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Mosaic: An Interdisciplinary Critical Journal
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Cybernetic Deconstructions:
Cyberpunk and Postmodernism
VERONICA HOLLINGER
Mosaic 23/2
0027-1276-90/010029-16$01,50©Mosaic
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30 Veronica Hollinger
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Cybernetic Deconstructions 31
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32 Veronica Hollinger
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Cybernetic Deconstructions 33
interface of the human and the machine, radically decenters the human body, the
sacred icon of the essential self, in the same way that the virtual reality of
cyberspace works to decenter conventional humanist notions of an unproblem
atical "real."
As I have noted, however, cyberpunk is not the only mode in which science
fiction has demonstrated an anti-humanist sensibility. Although radically differ
ent from cyberpunk—which is written for the most part by a small number of
white middle-class men, many of whom, inexplicably, live in Texas—feminist
science fiction has also produced an influential body of anti-humanist texts.
These would include, for example, Joanna Russ's The Female Man (1975), Jody
Scott's I, Vampire (1984), and Margaret Atwood's The Handmaid's Tale (1985),
novels which also participate in the postmodernist revision of conventional
science fiction. Given the exigencies of their own particular political agendas,
however, these texts demonstrate a very different approach to the construction/
deconstruction of the subject than is evident in the technologically-influenced
post-humanism of most cyberpunk fiction.
Jane Flax, for example, suggests that "feminists, like other postmodernists,
have begun to suspect that all such transcendental claims [those which valorize
universal notions of reason, knowledge, and the self] reflect and reify the
experience of a few persons—mostly white, Western males. These transhistoric
claims seem plausible to us in part because they reflect important aspects of the
experience of those who dominate our social world" (626). Flax's comments are
well taken, although her conflation of all feminisms with postmodernism tends
to oversimplify the very complex and problematical interactions of the two that
Bonnie Zimmerman has noted. Moreover, in a forthcoming essay for Extrapo
lation, I have argued that most feminist science fiction rather supports than
undermines the tenets of liberal humanism, although "changing the subject" of
that humanism, to borrow the title of a recent study by Nancy K. Miller.
We can also include writers like Philip K. Dick, Samuel R. Delany and John
Varley within the project of anti-humanist science fiction, although these writers
are separated from cyberpunk not only by chronology but also by cyberpunk's
increased emphasis on technology as a constitutive factor in the development of
postmodern subjectivity. Darko Suvin also notes some of the differences in
political extrapolation between cyberpunk and its precursors: "in between Dick's
nation-state armies or polices and Delany's Foucauldian micro-politics of bohe
mian groups, Gibson [for example] has—to my mind more realistically—opted
for global economic power-wielders as the arbiters of peoples [sic] lifestyles and
lives" (43).
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34 Veronica Hollinger
no shelters. There were no final purposes. Futility, and freedom, were Abso
lute" (273).
Schismatrix is a future history different from many science-fiction futures in
that what it extrapolates from the present is the all-too-often ignored/denied/
repressed idea that human beings will be different in the future and will continue
to develop within difference. In this way, Schismatrix demonstrates a familiarly
post-structuralist sensibility, in its recognition both of the potential anxiety and
the potential play inherent in a universe where "futility, and freedom, [are]
Absolute."
Sterling's interest in and attraction to the play of human possibility appears
as early as his first novel, Involution Ocean (1977). In this story (which reads in
some ways like a kind of drug-culture post-Moby-Dick), the protagonist falls into
a wonderful vision of an alien civilization, in a passage which, at least tempo
rarily, emphasizes freedom over futility: "There was an incredible throng,
members of a race that took a pure hedonistic joy in the possibilities of surgical
alteration. They switched bodies, sexes, ages, and races as easily as breathing,
and their happy disdain for uniformity was dazzling....It seemed so natural,
rainbow people in the rainbow streets; humans seemed drab and antlike in
comparison" (154).
