Академический Документы
Профессиональный Документы
Культура Документы
General
Assembly
Auditoriums
I. INTERIOR
Air Terminals
Writing area
Social activity
Tellers' stations
Banks (see Reading)
Source/Task/Eye Geometry
Sparkle/Desirable Reflected Highlights
Surface Characteristics
Somewhat important
C
D
D
C
C
C
Reference Chapter(s)
Ch. 11
Ch. 14
Ch. 23
Ch. 11
Blank = Not important or not applicable
Interior-1
Interior-1
IESNA Lighting Design Guide Interior-2
Barber Shops/Salons E D
Casino and Gaming Ch. 13
Circulation
High activity D B
Medium activity C A
Low activity B A
Baccarat
General D
Game surface (1) C
Bingo
General D
Game surface (1) C B
Blackjack
General E A
Game surface (1) C
Craps
General D
Game surface (1) C
Keno
General C
Game surface (1) C A
Poker
General E
Game surface (1) C
Roulette
General D
Game surface (1) C
Sport and race books
General D A
Game surface (1) C B
Video and slots C A
Interior-2
Cells
Podium
Day rooms
I. INTERIOR
Witness chair
Litigant's table
Judge and clerk
Ballrooms/social events
Dance halls/discotheques
Seating area (spectators)
LOCATIONS AND TASKS
Source/Task/Eye Geometry
Sparkle/Desirable Reflected Highlights
Surface Characteristics
Somewhat important
D
C
D
C
D
D
Reference Chapter(s)
Ch. 23
Ch. 14
Ch. 14
Blank = Not important or not applicable
Interior-3
Interior-3
IESNA Lighting Design Guide Interior-4
Mylar
High contrast media E C
Low contrast media F D
Vellum/mylar
High contrast E C
Low contrast F D
Overlays (7)
Light table C A
Prints E C
Elevators, Freight B
Elevators, Passenger B A
Exhibition Halls C A
Interior-4
Galley
Dining
Pantry
Kitchen
Cashier
Cleaning
Sculleries
I. INTERIOR
Thaw room
Refuse area
Food storage
Butcher shop
Refrigerated
Food displays
Nonrefrigerated
Food Service Facilities
LOCATIONS AND TASKS
Source/Task/Eye Geometry
Sparkle/Desirable Reflected Highlights
Surface Characteristics
Somewhat important
D
C
D
C
C
D
C
C
C
Reference Chapter(s)
Ch. 13
Ch. 11
Ch. 11
Ch. 11
Blank = Not important or not applicable
Interior-5
Interior-5
IESNA Lighting Design Guide Interior-6
Interior-6
IESNA Lighting Design Guide Interior-7
I. INTERIOR Very Important Important Somewhat important Blank = Not important or not applicable
LOCATIONS AND TASKS
Source/Task/Eye Geometry
Illuminance (Horizontal)
Surface Characteristics
Reference Chapter(s)
Illuminance (Vertical)
Flicker (and Strobe)
Point(s) of Interest
Reflected Glare
Design Issues
Direct Glare
Shadows
Recovery room
General C A
Dialysis unit, medical F D
Elevators B A
EKG and specimen room
General (10) A A
Emergency outpatient
General (10) E C
Endoscopy rooms
General (10) E C
Peritoneoscopy (10) D B
Culdoscopy (10) D B
Eye surgery (10) G E
Fracture room
General (10) E C
Local (10) F D
Inhalation therapy (10) D B
Laboratories
Specimen collecting (10) E C
Linens
Sorting soiled linen D A
Central (clean) linen room D A
Sewing room, general (10) D B
Linen closet B A
Lobby (10) B A
Locker rooms B A
Medical illustration studio (10) F D
Medical records (10) E C
Nurseries
General (10) B A
Interior-7
IESNA Lighting Design Guide Interior-8
Interior-8
Toilets
Solarium
General
General
Stairways
General
Utility room
I. INTERIOR
Scrub room
Surgical suite
Waiting areas
Operating table
Local for reading
Source/Task/Eye Geometry
Sparkle/Desirable Reflected Highlights
Surface Characteristics
Somewhat important
E
E
E
B
D
C
D
C
C
C
D
C
D
C
G
G
C
C
C
D
Reference Chapter(s)
Ch. 18
Blank = Not important or not applicable
Interior-9
Interior-9
IESNA Lighting Design Guide Interior-10
Hotels Ch. 13
Guest rooms
General C
Bathrooms, for grooming D B
Reading/desk work D
