Вы находитесь на странице: 1из 40

Figure 10-9.

Determination of Illuminance Categories*


Lobby
Armories

General
Assembly
Auditoriums
I. INTERIOR

Air Terminals

Writing area
Social activity

Tellers' stations
Banks (see Reading)

ATM facilities — keypad


Accounting (see Offices)
LOCATIONS AND TASKS

Art Galleries (see Museums)

ATM facilities — display screen


ATM facilities — writing surface
ATM facilities — surrounding area
(see Transportation Terminals in Section V, Transportation)
Design Issues
Appearance of Space and Luminaires
Color Appearance (and Color Contrast)
Daylighting Integration and Control
Direct Glare
Very Important

Flicker (and Strobe)


Light Distribution on Surfaces
Light Distribution on Task Plane (Uniformity)
Luminances of Room Surfaces
Important

Modeling of Faces or Objects


Point(s) of Interest
Reflected Glare
Shadows
IESNA Lighting Design Guide

Source/Task/Eye Geometry
Sparkle/Desirable Reflected Highlights
Surface Characteristics
Somewhat important

System Control and Flexibility


Special Considerations
(1)
(1)
(1)
(1)
(1)

Notes on Special Considerations


Illuminance (Horizontal)
A
A
E
B

C
D
D
C
C
C

Category or Value (lux)


Illuminance (Vertical)
A
A
A
A
A
A

Category or Value (lux)


Notes on Illuminance - see end of section
A (3)
B (2)

Reference Chapter(s)
Ch. 11
Ch. 14
Ch. 23
Ch. 11
Blank = Not important or not applicable

Interior-1
Interior-1
IESNA Lighting Design Guide Interior-2

Barber Shops/Salons E D
Casino and Gaming Ch. 13
Circulation
High activity D B
Medium activity C A
Low activity B A
Baccarat
General D
Game surface (1) C
Bingo
General D
Game surface (1) C B
Blackjack
General E A
Game surface (1) C
Craps
General D
Game surface (1) C
Keno
General C
Game surface (1) C A
Poker
General E
Game surface (1) C
Roulette
General D
Game surface (1) C
Sport and race books
General D A
Game surface (1) C B
Video and slots C A

Churches and Synagogues Ch. 14


(see Houses of Worship section)

Club and Lodge Rooms


Lounge and reading D

Conference Rooms Ch. 11


Meeting D B
Critical seeing (refer to task)
Video conference (1) E D

Interior-2
Cells

Podium
Day rooms
I. INTERIOR

Witness chair
Litigant's table
Judge and clerk

CAD stations only


Drafting/Graphic Arts
Correctional Facilities

Ballrooms/social events
Dance halls/discotheques
Seating area (spectators)
LOCATIONS AND TASKS

Mixed CAD and paper task


Dance Halls/Discotheques
Court Rooms (see Reading)

Depots, Terminals, Stations


Corridors (see Service Spaces)

(see Transportation Terminals in Section V, Transportation)


Design Issues
Appearance of Space and Luminaires
Color Appearance (and Color Contrast)
Daylighting Integration and Control
Direct Glare
Flicker (and Strobe)
Very Important

Light Distribution on Surfaces


Light Distribution on Task Plane (Uniformity)
Luminances of Room Surfaces
Important

Modeling of Faces or Objects


Point(s) of Interest
Reflected Glare
Shadows
IESNA Lighting Design Guide

Source/Task/Eye Geometry
Sparkle/Desirable Reflected Highlights
Surface Characteristics
Somewhat important

System Control and Flexibility


Special Considerations
(1)
(1)
(1)
(1)

Notes on Special Considerations


Illuminance (Horizontal)
B
A
E
E
E

D
C
D
C
D
D

Category or Value (lux)


Illuminance (Vertical)
A
A
A
A
B
A
B

Category or Value (lux)


Notes on Illuminance - see end of section
C (5)
C (6)
C (5)
B (4)

Reference Chapter(s)
Ch. 23
Ch. 14
Ch. 14
Blank = Not important or not applicable

Interior-3
Interior-3
IESNA Lighting Design Guide Interior-4

Mylar
High contrast media E C
Low contrast media F D
Vellum/mylar
High contrast E C
Low contrast F D
Overlays (7)
Light table C A
Prints E C

Educational Facilities Ch. 12


Corridors C
Classrooms
General (see Reading)
Art rooms E D
Drafting (see Drafting/Graphic Arts)
Home economics (see Residences)
Science laboratories E D
Lecture halls
Audience (see Reading)
Demonstration F E
Music rooms (see Reading)
Shops (see Section II, Industrial)
Sight saving rooms F E
Study halls (see Reading)
Typing (see Reading)
Gymnasiums Ch. 20
Basketball F D
Other sports (See Section IV, Sports)
Social events B A
Outdoor sports facilities (see Section IV, Sports) Ch. 20
Cafeterias (see Food Service Facilities) Ch. 13
Dormitories (see Residences) Ch. 18

Elevators, Freight B

Elevators, Passenger B A

Emergency Lighting Ch. 29


(see Section VI, Emergency, Safety, and Security)

Exhibition Halls C A

Interior-4
Galley
Dining

Pantry
Kitchen
Cashier
Cleaning

Sculleries
I. INTERIOR

Thaw room
Refuse area
Food storage
Butcher shop

Refrigerated
Food displays

Nonrefrigerated
Food Service Facilities
LOCATIONS AND TASKS

Financial Facilities (see Banks)


Filing (see Offices and Reading)

Fire Stations (see Municipal Buildings - Police and Fire)


Design Issues

(If equipment locations are known, see Residences-Kitchens)


Appearance of Space and Luminaires
Color Appearance (and Color Contrast)
Daylighting Integration and Control
Direct Glare
Flicker (and Strobe)
Very Important

Light Distribution on Surfaces


Light Distribution on Task Plane (Uniformity)
Luminances of Room Surfaces
Important

Modeling of Faces or Objects


Point(s) of Interest
Reflected Glare
Shadows
IESNA Lighting Design Guide

Source/Task/Eye Geometry
Sparkle/Desirable Reflected Highlights
Surface Characteristics
Somewhat important

System Control and Flexibility


Special Considerations

Notes on Special Considerations


Illuminance (Horizontal)
E
E
E
B
B
E
E

D
C
D
C
C
D

Category or Value (lux)


