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section –A
The user has full control over the The user only has control over some
content parts
of the content
Programmed in a way that user can
control graphic Passive, totally controlled by the
Examples: Program
3.which input device is good for both pointing and positioning device?
example:
mouse:which consists of a small plastic box resting on two metal wheels whose
axes are at right angles. Each wheel of the mouse is linked to a shaft encoder
that delivers an electrical pulse for every incremental rotation of the wheel.
6.define shearing?
8.define clipping?
Any Procedure that identifies those portions of a picture that are either inside or
outside of a specified region of a space is referred to as a Clipping algorithm or
simply Clipping . The region against which an object is to clipped is called
a Clip Window.
There are two approaches for removing hidden surface problems − Object-
Space method and Image-space method. The Object-space method is
implemented in physical coordinate system and image-space method is
implemented in screen coordinate system.
2 marks
Scan Converting a Straight Line. ... The equation of the line is used to
determine the x, y coordinates of all the points that lie between these two
endpoints. Using the equation of a straight line, y = mx + b where m = & b =
the y interrupt, we can find values of y by incrementing x from x =x1, to x = x2
In Odd-even rule we draw a line from any position P to a distant point outside
the coordinate extents of the object and count the number of edges crossings
along the line. If the number of edges crossed by the line is ODD then the Point
P is in the interior
implementing width options using horizontal or vertical pixel spans is that the
method produces lines whose ends are horizontal or vertical regardless of the
slope of the line. This effect is more noticeable with very thick lines. We can
adjust the shape of the line ends to give them a better appearance by adding line
caps
Point clipping tells us whether the given point X,Y is within the given window
or not; and decides whether we will use the minimum and maximum
coordinates of the window. The X-coordinate of the given point is inside the
window, if X lies in between Wx1 ≤ X ≤ Wx2
10.what is 3D translation?
The gaze direction is any vector in the direction that the viewer is
looking. The view-up vector is any vector in the plane that both bisects
the viewer's head into right and left halves and points "to the sky" for a
person standing on the ground the view-up vector is not derived from
other components: instead, it is a user input, chosen so as to ensure the
camera