Corridors, elevators, stairs B
Front desk E
Linen room
Sewing F
General C
Lobby
General lighting C
Reading and work areas D
Entrance canopy A
Interior-10
Circulation
I. INTERIOR
Fitting room
Locker rooms
Fitting areas
Locker Rooms
Show windows
Alteration room
Feature display
and packaging
Dressing areas
Retail store areas
Source/Task/Eye Geometry
Sparkle/Desirable Reflected Highlights
Surface Characteristics
Somewhat important
E
C
D
D
C
D
C
D
C
D
D
Reference Chapter(s)
Ch. 17
Blank = Not important or not applicable
Ch. 12, 20
Interior-11
Interior-11
IESNA Lighting Design Guide Interior-12
Museums Ch. 14
Flat displays on vertical surfaces (7) D
Exhibit cases (7) D B
3-dimensional objects (7) D B
Realistic environments (7) D B
Lobbies, general gallery areas, corridors (7) C A
Restoration or conservation shops and labs (7) E C
Interior-12
Lobby
Offices (13)
Mail sorting
Post Offices
I. INTERIOR
Copy rooms
Private office
Open plan office
Open plan office
Filing (see Reading)
Source/Task/Eye Geometry
Sparkle/Desirable Reflected Highlights
Surface Characteristics
Somewhat important
Illuminance (Horizontal)
E
E
E
E
E
E
C
C
C
D
Reference Chapter(s)
Ch. 11
Ch. 22
Ch. 11
Blank = Not important or not applicable
Interior-13
Interior-13
IESNA Lighting Design Guide Interior-14
Copied tasks
Microfiche reader A A
Photograph, moderate detail E
Thermal copy, poor F
Photocopies D
Photocopies, 3rd generation E
Data processing tasks
VDT screens A A
Impact printer
good ribbon D
2nd carbon and greater E
ink jet/laser printer D
keyboard reading D
Machine rooms
Active operations D
Tape storage D B
Machine area C
Equipment service E C
Thermal print E
Handwritten tasks
#2 pencil and softer leads D
#3 pencil E
#4 pencil and harder leads F
Ball-point pen D
Felt-tip pen D
Handwritten carbon copy E
White boards B
Chalk boards E
Printed tasks
6-point type E
8- and 10-point type D
Glossy magazines D
Maps E
Newsprint D
Typed originals D
Telephone books E
Residences
General lighting B
Conversation, relaxation, and entertainment A A
Passage areas (circulation) A A
Interior-14
IESNA Lighting Design Guide Interior-15
I. INTERIOR Very Important Important Somewhat important Blank = Not important or not applicable
LOCATIONS AND TASKS
Source/Task/Eye Geometry
Illuminance (Horizontal)
Surface Characteristics
Reference Chapter(s)
Illuminance (Vertical)
Flicker (and Strobe)
Point(s) of Interest
Reflected Glare
Design Issues
Direct Glare
Shadows
Specific visual tasks
Dining B
Grooming
Makeup and shaving D B
Dressing evaluation (mirror) D B
Handcrafts and hobbies
Ordinary tasks (e.g,. crafts) D B
Difficult tasks (e.g., sewing) E C
Critical tasks (e.g., workbench) F D
Easel hobbies D
Ironing D
Kitchen counter
Critical seeing (e.g., cutting) E C
General D B
Kitchen range
Difficult seeing (e.g., cooking) E C
Kitchen sink
Difficult seeing E C
Noncritical (clean up) D B
Laundry D A
Music study (piano, organ) D B
Reading
In a chair (casual) D B
In a chair (serious) E C
In bed (casual) D B
Interior-15
IESNA Lighting Design Guide Interior-16
At desk
Casual D A
Serious E C
Sewing (see Residences: Handcrafts and Hobbies)
Table games D B
Interior-16
IESNA Lighting Design Guide Interior-17
I. INTERIOR Very Important Important Somewhat important Blank = Not important or not applicable
LOCATIONS AND TASKS
Source/Task/Eye Geometry
Illuminance (Horizontal)
Surface Characteristics
Reference Chapter(s)
Illuminance (Vertical)
Flicker (and Strobe)
Point(s) of Interest
Reflected Glare
Design Issues
Direct Glare
Shadows
Notes:
Interior-17
⊕
II. INDUSTRIAL Very Important Important Somewhat important Blank = Not important or not applicable