Illuminance (Vertical)
A
A
A
A
A
A
A

C
C
C

Category or Value (lux)


Notes on Illuminance - see end of section
(8)

Reference Chapter(s)
Ch. 13
Ch. 11
Ch. 11
Ch. 11
Blank = Not important or not applicable

Interior-5
Interior-5
IESNA Lighting Design Guide Interior-6

Food Courts (9) D A Ch. 13

Garages — Parking (see Outdoor Facilities section) Ch. 22

Gasoline Stations (see Retail Spaces - Outdoor: Ch. 17


Service Station in Section III, Outdoor)

Graphic Design and Material


Color selection F D
Charting and mapping F D
Graphs E C
Keylining F D
Layout and artwork F D
Photographs, moderate detail E C

Health Care Facilities Ch. 16


Ambulance (local) (10) E C
Anesthetizing (10) E C
Autopsy and morgue
Autopsy, general (10) E C
Autopsy table (10) G E
Morgue, general (10) D B
Cardiac function laboratory (10) E C
Central sterile supply
Inspection, general E C
Inspection F D
Work areas, general D B
Processed storage D B
Corridors
Nursing areas, day C A
Nursing areas, night B A
Operating areas, delivery, recovery,
and laboratory suite and service E A
Critical care areas
General (10) B A
Examination (10) E C
Surgical task lighting (10) (11)
Handwashing (10) F
Cystoscopy room (10) E C
Dental suite
General (10) D B
Instrument tray E C
Oral cavity G E

Interior-6
IESNA Lighting Design Guide Interior-7

I. INTERIOR Very Important Important Somewhat important Blank = Not important or not applicable
LOCATIONS AND TASKS

Light Distribution on Task Plane (Uniformity)

Notes on Illuminance - see end of section


Color Appearance (and Color Contrast)

Sparkle/Desirable Reflected Highlights


Appearance of Space and Luminaires

Daylighting Integration and Control

Notes on Special Considerations


Luminances of Room Surfaces

System Control and Flexibility


Light Distribution on Surfaces

Modeling of Faces or Objects

Source/Task/Eye Geometry

Illuminance (Horizontal)
Surface Characteristics

Category or Value (lux)

Category or Value (lux)


Special Considerations

Reference Chapter(s)
Illuminance (Vertical)
Flicker (and Strobe)

Point(s) of Interest
Reflected Glare
Design Issues

Direct Glare

Shadows
Recovery room
General C A
Dialysis unit, medical F D
Elevators B A
EKG and specimen room
General (10) A A
Emergency outpatient
General (10) E C
Endoscopy rooms
General (10) E C
Peritoneoscopy (10) D B
Culdoscopy (10) D B
Eye surgery (10) G E
Fracture room
General (10) E C
Local (10) F D
Inhalation therapy (10) D B
Laboratories
Specimen collecting (10) E C
Linens
Sorting soiled linen D A
Central (clean) linen room D A
Sewing room, general (10) D B
Linen closet B A
Lobby (10) B A
Locker rooms B A
Medical illustration studio (10) F D
Medical records (10) E C
Nurseries
General (10) B A

Interior-7
IESNA Lighting Design Guide Interior-8

Observation and treatment (10) E C


Nursing stations
General (10) D B
Desk (10) E C
Corridors, day B A
Corridors, night A A
Medication station (10) E C
Obstetric delivery suite
Labor rooms
General C A
Local E C
Birthing room F D
Delivery area
Scrub, general (10) F D
General G
Delivery table (10) G E
Resuscitation (10) G E
Postdelivery recovery area E C
Occupational therapy
Work areas, general (10) D B
Work tables or benches (10) E C
Patient rooms
General (10) B A
Observation (10) A A
Critical examination E C
Reading (10) D B
Toilets D A
Physical therapy departments
Gymnasiums (10) D B
Tank rooms (10) D B
Treatment cubicles (10) D B
Postanesthetic recovery room
General E C
Local G E
Pulmonary function laboratories (10) E C
Radiological suite
General (10) A A
Radiography/fluoroscopy room (10) A A

Interior-8
Toilets
Solarium
General
General

Stairways

General
Utility room
I. INTERIOR

Scrub room
Surgical suite

Waiting areas
Operating table
Local for reading

Local for reading


Surgical holding area
Substerilizing room
Anesthesia storage

Surgical induction room

Homes (see Residences)


Radiation therapy section
LOCATIONS AND TASKS

Operating room, general

Clean-up room, instruments


Instruments and sterile supply room
Design Issues
Appearance of Space and Luminaires
Color Appearance (and Color Contrast)
Daylighting Integration and Control
Direct Glare
Flicker (and Strobe)
Very Important

Light Distribution on Surfaces


Light Distribution on Task Plane (Uniformity)
Luminances of Room Surfaces
Important

Modeling of Faces or Objects


Point(s) of Interest
Reflected Glare
Shadows
IESNA Lighting Design Guide

Source/Task/Eye Geometry
Sparkle/Desirable Reflected Highlights
Surface Characteristics
Somewhat important

System Control and Flexibility


Special Considerations
(10)
(10)
(10)
(10)
(10)
(10)
(10)

Notes on Special Considerations


Illuminance (Horizontal)
F

E
E
E
B

D
C
D
C
C
C
D
C
D
C

G
G

Category or Value (lux)


Illuminance (Vertical)
B
A
A
A
A
A
B
E
E
A
B
A
A

C
C
C
D

Category or Value (lux)


Notes on Illuminance - see end of section

Reference Chapter(s)
Ch. 18
Blank = Not important or not applicable

Interior-9
Interior-9
IESNA Lighting Design Guide Interior-10

Hospitality Facilities Ch. 13


(see Hotels, Food Service Facilities)

Hospitals (see Health Care Facilities) Ch. 16

Hotels Ch. 13
Guest rooms
General C
Bathrooms, for grooming D B
Reading/desk work D
Corridors, elevators, stairs B
Front desk E
Linen room
Sewing F
General C
Lobby
General lighting C
Reading and work areas D
Entrance canopy A

