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This is a document compiled from all the various rumor sources. The vast majority is from warseer
but various other sources as well. Thanks go out to primarily Frgt/10 for all the info he's given out.
Note: OpenOffice is a little bitch so if something isn't formatting right, that's why.
DISCLAIMER: The following is all RUMOR. I have not seen the codex and make no claims about
my sources validity.
Version History
>>0.1: First draft. Initial layout and basic information added. Most point costs are still missing.
Names of a few things are missing or incorrect (when not available, a place holder in quotes is
used).
>>0.2: Added some various wargear and points updates (Thanks to Deathleaper's Fangirl,
Germanfag, and variou anons on 4chan).
>>0.3: Thanks to blood of kittens for a lot more names and stats.
Archon 60pts
Name WS BS S T W I A Ld Sv
Archon 7 7 3 3 3 7 4 10 5
Unit Composition: 1 Archon Options:
Unit Type: Infantry - May replace his Splinter Pistol and/or Close Combat
Wargear: Close Combat Weapon and Weapon with any of the following: Agonizer (??), Blaster
Splinter Pistol, Plasma Grenades Pistol (5), Huskblade (35), Venomb Blade (5), Mindphase
Special Rules: Gauntlet (??), Neurocorrosive Whip (??)
- Court of Archon: For every archon - May take one of the following: Clone Field (??), Shadow
taken, you may take a single Court Field (30)
of the Archon unit. It does not take - May take any of the following: Djinn Blade (??),
up a Force Organization slot. Phantasm Grenade Launcher (25), Soul Trap (20), Drug
- Independent Character, Power from Dispenser (??)
Pain, Night Vision, Fleet
Succubus 65pts
Name WS BS S T W I A Ld Sv
Succubus 8 6 3 3 3 8 4 9 6
Unit Composition: 1 Succubus Options:
Unit Type: Infantry - May replace CC weapon with an Agonizer (??)
Wargear: CC Weapon, Splinter
Pistol, Plasma Grenades
Special Rules: Dodge (4++), Combat
Drugs, Independent Character, Fleet,
Power from Pain, Night Vision
Haemonculus ??pts Each
Name WS BS S T W I A Ld Sv
Hemonculus 4 4 3 4 2 4 2 8 6
Ancient 5 5 3 4 3 5 3 9 6
Unit Composition: 1-3 Haemonculus Options:
Unit Type: Infantry - One Haemonculus may be upgraded to an Ancient
Wargear: Splinter Pistol Haemonculus (??)
Special Rules: Begin game with a - An Ancient may take any of the following: Huskblade (??),
free Pain Counter, Wracks are a Archangle of Pain (??), "Acid Spray" (??), Hexrifle (??),
Troop Choice, Independent Crucible of Malediction (??), Liquifier (??)
Character (They are purchased as a
single HQ slot but they deploy and
act independently)
Elites
Harlequins (See Eldar Codex) (May not take any transports)
Grotesques 35 each
Name WS BS S T W I A Ld Sv
Groteques 4 1 5 5 3 4 3 3 6
Aberration 4 1 5 5 3 4 4 4 6
Unit Composition: ?? Options:
Unit Type: Infantry - One Grotesque may may exchange their close combat
Rules: Free Pain Token, Unstable (If weapon for: Liquifier Gun (10)
there is no IC in the unit, roll a d6 at - Upgrade one grotesque to an Aberration (10)
the start of your turn. On a 1, the - Aberration can take one of the following: Venom Blade
unit is removed from play and every (5), Mindphase Gauntlet (10), Scissorhand (15),
unit within 2d6" take 2d6 S5 AP-- Fleshgauntlet (20)
hits. - Unit may take a Raider as a dedicated transport (60)
(Grotesques count as two models for transport capacity).
Wracks 10 each
Name WS BS S T W I A Ld Sv
Wracks 4 4 3 4 1 4 1 8 6
Champion 4 4 3 4 1 4 2 9 6
Unit Composition: ?? Options:
Unit Type: Infantry - For every 5 models in the unit, one may take a Liquifier
Wargear: A pair of poisoned (4+) CC (10)
weapons - One Wrack may be upgraded to a champion (10)
Rules: Free Pain Counter - A Champion may take any of the following: Stinger Pistol
(5), Venom Blade (5), Mindphase Gauntlet (10), Hexrifle
(15), Scissorhand (15), Flesh Gauntlet (20), Agonizer (20),
Electrocorrosive Whip (20)
- Unit make take a Dedicated Transport
Talos 100pts
Name WS BS S T W I A Ld Sv
Talos 5 3 7 7 3 4 D6 10 3
Unit Composition: 1 Talos Options:
Unit Type: Monstrous Creature - Replace TL Splinter Cannon with: TL Liquifier (??), TL
Wargear: Twin-linked Splinter Heat Lance (??), ????
