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Legio III Velix (Warhammer 40,000 8th Edition) [81 PL, -3CP, 1,748pts]

Battalion Detachment +5CP (Imperium - Space Marines) [41 PL, -2CP, 823pts]
Rules: Angels of Death, Bolter Discipline, Shock Assault

No Force Org Slot [-1CP]

**Chapter Selection**
Selections: Ultramarines
Categories: No Force Org Slot
Rules: Codex Discipline

Relics of the Chapter [-1CP]


Selections: Number of extra Relics [-1CP]
Categories: No Force Org Slot

HQ [17 PL, 1CP, 318pts]

Librarian [6 PL, -1CP, 118pts]


Selections: 1) Veil of Time, 2) Might of Heroes, 3) Null Zone, Bolt pistol, Force axe [10pts], Jump Pack [1 PL, 28pts],
Stratagem: Chief Librarian [-1CP], The Armour Indomitus
Categories: Faction: Adeptus Astartes, Character, Faction: Imperium, Infantry, Psyker, Librarian, HQ, Fly, Jump Pack, Chief
Librarian
Rules: Angels of Death
Abilities: Chief Librarian, Jump Pack Assault, Psychic Hood, The Armour Indomitus, Psychic Power: 1) Veil of Time, 2)
Might of Heroes, 3) Null Zone, Psyker: Psyker, Unit: Librarian (Jump Pack), Weapon: Bolt pistol, Force axe, Frag grenade,
Krak grenade

Abilities Description Ref

Chief This model knows one additional psychic power from their chosen discipline and can attempt to
Librarian Deny one additional psychic power in your opponent’s Psychic phase.

During deployment, if this model has a jump pack, you can set it up high in the skies instead of
Jump Pack placing it on the battlefield. At the end of any of your Movement phases this model can assault
Assault from above - set it up anywhere on the battlefield that is more than 9" away from any enemy
models.

Psychic Hood You can add 1 to Deny the Witch tests you take for this model against enemy PSYKERS within 12".

The wearer of the Armour Indomitus has a Save characteristic of 2+. In addition, once per battle,
The Armour before making one of the wearer's saving throws, you can choose to activate the armour's force
Indomitus field. When you do so, the Armour Indomitus confers a 3+ invulverable save for the remainder of
the turn.

Psychic Warp
Range Details Ref
Power Charge

Veil of Timehas a warp charge value of 6. If manifested, select one friendly


<CHAPTER> unit within 18" of this psyker. Until the start of your next Psychic
phase, when an Advance roll or charge roll is made for that unit, you can re-roll the
1) Veil
6 18" dice. In addition, that unit always fights first in the Fight phase, even if it did not
of Time
charge. If the enemy has units that have charged, or that have a similar ability, then
alternate choosing units to fight with, starting with the player whose turn is taking
place.

2) Might If manifested, select an ADEPTUS ASTARTES model within 12" of the psyker. Until
of 6 12" the start of your next Psychic phase, add 1 to that model's Strength, Toughness,
Heroes and Attacks characteristics.

Null Zone has a warp charge value of 7. If manifested, then until the start of your
3) Null next Psychic phase, invulnerable saves cannot be made for enemy units whilst they
7 Self
Zone are within 6" of this psyker, and when a Psychic test is taken for an enemy model
within 6" of this psyker, the result is halved (rounding up)

Psyker Cast Deny Powers Known Other Ref

Smite & 2
Psyker 2 1 -
Librarius

Unit M WS BS S T W A Ld Save Ref

Librarian (Jump
12" 3+ 3+ 4 4 4 3 9 3+
Pack)

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Force axe Melee Melee +1 -2 D3 -

Frag
6" Grenade D6 3 0 1 -
grenade

Krak
6" Grenade 1 6 -1 D3 -
grenade

Marneus Calgar [11 PL, 2CP, 200pts]


Selections: Warlord
Categories: Faction: Adeptus Astartes, Character, Chapter Master, Faction: Imperium, Infantry, Marneus Calgar,
Ultramarines, Mk X Gravis, Primaris, HQ, Warlord
Rules: Angels of Death
Abilities: Adept of the Codex, Armour of Heraclus, Chapter Master, Master Tactician, Unit: Marneus Calgar, Weapon:
Gauntlets of Ultramar (melee), Gauntlets of Ultramar (shooting)

Abilities Description Ref

Whilst this Warlord is on the battlefield, you can roll one D6 for each Command Point you spend to
Adept of the
use a Stratagem; on a 5+ that Command Point is refunded. You can only have 1 Command Point
Codex
refunded per battle round by this Warlord Trait.