Houses of Worship Ch. 14


Congregational areas C A
Leadership area D D
Highlighted items D

Kitchens (see Food Service or Residences) Ch. 13, 18

Libraries (10) Ch. 12


Reading stacks D
Bookstacks
Active (7) D (12)
Inactive (7) B (12)
Book repair or binding (7) D A
Cataloguing (7) D
Card files (paper) D B
Carrels, individual study desks D
Circulation desk D
Map and print room (see Graphic Design and Material) (7) D
Audiovisual areas D
Audio listening areas D
Microform areas D

Interior-10
Circulation
I. INTERIOR

Fitting room

Locker rooms
Fitting areas
Locker Rooms

Show windows
Alteration room

Feature display
and packaging
Dressing areas
Retail store areas

Sales transaction area


Merchandising Spaces

Stock rooms, wrapping


LOCATIONS AND TASKS

General merchandise display


Design Issues
Appearance of Space and Luminaires
Color Appearance (and Color Contrast)
Daylighting Integration and Control
Direct Glare
Flicker (and Strobe)
Very Important

Light Distribution on Surfaces


Light Distribution on Task Plane (Uniformity)
Luminances of Room Surfaces
Important

Modeling of Faces or Objects


Point(s) of Interest
Reflected Glare
Shadows
IESNA Lighting Design Guide

Source/Task/Eye Geometry
Sparkle/Desirable Reflected Highlights
Surface Characteristics
Somewhat important

System Control and Flexibility


Special Considerations

Notes on Special Considerations


Illuminance (Horizontal)
F
F
F

E
C
D
D
C
D
C

Category or Value (lux)


Illuminance (Vertical)
E
B
A
B
A

D
C
D
D

Category or Value (lux)


Notes on Illuminance - see end of section

Reference Chapter(s)
Ch. 17
Blank = Not important or not applicable

Ch. 12, 20

Interior-11
Interior-11
IESNA Lighting Design Guide Interior-12

Shopping mall areas


Main concourse D B
Food court (see Food Courts)
Entertainment areas (9) E C
Kiosks (9) F D
Directory/information desk F D
Service corridors D
Restrooms C A
Child care D B
Vertical transportation D A
Entry/vestibule D
Side arcade (9) D B
Landscape
(see Retail Spaces — Outdoor in Section III, Outdoor) Ch. 17, 21
Meeting rooms/offices D A
Supermarkets
Meat — processed E C
Meat — fresh E C
Dairy cases E C
Produce E C
Floral displays E C
Gondolas E C
Shelving E C

Motels (see Hotels) Ch. 13

Municipal Buildings - Police and Fire Ch. 11


Police
Identification records F
Jail cells and interrogation rooms D A
Fire Station D B

Museums Ch. 14
Flat displays on vertical surfaces (7) D
Exhibit cases (7) D B
3-dimensional objects (7) D B
Realistic environments (7) D B
Lobbies, general gallery areas, corridors (7) C A
Restoration or conservation shops and labs (7) E C

Nursing Homes (see Health Care Facilities) Ch. 16

Interior-12
Lobby
Offices (13)

Mail sorting

Post Offices
I. INTERIOR

Copy rooms
Private office
Open plan office
Open plan office
Filing (see Reading)

Intensive VDT use

Intermittent VDT use

Libraries (see Libraries)

Mail processing, general


LOCATIONS AND TASKS

Customer service counter


Lobbies, lounges, and reception areas
General and private offices (see Reading)

Parking Facilities (see Section III, Outdoor)


Design Issues
Appearance of Space and Luminaires
Color Appearance (and Color Contrast)
Daylighting Integration and Control
Direct Glare
Flicker (and Strobe)
Very Important

Light Distribution on Surfaces


Light Distribution on Task Plane (Uniformity)
Luminances of Room Surfaces
Important

Modeling of Faces or Objects


Point(s) of Interest
Reflected Glare
Shadows
IESNA Lighting Design Guide

Source/Task/Eye Geometry
Sparkle/Desirable Reflected Highlights
Surface Characteristics
Somewhat important

System Control and Flexibility


Special Considerations
(1)
(1)
(1)

Notes on Special Considerations


(14,15)
(14,15)

Illuminance (Horizontal)
E
E
E
E
E
E

C
C
C
D

Category or Value (lux)


Illuminance (Vertical)
A
A
A
A
A
B
B
B
C

Category or Value (lux)


Notes on Illuminance - see end of section

Reference Chapter(s)
Ch. 11
Ch. 22
Ch. 11
Blank = Not important or not applicable

Interior-13
Interior-13
IESNA Lighting Design Guide Interior-14

Reading (16) Ch. 11, 12

Copied tasks
Microfiche reader A A
Photograph, moderate detail E
Thermal copy, poor F
Photocopies D
Photocopies, 3rd generation E
Data processing tasks
VDT screens A A
Impact printer
good ribbon D
2nd carbon and greater E
ink jet/laser printer D
keyboard reading D
Machine rooms
Active operations D
Tape storage D B
Machine area C
Equipment service E C
Thermal print E
Handwritten tasks
#2 pencil and softer leads D
#3 pencil E
#4 pencil and harder leads F
Ball-point pen D
Felt-tip pen D
Handwritten carbon copy E
White boards B
Chalk boards E
Printed tasks
6-point type E
8- and 10-point type D
Glossy magazines D
Maps E
Newsprint D
Typed originals D
Telephone books E

Residences
General lighting B
Conversation, relaxation, and entertainment A A
Passage areas (circulation) A A

Interior-14
IESNA Lighting Design Guide Interior-15

I. INTERIOR Very Important Important Somewhat important Blank = Not important or not applicable
LOCATIONS AND TASKS

Light Distribution on Task Plane (Uniformity)

Notes on Illuminance - see end of section


Color Appearance (and Color Contrast)

Sparkle/Desirable Reflected Highlights


Appearance of Space and Luminaires

Daylighting Integration and Control

Notes on Special Considerations


Luminances of Room Surfaces

System Control and Flexibility


Light Distribution on Surfaces

Modeling of Faces or Objects

Source/Task/Eye Geometry

Illuminance (Horizontal)
Surface Characteristics

Category or Value (lux)

Category or Value (lux)


Special Considerations

Reference Chapter(s)
Illuminance (Vertical)
Flicker (and Strobe)

