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Journal of Business Research 96 (2019) 322–339

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Journal of Business Research


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How does brand-related user-generated content differ across social media? T


Evidence reloaded
Paolo Romaa, , Davide Aloinib

a
Department of Industrial and Digital Innovation, Università degli Studi di Palermo, Viale delle Scienze, 90128 Palermo, Italy
b
DESTEC - Università degli Studi di Pisa, Largo Lucio Lazzarino, 56122 Pisa, Italy

ARTICLE INFO ABSTRACT

Keywords: In light of the relevant changes in the social media environment in recent years, this paper extends the theo-
User generated content retical framework of user-generated content (UGC) dimensions and updates evidence on how brand-related UGC
Social media characteristics vary across social media. Using content analysis and statistical analysis of frequencies, we
Brand compare how different social media (Facebook, Twitter, and YouTube) shape twelve important UGC dimensions.
Social media marketing
Our findings suggest that, by flattening the differences on visual and richer content, the recent trends have made
Change
Facebook and Twitter more similar to YouTube on certain brand-related UGC dimensions (e.g., self-presentation,
brand centrality, brand recommendation). Moreover, by amplifying the differences related to the real-time and
ubiquitous sharing of increasingly richer content, the recent trends have favored the emergence of other brand-
related UGC characteristics (e.g., location sharing, sharing while purchasing/using the brand, brand connection
with personal experience, response to advertising campaign) more prominently on Facebook and Twitter than on
YouTube.

1. Introduction generated content (UGC) is online published content that is “created


outside of professional routines and practices” (OECD, 2007). It is es-
Social media marketing has surged as a mainstream marketing tool sentially the manner through which users express themselves and
for companies in the last few years (Lamberton & Stephen, 2016). Re- communicate with other people in online social media (Smith et al.,
cent figures suggest that 90% of companies commonly utilize social 2012). Brand-related UGC is the type of user content created with re-
media to market their businesses (Stelzner, 2016). Firms adopt social gard to a specific brand. User reviews on a specific brand on Facebook
media not only for digital advertising purposes, but also to manage or user videos discussing the features of a brand on YouTube are ex-
their relationships with customers, engage them and take advantage of amples of brand-related UGC.
their ideas and information for product innovation and brand man- Brand-related UGC has a central role in developing social interac-
agement (Kaplan & Haenlein, 2010; Smith, Fischer, & Yongjian, 2012; tions, online word-of-mouth (eWOM) and brand relationships (Moran,
Solis, 2010). The extreme popularity of social media, such as Facebook, Muzellec, & Nolan, 2014; Smith et al., 2012). For instance, since their
Twitter, YouTube, Instagram, Pinterest, with billions of social interac- inception, major online retailers have allowed consumers to post re-
tions daily engaged by consumers around the globe, has provided firms views on their websites as these reviews have been shown to influence
with a great stimulus to leverage social media to generate value (Yadav, purchase decisions (Sridhar & Srinivasan, 2012). In particular, UGC has
Valck, Hennig-Thurau, Hoffman, & Spann, 2013). the potential to shape consumer brand perceptions and significantly
Along with these trends, the traditional one-way communication influence a number of phases in the consumers' purchase decision
previously controlled and administered by marketers, is now multi-di- process (Goh, Heng, & Lin, 2013; Yadav et al., 2013). For instance, the
mensional, two-way and peer-to-peer communication (Berthon, Pitt, & effects of advertising and brand-related marketing actions in social
Campbell, 2008). “A brand is no longer what we tell the consumer it is – it is media do not merely depend on the original message, but also on user
what consumers tell each other it is.” (Scott Cook, co-founder, Intuit). As a content generated in the context of the particular message and social
matter of fact, the number of reviews and other online content, gen- media channel (e.g., commentaries or Facebook ‘likes’ related to an
erated and shared by users in social media has increased dramatically in advertisement). While both firm-created and user-generated brand
recent years (Goodrich & de Mooij, 2014; Smith et al., 2012). User communication in social media influence brand perception, the latter


Corresponding author.
E-mail addresses: paolo.roma@unipa.it (P. Roma), davide.aloini@unipi.it (D. Aloini).

https://doi.org/10.1016/j.jbusres.2018.11.055
Received 22 February 2018; Received in revised form 26 November 2018; Accepted 27 November 2018
0148-2963/ © 2018 Elsevier Inc. All rights reserved.
P. Roma, D. Aloini Journal of Business Research 96 (2019) 322–339

seems to have a positive impact also on brand loyalty and perceived huge shift to social media use from mobile devices, which has opened
brand quality (Schivinski & Dabrowski, 2016). up the room for more dynamic, ubiquitous, location-based and real-
Within the vast literature accumulated on brand-related UGC, a time interactions and, at the same time, has drastically increased users'
plethora of studies have focused on the effects of online reviews and participation (Dube, 2012; Hudson, Huang, Roth, & Madden, 2016;
eWOM on consumers' purchase decisions and market performance Kaplan, 2012; Kulkarni, 2017; Lamberton & Stephen, 2016; Sterling,
(Chen & Xie, 2008; Chevalier & Mayzlin, 2006; Chintagunta, Gopinath, 2016; Verhoef et al., 2017). By inducing such important changes in the
& Venkataraman, 2010; Dellarocas, Zhang, & Awad, 2007; Duan, Gu, & social media landscape, these trends may naturally influence the role of
Whinston, 2008; Forman, Ghose, & Wiesenfeld, 2008; Goes, Lin, & different social media in user content creation in a manner that certain
Yeung, 2014; Goh et al., 2013; Li & Hitt, 2008). Other studies have user behaviors and actions toward brands in and across social media
instead concentrated on the process of creation of UGC, with a specific may not be consistent over time. Therefore, it is important to under-
focus on user behavior (Halliday, 2016; Hennig-Thurau, Gwinner, stand whether, following these changes, the same differences in brand-
Walsh, & Gremle, 2004; Ho & Dempsey, 2010; Muntinga, Moorman, & related UGC in prior studies (e.g., Smith et al., 2012) still emerge across
Smit, 2011; Toubia & Stephen, 2013), content characteristics (Akpinar different social media channels. It is equally important to shed light on
& Berger, 2017; Berger & Milkman, 2012; de Vries, Gensler, & Leeflang, whether new dimensions characterizing brand-related UGC differently
2012; Ghose & Han, 2011; Liu-Thompkins & Rogerson, 2012), and the across different social media channels have become prominent.
context where such content is created and shared (Berger & Schwartz, To advance understanding about the effect of social media on UGC
2011; Chen & Berger, 2016; Papacharissi, 2009; Park & Lee, 2009; characteristics in light of the recent evolution of social media, we
Schweidel & Moe, 2014; Senecal & Nantel, 2004; Smith et al., 2012). compare the UGC dimensions introduced by Smith et al. (2012), i.e.,
Little research has been conducted, however, on how brand-related promotional self-presentation, brand centrality, marketer-directed
UGC creation and UGC characteristics are influenced by a specific type communication, response to online marketer action, factually in-
of context, namely the different types of social media. Except for some formative communication about the brand, and brand sentiment, across
notable works (Papacharissi, 2009; Schweidel & Moe, 2014; Smith the same social media, i.e., Facebook, Twitter, and YouTube, over a
et al., 2012), prior studies have mostly focused on a single social media more recent time window. We use the cola market (Coke vs. Pepsi) as a
platform or venue format in analyzing the major features of brand-re- setting for this comparison. Moreover, in the same setting, we add and
lated UGC and the underlying user behavior (Schweidel & Moe, 2014). compare six new dimensions, i.e., response to advertising campaigns,
However, given the increasing diffusion and impact of social media, the location sharing, connection with personal experience, real-time
study of whether and how users shape their content differently across sharing of brand purchase experience, real-time sharing of brand con-
different social media can provide marketers with useful insights on the sumption experience, exhibition of brand recommendation features.
communication strategies to adopt in different social media to better These dimensions are introduced to capture a number of new and im-
engage consumers in brand co-creation processes. To fully capture portant social phenomena, which have surged prominently as a con-
value from social media, firms should comprehend the important dif- sequence of the evolution of the social media landscape, and have
ferences arising across the different types of social media. Typically, started receiving considerable attention in the marketing literature. In
social media include a number of different formats such as social net- particular, these social phenomena include the simultaneous con-
working sites, blogs, and online content communities (e.g., photo and/ sumption of social media and traditional media channels (Fossen &
or video-sharing websites), which have different scopes, architecture, Schweidel, 2016), as well as the use of social media as a brand re-
culture and norms that evolve over time. Structural differences among commendation channel (Harmeling, Moffett, Arnold, & Carlson, 2017;
channels might deeply affect the social environment, such as the type of Osei-Frimpong & McLean, 2018; Reimer & Benkenstein, 2018) and as a
individuals who serve as members, the nature of relationships that are geo-localized and real-time communication channel (Huang &
formed, and the behaviors characterizing users. Understanding how Benyoucef, 2013; Liu, 2018; Pagani & Malacarne, 2017; Presi, Maehle,
users engage and interact within different social media is crucial for & Kleppe, 2016; Shankar et al., 2016; Verhoef et al., 2017; Yavuz &
firm profitability. This is because it can support a better resource al- Toker, 2014). We formulate and test hypotheses on how the presence of
location across them (Smith et al., 2012), shedding light on which so- these new dimensions should vary across different type of social media,
cial media channel to use under certain conditions (Gensler, Völckner, which has never been studied before.
Liu-Thompkins, & Wiertz, 2013; Mulhern, 2009; Weinberg & Pehlivan, By re-examining the dimensions of brand-related UGC introduced
2011) and which sequence of exposure should be adopted (Voorveld, by Smith et al. (2012) and adding new relevant ones, we provide the
Neijens, & Smit, 2012). following contributions to the stream of literature on the process of
This paper contributes to the stream of literature on the process of brand-related UGC creation. Primarily, we contribute to the literature
UGC creation. In particular, it contributes to the studies that examine on the role of the context by highlighting the importance of the social
the relationship between brand-related UGC and the type of social media environment in shaping brand-related UGC characteristics. In
media where it is created and shared (Papacharissi, 2009; Schweidel & particular, we pinpoint the effects of the different evolution path fol-
Moe, 2014; Smith et al., 2012). Specifically, building on Smith et al. lowed by different social media in terms technological functionalities
(2012), this paper aims to extend the theoretical framework of UGC and social dynamics. This also allows us to characterize the social
dimensions and update evidence on how brand-related UGC char- media platforms (e.g., Facebook, Twitter, and YouTube) based on the
acteristics vary across social media. Motivation for this attempt has to characteristics most frequently associated with each of them. We also
be found in the relevant and continuous socio-technological changes add to the stream of literature on the features of UGC informing on how
occurred in social media in recent years (Berger, 2014). There are has the main characteristics of brand-related UGC and their cross-platform
been a trend of incorporating more visual-oriented features and richer differences are evolving as a result of the changing social media en-
content in social media (Gupta, 2013; Pollard, 2017; Thompson, 2017; vironment. Moreover, in this respect, we emphasize the importance of
Vilnai-Yavetz & Tifferet, 2015). For instance, Facebook introduced a new characteristics of brand-related UGC that have emerged promi-
new live video streaming functionality only two years ago, and in nently in the current scenario and, perhaps, differently across different
general posting videos has become very popular among users in this social media platforms. Finally, we contribute to the stream focusing
social media site. Besides gradually increasing character limit, Twitter's more on user behavior as the content created is the result of certain user
CEO Jack Dorsey announced that the company is working on making it behaviors, which are in turn influenced by the culture, social dynamics,
easier for users to express themselves much faster and with more and, ultimately, by the technological functionalities enabled in certain
images and videos other than text posts (Perez, 2017; Shinal, 2018). social media platforms. Therefore, by shedding light on how both new
Moreover, due to technological developments, there has also been a and old characteristics of brand-related UGC vary across social media

