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STEP 1: Lay the t-shirt out flat

STEP 2: Imagine 2 lines


 Across middle of the shirt
 From top to bottom between collar and
sleeve

STEP 3: Make 3 points unto the shirt


 Point A (where lines Intersect)
 Point B (top of the shirt)
 Point C (bottom of the shirt

STEP 4: Stand on the right side of the shirt and pinch


point A with your left hand and Pinch point B with
your right hand

STEP 5: Bring point B down to point C.

STEP 6: Uncross your arms

STEP 7: Lay the shirt face down the table

STEP 8: Use the table to fold the shirt until you have
an even amount of fabric on each side of the shirt.

STEP 9: Fold in the middle (optional)


Philosophy of Teaching

I believe that the main purpose of education is to develop and improve the critical thinking
skills of the students and to help them build their thoughts to create their own ideas. Teachers
should help students innovate than just to study fact for teachers are facilitators and
coordinators of learning not dispensers of knowledge. We should let the students find the
answers to their questions and guide them all throughout their journey and not just tell them
directly for being able to experience and discover something makes learning more meaningful
because it makes students interested and motivated. There is a saying that says, “Students
learn best by finding solutions to their own problem.”

As a teacher I should encourage interaction among students by creating a safe and relaxed
environment for them and provide them opportunities to participate actively during the
learning process. In developing the student’s critical thinking and ideas, teachers must provide
must provide support to students need to grow by facilitating their learning process. In order to
do so, teachers should give priority or emphasis on enhanced learning activities such as project
works or performance tasks where they could show or express their own knowledge, skills and
ideas.

All educators ultimate goal is to promote learning. I aim to make learning as fun as possible
each and every day. To do that, I intend to make worksheets into activity games or
experimental leaning wherein students can make choices of their own. Also I want to take
learning outside of the classroom for students to have a much more enjoyable and relaxed
environment. Making learning fun encourages students to actively participate in the learning
process as the teacher continues to enhance and improve student’s education.
EDUCATIONAL TECHNOLOGY

I. Based on the Cone of Experience, answer the following questions:

1. What are the learning aids found in the Cone of Experiences?

• The cone of experience is a visual model that presents the band of experiences that
is arrange according to its level of difficulty and of the degree of abstraction.

With reference to the 8 M’s of teaching, the learning aids found in the cone of experience are
material and media. Material (The Resources of Learning) are resources available to the teacher
and learners which serve as stimuli in teaching-learning situation. This may be either a “human
person” or a “physical object”. Media (Communication in Teaching and Learning) pertains to
the communication system in the teaching-learning situation. This serves dual purpose: to
promote common understanding in instruction and to set and maintain a healthy psychological
climate in the classroom conductive to learning.

2. What are the experiences of reality arranged in the Cone of Experiences?

• The experience of reality are arrange in the coned of experience from concrete,
active actual to the least tangible one. The cone of experiences is also arranging
from (more complex) the activities that require the use of all the senses to the
activities that require least use of the senses.

3. Which way is the closest to the real world?

• The cone of experiences the closest to the real world is the first one in the cone
which is the direct purposeful experiences located at the bottom.

4. Which way is the farthest from the real world, in this sense most abstract?

• The farthest and the most abstract are at the top of the cone which is the verbal
symbols. It only requires sense to this activity.

5. Is the basis of the arrangement of experiences difficulty to experience or degree of


abstraction (the amount of immediate sensory participation involved)?

• I think the cone of experience is arranged based on the difficulty and degree of
abstraction.

6. Do the bands of experience (e.g. direct experiences, contrived experience, etc.) follow a
rigid, inflexible pattern? Or is it more correct to think that the bands experienced in the Cone
overlap and blend into one another?

• I think the bands of experiences overlap and blend into one another.

7. Does the Cone of Experience devise mean that all teaching and learning must move
systematically from base to pinnacle?
• Dale’s cone of experiences is a tool to help instructors make decisions about
resources and activities.. therefore, it only serves as a guide for us educator on what
to do and what are needed inside the class. Everyday there must be a balance of
concrete and abstract activity inside the classroom for the younger and the older
children.

8. Is one kind of sensory experience more useful educationally than another?

• I think there is no such thing as sensory experience in isolation one sensory is


important, mixed and interrelated to one another to ensure success in education.
The more sensory channels possible in interacting with a resource, the better chance
that many students can learn from it.

9. Can we overemphasize the amount of direct experience that is required to learn a new
concept?

• According to Dale, instructors should design instructional activities that build upon
more real life experiences for in the real world whether you are old or young, we
experience concrete or direct and abstract experiences. This simply shoes that we
will provide a balance activity to the learners so they will not be stuck on a certain
level only.

10. Are the upper levels of the Cone for the older student and the lower ones for the child?

11. The base of Cone of Experience (direct purposeful experiences) is much wider than its
apex (verbal symbol). Does this have any educational significance? Any meaning that you can
derive?

• The base of the cone of experience (direct, purposeful learning experiences) is much
wider than its apex (verbal symbols) for it is the most effective method of learning
wherein there is involvement of students in the process and is closest to real
everyday life. Than of verbal symbols which only involves learning from information
through text like listening to spoken words.

12. What is the Cone of Experience?

• The cone of experience is a visual model, a pictorial devise that presents band of
experiences arranged according to degree of.
It is highly recommended that a learner proceeds from the enactive to the iconic to the
symbolic. The mind is often shocked into immediate abstraction at the highest level without the
benefit of a gradual unfolding.

Question: Are the implications of the Cone of Experience in the teaching-learning process the
same things that are recommended by Bruner’s three-tiered model of learning?

III. Which learning aids in Edgar Dale’s Cone of Experience correspond/s to each tier or level
in Bruner’s model?

Symbolic

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Iconic

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Enactive

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IV. If you teach a lesson on the meaning of ½, 13, and ¼ , how will you proceed if you follow
the pattern in Dale’s Cone of Experience beginning with the concrete moving to the abstract?

V. Answer the following questions:

1. After the lesson on the Cone of Experience, can you now explain why our teachers in
Literature discourage us from reading only comics or illustrated comic version of novels which
can be read in pocketbooks?
2. Alfred North Whitehead said: In the garden of Eden, Adam saw the animals before he
named them. In the traditional system, children name the animals before they see them.” How
would you relate this remark to the Cone of Experience?

3. When Dale formulated the Cone of Experience, computers were not yet a part of
educational or home settings so they are not part of the original Cone. The computer
technology actively engages the learner, who uses seeing, hearing and physical activity at the
keyboard as well as range of mental skills. Where will the computer be on the Cone?

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