the vampires'
the sorcerer has scored an extraordinary success, the vulnerability to fire and sunlight (it doesn't share the
target remains conscious for 10 minutes per success. Mekhet weakness, though), but it doesn't have the
same resilience (i.e. the Resilience discipline only
kicks in once the blood shield is used up, and
Bloodflesh (Crúac ⚫⚫⚫) firearms do lethal damage to the blood shield).
This powerful but risky ritual allows a vampire When the shield dissipates, the damage on it
to substantially bolster his body’s ability to simply disappears with it. If it is destroyed by
withstand harm, at the cost of his reserves of vitae. If damage, any leftover damage is applied to the
the ritual is successfully activated, whenever the vampire (e.g. if a three-dot shield is hit with four
sorcerer suffers damage before the next dawn, he dots of fire damage, the shield collapses, and the
loses a number of points of vitae as determined by vampire suffers one dot of fire damage, plus one if
the damage he would have suffered instead (so one they're Mekhet).
or two boxes of bashing injuries cost one point of The Blood Shield is considered a Masquerade
vitae, a lethal injury costs one point per box, and breach, as the Kindred using it is covered in a thin
aggravated damage costs five vitae per box). The layer of bubbling blood that immediately dries when
ritual ends once it has negated a number of boxes of the shield ends.
damage equal to the successes or at the next sunrise,
whichever comes first. Young Kindred are warned
that this ritual can destroy their entire supply of vitae Call the Blood (Crúac ⚫⚫⚫)
at one stroke if they are touched by a flame. When This ritual allows the Acolyte to magically cause
the ritual prevents damage, blood gushes forth in a blood spilled from one or more targets suffering
splash from the injured body part. If the vampire has lethal or aggravated damage to approach him and
insufficient blood to prevent the damage (this is literally seep into his mouth. The roll to cast this
usually only the issue in the case of aggravated ritual is penalised by the number of targets beyond
damage), he still loses the blood even if no damage the first, and the ritual remains in effect for a number
is prevented, though the blood lost counts towards of minutes equal to the successes. Only blood spilled
healing the damage in the following nights. by injuries inflicted on the targets during the
duration of the ritual is affected. The blood moves
with a movement rate equal to twice the sorcerer’s
Bloodwoven Gift (Crúac ⚫⚫⚫) Crúac rating in yards per turn, and it must flow over
The sorcerer must shed a number of blood points the ground, though it may be creep up walls at half
equal to the Size of the desired object, which may its normal movement speed. If the sorcerer is not
not exceed his dots in Crúac, and then spend an touching the ground (e.g. he is suspended from a
additional blood point to activate the ritual. The rope or hovering somehow), the blood simply pools
ritual creates any object that consists of a single below his position.
piece (a hammer or a blade, but not a gun or a If the sorcerer does not actually drink the blood,
chain). Successes may be spent on upgrading the it stops as soon as it reaches his lips. Drinking the
object’s Durability, which starts at 1 and may not be blood requires an Instant action, although the
more than double the created material’s normal sorcerer retains his Defence. If the blood happens to
be vitae (and the injured vampire decides to let his
wounds bleed, losing blood points in the process), The ritual lasts for a number of turns equal to the
all rules for Vincula and blood addiction apply, and successes.
the Acolyte may have to make a Frenzy roll or enter
Feeding Frenzy.
Devour Strength (Crúac ⚫⚫⚫)
The sorcerer drinks from a vessel with higher
Caress of Torment (Crúac ⚫⚫⚫) attributes than his own and then activates the
This ritual makes the target extremely sensitive strength inherent in the drained blood by spending a
to pain. The health box at which the target starts to point of vitae and activating the ritual. If the ritual is
suffer injury penalties is moved to the left by a successful, the vampire may increase one of his own
number of boxes equal to the ritual’s successes. If attributes by 1 for each success, up to a limit equal
the target is somehow immune to pain (e.g. because to the vessel’s dots in that attribute. If the ritual
of Iron Stamina), the start moving health boxes scored an extraordinary success, the sorcerer may
starting from an imaginary box to the right of the increase his attributes by 2 instead of 1, though this
victim’s health monitor (e.g. when the ritual is cast requires two successes instead of one. If the vessel
on a Promethean, who normally doesn’t feel real was not sentient (e.g. an animal), only physical
pain at all, and three successes are scored, the attributes may be increased. The increases last for
Promethean receives the standard -1, -2 and -3 one scene.
penalties once his rightmost health boxes become Example: A rather frail Acolyte (2 in all
marked. This might enrage the Created, or it might physical attributes) drinks from a strong dog
even be an epiphany to feel pain in a more “human” (Strength 4, Dexterity 3, Stamina 3) and activates
way). the ritual. His first roll engenders 2 successes, and
The ritual does not affect when a target falls he garners 6 more on a lucky second roll. This is an
unconscious or goes torpid. The sorcerer must touch extraordinary success, and the sorcerer can now use
the target of the ritual after casting it, though he is these eight successes to increase his attributes. He
not required to touch the victim right away. The chooses to increase his Strength by 2 for two
ritual’s activation roll is penalised by Stamina, and it successes, his Dexterity by 1 for one success, and
remains in effect for one scene. his Stamina by 1 for one success. His remaining
successes are wasted, as the dog’s physical
attributes limit his maximum attribute gain.
Cheval d’Ange (Crúac ⚫⚫⚫)
The sorcerer imbibes a spirit or ghost in Twilight
if this ritual is cast successfully, enabling him to use Diana’s Blessing (Crúac ⚫⚫⚫)
the spirit’s Numina for one scene. The rolls to By offering some blood to the goddess of the
activate the ritual are penalised by the spirit’s Rank, hunt, the vampire becomes an even more astute
and they are resisted by the spirit’s Resistance (and predator for one hour. During this time, all
the ritual may only be cast on a spirit the sorcerer perception, Athletics (for climbing, leaping etc., but
can perceive in some manner). not for throwing weapons) or Stealth rolls receive a
If the ritual is successful, the sorcerer must pass a bonus equal to the sorcerer’s Crúac dots (the same
Resolve+Composure test that is penalised by the bonus applies to one abstract hunting roll).
spirit’s Power. If the roll fails, the sorcerer receives a
derangement appropriate to the spirit that lasts for
the scene (e.g. he may gain an Obsession with fire if Fickle Fates (Crúac ⚫⚫⚫)
possessed by a fire spirit). If the roll is botched, the Submitted by DaevaDude on 07 December 2008,
spirit assumes control of the sorcerer for the scene, with alterations by Wordweaver05.
and it may decide to leave the sorcerer’s body The next dice pool rolled by the target of the
whenever it wishes. The sorcerer may use the spirit’s ritual (who cannot be the sorcerer) receives either a
Numina while he is possessed, although he must pay bonus or a penalty equal to the sorcerer's dots in
the Numina’s activation cost in vitae. The Numina Crúac. As always, there is a risk to tempting fate. If
use the spirit’s step numbers. Numina like the sorcerer penalized the roll in question and it
Possession will not work while the spirit is actually succeeds, or the roll granted a bonus by the sorcerer
bound to a body, of course. fails, the next action the sorcerer attempts other than
a Crúac ritual is penalized by the sorcerer's dots in
Crúac.