This is a far cry from the humanist anxieties which have pervaded science
fiction since the nineteenth century. Consider, for example, the anxiety around
which H.G. Wells created The Time Machine (1895): it is "de-humanization,"
humanity's loss of its position at the center of creation, which produces the
tragedy of the terminal beach, and it is, to a great extent, the absence of the human
which results in the "abominable desolation" (91) described by Wells's Time
Traveller. Or consider what we might term the "trans-humanism" of Arthur C.
Clarke's Childhood's End (1953), in which a kind of transcendental mysticism
precludes the necessity of envisioning a future based on changing technologies,
social conditions and social relations. Greg Bear's more recent Blood Music
(1985) might be read, from this perspective, as a contemporary version of the
same transcendental approach to human transformation, one based on an apoca
lyptic logic which implies the impossibility of any change in the human condition
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Cybernetic Deconstructions 35
within history. Blood Music is especially interesting in this context, because its
action is framed by a rhetoric of science which would seem to repudiate any
recourse to metaphysics. Darko Suvin has noted, however, that it functions as "a
naïve fairytale relying on popular wishdreams that our loved ones not be dead
and that our past mistakes may all be rectified, all of this infused with rather
dubious philosophical and political stances" (41).
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36 Veronica Hollinger
which cyberpunk also recognizes. Fredric Jameson, whose stance vis-à-vis the
postmodern is at once appreciative and skeptical, has suggested that fragmenta
tion of subjectivity may be the postmodern equivalent of the modernist predica
ment of individual alienation ("Cultural Logic" 63). Pat Cadigan's "Pretty Boy
Crossover" (1985), for example, raises questions about the effects of simulated
reality upon our human sense of self as complete and inviolable. In her fictional
world, physical reality is "less efficient" than computerized simulation, and
video stars are literally video programs, having been "distilled...to pure infor
mation" (89,88) and downloaded into computer matrices. Cadigan's eponymous
Pretty Boy is tempted by the offer of literally eternal life within the matrix and,
although he finally chooses "real" life, that reality seems to fade against the
guaranteed "presence" of its simulation. Bobby, who has opted for existence as
simulation, explains the "economy of the gaze" which guarantees the authenticity
of the self in this world: "If you love me, you watch me. If you don't look, you
don't care and if you don't care I don't matter. If I don't matter, I don't exist.
Right?" (91).
* * *
subjectivity produced in recent science fiction, and one which dramatizes (in the
neurotic tonalities familiar to readers of J.G. Ballard) the anxiety and schizo
phrenia of the (technologically-produced) postmodern situation. In The Glass
Hammer the break-up of the "self' is narrated in a text as fragmented as its subject
(subject both as protagonist and as story). Jeter's novel is a chilling demonstration
of the power of simulated re-presentation to construct "the real" (so that it
functions like a cyberpunk simulacrum of the theories of Jean Baudrillard). It
"narrates" episodes in the life of Ross Schuyler, who watches the creation of this
life as a video event in five segments. There is no way to test the accuracy of the
creation, since the self produced by memory is as unreliable a re-presentation as
is a media "bio." As Schuyler realizes: "Just because I was there—that doesn't
mean anything" (59).
The opening sequence of The Glass Hammer dramatizes the schizophrenia
within the subjectivity of the protagonist:
Video within video. He watched the monitor screen, seeing himself there,
watching. In the same space...that he sat in now....
He watched the screen, waiting for the images to form. Everything would be
in the tapes, if he watched long enough. (7)
Like Schuyler himself, the reader waits for the images to form
the text. Episodes range over time, some in the past(s), some in th
real, some simulated, many scripted rather than "novelized," un
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Cybernetic Deconstructions 37
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38 Veronica Hollinger
humanist tradition, from appreciating the approach of writers like Gibson and
Jeter. The point may be that, in works like Neuromancer and The Glass Hammer,
surface is content, an equation which encapsulates their critique—or at least their
awareness—of our contemporary "era of hyperreality" (Baudrillard, "Ecstasy"
128). In this context, the much-quoted opening sentence of Neuromancer, with
its image of the blank surface of a dead television screen, evokes the anxiety of
this new era. Istvan Csicsery-Ronay, for example, sees in cyberpunk the recog
nition that "with the computer, the problem of identity is moot, and the idea of
reflection is transformed in to [sic] the algorithm of replication. SF's computer
wipes out the Philosophical God and ushers in the demiurge of thought-as
technique" (273).
