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Computer Networks

Lecture 6 (Application Layer )

Adnan Iqbal
Spring 2018-19
Namal College, Mianwali
How can we write
networked
applications?
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Creating a Network App
application
transport
Write programs that network
data link
physical
 run on (different) end systems
 communicate over network
 e.g., web server software
communicates with browser
software
No need to write software for application
transport
network
network-core devices data link
physical
application
transport

 Network-core devices do not network


data link
physical
run user applications
 applications on end systems
allows for rapid app
development, propagation
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Processes Communicating
Process: program running within a host.
 Within same host, two processes
communicate using inter-process
communication (defined by OS).
 Processes in different hosts communicate
by exchanging messages
Sockets
 Process sends/receives
messages to/from its socket host or host or
server server
 Socket analogous to door
 sending process shoves controlled by
message out door app developer
process process
 sending process relies on
socket socket
transport infrastructure on
other side of door which brings TCP with TCP with
buffers, Internet buffers,
message to socket at receiving variables
variables
process

controlled
by OS

• API:
(1) choice of transport protocol;
(2) ability to fix a few parameters
Client-server Architecture
server:
 always-on host
 permanent IP address
 server farms for scaling
clients:
 communicate with server
 may be intermittently
connected client/server

 may have dynamic IP


addresses
 do not communicate
directly with each other

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Pure P2P Architecture
 no always-on server
 arbitrary end systems directly
communicate
 peers are intermittently
connected and change IP peer-peer
addresses

Highly scalable but difficult to


manage
Hybrid of Client-server and P2P
 E.g. Skype
 voice-over-IP P2P application
 centralized server: finding address of remote
party
 client-client connection: often direct (not through
server)
 E.g. Instant messaging
 chatting between two users is P2P
 centralized service: client presence
detection/location
 user registers its IP address with central server when it
comes online
 user contacts central server to find IP addresses of
buddies
What Transport Service Does an App Need?
Data loss Throughput
 some apps (e.g., audio) can • some apps (e.g., multimedia)
tolerate some loss require minimum amount of
 other apps (e.g., file transfer,
throughput to be “effective”
• other apps (“elastic apps”) make
telnet) require 100% reliable
use of whatever throughput they
data transfer get

Security
Timing • encryption, data integrity, …
 some apps (e.g.,
Internet telephony,
interactive games)
require low delay to be
“effective”
App-layer Protocol Defines
 Types of messages exchanged, Public-domain protocols:
 e.g., request, response
 Defined in RFCs
 Message syntax:
 allows for
 what fields in messages & how
interoperability
fields are delineated
 e.g., HTTP, SMTP,
 Message semantics
BitTorrent
 meaning of information in fields
 Rules for when and how Proprietary protocols:
processes send & respond to  e.g., Skype, ppstream

messages
 Actions taken on message
HTTP Overview
HTTP: hypertext transfer
protocol
 Web’s application layer
protocol PC running
Explorer
 client/server model
 client: browser that
requests, receives,
Server
“displays” Web objects running
 server: Web server sends Apache Web
server
objects in response to
requests Mac running
Navigator
HTTP request message: general format
HTTP response message: general format

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What is the meaning of following URL?

www.somesite.com/animalsearch?monkeys&banana

URL method: Post method:


 Uses GET method
 Web page often
 Input is uploaded in includes form input
URL field of request
line:  Input is uploaded to
server in entity body

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Method types
HTTP/1.0 HTTP/1.1
 GET  GET, POST, HEAD

 POST  PUT
 uploads file in entity
 HEAD body to path specified
 asks server to leave in URL field
requested object out of  DELETE
response  deletes file specified in
the URL field
Is HTTP a stateless
protocol?

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HTTP States

HTTP is “stateless”
 server maintains no information about past client
requests

Protocols that maintain “state” are complex!


• past history (state) must be maintained
• if server/client crashes, their views of
“state” may be inconsistent, must be
reconciled

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Which Transport
layer protocol is
used by HTTP?

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HTTP Overview (continued)
Uses TCP:
 client initiates TCP connection (creates socket) to server,
port 80
 server accepts TCP connection from client
 HTTP messages (application-layer protocol messages)
exchanged between browser (HTTP client) and Web server
(HTTP server)
 TCP connection closed!
How does HTTP use
TCP?

We know a TCP connection must be


established before HTTP
communication. What next?
Hint: How many objects on one
connection? 20
HTTP connections
Nonpersistent HTTP
 At most one object is sent over a TCP
connection.

Persistent HTTP
 Multiple objects can be sent over single TCP
connection between client and server.
(contains text,
Nonpersistent HTTP references to 10
jpeg images)

Suppose user enters URL


www.someSchool.edu/someDepartment/home.index

1a. HTTP client initiates TCP 1b. HTTP server at host


connection to HTTP server www.someSchool.edu
(process) at waiting for TCP connection at
www.someSchool.edu on port port 80. “accepts”
80 connection, notifying client

2. HTTP client sends HTTP


request message (containing 3. HTTP server receives request
URL) into TCP connection message, forms response
socket. Message indicates that message containing
client wants object requested object, and sends
someDepartment/home.index message into its socket
time
Nonpersistent HTTP (cont.)
4. HTTP server closes TCP
connection.

5. HTTP client receives response


message containing html file,
displays html. Parsing html file,
finds 10 referenced jpeg objects

time 6. Steps 1-5 repeated for each of


10 jpeg objects
Non-persistent HTTP: Response time
Definition of RTT: time for a small
packet to travel from client to
server and back.
Response time:
initiate TCP
 one RTT to initiate TCP connection
connection RTT
request
 one RTT for HTTP request and file
first few bytes of HTTP time to
RTT
transmit
response to return file
file
 file transmission time received

total = 2RTT+transmit time


time time
Persistent HTTP

Non-persistent HTTP issues: Persistent HTTP


 requires 2 RTTs per object  server leaves connection open after
sending response
 OS overhead for each TCP
 subsequent HTTP messages
connection between same client/server sent
 browsers often open parallel over open connection
TCP connections to fetch  client sends requests as soon as it
referenced objects encounters a referenced object
 as little as one RTT for all the
referenced objects
Reading Material
 Chapter 2:
 Section 2.2

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