Curse of Thin Blood (Crúac ⚫⚫⚫)
The roll to activate this ritual is penalised by the
target’s Stamina. If the ritual is successful, every Fivefold Trial (Crúac ⚫⚫⚫)
time the target spends vitae, an additional point of Submitted by Riklurt on 8th May 2007, with
vitae is simply lost, even if this vitae loss exceeds alterations by Wordweaver05.
the target vampire’s limit on spending vitae per turn. This ritual originated as a testing for Acolytes
proving their worth at overcoming weaknesses. It
eventually developed into being used offensively by sorcerer, and obeys his verbal commands
certain sly Crúac practitioners, but it still sees most unquestioningly. The ghoulish homunculus requires
of its use in trials and tests of endurance. During food, but unless it is restricted from doing so it will
these trials, it is traditionally cast four times by hunt or forage without need for supervision.
sorcerers of four different clans upon a subject of the
fifth, thus the name "Fivefold".
By cutting herself and touching the subject with Forge Sanguine Homunculus (Crúac
a bloodied palm, the caster shares her clan weakness ⚫⚫⚫)
with the subject. If the casting roll is successful, the With this ritual the sorcerer awakens an unliving
subject instantly acquires the clan weakness of the homunculus (for stats, see Vampire: The Requiem).
caster in addition to her own. The ritual has no effect The homunculus is created within an alembic full of
on a subject already suffering from that weakness, so Sanguine Elixir (using Elixir created exclusively by
a caster cannot perform this ritual on a Kindred of the sorcerer grants a +4 bonus to the ritual) and may
her own clan (but see below.) take any shape the sorcerer desires, although it will
The effects of the ritual last for about an hour per never look quite like a natural creature. It starts out
success, and during this period the subject is in with 1 dot in each attribute and Size, and no skills.
every way treated as though both of the clan For each success in casting the ritual, one attribute
weaknesses were inherent to him. Thus, a Daeva may be raised by 1 (up to a maximum of 3 for
acquiring the Gangrel weakness will be penalized on Physical attributes, or 5 for Dexterity), the
the appropriate mental rolls, including Theban homunculus may be granted an additional point of
Sorcery, for the duration of the ritual. Size (up to a maximum of 3), or a skill point may be
The ritual's activation roll is penalised by the bestowed upon the homunculus for one success, up
target's Composure. It is possible to cast more than to the sorcerer’s rating in that skill. Each increase to
one ritual of this kind on a target, though each an attribute or size also consumes one blood point’s
additional ritual suffers a cumulative -1 penalty to its worth of Sanguine Elixir.
activation rolls. It is impossible to impart bloodline The sanguine homunculus must receive one point
weaknesses with this ritual unless the target is a of vitae each night, or it will fall into a torpor-like
member of the bloodline's parent clan. state and take one box of lethal damage per night
until it is either fed or destroyed. The homunculus
also shares the vampiric weaknesses (vulnerability
Forge Ghoulish Homunculus to fire and sunlight, no natural healing, and frenzy)
(Crúac ⚫⚫⚫) and strengths (like resistance to guns), although it
This ritual melts and reforms living flesh into a will not enter a sleep-like state during daylight
semi-sentient servitor. The sorcerer must take a hours, even though sunlight will destroy it very
portion of living flesh from a human (causing one quickly. The homunculus understands the sorcerer’s
dot of aggravated damage per point of Size taken; commands, and obeys them unquestioningly. It is
Size may not exceed 3) and submerge it in Sanguine considered to be under a full Vinculum to the
Elixir (if the Elixir was created exclusively by the sorcerer for all intents and purposes. For long-term
sorcerer, the ritual receives a +2 bonus). If the ritual storage, a sanguine homunculus may be submerged
is successful, the flesh takes on any form the in Sanguine Elixir (a number of points equal to the
sorcerer desires, though the homunculus will never creature’s Size are required) and sealed in a Vessel
look like a natural animal. The creature starts out of the Ages until it is needed again.
with 1 dot in each attribute and a Size equal to the
Size of the flesh. For each success in the ritual, the
homunculus may be granted one additional attribute Friend of the Trees (Level ⚫⚫⚫)
dot (Physical attributes may not exceed 3, Dexterity Submitted by Deimos_Masque on 18th August
cannot exceed 5), or one point in a skill, up to a limit 2008, with alterations by Wordweaver05.
equal to the sorcerer’s rating in that skill. Each By spilling her blood on the ground in a woods
increase consumes 1 point’s worth of Sanguine or grove, the ritualist is capable of willing the trees
Elixir. to encumber a pursuer. The roots, vines and
The ghoulish homunculus is alive, but if it does branches of the forest seem to move in the way of
not receive one point of vitae per month, it will the pursuer, giving him a penalty to his pursuit
disintegrate within a few hours, taking one dot of checks equal to the number of successes rolled to
aggravated damage per hour until it is destroyed. activate the ritual. The ritual's effects last for a
The homunculus is susceptible to bleeding to death scene, and the roll to activate it is penalised by the
and wound penalties like a normal living creature, highest Composure among the sorcerer's pursuers. It
but it does not share vampiric weaknesses. It may does not conceal the sorcerer's tracks, it merely
heal itself by expending vitae like a ghoul, although makes following him slow work.
it can never hold more than one point of vitae, and it
will only spend that when other vitae is available
(i.e. while sucking at a vampire’s vein). It is
considered to be under a full Vinculum to the
Gift of Power (Crúac ⚫⚫⚫) subject, who enters a zombie-like state. The ritual
The sorcerer infuses some of his vitae (the point actually prevents the victim from dying, so even if
he spends to activate the ritual) with a single use of she seems like a zombie she is not, retaining
one his Disciplines. This vitae must then be ingested consciousness and awareness of her state. This also
by the beneficiary, who uses his own Attribute+Skill bestows a particulary potent curse upon the victim.