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platforms in the current scenario, we also identify the emergence of well as high interactivity favor higher levels of engagement. Similarly,
different user behaviors associated with technologically and socially Packard and Berger (2017) have found that more explicit endorsement
different social media environments. in the UGC language is more persuasive and increases purchase intent.
The remainder of the paper unfolds as follows. In Section 2 we si- More closely related to our study, Smith et al. (2012) have identified six
tuate our study within the vast literature on UGC. In Section 3 we major characteristics of brand-related UGC that may differ across social
present our theoretical arguments and the relative hypotheses. In media.
Section 4, we describe data, variables and methods used in this paper. Finally, in the context-related stream, scholars have explored the
In Section 5, we present our empirical findings. Finally, we provide relationship between UGC and the context where UGC is generated and
implications for theory and practice and conclude in Section 6. shared, asserting the relevance of product, market, technological and
socio-cultural context in determining UGC generation, diffusion and
2. Literature overview effectiveness. The market features, the type of product (e.g., search vs.
experience), the content acquisition method (social media platform,
UGC is a very wide and diversified research topic within marketing website, etc.), the social norms in the community, the information di-
literature, which includes contributions on many different forms of rection, the website reputation (type of recommendation source) have
online communication (Dhar & Chang, 2009). A first important stream been all underscored as important drivers of UGC propagation (Berger
has examined the role of UGC, and specifically online consumer reviews & Schwartz, 2011; Chen & Berger, 2016; Kozinets, De Valck, Wojnicki,
and eWOM, in stimulating consumers' purchase decisions (Goh et al., & Wilner, 2010; Papacharissi, 2009; Park & Lee, 2009; Schweidel &
2013; Senecal & Nantel, 2004; Zhao, Yang, Narayan, & Zhao, 2013), Moe, 2014; Senecal & Nantel, 2004; Smith et al., 2012). UGC diffusion
and increasing sales and market performance (Chen & Xie, 2008; has also been shown to crucially depend on several characteristics of
Chevalier & Mayzlin, 2006; Chintagunta et al., 2010; Dellarocas et al., the user network where content is shared, such as centrality, tie
2007; Dhar & Chang, 2009; Duan et al., 2008; Forman et al., 2008; Goes strength, network connectivity and size (Goldenberg, Han, Lehmann, &
et al., 2014; Li & Hitt, 2008; Zhu & Zhang, 2010). Hong, 2009; Katona, Zubcsek, & Sarvary, 2011; Liu-Thompkins &
A second relevant stream, more closely related to our study, has Rogerson, 2012; Susarla, Oh, & Tan, 2012; Toubia & Stephen, 2013).
explored the intervening behavioral processes for UGC generation. Alongside this evidence related to the role of the context in UGC, the
Contributions in this stream have focused on three major aspects af- rapid development of social networking and communication technolo-
fecting content generation and transfer: user behavior (e.g., aim, mo- gies has motivated researchers to further explore or re-consider the
tivation, and incentives for sharing UGC), UGC content features, and effect of the technological context where the UGC is generated
the context where user content is created and shared (Berger, 2014; (Campbell, 2013; Gensler et al., 2013; Hervas-Drane, 2015; Katona
Berger & Milkman, 2012; Hennig-Thurau et al., 2004; Muntinga et al., et al., 2011; Schweidel & Moe, 2014). For instance, Ghose and Han
2011; Smith et al., 2012; Toubia & Stephen, 2013). Due to the close (2011) have provided significant insights about UGC generation and
interconnections, several studies in this stream have examined more consumption in the specific context of mobile Internet. From a broader
than one aspect simultaneously (Chen & Berger, 2016; Liu-Thompkins perspective, an explicit call to consider how technological changes
& Rogerson, 2012; Smith et al., 2012; Toubia & Stephen, 2013). shape eWOM has appeared in Berger (2014). This is because a relevant
The stream focusing on user behavior has mainly explored users' number of evolving technology-related factors may heavily affect UGC
motives for generating content (Halliday, 2016; Hennig-Thurau et al., generation, e.g., type of communication (text vs. photo/video, perma-
2004; Ho & Dempsey, 2010; Muntinga et al., 2011; Toubia & Stephen, nent vs. ephemeral content), mobility, timing and location, audience
2013). For instance, among the key motivations for creating and size, social presence and cost/effort of computer-mediated commu-
sharing content, a number of studies have highlighted the need of en- nications (Berger, 2014; Ghose & Han, 2011; Schweidel & Moe, 2014;
tertainment (Muntinga et al., 2011; Phelps, Lewis, Mobilio, Perry, & Smith et al., 2012). Closely related to this point, significant differences
Raman, 2004), expressing personal identity (Muntinga et al., 2011; may exist and evolve across the various social media platforms in terms
Nadkarni & Hoffman, 2012; Schau & Gilly, 2003; Seidman, 2013; of available functionalities supporting UGC generation and diffusion. In
Vilnai-Yavetz & Tifferet, 2015), connecting to others and belonging to a turn, this may determine different socio-cultural environments eliciting
community (Muntinga et al., 2011; Nadkarni & Hoffman, 2012; Phelps different norms, preferences, and behaviors (Papacharissi, 2009;
et al., 2004; Vilnai-Yavetz & Tifferet, 2015), altruism (Reimer & Schweidel & Moe, 2014; Smith et al., 2012). Therefore, our contribu-
Benkenstein, 2018), and empowerment (Muntinga et al., 2011; tion can be framed at the interplay among all three sub-streams of lit-
Labrecque, 2014). Hennig-Thurau et al. (2004) have suggested desire erature examining the UGC generation process and characteristics.
for social interaction, desire for economic incentives, concern for other
consumers, and the potential to enhance their own self-worth as pri- 3. UGC dimensions and hypotheses
mary factors motivating consumers to communicate online. Similarly,
He, Chen, Lee, Wang, and Pohlmann (2017) have drawn on motivation To understand how the characteristics of brand-related UGC vary
theory to separate motivations into three types of psychological needs: across different social media, we start from the framework proposed by
self-competency, self-belongingness, self-autonomy. Smith et al. (2012), where six relevant dimensions of brand-related UGC
As for the stream focusing on content features, numerous works are identified, and integrate it with six additional dimensions. We briefly
have focused on information UGC provides about the product or the summarize the hypotheses already formulated by Smith et al. (2012) on
vendor to potential consumers (Chevalier & Mayzlin, 2006; Dellarocas, their six UGC dimensions and explain how changes may have affected
2003). While earlier studies on eWOM have focused on the quantitative them. We provide more extensive discussion on the hypotheses related to
aspects of UGC (e.g., volume, ratings), more recent works have shown the six new dimensions of UGC, namely, response to advertising cam-
that certain qualitative characteristics of the content (e.g., sentiment, paigns, location sharing, connection with personal experience, real-time
readability, etc.) have better predictive power (Ghose & Han, 2011; Goh sharing of purchase experience, real-time sharing of consumption ex-
et al., 2013). Emotional content seems to offer the greatest potential for perience, and exhibition of brand recommendation features.
a large diffusion (Akpinar & Berger, 2017; Berger & Milkman, 2012),
together with interactive, interesting and well written content (Chen & 3.1. The six dimensions of Smith et al. (2012) and the impact of recent
Berger, 2016; de Vries et al., 2012), and content infused with educa- changes
tional values (Liu-Thompkins & Rogerson, 2012). Moreover, Luarn, Lin,
and Chiu (2015) have suggested that the type of content influences As discussed earlier, we have identified two major changes in the
online brand engagement, showing that medium level of vividness as social media landscape, namely the trend toward incorporating more

