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Buff Events - Documentation

Category Links
Specs https://docs.google.com/spreadsheets/d/1DppJkRYaRrNcEh41rfruWBpDF

UX-UI Wireframes In the same link from above

Syndicate Missions - Documentation

Category Links
Specs https://docs.google.com/document/d/19RJ6FNnrkRTwoVWVEnS4dCnlmtP

UX-UI Wireframes https://docs.google.com/document/d/14oiaSTx-CMgeD2jC0sHmZcLUZXI7

Challenge Towers - Documentation

Category Links
Specs https://docs.google.com/document/d/1ozj2LYy0hLyYqX-pT5mygeorCu-6q

UX-UI Wireframes In the same link from above


Events Test Suite
FEATURE STEPS/Unlock Trigger
Buff Events - Category (See w
Gang & Synergy Buff Activate the Buff Event from Webtools and verify
Character XP Gain Buff each category in the left with the following cases
from below.
Deal Buff Use game data for variable/icons validation.

Buff Event Setup Enter in "Webtools" and activate a "Buff Event"


event
Buff Event World Map Enter in "World Map" screen and tap on the
Buff Event Crew Menu "Buff
Enter Events"
in "Crew"Iconmenu and view the NPCs that are
buffed during the "Buff Event"
Buff Event "Character Details" widget Hold tap on a "Boosted" NPC inevent
order for the
"Character Details" widget to
Buff Event "Level Up" menu Tap on the "Level Up" prompt while be displayed
havingon
a
character that is boosted during the event
Buff Event "Pre Combat" screen Tap on a random Distribution or Combat Job in
"City View" screen
Buff Event "Tier up" menu Tap on the "Crew" menuin order for the "Pre Combat"
Buff Event "Gacha" screen Set your Gold Currency to "99999999" and say a
preyer (no srsly say a prayer)
Buff Event Stats - Crew Enter in the above menus/widgets and see that
Buff Event Stats - Jobs the variables
Enter likemenu
in "Deals" "Attack"-
and "Defend" have their
view the "Cash"
reward that the user receives
Buff Events - Before and After Buff Event Chec
Buff Event "Deals" - Before Tap on a "Flow Deal" and view what money you
Buff Event "Deals" - After receive
Tap on awithout having
"Flow Deal" theview
and "Buff Event
what Deal"you
money
Buff Event "XP" - Before receive
Tap on awhile having Job"
"Campaign the "Buff Eventwhat
and view Deal" event
money
Buff Event "XP" - After you receive
Tap on without having
a "Campaign Job" andtheview
"Buff Event
what Deal"
money
you receive while having the "Buff Event Deal"
Buff Event "XP" Wait for the Event to end
Buff Event "Deals" Wait for the Event to end
Buff Event "Stats" Wait for the Event to end
Events Test Suite
EXPECTED RESULTS STATUS
Events - Category (See what happens when you have more then 9 events active)
NOT TESTED
The following Buff Events trigger and have
functionality NOT TESTED
NOT TESTED
Buff Events
Display a generic buff event banner with a NOT TESTED
representative character and a generic buff icon
Buff Events - UI
Show all active buffs when tapping the event buff NOT TESTED
banner and displayicon
Display “boosted” them
onwhen is open.
the appcharacter
the relevant NOT TESTED
portraits, only for the player
"Display “boosted” icon on the relevant character NOT TESTED
portraits, only for the
Display “boosted” iconplayer
on the character portrait NOT TESTED
Display “boosted” icon on the relevant character NOT TESTED
portraits, only for the
Display “boosted” iconplayer
on the relevant character NOT TESTED
portraits, only for the player
Display “boosted” icon on the relevant character NOT TESTED
portraits, only for the player
Buff Events - Stats
NPC stats variables are displayed and function NOT TESTED
properly
Highlight during the "Buff
cash payout Events"
through event
color and font NOT TESTED
weight and display buff icon
d After Buff Event Checks (Please write down the before and after data in order to c
The 'Buff Event" is not applied to the specified NOT TESTED
Deals
The 'Buff Event" is applied to the specified Deals NOT TESTED
The 'Buff Event" is not applied to the specified NOT TESTED
Combats
The 'Buff Event" is applied to the specified NOT TESTED
Combats
Buff Events - Refresh
The "Buff Event" menu refreshes and the 'XP" is NOT TESTED
no
Thelonger displayed
"Buff Event" in the
menu menu and the 'Deal"
refreshes NOT TESTED
is
Theno"Buff
longer displayed
Event" menuinrefreshes
the menuand the 'Stats"
NOT TESTED
is no longer displayed in the menu
VERSION / BUILD |
TESTED BY |
DEVICE [FW] |
DATE |
ISSUE ID COMMENTS
hen 9 events active)

after data in order to compare them)