(a)
LOCATIONS AND TASKS
Reference Chapter(s)
Flicker (and Strobe)
Reflected Glare
Design Issues
Direct Glare
Shadows
Basic Industrial Tasks
Raw material processing (cleaning,
cutting, crushing, sorting, grading)
Coarse C
Medium D
Fine E
Very fine F
Materials handling
Wrapping, packing, and labeling D
Picking stock, classifying D
Loading, inside trucks and freight cars C
Component manufacturing
Large D
Medium E
Fine F
Machining
Rough bench or machine work D
Medium bench or machine work E
(ordinary automatic machines,
rough grinding, medium buffing,
and polishing)
Fine bench or machine work G
(fine automatic machines, medium
grinding, fine buffing, and polishing)
Extra-fine bench or machine work G
(fine grinding)
⊕ ⊕
⊕
II. INDUSTRIAL Very Important Important Somewhat important Blank = Not important or not applicable
(a)
LOCATIONS AND TASKS
Reference Chapter(s)
Flicker (and Strobe)
Reflected Glare
Design Issues
Direct Glare
Shadows
Assembly
Simple D
Difficult F
Exacting G
Warehousing and storage
Inactive B
Active: bulky items; large labels C
Active: small items; small labels D
Inspection
Simple D
Difficult F
Exacting G
Service spaces
Stairways, corridors B
Elevators, freight and passenger B
Toilets and wash rooms C
Shipping and receiving D
Maintenance E
Motor and equipment observation D
Control panel and VDT observation C
Welding
Orientation D
Precision manual arc-welding G
(Inspection of work after
completion of weld)
⊕ ⊕
⊕
Manual crafting (engraving, carving,
painting, stitching, cutting, pressing,
knitting, polishing, woodworking)
Coarse D
Medium E
Fine F
Exacting G
Notes:
(a) For details on specific tasks or spaces refer to Chapter 19, Industrial Lighting.
(b) The task may be horizontal, inclined, or vertical.
⊕ ⊕
⊕ IESNA Lighting Design Guide Outdoor-1
III. OUTDOOR Very Important Important Somewhat important Blank = Not important or not applicable
LOCATIONS AND TASKS
Source/Task/Eye Geometry
(a, b)
(a, b)
Light Pollution/Trespass
Illuminance (Horizontal)
Surface Characteristics
Reference Chapter(s)
Illuminance (Vertical)
Peripheral Detection
Point(s) of Interest
Reflected Glare
Design Issues
Direct Glare
Shadows
Advertising Signs and Poster Boards
(see Bulletin and Poster Boards, or Signs)
Building
General construction B A
Excavation work A A
⊕ ⊕ Outdoor-1
⊕ IESNA Lighting Design Guide Outdoor-2
Dark surroundings
Light surfaces (2) A
Medium light surfaces (2) A
Medium dark surfaces (2) A
Dark surfaces (2) A
Coal Yards
(see Section VI, Emergency, Safety, and Security) 2
Dredging A A
Gardens Ch. 21
General lighting 5 2
Paths, away from building 10 3
Steps or ramps away from building (3) 10 3
Backgrounds — fences, walls, trees, and shrubbery 20 5
Flower beds, rock gardens A A
Trees or shrubbery, emphasized A A
Focal points, large B A
Focal points, small C A
Gazebos, trellises, decorative structures B A
Terraces, patios, decks (3) B A
Gasoline Station
(see Retail Spaces, Outdoor: Service Station)
⊕ ⊕ Outdoor-2
⊕ IESNA Lighting Design Guide Outdoor-3
III. OUTDOOR Very Important Important Somewhat important Blank = Not important or not applicable
LOCATIONS AND TASKS
Source/Task/Eye Geometry
(a, b)
(a, b)
Light Pollution/Trespass
Illuminance (Horizontal)
Surface Characteristics
Reference Chapter(s)
Illuminance (Vertical)
Peripheral Detection
Point(s) of Interest
Reflected Glare
Design Issues
Direct Glare
Shadows
Logging Ch. 19
Yarding A
Log loading and unloading A A
Log stowing (water) 10
Active log storage area (land) 10
Log booming area (water) — foot traffic 10
Active log handling area — (water) 10
