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Eldritch Raiders
See Citadel Journal #39 - page 11 see the target.
The EO-Pirate Project
Page 3
A character equipped with a communicator A wearer of Jokaero digital weapons fight
allows the members of his squad (himself in- with +2A on the first turn of combat (if he as-
cluded) to re-roll any "to hit"-rolls that rolled a saults or is assaulted), and +1A any other turn
"1" in the shooting phase. Twin-linked weap- of close combat, in addition to any other bo-
ons can only be re-rolled once. nuses (like the +1 for assaulting, for instance).
In addition, if the character is joining a Fire- These attacks are added to the wearer’s
support-battery the communicator allows the A-characteristic, and use whatever special
weapons to target different targets as long as properties of weapons the character is using.
the character remains in the unit.
Master-crafted weapon
Conversion field The Pirates trade with the finest
A conversion-field absorbs incoming energy weapon-makers of both Exodites, Craft-
and turns it into light and heat, reflected away worlders and Dark Kin. These master crafts-
from the wearer. Fighting an opponent with a men can make weapons that even the gods of
Conversion-field is very frustrating, as each old would have feared.
blow produces a bright flash of light, and a A master-crafted weapon may re-roll one die
wave of heat, and the harder the blow, the to hit each turn when used. The cost of Mas-
brighter the flash, and hotter the wave. ter-crafting a weapon is not counted against
The wearer of a Conversion-field receives a the total amount of points a character can
4+ Invulnerable save from both Shooting and s p e n d , a n d a w e a p o n m a y o n l y b e m a s-
Close-combat attacks. In addition, any attacks ter-crafted once.
using an Initiative lower than the wearer are
worked out with halved WS against the Mesh-armour
wearer. Combining super-light strands of Wraithbone
with metallic-like plates, this armour is light,
Eldar Jetbike durable and favoured among fast-moving
See Codex: Eldar - page 34. troops
Note that while riding an Eldar jetbike, no The wearer has a 4+ armour-save.
two-handed weapons may be used.
Phase field
Flight pack See Citadel Journal #39 - page 11.
Flightpacks are miniaturized anti-graviton May be chosen by Independent Characters
generators, allowing the wearer to propel him- only.
self as if virtually weightless. The wearer can
adjust the pack to soar long distances in long Picker-pack
bounds, or dart through the air only to come to Featuring spider-like arms sticking from a
a sudden halt in mid-air, and land. backpack, the sensors detect equipment, scoop-
A model equipped with a flight pack moves as ing it up as the Pirate passes, even in the heat
if equipped with a Jump pack, and may Deep of battle. This allows the Pirate to concentrate
Strike if the mission allows it. In addition, a on more important things, like killing the en-
model wearing a flight-pack is only wounded emy.
on a 4+ if a 1 is rolled after landing in Difficult The roll for Looting in close combat is now
terrain. 4+, and after pursuing 2+.
Eldritch Raiders
member of the Leader/Captain’s Retinue.
The EO-Pirate Project
Page 7
Troops Rangers
See Codex: Eldar - page 11
1+ Serpent-squad
The Pirates rely on highly trained, ambitious
Eldar of the lower social standings to make up
the better part of their forces. These are orga- Fast attack
nized into Serpent-squads, named after mytho-
logical serpents, and sent out into the battle- Vyper-squadron
field, aided by Prefectors, Probati or the Pirates make frequent use of Craftworld-made
dreaded Malefactors. vypers, and often also employ their crew, as it
Type Cost WS BS S T W I A Ld Sv takes too long to train crews of their own.
Serpent 10 4 4 3 3 1 4 1 8 5+ See Codex: Eldar - page 14
Number: 5-10 The Vyper-squadron can only be upgraded
Weapons: Shuriken catapult and shuriken with weapons, Crystal Targetting Matrix
pistol a n d / o r t h e h o l o - f i e l d . N o o t h e r v e-
Options: The squad may be e armed with hicle-upgrades are available. For the effects of
plasma and krak grenades at a cost of +2 the holo-field and crystal targetting matrix,
points per model. The entire squad may learn see Codex: Eldar - page 36.
Switch-grip at a cost of +1 point per model.
• Up to two models may replace their shu-
riken catapuls with a fusion-gun at a cost of +4 Jetbike-squad
points, or flamer at a cost of +3 points. Craftworld-made Jetbikes are often traded for
Character: A Serpent-squad may be joined by goods and services, to make up the faster parts
a member of the Leader/Captain’s Retinue. of a Pirate party. While in training Pirates ride
Special rules these engines, and learn the techniques they
• Fleet of Foot need to excel.
Type Cost WS BS S T W I A Ld Sv
Jetbike 35 3 3 3 3(4) 1 4 1 8 3+
Dragon-squad Number: 3-10
Those who survive four raids are often lifted Type: Eldar Jetbike
from their Serpent-squads into other squads, as Weapons: T h e j e t b i k e s a r e a r m e d w i t h
other, younger, want to take their place there. twin-linked shuriken catapults. The riders are
Some are rearmed and placed in armed with a shuriken pistol.
Dragon-squads, forming the talons of the Pi- Character: A Jetbike-squad may be joined by
rates. These are often employed to crack heavier a member of the Leader/Captain’s Retinue,
armour, and clear the way for other units. which must then be mounted on a jetbike.