Armour of Marneus Calgar has a 4+ invulnerable save. In addition, all damage suffered by Marneus Calgar is
Heraclus halved (rounding up).

Chapter
You can re-roll hit rolls for friendly ULTRAMARINES units within 6" of Marneus Calgar.
Master

Master If your army is Battle-forged, you receive an additional 2 Command Points if Marneus Calgar is your
Tactician Warlord.

Unit M WS BS S T W A Ld Save Ref

Marneus
6" 2+ 2+ 4 5 8 6 9 2+
Calgar

Weapon Range Type S AP D Abilities Ref

Gauntlets of Ultramar (melee) Melee Melee x2 -3 D3 -

Gauntlets of Ultramar
24" Rapid Fire 2 4 -1 2 -
(shooting)

Troops [15 PL, -1CP, 314pts]

Infiltrator Squad [5 PL, 110pts]


Infiltrator Squad [5 PL, 110pts]
Selections: 4x Infilltrator [88pts], Infiltrator Sergeant [22pts]
Categories: Troops
Rules: Angels of Death
Abilities: Combat Squads, Concealed Positions, Omni-scramblers, Smoke Grenades

Abilities Description Ref

Combat Before any models are deployed at the start of the game, this unit when containing its maximum
Squads number of models, may be split into two units each containing an equal number of models.

Concealed When you set up this unit during deployment, it can be set up anywhere on the battlefield that is
Positions more than 9" from the enemy deployment zone and any enemy models.

Omni- Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of this
scramblers unit.

Once per battle, instead of shooting any weapons in the Shooting phase, this unit can use its
Smoke
smoke grenades; until your next Shooting phase, your opponent must subtract 1 from hit rolls for
Grenades
attacks made with ranged weapons that target this unit.

Unit M WS BS S T W A Ld Save Ref

Infiltrator 6" 3+ 3+ 4 4 2 2 7 3+

Infiltrator
6" 3+ 3+ 4 4 2 3 8 3+
Sergeant

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Grenade
Frag grenade 6" 3 0 1 -
D6

Grenade
Krak grenade 6" 6 -1 D3 -
1

Each unmodified hit roll of 6 made for this weapon's attacks


Marksman Rapid
24" 4 0 1 automatically hits and results in a wound (do not make a wound
bolt carbine Fire 1
roll for that attack).

Infiltrator Squad [5 PL, 110pts]


Selections: 4x Infilltrator [88pts], Infiltrator Sergeant [22pts]
Categories: Troops
Rules: Angels of Death
Abilities: Combat Squads, Concealed Positions, Omni-scramblers, Smoke Grenades

Abilities Description Ref

Combat Before any models are deployed at the start of the game, this unit when containing its maximum
Squads number of models, may be split into two units each containing an equal number of models.

Concealed When you set up this unit during deployment, it can be set up anywhere on the battlefield that is
Positions more than 9" from the enemy deployment zone and any enemy models.

Omni- Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of this
scramblers unit.

Once per battle, instead of shooting any weapons in the Shooting phase, this unit can use its
Smoke
smoke grenades; until your next Shooting phase, your opponent must subtract 1 from hit rolls for
Grenades
attacks made with ranged weapons that target this unit.

Unit M WS BS S T W A Ld Save Ref

Infiltrator 6" 3+ 3+ 4 4 2 2 7 3+
Infiltrator
6" 3+ 3+ 4 4 2 3 8 3+
Sergeant

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Grenade
Frag grenade 6" 3 0 1 -
D6

Grenade
Krak grenade 6" 6 -1 D3 -
1

Each unmodified hit roll of 6 made for this weapon's attacks


Marksman Rapid
24" 4 0 1 automatically hits and results in a wound (do not make a wound
bolt carbine Fire 1
roll for that attack).