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visual and richer content, and the shift to social media use from mobile posting, or questions to consumers. Similarly to the above dimension,
devices. In this section, we explain how these changes may have af- the easiness and rapidity of accessing and visualizing brand content in
fected the six dimensions of brand-related UGC introduced by Smith social media sites such as Facebook and Twitter should provide a
et al. (2012) and shaped the relative differences across the social media greater stimulus to users on these sites to create content in response to
platforms. Specifically, based on the effects of the changes, we de- it, as compared with users on YouTube (Smith et al., 2012). In contrast,
termine whether the hypotheses originally formulated by Smith et al. on YouTube, while users can still provide comments in response to
(2012) should be updated or not. marketer actions, they do not do it as frequently as in the other two
channels as the culture on YouTube has been centered on video creation
3.1.1. Promotional self-presentation rather than on writing comments (Smith et al., 2012). Therefore, we
This feature refers people's effort to convey a specific image and expect that the increased use of social media from mobile devices has
identity of themselves to others (Zywica & Danowski, 2008). This effort amplified these differences.
is often associated with the use of products and brands (Belk, 1988,
2013; Schau & Gilly, 2003; Smith et al., 2012). Prior literature has
highlighted that users' self-presentation is more frequently observed in 3.1.5. Factually informative about the brand
brand-related UGC available on YouTube than on Facebook or Twitter, This dimension indicates whether UGC reports objectively verifiable
as YouTube's focus on visual content naturally facilitates self-pre- information about the brand (e.g., physical product features, price,
sentation (Burgess & Green, 2009; Misoch, 2014; Smith et al., 2012). store location) rather than personal opinions. Prior research has sug-
However, we argue that the recent shift toward more visual and richer gested that all three social media sites equally facilitate the presence of
features occurred in the last few years also in social media not ex- factual information (Smith et al., 2012). This is intuitive for social
clusively focused on visual content, e.g., Facebook and Twitter, (Gupta, media like Facebook and Twitter due to the ease of sharing news and
2013; Pollard, 2017; Shinal, 2018; Thompson, 2017; Vilnai-Yavetz & facts in these sites (Chen, Chen, Chen, Chen, & Yu, 2013; Kim &
Tifferet, 2015) may have diminished the differences emerging across Johnson, 2016; Taecharungroj, 2016). However, some studies have
social media on this characteristic. explained that, although the YouTube's stronger “self” focus favors the
sharing of personal opinions in some video formats, the same platform
3.1.2. Brand centrality hosts other video formats (e.g., product reviews) through which factual
This dimension refers to whether the brand is the actual focus of the information can be easily shared, similarly to the other two platforms
given brand-related UGC or it is simply a companion (Smith et al., (Smith et al., 2012).1 We add that the increased orientation toward
2012). Prior literature has found that brand-related UGC is more likely more visual features and richer content recently occurred on Facebook
to be brand-centric on Twitter than on Facebook and YouTube, and and Twitter may have diminished the differences emerging across social
explained this result as a consequence of Twitter's policy of imposing media with regard to the dimension of self-presentation, thus further
character limit for tweets (Ma, 2013; Perez, 2017; Smith et al., 2012). equalizing the presence of factual information in brand-related UGC
Moreover, prior research has suggested that brands often have a per- across the three platforms.
ipheral role in UGC on YouTube as consumers display greater attitude
for self-presentation in this channel (Smith et al., 2012). However, as
3.1.6. Brand sentiment
suggested above, the increased emphasis on more visual and richer
This dimension can be defined as the sentiment expressed by social
content recently occurred on both Facebook (e.g., live streaming fea-
media users toward brands in their UGC. It describes whether users
tures) and Twitter (e.g., a more permissive character rules gradually
have positive, neutral or negative attitude toward brands when com-
adopted) may have weakened the differences emerging across social
menting or reviewing them. Prior research has found quite large
media with regard to the characteristic of self-presentation and, in turn,
variability of brand evaluations provided by users in social media, ir-
also with regard to brand centrality.
respective of the channel where UGC is produced (Hennig-Thurau,
Wiertz, & Feldhaus, 2015; Kim & Johnson, 2016; Liu, Burns, & Hou,
3.1.3. Marketer-directed communication
2017; Pfeffer, Zorbach, & Carley, 2013; Smith et al., 2012). This sug-
The opportunity to dynamically interact with customers to learn
gests that users can easily provide any type of judgments about brands
their preferences and stimulate ideas from them has induced many
(e.g., positive, negative, or neutral sentiment) in each of the three social
firms to create pages for their brands on social media (Gensler et al.,
media (Smith et al., 2012). We argue that the changes occurred in the
2013; Hennig-Thurau et al., 2010; Labrecque, 2014; Luarn et al., 2015).
social media landscape in recent years are unlikely to influence how
Prior research has highlighted that social media may differ with regard
brand sentiment varies across social media because they do not tend to
to the extent to which consumers use them to interact directly with the
canalize a specific sentiment orientation into a specific social media
company, for instance asking questions, complaining about products, or
site.
commenting over firms' posts (Smith et al., 2012). In this respect,
Based on the above arguments, only the hypotheses related to the
Twitter and Facebook have been largely perceived as social media
first two dimensions (namely Promotional Self-Presentation and Brand
where it is simple and quick for consumers to interact with the brand as
Centrality) clearly require a reformulation as for both dimensions the
they can easily post comments on the pages created by brands
changes occurred in the social media landscape (in particular, the trend
(Naaman, Boase, & Lai, 2010; Smith et al., 2012). In contrast, due to
toward more visual and richer content) have acted to eliminate pre-
considerable effort required to make a video, users have been less in-
viously documented cross-platform differences. For all other dimen-
centivized to use YouTube to these purposes. We argue that this dif-
sions, instead, the changes have been either not impactful or have
ference has been magnified by the increase in the use of social media
magnified the effects already identified by Smith et al. (2012), thus
from mobile devices, as this has enabled more real-time ad ubiquitous
implying consistency with the original hypotheses. In Table 1 (first two
interactions between users and brands on social media where it is more
columns), we summarize the original hypotheses (H1–H6) of Smith
immediate to share content, i.e., Facebook and Twitter (Kaplan, 2012).
et al. (2012) and report our reformulation of the first two hypotheses
(H1new and H2new).
3.1.4. Response to online marketer action
This dimension captures whether social media users are more or less
likely to produce UGC as a response to marketing actions carried by 1
In contrast with their arguments, Smith et al. (2012) have observed lower
marketers on the given social media. Marketer actions on social media frequency of factually informative UGC on Facebook, which they have ex-
are usually in the form of daily news or event announcements, coupon plained as a consequence of the brand setting considered in their study.

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Table 1
Hypotheses in Smith et al. (2012), our reformulation, and hypotheses on new dimensions.
Hypotheses in Smith et al. (2012) Our reformulation of hypotheses in Smith et al. Hypotheses on the six new dimensions
(2012)

H1: Promotional Self-Presentation highest on YouTube. H1new: Promotional Self-Presentation equally likely H7: Response to Advertising Campaign lowest on
across social media. YouTube.
H2: Brand Centrality highest on Twitter and lowest on H2new: Brand Centrality equally likely across social H8: Location Sharing lowest on YouTube.
YouTube. media.
H3: Marketer-directed Communication lowest on YouTube. Unchanged. H9: Connection with Personal Experience lowest on
YouTube.
H4: Response to Online Marketer Action lowest on YouTube. Unchanged. H10: Real-time Sharing of Purchase Experience lowest
on YouTube
H5: Factually Informative about the Brand equally likely Unchanged. H11: Real-time Sharing of Consumption Experience
across social media. lowest on YouTube
H6: Brand Sentiment equal across social media. Unchanged. H12: Brand Recommendation highest on YouTube.