Type Cost WS BS S T W I A Ld Sv
Dragon 11 4 4 3 3 1 4 1 8 4+
Number: 5-10 Skyraider-squad
Weapons: Shuriken catapult and Shuriken Once properly trained, jetbike-riders are trans-
pistol ferred to Skyraider-squads, riding heavily
Options: The entire squad may be equipped modified jetbikes, performing feats of speed and
with plasma and krak grenades at a cost or +2 daring no Craftworld-rider (save the Shining
points per model, and/or Haywire-grenades at Spears) would attempt.
+3 points per model. The entire squad may You may never have more Skyraider-squads
learn Switch-grip at a cost of +1 point per than you have jetbike-squads.
model. Type Cost WS BS S T W I A Ld Sv
• Up to two models may replace their shu- Skyraider 40 4 4 3 3(4) 1 4 1 8 3+
riken catapult with a fusion-gun at a cost of +4 Number: 3-5
points, or flamer at a cost of +3 points. Type: Eldar Jetbike
• Up to two models may replace their shu- Weapons: T h e j e t b i k e s a r e a r m e d w i t h
riken pistol with a powerfist at a cost of +7 twin-linked shuriken catapults. The riders are
points, or replace their shuriken catapults armed with a shuriken pistol.
with a brightlance at a cost of +10 points. Options: The entire squad may be equipped
Character: A Dragon-squad may be joined by with bio-explosive ammunition (for both
a member of the Leader/Captain’s Retinue. rider-weapon and jetbike-weapon, if appli-
Special rules cable) at a cost of +5 points per model.
Eldritch Raiders
• Fleet of Foot
The EO-Pirate Project
Page 8
• Up to two skyraiders may replace their shu- Firesupport-battery
riken catapults with a single shuriken cannon While most Pirates rely on speed, a certain
at +20 points per model, or a fusiongun at +6 amount of firepower is needed, and using Craft-
points per model. world-made grav platforms, these weapons can
Character: A Skyraider-squad may be joined easily move across the space raided, and pour
by a member of the Leader/Captain’s Retinue, fire into any position where it is needed.
which must then be mounted on a jetbike. Type Cost WS BS S T W I A Ld Sv
Gunner 20 4 4 3 3 1 4 1 9 4+
Battery: Each unit consists of 1-4 heavy weap-
Mistwing-squad ons mounted on grav-platforms.
Using flight packs certain Pirate-squads are Crew: Two Pirates armed with shuriken cata-
sent soaring above the battlefield, often em- pults or shuriken pistol and close combat
ployed to fly across holds in the blink of a weapon.
mon-keigh eye, and cut off retreat, ambushing Weapons: The weapons mounted on the plat-
reinforcements, and such, while the main force forms need not be of the same type. A weapon
deals with whatever defenders are encountered for the platform is chosen from the list below,
in a breached hold. and the cost is added to the cost of the plat-
Type Cost WS BS S T W I A Ld Sv form.
Mistwing 17 4 4 3 3 1 4 1 8 4+ • Brightlance at +40 points
Number: 5-10 • Eldar Missilelauncher at +35 points
Weapons: Shuriken catapult and shuriken • Scatterlaser at +35 points
pistol. • Shuriken cannon at +25 points
Options: T h e s q u a d m a y b e a r m e d w i t h
plasma and krak grenades at a cost of +2 Character: A Firesupport-battery may be
points per model. The entire squad may learn joined by a member of the Leader/Captain’s
Switch-grip at a cost of +1 point per model. Retinue.
• Any number of models may replace their Special rules
shuriken catapult with a close-combat weapon • Weapon platform - T h e f i r e s u p-
for free. port-battery has two Pirates as crew. One
• Up to two models may replace their shu- crewman is required to fire the weapon, the
riken catapult with fusion-gun at a cost of +4 other is free to fire his own weapon. If one
points, or flamer at a cost of +3 points. crewman is killed the platform operates as nor-
Character: A Mistwing-squad may be joined mal, if both crewmen are killed the platform is
by a member of the Leader/Captain’s Retinue useless (the platform itself can’t be hit).
which must then have a Flightpack. The weapons must target the same target,
Special rules and may move and fire, even if the weapon is a
• Fleet of Foot Heavy one.
• Flight pack - Mistwings are all equipped The crew of a platform can not leave it, and
with Flight Packs can not use fleet of foot.
• Deep strike - The squad may Deep Strike
if the scenario allows it. Venom
See Citadel Journal # 39 - page 10.
Transport: The Venom may carry up to 6 Pi-
rates (but never any Zoat) and any
Heavy Support non-monstrous sized Independent Eldar Char-
acter, or 6 Harlequins and an Harlequin Inde-
0-2 Wraithlord pendent character. Please note that a Pirate
Once a hero among the Pirates die, their spirit- Independent Character can not ride the Venom
stone is taken to a Craftworld, and his soul with Harlequins.
transferred to a Wraithlord. These are rare,
and are most commonly found in the Leader’s
personal Cadre, where he continues to serve his
commander.
Only a single Wraithlord may be taken un-
l e s s t h e P i r a t e - p a r t y i s l e a d b y a P i-
rate-Leader.
See Codex: Eldar - page 15
Eldritch Raiders The EO-Pirate Project
Page 9
Editorial History