Вы находитесь на странице: 1из 7

Chapter I

The Problem And The Background

Introduction

Visual part of computed application or operating system through which a

user interacts with a computer or a software. Mostly Grade 11-12 who choose

computer programming are struggling in this GUI. It determines how commands

are given to the computer or the program and how informay is displayed on the

screen.

So GUI is a crucial element of the communication of humans with modern

world, it's key to success for any product that requires to learn more than 7 possible

ways of interaction.How does it work? A GUI allows the user of a computer to

communicate with the computer by moving a pointer around on a screen and

clicking a button. ... A program on the computer is constantly checking for the

location of the pointer on the screen, any movement of the mouse, and any buttons

pressed.

In this article, I first explain the difference between text-mode and graphics

computing. Then, I will discuss the advantages of the graphical user interface -

advantages shared by blind and sighted users alike. Together with these

advantages, I want to present my view of how a screen reader should respond to

this new environment.


Turning to issues even more specific to screen readers, I will then discuss

two problem areas that I see as critical to the continued evolution of screen readers

for graphical user interfaces. The first relates to automatic announcement of error

or status messages; the second is what I refer to as the "active point issue." or

design a different skin at will, and eases the designer's work to change the

interface as user needs evolve. Good user interface design relates to users more,

and to system architecture less. Large widgets, such as windows, usually provide

a frame or container for the main presentation content such as a web page, email

message or drawing. Smaller ones usually act as a user-input tool.

A GUI may be designed for the requirements of a vertical market as

application-specific graphical user interfaces. Examples include automated teller

machines (ATM), point of sale (POS) touchscreens at restaurants,[12] self-service

checkouts used in a retail store, airline self-ticketing and check-in, information

kiosks in a public space, like a train station or a museum, and monitors or control

screens in an embedded industrial application which employ a real-time operating

system (RTOS).

Ivan Sutherland developed Sketchpad in 1963, widely held as the first

graphical computer-aided design program. It used a light pen to create and

manipulate objects in engineering drawings in realtime with coordinated graphics.

In the late 1960s, researchers at the Stanford Research Institute, led by Douglas

Engelbart, developed the On-Line System (NLS), which used text-based


hyperlinks manipulated with a then new device: the mouse. In the 1970s,

Engelbart's ideas were further refined and extended to graphics by researchers at

Xerox PARC and specifically Alan Kay, who went beyond text-based hyperlinks

and used a GUI as the main interface for the Smalltalk programming language,

which ran on the Xerox Alto computer, released in 1973. Most modern general-

purpose GUIs are derived from this system.


Conceptual Framework

Gui Simplified the manageability of


application toward 12 ICT Senior
High Students of RHS
S.Y 2019-2020

Benefits to the study Having illiteracy learn GUI as


Having Knowledge w/ Visual Indicator in application
GUI as an application

Focused Group Discussion


With selected people has a
Benefits to the study
STATEMENT OF THE PROBLEM:

The study would like to know How GUI simplified the manageability of an

application towards grade 12 ICT senior students in Rizal High School school year

2019-2020 and the GUI as serve as gui in the application. And the researchers

would like to value GUI of an application reflect students' academic performance

is beneficial for their learning or not.

The study specifically aims to answer the following:

1. What field of learning that an application needed by the grade 12 ICT senior

students?

2. What are the benefits students could get by having knowledge about GUI of an

application?

3. What application is usually used by the grade 12 ICT senior students in their

learning?
Significance of the Study

The result of the study will be a great benefit to the following:

Teenagers- The finding of this study will help the students to acknowledge GUI or

what application they open considering that GUI will help them to make the work

be easy. At end of it the students will have a proper knowledge and ethics on using

GUI.

Future Research- This will benefits and help the future researchers as their guide.

The study can also be open to all researchers for them to have an idea what to do

in research.

Teachers- The study will help them to guide there students about learning the GUI

and let the students have knowledge to properly and carefully use the GUI so that

they will know if they are doing right.

School Administrators- The study will benefit them by having the knowledge of

GUI they will able to use its interface it help the students to know how the way the

user is able to work with the computer system that controls the way the information

will let us understand what it is.


Definition of terms

The following terms are used to define the unusual terms that the researchers

encounter in the research.

Software-is a set of instructions of data or programs used to operate computers

and execute specific task (Microservices).

Application-is a set of a software program that runs on your computer

(Techterms)

Operating System-the software that supports a computer basic functions such as

scheduling task, executing application and controlling peripherals (Dictionary).

Graphic-responsible for displaying art and image data effectively and meaningfully

to the consumer (Wikipedia).

Вам также может понравиться