3.2. Additional dimensions of brand-related UGC comments. This argument that UGC responding to advertising cam-
paigns should be less frequent on YouTube is strengthened by the evi-
We now introduce the six new dimensions of brand-related UGC and dence that online chatter around advertising campaigns ceases quite
formulate hypotheses (H7–H12) on how they vary across social media soon after the campaign (Tirunillai & Tellis, 2017), which would con-
platforms, summarizing them in Table 1 (third column). trast with the time and effort needed to produce UGC on this channel.
Therefore, we formulate our first novel hypothesis as follows:
3.2.1. Response to advertising campaign H7. Brand-related UGC is less likely to respond to (offline and/or
While Smith et al. (2012) consider the fact that users can create online) brand advertising campaigns on YouTube than on Facebook or
brand-related content as a response to marketer actions on the social Twitter.
media, they seem to refer to user response to daily marketer actions
such as questions, news, coupon provision, rather than examining
whether consumers use social media to comment on (offline and/or 3.2.2. Location sharing
online) advertising campaigns, e.g., TV commercials. The dimension Location Sharing is motivated by the surge of geo-
The large variety of media content, coupled with the increased location tools available in social media sites and the consequent in-
ubiquity and multiple connectivity capabilities of modern devices, has creasing users' attitude to share location information in their posts
favored the simultaneous consumption of different media channels that (Wang, 2013). In fact, exploiting these tools directly from their mobile
were traditionally utilized separately (Brasel & Gips, 2011; Fossen & devices, consumers have started sharing regularly their location in-
Schweidel, 2016). We introduce the dimension Response to advertising formation, which can range from appearances at the workplace and
campaign to capture one important aspect of the simultaneous con- other daily places (e.g., supermarkets, malls, pubs, etc.) to participation
sumption of different media channels, namely the growing user ten- to special events and visits to touristic places (Verhoef et al., 2017;
dency to comment about advertising campaigns in social media. Recent Wang, 2013; Wilken, 2014; Yavuz & Toker, 2014). For instance, check-
surveys document that a multitude of social media users comment in in applications available in several social media sites enable users to
real time about TV shows and advertisements, thus offering marketers mark and share their location, allowing them to receive tips and re-
the opportunity to exploit multiple types of media channels jointly commendations from other people, connect with nearby friends and
(Business Insider, 2013; Dumenco, 2012; Hill, Nalavade, & Benton, contacts, and benefit from promotional offers provided by the listed
2012). For instance, combining both TV and social media, Korean locations (Pagani & Malacarne, 2017; Wang, 2013; Yavuz & Toker,
company Kia Motors enjoyed great success for two SuperBowl adver- 2014). These features offer new business opportunities to marketers as
tising campaigns, resulting in a myriad of consumers sharing related they have considerable implications for how and why people shop, as
comments, videos, and images via social media (Furrier, 2013). More in well as they activate online word of mouth that can favor purchases
general, offline advertising campaigns have been shown to positively (Pagani & Malacarne, 2017). By enabling geo-location functionalities,
influence social media chatter, mainly in terms of visibility and virality users can be monitored more precisely, thus revealing the viability of
(Fossen & Schweidel, 2016; Srinivasan, Rutz, & Pauwels, 2015; certain revenue options (van Dijck, 2011). Moreover, geo-location in-
Tirunillai & Tellis, 2017). formation of posts on social media platforms (e.g., via check-ins) can
Given the prominent role social media may play in determining and provide marketers with geographical details of brand-related user ex-
monitoring the success of (offline and online) advertising campaigns periences. In turn, this can inform them about the close linkage between
second-by-second and on a grand scale (Hill et al., 2012), it is important location information and certain consumer feelings and behaviors.2 As
to understand in which social media channel (Facebook, Twitter, such, geo-location information of posts on social media can work as an
YouTube) users are more stimulated to chat about brand advertising inexpensive and effective tool for customer engagement (Pagani &
campaigns, an issue that has not yet been addressed. Similarly to the Malacarne, 2017). Marketing literature on location sharing in social
case of the dimension Response to Online Marketer Action, we argue that media has mostly examined user behavior and motivations. For in-
users can now very easily share real-time comments on Facebook and stance, Yavuz and Toker (2014) have identified social value enhance-
Twitter while watching the given advertisement, by simply using a ment as the major motive for sharing location information. According
mobile device. In contrast, the greater skills and effort necessary to
create a video on YouTube should provide users with less incentive to 2
Note that social media can be informed of users' location even if users do not
respond to (offline and online) advertising campaigns through video
share their location. It is sufficient that they activate geo-location identification
creation. YouTube users can still provide comments in response to ad- from their device to deliver this information. However, as mentioned, when the
vertising campaigns in the comment section of this media channel. location information is shared directly by users via UGC (e.g., via check-ins), it
However, in line with Smith et al. (2012), we argue they do not do it as becomes even more powerful because it allows the marketer to better connect
frequently as in the other two channels since the culture on YouTube certain consumer behaviors and feelings related to the brand (e.g., occasions of
has been centered on video creation and sharing rather than on writing usage, emotional statuses, etc.) with the location context.

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to the authors, while information provision and need of socialization across social media. Therefore, it is important to understand how much
are relevant motivations for location sharing, it is the desire to impress frequently UGC displays this feature of associating brands with people's
and feel important in front of other people that mostly determines this personal stories across different social media channels.
decision. This reveals that check-in behavior is strictly correlated to Prior literature has noted that, to satisfy user social goals, UGC
different aspects of consumer behavior and traits, such as self-pre- connecting brands with personal life events is usually shared real-time,
sentation, identity construction, narcissism, and extroversion, and thus e.g., while these events are ongoing or at most immediately after their
must be fully understood by marketers to make valuable brand pro- conclusion (Olsson, Soronen, & Vaananen-Vainio-Mattila, 2008; Wang,
positions to consumers through social media (Kim, 2016; Wang, 2013; 2013). The brand characteristic of being intimately connected and
Wang & Stefanone, 2013; Yavuz & Toker, 2014). concurrent with the happening of a personal event naturally contrasts
No study has yet focused on the relationship between the social with the skills and effort requested to produce videos on YouTube, thus
media site and user propensity to share location information. However, making this type of UGC not particularly suitable on this media channel
it is important to understand which social media channel offers better (Kaplan, 2012). In contrast, the clear social networking nature of Fa-
opportunities for setting up more effective location-based marketing cebook, coupled with the recent trends toward richer, more visual and
services (e.g., customized communications, discounts, etc.). We argue real-time features, provides users with a much more suitable environ-
that users' tendency to share location information when posting online ment to share personal events with their friends, like a diary, in a timely
content is likely to differ across different social media sites, as a result of and cost effective manner (Bevan et al., 2015; Huang & Benyoucef,
two major factors. First, social media have evolved differently re- 2015). In the same vein, Twitter's focus on quick and timely sharing of
garding the provision of location-based tools, with Facebook being one information, coupled with more permissive character rules, should also
of the most active platforms in incorporating the trends related to lo- create a more favorable environment (as compared with YouTube) to
cation sharing into tools that enable users to share this type of in- create brand-related content related to personal life events. Hence, we
formation in an easy and effective manner (Kim, 2016; Wilken, 2014; formulate:
Yavuz & Toker, 2014). Similarly, location-based functionalities have
H9. Brand-related UGC is less likely to associate the brand with a user
been widely integrated on Twitter (Yavuz & Toker, 2014). In contrast,
personal experience on YouTube than on Facebook or Twitter.
location-sharing tools are not much supported on YouTube, where users
can only reveal their location referring to the location directly inside
the video or in its description. The greater effort of Facebook and 3.2.4. Real-time sharing of purchase experience
Twitter in creating an environment where it is easy and effective for The dimension Real-time Sharing of Purchase Experience is introduced
users to share location with personal contacts should act to incentivize to capture the recent trend of using social media to share in real time
this type of behavior. The second factor relates to the fact that users shopping experiences. Due to the wide diffusion of social media from
tend to share location mostly for social value enhancement reasons mobile devices, consumers increasingly use social media when pur-
(Yavuz & Toker, 2014). Due to the close relationship between the need chasing products and services (Ma, Yang, & Wilson, 2017; Shankar
of social value enhancement and self-presentation, the location-sharing et al., 2016). They share their shopping experience in real time with
behavior should be more frequently observed in social media where their network of contacts in social media, commenting, posting selfies,
self-presentation is more stimulated. In principle, this should confer an or uploading videos about their shopping experiences and their newly
advantage to YouTube due to the intrinsic focus on visual content. purchased products (Shankar et al., 2016). For instance, the campaign
However, due to the recent shift toward more visual and richer content Share a Coke, one of the most successful campaigns launched by Coca
occurred in the last few years also on Facebook and Twitter, cross- Cola, encouraged people to share their name they found when buying
platform differences in self-presentation should have been mitigated, on the bottle of Coke, thus stimulating consumers to post during their
thus making the first factor dominant. Accordingly, we formulate: purchase (Tarver, 2015). The purchase process becomes more and more
a social experience (Wang & Zhang, 2012). By publicizing their pur-
H8. In their brand-related UGC, users are less likely to share their
chase consumers not only can build a stronger and more appreciated
location on YouTube than on Facebook or Twitter.
identity of themselves in their networks or communities (So, Wu, Xiong,
& King, 2018), but also can positively influence other consumers' pur-
3.2.3. Connection with personal experience chase decision activating effective eWOM (Huang & Benyoucef, 2013;
We introduce the dimension Connection with Personal Experience to Shankar et al., 2016). From monitoring UGC shared when shopping,
capture the recent social media trend of strengthening the linkage be- marketers can gather important information on the timing, frequency,
tween brands and user everyday life and making it more meaningful occasions in which purchases occur. This information can serve to them
and habitual (Hollenbeck & Kaikati, 2012; Presi et al., 2016). In fact, to better design marketing strategies aimed at improving their brand
the growing use of social media from mobile devices as well as the offerings as well as consumers' shopping/consumption experience
recent shift to more visual features in social media have boosted real- (Shankar et al., 2016). For instance, to promote new product lines,
time, ubiquitous and informationally rich content posting activities, Victoria's Secret has recently invited consumers to take in-store selfies
such as selfies. In turn, this has made more natural and immediate for that are instantaneously uploaded to social media and shared among
consumers to share content where the brand is associated with personal friends (Samuely, 2015).
experiences and everyday life, e.g., birthdays, holidays, etc. (Carlsson, In spite of its growing relevance, this “posting while shopping”
2016; Hollenbeck & Kaikati, 2012; Kaplan, 2012; Presi et al., 2016). In phenomenon has not received adequate attention from the marketing
these posts, the brand becomes a meaningful component of the life literature (Shankar et al., 2016). In particular, there is lack of knowl-
events that the user wants to share with his/her friends or the public. edge on which social media channel represents a more suitable en-
While the brand may play a peripheral role in this content, the fact that vironment for consumers to share their brand shopping activity in real
it is publicized by social media users as part of their life is indicative of time. Understanding how this characteristic varies across social media
how well the brand has been interiorized by consumers, thus providing sites can support marketers in choosing the most effective social media
useful information about consumer brand loyalty. Moreover, this site to improve consumers' shopping experience, make it more social,
brand-user connection helps understand other important issues to and thus generate positive eWOM. We argue that the effort and time
marketers, such as the values and meanings users attribute to the brand. requested to produce videos on YouTube combined with the absence of
As the literature has started examining the association of brands with official live streaming features should discourage users from creating
consumers' life events in social media only recently (e.g., Presi et al., and sharing content when purchasing brands in this channel. In con-
2016), there is still lack of evidence on how this association varies trast, the easiness of posting and visualizing content in real time on

