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Participatie
René Glas r.glas@uu.nl
vs.
“The best that can be said of them is that they may
help promote eye-hand coordination in children. The
worst that can be said is that they sanction, and even
promote agression and violent responses to conflict.
But what can be said with much greater certainty is
this: most computer games are a colossal waste of
time” (Spock & Parker, 1998)
Games < Books?
Thema’s vandaag:
“To play [a] game means to play the code of the game. To win
means to know the system. And thus to interpret a game means
to interpret its algorithm” (Galloway, 2006)
Representation vs. Simulation
(Frasca, 2001)
Interactivity?
“industrial rhetoric”
“ideological term, projecting an unfocused fantasy”
(Aarseth, 1997)
Games als participatory media (Raessens, 2005)
1. Interpretatie
2. Reconfiguratie
3. Constructie
Reconfiguratie Constructie
- Exploratie - Modificatie
- Configuratie - Creatie
Participatiecultuur
PARTICIPATIE EN LEREN
• Immersion vindt plaats op diegetisch niveau – identificatie
met personages/gebeurtenissen. Speler is bijna onbewust van
medium.
• Fun: enjoyment
• Play: involvement
• Rules: structure
• Goals: motivation
• Interactive: doing
• Outcomes-feedback: learning
• Win: ego gratification
• Conflict: adrenaline
• Problem solving: creativity
• Interaction: social groups
(Prensky, 2005)
Vijf niveaus/levels van leren
• Learning HOW: hoe iets te doen, hoe een virtuele stad besturen
• Learning WHAT: de regels van het spel leren, wat wel/niet doen
• Learning WHY: strategie
• Learning WHERE: leren over de wereld van het spel
• Learning WHEN en WHETHER: waarden, morele beslissingen
(Prensky, 2005)
Games en educatie?
“Educational reform is often based on good
sounding belief and not good science –
Preconceptual science” (Paul Kirschner, 2010)
• Kids can multitask
• Discovery learning is best
• Education has to be more fun
• Initiative by the learner
(Kirschner, 2010)
“Procedural rhetoric” (Bogost, 2007)
Nieuwe gebruikspatronen
- (vb. sociale etiquette, taal, etc.)
Subculturele verschijnselen
- (vb. blogs, walkthroughs, fan fiction, etc.)
Creatieve productie via games
- (vb. machinima, item creators, etc.)
Creatie nieuwe games/game-toepassingen
- (vb. mods, editors, hardware modding,
etc.)
Participatiecultuur
GAME GAME
DESIGN CULTURE
GAME
CONTRACT
“Control, agency and ownership over the game *…+ do not reside
with either consumer or producer but, instead, are constantly
shifting between various stakeholders” (Glas, 2010).
Case study:
Playing the Interface
http://www.youtube.com/watch?v=38k0YwZR3B0&feature=player_embedded#!
Social Surveillance/Participatory Panopticon
(example: www.worldoflogs.com)
– Playing the interface (instrumental > fictional)
– Theorycrafting
– Agency/control over game mechanics?
Hoorcollege 2
Participatie
René Glas r.glas@uu.nl