Cannon - May take any of the following: Additional CC wep (15),
Rules: Night Vision, Power from close combat attacks inflict instant death (5), Roll 2d6 and
Pain, Monstrous Creature, Move pick the highest for number of attacks (10)
Through Cover, Fearless
Cronos 80pts
Name WS BS S T W I A Ld Sv
Cronos 3 3 5 7 3 4 2 10 3
Unit Composition: 1 Cronos Options:
Unit Type: Monstrous Creature - May take one of the following: "Weapon 1" (??), "Weapon
Wargear: ?? 2" (??)
Special Rules: Night Vision, Power
from Pain, Monstrous Creature,
Move Through Cover, Fearless
- Whenever it kills a model in CC or
with one of it's ranged attacks, you
may give a Pain Counter to a
friendly unit with the Power from
Pain special rule within 12"
Ravager 105pts
Front Side Rear BS
11 11 10 4
Unit Type: Vehicle (Fast, Skimmer, Open- Options:
topped) - May replace any of it's dark lances with:
Unit Composition: 1 Ravager Disintegrator Cannon (??)
Wargear: Dark Lance x3 - May take any of the following: Shock Prow
Special Rules: (5), Torment Grenade Launcher (??), Enhanced
Arial Assault: After moving at crusing speed or Aethersails (5), Retrofire Jets (10), Chain Snares
after deep striking, the Ravager may still fire all (5), Grisly Trophies (5), Envenomed Blades (5),
it's weapons. Night Shield (10), Flickerfield (10)
Razorwing Fighter 145pts
Front Side Rear BS
10 10 10 4
Unit Type: Vehicle (Fast, Skimmer, Supersonic Options:
(36" Flatout move)) - May replace the TL Splinter Rifle with a
Unit Composition: 1 Razorwing Fighter Splinter Cannon (Free)
Wargear: TL Splinter rifle, 2 Dark Lances, 4 - May replace it's Monoscythe Missiles with:
Monoscythe Missiles Necrotoxin Missiles (5 each), Soulsteal Missiles
Special Rules: (5 each)
- Arial Assault: After moving at crusing speed or - May take any of the following: Flickerfield
after deep striking, the Razorwing may fire all (10), Night Shield (10)
it's weapons
- Deep Strike, Night Vision
Raider 60pts
Front Side Rear BS
10 10 10 4
Unit Type: Vehicle (Fast, Skimmer, Open- Options:
Topped, Transport) - May replace it's Dark Lance with:
Unit Composition: 1 Raider Disintegrator Cannon (free)
Warger: Dark Lance - May take any of the following: Night Shield
Capacity: 10 models (or 5 Grotesques) (10), Retrofire Jets (5), Flickerfield (10), Chain-
snares (5), Enhanced Aethersails (5), "Scary
Armor" (5), Grisly Trophies (5), Shock Prow
(5), "Scythes" (5), Splinter Racks (10)
Venom 55pts
Front Side Rear BS
10 10 10 4
Unit Type: Vehicle (Fast, Skimmer, Open- Options:
topped, Transport) - May Replace it's TL Splinter Rifle with:
Unit Composition: 1 Venom Splinter Cannon (10)
Wargear: Splinter Cannon, TL Splinter Rifle, - May take any of the following: Retrofire Jets
Flickerfield. (5), Chain-Snares (5), Grisly Trophies (5),
Transport Capacity: 5 (may not carry Envenomed Blades (5), Nigth Shields (10)
Grotesques)
Ranged Weapons
Splinter Rifle: 24" SX AP5 Rapid Fire, Poison 4+
Shard Carbine: 18" SX AP5, Assault 3, Poison 4+
Splinter Canonn: 36" SX AP5, Assault 4, or Heavy 6 Poison 4+
Splinter Pod: 18" SX AP5, Assault 2, Poison 4+
Blast Pistol: 6" S8 AP2, Pistol, Lance
Blaster: 18" S8 AP2 Assault 1
Heat Lance: 18" S6 AP1 Assault 1, Melta, Lance
Dark Lance: 36" S8 AP2 Heavy 1, Lance
Void Lance: 36" S9 AP2 Heavy 1, Lance
Disintegrator: 24" S5 AP2 Heavy 3
Shredder: 12" S6 AP-- Assault 1 Blast
Hexrifle: 36" SX AP4 Assault 1, Sniper
– Whenever a models suffers an unsaved wound from the Hexrifle, it rolls a characteristic test
against it's max wounds. If it fails, it suffers Instant Death.
