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Presented to
In Partial Fulfillment
GRADE 10 ENGLISH
JOHN CINCO
FEBRUARY 2020
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CHAPTER 1
INTRODUCTION
the Study, Statement of the Problem, Scope and Delimitation, Significance of the
In today’s generation, technology has affected and changed the waypeople live. Technology
efficient and at ease.There is hardly anyone who has not been changed by the advances
today’s
transportation, communication, and education have been greatly developed from new
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technological advancements. Many people have lesser stress in their lives because there are
new useful hi-tech inventions created each day to help them do things quicker and easier.
Some of these helpful technologies are cell phones, computers, and the Internet. Technology
his/her or her immediate friends and family members. It affects the individuals’
personal health, family, social, financial, and academic life. Over using gadgets negatively
affects the mind of an individual. The individual loses focus as he/she only
This study determined the impact of gadgets in learning to High School students during
a. cellphones;
b. computers; and
c. tablets.
2. What is the impact of the use of gadgets in learning as perceived by the students?
of gadgets?
Hypothesis
Students
They will know the benefits of using gadgets in learning and help them study effectively.
Teachers
This will give awareness to teachers to allow students to use gadgets more freely and also to
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School Administrator
This study may be included in school policy. Re:The use of technology in the classroom.
Future Researchers
This study may help future researchers on their own research. They may widen the scope of
A conduct a study many as student have a mobile devices their use for daily usage and the
This study mainly focused on the impact of gadgets in learning among students in Grade10
Definition of Terms
To make the study easier to understand, the following terms are defined operationally and/
or lexically:
Gadget
This refers to an often small mechanical or electronic device with practical use but often
thought of as a novelty. In this study, gadgets refer to cellphones, tablets and laptops which
Impact
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Frequency of use
This refers to the number of times or how often the gadgets are used by the respondents in
learning.
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