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Facebook and Twitter, which has been emphasized by the introduction 3.2.6. Brand recommendation
of more dynamic tools (e.g., the live streaming feature on Facebook) The dimension Brand recommendation is motivated by the fact that
should favor the diffusion of content shared in the moment of brand the increasingly ubiquitous and real-time access to social media has
purchase in these platforms (Kaplan, 2012). Moreover, the culture of also propelled consumers' activity of posting reviews to inform their
selfies in association with brands (Liu, 2018; Presi et al., 2016) per- contacts about their brand experience. To avoid the consequences of
meating the latter two platforms should further amplify their advantage negative eWOM, firms' interest in customer engagement through so-
with regard to this dimension. Hence, we formulate: cial media has dramatically increased (Malthouse, Haenlein, Skiera,
Wege, & Zhang, 2013). Firms more often try to motivate, empower,
H10. Brand-related UGC created and shared in the context of brand
and engage customers to the extent that they become the first brand
purchase is less likely to be observed on YouTube than on Facebook or
ambassadors in social media and promote the brand in the eyes of
Twitter.
other consumers (Harmeling et al., 2017; Malthouse et al., 2013;
Nambisan, 2002; Reimer & Benkenstein, 2018). Consumer brand en-
3.2.5. Real-time sharing of consumption experience gagement can be defined as a “psychological state that occurs by
This dimension is similar to the previous one, but it focuses on virtue of interactive, co-creative customer experiences with a focal
consumers' attitude to share brand-related content in the context of agent/object (e.g., a brand)” (Brodie, Hollebeek, Juric, & Ilic, 2011).
brand consumption (rather than when purchasing the brand). The fast This psychological state often materializes as a consumer's voluntary
growth of social media usage from mobile devices provides un- contribution to firm's marketing functions, such as customer acquisi-
precedented opportunities for consumers to share in real time their tion and retention, product innovation, marketing communication,
product consumption experiences in social media, e.g., via comments, beyond the economic transaction between the firm and the consumer
selfies, etc., (Humphrey, 2013; Presi et al., 2016; So et al., 2018; Yi, (Harmeling et al., 2017). Consumer brand engagement is conducive to
Jiang, & Benbasat, 2017). For example, it is very popular for young the attainment of superior profitability (Bijmolt et al., 2010; Kozinets
generations to post pictures of their food or drink they are consuming at et al., 2010; Nambisan & Baron, 2007) because engaged customers
restaurants or bars (Hosie, 2017). Extant literature has suggested that, become effective and relatively cheap vehicles of brand promotion to
for prestigious or widely accepted brands, consumers' decision to make other consumers (Harmeling et al., 2017; Kaplan & Haenlein, 2010;
their consumption experience socially visible through social media is Malthouse et al., 2013; Nambisan, 2002; Reimer & Benkenstein,
mostly due to the desire to enhance their social status and thus re- 2018). For instance, explicit brand recommendation through UGC
inforce their social self-esteem (Belk, 2013; So et al., 2018; Stokburger- tends to have positive influence on consumers' purchase intentions
Sauer, Ratneshwar, & Sen, 2012). The identification with important (Packard & Berger, 2017).
brands in the eyes of other consumers is an effective mean to achieve Social media have been identified as a powerful instrument to
social acceptance, which in turn triggers a consumer's self-esteem engage consumers in a timely and direct manner, and at higher levels
(Stokburger-Sauer et al., 2012; Toubia & Stephen, 2013). From mar- of efficiency than can be achieved with more traditional commu-
keters' perspective, the dynamics behind socially visible consumption nication tools (Hollebeek, Glynn, & Brodie, 2014; Kaplan & Haenlein,
(e.g., consumption occasions) need to be understood in order to design 2010; Osei-Frimpong & McLean, 2018). However, little is known on
a brand positioning that takes advantage of the linkage existing among whether consumer brand engagement varies across different social
socially visible consumption, consumer-brand identification, and social media. In particular, it is unclear whether users are more prone to
self-esteem. Moreover, sharing positive brand consumption experiences create content explicitly recommending a brand to their networks of
on social media is important as it propels positive eWOM (Berger, contacts in certain social media channels rather than in others. To
2014). shed light on this issue and inform marketers about the different op-
No study sheds light on which social media site provides a greater portunities offered by different social media for customer engagement,
stimulus to consumers to share real-time brand consumption experi- we advance that the extent to which consumers explicitly promote the
ence, in spite of the importance of this issue for marketers. We con- brand via UGC may differ across social media depending on the
tribute by comparing the magnitude of this phenomenon across dif- evolving structural and cultural characteristics of the social media.
ferent social media. This allows us to identify the most appropriate These features encompass the type and format of shared content and
platform through which derive information for better designing con- the platform tools provided for content production and sharing, which
sumers' consumption experiences. Specifically, we claim that the same naturally induce different social norms and behaviors across different
arguments discussed for the previous dimension (namely, Real-time social media. Specifically, we ground on Media Richness Theory
Sharing of Purchase Experience) also apply to the present dimension. Due (MRT) (Daft & Lengel, 1986; Dennis & Kinney, 1998) and Social
to the easiness of content sharing and visualization, users perceive so- Presence Theory (SPT) (Osei-Frimpong & McLean, 2018; Short,
cial media sites such as Facebook and Twitter as environments where it Williams, & Christie, 1976) to argue that the communication format
is quick and immediate to upload and share content also in the context should play a crucial role in determining cross-media differences with
of brand consumption (Kaplan, 2012). This should facilitate the diffu- regard to the brand recommendation dimension of UGC. MRT and SPT
sion, more in these social media sites than in video-sharing commu- suggest that media differ in information richness (i.e., the ability of
nities such as YouTube, of a culture where users make their brand information to change understanding within a time interval) and so-
consumption socially visible in real time to their network of contacts.3 cial presence (i.e. the degree of salience of the other person in an
Therefore, we formulate: interaction). Hence, considering the aim of the UCG, some media may
be more effective than others in the communication process to the
H11. Brand-related UGC created and shared in the context of brand audience. In particular, it is widely recognized that formats enabling
consumption is less likely to be observed on YouTube than on Facebook more complete forms of communication (e.g., including gestures,
or Twitter. voice, sense of presence, etc.), such as videos, should be more im-
pactful than leaner formats, such as written text (Kaplan & Haenlein,
3 2010; Klein, 2003). Therefore, in line with these theories, we expect
We recognize that there are numerous user videos on YouTube, e.g., product
tutorials, showing brand consumption. However, most of these videos are first that engaged users would choose the richest forms of communication
produced and then shared, given that, comparatively speaking, it is less easy to and possibly specialized supporting platforms to recommend the
create a video on YouTube and share it in real time. That is, consumption and brand through their UGC, despite this approach might request higher
sharing are usually not simultaneous on YouTube, which is instead the crucial skills and time for content production. As a result, we should more
aspect of the dimension Real-time Sharing of Consumption Experience. likely observe UGC where users promote the brand to other users on

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YouTube rather than on Facebook or Twitter. We recognize that the brands in an industry with more than two competing brands as done by
recent trends toward more visual features and richer content also on Smith et al. (2012) may be problematic because the sample may not be
social media not originally focused on video sharing (e.g., Facebook) representative of all social media users given that UGC of consumers of
may mitigate this difference. However, by virtue of being a specialized excluded brands would be disregarded. In turn, this may limit the
video-sharing platform, YouTube should still be more suitable for generalizability of the results on how different social media influence
brand recommendation purposes, as compared with Facebook and the characteristics of brand-related UGC even within the same product
Twitter. Accordingly, we hypothesize that: category because UGC related to other brands in the same product
category is not observed. Our choice of considering two brands in a
H12. Brand-related UGC is more likely to feature explicit brand
duopoly market helps keep data collection and analysis manageable
recommendation on YouTube than on Facebook or Twitter.
and, at the same time favor, generalizability (at least at the product
category level). In addition, choosing an industry different from that
4. Data & methods examined by Smith et al. (2012) helps understand to which extent their
findings obtained in the apparel industry can be extended to other
To test the above hypotheses, we followed the approach undertaken business settings.
by Smith et al. (2012) in terms of sampling procedure and methods of The choice of considering Coke and Pepsi is also due to the fact that,
analysis (though, as discussed, we consider different brand setting and being giant corporations, the two companies (namely The Coca-Cola
time window). Similarly to them, a user posting was considered as Company and PepsiCo) owning these two brands are very active on
brand-related if the brand was mentioned, or displayed in it or if there social media (Sviokla, 2010). However, the different level of social
was a clear reference to it. We randomly collected 240 UGCs for each of media marketing expenses of these two companies hints at possible
the two brands, Coke from The Coca-Cola Company and Pepsi from differences in the social media strategies of the two brands and thus also
PepsiCo, in each of the three social media used by Smith et al. (2012), in the way they perform. As a matter of fact, some figures show that
namely Facebook (a social networking website), Twitter (a micro- Coke's page on Facebook enjoys 107 million likes, whereas Pepsi's page
blogging website), and YouTube (an online video content community), reaches 37 million likes. Coke's followers (tweets) on Twitter are 3.4
on May and June of years 2015–2017, yielding 1440 observations in million (246,000), whereas Pepsi's followers (tweets) are 3.1 million
total. (34,000). Coke's page subscribers on YouTube are > 2 million, whereas
To retrieve data for our sample, we used the search engine available the counterparts for Pepsi are 0.8 million.5 Therefore, in line with Smith
in each of these social media by typing the words “Coke” and “Pepsi” et al. (2012), the fact that the two brands quite differ in the way they
respectively, and by restricting each search to the above period of ob- approach and perform in social media helps understand whether a more
servation. Similarly to Smith et al. (2012), for all three social media, or a less proactive social media marketing strategy influences the effect
each post was selected by randomly picking one every ten results dis- of the different social media on the characteristics of brand-related
played progressively in the given social media site until 240 posts were UGC.
collected for each brand on each site. Of course, in our sampling pro- As for the methods, following Smith et al. (2012) we used content
cedure, we considered only postings produced by consumers and with analysis performed by multiple analysts to obtain the information ne-
no apparent commercial objective. It is also important to point out that cessary to our purposes. Content analysis is a standard method for
when we encountered a brand-related post from the company in our systematically comparing the content of communications (Kolbe &
sampling procedure, we retrieved random comments provided by users Burnett, 1991). For instance, it has been regularly used by researchers
as a response to the company post. Overall, posts well represented the interested in analyzing content related to advertisements, media stories,
wide range of UGC types that can be found on each site. For example, websites, and online reviews (Cheng & Ho, 2015; Kassarjian, 1977;
on Twitter, tweets, retweets, and replies were all included in the Roznowski, 2003; Yun, Park, & Ha, 2008). Content analysis is appro-
sample. On Facebook, status updates, wall posts, forum contributions, priate for our study because it provides a systematic and objective way
pictures, and videos were all represented in the sample. On YouTube, to compare content for a quite large sample of UGC across different
we included videos and comments.4 social media (Smith et al., 2012). In Table 2 we present the oper-
The choice of considering the soft drink industry, and specifically ationalization of the twelve dimensions of our theoretical framework. In
Coke and Pepsi brands is due to the fact the cola market is essentially a particular, we used the same operationalization used by Smith et al.
duopoly worldwide (Fosfuri & Giarratana, 2009) and the two brands (2012) for the six dimensions inherited from their study, and followed a
have global recognition, regularly ranking among the most valuable similar approach for the six additional dimensions. Similarly to Smith
brands worldwide according to Interbrand.com. The fact that the cola et al. (2012), data coding was manually conducted by an independent
market can be considered globally as a duopoly has the advantage that coder, who had no knowledge of the research hypotheses, as well as by
we can simply consider two brands, thus limiting data collection effort, one member of the research team. The independent coder was given an
with no risk of missing UGC related to other brands active in the same explanation of the codes and also conversed with a second member of
product category. In other words, all the relevant brand-related UGC the research team to seek clarification after coding an initial portion of
with regard to the global cola product category does not refer to (and the sample. Intercoder reliability, as calculated using Perreault and
cannot be affected by) any competitor other than the two brands ana- Leigh's (1989) formula, was on average 0.884 (the average is computed
lyzed in this paper. In our view, analyzing only the UGC related to two because there is one dimension, i.e., brand sentiment, which is not di-
chotomous), falling within the accepted range of 0.8–1.0. Any dis-
crepancies in coding were examined and evaluated by a third party
4
As highlighted by Smith et al. (2012), a difference among the three social fully informed about the research project. Following coding, we took
media concerns the fact that, contrarily to Twitter and YouTube, most postings the same approach as in Smith et al. (2012) by tabulating category
are private on Facebook. This difference can be hardly eliminated because it is frequencies and assessing statistical significance of the differences
quite problematic to access private content on Facebook. Nevertheless, in line
across social media by means of Chi-square tests, as reported in the next
with Smith et al. (2012), we believe that this difference should not affect much
section.
our findings because the number of publicly available brand-related posts on
Facebook is still very large and, in principle, we can reasonably assume that
publicly available brand-related posts share similar features to their private
counterparts. Note also that our study is not affected by the fact that all three
social media delete (and archive) content over time because data were collected
5
exactly during the period to which they refer. Statistics were retrieved directly from the social media on February 2018.

