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Team – small number of people who work closely together toward a common objective and are accountable to one
another
o Collective work
o Interdependent effort
o Shared leadership
Usually best when tasks require multiple skills, judgment and experience
o Shared ideas and offer suggestions on how to improve work processes and methods
o Not only solves problems and makes suggestions, but they also implement the solutions and assume
Planning and scheduling of work, assigning tasks to members, collectively controlling the pace of
o Higher levels of job satisfaction, but not all teams have worked well (difficult to implement)
o Effectiveness depends on strength and make up or team norms, type of tasks, & reward structure
o A group of employees at about the same hierarchal level, but from different work areas (departments) who
o Effective means for allowing people from diverse areas to exchange information, develop new ideas, solve
o Early states of development – time consuming as members are still learning to work with the diversity – takes
time to build trust among people with different backgrounds, experiences and perspectives
o Skunkworks
Work on new ideas in isolation without being watched over by org. members during creative stages
Virtual teams
o A team that uses computer technology to tie together physically dispersed members in order to achieve a
common goal
o Collaborate online
o Challenges: less social rapport, less direct interaction, cant duplicate the give-and-take of face-to-face
discussion
o Keys to effectiveness:
Trust is established
Efforts and products are publicized throughout the org. – so the team does not become invisible
Differences = pressures that group members put on each other through roles, norms, and status expectations
o To understand behavior, one must grasp the role that a person is currently playing
o Governed by role expectations – how others believe a person should act in a given situation
Role Conflict – a situation in which an individual finds that complying with one role requirement may make it more
o Conflict can be resolved by relying on the rules and regulations of the governing organization
o Role underload – when too little is expected of someone and that person feels that he/she is not contributing
Norms – acceptable standards of behavior within a group that are shared by the group’s members
o Appearance – appropriate work attire, when to look busy, how to show loyalty
o Carry-over behaviors from past situations – bringing to the present group expectations from the past group
o It facilitates group’s survival – so they don’t fail; protection from interference from other groups
o It increases the predictability of group members’ behaviors – able to anticipate each other’s actions and
o It reduces embarrassing interpersonal problems for group members – ensure satisfaction and prevent
interpersonal discomfort
o It allows members to express the central values of the group and clarify what is distinctive about the group’s
Conformity
o May explain why some groups are more prone to antisocial behavior
Stage I – Forming
Stage II – Storming
o Power struggles
o Members accept the existence of the team, but resist the constraints that the team imposes on individuality
o Conflict on leadership
o Ends when team has assimilated a common set of expectations of what defines correct member behavior
Stage IV – Performing
Stage V – Adjourning
o Disbandment
o Does not acknowledge what makes the group more effective as it progresses
o High levels on conflict can positively affect group performance as long as the conflict is directed towards the
Transition occurs when the group has used up half of its allotted time (between first and second phase)
Phase I
o Period of inertia – team tends to stand still; locked into a fixed course of action
Phase II
o Heightened awareness
o Typical experiences of student teams created for doing group team projects
o Midpoint problems begin to be confronted; criticisms are taken seriously; more open discussions
o Characterizes deadline-oriented teams which exhibit long periods of inertia, interspersed with revolutionary
Context
o Leadership and structure – how the team will make a modify decisions
Multi-team systems – different teams need to coordinate their efforts to produce a desired outcome
o Climate of trust – must feel that members are capable of getting the task done
o Performance evaluation and rewards – group based appraisals, profit sharing, gainsharing, small-group
o Autonomy
o Skill variety
o Task identity
o Task significance
o Skills
Technical expertise
Interpersonal skills
o Personality
Task-oriented roles – roles performed by group members to ensure that the tasks of the group are
accomplished
Initiating, seeking info and opinions, providing info and opinions, clarifying, elaborating,
Maintenance roles – roles performed by group members to maintain good relations within the group
Individual roles – roles performed by group members that are not productive for keeping the team
on task
o Size
Cohesiveness and mutual accountability decline when groups are too big
Social loafing – tendency for individuals to expend less effort when working collectively than when
working individually; happens when one believes that others in the team are not carrying their fair
o Members’ flexibility
Process
o Common purpose
o Specific goals
o Team efficiency
Cohesiveness – degree to which team members are attracted to each other and are motivated to
Instrumental – develops when group members are mutually dependent on one another
because they believe they could not achieve the group’s goal my acting separately
o Mental models – knowledge and beliefs about how work gets done – ideas on how to do things
o Accountability