Liquifier: Template S4 AP d6 Assault 1
"Acid Spray" 12" S d6 AP d6 Assault 2d6, Single-shot
Bloodstone: Template S3 AP3 Assault 1
Heywire Grenade Launcher: 24" S4 AP4 Assault 1
– Against Vehicles, roll a d6. On a 2-5, it automatically glances. On a 6, it automatically
penetrates.
"Weapon 1": Template S4 AP3 Assault 1
"Weapon 2": 18" S3 AP 3 Assault 1 Large Blast
Monoscythe Missile: 48" S6 AP5 Assault 1, Large Blast, Single-shot
Necrotoxin Missile: 48" SX AP5 Assault 1, Large Blast, Poison 2+, Pinning, Single-shot
Soulstealing Missile: 48" S7 AP-- Assault 1, Large Blast, Re-roll to-wound rolls, Single-shot
Implosion Missile: 48" S n/a AP n/a, Small Blast, Single-Shot
– Any models hit by an implosion missile must make a characteristic test against their
wounds. If they fail, they suffer instant death. Invulnerable and Cover saves apply.
Melee Weapons
– Agonizer: Power Weapon, Wounds on a 4+, NOT POISONED
– Venomblade: Poison 2+
– Huskblade: Power Weapon, Unsaved wounds inflict Instant Death
– Mindphase Gauntlet: On any successful hit against an MC or IC, the target must make both
a - - Strength Characteristic test and a leadership test for each hit. If it fails either one, it may
not attack this assault phase.
– Neurocorrosive Whip: Power Weapon, models that suffer an unsaved wound half their
strength characteristic this assault phase.
– Flesh Gauntlet: Poisoned 4+, Causes Instant Death
– Klaive: +1S, Power Weapon
– Demi-Klaive: Power Weapon; Choose at the start of the assault phase: +2 Strength or +2
Attacks
– Shardnet and Impaler: Counts as 2 CCW, every enemy model in B2B loses 1 attack
(minimum 1).
– Hydra Gauntlets: Count as 2 CCW, +d6 attacks instead of +1 for 2 CCW.
– Razorflail: Counts as 2CCW, Re-roll to-hit and -wound.
– Hellglaive: +1A and +1S on a charge.
Misc. Wargear
– Webway Portal: During the shooting phase, a model may drop a webway portal instead of
shooting (once per game). After being placed, it functions like a table edge and is both
indestructable and impassible. Any non-vehicle held in reserve (even outflankers and deep
strikers) may enter play from the Webway Portal instead of their normal way.
– Djinn Blade: Not actually a weapon. Instead, whenever a model with a Djinn blade attacks
in assault, it gives two addtional power weapon attacks using the same WS/S characteristics.
However, if doubles are rolled on the to-hit roll, it hits the wielder instead.
– Plasma Grenade: Offensive Grenades
– Phantasm Grenade Launcher: Entire unit counts as having Offensive and Defensive
grenades.
– Soul Trap: If bearer kills an enemy IC or MC in assault, he must make a Ld Test. If he
succeeds, his strength is doubled. This effect stacks (max 10).
– Clone Field: At the start of each turn, roll a d3. The model may ignore that many attacks
directed against him this turn (of the controlling player's choice).
– Shadow Field: 2+ Invulnerable save. Roll saves one at a time. If a 1 is rolled, you lose this
invulnerable save for the rest of the game.
– Drug Dispenser: Model has the Combat Drugs special rule.
– Archangel of Pain: Causes all enemies within 3d6" to make a LD test. If they fail, their WS
is reduced to 1 for the rest of this turn. Used in the shooting phase instead of firing and only
once per game.
– Crucible of Malediction: All psykers within 3d6" must make a Ld test or be removed from
play. Single use, used in the shooting phase instead of attacking.
– Ghostplate Armor: 4+ armor save and 6++ Invulnerable Save
Vehicle Equipment
– Night Shield: When enemies attempt to shoot this vehicle, they get a -6" penalty to their
range.
– Retrofire Jets: Vehicle can Deep Strike and may fire all it's weapons after deep striking.
However, embarked units cannot disembark in the same turn it deep strikes.
– Flickerfield: 5+ Invulnerable Save.
– Chain-snares: If the raider moves over an enemy unit, the unit takes d3+1 hits at S4 AP--
– Enhanced Aethersails: +2d6" extra movement when going flat out.
– "Scary Armor": Enemy units within 6" get -1 on their Ld and must make a Ld test to assault
the vehicle.
– Grisly Trophies: Friendly units within 12" can re-roll morale tests.
– Shock Prow: Vehicle can tank shock. If it rams, it gets +d3 to it's front armor.
– "Scythes": For every 1 on a close combat to-hit roll against the vehicle, the unit takes a S4
AP-- hit.
– "Shard Racks": Units embarked on the transport who fire Splinter Rifles or Splitner Pistols
may re-roll failed to-hit rolls.