to activate the Discipline, using a bonus equal to the For each success in the activation roll, one point of
sorcerer’s net successes or his Discipline rating, the subject’s blood is tainted, and still provides
whichever is lower. Ingesting the infused vitae does sustenance (the vampire may continue draining the
not risk the Vinculum or blood addiction, but most victim, gaining 1 vitae for every point of aggravated
vampires are still wary of ingesting such vitae, since damage inflicted). Any remaining blood is
they have no way of making sure it is infused, not considered coagulated, and thus useless. The victim
ordinary, vitae. The infused vitae must be spent to dies when all blood in it is finally sucked out from
activate the granted Discipline, and as long as it is her, and may rest in peace. Until that, the subject’s
not spent, the gift remains with the recipient soul is trapped in its body, which never recovers
indefinitely. Neither Coils of the Dragon, nor from its injuries through mundane means. The
Theban Sorcery, Crúac, or any unique Bloodline subject of the ritual effectively enters a hibernation-
Disciplines may be bestowed upon another Kindred like, locked-in state that can last for months if the
in this way. environment does not kill him first. Because of the
cruel nature of this ritual, any ritualist with a
Humanity rating above 4 must roll for Humanity
Grasp of Hel (Crúac ⚫⚫⚫) loss.
Submitted by Kjaldred on 21th April 2007, with A healer with the Holistic Awareness Merit can
alterations by Wordweaver05. attempt to raise the subject from its state so that it
This power may only be cast on unliving targets. can either die or recover. The process takes one day,
The target of this ritual becomes supernaturally and the healer must exceed the caster's successes
aware of the icy cold, dark depths of Hel (the with her Intelligence+Medicine roll, which is
Underworld), causing terrible fear that can only be penalised by the caster's dots in Crúac. Supernatural
resisted by successfully contesting the casting roll entities may have other ways of reviving the victims
with Composure+Blood Potency. This foreboding of this curse.
feeling causes the target a -2 penalty on any dice
rolls and lowers Defence by 1, not to mention the
obvious anxiety anyone will notice. This power lasts Kiss of the Succubi (Crúac ⚫⚫⚫)
for a scene. Submitted by Qcks on 19th April 2007, with
alterations by Wordweaver05.
This ritual causes people to become much more
Grasp the Heart (Crúac ⚫⚫⚫) favourably inclined towards the practitioner. Each
This ritual imbues an acolyte's hand with the success on the ritual penalizes the subject's Wits and
mystical properties of wood and the penetrating Composure rolls when used in social interactions for
power of a stake. Once the ritual is charged, the a number of hours equal to the practitioner's dots in
acolyte may strike a target barehanded, using all the Crúac, or until dawn, whichever comes first.
penalties and rules for staking, and receiving an
equipment bonus equal to the successes of the ritual
(the unarmed damage is still bashing, however). If Mother’s Blood (Crúac ⚫⚫⚫)
the staking attempt is successful, the sorcerer This ritual enchants Sanguine Elixir exactly like
literally grasps and squeezes the target's heart and Wound Balm, but the product may be used on any
renders the victim torpid until the sorcerer character, even if they are neither vampires nor
withdraws his hand or the hand is chopped off. ghouls.
This ritual is only effective against Kindred, as
the enchanted fingers can only pierce unliving flesh.
Potence of Vitality (Crúac ⚫⚫⚫)
This ritual forms a part of other rituals of blood
Inertia of Charon (Crúac ⚫⚫⚫) alchemy, and is most often used in preparation of
Submitted by Vangard on 13th February 2008, creating an animate servitor of some kind (a
with alterations by Wordweaver05. gargoyle or homunculus, most likely). A portion of
Evoking the laments of Hades, the summoner Sanguine Elixir must be mixed with some material
soaks a silver coin with his own blood to pay for the from a being with the desired quality (this material
favor of the ferryman of the Styx, as he inscribes doesn’t have to be fresh, so ashes are used most of
with a knife the word ‘Styx’ in Greek (Στύξ) in the the time), and then the sorcerer casts the ritual on the
subject’s forehead when she is about to die (i.e. the mixture. If successful, the successes of Potence of
rightmost health box if filled with lethal damage). Vitality are counted as successes when casting the
The ritual delays death and deprives will from the ritual that creates a homunculus or gargoyle, though
they can only be used to increase the creature’s Sanguine Flesh (Crúac ⚫⚫⚫)
attributes or skills, and that only up to a maximum This ritual pushes blood into the sorcerer’s
equal to the scores of the creature that contributed tissues, where it is ready to perform at the sorcerer’s
the ashes. Potence of Vitality also consumes a behest. One point of vitae per success may be
number of dots of Sanguine Elixir equal to the pushed into the flesh, giving the vampire’s skin a
successes, so unless the alchemist uses a generous flushed appearance, and making his veins bulge and
portion of Sanguine Elixir, the ritual may simply his eyes bloodshot. While the ritual lasts, the
boil up the Elixir. The charged Elixir may be stored sorcerer may spend an additional number of points
indefinitely in a Vessel of the Ages. of vitae equal to his usual spending limit each turn
The ritual has a serious drawback, however. For by expending vitae from his flesh. If the sorcerer
each dose of potent Elixir that is used in creating a does not expend all blood from his flesh before the
homunculus or gargoyle, the creation ritual suffers a next sunrise, the vitae clots in his flesh, giving him a
cumulative -1 penalty. If the ritual roll for the bruised appearance and inflicting two boxes of
creation ritual is a Dramatic Failure, the creature bashing damage per point of vitae remaining in the
animates, but is out of control and goes on a flesh. If the vampire is already hurt, there is a chance
rampage (this is considered frenzy, so all physical this damage will destroy him, although it is far more
dice pools are increased by 1, the creature does not likely the vitae is spent reflexively in torpor first.
suffer wound penalties, and all rolls to mentally
control it are at a -2 penalty, while rolls to resist
control receive a +2 bonus). Scorching Vitae (Crúac ⚫⚫⚫)
Example: The Mekhet blood alchemist Hussein This ritual makes the blood burn painfully in a
Abd Alacar wants to create a gargoyle. He knows vampire’s or ghoul’s veins as it is forced to perform
the proper creation ritual, and decides to prepare actions. If the ritual is cast successfully, for a
his creature using Potence of Vitality. To make his number of turns equal to the successes each blood
creation more intelligent, he mixes a large dose of point spent causes the victim 1 point of bashing
Sanguine Elixir with ashes from a dead philosopher damage. This damage is applied immediately after
(Intelligence 4) and then casts Potence of Vitality on the blood is spent and all relevant game effects have
it. He scores 6 successes. Four of these successes been applied. The roll to activate the ritual is
are utilised to conserve the philosopher’s contested by the target’s Stamina+Blood
Intelligence, consuming four points of Sanguine Potency+Resilience.
