Академический Документы
Профессиональный Документы
Культура Документы
Battalion Detachment +5CP (Imperium - Space Marines) [41 PL, -2CP, 823pts]
Rules: Angels of Death, Bolter Discipline, Shock Assault
**Chapter Selection**
Selections: Ultramarines
Categories: No Force Org Slot
Rules: Codex Discipline
Chief This model knows one additional psychic power from their chosen discipline and can attempt to
Librarian Deny one additional psychic power in your opponent’s Psychic phase.
During deployment, if this model has a jump pack, you can set it up high in the skies instead of
Jump Pack placing it on the battlefield. At the end of any of your Movement phases this model can assault
Assault from above - set it up anywhere on the battlefield that is more than 9" away from any enemy
models.
Psychic Hood You can add 1 to Deny the Witch tests you take for this model against enemy PSYKERS within 12".
The wearer of the Armour Indomitus has a Save characteristic of 2+. In addition, once per battle,
The Armour before making one of the wearer's saving throws, you can choose to activate the armour's force
Indomitus field. When you do so, the Armour Indomitus confers a 3+ invulverable save for the remainder of
the turn.
Psychic Warp
Range Details Ref
Power Charge
2) Might If manifested, select an ADEPTUS ASTARTES model within 12" of the psyker. Until
of 6 12" the start of your next Psychic phase, add 1 to that model's Strength, Toughness,
Heroes and Attacks characteristics.
Null Zone has a warp charge value of 7. If manifested, then until the start of your
3) Null next Psychic phase, invulnerable saves cannot be made for enemy units whilst they
7 Self
Zone are within 6" of this psyker, and when a Psychic test is taken for an enemy model
within 6" of this psyker, the result is halved (rounding up)
Smite & 2
Psyker 2 1 -
Librarius
Librarian (Jump
12" 3+ 3+ 4 4 4 3 9 3+
Pack)
Frag
6" Grenade D6 3 0 1 -
grenade
Krak
6" Grenade 1 6 -1 D3 -
grenade
Whilst this Warlord is on the battlefield, you can roll one D6 for each Command Point you spend to
Adept of the
use a Stratagem; on a 5+ that Command Point is refunded. You can only have 1 Command Point
Codex
refunded per battle round by this Warlord Trait.
Armour of Marneus Calgar has a 4+ invulnerable save. In addition, all damage suffered by Marneus Calgar is
Heraclus halved (rounding up).
Chapter
You can re-roll hit rolls for friendly ULTRAMARINES units within 6" of Marneus Calgar.
Master
Master If your army is Battle-forged, you receive an additional 2 Command Points if Marneus Calgar is your
Tactician Warlord.
Marneus
6" 2+ 2+ 4 5 8 6 9 2+
Calgar
Gauntlets of Ultramar
24" Rapid Fire 2 4 -1 2 -
(shooting)
Combat Before any models are deployed at the start of the game, this unit when containing its maximum
Squads number of models, may be split into two units each containing an equal number of models.
Concealed When you set up this unit during deployment, it can be set up anywhere on the battlefield that is
Positions more than 9" from the enemy deployment zone and any enemy models.
Omni- Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of this
scramblers unit.
Once per battle, instead of shooting any weapons in the Shooting phase, this unit can use its
Smoke
smoke grenades; until your next Shooting phase, your opponent must subtract 1 from hit rolls for
Grenades
attacks made with ranged weapons that target this unit.
Infiltrator 6" 3+ 3+ 4 4 2 2 7 3+
Infiltrator
6" 3+ 3+ 4 4 2 3 8 3+
Sergeant
Grenade
Frag grenade 6" 3 0 1 -
D6
Grenade
Krak grenade 6" 6 -1 D3 -
1
Combat Before any models are deployed at the start of the game, this unit when containing its maximum
Squads number of models, may be split into two units each containing an equal number of models.
Concealed When you set up this unit during deployment, it can be set up anywhere on the battlefield that is
Positions more than 9" from the enemy deployment zone and any enemy models.