Intercessor Squad [5 PL, -1CP, 94pts]


Selections: Auto Bolt Rifle [5pts], Veteran Intercessors [-1CP]
Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Troops
Rules: Angels of Death
Abilities: Combat Squads, Weapon: Auto Bolt Rifle

4x Intercessor [68pts]
Unit: Intercessor (Veteran Intercessors), Weapon: Bolt pistol, Frag grenade, Krak grenade

Intercessor Sergeant [21pts]


Selections: Power sword [4pts]
Unit: Intercessor Sergeant (Veteran Intercessors), Weapon: Bolt pistol, Frag grenade, Krak grenade, Power sword

Abilities Description Ref

Combat Before any models are deployed at the start of the game, this unit when containing its maximum
Squads number of models, may be split into two units each containing an equal number of models.

Unit M WS BS S T W A Ld Save Ref

Intercessor (Veteran Intercessors) 6" 3+ 3+ 4 4 2 3 8 3+

Intercessor Sergeant (Veteran


6" 3+ 3+ 4 4 2 4 9 3+
Intercessors)

Weapon Range Type S AP D Abilities Ref

Auto Bolt
24" Assault 3 4 0 1 -
Rifle

Bolt pistol 12" Pistol 1 4 0 1 -

Frag grenade 6" Grenade D6 3 0 1 -

Krak grenade 6" Grenade 1 6 -1 D3 -

Power sword Melee Melee User -3 1 -

Elites [9 PL, -1CP, 191pts]

Chapter Champion [3 PL, -1CP, 60pts]


Selections: Champion's blade, Master-crafted power sword, Stratagem: Hero of the Chapter [-1CP], The Burning Blade,
The Imperium's Sword
Categories: Faction: Adeptus Astartes, Character, Infantry, Faction: Imperium, Chapter Champion, Elites
Rules: Angels of Death
Abilities: Honour or Death, Matrial Superiority, Skillful Parry, Superlative Duellist, The Burning Blade, The Imperium's
Sword, Unit: Chapter Champion, Weapon: Champion's blade, Frag grenade, Krak grenade, Master-crafted power sword,
The Burning Blade

Abilities Description Ref

This model must perform a Heroic Intervention if it is able to do so. It can perform a Heroic
Honour or Intervention if there are any enemy units within 6" of it instead of 3" if any of those enemy units is a
Death CHARACTER, and when doing so can move up to 6" instead of 3" so long as it ends that move
closer to the closest enemy CHARACTER model

If this model is within 1" of any enemy CHARACTER models at the start of the Fight phase, it can
Matrial fight first in that Fight phase, even if it did not charge. If the enemy has units that have charged or
Superiority that have a similar ability, then alternate choosing units to fight with, starting with the player whose
turn is taking place.

When resolving an attack made with a melee weapon against this model, subtract 1 from the hit
Skillful Parry
roll.

Superlative When resolving an attack made with a melee weapon by this model against a CHARACTERunit,
Duellist you can re-roll the hit roll and you can re-roll the wound roll.

The Burning Models with a power sword or a master-crafted power sword only. The Burning Blade replaces the
Blade bearer's' power sword or mastercrafted power sword.

The When a charge roll is made for this Warlord, you can re-roll any or all of the dice. If, in the Charge
Imperium's phase, this Warlord makes a charge move or performs a Heroic Intervention, add 1 to their
Sword Strength and Attacks characteristics in the following Fight phase.

Unit M WS BS S T W A Ld Save Ref

Chapter
6" 2+ 3+ 4 4 4 5 9 2+
Champion

Weapon Range Type S AP D Abilities Ref

Each time the bearer fights, it can make 1


Champion's blade Melee Melee User -2 1
additional attack with this weapon.