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Table 2
Operationalization of UGC dimensions.
UGC dimensions Coding procedure description

Promotional Self-Presentation Content was coded as “yes” if the author of the post was mentioned, referenced, or featured in the content in a way that was
explicitly self-promotional; otherwise, it was coded as “no”. For example, a video on YouTube where a user broadcasts himself/
herself in foreground when tasting or talking about Coke or Pepsi was codified as “yes”, whereas a video where only the brand
appeared in the video (e.g., a video showing an event publicized in association with the brand) was codified as “no”.
Brand Centrality Content was coded as “yes” for brand centrality if the brand was the main focus of the content, rather than being peripheral;
otherwise, it was coded as “no”. For example, a user post on Coke's Facebook page asking questions on the brand or a user
picture where Pepsi consumption is emphasized was codified as “yes”, whereas a user video on YouTube broadcasting an event
where the brand appears as a sponsor along with many others was codified as “no”.
Marketer-directed Communication Content was coded as “yes” if a post was explicitly directed toward the brand; otherwise, it was coded “no”. For instance, a
consumer reply to a PepsiCo tweet related to Pepsi brand or a post on Coke's Facebook wall asking about product price increase
was coded “yes”, while a user video on YouTube comparing the taste of the two brands was coded as “no”.
Response to Online Marketer Action Content was coded as “yes” if it was in response to a specific online marketer action; otherwise, it was coded as “no”. For
instance, a user post replying to Pepsi's post on Facebook informing customers on how to obtain some discounted offer was
coded as “yes”, whereas a user post on the same social medium expressing love for the brand was coded as “no”.
Factually Informative about the Brand Content was coded as “yes” if it contained objective brand information, such as a price or nutritional facts; otherwise, it was
coded as “no”. For example, a tweet displaying the price increase of Pepsi bottles was coded as “yes” because it reports a factual
news, whereas a YouTube video where the user congratulates with Pepsi for the great marketing strategy was coded as “no”
because it expresses a personal opinion.
Brand Sentiment Content was coded as “positive”, “negative”, or “neutral” based on the overriding sentiment of the post. For instance, a user post
on Facebook thanking Coke for a certain surprise was coded as “positive”. A user on Twitter complaining about the fact he paid a
price for Coke bottle higher than advertised was coded as “negative”. A tweet reporting a news release related to Pepsi was
coded as “neutral”. Differently from Smith et al. (2012), we did not encounter ambiguous sentiment in our sample. Therefore,
we did not codify any content as “unclear”. This difference is likely to be due to the global notoriety of Coke and Pepsi, which
makes easier to identify a clear sentiment toward these brands.
Response to Advertising Campaign Content was coded as “yes” if it was in response to a large (online and/or offline) brand advertising campaign; otherwise, it was
coded as “no”. We distinguish between advertising campaigns and online marketer actions in the sense that the former refer to
large campaigns promoting the brand through one or more channels (e.g., TV and/or Internet), whereas the latter refer to daily
activities conducted by the brand within the given social medium, such as posting news with the scope of directly interacting
with social media users. For instance, a tweet where the user share a Coke showing the text of a song and the hashtag
#ShareaSong is clearly a post in response to the famous advertising campaign Share a Song launched by The Coca-Cola
Company and thus was coded as “yes”. In contrast, a Facebook post of a user stating she cannot sleep because she drank too
much Coke was coded as “no”.
Location Sharing Content was coded as “yes” if it clearly refers to the precise location (e.g., a city, a point of interest, a pub, a local shop, etc.) from
where the user is posting; otherwise it was coded as “no”. For instance, Facebook or Twitter check-ins were definitely coded as
“yes”. Also, content was coded as “yes” when the precise location is explicitly mentioned in the content related to Coke or Pepsi.
When the location was vaguely described with no clear identification or was absent, we coded the relative content as “no”.
Connection with Personal Experience Content was coded as “yes” if the brand was associated with a personal experience or event of the user; otherwise it was coded as
“no”. For instance, a picture on Facebook of a group of people drinking Pepsi for a friend's birthday was coded as “yes”, whereas
simply sharing news or opinions about the brand on any of the three social media was coded as “no”, given that the user content
is not generated in relation to a personal life experience.
Real-time Sharing of Purchase Experience Content was coded as “yes” if the user created it in the moment of purchasing the brand; otherwise it was coded as “no”. For
instance, a selfie on Facebook taken at the store while buying a Coke pack was coded as “yes”. Contrarily, any content not
specifically created in the moment of purchase was coded as “no”. We remark that we consider real-time exclusively when the
posting is done simultaneously with the shopping or the consumption. The use of present continuous forms in the posts as well as
features of social media informing that a certain event is currently occurring at a certain place were fundamental to discern
between real-time posts displaying shopping (via text, photos, etc.) and those not being shared in real time.
Real-time Sharing of Consumption Experience Content was coded as “yes” if the user created it in the moment of consuming the brand; otherwise it was coded as “no”. For
instance, a user tweeting that he/she is currently drinking a Pepsi was coded as “yes”. In contrast, any content not specifically
created when consuming Coke or Pepsi was coded as “no”. The same considerations discussed for the dimension Real-time
Sharing of Purchase Experience hold for this dimension as well.
Brand Recommendation Content was coded as “yes” if the user explicitly promoted the brand to other social media users; otherwise it was coded as “no”.
For instance, a video on YouTube where the user clearly try to advise other users on the choice of Coke (e.g., using sentences like
“Hey guys, Coca-Cola Cherry is so good, you should try it…”) was codified as “yes”, whereas a Facebook picture showing an
occasion where people drink Pepsi was codified as “no”.