Elixir in the process, and if Abd Alacar uses the
charged Sanguine Elixir in his creation ritual, he
will get four automatic successes towards raising Through Tribulation, Strength
the gargoyle’s Intelligence. However, the potent (Crúac ⚫⚫⚫)
Elixir used in the creation rite will also reduce his This ritual allows a vampire to temporarily gain
dice pool for the creation rite by -1. If Abd Alacar competence in one area while losing it in a related
uses more charged Elixir to raise other attributes or area. The roll to activate the ritual is penalised by the
skills, he will suffer additional penalties, and may number of bonus dice sought, which cannot exceed
eventually be reduced to a chance roll when the caster’s Resolve or Crúac, whichever is lower,
animating the gargoyle. and the ritual’s effects last for a number of rolls
equal to the successes or until sunrise, whichever
comes first. While the ritual is in effect, the vampire
Rule the Blood (Crúac ⚫⚫⚫) gains bonus dice for one action specified in the
The roll to activate this ritual is contested by the casting (e.g. attacking with a knife, grappling,
target’s Resolve+Blood Potency, and it can be used oratory, etc.), but also receives the same number of
against ghouls as well as Kindred. If the sorcerer is dice as a penalty to other rolls related to the skill
successful, he can force the target to spend vitae in (e.g. a vampire who gained the bonus dice to
any manner he chooses, either in the current turn (if attacking with a knife could lose the same number of
the victim still has vitae to spend) or in the next, as dice when grappling or attacking at range, or even
long as it is spent reflexively and not more than the lower his Defence by the same number, but he could
target’s normal spending maximum is expended. The not lower persuasion or stealth dice pools, because
target may only be forced to spend its last point of they’re not related to combat-oriented bonuses. In a
vitae if the sorcerer scored an extraordinary success, similar manner, an orator might gain the dice for
though. This ritual is sometimes used to empty a persuasion rolls, but lose them when using
ghoul’s stores of vitae as a punishment, or to attack subterfuge, or even apply them as a penalty to his
sleeping vampires and prevent them from rising by Humanity for the dice cap in interactions with
starving them out of blood (the use of the ritual will mortals).
allow a sleeping vampire to make a roll to rise, The Storyteller determines where the penalty
however). dice apply. In general, they must be applied to an
area that is likely to come up during a situation that
involves the bonus.
Thunderbolt (Crúac ⚫⚫⚫) Whispers of the Morrigan (Crúac
This ritual can only be cast under the open sky, ⚫⚫⚫)
and when a lightning storm is overhead (the Brew Submitted by Vangard on 12th January 2008, with
Storm ritual is often enacted earlier). The rolls to alterations by Wordweaver05.
activate the ritual are penalised by the distance The sorcerer is able to know in what direction
between the sorcerer and her target: if the target is the subject is, or if he is nearby. For purposes of this,
within a number of yards equal to her Crúac dots she must soak a knife in the subject's blood
times ten, no penalty is incurred. At twice that range, (commonly by inflicting a wound with it). Once this
the penalty is -2, and at four times the basic range it requirement is met, the caster just needs to balance
is -4. If the sorcerer’s view of the target is or access the knife on a finger, and the knife's tip points out
to the sky are obstructed (e.g. by a roof with holes in the direction the subject is in, much like a compass.
it), use the worse penalty (-1 to -3). If the ritual The knife keeps indicating the correct direction for
succeeds, the target suffers a number of points of one scene, until the sorcerer drops the knife, or until
bashing damage equal to the successes plus 3, and she grasps it firmly so that it cannot pivot freely any
must pass a reflexive Strength test or be knocked more. The ritual cannot be used on a bloodied knife
down, convulsing for one turn. after sunrise, so the sorcerer must make sure she
Vampires never convulse, and they do not take finds her prey before the night ends.
lightning damage if they pass a Stamina+Resilience
roll. Armour usually does not protect against
lightning damage unless it is insulated. Yggdrasil’s Feast (Crúac ⚫⚫⚫)
The practice of sinking sacrifices in bogs is as
old as the gods, and this ritual facilitates such
Undying Fortitude (Crúac ⚫⚫⚫) sacrifice even when no bog is at hand. The ritual
If this ritual is performed successfully, the must be cast on an expanse of open soil (it does not
Acolyte will not fall into torpor until all her work on rock, stone or concrete, although natural
rightmost health box is filled with lethal damage and plant growth does not hinder the ritual), taking a -1
she has suffered a number of boxes of aggravated penalty on the activation rolls for each yard of radius
damage equal to or exceeding the ritual’s successes. beyond a basic radius equal to the caster’s dots in
The Acolyte will still die when all health boxes are Crúac. If cast successfully, the ground becomes soft
filled with aggravated damage, and she suffers and fluid, and any creature that steps on it starts
penalties for injury normally. The ritual’s effects last sinking at once, with a speed equal to a number of
for one scene. feet per turn equal to the sorcerer’s successes, and to
a maximum depth equal to the area’s radius. If a
sinking creature attempts to free itself, it must
Unyielding Vitae (Crúac ⚫⚫⚫) succeed on a Strength+Athletics test with a penalty
This extremely useful ritual is cast before a equal to the caster’s successes. A botched roll means
vampire enters torpor. The ritual’s successes equal no further attempts to free itself may be made for the
the number of blood points that are not used up by rest of the scene. The ground remains soft for one
the sorcerer during torpor, no matter how long the scene.
torpor lasts. However, these blood points cannot be The ritual leaves the ground literally undisturbed
used to heal wounds or power any other vampiric (though heavy plants like trees will start sinking, and
abilities until after the vampire rises from torpor (for a thrashing victim may uproot or crush smaller
example, if the first roll to activate the ritual scores plants before it disappears under the surface. If
two successes, and the second roll scores five, those mandragora happen to grow in the affected area,
seven successes mean up to seven of the vampire’s however, they never seem to sink, and they will
remaining points of vitae are not used up during subsequently draw their blood supply from the
torpor, provided he started torpor with that many. smothered remains of the ritual’s victims). The ritual
When the vampire rises, he’s not as starved as most may be used to provide the sorcerer with a way of
of his kind, and may actually function for a few days interring himself (or others) in a manner similar to
even if he cannot readily find a new source of vitae). Haven of Soil, but Kindred do not merge with the
If the sorcerer does not enter torpor (voluntarily soil when using this ritual, so they may be unearthed
or involuntarily) before the next sunrise, the ritual is or detected just as easily as a buried corpse.
wasted, though it may be recast the following
evening.