Point(s) of Interest
Reflected Glare
Design Issues

Direct Glare

Shadows
Specific visual tasks
Dining B
Grooming
Makeup and shaving D B
Dressing evaluation (mirror) D B
Handcrafts and hobbies
Ordinary tasks (e.g,. crafts) D B
Difficult tasks (e.g., sewing) E C
Critical tasks (e.g., workbench) F D
Easel hobbies D
Ironing D
Kitchen counter
Critical seeing (e.g., cutting) E C
General D B
Kitchen range
Difficult seeing (e.g., cooking) E C
Kitchen sink
Difficult seeing E C
Noncritical (clean up) D B
Laundry D A
Music study (piano, organ) D B
Reading
In a chair (casual) D B
In a chair (serious) E C
In bed (casual) D B

Interior-15
IESNA Lighting Design Guide Interior-16

At desk
Casual D A
Serious E C
Sewing (see Residences: Handcrafts and Hobbies)
Table games D B

Restaurants (see Food Service Facilities) Ch. 13

Retail Spaces (see Merchandising Spaces) Ch. 17

Safety (see Section VI, Emergency, Safety, and Security) Ch. 29

Schools (see Educational Facilities) Ch. 12

Service Spaces Ch. 11, 19


(see Service Spaces in Section II, Industrial)
Stairways and corridors B
Elevators (see Elevators)
Toilets and washrooms B A

Service Stations Ch. 17, 19


Service bays (see Section II, Industrial)
Sales room (see Merchandise Spaces)

Show Windows (see Merchandising Spaces) Ch. 17

Stairways (see Service Spaces)

Storage Rooms (see Section II, Industrial) Ch. 19

Stores (see Merchandising Spaces) Ch. 17

Theatre and Motion Picture Houses Ch. 15

Toilets and Washrooms B A Ch. 11

Transportation Terminals Ch. 23


(See Section V, Transportation)

Winery (see Food Service Facilities) Ch. 13, 17


Wine cellar (7) A A

Interior-16
IESNA Lighting Design Guide Interior-17

I. INTERIOR Very Important Important Somewhat important Blank = Not important or not applicable
LOCATIONS AND TASKS

Light Distribution on Task Plane (Uniformity)

Notes on Illuminance - see end of section


Color Appearance (and Color Contrast)

Sparkle/Desirable Reflected Highlights


Appearance of Space and Luminaires

Daylighting Integration and Control

Notes on Special Considerations


Luminances of Room Surfaces

System Control and Flexibility


Light Distribution on Surfaces

Modeling of Faces or Objects

Source/Task/Eye Geometry

Illuminance (Horizontal)
Surface Characteristics

Category or Value (lux)

Category or Value (lux)


Special Considerations

Reference Chapter(s)
Illuminance (Vertical)
Flicker (and Strobe)

Point(s) of Interest
Reflected Glare
Design Issues

Direct Glare

Shadows
Notes:

(1) Consider lighting for video cameras.


(2) Maximum illuminance.
(3) At ground level.
(4) The minimum illuminance in a prison cell is 200 lx (20 fc); 300 lx (30 fc) should be provided for reading at the head of the bed.
(5) Adjustable task lighting recommended.
(6) Task lighting recommended, possibly located in ceiling.
(7) Degradation factors important to consider.
(8) In the display plane.
(9) Special lighting for signage or banners may be required.
(10) See Chapter for special considerations.
(11) Refer to Chapter 16, Health Care Facility Lighting, for specific recommendations for surgical task lighting.
(12) At 30" above floor.
(13) Design issues, including illuminances, can be listed for room or space. Refer to specific task under "Reading" or "Graphic Design and Materials", for example.
(14) Lighting should be flexible to accommodate changes in office furniture.
(15) Accoustical aspects of luminaires need to be considered.
(16) Design issues and illuminances listed for the task. See "Offices" or "Educational Facilities", for example, for additional considerations for the room.

Interior-17

II. INDUSTRIAL Very Important Important Somewhat important Blank = Not important or not applicable
(a)
LOCATIONS AND TASKS

Light Distribution on Task Plane (Uniformity)


Color Appearance (and Color Contrast)
Appearance of Space and Luminaires

Daylighting Integration and Control

Notes on Special Considerations


Intrinsic Material Characteristics

Luminances of Room Surfaces


Light Distribution on Surfaces

Modeling of Faces or Objects

Notes — see end of section


(b)
Source/Task/Eye Geometry

Illuminance on Task Plane

Category or Value (lux)


Special Considerations

Reference Chapter(s)
Flicker (and Strobe)

Reflected Glare
Design Issues

Direct Glare

Shadows
Basic Industrial Tasks
Raw material processing (cleaning,
cutting, crushing, sorting, grading)
Coarse C
Medium D
Fine E
Very fine F
Materials handling
Wrapping, packing, and labeling D
Picking stock, classifying D
Loading, inside trucks and freight cars C
Component manufacturing
Large D
Medium E
Fine F
Machining
Rough bench or machine work D
Medium bench or machine work E
(ordinary automatic machines,
rough grinding, medium buffing,
and polishing)
Fine bench or machine work G
(fine automatic machines, medium
grinding, fine buffing, and polishing)
Extra-fine bench or machine work G
(fine grinding)

⊕ ⊕

II. INDUSTRIAL Very Important Important Somewhat important Blank = Not important or not applicable
(a)
LOCATIONS AND TASKS

Light Distribution on Task Plane (Uniformity)


Color Appearance (and Color Contrast)
Appearance of Space and Luminaires

Daylighting Integration and Control

Notes on Special Considerations


Intrinsic Material Characteristics

Luminances of Room Surfaces


Light Distribution on Surfaces

Modeling of Faces or Objects

Notes — see end of section


(b)
Source/Task/Eye Geometry

Illuminance on Task Plane

Category or Value (lux)


Special Considerations

Reference Chapter(s)
Flicker (and Strobe)

Reflected Glare
Design Issues

Direct Glare

Shadows
Assembly
Simple D
Difficult F
Exacting G
Warehousing and storage
Inactive B
Active: bulky items; large labels C
Active: small items; small labels D
Inspection
Simple D
Difficult F
Exacting G
Service spaces
Stairways, corridors B
Elevators, freight and passenger B
Toilets and wash rooms C
Shipping and receiving D
Maintenance E
Motor and equipment observation D
Control panel and VDT observation C
Welding
Orientation D
Precision manual arc-welding G
(Inspection of work after
completion of weld)

⊕ ⊕

Manual crafting (engraving, carving,
painting, stitching, cutting, pressing,
knitting, polishing, woodworking)
Coarse D
Medium E
Fine F
Exacting G

Notes:
(a) For details on specific tasks or spaces refer to Chapter 19, Industrial Lighting.
(b) The task may be horizontal, inclined, or vertical.

