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Introduction
Students nowadays lived in the digital world where technology became trending.
The millennial generation, have the accessibility to the internet with the use of different
mediums such as electronic gadgets and appliances, that make our life tasks more
were exist such as films, radio, televisions around us, which can be accessed with the
help of computers and many more, that projects visual image containing information.
Multimedia gave a huge contribution in the industry of entertainment, this is where video
game started in which students got hooked. Mobile Legends: Bang Bang is a
multiplayer online battle arena game that is developed and published by Montoon
because of its outstanding accessibility. Because this game is easily accessible, anyone
can play it causing students to spend more time to play than to study and socialize. This
can change the psychological mind set of students such as tardiness, lack of focus, and
management issues are severely affected too. Multiplayer Online Battle Arena started
from the very popular World of Warcraft which is played on computers and become a
Most of the students are playing Mobile Legends to reduce the level of stress or
Anxiety level due to activities in daily living but some of them is getting addicted to the
game and that has a big factor in their studies. Teacher and Parents should train the
students to set limits on playing Mobile Legends and accepts the responsibilities within
a. Age
b. Sex
c. Economic Status
2. What are the effects of online gaming (mobile legends) on the academic
School?
a. behavioural factors
b. social interaction
c. health problems
e. Addiction
Elementary School?
Null Hypothesis
a. Age
b. Sex
c. Economic Status
Mobile Legends
in a day
Pupils Academic
f. behavioural factors
Performance
g. social interaction
h. health problems
i. poor academic
performance
j. Addiction
Mobile Legends: Bang Bang is a Multiplayer online battle arena a Mobile game
developed and publish by Shanghai Moonton technology. The game has become
popular in Southeast Asia and will be. Event at the 2019 Southeast Asia Games. Is
arguably one of the most popular Mobile games currently being played.
Mobile Legends was Indonesias highest ranked Mobile Legends games for both
downloads and gaming in January 2018. In Spain Mobile Legends is grossing well too,
Also dropping out of the top 200 only three time. In the Philippines Mobile Legends is
also the most grossing free online games to download and recognized that the Mobile
Legends is popular among Filipinos and that we are one of the top countries to play the
game, Manila-Philippines is where the most venue are being held of the Mobile
Legends: Bang Bang professional League or MPL that is inviting teams to play like the
teams Aether Main, Bren Esports, EVOS PH, EXECRATION, Cignal Ultra, ArchAngel,
Etc.
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This study focuses on finding out the the effects of playing mobile legends
Elementary School.
The researchers gather data from 50 pupils who only play Mobile Legends
respectively. The researchers will ask the teachers to identify those pupils who play
DEFINITION OF TERMS
Academic - Academic is used to describe things that relate to the work done in schools,
colleges, and universities, especially work which involves studying and reasoning rather than
Arena - a level area surrounded by seats for spectators, in which sports, entertainments, and
Development - the process in which someone or something grows or changes and becomes
more advanced.
Enhance - intensify, increase, or further improve the quality, value, or extent of.
professional gamers.
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1
Factors - a circumstance, fact, or influence that contributes to a result or outcome.
Game - a form of play or sport, especially a competitive one played according to rules and
RPG - A role-playing game is a game in which each participant assumes the role of a
character, generally in a fantasy or science fiction setting that can interact within the game's
imaginary world.
Teamwork - the combined action of a group of people, especially when effective and efficient.
CHAPTER II
Related Literature
This section contains academic and professional literature related to the study. It 1
also provides a clearer understanding of the literature and studies included in the 3
research to increase the reader's knowledge.
According to PinoyTechSaga (2018), they said that this 2018, MLBB's entrance
into the Philippine basketball scene was marked by exciting collaborations with leading
offline activities. "As a globally-focused game, MLBB has always placed a strong focus
on local popular culture and aims to connect with players at a deeper level. Basketball
being a popular sport within the Philippines, and among MLBB players, entering the
basketball scene was a natural decision for us," shared Cherry Xia, MLBB's Vice
President. "Moreover, basketball and MLBB e-sports share a lot of similarities, both of
which emphasize the spirit of competition and teamwork. Players of all skill levels can
Migs Lopez (2017) stated that “Mobile Legends: Bang Bang” is a mobile MOBA.
Unlike games such as DOTA 2 or League of Legends (LOL), you will only need a
compatible mobile phone to run the game. The game was developed by Moonton, a
gaming developer located at Kuala Lumpur, Malaysia, with a company life nine months.
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Yep, just nine months. To boot, this is only Moonton’s only video game developed and 4
Arjay Aragon (2017), said that we have to admit that many of us loves to have
some fun playing online games in solo play or with our friends. And with a strategy
Multi-player Online Battle Arena kind of a game you’ll sure be hooked up with it for
hours. This category of game was first introduced in a PC and a lot of gamers find it
great to measure one’s skill of a real player when it comes to the gamer’s reaction time,
critical thinking and strategies to win the game. Nevertheless, it’ll measure ones’
1. Multitasking abilities
A lot of video games require multitasking abilities. Playing regularly will help your
child to enhance his reflexes and responses. Like for example, racing games will
require you to drive and win the race while doing extra missions. In this case, you
need to multi-task for you to be able to finish the mission given to you.