Grenade
Frag grenade 6" 3 0 1 -
D6

Krak grenade 6" Grenade 1 6 -1 D3 -

Master-crafted power
Melee Melee User -3 2 -
sword

The Burning Blade Melee Melee +3 -5 2 -

Invictor Tactical Warsuit [6 PL, 131pts]


Selections: Fragstorm Grenade Launcher [4pts], Heavy bolter [10pts], Incendium cannon [15pts], 2x Ironhail Heavy Stubber
[12pts]
Categories: Vehicle, Elites, Faction: Adeptus Astartes, Faction: Imperium
Rules: Angels of Death, Explodes (6"/D6)
Abilities: Concealed Position, Heavy Sidearm, Unit: Invictor Tactical Warsuit, Weapon: Fragstorm Grenade Launcher,
Heavy bolter, Incendium cannon, Invictor fist, Ironhail Heavy Stubber, Wound Track: Invictor Tactical Warsuit 1, Invictor
Tactical Warsuit 2, Invictor Tactical Warsuit 3

Abilities Description Ref

Concealed When you set up this model during deployment, it can be set up anywhere on the battlefield that
Position is more than 9" from the enemy deployment zone and any enemy models.

Whilst this model is within 1" of any enemy units, its heavy bolter has a Type characteristic of
Heavy Sidearm
Pistol 3
Unit M WS BS S T W A Ld Save Ref

Invictor Tactical
* * * 7 6 13 4 8 3+
Warsuit

Weapon Range Type S AP D Abilities Ref

Fragstorm Grenade Assault


18" 4 0 1 -
Launcher D6

Heavy bolter 36" Heavy 3 5 -1 1 -

Heavy When resolving an attack made with this weapon, do not


Incendium cannon 12" 5 -1 1
2D6 make a hit roll: it automatically scores a hit.

Invictor fist Melee Melee x2 -3 3

Ironhail Heavy
36" Heavy 3 4 -1 1 -
Stubber

Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref

Invictor Tactical Warsuit


7-13+ 10" 3+ 3+
1

Invictor Tactical Warsuit


4-6 8" 4+ 4+
2

Invictor Tactical Warsuit


1-3 6" 5+ 5+
3

Vanguard Detachment +1CP (Imperium - Space Marines) [21 PL, 466pts]


Rules: Angels of Death, Bolter Discipline, Shock Assault

No Force Org Slot

**Chapter Selection**
Selections: Ultramarines
Categories: No Force Org Slot
Rules: Codex Discipline

HQ [4 PL, 69pts]

Primaris Lieutenants [4 PL, 69pts]


Categories: Faction: Adeptus Astartes, Character, Faction: Imperium, Infantry, Primaris, Lieutenants, HQ
Rules: Angels of Death
Abilities: Company Heroes, Tactical Precision, Unit: Primaris Lieutenants

Primaris Lieutenant [4 PL, 69pts]


Selections: Power sword [4pts]
Weapon: Bolt pistol, Frag grenade, Krak grenade, Power sword

Abilities Description Ref

During deployment, all models in this unit must be set up at the same time, though they do not need
Company
to be set up in unit coherency. From that point onwards, each Primaris Lieutenant is treated as a
Heroes
seperate unit.

Tactical
You can re-roll wound rolls of 1 for friendly <CHAPTER> units that are within 6" of this model.
Precision
Unit M WS BS S T W A Ld Save Ref

Primaris
6" 2+ 3+ 4 4 5 4 8 3+
Lieutenants

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Frag
6" Grenade D6 3 0 1 -
grenade

Krak
6" Grenade 1 6 -1 D3 -
grenade

Power sword Melee Melee User -3 1 -

Elites [17 PL, 397pts]

Aggressor Squad [5 PL, 111pts]


Selections: 2x Aggressor [42pts], Aggressor Sergeant [21pts]
Categories: Faction: Adeptus Astartes, Aggressor Squad, Faction: Imperium, Infantry, Mk X Gravis, Primaris, Elites
Rules: Angels of Death
Abilities: Combat Squads, Fire Storm, Relentless Advance, Unit: Aggressor, Aggressor Sergeant

Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher [48pts]


Weapon: Auto Boltstorm Gauntlets (Melee), Auto Boltstorm Gauntlets (Shooting), Fragstorm Grenade Launcher

Abilities Description Ref

Combat Before any models are deployed at the start of the game, this unit when containing its maximum
Squads number of models, may be split into two units each containing an equal number of models.