⊕ ⊕
⊕ IESNA Lighting Design Guide Outdoor-1

III. OUTDOOR Very Important Important Somewhat important Blank = Not important or not applicable
LOCATIONS AND TASKS

Notes on Illuminance — see end of section


Color Appearance (and Color Contrast)

Sparkle/Desirable Reflected Highlights


Appearance of Space and Luminaires

Notes on Special Considerations


Light Distribution on Surfaces

Modeling of Faces or Objects

Source/Task/Eye Geometry

(a, b)

(a, b)
Light Pollution/Trespass

Illuminance (Horizontal)
Surface Characteristics

Category or Value (lux)

Category or Value (lux)


Special Considerations

Reference Chapter(s)
Illuminance (Vertical)
Peripheral Detection
Point(s) of Interest
Reflected Glare
Design Issues

Direct Glare

Shadows
Advertising Signs and Poster Boards
(see Bulletin and Poster Boards, or Signs)

Bikeways Ch. 21, 22, 29


Alongside roadways — commercial areas 10 20 (1)
Distant from roadways 5 5 (1)

Building
General construction B A
Excavation work A A

Building Exteriors Ch. 21, 29


Entrances
Active (pedestrian/conveyance) B A
Inactive (normally locked, infrequent use) A A
Prominent structures B A

Building and Grounds Security


(see Section VI, Emergency, Safety, and Security)

Buildings and Monuments, Floodlighted Ch. 21


Bright surrounding
Light surfaces (2) A
Medium light surfaces (2) B
Medium dark surfaces (2) B
Dark surfaces (2) C

⊕ ⊕ Outdoor-1
⊕ IESNA Lighting Design Guide Outdoor-2
Dark surroundings
Light surfaces (2) A
Medium light surfaces (2) A
Medium dark surfaces (2) A
Dark surfaces (2) A

Bulletin and Poster Boards Ch. 21


Bright surroundings
Light surfaces (2) A D
Dark surfaces (2) A E
Dark surroundings
Light surfaces (2) A C
Dark surfaces (2) A D

Coal Yards
(see Section VI, Emergency, Safety, and Security) 2

Dredging A A

Flags, Floodlighted C A Ch. 21

Gardens Ch. 21
General lighting 5 2
Paths, away from building 10 3
Steps or ramps away from building (3) 10 3
Backgrounds — fences, walls, trees, and shrubbery 20 5
Flower beds, rock gardens A A
Trees or shrubbery, emphasized A A
Focal points, large B A
Focal points, small C A
Gazebos, trellises, decorative structures B A
Terraces, patios, decks (3) B A

Gasoline Station
(see Retail Spaces, Outdoor: Service Station)

Highways (see Roadways)

Holiday and Entertainment Ch. 13, 21


Holiday and festival lighting C A
Entertainment lighting D B

Hospitality — Exterior Ch. 13, 21


Restaurants and dining areas B A
Pool areas and terraces B A

Loading and Unloading Ch. 19


Platforms C A
Freight car interiors B A

⊕ ⊕ Outdoor-2
⊕ IESNA Lighting Design Guide Outdoor-3

III. OUTDOOR Very Important Important Somewhat important Blank = Not important or not applicable
LOCATIONS AND TASKS

Notes on Illuminance — see end of section


Color Appearance (and Color Contrast)

Sparkle/Desirable Reflected Highlights


Appearance of Space and Luminaires

Notes on Special Considerations


Light Distribution on Surfaces

Modeling of Faces or Objects

Source/Task/Eye Geometry

(a, b)

(a, b)
Light Pollution/Trespass

Illuminance (Horizontal)
Surface Characteristics

Category or Value (lux)

Category or Value (lux)


Special Considerations

Reference Chapter(s)
Illuminance (Vertical)
Peripheral Detection
Point(s) of Interest
Reflected Glare
Design Issues

Direct Glare

Shadows
Logging Ch. 19
Yarding A
Log loading and unloading A A
Log stowing (water) 10
Active log storage area (land) 10
Log booming area (water) — foot traffic 10
Active log handling area — (water) 10
Log grading — water or land B
Log bins (land) 20

Lumber Yards 10 3 Ch. 19

Marinas B A Ch. 21, 23

Parks, Plazas, and Pedestrian Malls B A Ch. 21

Parking Areas (4) Ch. 22, 29

Piers Ch. 23
Freight
Active shipping area (3) B
Active shipping — surrounds A
Passenger (3) C

Prison Yards A Ch. 14

⊕ ⊕ Outdoor-3
⊕ IESNA Lighting Design Guide Outdoor-4
Railroad Yards Ch. 19, 23
Retarder classification yards
Receiving yard
Switch points 20 5
Body of yard 10 3
Hump area A C
Control tower and retarder
area A B
Head end A A
Body 10 3
Pull-out end 20 5
Dispatch or forwarding yard 10 3
Hump and car rider classificaton yard 20 5
Receiving yard
Switch points 20 5
Body of yard 10 3
Hump area A A
Flat switching yards
Side of cars A A
Switch points 20 5
Trailer-on flatcars
Horizontal surface of flatcar A A
Hold-down points A A
Container-on flatcars A A

Retail Spaces - Outdoor Ch. 13, 17, 21, 29


Fast food restaurants C A
Car dealerships — business district
Front row — adjacent to roadway C A
Car dealerships — small towns
Front row — adjacent to roadway B A
Convenience stores A A
Pedestrian mall A A
Service station
Dark surrounding
Approach 15 5
Driveway 15 5
Pump island area A A
Building faces (exclusive of glass) 20 5
Service areas 20 5
Landscape highlights 10 3
Light surrounding
Approach 20 5
Driveway 20 5
Pump island area B A
Building faces (exclusive of glass) A A
Service areas A A
Landscape highlights 20 5