Altar of the Crone (Crúac ⚫⚫⚫⚫)


This ritual dedicates an altar to the Crone. The
altar must be made from stone, and it must stand on
natural ground (packed earth, sand, or rock). The
ritual allows any Acolyte to store a number of blood
points equal to the successes in the altar by
performing a ritual human sacrifice on it (the confinement, which takes 1 point of Structure
sacrifice need not die, but the blood must flow over damage for each Health box the vampire loses, or
the altar). The Acolytes can then use the altar's until the vampire is destroyed.
supply of blood to power their own Crúac rituals,
provided they stand at the altar while they cast them
(it is even possible that Acolytes fight around the Bottom's Curse (Crúac ⚫⚫⚫⚫)
altar, and all participants in the fight may draw blood Submitted by Sgt Jacobs on 6th December 2005,
from the altar to power Crúac rituals). Using blood with alterations by Wordweaver05.
from the altar counts against the maximum points of The target must be in daysleep, torpor or other
vitae spent per round, however, and when sunlight state of unconsciousness as the ritualist sprinkles
touches the altar it burns all the blood points stored vitae over his/her brow. The roll is penalised by the
in it, so Acolytes either erect the altars in places not target's Stamina. Upon waking the subject's head is
touched by sunlight or perform the sacrifice at the transformed into that of a donkey. The sudden
beginning of a ceremony that will require several change of vision inflicts a -4 penalty on vision-based
rituals. The ritual lasts for one month, and even if tests. Speech is comically impaired by the donkey
the blood is burned by sunlight, new blood can be larynx, requiring a successful
stored as long as the altar's enchantment lasts. Manipulation+Expression roll to speak vaguely
coherently. The spell remains in effect for one hour
per success, measured from when the target wakes.
Bless Sacrificial Knife (Crúac ⚫⚫⚫⚫) If the spell was cast with an extraordinary success, it
With this ritual, the Acolyte dedicates a lasts a number of days equal to the caster's
sacrificial blade to the service of the Crone. The successes.
Acolyte may then use that knife for the ceremonial
bloodletting that is part of each Crúac ritual, gaining
a +2 die bonus to the ritual’s rolls – however, the Brew Storm (Crúac ⚫⚫⚫⚫)
Acolyte must have that knife in hand, and she must This ritual allows the sorcerer to cause a
not desecrate it by using for other purposes (e.g. as a lightning storm. Once the required number of
tool, or in combat, unless the ritual itself requires successes has been accumulated, the storm starts to
wounding the sacrifice in mortal combat). form and will last for a number of hours equal to the
Desecrating the knife means that all Crúac rolls of ritual’s successes. The time it takes the storm to
the offender receive a -2 die penalty for one month, form depends on the weather at the outset of the
and no bonuses from using a sacrificial knife can be ritual: if it is already cloudy and humid, the storm
gained during that time. breaks loose in a number of minutes equal to the
A knife can only be blessed during a phase of the number of turns the ritual took. If the sky is
moon specific to the local Acolytes’ variation on the completely clear and the air is dry, it takes a number
worship of the Crone (the full moon or the new of hours equal to twice the turns it took to enact the
moon are most common), and remains blessed until ritual for the storm to form. The storm has a
desecrated or until that phase of the moon comes diameter in miles equal to the Acolyte’s Presence,
again. If the ritual is performed during either solstice and is centered on a point within line of sight to the
and an extraordinary success achieved, it remains ritual site (i.e. if the ritual is enacted on a
dedicated until the next solstice (summer or winter). mountaintop, any point within viewing distance can
be affected). The storm is quite severe, but it does
not cause any damage that a normal lightning storm
Blood Form (Crúac ⚫⚫⚫⚫) wouldn’t cause. In winter, of course, the storm
The sorcerer turns herself (excluding any worn brings quite a bit of snow with it.
clothes or carried items) into a blood-like liquid. The
sorcerer may control the viscosity of the liquid and
has some control over its movement (he may change Elder’s Bounty (Crúac ⚫⚫⚫⚫)
the direction the liquid travels in by 1 yard per turn), This ritual allows a vampire to enchant his blood
but he cannot make it run uphill. Of course, if the in order to temporarily pass some of his power on to
sorcerer enters another body of liquid (e.g. a lake or others. If the ritual is successful, he may transmit
a system of water pipes), he may flow anywhere he points of Blood Potency to others for a number of
likes. The sorcerer cannot use any Disciplines hours equal to his Presence. The recipients must
relying on speech, sounds, or movement while in imbibe the elder’s vitae in order to benefit from the
Blood Form. ritual, however, so unless they have some means of
The ritual’s effects last for one hour per success, avoiding vitae addiction or the Vinculum, they will
but it may be ended when the sorcerer wishes it. If be wary to do so, because they have no way of
the sorcerer tries to reform without sufficient space, knowing whether the vitae is truly enchanted and
he suffers 1 point of lethal damage for each point of thus incapable of engendering either addiction or the
Durability his confinement has, and then continues Vinculum , or whether the Elder is tricking them.
to suffer a further point of lethal damage for each For each point of elder vitae consumed, the drinker’s
point of Structure until he either shatters his
effective Blood Potency rises by one, up to a limit one die from its actions, and reduces Speed by 1. If
equal to the elder’s Blood Potency. The elder loses another point of damage is inflicted, the tree loses
the same number of dots of Blood Potency for the another point from its action pool, and another point
purposes of resisting supernatural abilities, trait of Speed). The ritual's effect lasts for one scene.
limits, and spending vitae, though he still suffers
from feeding restrictions incurred through a high
Blood Potency and longer torpor duration. Blood Pacify the Blood (Crúac ⚫⚫⚫⚫)
Potencies returns to normal once the ritual ends, or if Submitted by Kjaldred on 21th April 2007, with
the elder dies. If a recipient dies, the elder gets the alterations by Wordweaver05.