When this unit fires Overwatch or is chosen to shoot with, models in this unit can shoot twice if
Fire Storm
this unit did not move this turn.

Relentless Models in this unit do not suffer the penalty to their hit rolls for Advancing and firing Assault
Advance Weapons.

Unit M WS BS S T W A Ld Save Ref

Aggressor 5" 3+ 3+ 4 5 3 3 7 3+

Aggressor
5" 3+ 3+ 4 5 3 4 8 3+
Sergeant

Weapon Range Type S AP D Abilities Ref

Auto Boltstorm Gauntlets When attacking with this weapon, you must
Melee Melee x2 -3 D3
(Melee) subtract 1 from the hit rolls.

Auto Boltstorm Gauntlets


18" Assault 6 4 0 1 -
(Shooting)

Fragstorm Grenade Assault


18" 4 0 1 -
Launcher D6

Vanguard Veteran Squad [6 PL, 144pts]


Categories: Faction: Adeptus Astartes, Infantry, Faction: Imperium, Vanguard Veteran Squad, Elites
Rules: Angels of Death
Abilities: Combat Squads, Unit: Space Marine Veteran, Veteran Sergeant

Space Marine Veteran [32pts]


Space Marine Veteran [32pts]
Selections: Storm shield [2pts], Thunder hammer [16pts]
Abilities: Storm shield, Weapon: Frag grenade, Krak grenade, Thunder hammer

Space Marine Veteran [32pts]


Selections: Storm shield [2pts], Thunder hammer [16pts]
Abilities: Storm shield, Weapon: Frag grenade, Krak grenade, Thunder hammer

Space Marine Veteran [32pts]


Selections: Storm shield [2pts], Thunder hammer [16pts]
Abilities: Storm shield, Weapon: Frag grenade, Krak grenade, Thunder hammer

Space Marine Veteran [16pts]


Selections: Chainsword, Storm shield [2pts]
Abilities: Storm shield, Weapon: Chainsword, Frag grenade, Krak grenade

Veteran Sergeant [32pts]


Selections: Storm shield [2pts], Thunder hammer [16pts]
Abilities: Storm shield, Weapon: Frag grenade, Krak grenade, Thunder hammer

Abilities Description Ref

Combat Before any models are deployed at the start of the game, this unit when containing its maximum
Squads number of models, may be split into two units each containing an equal number of models.

Storm
A model with a storm shield has a 3+ invulnerable save.
shield

Unit M WS BS S T W A Ld Save Ref

Space Marine
6" 3+ 3+ 4 4 1 2 8 3+
Veteran

Veteran Sergeant 6" 3+ 3+ 4 4 1 3 9 3+

Weapon Range Type S AP D Abilities Ref

Each time the bearer fights, it can make 1 additional


Chainsword Melee Melee User 0 1
attack with this weapon.

Grenade
Frag grenade 6" 3 0 1 -
D6

Krak grenade 6" Grenade 1 6 -1 D3 -

Thunder When attacking with this weapon, you must subtract 1


Melee Melee x2 -3 3
hammer from the hit roll.

Venerable Dreadnought [6 PL, 142pts]


Selections: Twin lascannon [40pts]
Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Vehicle, Venerable Dreadnought, Elites
Rules: Angels of Death, Explodes (3"/D3)
Abilities: Smoke Launchers, Unyielding Ancient, Unit: Venerable Dreadnought, Weapon: Twin lascannon

Dreadnought combat weapon w/Storm Bolter [22pts]


Selections: Storm bolter [2pts]
Weapon: Dreadnought combat weapon, Storm bolter

Abilities Description Ref

Once per game, instead of shooting any weapons in the Shooting phase, the vehicle
Smoke Warhammer
can use its Smoke Launchers; until your next Shooting phase your opponent must
Launchers 40,000 Rulebook
subtract 1 from all hit rolls for ranged weapons that target this vehicle.
Unyielding Roll a D6 each time this model loses a wound; on a 6 the damage is ignored and
Ancient that wound is not lost.