5. Empirical findings Advertising Campaign, for which this interaction was significant at the
5% level (6.607 (2), p < 0.037). Therefore, the two brands could be
Table 3 illustrates the coding frequencies tabulated for each di- collapsed for further analyses for all dimensions except for Response to
mension and brand. Before testing for differences in brand-related UGC Advertising Campaign. To check robustness of the results obtained via
across the three social media we performed Poisson and log-linear Poisson regressions, we also performed log-linear analyses. As reported
analyses on the tabulated data in Table 3 to check for the existence of in the third column of Table 4, the results of these analyses were con-
significant interactions between brand and social media site.6 As re- sistent with those obtained using the Poisson regression, except for the
ported in the second column of Table 4, the Poisson regression models dimension Connection with Personal Experience. As a matter of fact, the
showed that the interaction between brand and social media site was results under log-linear analyses suggested collapsing the two brands
not significant for all dimensions except for the variable Response to for all dimensions except Response to Advertising Campaign (11.184 (2),
p < 0.004) and Connection with Personal Experience (6.806 (2),
p < 0.033). Given that both regression models agreed not to collapse
6
Before running Poisson regression models, we verified that our dependent brands on the dimension Response to Advertising Campaign, we tested the
variables (i.e., the twelve dimensions) follow a Poisson distribution by means of differences in the user content related to this dimension across the three
the Kolmogorov-Smirnov test. social media separately for the two brands. For the dimension on which

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Table 3
Coding frequencies for Coke and Pepsi.
Code Coke Pepsi

Facebook Twitter YouTube Total across sites (%) Facebook Twitter YouTube Total across sites (%)

Promotional Self-Presentation
Yes 115 81 117 43% 130 87 117 46%
No 125 159 123 57% 110 153 123 54%

Brand Centrality
Yes 176 177 150 70% 156 169 162 68%
No 64 63 90 30% 84 71 78 32%

Marketer-directed Communication
Yes 89 114 17 31% 41 68 14 17%
No 151 126 223 69% 199 172 226 83%

Response to Online Marketer Action


Yes 34 25 23 11% 32 34 16 11%
No 206 215 217 89% 208 206 224 89%

Factually Informative about the Brand


Yes 53 57 55 23% 39 38 60 19%
No 187 183 185 77% 201 202 180 81%

Brand Sentiment
Positive 91 91 67 35% 81 84 66 32%
Negative 23 24 30 11% 31 43 44 16%
Neutral 126 125 143 54% 128 113 130 52%

Response to Advertising Campaign


Yes 100 90 41 32% 43 39 35 16%
No 140 150 199 68% 197 201 205 84%

Location Sharing
Yes 107 21 4 18% 88 15 6 15%
No 133 219 236 82% 152 225 234 85%

Connection with Personal Experience


Yes 130 95 75 42% 95 90 79 37%
No 110 145 165 58% 145 150 161 63%

Real-time Sharing of Purchase Experience


Yes 24 16 0 6% 18 15 0 5%
No 216 224 240 94% 222 225 240 95%

Real-time Sharing of Consumption Experience


Yes 74 60 23 22% 68 61 36 23%
No 166 180 217 78% 172 179 204 77%

Brand Recommendation
Yes 40 37 41 16% 43 46 40 18%
No 200 203 199 84% 197 194 200 82%

Table 4
Brand × site interaction effects: Poisson regression and log-linear analysis.
Content category Poisson regression 2-way interaction Log-linear analysis 3-way interaction (Brand ∗ Site ∗ Content Decision
(Brand ∗ Site) (df), p-value Category) (df), p-value

H1: Promotional Self-Presentation 0.451 (2), p < 0.798 0.943 (2), p < 0.624 Collapse brands
H2: Brand Centrality 1.592 (2), p < 0.451 5.063 (2), p < 0.080 Collapse brands
H3: Marketer-directed Communication 2.381 (2), p < 0.304 3.902 (2), p < 0.142 Collapse brands
H4: Response to Online Marketer Action 2.665 (2), p < 0.264 3.003 (2), p < 0.223 Collapse brands
H5: Factually Informative about the Brand 3.564 (2), p < 0.168 4.396 (2), p < 0.111 Collapse brands
H6: Brand Sentiment 0.823 (2), p < 0.663 1.345 (4), p < 0.854 Collapse brands
H7: Response to Advertising Campaign 6.607 (2), p < 0.037 11.184 (2), p < 0.004 Do not collapse
brands
H8: Location Sharing 1.040 (2), p < 0.595 1.284 (2), p < 0.526 Collapse brands
H9: Connection with Personal Experience 3.390 (2), p < 0.184 6.806 (2), p < 0.033 Collapse brands
H10: Real-time Sharing of Purchase 0.220 (2), p < 0.639 0.248 (2), p < 0.883 Collapse brands
Experience
H11: Real-time Sharing of Consumption 2.898 (2), p < 0.235 3.396 (2), p < 0.183 Collapse brands
Experience
H12: Brand Recommendation 0.607 (2), p < 0.738 0.736 (2), p < 0.692 Collapse brands

Statistical significance p-value < 5%.

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Table 5
Between site differences in brand-related UGC: Chi-square analyses.
Content Total Facebook-Twitter Facebook-YouTube Twitter-YouTube
(df), p-value (df), p-value (df), p-value (df), p-value

Promotional Self-Presentation
Total 29.206 (2), p < 0.000 25.195 (1), p < 0.000 0.504 (1), p < 0.478 18.642 < (1), p < 0.000

Brand Centrality
Total 5.663 (2), p < 0.059 – – –

Marketed-directed Communication
Total 135.117 (2), p < 0.000 12.840 (1), p < 0.000 73.142 (1), p < 0.000 137.570 (1), p < 0.000

Response to Online Marketer Action


Total 8.106 (2), p < 0.017 0.451 (1), p < 0.502 7.795 (1), p < 0.005 4.546 (1), p < 0.033

Factually Informative about the Brand


Total 3.930 (2), p < 0.140 – – –

Brand Sentiment
Total 12.440 (4), p < 0.014 1.943 (2), p < 0.379 8.797 (2), p < 0.012 8.472 (2), p < 0.014

Response to Advertising Campaign


Coke 38.129 (2), p < 0.000 0.871 (1), p < 0.351 34.956 (1), p < 0.000 25.208 (1), p < 0.000
Pepsi 0.980 (2), p < 0.613 – – –

Location Sharing
Total 299.911 (2), p < 0.000 144.121 (1), p < 0.000 212.282 (1), p < 0.000 15.435 (1), p < 0.000

Connection with Personal Experience


Total 22.157 (2), p < 0.000 6.812 (1), p < 0.009 21.977 (1), p < 0.000 4.382 (1), p < 0.036

Real-time Sharing of Purchase Experience


Total 41.068 (2), p < 0.000 1.794 (1), p < 0.180 43.922 (1), p < 0.000 32.034 (1), p < 0.000

Real-time Sharing of Consumption Experience


Total 44.696 (2), p < 0.000 2.310 (1), p < 0.129 43.350 (1), p < 0.000 26.284 (1), p < 0.000

Brand Recommendation
Total 0.039 (2), p < 0.981 – – –

Statistical significance p-value < 5%.

Table 6
Between site differences in Pepsi-related UGC sentiment: Chi-square analyses.
Brand sentiment for both brands Total Facebook-Twitter Facebook-YouTube Twitter-YouTube
(df), p-value (df), p-value (df), p-value (df), p-value

Positive 10.294 (2), p < 0.006 0.041 (1), p < 0.840 7.309 (1), p < 0.007 8.433 (1), p < 0.004
Negative 3.666 (2), p < 0.160 – – –
Neutral 5.137 (2), p < 0.077 – – –

Statistical significance p-value < 5%.

the two models disagreed (i.e., Connection with Personal Experience), we dimension, we often associate the given social media channel with two
followed the results derived from the Poisson regression models and numbers in parentheses (separated by comma). The first (second)
tested the differences related to this dimension jointly for the two number is the frequency of the given dimension related to Coke (Pepsi),
brands in order to have larger sample and thus ensure higher reliability as reported in Table 4. Table 7 compares our results with those in Smith
of results.7 For all other dimensions, tests of how brand-related UGC et al. (2012).
differs across social media were conducted by collapsing the two brands
since the two types of regression models were consistent with each
5.1. Findings regarding the six dimensions of Smith et al. (2012)
other.
Chi-square tests were first conducted across the three platforms for
5.1.1. Promotional self-presentation
each dimension. If these tests yielded a significant Chi-square statistic
Original hypothesis H1 states that brand-related UGC on YouTube
(level of significance equal to 5%), we performed additional tests in
(117, 117) is more characterized by self-presentation than the coun-
order to establish which specific social media relationships (e.g.,
terpart on Facebook (115, 130) and Twitter (81, 87), whereas our re-
Facebook-Twitter, Facebook-YouTube or Twitter-YouTube) contributed
formulation H1new claims no differences among platforms. The Chi-
significantly to that statistic. If the initial Chi-square statistic across all
square test in the second column of Table 5 shows that the distributions
three social media was shown to be insignificant, thus suggesting si-
between the three sites are different (p < 0.000). The Chi-square tests
milarity among the brand-related UGC of Twitter, Facebook, and
conducted on each couple of social media (columns 3–4-5 of the same
YouTube on that dimension, no further analyses were conducted. These
table) show that self-presentation is more present on YouTube and
results are summarized in Tables 5 and 6. We next discuss these results
Facebook than on Twitter (p < 0.000 in both cases). This finding
for each dimension. Note that in the discussion below, for each
documents a situation in between the original hypothesis of Smith et al.
(2012) and our reformulation. According to Smith et al. (2012), it
shows that the main focus in using Twitter has not changed sig-
7
At any rate, performing Chi-square analysis on this dimension separately for nificantly, remaining conversation rather than identity building
the two brands yields qualitatively similar results. (Kietzmann et al., 2011; Smith et al., 2012). According to our

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Table 7
Summary of hypotheses and results.
Hypotheses Results in Smith et al. (2012) Results in the present study

H1: Promotional Self-Presentation highest on YouTube. H1 supported. H1new partially supported.