Log grading — water or land B
Log bins (land) 20
Piers Ch. 23
Freight
Active shipping area (3) B
Active shipping — surrounds A
Passenger (3) C
⊕ ⊕ Outdoor-3
⊕ IESNA Lighting Design Guide Outdoor-4
Railroad Yards Ch. 19, 23
Retarder classification yards
Receiving yard
Switch points 20 5
Body of yard 10 3
Hump area A C
Control tower and retarder
area A B
Head end A A
Body 10 3
Pull-out end 20 5
Dispatch or forwarding yard 10 3
Hump and car rider classificaton yard 20 5
Receiving yard
Switch points 20 5
Body of yard 10 3
Hump area A A
Flat switching yards
Side of cars A A
Switch points 20 5
Trailer-on flatcars
Horizontal surface of flatcar A A
Hold-down points A A
Container-on flatcars A A
⊕ ⊕ Outdoor-4
⊕ IESNA Lighting Design Guide Outdoor-5
III. OUTDOOR Very Important Important Somewhat important Blank = Not important or not applicable
LOCATIONS AND TASKS
Source/Task/Eye Geometry
(a, b)
(a, b)
Light Pollution/Trespass
Illuminance (Horizontal)
Surface Characteristics
Reference Chapter(s)
Illuminance (Vertical)
Peripheral Detection
Point(s) of Interest
Reflected Glare
Design Issues
Direct Glare
Shadows
Roadways (5) Ch. 22
Sculptures A B Ch. 21
Shopping Centers
(see Parking and Building Exterior, Entrances)
⊕ ⊕ Outdoor-5
⊕ IESNA Lighting Design Guide Outdoor-6
Walkways (3) (8) Ch. 21, 22, 29
Notes:
(a) Low illuminances (less than 30 lux) are given in lux; values greater than 30 lux are given in letter categories.
(b) When security is a concern, consult Chapter 29, Emergency, Safety, and Security Lighting, for additional illuminance recommendations.
(1) Intersections and conflict zones may require higher illuminances.
(2) Lighting must not interfere with visibility for pedestrians, motorists, or boaters.
(3) Hazards such as stairs or areas adjacent to bodies of water should be clearly identified and lighted for safety.
(4) Illuminances for parking areas listed in Chapter 22, Roadway Lighting.
(5) Illuminances for Roadway listed in Chapter 22, Roadway Lighting.
(6) Illuminances for Rest Areas listed in Chapter 22, Roadway Lighting.
(7) Illuminances for Tunnels listed in Chapter 22, Roadway Lighting.
(8) Illuminances for Walkways listed in Chapter 22, Roadway Lighting.
⊕ ⊕ Outdoor-6
Indoor
⊕
⊕
Billiards
Baseball
Outdoor
Basketball
Recreational
Shooting line
Shooting line
Target at 30.4m
Target at 18.3m
Archery (Indoor)
Archery (Outdoor)
Badminton (Indoor)
Professional (Outdoor)
LOCATIONS AND TASKS(a)
IV. SPORTS AND RECREATION
Design Issues
Color Appearance (and Color Contrast)
Daylighting Integration and Control
Direct Glare
Flicker (and Strobe)
Light Distribution on Task Plane (Uniformity)
Very Important
Light Pollution/Trespass
Luminaire Noise
Modeling of Faces or Objects
Reflected Glare
Important
Shadows
⊕
Special Considerations
Illuminance (Horizontal)
(b)
IESNA Lighting Design Guide
Illuminance (Vertical)
(b)
Category or Value (lux)
Notes on Illuminance — see end of section
(2)
(2)
(1)
(1)
Reference Chapter(s)
Blank = Not important or not applicable
Sports/Recreation-1
Sports/Recreation-1
⊕ IESNA Lighting Design Guide Sports/Recreation-2
Bowling (Indoor)
Approach
Lane
Target
Bowling, Lawn
Fencing
Football
Professional (indoor)
Professional (outdoor)
Recreational (outdoor)
Golf
Driving range tee boxes (3)
Course tee boxes (3)
Fairways (3)
Greens (3)
Driving range at 183 m
Miniature golf
Handball
Outdoor
Hockey, Field
⊕ ⊕ Sports/Recreation-2
Dog
Quoits
Indoor
Target
⊕
⊕
Lacrosse
Dragstrip
Racquetball
Playgrounds
Shooting line
Horse Shows
Motor — Track
Bicycle — Track
Shooting, Indoor
Racing (Outdoor)
Design Issues
Color Appearance (and Color Contrast)