Unit M WS BS S T W A Ld Save Ref

Venerable
6" 2+ 2+ 6 7 8 4 8 3+
Dreadnought

Weapon Range Type S AP D Abilities Ref

Dreadnought combat
Melee Melee x2 -3 3 -
weapon

Storm bolter 24" Rapid Fire 2 4 0 1 -

Twin lascannon 48" Heavy 2 9 -3 D6 -

Outrider Detachment +1CP (Imperium - Space Marines) [19 PL, -1CP, 459pts]
Rules: Angels of Death, Bolter Discipline, Shock Assault

No Force Org Slot

**Chapter Selection**
Selections: Ultramarines
Categories: No Force Org Slot
Rules: Codex Discipline

HQ [5 PL, -1CP, 99pts]

Chaplain [5 PL, -1CP, 99pts]


Selections: 5. Recitation of Focus, 6. Canticle of Hate, Jump Pack [1 PL, 18pts], Litany of Hate, Power fist [9pts], Seal of
Oath, Strategem: Master of Sanctity [-1CP]
Categories: Faction: Adeptus Astartes, Character, Faction: Imperium, Infantry, Chaplain, Priest, HQ, Master of Sanctity, Fly,
Jump Pack
Rules: Angels of Death
Abilities: 5. Recitation of Focus, 6. Canticle of Hate, Jump Pack Assault, Litanies of Battle (Chaplain Ivanus Enkomi), Litany
of Hate, Rosarius, Seal of Oath, Spiritual Leaders, Unit: Chaplain (Jump Pack), Weapon: Crozius arcanum, Frag grenade,
Krak grenade, Power fist

Abilities Description Ref

5. Recitation of If this litany is inspiring, select one friendly <CHAPTER> unit within 6" of this model. When
Focus resolving an attack made with a ranged weapon by a model in that unit, add 1 to the hit roll

If this litany is inspiring, add 2 to charge rolls made for friendly <CHAPTER> units whilst they
are within 6" of this model. In addition, when a friendly <CHAPTER> unit makes a pile-in or
6. Canticle of
consolidate move within 6" of this model, models in that unit can move up to an additional 3".
Hate
This is not cumulative with any other ability that adds to a unit’s charge roll or increases the
distance it can pile in or consolidate.

During deployment, if this model has a jump pack, you can set it up high in the skies instead of
Jump Pack placing it on the battlefield. At the end of any of your Movement phases this model can assault
Assault from above - set it up anywhere on the battlefield that is more than 9" away from any enemy
models.

This model knows the Litany of Hate (see below) and two litanies from the Litanies of Battle (see
Litanies of
Codex: Space Marines). At the start of the battle round, this model can recite two litanies it
Battle
knows that have not already been recited by a friendly model that battle round. Roll one D6 for
(Chaplain
each; on a 3+ the litany being rolled for is inspiring and takes effect until the end of that battle
Ivanus Enkomi)
round.
If this litany is inspiring, you can re-roll hit rolls for attacks made with melee weapons by models
Litany of Hate
in friendly<CHAPTER> units whilst their unit is within 6" of this model

Rosarius This model has a 4+ invulnerable save.

At the start of the first battle round, before the first turn begins, select one enemy unit. You can
Seal of Oath re-roll hit rolls and wound rolls for attacks made by models in friendly <CHAPTER> units against
that enemy unit, whilst that friendly unit is within 6" of a model with this Relic.

Spiritual All friendly CHAPTER units within 6" of this model can use the Chaplain's Leadership instead of
Leaders their own.