Omni- Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of this
scramblers unit.
Once per battle, instead of shooting any weapons in the Shooting phase, this unit can use its
Smoke
smoke grenades; until your next Shooting phase, your opponent must subtract 1 from hit rolls for
Grenades
attacks made with ranged weapons that target this unit.
Infiltrator 6" 3+ 3+ 4 4 2 2 7 3+
Infiltrator
6" 3+ 3+ 4 4 2 3 8 3+
Sergeant
Grenade
Frag grenade 6" 3 0 1 -
D6
Grenade
Krak grenade 6" 6 -1 D3 -
1
4x Intercessor [68pts]
Unit: Intercessor (Veteran Intercessors), Weapon: Bolt pistol, Frag grenade, Krak grenade
Combat Before any models are deployed at the start of the game, this unit when containing its maximum
Squads number of models, may be split into two units each containing an equal number of models.
Auto Bolt
24" Assault 3 4 0 1 -
Rifle
This model must perform a Heroic Intervention if it is able to do so. It can perform a Heroic
Honour or Intervention if there are any enemy units within 6" of it instead of 3" if any of those enemy units is a
Death CHARACTER, and when doing so can move up to 6" instead of 3" so long as it ends that move
closer to the closest enemy CHARACTER model
If this model is within 1" of any enemy CHARACTER models at the start of the Fight phase, it can
Matrial fight first in that Fight phase, even if it did not charge. If the enemy has units that have charged or
Superiority that have a similar ability, then alternate choosing units to fight with, starting with the player whose
turn is taking place.
When resolving an attack made with a melee weapon against this model, subtract 1 from the hit
Skillful Parry
roll.
Superlative When resolving an attack made with a melee weapon by this model against a CHARACTERunit,
Duellist you can re-roll the hit roll and you can re-roll the wound roll.
The Burning Models with a power sword or a master-crafted power sword only. The Burning Blade replaces the
Blade bearer's' power sword or mastercrafted power sword.
The When a charge roll is made for this Warlord, you can re-roll any or all of the dice. If, in the Charge
Imperium's phase, this Warlord makes a charge move or performs a Heroic Intervention, add 1 to their
Sword Strength and Attacks characteristics in the following Fight phase.
Chapter
6" 2+ 3+ 4 4 4 5 9 2+
Champion
Grenade
Frag grenade 6" 3 0 1 -
D6
Master-crafted power
Melee Melee User -3 2 -
sword
Concealed When you set up this model during deployment, it can be set up anywhere on the battlefield that
Position is more than 9" from the enemy deployment zone and any enemy models.
Whilst this model is within 1" of any enemy units, its heavy bolter has a Type characteristic of
Heavy Sidearm
Pistol 3
Unit M WS BS S T W A Ld Save Ref
Invictor Tactical
* * * 7 6 13 4 8 3+
Warsuit
Ironhail Heavy
36" Heavy 3 4 -1 1 -
Stubber
**Chapter Selection**
Selections: Ultramarines
Categories: No Force Org Slot
Rules: Codex Discipline
HQ [4 PL, 69pts]
During deployment, all models in this unit must be set up at the same time, though they do not need
Company
to be set up in unit coherency. From that point onwards, each Primaris Lieutenant is treated as a
Heroes
seperate unit.
Tactical
You can re-roll wound rolls of 1 for friendly <CHAPTER> units that are within 6" of this model.
Precision
Unit M WS BS S T W A Ld Save Ref
Primaris
6" 2+ 3+ 4 4 5 4 8 3+
Lieutenants
Frag
6" Grenade D6 3 0 1 -
grenade
Krak
6" Grenade 1 6 -1 D3 -
grenade
Combat Before any models are deployed at the start of the game, this unit when containing its maximum
Squads number of models, may be split into two units each containing an equal number of models.
When this unit fires Overwatch or is chosen to shoot with, models in this unit can shoot twice if
Fire Storm
this unit did not move this turn.
Relentless Models in this unit do not suffer the penalty to their hit rolls for Advancing and firing Assault
Advance Weapons.