⊕ ⊕ Outdoor-4
⊕ IESNA Lighting Design Guide Outdoor-5

III. OUTDOOR Very Important Important Somewhat important Blank = Not important or not applicable
LOCATIONS AND TASKS

Notes on Illuminance — see end of section


Color Appearance (and Color Contrast)

Sparkle/Desirable Reflected Highlights


Appearance of Space and Luminaires

Notes on Special Considerations


Light Distribution on Surfaces

Modeling of Faces or Objects

Source/Task/Eye Geometry

(a, b)

(a, b)
Light Pollution/Trespass

Illuminance (Horizontal)
Surface Characteristics

Category or Value (lux)

Category or Value (lux)


Special Considerations

Reference Chapter(s)
Illuminance (Vertical)
Peripheral Detection
Point(s) of Interest
Reflected Glare
Design Issues

Direct Glare

Shadows
Roadways (5) Ch. 22

Roadway Rest Areas (6) Ch. 22

Sculptures A B Ch. 21

Ship Yards Ch. 19, 23


General A A
Ways B A
Fabrication areas D B

Shopping Centers
(see Parking and Building Exterior, Entrances)

Signs Ch. 21, 22


Advertising (2) A C
Externally lighted roadway (2) A C

Smokestacks with Advertising Messages


(see Bulletin and Poster Boards)

Storage Yards Ch. 19


Active C A
Inactive 10 3

Streets (See Roadways) Ch. 22

Tunnels (7) Ch. 22

⊕ ⊕ Outdoor-5
⊕ IESNA Lighting Design Guide Outdoor-6
Walkways (3) (8) Ch. 21, 22, 29

Water Tanks with Advertising Messages Ch. 22


(see Bulletin and Poster Boards)

Water and Rock Features Ch. 21


Softscape (natural water bodies) B A
Fountains, waterfalls A B
Decorative pools (3) B A
Large natural rock features A B

Notes:
(a) Low illuminances (less than 30 lux) are given in lux; values greater than 30 lux are given in letter categories.
(b) When security is a concern, consult Chapter 29, Emergency, Safety, and Security Lighting, for additional illuminance recommendations.
(1) Intersections and conflict zones may require higher illuminances.
(2) Lighting must not interfere with visibility for pedestrians, motorists, or boaters.
(3) Hazards such as stairs or areas adjacent to bodies of water should be clearly identified and lighted for safety.
(4) Illuminances for parking areas listed in Chapter 22, Roadway Lighting.
(5) Illuminances for Roadway listed in Chapter 22, Roadway Lighting.
(6) Illuminances for Rest Areas listed in Chapter 22, Roadway Lighting.
(7) Illuminances for Tunnels listed in Chapter 22, Roadway Lighting.
(8) Illuminances for Walkways listed in Chapter 22, Roadway Lighting.

⊕ ⊕ Outdoor-6
Indoor


Billiards
Baseball

Outdoor
Basketball
Recreational
Shooting line
Shooting line

Target at 30.4m
Target at 18.3m
Archery (Indoor)

Archery (Outdoor)

Badminton (Indoor)

Professional (Outdoor)
LOCATIONS AND TASKS(a)
IV. SPORTS AND RECREATION

Design Issues
Color Appearance (and Color Contrast)
Daylighting Integration and Control
Direct Glare
Flicker (and Strobe)
Light Distribution on Task Plane (Uniformity)
Very Important

Light Pollution/Trespass
Luminaire Noise
Modeling of Faces or Objects
Reflected Glare
Important

Shadows


Special Considerations

Notes on Special Considerations

Illuminance (Horizontal)

(b)
IESNA Lighting Design Guide

Category or Value (lux)


Somewhat important

Illuminance (Vertical)
(b)
Category or Value (lux)
Notes on Illuminance — see end of section
(2)
(2)
(1)
(1)

Reference Chapter(s)
Blank = Not important or not applicable

Sports/Recreation-1
Sports/Recreation-1
⊕ IESNA Lighting Design Guide Sports/Recreation-2

Bowling (Indoor)
Approach
Lane
Target

Bowling, Lawn

Boxing and Wrestling

Croquet (or Roque)

Curling (Hack to Hog) (3)

Fencing

Football
Professional (indoor)
Professional (outdoor)
Recreational (outdoor)

Golf
Driving range tee boxes (3)
Course tee boxes (3)
Fairways (3)
Greens (3)
Driving range at 183 m
Miniature golf

Gymnasiums (refer to individual sports listed)

Handball
Outdoor

Hockey, Field

Hockey, Ice and Figure Skating


(indoor)
Hockey, Ice (Outdoor) and
Roller Skating

Horse Shoes (see Quoits)

⊕ ⊕ Sports/Recreation-2
Dog
Quoits

Indoor

Target


Lacrosse

Dragstrip

Racquetball
Playgrounds

Shooting line
Horse Shows

Motor — Track
Bicycle — Track

Shooting, Indoor
Racing (Outdoor)

Roque (see Croquet)


Rodeo and Animal Shows
LOCATIONS AND TASKS(a)
IV. SPORTS AND RECREATION

Design Issues
Color Appearance (and Color Contrast)
Daylighting Integration and Control
Direct Glare
Flicker (and Strobe)
Light Distribution on Task Plane (Uniformity)
Very Important

Light Pollution/Trespass
Luminaire Noise
Modeling of Faces or Objects
Reflected Glare
Important

Shadows


Special Considerations

Notes on Special Considerations

Illuminance (Horizontal)

(b)
IESNA Lighting Design Guide

Category or Value (lux)


Somewhat important

Illuminance (Vertical)
(b)
Category or Value (lux)
Notes on Illuminance — see end of section
(3)
(3)
(3)

Reference Chapter(s)
Blank = Not important or not applicable

Sports/Recreation-3
Sports/Recreation-3
⊕ IESNA Lighting Design Guide Sports/Recreation-4

Shooting, Outdoor at 45 m
Target
Shooting line

Shuffleboard
Indoor
Outdoor

Skating, Speed
Indoor (3)
Outdoor (3)

Skeet and Trap


Targets at 18.3 m
Shooting line

Skiing

Soccer (see Football)

Softball

Squash

Swimming (Water Sports)