Daylighting Integration and Control
Direct Glare
Flicker (and Strobe)
Light Distribution on Task Plane (Uniformity)
Very Important
Light Pollution/Trespass
Luminaire Noise
Modeling of Faces or Objects
Reflected Glare
Important
Shadows
⊕
Special Considerations
Illuminance (Horizontal)
(b)
IESNA Lighting Design Guide
Illuminance (Vertical)
(b)
Category or Value (lux)
Notes on Illuminance — see end of section
(3)
(3)
(3)
Reference Chapter(s)
Blank = Not important or not applicable
Sports/Recreation-3
Sports/Recreation-3
⊕ IESNA Lighting Design Guide Sports/Recreation-4
Shooting, Outdoor at 45 m
Target
Shooting line
Shuffleboard
Indoor
Outdoor
Skating, Speed
Indoor (3)
Outdoor (3)
Skiing
Softball
Squash
Tennis
Indoor
Outdoor
Volleyball
Indoor
Outdoor
⊕ ⊕ Sports/Recreation-4
⊕ IESNA Lighting Design Guide Sports/Recreation-5
IV. SPORTS AND RECREATION Very Important Important Somewhat important Blank = Not important or not applicable
LOCATIONS AND TASKS(a)
(b)
(b)
Light Pollution/Trespass
Illuminance (Horizontal)
Reference Chapter(s)
Illuminance (Vertical)
Flicker (and Strobe)
Luminaire Noise
Reflected Glare
Design Issues
Direct Glare
Shadows
Notes:
(a) Criteria are for recreational or lowest classes of play unless otherwise stated. For other classes of play, and for lighting
for television cameras for professional or higher classes of play, see Chapter 20, Sports and Recreational Area Lighting
(b) All illuminace values for sporting events/activities are found in Chapter 20, Sports and Recreational Area Lighting
⊕ ⊕ Sports/Recreation-5
Aisles
⊕
⊕
Aircraft
Airports
General
Hangar apron
Parking area
Loading area
intercity trains)
Rail Conveyances
Reading (at seat)
Boarding or exiting
average maximum.
and commuter trains)
⊕
Reflected Glare
Shadows
Source/Task/Eye Geometry
Sparkle/Desirable Reflected Highlights
Surface Characteristics
IESNA Lighting Design Guide
A
A
B
A
A
D
20
10
A
A
A
A
A
Reference Chapter(s)
Ch. 23
Ch. 23
Ch. 23
Ch. 23
Blank = Not important or not applicable
Transportation-1
Transportation-1
⊕ IESNA Lighting Design Guide Transportation-2
V. TRANSPORTATION(a) Very Important Important Somewhat important Blank = Not important or not applicable
LOCATIONS AND TASKS
Source/Task/Eye Geometry
(b)
(b)
Illuminance (Horizontal)
Surface Characteristics
Reference Chapter(s)
Illuminance (Vertical)
Flicker (and Strobe)
Point(s) of Interest
Reflected Glare
Design Issues
Direct Glare
Shadows
Reading (at seat) D
Rest rooms (intercity train) B
Dining area (intercity train) D A
Food preparation (intercity train) E A (1)
Lounge (intercity train)
General lighting B A
Table games D
Sleeping car
General lighting A A
Normal reading D
Prolonged reading E
⊕ ⊕ Transportation-2
⊕ IESNA Lighting Design Guide Transportation-3
Ships Ch. 23
Living areas
Staterooms and cabins
General lighting B A
Reading and writing
(see Reading in Section I, Interior)
Prolonged seeing
(see Reading in Section I, Interior)
Baths (general lighting) B
Mirrors (personal grooming) D B
Barber shop/salon
General D B
On subject E C
Day rooms
General lighting B A
At desks (see Reading in Section I, Interior)
Dining rooms and messrooms
Fine dining (1) B A
Coffee shop, cafeteria (1) D C
Snack, fast food (1) E C
Enclosed promenades
Night A A
Day B A
Entrances/passageways
Night A A
Day B A
Daytime embarkation D B
Gymnasiums
Exercise, recreation D B
Hospitals Ch. 16
(see Health Care Facilities in Section I, Interior)
Dispensary (general lighting) D B
Doctor's office D B
Operating room
General lighting F D
Operating table G E (2, 3)
Wards
General lighting B A
Critical examination E C