Unit M WS BS S T W A Ld Save Ref

Chaplain (Jump
12" 2+ 3+ 4 4 4 3 9 3+
Pack)

Weapon Range Type S AP D Abilities Ref

Crozius
Melee Melee +1 -1 2 -
arcanum

Grenade
Frag grenade 6" 3 0 1 -
D6

Krak grenade 6" Grenade 1 6 -1 D3 -

When attacking with this weapon, you must subtract 1 from


Power fist Melee Melee x2 -3 D3
the hit roll.

Fast Attack [14 PL, 360pts]

Bike Squad [4 PL, 112pts]


Categories: Faction: Adeptus Astartes, Faction: Imperium, Biker, Bike Squad, Fast Attack
Rules: Angels of Death
Abilities: Combat Squads, Turbo-boost, Unit: Biker Sergeant, Space Marine Biker

Biker Sergeant [38pts]


Selections: Combi-melta [15pts], Twin boltgun [2pts]
Rules: Combi Weapon
Weapon: Boltgun, Frag grenade, Krak grenade, Meltagun, Twin boltgun

Space Marine Biker w/Special Weapon [37pts]


Selections: Meltagun [14pts], Twin boltgun [2pts]
Weapon: Frag grenade, Krak grenade, Meltagun, Twin boltgun

Space Marine Biker w/Special Weapon [37pts]


Selections: Meltagun [14pts], Twin boltgun [2pts]
Weapon: Frag grenade, Krak grenade, Meltagun, Twin boltgun

Abilities Description Ref

Before any models are deployed at the start of the game, this unit containing 6 models may be split
Combat
into two units, each containing 3 models. A unit containing 9 models may be split into two units, one of
Squads
which has 4 models including the Attack Bike.

Turbo- When this model Advances, add 6" to its Move characteristic for that Movement phase instead of
boost rolling a dice.

Unit M WS BS S T W A Ld Save Ref

Biker Sergeant 14" 3+ 3+ 4 5 2 2 8 3+

Space Marine
14" 3+ 3+ 4 5 2 1 7 3+
Biker
Weapon Range Type S AP D Abilities Ref

Rapid
Boltgun 24" 4 0 1 -
Fire 1

Frag Grenade
6" 3 0 1 -
grenade D6

Krak
6" Grenade 1 6 -1 D3 -
grenade

If the target is within half range of this weapon, roll two dice when
Meltagun 12" Assault 1 8 -4 D6
inflicting damage with it and discard the lowest result.

Twin Rapid
24" 4 0 1 -
boltgun Fire 2

Inceptor Squad [7 PL, 177pts]


Selections: 2x Inceptor [50pts], Inceptor Sergeant [25pts], Plasma Exterminator x2 [102pts]
Categories: Faction: Adeptus Astartes, Fly, Faction: Imperium, Inceptor Squad, Infantry, Jump Pack, Mk X Gravis, Primaris,
Fast Attack
Rules: Angels of Death
Abilities: Combat Squads, Crushing Charge, Meteoric Descent, Unit: Inceptor, Inceptor Sergeant, Weapon: Plasma
Exterminator, Standard, Plasma Exterminator, Supercharged

Abilities Description Ref

Combat Before any models are deployed at the start of the game, this unit when containing its maximum
Squads number of models, may be split into two units each containing an equal number of models.

Crushing Roll a D6 each time a model from this unit finishes a charge move within 1" of an enemy unit; on a 6,
Charge that unit suffers a mortal wound.

During deployment, you can set it up in high orbit instead of placing it on the battlefield. At the end of
Meteoric
any of your Movement phases this unit can use a meteoric descent - set it up anywhere on the
Descent
battlefield that is more than 9" away from any enemy models.

Unit M WS BS S T W A Ld Save Ref

Inceptor 10" 3+ 3+ 4 5 3 2 7 3+

Inceptor
10" 3+ 3+ 4 5 3 3 8 3+
Sergeant

Weapon Range Type S AP D Abilities Ref

Plasma Exterminator, Assault


18" 7 -3 1 -
Standard D3

Plasma Exterminator, Assault On a hit roll of 1, the bearer is slain after all of this
18" 8 -3 2
Supercharged D3 weapon's shots have been resolved.