Indoor — on pool deck
Outdoor — on pool deck

Tennis
Indoor
Outdoor

Trap (see Skeet and Trap)

Volleyball
Indoor
Outdoor

⊕ ⊕ Sports/Recreation-4
⊕ IESNA Lighting Design Guide Sports/Recreation-5

IV. SPORTS AND RECREATION Very Important Important Somewhat important Blank = Not important or not applicable
LOCATIONS AND TASKS(a)

Notes on Illuminance — see end of section


Light Distribution on Task Plane (Uniformity)
Color Appearance (and Color Contrast)
Daylighting Integration and Control

Notes on Special Considerations


Modeling of Faces or Objects

(b)

(b)
Light Pollution/Trespass

Illuminance (Horizontal)

Category or Value (lux)

Category or Value (lux)


Special Considerations

Reference Chapter(s)
Illuminance (Vertical)
Flicker (and Strobe)

Luminaire Noise

Reflected Glare
Design Issues

Direct Glare

Shadows
Notes:
(a) Criteria are for recreational or lowest classes of play unless otherwise stated. For other classes of play, and for lighting
for television cameras for professional or higher classes of play, see Chapter 20, Sports and Recreational Area Lighting
(b) All illuminace values for sporting events/activities are found in Chapter 20, Sports and Recreational Area Lighting

(1) Vertical illuminance should increase with shooting distance.


(2) Infield values
(3) Readings taken at grade. All other readings taken at 1 meter (36") above grade.

⊕ ⊕ Sports/Recreation-5
Aisles


Aircraft

Airports
General

Hangar apron

Parking area
Loading area

intercity trains)
Rail Conveyances
Reading (at seat)

Boarding or exiting

average maximum.
and commuter trains)

860 cd/m2 (80 cd/ft2)


Terminal building apron
Passenger compartment
V. TRANSPORTATION(a)

Vestibule (commuter and


LOCATIONS AND TASKS

Fare box (rapid transit train)

Back-lighted advertising cards


Advertising cards (rapid transit
Buses (See Road Conveyances)

(rapid transit and commuter trains)


Design Issues
Appearance of Space and Luminaires
Color Appearance (and Color Contrast)
Daylighting Integration and Control
Direct Glare
Flicker (and Strobe)
Very Important

Light Distribution on Surfaces


Light Distribution on Task Plane (Uniformity)
Luminances of Room Surfaces
Modeling of Faces or Objects
Point(s) of Interest
Important


Reflected Glare
Shadows
Source/Task/Eye Geometry
Sparkle/Desirable Reflected Highlights
Surface Characteristics
IESNA Lighting Design Guide

System Control and Flexibility


Special Considerations
Somewhat important

Notes on Special Considerations


Illuminance (Horizontal)
(b)
5

A
A
B
A
A
D

20
10

Category or Value (lux)


Illuminance (Vertical)
(b)
5
2
3

A
A
A
A
A

Category or Value (lux)


Notes on Illuminance — see end of section

Reference Chapter(s)
Ch. 23
Ch. 23
Ch. 23
Ch. 23
Blank = Not important or not applicable

Transportation-1
Transportation-1
⊕ IESNA Lighting Design Guide Transportation-2

V. TRANSPORTATION(a) Very Important Important Somewhat important Blank = Not important or not applicable
LOCATIONS AND TASKS

Notes on Illuminance — see end of section


Light Distribution on Task Plane (Uniformity)
Color Appearance (and Color Contrast)

Sparkle/Desirable Reflected Highlights


Appearance of Space and Luminaires

Daylighting Integration and Control

Notes on Special Considerations


Luminances of Room Surfaces

System Control and Flexibility


Light Distribution on Surfaces

Modeling of Faces or Objects

Source/Task/Eye Geometry

(b)

(b)
Illuminance (Horizontal)
Surface Characteristics

Category or Value (lux)

Category or Value (lux)


Special Considerations

Reference Chapter(s)
Illuminance (Vertical)
Flicker (and Strobe)

Point(s) of Interest
Reflected Glare
Design Issues

Direct Glare

Shadows
Reading (at seat) D
Rest rooms (intercity train) B
Dining area (intercity train) D A
Food preparation (intercity train) E A (1)
Lounge (intercity train)
General lighting B A
Table games D
Sleeping car
General lighting A A
Normal reading D
Prolonged reading E

Road Conveyances Ch. 23


Step well and adjacent ground area A A
Fare box B A
General lighting A A
City/intercity buses at city stop A A
Intercity bus at country stop A A
School bus while moving B A
School bus at stops D A
Advertising cards D
Back-lighted advertising cards
(see Rail Conveyances)
Reading (at seat) D
Emergency exit (school bus) A

⊕ ⊕ Transportation-2
⊕ IESNA Lighting Design Guide Transportation-3

Ships Ch. 23
Living areas
Staterooms and cabins
General lighting B A
Reading and writing
(see Reading in Section I, Interior)
Prolonged seeing
(see Reading in Section I, Interior)
Baths (general lighting) B
Mirrors (personal grooming) D B
Barber shop/salon
General D B
On subject E C
Day rooms
General lighting B A
At desks (see Reading in Section I, Interior)
Dining rooms and messrooms
Fine dining (1) B A
Coffee shop, cafeteria (1) D C
Snack, fast food (1) E C
Enclosed promenades
Night A A
Day B A
Entrances/passageways
Night A A
Day B A
Daytime embarkation D B
Gymnasiums
Exercise, recreation D B
Hospitals Ch. 16
(see Health Care Facilities in Section I, Interior)
Dispensary (general lighting) D B
Doctor's office D B
Operating room
General lighting F D
Operating table G E (2, 3)
Wards
General lighting B A
Critical examination E C
Reading areas D A
Toilets B A

⊕ ⊕ Transportation-3

General
General
Ballrooms

Gyro room
Chart room

Radio room
Radar room
Underwater

Ship's offices

Clerical tasks
On chart table
Navigating areas
Recreation areas

Swimming pools
Cocktail lounges

Operating areas
Passenger foyer
in Section I, Interior)
Theatre or Auditorium

Night when underway


V. TRANSPORTATION(a)
LOCATIONS AND TASKS

General lighting/lobby areas

Wheelhouse, pilothouse, bridge


Day, in-port during maintenance
(see Theater and Motion Picture House,
Design Issues
Appearance of Space and Luminaires
Color Appearance (and Color Contrast)
Daylighting Integration and Control
Direct Glare
Flicker (and Strobe)
Very Important