This is obvious especially in games like multiplayer online battle arena famously
known as MOBA. The key to winning this game is cooperation and teamwork. Without
these two essentials, it is almost impossible to win. If your child is fond of playing this
kind of games, then there are higher chances that he will learn to cooperate with his
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teammates even when outside the game. This will apply specifically to his activities at
3. Boost confidence
Playing video games can actually boost his confidence. He will be more likely to
playing might turn him to be more confident than he used to be before. It will also help
him to strive and work hard to gain more achievements. Seeing your child being
Good hand and eye coordination are highly needed in playing video games. A good
example is shooting game. For you to win this kind of game, you need to be very keen
when it comes to chasing opponents and shooting them while you are defending
yourself too. This is possible if you have a good hand and eye coordination. Regular
1
playing can increase your child’s proficiency which is very useful for performing his
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daily activities.
5. Social skills
This is totally helpful especially to those kids who are having a hard time socializing
with others. Playing online games will slowly help him to learn how to interact with
different kinds of people – even strangers. Yes, approaching people in real life might
be harder than doing it virtually when playing online games but the point is, he will
eventually learn how to handle talking to other people around him. There are guide to
educational games around that can be used that he can play to help increase his
Contrary to the common belief that video games will make your child clumsy, there
are some video games that will require your child to perform physical activities. If your
child is not interested in playing outside, why not introduce him online virtual sports.
These includes basketball, tennis, volleyball, boxing, skateboarding and so on. Using
consoles, your child will experience outdoor activities even when he is alone and
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inside his room. Later on, if he is already enjoying this kind of sports, then convince
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him to try it with his friends too.
7. Reduce stress
Studying can be really stressful for your child. Sometimes, stressing him out instead
of letting him enjoy will push him more to hate his studies. Giving him the freedom to
play his games will reduce his stress. This will increase his positive vibes and will
attract good mood. When this happens, it will be easy for you to convince your child to
played on Mobile phones, Smart phones, Tablet, and computer. Nowadays, with the
emergence of android phones many game applications are developed for it and some
existing applications are migrated into it. Many games are develop for mobile phones
most specifically for android. With the high technology equipped with these mobile
phones, mobile games become robust and attract many people to buy or have this
phone for them to experience what’s inside it which makes it a trend for the new
overseas revenues from Apple Incorporation iOS App Store and Google Play store
during the first half of this year, hitting $2.6 billion. Gaming app publishers reported 1.5
billion downloads via Google Play and iOS App Store in the first half of 2018, compared
with 1.1 billion in the same period last year, according to App Annie’s data. The report
said China saw a slowdown the first- half domestic mobile game revenues, proving
overseas markets such as Japan, South Korea and Germany, and expansion is a
necessity for Chinese publishers. By the end of June, more than 200 Chinese mobile
games apps had been downloaded more than one million times around the world, each
The concept that gaming could become an addiction first gained traction in 2013
when the disorder was included in the "Diagnostic and Statistical Manual of Mental
Disorders" (DSM). At the time, the disorder was only listed as a "condition for further study."
'normal' relationships, school or work-related duties, and even basic physical needs,"
behavioral addiction at Nottingham Trent University in England concurred that most child
gamers do not suffer from addiction. It is because it's not about the amount of time a child
spends in front of a video game," Griffiths explained. "It's about the content and context in
which that screen time figures into his or her life. “If your kid is not suffering educationally,
and has got a wide network of friends, is doing his chores and engaging in physical
education, then what they're doing with their spare leisure time is not negatively impacting
their life and cannot be called an addiction -- even if the parent thinks it's excessive," he
said.
source of entertainment and diversion, recent research has proved that mobile-online
gaming has numerous benefits and key among them, is the development of cognitive
skills in both children and adults. Just as physical exercise helps in improving and
strengthening your muscles, cognitive games help to indulge one's brain in constant
The following are some of the cognitive benefits of playing mobile-online games
playing a mobile-online game, he or she is not only staring at the computer inactively.
The activities and actions on the screen provide a lot of mental stimulation. For one to
play, he or she will need to coordinate their visual, audial and physical
rules. This means that the player has to think carefully before making any move to
ensure that they stay within the required rules of that particular game. (3) Enhances
memory. Playing your favorite mobile-online game may require both visual and audial
memory. The player is required to read or listen to the instructions which might only be
provided at the beginning of the game, thus the need to remember them throughout the
entire game. Mastery of the keys on your keyboard helps you easily move your
characters in the game. This helps improve your memory, whether short- term or long-
term. (4) Improves attention and concentration. Mobile-online games especially action
games, have proven to be able to capture the player's attention for the entire period of
the game. This is brought about by the player's need to achieve certain objectives within
the game, and be able to progress to the next level. (5) It is a great source of learning.