Blood Potency bestowed upon the dead vampire The target of this ritual cannot expend vitae for
back at once. If an elder loses any skill or attribute any hostile reason. Healing, augmentation of
ranks due to the use of this ritual, he regains them physical attributes (unless used to inflict direct
once the ritual ends. damage such as Strength in an attack roll) or non-
hostile disciplines (such as Majesty) may still be
used if they are not used to cause direct harm to
Gift of the Moon's Bounty (Crúac anyone. Any uses of Vigor or Protean claws end if
⚫⚫⚫⚫) used to harm another, just before the roll is made but
This ritual causes the blood inside a subject to after it is too late to change the course of action.
thicken with mystic potential, making the blood This ritual lasts for a number of turns equal to
more nourishing (in game terms, the target's blood successes on the casting roll, an exceptional success
provides extra points of vitae. This extra vitae is doubles the duration. The roll to activate the ritual is
withdrawn alongside the first points of regular vitae, penalised by Composure.
without causing additional damage). The ritual must
be cast on a female living subject, and it stays in
effect for a month, or until the target's blood touches Sanguine Communion (Crúac ⚫⚫⚫⚫)
a flame (usually by cauterising a wound with an This ritual allows two vampires to mystically
open flame), whichever comes first. The number of share each other’s blood. The ritual requires each
successes determines the extra blood potential. It participant to paint a rune in their blood on the
takes two days (the same as healing lethal damage) other’s body (the runes are typically painted on the
for 1 point of extra potential to build up. If the forehead, over the heart, or on a lower arm). If the
number of extra blood points exceeds the target's ritual is successful, the number of successes
Stamina, the target will be wracked with pain and determines how many points of vitae each
suffer a cumulative -1 penalty to physical actions for participant may draw from the other. The distance
each blood point generated in excess of Stamina as between the ritual’s participants is irrelevant, and the
the blood thickens in the veins. If the thickened ritual will last until all successes have been used up.
blood is drawn off, by bloodletting or by a vampire, It cannot be renewed before all successes are spent,
the remaining blood will slowly thicken again until though a sorcerer may bear as many runes from
the ritual's effects end, at which point excess blood different rituals as he has dots in Resolve.
is broken down at a rate of 1 point every two days, To gain the benefit from the ritual, a vampire
slowly eliminating the painful side-effects of too sharing the Sanguine Communion must touch the
thick blood. rune with a hand (a Reflexive Action, but the
vampire must have one free hand) and will one point
of vitae to pass from his partner to himself. This
Hands of the Forest (Crúac ⚫⚫⚫⚫) vitae is neutral, and does not cause blood addiction
Submitted by Kjaldred on 24th July 2007, with or a Vinculum, but it must be spent at once (e.g. for
alterations by Wordweaver05. powering Disciplines or healing), and cannot be
By smearing vitae on its bark the caster may take stored. Vitae siphoned from a partner does not count
control of and animate a tree. Controlling the tree against the siphoning vampire’s limit on spending
requires line of sight and concentration, so the vitae per turn, but it does count against the partner’s
sorcerer cannot take other actions or dodge while limit, and if the partner had already spent vitae that
guiding the tree's movement. Attacks may be made turn, nothing happens except for the rune starting to
by swinging branches, or done more covertly by blacken (this has no further game effect). Once a
having the tree topple onto the target. Trees have an vampire has used up all his successes, the rune
attack dice pool and Speed equal to the ritual's disappears from his skin, even though his partner
successes plus a bonus of +1 for saplings, +3 for may still bear his own rune.
medium trees, +5 for large trees, and +5 (9 again)
for extremely large trees like redwoods. Trees do not
have Defence, they use the sorcerer's Initiative, and Soul Ushabti (Crúac ⚫⚫⚫⚫)
lose 1 dice on their action pool or 1 from their Speed
This powerful but difficult ritual offers an
whenever they suffer damage equal to their
effective way of concealing a vampire’s aura. To
Durability (e.g. a strong oak with Durability 2 is
cast the ritual, the sorcerer must first have an image
struck and 3 damage are inflicted, so the tree loses
of himself created by a mortal in love with the singing become distracted and nervous, and take a
vampire (a Vinculum does not count, the vampire penalty to all activities requiring even a minimum of
must genuinely have seduced the mortal). This concentration equal to the sorcerer’s successes. If the
image can be a painting, a bust or a statue, or any sorcerer scores 5 or more successes in a turn, glass
other form of art, as long as it shows the vampire’s may crack within the 100-yard radius, and listeners
face, and the artist must have scored an that close take one point of bashing damage. Deaf
extraordinary success while working on the object. targets are immune to all effects except for the
The sorcerer then casts the ritual, letting some vitae damage, and stopping your ears reduces penalties by
drop onto his effigy. Once this is done, the artist 3 (using Auspex automatically means full penalties,
must die before the next sunrise, or the ritual does however).
not become permanent. The sorcerer may continue wailing as long as she
As long as the Soul Ushabti is enchanted, any wishes, and as long as she scores at least 1 success
attempt to scrutinise the vampire’s aura is penalised each turn. She may not move further than her speed
by the successes of the ritual, and on a failure the each turn, and she may not dodge (though she does
scrutiny only shows the caster’s aura as it was at the get her normal Defence). If the sorcerer fails one
point of time the ritual was cast (altered for roll, the ritual ends.
emotions, but not altered for effects like geasa or
diablerie stains). However, if somebody should
scrutinise the Soul Ushabti, they will not only see Witch's Broom (Crúac ⚫⚫⚫⚫)
the vampire’s true aura, but also receive a bonus to Submitted by Kjaldred on 24th July 2007, with
their scrutiny rolls equal to the ritual’s successes, so alterations by Wordweaver05.
most vampires hide their Soul Ushabti well. If a The caster (and only the caster) may enchant an
Soul Ushabti is destroyed, the vampire’s soul suffers object of reasonable size to grant flight to herself (a
grievous harm, dealing a number of boxes of broom works, a carpet works, but a spoon does not).
aggravated damage equal to the ritual’s successes to The object may fly at a speed of 8 plus one per
the vampire. This damage can be downgraded via success on the casting roll, and the ritual lasts for
Resilience. one night per dot of Crúac the sorcerer possesses.
A vampire may only have one Soul Ushabti in When the caster spends an Instant action to
existence at any one point of time. Any attempt to concentrate, the item moves at twice its normal
enchant a new one simply fails. Speed, and all attacks on the flying sorcerer suffer a
-1 penaty. There is a -2 penalty for enchanting items
that are not hand-crafted (a hand-made broom is
Thinned Vitae (Crúac ⚫⚫⚫⚫) easier to enchant than a factory-made one.)
The roll to activate this ritual, which only affects
Kindred, is contested by the target’s Stamina+Blood
Potency+Resilience (if active). If the ritual is
successful, the next time the target suffers damage a Animate Sanguine Gargoyle (Crúac
number of blood points is also lost. For every two ⚫⚫⚫⚫⚫)
points of bashing damage or for each point of lethal This ritual animates a gargoyle in an alchemical
damage inflicted, one blood point is lost. If ritual. The sorcerer must have a stone body
aggravated damage is inflicted by a physical attack prepared, which may not be of a Size higher than 6.