Aggressor 5" 3+ 3+ 4 5 3 3 7 3+
Aggressor
5" 3+ 3+ 4 5 3 4 8 3+
Sergeant
Auto Boltstorm Gauntlets When attacking with this weapon, you must
Melee Melee x2 -3 D3
(Melee) subtract 1 from the hit rolls.
Combat Before any models are deployed at the start of the game, this unit when containing its maximum
Squads number of models, may be split into two units each containing an equal number of models.
Storm
A model with a storm shield has a 3+ invulnerable save.
shield
Space Marine
6" 3+ 3+ 4 4 1 2 8 3+
Veteran
Grenade
Frag grenade 6" 3 0 1 -
D6
Once per game, instead of shooting any weapons in the Shooting phase, the vehicle
Smoke Warhammer
can use its Smoke Launchers; until your next Shooting phase your opponent must
Launchers 40,000 Rulebook
subtract 1 from all hit rolls for ranged weapons that target this vehicle.
Unyielding Roll a D6 each time this model loses a wound; on a 6 the damage is ignored and
Ancient that wound is not lost.
Venerable
6" 2+ 2+ 6 7 8 4 8 3+
Dreadnought
Dreadnought combat
Melee Melee x2 -3 3 -
weapon
Outrider Detachment +1CP (Imperium - Space Marines) [19 PL, -1CP, 459pts]
Rules: Angels of Death, Bolter Discipline, Shock Assault
**Chapter Selection**
Selections: Ultramarines
Categories: No Force Org Slot
Rules: Codex Discipline
5. Recitation of If this litany is inspiring, select one friendly <CHAPTER> unit within 6" of this model. When
Focus resolving an attack made with a ranged weapon by a model in that unit, add 1 to the hit roll
If this litany is inspiring, add 2 to charge rolls made for friendly <CHAPTER> units whilst they
are within 6" of this model. In addition, when a friendly <CHAPTER> unit makes a pile-in or
6. Canticle of
consolidate move within 6" of this model, models in that unit can move up to an additional 3".
Hate
This is not cumulative with any other ability that adds to a unit’s charge roll or increases the
distance it can pile in or consolidate.
During deployment, if this model has a jump pack, you can set it up high in the skies instead of
Jump Pack placing it on the battlefield. At the end of any of your Movement phases this model can assault
Assault from above - set it up anywhere on the battlefield that is more than 9" away from any enemy
models.
This model knows the Litany of Hate (see below) and two litanies from the Litanies of Battle (see
Litanies of
Codex: Space Marines). At the start of the battle round, this model can recite two litanies it
Battle
knows that have not already been recited by a friendly model that battle round. Roll one D6 for
(Chaplain
each; on a 3+ the litany being rolled for is inspiring and takes effect until the end of that battle
Ivanus Enkomi)
round.
If this litany is inspiring, you can re-roll hit rolls for attacks made with melee weapons by models
Litany of Hate
in friendly<CHAPTER> units whilst their unit is within 6" of this model
At the start of the first battle round, before the first turn begins, select one enemy unit. You can
Seal of Oath re-roll hit rolls and wound rolls for attacks made by models in friendly <CHAPTER> units against
that enemy unit, whilst that friendly unit is within 6" of a model with this Relic.
Spiritual All friendly CHAPTER units within 6" of this model can use the Chaplain's Leadership instead of
Leaders their own.
Chaplain (Jump
12" 2+ 3+ 4 4 4 3 9 3+
Pack)
Crozius
Melee Melee +1 -1 2 -
arcanum
Grenade
Frag grenade 6" 3 0 1 -
D6
Before any models are deployed at the start of the game, this unit containing 6 models may be split
Combat
into two units, each containing 3 models. A unit containing 9 models may be split into two units, one of
Squads
which has 4 models including the Attack Bike.
Turbo- When this model Advances, add 6" to its Move characteristic for that Movement phase instead of
boost rolling a dice.