Mobile-online gaming is not only beneficial to adults and teenagers, but to children as
teaching methodology. This helps these children improve their academic skills by
providing games that are specifically aimed at enhancing their cognitive and creative
skills.(6) Improves the brain's speed. While gaming, the brain receives multiple
According to research, individuals who play video games frequently can process
these stimulators faster than others. These stimulators ensure that the brain is
game, for example, may require you to be very observant. It requires you to be able to
move your joystick or keys while looking at the various features on your screen such as
energy levels, oncoming adversaries, ammunitions left, available time among other
factors, all which are vital to winning. This ensures that the player can observe and
facts, being able to study effectively and see how facts fit together and form larger
patterns of knowledge, and being able to think for self in relation to facts and being able
to communicate your knowledge verbally or down on paper. There are several factors
affecting student’s academic performance. Some are home, school, teacher, and
student factors. Most of the factors are home related: family size, financial burden, work
at home, parental attitude through education and parenting style. The academic
performance of the learners must therefore be viewed on the four mentioned factors
and may this article provide some ideas for some corrective and tangible measure that
impacts). A mixed methods approach was employed to explore the research problem.
Quantitative data was collected through questionnaires (18 closed and 02 open ended
results shows that Teenagers’ possessing mobile phones 96.5 % (n=111). The overall
findings from this study reveal that parents (caregivers’ perceptions of teenagers’ mobile
phone usage are not satisfactory. Although a mixed opinion, they lean towards negative
impacts.
According to previous study of Kuss & Fernandez (2016) that aimed to maximize
the interest, game addiction is the ultimate goal rather than intention, which means
attractive products will enable users to play games frequently and even become loyal
user. Since the study confirmed the vital role of perceived visibility in forming addiction,
game developers should realized the vital role of social function of mobile games and
put significant resources into developing and delivering social mobile games.
cross-sectional study sample comprising of 987 students of various faculties across the
city of Mumbai was conducted after obtaining Institutional Ethics Committee approval
and permission from the concerned college. There has been an excessive use not only
in India but also worldwide in the last decade. There is a growing concern about
whether this is excessive use and if so, whether it amounts to an addiction. The results
indicated those with excessive use internet had high scores on anxiety, depression and
anxiety depression.
The study of Peter (2015) shows a direct relationship exists between social
media usage and the academic performance of students in universities. To achieve this,
the descriptive survey research design was adopted. The study focused on University of
Lagos hence, population consists of all the 24,661 full-time undergraduate students.
The simple random sampling technique was used to select a sample of 378
Lagos, are addicted to social media. To this end, the researcher recommended that
social media should be used for educational purposes as well; Social Networking Sites
should be expanded and new pages should be created to enhance academic activities
and avoid setbacks in the students’ academic performance; and Students should be
monitored by teachers and parents on how they use these sites This is to create a
balance between social media and academic activities of students to avoid setbacks in
This study focuses on finding out the the effects of playing mobile legends
Elementary School.
The researchers gather data from 50 pupils who only play Mobile Legends
respectively. The researchers will ask the teachers to identify those pupils who play 1
Mobile Legends to conduct the survey questionnaire. 0
DEFINITION OF TERMS
Academic - Academic is used to describe things that relate to the work done in schools, colleges, and
universities, especially work which involves studying and reasoning rather than practical or technical
skills.
Arena - a level area surrounded by seats for spectators, in which sports, entertainments, and other
Development - the process in which someone or something grows or changes and becomes more
advanced.
Enhance - intensify, increase, or further improve the quality, value, or extent of.
E-sports - a multiplayer video game played competitively for spectators, typically by professional 1
gamers. 1
Factors - a circumstance, fact, or influence that contributes to a result or outcome.
Game - a form of play or sport, especially a competitive one played according to rules and decided by
RPG - A role-playing game is a game in which each participant assumes the role of a character,
generally in a fantasy or science fiction setting that can interact within the game's imaginary world.
Teamwork - the combined action of a group of people, especially when effective and efficient.
Mobile legend is created by China developer is Moonton Technology Co. Ltd and
Shanghai Mulong Network and Technology Co.,ltd. July 11, 2016. Mobile legend Bang
Bang is a game designed which only for phone, this game has two opposing teams to
defend the fort so as not taken over by the opponent. Besides, mobile legend is very
popular and in demand from various circles from teenagers to adults. This game is very
popular in Asian as many as ten million accounts are known to have downloaded this
game on the Google Play Store. The role is there are two group fights to reach and
destroy the enemy’s castle while defending their own castle to defend the castle they
have to control the path they pass through. There are three lines the first is “Upper”,
“Lower” , “Middle”. Those lines connect the road to the castle. Someone who only plays
the game is called player, one of developer online games www.steam.com said if there
are 12.675.696 players who download that online game and the players are dominated
by teenagers and early adults aged 15-25 years. In online games especially is Mobile
legend the player can interact with the other player to communicate and give ideas.
There are features to support their communication which are called chat room. In chat