Light Distribution on Surfaces


Light Distribution on Task Plane (Uniformity)
Luminances of Room Surfaces
Modeling of Faces or Objects
Point(s) of Interest
Important


Reflected Glare
Shadows
Source/Task/Eye Geometry
Sparkle/Desirable Reflected Highlights
Surface Characteristics
IESNA Lighting Design Guide

System Control and Flexibility


Special Considerations
Somewhat important

Notes on Special Considerations


Illuminance (Horizontal)
(b)
B
E
B
E
B
B
B
B
B
B

D
D

Category or Value (lux)


Illuminance (Vertical)
(b)
A
A
B
A
A
A
A

Category or Value (lux)


Notes on Illuminance — see end of section
(5)
(4)

Reference Chapter(s)
Ch. 15
Ch. 20
Blank = Not important or not applicable

Transportation-4
Transportation-4
⊕ IESNA Lighting Design Guide Transportation-5

Service areas
Food preparation Ch. 13
(see Food Service Facilities in Section I, Interior)
Sculleries Ch. 13
(see Food Service Facilities in Section I, Interior)
Food storage Ch. 13
(see Food Service Facilities in Section I, Interior)
Laundries
General D A
Machine and press finish, sorting E C
Sewing F D
Lockers B A
Offices
General D A
Reading (see Reading in Section I, Interior)
Passenger/service counter D B
Storerooms A A
Telephone exchange E C
Operating areas
Access and casing B A
Battery room B A
Boiler rooms B A
Cargo handling (weather deck) B A
Control stations (except
navigating areas)
General D B
Control consoles E C
Gauge and control boards D B
Switchboards D B
Engine rooms D B
Generator/switchboard rooms D B
Fan rooms
(ventilation and air conditioning) B A
Motor rooms D B
Motor generator rooms
(cargo handling) B A
Pump room D B
Shaft alley B A
Shaft alley escape A A
Steering gear room D B
Windlass rooms B A

⊕ ⊕ Transportation-5
⊕ IESNA Lighting Design Guide Transportation-6

V. TRANSPORTATION(a) Very Important Important Somewhat important Blank = Not important or not applicable
LOCATIONS AND TASKS

Notes on Illuminance — see end of section


Light Distribution on Task Plane (Uniformity)
Color Appearance (and Color Contrast)

Sparkle/Desirable Reflected Highlights


Appearance of Space and Luminaires

Daylighting Integration and Control

Notes on Special Considerations


Luminances of Room Surfaces

System Control and Flexibility


Light Distribution on Surfaces

Modeling of Faces or Objects

Source/Task/Eye Geometry

(b)

(b)
Illuminance (Horizontal)
Surface Characteristics

Category or Value (lux)

Category or Value (lux)


Special Considerations

Reference Chapter(s)
Illuminance (Vertical)
Flicker (and Strobe)

Point(s) of Interest
Reflected Glare
Design Issues

Direct Glare

Shadows
Workshops
( see Machining in Section II, Industrial)
General D B
On bench top (6) E C
Machine shop (6) G E
Cargo holds
Safety A A
During cargo handling D B
Passageways and trunks A A

Transportation Terminals Ch. 23


Waiting room and lounge B A
Ticket counters E D
Baggage checking D B
Rest rooms B D
Concourse A A
Boarding area B B

Notes:

(a) Design issues are listed for room or space. Refer to specfic task under Reading or Graphic Design and Materials,
for example, for task design issues and illuminance
(b) Low illuminances (less than 30 lux) are given in lux; values greater than 30 lux are given in letter categories.

⊕ ⊕ Transportation-6
⊕ IESNA Lighting Design Guide Transportation-7

(1) Consider use of heat lamps to keep foods hot.


(2) Higher levels of surgical task lighting may be required for special procedures
(3) Potential for heat build-up due to high illuminance levels; consider special optics for heat mitigation.
(4) Outdoor pools: 600 lamp lm/m2 (60 lamp lm/ft2); indoor pools: 1000 lamp lm/m2 (100 lamp lm/ft2)
(5) At night the wheelhouse must be kept as dark as possible to permit visibility
of objects on the water, hazards to navigation, and navigational lights.
(6) Potential for degradation with selected materials (plastics or adhesives).

⊕ ⊕ Transportation-7
⊕ IESNA Lighting Design Guide Safety/Security-1

VI. EMERGENCY, SAFETY, AND SECURITY Very Important Important Somewhat important Blank = Not important or not applicable

Light Distribution on Task Plane (Uniformity)


Color Appearance (and Color Contrast)
Appearance of Space and Luminaires

Notes on Special Considerations


Luminances of Room Surfaces
Light Distribution on Surfaces

Modeling of Faces or Objects

Source/Task/Eye Geometry

(a)

(a)
Light Pollution/Trespass

Illuminance (Horizontal)
Surface Characteristics

Category or Value (lux)

Category or Value (lux)


Special Considerations

Reference chapter(s)
Illuminance (Vertical)

Notes on Illuminance
Peripheral Detection
Reflected Glare
Design Issues

Direct Glare

Shadows
Flicker
Emergency Lighting Ch. 29
Egress path 10 (1, 2)
Areas adj. to egress path 0.5 (2)
Stairwells (2)
Exterior path of egress 10 (1, 2)

Safety (2) Ch. 29

Security, Buildings and Grounds Ch. 29


CCTV Surveillance (3)
Perimeter Fences for Correctional Facilities 10 (3, 4)
Protection of People (3)
Residential security (3)
Security of property (3)

Notes:
(a) Low illuminances (less than 30 lux) are given in lux; values greater than 30 lux are given in letter categories.

(1) 10 lx along center of egress path, 1 lx along 1-m band centered on egress path
(2) Minimum illuminance for safety are listed in Chapter 29, Emergency, Safety, and Security
(3) Illuminances for security are listed in Chapter 29, Emergency, Safety, and Security
(4) Two levels of vertical illuminance are required, one for normal operations (10 lx) and one for full-alert operation (50 lx)

⊕ ⊕

Вам также может понравиться