Space Marine
14" 3+ 3+ 4 5 2 1 7 3+
Biker
Weapon Range Type S AP D Abilities Ref
Rapid
Boltgun 24" 4 0 1 -
Fire 1
Frag Grenade
6" 3 0 1 -
grenade D6
Krak
6" Grenade 1 6 -1 D3 -
grenade
If the target is within half range of this weapon, roll two dice when
Meltagun 12" Assault 1 8 -4 D6
inflicting damage with it and discard the lowest result.
Twin Rapid
24" 4 0 1 -
boltgun Fire 2
Combat Before any models are deployed at the start of the game, this unit when containing its maximum
Squads number of models, may be split into two units each containing an equal number of models.
Crushing Roll a D6 each time a model from this unit finishes a charge move within 1" of an enemy unit; on a 6,
Charge that unit suffers a mortal wound.
During deployment, you can set it up in high orbit instead of placing it on the battlefield. At the end of
Meteoric
any of your Movement phases this unit can use a meteoric descent - set it up anywhere on the
Descent
battlefield that is more than 9" away from any enemy models.
Inceptor 10" 3+ 3+ 4 5 3 2 7 3+
Inceptor
10" 3+ 3+ 4 5 3 3 8 3+
Sergeant
Plasma Exterminator, Assault On a hit roll of 1, the bearer is slain after all of this
18" 8 -3 2
Supercharged D3 weapon's shots have been resolved.
Combat Before any models are deployed at the start of the game, this unit containing 6 models may be
Squads split into two units, each containing 3 models. A unit containing 9 models may be split into three
(Thirds) units, each containing 3 models.
When this model Advances, add 6" to its Move characteristic for that Movement phase instead of
Turbo-boost
rolling a dice.
Scout Biker
16" 3+ 3+ 4 5 2 2 8 4+
Sergeant
Grenade
Frag grenade 6" 3 0 1 -
D6
Rapid Fire
Storm bolter 24" 4 0 1 -
2
Rapid Fire
Twin boltgun 24" 4 0 1 -
2
Force Rules
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.’ ()
Bolter Discipline: All ADEPTUS ASTARTES and HERETIC ASTARTES models gain this ability. Instead of following the normal rules for
Rapid Fire weapons, Rapid Fire bolt weapons used by models with this ability make double the number of attacks if any of the following
conditions apply: 1) The firing model's target is within half the weapon's maximum range. 2) The firing model is INFANTRY and every model in
its unit remained stationary in your previous Movement phase. 3) The firing model is a TERMINATOR, BIKER, CENTURION, or
DREADNOUGHT. For the purposes of this ability a Rapid Fire Bolt weapon is any weapon with the Rapid Fire type whose name includes the
word 'bolt' (e.g. boltgun, bolt rifle, storm bolter, combi-bolter, hurricane bolter, inferno boltgun, etc.) This also applies when firing the boltgun
profile of a combi-weapon (including the bolt weapon profile of Relics such as Blood Song and the Lion's Wrath) and when firing relics that
replace a Rapid Fire bolt weapon, so long as the relic is also a rapid-fire weapon (e.g. Primarch's Wrath, Fury of Deimos, etc) The gauntlets of
ultramar and the Talon of Horus are also considered Rapid Fire Bolt weapons, as is the guardian spear used by Deathwatch Watch Masters.
(White Dwarf Feb 2019)
Shock Assault: If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in
this unit until the end of the turn. ()
Selection Rules
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.’ ()
Codex Discipline: Add 1 to the Leadership characteristic of models with this tactic. Units with this tactic that cannot FLY can shoot in a turn in
which they Fell Back, but if they do, when resolving an attack made by a model in that unit in the Shooting phase of that turn, subtract 1 from
the hit roll. ()
Combi Weapon: When attacking with this weapon, choose one or both of the profiles. If you choose both, subtract 1 from all hit rolls for this
weapon. ()
Explodes (3"/D3): If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models
disembark. On a 6 it explodes, and each unit within 3" suffers D3 mortal wounds. ()
Explodes (6"/D6): If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models
disembark. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. ()