Like much anti-humanist science fiction, cyberpunk also displays a certain
coolness, a kind of ironically detached approach to its subject matter which
precludes nostalgia or sentimentality. This detachment usually discourages any
recourse to the logic of the apocalypse, which, whether positive (like Clarke's)
or negative (like Wells's), is no longer a favored narrative move. Jameson and
Sterling (representatives of "high theory" and "low culture" respectively?) both
identify a waning interest in the scenarios of literal apocalypse: Jameson
perceives in the postmodern situation what he calls "an inverted millennarianism,
in which premonitions of the future.. .have been replaced by the senses of the end
of this or that" ("Cultural Logic" 53); in his introduction to Gibson's short-story
collection, Burning Chrome, Sterling comments that one "distinguishing mark
of the emergent new school of Eighties SF [is] its boredom with the Apocalypse"
(xi).
This is supported by Douglas Robinson, in his American Apocalypses, when
he concludes that "antiapocalypse—not apocalypse, as many critics have claimed
—is the dominant topos of American postmodernism" (xvi). In a discussion of
Derrida's discourse on apocalypse, Robinson argues that "the apocalyptic imagination
fascinates Derrida precisely as the 'purest' form, the most mythical expression
or the most extreme statement of the metaphysics of presence" (251 n 1).
One reason for this tendency to abandon what has been a traditional science
fiction topos may be the conviction, conscious or not, that a kind of philosophical
apocalypse has already occurred, precipitating us into the dis-ease of postmodernism.
Another reason may be the increased commitment of anti-humanist science
fiction to the exploration of changes that will occur—to the self, to society and
to social relations—in time; that is, they are more engaged with historical
processes than attracted by the jump-cuts of apocalyptic scenarios which evade
such investment in historical change. Cyberpunk, in particular, has demonstrated
a keen interest in the near future, an aspect of its approach to history which
discourages resolution-through-apocalypse.
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Cybernetic Deconstructions 39
as a result of the tendency in recent science fiction to posit "a reconception of the
human and the ability to interface with the new terminal experience...terminal
space becomes a legitimate part of human (or post-human) experience" (60). In
many cases, however, science-fiction futures are all too often simply represen
tations of contemporary cultural mythologies disguised under heavy layers of
futuristic make-up.
The recognition of this fact provides part of the "meaning" of one of the stories
in Gibson's Burning Chrome collection. "The Gernsback Continuum" humor
ously ironizes an early twentieth-century futurism which could conceive of no
real change in the human condition, a futurism which envisioned changes in
"stuff' rather than changes in social relations (historical distance increases the
ability to critique such futures, of course). In Gibson's story, the benighted
protagonist is subjected to visitations by the "semiotic ghosts" of a future which
never took place, the future, to borrow a phrase from Jameson, "of one moment
of what is now our own past" ("Progress" 244). At the height of these "halluci
nations," he "sees" two figures poised outside a vast city reminiscent of the sets
for films like Metropolis and Things to Come:
[the man] had his arm around [the woman's] waist and was gesturing toward
the city. They were both in white....He was saying something wise and strong,
and she was nodding....
,..[T]hey were the Heirs to the Dream. They were white, blond, and they
probably had blue eyes. They were American....They were smug, happy, and
utterly content with themselves and their world. And in the Dream, it was their
world....
Gibson's protagonist discovers that "only really bad media can exorcise [his]
semiotic ghosts" (33) and he recovers with the help of pop culture productions
like Nazi Love Motel. "The Gernsback Continuum" concludes with the pro
tagonist's realization that his dystopian present could be worse, "it could be
perfect" (35).