(such as claws or a maw), five blood points are lost The body must have two cavities, one in the chest
per aggravated wound. Blood simply gushes from and one in the head, which are filled with a number
the injury in an impossible torrent, drenching the of points’ worth of Sanguine Elixir equal to the
attacker and the attacked. gargoyle’s Size, then the ritual is cast. If it is
If the target does not suffer damage before successful, the gargoyle animates and is under the
sunrise, the ritual ends, though it may be invoked sorcerer’s complete control (this is considered to be
again the following night. a Vinculum for all intents and purposes) and may be
directed verbally. The gargoyle receives a Stamina
attribute equal to the stone’s Durability
Wail of the Siren (Crúac ⚫⚫⚫⚫) automatically, and starts with one dot in each other
This ritual turns the character’s voice into a wail attribute. Successes on the ritual may be used to
that is painful to listeners. The sorcerer’s voice rises raise attributes on a one-for-one basis, and they may
and grows in volume as she starts singing, and once also be used to raise skills, up to a maximum equal
the three successes are accumulated, achieves a to the sorcerer’s dots in that skill.
painful pitch. During each turn thereafter, the If the sorcerer did not score an extraordinary
sorcerer may keep singing, making another success on the ritual’s final roll, the gargoyle
Manipuation+Occult+Crúac roll to do so (without remains animate indefinitely, but if it is touched by
the need to spend more blood). Everybody in the sunlight or fire, it will become inanimate for a
vicinity (about 100 yards away) will be affected, number of minutes equal to the damage points a
while the singing itself can be heard from a lot vampire would have suffered from that source
further away (about 400 yards). Those hearing the (gargoyles of that kind are inanimate throughout the
day if they are out in the open). If an extraordinary duration of the ritual they pass through
success was scored, the gargoyle is immune to that them and actually cannot touch them at all
effect, though most are ordered to remain motionless even if they wanted to).
until further notice to prevent a visit from the Sheriff  For every skill they possess they gain a
about violating the Masquerade. specialty in spiders, if applicable.
Whenever they are in a location with
unbroken webs or dense cobwebs the
Coven (Crúac ⚫⚫⚫⚫⚫) Stealth specialty applies and when climbing
This powerful ritual has a set of harsh the Athletics specialty applies.
prerequisites, but the benefits are substantial, even if  By spending one blood point they may
they come at some cost. Despite the names of the climb vertical surfaces, at their standard
ritual participants, it can be cast with male vampires, movement (they may not climb slick
though the coven must always consist of all-male or surfaces like metal or glass) for a scene
all-female vampires. To cast the ritual, all without having to make Athletics rolls,
participants inflict a similar wound on themselves though they must have their hands and feet
with a ritual dagger (usually either the arm or the left bare to do so.
hand are cut).  The penalty for using the Animalism
The ritual can only be cast at Midwinter, when Discipline to affect spiders is reduced to -2.
vampires are most powerful. The casting vampire, All of the ritualists find that they wake hungrier than
also called the crone (lower case), must have been in usual. It costs them an additional blood point to rise
torpor for at least one day since the last Midwinter each day. This is tithed to Grandmother Spider. If
(staking doesn’t count, though), she must have sired they cannot pay their tithe at sunset, they do not gain
a childe at some point in her existence, and she must any of the ritual's benefits until they can.
have a Blood Potency of at least 3. The second The ritualist who oversees the ritual also learns if
participant, the mother, must have sired a childe, and any of the participants are actively keeping
must not have been in torpor long enough to lower something secret from him. He also knows if any of
her Blood Potency. Additionally, she must have at the others breaks the pact. The pact may be broken
least 3 dots of Crúac. The last participant, the by either dying or intentionally killing a spider. If
maiden, must have a Blood Potency of 1 or 2, and the one who led the ritual breaks the pact it ends for
she must not have sired a childe or been in torpor everyone. Breaking the pact with Grandmother
long enough to lower her Blood Potency. She must Spider angers her. To again use this ritual an
also know at least 1 dot of Crúac. additional human sacrifice must be supplied for
The casting roll is resisted by the highest every time the ritual leader has broken the pact in his
Composure of the participating vampires, plus their unlife.
highest Blood Potency. If the ritual is successful, its To perform this ritual the leader of the pact must
effects endure until one of the participants is either know the Crúac 5 version of the ritual, but to
destroyed or violates the requirements of their status participate in it requires only a Crúac 1 version that
(e.g. once the maiden reaches Blood Potency 3, sires has no effect apart from permitting the caster to join
a childe, or enters torpor long enough to warrant in the pact. If one already knows the one-dot version
Blood Potency loss (even if she is at Blood Potency of this ritual the five-dot version costs 2 XP less to
1 anyway), the ritual’s effects end at once). learn. A maximum of 6 participants may be affected
While the ritual is in effect, each participant by this ritual, and the roll to activate it is penalised
gains +2 dice on all Crúac rolls. If the participants by the number of participants beyond the pact leader.
are actually in one another’s presence, add a further The ritual must be performed in a dark location that
+1 bonus for each additional coven member, for a is currently habituated by spiders. During the course
maximum of +4 when all members are present. The of the ritual the ritualists spatter a bound human
first time each night this bonus is used, the wounds sacrifice with their vitae. Upon the successful
cut during the ritual open again. This does not cause completion of this ritual the spiders inhabiting the
vitae loss, but it may come at inopportune moments area will skitter out to consume the blood, wrap the
and spook onlookers. victim in webs and leave it an exsanguinated husk.
This ritual’s effect last one lunar month.

Honoring Grandmother Spider


(Crúac ⚫⚫⚫⚫⚫; see below) Join the Cycle (Crúac ⚫⚫⚫⚫⚫)
Submitted by celebrochan on 16th April 2007, The roll to activate this powerful ritual is
with alterations by Wordweaver05- penalised by the Acolyte’s Humanity – it is
This ritual binds those who perform it into a pact necessary to abandon oneself to the Beast and its
with a spirit that calls itself Grandmother Spider. In instinctual cycles to gain the benefit of this ritual. If
exchange for offerings of blood Grandmother Spider the ritual is cast successfully, the sorcerer enjoys a
gifts the ritualists with investments of her power. bonus of +2 dice to all rolls when the moon is full or
 All ritualists may pass through webs or almost full, and increases his Blood Potency by 2 for
cobwebs without leaving a trail (For the the purposes of determining the number of blood
points he may spend per turn only (these bonuses ritual is successful, the beneficiary stops ageing, and
lasts for one week around the full moon). During the the child ages in her stead, although this does not
two weeks when the moon is waning or waxing, no mean maturing – the child simply becomes a dwarf
bonus is garnered, and for one week during the new with the features of an old man, and will never grow
moon, all rolls are at -2 dice, and Blood Potency is up. Once cast, the ritual’s effect is permanent. If the
reduced by 2 for determining the number of blood child dies, the ritual’s beneficiary starts ageing
points that may be spent per turn (however, at least normally again (that’s the main reason a child is
one blood point may be spent per turn). used as the victim – children will live for a long
The ritual’s effects last for one month. It cannot time, reducing the necessity of repeating the ritual).