Scout Bike Squad [3 PL, 71pts]


Categories: Faction: Adeptus Astartes, Faction: Imperium, Scout, Scout Bike Squad, Biker, Fast Attack
Rules: Angels of Death
Abilities: Combat Squads (Thirds), Turbo-boost, Unit: Scout Biker, Scout Biker Sergeant

2x Scout Biker [46pts]


Selections: 2x Twin boltgun [4pts]
Weapon: Astartes shotgun, Bolt pistol, Combat knife, Frag grenade, Krak grenade, Twin boltgun

Scout Biker Sergeant [25pts]


Scout Biker Sergeant [25pts]
Selections: Storm bolter [2pts], Twin boltgun [2pts]
Weapon: Astartes shotgun, Combat knife, Frag grenade, Krak grenade, Storm bolter, Twin boltgun

Abilities Description Ref

Combat Before any models are deployed at the start of the game, this unit containing 6 models may be
Squads split into two units, each containing 3 models. A unit containing 9 models may be split into three
(Thirds) units, each containing 3 models.

When this model Advances, add 6" to its Move characteristic for that Movement phase instead of
Turbo-boost
rolling a dice.

Unit M WS BS S T W A Ld Save Ref

Scout Biker 16" 3+ 3+ 4 5 2 1 7 4+

Scout Biker
16" 3+ 3+ 4 5 2 2 8 4+
Sergeant

Weapon Range Type S AP D Abilities Ref

Astartes If the target is within half range, add 1 to this weapon's


12" Assault 2 4 0 1
shotgun Strength.

Bolt pistol 12" Pistol 1 4 0 1 -

Each time the bearer fights, it can make 1 additional attack


Combat knife Melee Melee User 0 1
with this weapon.

Grenade
Frag grenade 6" 3 0 1 -
D6

Krak grenade 6" Grenade 1 6 -1 D3 -

Rapid Fire
Storm bolter 24" 4 0 1 -
2

Rapid Fire
Twin boltgun 24" 4 0 1 -
2

Force Rules
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.’ ()
Bolter Discipline: All ADEPTUS ASTARTES and HERETIC ASTARTES models gain this ability. Instead of following the normal rules for
Rapid Fire weapons, Rapid Fire bolt weapons used by models with this ability make double the number of attacks if any of the following
conditions apply: 1) The firing model's target is within half the weapon's maximum range. 2) The firing model is INFANTRY and every model in
its unit remained stationary in your previous Movement phase. 3) The firing model is a TERMINATOR, BIKER, CENTURION, or
DREADNOUGHT. For the purposes of this ability a Rapid Fire Bolt weapon is any weapon with the Rapid Fire type whose name includes the
word 'bolt' (e.g. boltgun, bolt rifle, storm bolter, combi-bolter, hurricane bolter, inferno boltgun, etc.) This also applies when firing the boltgun
profile of a combi-weapon (including the bolt weapon profile of Relics such as Blood Song and the Lion's Wrath) and when firing relics that
replace a Rapid Fire bolt weapon, so long as the relic is also a rapid-fire weapon (e.g. Primarch's Wrath, Fury of Deimos, etc) The gauntlets of
ultramar and the Talon of Horus are also considered Rapid Fire Bolt weapons, as is the guardian spear used by Deathwatch Watch Masters.
(White Dwarf Feb 2019)
Shock Assault: If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in
this unit until the end of the turn. ()

Selection Rules
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.’ ()
Codex Discipline: Add 1 to the Leadership characteristic of models with this tactic. Units with this tactic that cannot FLY can shoot in a turn in
which they Fell Back, but if they do, when resolving an attack made by a model in that unit in the Shooting phase of that turn, subtract 1 from
the hit roll. ()
Combi Weapon: When attacking with this weapon, choose one or both of the profiles. If you choose both, subtract 1 from all hit rolls for this
weapon. ()
Explodes (3"/D3): If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models
disembark. On a 6 it explodes, and each unit within 3" suffers D3 mortal wounds. ()
Explodes (6"/D6): If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models
disembark. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. ()

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