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Abstract
This research focuses on designing an experience to improve nutrition and mealtime of children
and teenagers with cancer. Specifically, the aim of this research is to explore, firstly, the
possibilities of food – as a material with potential to investigate in scientific fields, such as
neurogastronomy, but also to take part in an artistic installation - and new ways of understanding
it and, secondly, to apply this knowledge to creating an experience where this potential is
exploited.
In the first place, the present investigation concentrates on understanding what food is, how it is
seen in our culture –the Occidental culture-, and why this conceptualization is changing. The
main driver of this modification is the discovery of food as a multisensory element that
stimulates nearly all of the sensory modalities (e.g., including vision, touch and audition) at the
same time and, furthermore, its possibilities as an applied art.
In the second place, I will describe a practice-oriented development of work focused on creating
an new experience to test the theses developed in the first part of the present work. In this second
section, we will see how to make use of the multisensory and the artistic characteristics of food,
creating a new design to improve nutrition and eating experience in a field where food is a topic
of paramount relevance.
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General Introduction
The original idea of this project was developed in Berlin, December 2014, after viewing an
exhibition about Lázlo Moholy-Nagy in Bauhaus (Oliver A.I Botar, 2014) named ‘Sensory
training’. A section of the exhibition, made me realize all senses potential, not only sight and
hearing. It aroused my curiosity and I started investigating about senses perception. In addition,
a key moment was in an exhibition in the London Science museum, called ‘Cravings: Can your
food control you?’, where I discovered multisensory perception of food.
This leads to known in depth what is food, why the main perspective is changing and how is
possible to apply this changes to make it beneficial.
Ferran Adrià, Spanish chef considered one of the best chefs of the world this last decade has
revolutionized the gastronomy concept (Piedrahita, 2012), and said that:
“Cooking is the most multisensory art. I try to stimulate every sense”.
That quote was my starting point to formulate a hypothesis to investigate. In the beginning,
Ferran Adrià considers food an art – if cooking is an art, food becomes a masterpiece-, which
means that we can find in it an aesthetic component. Additionally, he describes cooking art as a
multisensory fact because all senses participate in the experience. In my opinion, food is a kind
of art but it will not be included as a Fine art because of its functional utility. Also I agree with
the multisensory factor that food has in human’s perception, largely because it is a proven
scientific fact (Spence and Piqueras-Fiszman, 2014; Grodon M.Shepered, 2012).
There are two hypotheses, based on my introductory paragraph of what topics I am interested in,
that define main objectives of these research objectives.
First of all, hypothesis 1 will be a theoretical investigation in order to classify and comprehend
the topic of the project (phase 1).
Hypothesis 1:
Could food be a multisensory applied art, which some designers
entitled as Food design?
On the second place, born hypothesis 2 born to verify if first conjecture is applicable; that is to
say, enforce hypothesis 1 to a practical development. To sum it up, hypothesis 2 is going to
formulate the starting point for the practical part (phase 2).
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Hypothesis 2:
Could it be possible to use the aesthetic aspects of food and
multisensory perception to create an experience able to improve
nutrition –and the mealtime- in children with cancer undertaking
chemotherapy?
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Methodology
Chapter 5.
Phase 2
General Introduction to Practical phase.………...…………………………….. 43
Employing Food Design as a multisensory applied art……...…………………... 43
Introduction……...…………………………………...……...…………………. 47
Chapter 1
General Information (Literature research) ……...…………………………... 50
1. About Cancer……...…………………………………..........................…….. 51
1.1. Treatments against cancer.……...………………………..……………… 51
1.2. How cancer affect children and teenagers……...………………………... 52
1.3. Cancer and Nutrition in Children and teenagers under chemotherapy…. 53
2. Sant Joan de Déu and Oncologic Paediatry……...…………………………… 54
3. Psychology of human development ……...…………………………………... 55
3.1. My point of view about how children and teenagers live experiences….. 56
3.2. Piaget stages…...…………………………………..........……………….. 57
Chapter 2
Design Research (Comprehension) ……...…………………………………..... 60
1. Planning of the Design Research phase……...……………………………….. 61
2. Ethnography tool in Sant Joan de Déu Project ……...……………………….. 62
2.1. Conclusions from Ethnography tool……...…………………………...… 64
2.2. Empathy map……………………………………………..……………… 73
3. Design research conclusions……...………………………………….............. 75
Chapter 3
Ideation………………………...........…...……………...……………………… 78
1. Game as an experience……...…………………………………...................…. 79
1.1. Current and emerging game trends……………………………………… 81
1.2. Aspects to take into account about games……………………………….. 83
1.2.1 Game patterns………………………….…………………………... 84
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1.2.2 Type of players………………………….…..……………………... 84
1.2.3 Activit loops……………………………………..……………….... 85