Gibson's story is not simply an ironization of naive utopianism; it also warns
against the limitations, both humorous and dangerous, inherent in any vision of
the future which bases itself upon narrowly defined ideological systems which
take it upon themselves to speak "universally," or which conceive of themselves
as "natural" or "absolute." David Brin's idealistic The Postman (1985), for ex
ample, is a post-apocalyptic fiction which closes on a metaphorical note "of
innocence, unflaggingly optimistic" (321), nostalgically containing itself within
the framework of a conventional humanism. Not surprisingly, its penultimate
chapter concludes with a re-affirmation of the "natural" roles of men and women:
And always remember, the moral concluded: Even the best men—the heroes—
will sometimes neglect to do their jobs.
Women, you must remind them, from time to time.... (312)
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40 Veronica Hollinger
"Okay," Bobby said, getting the hang of it, "then what's the matrix?... [W]hat's
cyberspace?"
"The world," Lucas said. (131)
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Cybernetic Deconstructions 41
from both within and outside of genre science fiction. Its writers readily
acknowledge the powerful influence of 1960s and '70s New Wave writers like
Samuel R. Delany, John Brunner, Norman Spinrad, J.G. Ballard and Michael
Moorcock, as well as the influence of postmodernists like William Burroughs and
Thomas Pynchon. The manic fragmentations of Burroughs's Naked Lunch and
the maximalist apocalypticism of Pynchon's Gravity's Rainbow would seem to
have been especially important for the development of the cyberpunk "sensibility. "
Richard Kadrey has even pronounced Gravity's Rainbow to be cyberpunk avant
la lettre, "the best cyberpunk novel ever written by a guy who didn't even know
he was writing it" ("Cyberpunk" 83). Equally, Delany has made a strong case for
feminist science fiction as cyberpunk ' s "absent mother," noting that "the feminist
explosion—which obviously infiltrates the cyberpunk writers so much—is the
one they seem to be the least comfortable with, even though it's one that, much
more than the New Wave, has influenced them most strongly, both in progressive
and in reactionary ways..." (9).
Due in part to the prolific commentaries and manifestoes in which writers like
Sterling outlined/analyzed/defended their project(s)—usually at the expense of
more traditional science fiction—cyberpunk helped to generate a great deal of
very useful controversy about the role of science fiction in the 1980s, a decade
in which the resurgence of fantastic literature left much genre science fiction
looking rather sheepishly out of date. At best, however, the critique of humanism
in these works remains incomplete, due at least in part to the pressures of mass
market publishing as well as to the limitations of genre conventions which, more
or less faithfully followed, seem (inevitably?) to lure writers back into the power
fantasies which are so common to science fiction. A novel like Margaret
Atwood's The Handmaid's Tale, for instance, produced as it was outside the
genre market, goes further in its deconstruction of individual subjectivity than
do any of the works I have been discussing, except perhaps The Glass Hammer.
Gibson's latest novel, Mona Lisa Overdrive, although set in the same universe
as Neuromancer and Count Zero, foregrounds character in a way which neces
sarily mutes the intensity and multiplicity of surface detail which is so marked
a characteristic of his earlier work. Sterling's recent and unexpected Islands in
the Net (1988) is a kind of international thriller which might be read as the
depiction of life after the postmodern condition has been "cured." Set in a future
after the "Abolition" (of nuclear warfare), its central character, Laura Webster,
dedicates herself to the control of a political crisis situation which threatens to
return the world to a global state of fragmentation and disruptive violence which
only too clearly recalls our own present bad old days. Sterling's "Net" is the vast
information system which underlies and makes possible the unity of this future
world and his emphasis is clearly on the necessity for such global unity.
Although, in the final analysis, no one is completely innocent—Sterling is too
complex a writer to structure his forces on opposite sides of a simple ethical
divide—the movement in Islands in the Net is away from the margins toward the
center, and the Net, the "global nervous system" (15), remains intact.
As its own creators seem to have realized, cyberpunk—like the punk ethic with
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42 Veronica Hollinger
*An earlier version of this essay was presented at the 1988 Conference of the Science
Fiction Research Association, Corpus Christi, Texas. I would like to thank the Social
Sciences and Humanities Research Council of Canada for their generous support. I would
also like to thank Glenn Grant, Editor of Edge Detector: A Magazine of Speculative
Fiction, for making so much information and material available to me during the process
of revision.
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Cybernetic Deconstructions 43
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