Reading areas D A
Toilets B A
⊕ ⊕ Transportation-3
⊕
⊕
General
General
Ballrooms
Gyro room
Chart room
Radio room
Radar room
Underwater
Ship's offices
Clerical tasks
On chart table
Navigating areas
Recreation areas
Swimming pools
Cocktail lounges
Operating areas
Passenger foyer
in Section I, Interior)
Theatre or Auditorium
⊕
Reflected Glare
Shadows
Source/Task/Eye Geometry
Sparkle/Desirable Reflected Highlights
Surface Characteristics
IESNA Lighting Design Guide
D
D
Reference Chapter(s)
Ch. 15
Ch. 20
Blank = Not important or not applicable
Transportation-4
Transportation-4
⊕ IESNA Lighting Design Guide Transportation-5
Service areas
Food preparation Ch. 13
(see Food Service Facilities in Section I, Interior)
Sculleries Ch. 13
(see Food Service Facilities in Section I, Interior)
Food storage Ch. 13
(see Food Service Facilities in Section I, Interior)
Laundries
General D A
Machine and press finish, sorting E C
Sewing F D
Lockers B A
Offices
General D A
Reading (see Reading in Section I, Interior)
Passenger/service counter D B
Storerooms A A
Telephone exchange E C
Operating areas
Access and casing B A
Battery room B A
Boiler rooms B A
Cargo handling (weather deck) B A
Control stations (except
navigating areas)
General D B
Control consoles E C
Gauge and control boards D B
Switchboards D B
Engine rooms D B
Generator/switchboard rooms D B
Fan rooms
(ventilation and air conditioning) B A
Motor rooms D B
Motor generator rooms
(cargo handling) B A
Pump room D B
Shaft alley B A
Shaft alley escape A A
Steering gear room D B
Windlass rooms B A
⊕ ⊕ Transportation-5
⊕ IESNA Lighting Design Guide Transportation-6
V. TRANSPORTATION(a) Very Important Important Somewhat important Blank = Not important or not applicable
LOCATIONS AND TASKS
Source/Task/Eye Geometry
(b)
(b)
Illuminance (Horizontal)
Surface Characteristics
Reference Chapter(s)
Illuminance (Vertical)
Flicker (and Strobe)
Point(s) of Interest
Reflected Glare
Design Issues
Direct Glare
Shadows
Workshops
( see Machining in Section II, Industrial)
General D B
On bench top (6) E C
Machine shop (6) G E
Cargo holds
Safety A A
During cargo handling D B
Passageways and trunks A A
Notes:
(a) Design issues are listed for room or space. Refer to specfic task under Reading or Graphic Design and Materials,
for example, for task design issues and illuminance
(b) Low illuminances (less than 30 lux) are given in lux; values greater than 30 lux are given in letter categories.
⊕ ⊕ Transportation-6
⊕ IESNA Lighting Design Guide Transportation-7
⊕ ⊕ Transportation-7
⊕ IESNA Lighting Design Guide Safety/Security-1
VI. EMERGENCY, SAFETY, AND SECURITY Very Important Important Somewhat important Blank = Not important or not applicable
Source/Task/Eye Geometry
(a)
(a)
Light Pollution/Trespass
Illuminance (Horizontal)
Surface Characteristics
Reference chapter(s)
Illuminance (Vertical)
Notes on Illuminance
Peripheral Detection
Reflected Glare
Design Issues
Direct Glare
Shadows
Flicker
Emergency Lighting Ch. 29
Egress path 10 (1, 2)
Areas adj. to egress path 0.5 (2)
Stairwells (2)
Exterior path of egress 10 (1, 2)
Notes:
(a) Low illuminances (less than 30 lux) are given in lux; values greater than 30 lux are given in letter categories.
(1) 10 lx along center of egress path, 1 lx along 1-m band centered on egress path
(2) Minimum illuminance for safety are listed in Chapter 29, Emergency, Safety, and Security
(3) Illuminances for security are listed in Chapter 29, Emergency, Safety, and Security
(4) Two levels of vertical illuminance are required, one for normal operations (10 lx) and one for full-alert operation (50 lx)
⊕ ⊕