be terminated prematurely. Degeneration rolls are There is a serious drawback to the ritual,
never affected. however: Whenever the child’s mirror image is
viewed in water drawn directly from a natural
spring, she appears as a normal child, and whenever
Threefold Malediction (Crúac the beneficiary’s image is viewed in this water, she
⚫⚫⚫⚫⚫) appears to be her true age. If she is splashed with the
This very powerful ritual must be enacted by three water that is currently showing the two mirror
Acolytes with at least three dots of Crúac, although images, the beneficiary starts catching up in years at
only one of them has to know the ritual and be able once, ageing one year per turn, and if she dies, the
to perform it. It must be cast within line of sight to child is restored to her age at the time the ritual was
the target location, and the sorcerers must each cast, without memories of what has transpired.
splash one point of vitae onto an object taken from
the target and placed in the centre of the casting
Acolytes. The rolls to activate the ritual are Steal the Heart (Crúac ⚫⚫⚫⚫⚫)
penalised by the size of the target (use Haven size This ritual can only be used on a Kindred target
dots). The ritual’s successes can be used in five that does not physically resist the Acolyte, and all
ways, decided upon by the casting sorcerer, and the activation rolls are resisted by the target’s
effects last until the next sunrise: Stamina+Resilience+Blood Potency (if Resilience is
1. They can be used as a penalty to any rolls active). The sorcerer must cut open the target’s chest
undertaken by or in the vicinity of the prior to the ritual, laying bare the heart (this causes 3
target. Not even the sorcerer herself is points of lethal damage).
exempt. If the ritual is successful, the sorcerer removes
2. They can be used as a bonus to all actions the target’s heart and may place it in a specially
or events that might harm the target or prepared container made from clay or bone (Size 1,
anything in its vicinity. Durability 2-3). The target immediately sinks into
torpor and can never regain consciousness until the
3. Any actions that would benefit the target or heart is either returned (by taking it from the jar and
anything in its vicinity but fail become replacing it in the vampire’s chest) or the container
Dramatic Failures. is destroyed (the latter causes 3 levels of aggravated
4. Any actions that would harm the target or damage to the target of the ritual, but allows the
anything in its vicinity become torpid Kindred to regenerate the heart. Once the
extraordinary successes if they succeed at aggravated damage caused by destroying the
all (i.e. they count as five successes container has been healed, the torpid Kindred
minimum, or more if more successes were awakens, unless he still has to face torpor because of
actually scored). injuries sustained before the ritual was enacted).
5. If used against structures, its Durability or The container is highly vulnerable to sunlight
armour is reduced by the number of and fire. It suffers damage from these anathema like
successes. a vampire, and the torpid vampire suffers the same
This ritual can be used to weaken bridges so they are damage on top of the damage caused by the
shaken apart by storms, to allow the storming of a container’s destruction (usually, this isn’t quite
castle by strengthening the attackers, to cause a enough to destroy the Kindred in question). This
massive accident on a motorway, or to cause all ritual has a similar effect to staking, but it is much
operations in a hospital to go horribly wrong. harder to end the effect, and rumours are it used to
be used to force the associates of the Kindred who
had his heart stolen to serve the keeper of the heart
Waters of Life and Death (Crúac for a time if they wanted their ally to reawaken. The
ritual is also highly effective for exchanging
⚫⚫⚫⚫⚫)
vampiric hostages, because both sides hold
This ritual is mainly employed by the Sanam, a
something that the other side needs, but is incapable
Daeva bloodline with megalomaniac tendencies. It
of inflicting further harm on the other side.
must be cast on a virgin (usually a child) and a
It is possible to feed the heartless vampire vitae
voluntary mortal beneficiary, and the roll to activate
to heal the injuries caused by the removal of the
it is contested by the child’s Resolve+Stamina. If the
heart. It is just not possible to awaken the torpid try to consume the mortal’s soul for a number of
vampire. turns equal to the ritual’s successes or the vampire’s
Willpower, whichever is lower, and the vampire may
only gain a skill or a mental Merit from the victim.
The Red Feast (Crúac ⚫⚫⚫⚫⚫) Once the Feast is completed, the vampire loses a dot
This extremely potent ritual allows a vampire to of Humanity normally.
consume a mortal’s soul after draining all the blood Acolytes are usually extremely careful when
in a manner akin to diablerie. The rolls to activate using this ritual, secretly grooming a sacrifice for
the ritual are penalised by the target’s Resolve or years until it is ready. Simply snatching an existing
Composure, whichever is higher, and the ritual must individual with outstanding abilities is also possible,
be cast on the victim before any blood is drained. If but chances are that other vampires already have
the victim is not a virgin, the ritual rolls suffer an vested interests in such individuals, or that they are
additional -3 step penalty, and the ritual can only be otherwise protected (e.g. by the government), so
used on mortals (so ghouls, proximi, wolf-blooded abducting them is often easier said than done. It’s
or mortals with minor supernatural templates cannot also possible that an individual turns out not to be as
be consumed in this manner). If the ritual is outstanding as the sorcerer expected, and then no
successful, the sorcerer may drain the victim and benefit is gained, though the Humanity loss still
then consume its soul. Use the rules for diablerie, applies.
with the following alterations: the vampire may only After consuming a mortal, a vampire’s aura
exhibits the telltale signs of diablerie for half a year.

A word from the editor


The rituals contained in this file are not part of the official Vampire: The Requiem material, and are
therefore subject to Storyteller approval. Use of the rituals submitted here requires the Vampire: The Requiem
core rulebook.
The rituals presented here were designed by Wordweaver05, unless otherwise noted in the ritual's individual
entry. Game balance and staying “in character” have been major considerations in developing them, and I
would like to express my heartfelt thanks to everybody who contributed to a more interesting unlife on the White
Wolf website's Vampire forum, where these rituals were previously published, and from which a selection using
the aforementioned guidelines was compiled for this PDF.
This PDF is meant as a contribution by fans for fans, and is not intended to infringe on White Wolf's
copyrights and intellectual property in any way. If you paid for this file, you were ripped off, since it's meant to
be available for free on the White Wolf Vampire forum.

Wordweaver05
Germany, January 2009.

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