Академический Документы
Профессиональный Документы
Культура Документы
The Gamemaster
The GM as Referee
Be Cruel but Fair
First Thing We Do: Kill the Rules Lawyers
The GM as Scenario Designer
The Basic Rules of Scenario Design
Force Mixes: No One Said War is Fair...
Player Briefings and Set-Up
The Course of the Battle
Special Effects
The GM as Bad Guy
The GM as Referee
Star Wars Miniatures Battles is, by nature, a game of cooperation and
competition. The players both have put a lot of effort into the game – buying the figures,
painting them, purchasing or building the terrain, and so forth. In fact, miniatures games
involve possibly the longest, most difficult preparations of any adventure games. Half (or
more) of the fun is getting the game together. When the times comes to actually push the
pieces around on the tabletop, the players would be crazy to ruin the experience by
bickering. But it does happen.
When the Imperial forces are in the midst of a magnificent flanking sweep of the
Rebels’ position, only to discover that the Rebels have treacherously set up a heavy
blaster on a hilltop overlooking their approach, suddenly questions about line of sight
become very important. Can the blaster sweep the Imperial column, or is it blocked by
that light wood? If it is, the Rebels are in a good deal of trouble. If not, the lead Imperial
squad is in for a bad few seconds.
Out come the rulers. The players begin crouching down and sighting along the
Rebel figures, pointing at the Imperial figures and gesticulating wildly. What was a fun
game degenerates into chaos.
However, if a GM is adjudicating, everything runs a lot smoother. He / She
makes the call. After checking things over, he / she says, “Sorry. The Rebels can’t see
the squad. The woods definitely block LOS.” Or, “The LOS skirts the edge of the woods.
Take your shot.” In either case, somebody is going to be disappointed, but the game
proceeds.
Special Effects
This covers any neat, unusual, or silly things you want to add to the game which
are not covered by the rules. There is not enough room to cover the wide variety of
tracks a resourceful gamemaster can add to a battle, but here are some of the things which
have cropped up in games we have been a part of.
During one of our games, just when the Imperials were about to sweep the flank
of the Rebel scum holding the outskirts of a mining colony on an asteroid, the GM
announced the imminent arrival of an asteroid shower. The Imperial player damned the
elements to do their worst and pressed the attack, while the Rebel player began to retreat
into the mines. Sensing victory, the Imperials leapt from their positions and began to
rush the Rebels – at which point the asteroid shower hit. The GM chucked a handful of
popcorn into the air over the table; several of these “asteroids” landed very near to the
advancing Imperials, each doing the same damage as a grenade and virtually wiping out
the main attacking force…
The Rebel forces advanced up to the edge of a strange-looking purple forest. The
commander had never seen their like before. He attempted a difficulty 10 survival roll,
and failed. Shrugging his soldiers, he ordered his men to move in. The trees were
carnivorous; they attacked when the force was well inside…
The Rebels and Imperials were having a nice, orderly battle around an area filled
with caves and hills. Unfortunately, no one knew that there was a very annoyed Rancor
in one of the caves… it came out and attacked both sides, who hurriedly agreed to a truce
until they could wipe the monster out…
The Rebels were holed up in a fuel-processing plant. The Imperials had to dig
them out. The only problem was, it was extremely dangerous to fire any kind of weapon
in there. Any time a soldier firing a weapon bombed out, he hit something violatile
which exploded and burned quite impressively (the GM had prepared dozens of fire
markers before the game). By the game’s end, the entire plant was about to go up, and
both sides were fleeing from the imminent explosion…
See? We can’t possibly write rules for all of this stuff. But you can.