Buff Events - Stats
Buff Events - Stats
Buff Events - Stats
Events Test Suite - members from other guilds don't see each oth
FEATURE STEPS/Unlock Trigger

Total Damage done in PVP - only in won


games,Total
because losses
Damage don’t
done in use
PVPup energy
only with
members of specific Gang - only in
Amount of Cash Earnedwon
Activate the Syndicate Events from Webtools and
Total Amount of PVP wins verify each category in the left with the following
Total amount of Product distributed(all cases from below
Total amountProduct types
of specific combined)
Product Type
distributed
Total amount of Kills in PVP - only in won
games, because losses don’t use up energy
Syndicate Mission Setup Enter in "Webtools" and activate a "Syndicate
Mission" event
Syndicate Missions World Map and City Enter in "World Map / City View" screen and tap
View on
Syndicate Missions - Extra thewith
Enter "Syndicate Mission"
a x number Icon in random
of accounts
syndicates
Total Damage done in PVP - only in won
games,Total
because losses
Damage don’t
done in use
PVPup energy
only with
members of specific Gang - only in
Amount of Cash Earnedwon
Total Amount of PVP wins Tap on each "Reward" hud element and verify
that the user has rewards for each step
Total amount of Product distributed(all
Total amountProduct types
of specific combined)
Product Type
distributed
Total amount of Kills in PVP - only in won
games, because losses don’t use up energy
Contributor - Menu Have the members of the syndicate to
Contribuitor - Rewards contribuite to theinevent
Have a member while you
a "Syndicate" toare in the to
contribuite
the event and another "Syndicate" member to
uilds don't see each other in the syndicate mission menu
EXPECTED RESULTS STATUS
Syndicate Mission - Category
NOT TESTED
NOT TESTED
NOT TESTED
The following Syndicate Missions trigger and
have functionality NOT TESTED
NOT TESTED
NOT TESTED
NOT TESTED
Syndicate Missions - Setup
"Syndicate Mission Started" pop-up is displayed NOT TESTED
on screen when it's ready
Syndicate Missions - UI
The Events Hub is accessed through a special NOT TESTED
button at the
The users will top
see level ofevent
all the the HUD, under the
participants in the NOT TESTED
"Syndicate Menu" event
Syndicate Missions - Rewards
NOT TESTED
NOT TESTED
A "Rewards" pop-up is displayed on screen NOT TESTED
Each event step has a reward. NOT TESTED
The correct reward is sent to all members NOT TESTED
NOT TESTED
NOT TESTED
Syndicate Missions - Refresh
The "Syndicate Missions" contribuitor tab is NOT TESTED
updated upon exiting
The "Syndicate Member" andthat
entering again in to
contribuited the
NOT TESTED
that event gains the rewards and the other that
VERSION / BUILD |
TESTED BY |
DEVICE [FW] |
DATE |
ISSUE ID COMMENTS
Events Test Suite
FEATURE STEPS/Unlock Trigger

Debug Challenge Tower Enter in "Webtools" and activate a "Challenge Tower" event

Challenge Tower Setup Enter in "Webtools" and activate a "Webtools" event

Challenge Towers World Map Enter in "World Map / City View" screen and tap on the
Challenge Towers Menu "Challenge Tower" Icon prompt
Tap on the "Challenge"

Challenge Towers Menu Enter in "World Map" screen and tap on the "Challenge
Challenge Towers - Rewards Towers"
Completeicon
a random "Challenge Tower" combat that has a
one time reward
Challenge Towers - Playability Complete a random "Challenge Tower" combat that is only
one time play
nts Test Suite
EXPECTED RESULTS STATUS
Challenge Towers - Category
The "Challenge Tower" icon appears in "World NOT TESTED
Map" scene
Challenge Towers - Setup
A specific splash screen is displayed after tapping NOT TESTED
on the "Challenge Tower" icon
Challenge Towers - UI
A specific splash screen is displayed after tapping NOT TESTED
on the "Challenge
"Challenge Tower"Tower" icon
text is displayed under NOT TESTED
"Currency" hud element
Challenge Towers - Functionality
As specified in the "Unlock/trigger" category NOT TESTED
The user receives the reward only once and the
The user will
"reward" iconnot
hashave the "Blitz"
a check and "Fight"
mark placed on it NOT TESTED
prompt enabled and he cannot play that NOT TESTED
"Challenge Tower" combat again
VERSION / BUILD |
TESTED BY |
DEVICE [FW] |
DATE |
ISSUE ID COMMENTS