H1new: Promotional Self-Presentation equally likely across social No differences between YouTube and Facebook.
media
H2: Brand Centrality highest on Twitter and lowest on YouTube. H2 supported. H2new supported.
H2new: Brand centrality equally likely across social media
H3: Marketer-directed Communication lowest on YouTube. Partially supported. Supported.
Hypothesis holds only for Lululemon brand. Also, it is highest on Twitter.
H4: Response to Online Marketer Action lowest on YouTube. Supported. Supported.
H5: Factually Informative about the Brand equally likely across social Partially supported. Supported.
media. Factual information equally likely for Twitter and
YouTube.
H6: Brand Sentiment equal across social media. Not supported. Not supported.
H7: Response to Advertising Campaign lowest on YouTube. – Partially supported.
Valid for Coke, but not for Pepsi.
H8: Location Sharing lowest on YouTube. Supported.
Also it is highest on Facebook.
H9: Connection with Personal Experience lowest on YouTube. – Supported.
Also, it is highest on Facebook.
H10: Real-time Sharing of Purchase Experience lowest on YouTube – Supported.
H11: Real-time Sharing of Consumption Experience lowest on YouTube – Supported.
H12: Brand Recommendation highest on YouTube. – Not supported.
Brand recommendation equal across social media.

reformulation, it reports no significant differences between YouTube the role of social media in user content creation.
and Facebook (p < 0.478). This suggests that Facebook's considerable
shift toward more visual and richer content has actually eliminated the 5.1.4. Response to online marketer action
gap with YouTube with regard to self-presentation. In line with the unchanged hypothesis H4, our analysis shows in
Table 5 that UGC as a response to online actions carried out by the
5.1.2. Brand centrality brand is less likely to occur on YouTube (23, 16) than on Facebook (34,
The results for this dimension confirm our reformulated hypothesis 32) or Twitter (25, 34). The Chi-square test confirms this difference for
(H2new). As a matter of fact, results in Table 5 show that this feature is both comparisons Facebook-YouTube (p < 0.005) and Twitter-You-
equally likely across the three social media (p-value above 5%). The Tube (p < 0.033). The same test also shows that there are no sig-
changes occurred in the social media environment since Smith et al. nificant differences between Facebook and Twitter on this dimension
(2012) have contributed to eliminate the differences emerging across (p < 0.502). Overall, these results confirm those obtained by Smith
social media with regard to the UGC characteristic of brand centrality. et al. (2012), suggesting that marketers can actually trust the cross-
The more permissive character rules recently adopted by Twitter have platform differences on this dimension, as they tend to be stable over
increased the space for other features of brand-related UGC not ne- time, despite the relevant changes in the social media environment.
cessarily centered on brand in this social media site. Also, the increased
user self-presentation especially on Facebook, as implied by the in- 5.1.5. Factually informative about the brand
creased emphasis on visual features, has also contributed to mitigate Results in Table 5 also fully support our unchanged hypothesis H5
the cross-media differences in brand centrality of UGC. Finally, the that factually informative brand-related UGC is equally frequent across
different brand setting chosen for the analysis (cola market instead of the three social media. The Chi-square test reveals no significant dif-
clothing-apparel market) may also have played a role. Due to the large ferences among three sites (p < 0.140). While hypothesis H5 is sup-
notoriety of Coke and Pepsi, the brand centrality characteristic is very ported, our results are different from those obtained by Smith et al.
frequent in brand-related UGC irrespective of the social media channel (2012), who did not find support for the hypothesis because in their
(see Table 3). brand setting Facebook displayed less frequency of factual information
about the brand as compared with the other two social media. We do
5.1.3. Marketer-directed communication not observe significant differences across social media with regard to
Unchanged hypothesis H3 states that brand-related UGC on this dimension in our brand setting. This different result may be the
YouTube (17, 14) is less frequently directed to the marketer than the consequence of the increased orientation toward more visual features
counterpart on Facebook (89, 41) or Twitter (114, 68). This hypothesis recently occurred in social media not exclusively focused on visual
is statistically supported. The Chi-square test conducted on each couple content, which may have increased self-presentation and thus may have
of social media (columns 3-4-5 of Table 5) shows that marketer-directed negatively impacted on the provision of factual information about the
communication is less likely to be present on YouTube than on Face- brand. As a matter of fact, Table 3 shows that in all three social media
book (p < 0.000) and Twitter (p < 0.000). The results also reveal that the great majority of content do not report factual information.
brand-related UGC is more characterized by direct communication to
the marketer on Twitter than on Facebook (p < 0.000). This additional 5.1.6. Brand sentiment
result is due to the fact that Twitter's focus on sharing news and in- Our unchanged hypothesis H6 theorizes similar brand sentiment
formation stimulate consumers to address questions/comments to distributions through the three social media sites. However, our results
marketers. Our results on hypothesis H3 partially differ from those in Table 5 yield a significant difference between YouTube and the other
obtained by Smith et al. (2012). While we fully support this hypothesis two social media (p < 0.012 and p < 0.014 in Facebook-YouTube
irrespective of the considered brand, Smith et al. (2012) found that the and Twitter-YouTube comparisons, respectively), while Facebook and
hypothesis H3 was supported for one brand but not for other because of Twitter are shown to be similar on this dimension (p < 0.379).
the different pro-active approach undertaken by the brands. The Therefore, our hypothesis H6 is overall not confirmed. To understand
slightly different result suggests that the brand setting may influence which sentiment (positive, negative, neutral) contributed to generate

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this difference, we ran Chi-square tests on each single category of 5.2.3. Connection with personal experience
sentiment. Results reported in Table 6 show that the occurrences of Our hypothesis H9 states that it is less likely to observe UGC where
both negative and neutral brand-related UGC do not vary significantly the brand is associated with a personal experience on YouTube (75, 79)
(p < 0.160 and p < 0.077) across the three social media, whereas than on Facebook (130, 95) or Twitter (95, 90). The Chi-square test in
those related to positive content are significantly different (p < 0.006). Table 5 confirms this difference for both comparisons Facebook-You-
In particular, the positive sentiment is less likely observed on YouTube Tube (p < 0.000) and Twitter-YouTube (p < 0.036). Moreover, the
than on Facebook (frequencies 67 versus 91 for Coke and 66 versus 81 comparison between Facebook and Twitter shows that Facebook is the
for Pepsi, respectively, and p < 0.007) and Twitter (frequencies 67 social media most frequently utilized to create brand-related content in
versus 91 for Coke and 66 versus 84 for Pepsi, respectively, and relation to a personal experience or event (p < 0.009). This evidence
p < 0.004). We connect this difference to the fact that both Coca-Cola supports the argument that the effort and time necessary to produce
Company and PepsiCo are less active on YouTube than on Facebook or content on YouTube is less compatible with the real-time nature of this
Twitter. This possibly induces less user attachment to the brand in this UGC dimension. This type of content is naturally posted while the event
media channel, which in turn results in less positive sentiment. Overall, is happening or right after its conclusion, in order to quickly im-
our results are in line with those obtained by Smith et al. (2012). Hence, mortalize the event and generate large and immediate participation of
the result that brand sentiment is not equally frequent in the three other users. Because of the effort and time requested to produce videos
social media sites seems to be robust over time. on YouTube, users naturally tend to prefer easier and quicker social
media such as Facebook or Twitter when creating this type of content.
In particular, Facebook is shown to be most preferred channel to this
5.2. Findings regarding the six new dimensions
purpose because it has been conceived as a personal diary where users
can share their stories including those where the brand is present.
5.2.1. Response to advertising campaign
Our results support the novel hypothesis H7 only partially. Ac-
5.2.4. Real-time sharing of purchase experience
cording to both Poisson and log-linear regression analyses, we report
Consistent with hypothesis H10, our analysis shows that UGC cre-
the results in Table 5 separately for the two brands. We find that the
ated and shared in the context of brand purchase is less likely to occur
three social media are equally likely to stimulate UGC as a response to
on YouTube (0, 0) than on Facebook (24, 18) or Twitter (16, 15). The
large (online and/offline) advertising campaigns carried out by Pepsi.
Chi-square test in Table 6 confirms this difference for both comparisons
In contrast, UGC responding to Coke advertising campaigns is less likely
Facebook-YouTube (p < 0.000) and Twitter-YouTube (p < 0.000).
observed on YouTube than on Facebook (frequencies 41 versus 100,
The same test also shows that there are no significant differences be-
respectively, and p < 0.000) and Twitter (frequencies 41 versus 90,
tween Facebook and Twitter with regard to this dimension
respectively, and p < 0.000). No differences are statistically observed
(p < 0.180). Similarly to the previous dimension, the effort and time
between Facebook and Twitter for Coke (p < 0.351). Therefore, hy-
requested to produce videos on YouTube coupled with the absence of
pothesis H7 is confirmed for Coke, but not for Pepsi. A possible ex-
live streaming features (like those available on Facebook) discourage
planation for the different result concerning Pepsi is that the number of
users to create and share content when purchasing the brand in this
user posts as a response of Pepsi advertising campaigns is significantly
channel. In contrast, the easiness of posting content in real time on
lower than that for Coke, thus naturally limiting the cross-platform
Facebook and Twitter favors the diffusion of content in the moment of
differences for this dimension. This result suggests that users do not
brand purchase.
respond to advertising campaigns across social media in the same way
they respond to daily-based online marketer actions. Specifically, by
5.2.5. Real-time sharing of consumption experience
comparing the results related to these two UGC dimensions, the beha-
Regarding UGC created and shared in the context of brand con-
vior is the same for Coke, but not for Pepsi. In turn, this hints at the role
sumption, we also find full support for our hypothesis (H11) stating that
of the different effectiveness of brand advertising strategies in social
this type of brand-related content is less likely observed on YouTube
media.
(23, 36) than on Facebook (74, 68) or Twitter (60, 61). Similarly to the
case of Real-time Sharing of Purchase Experience, the Chi-square test in
5.2.2. Location sharing Table 6 confirms this difference for both comparisons Facebook-You-
Our hypothesis H8 states that it is less likely to observe geo-loca- Tube (p < 0.000) and Twitter-YouTube (p < 0.000). The same test
lized UGC on YouTube (4, 6) than on Facebook (107, 88) or Twitter (21, also shows that there are no significant differences between Facebook
15). The Chi-square test in Table 5 confirms this difference for both and Twitter with regard to this dimension (p < 0.129). The same in-
comparisons Facebook-YouTube (p < 0.000) and Twitter-YouTube tuition discussed above for the dimension Real-time Sharing of Purchase
(p < 0.000). Moreover, the comparison between Facebook and Twitter Experience is also valid for this result. It is noteworthy, however, that
shows that Facebook is the social media where users most frequently posting content while consuming the brand is a much more frequent
share their location when generating brand-related content user activity than posting while purchasing the brand. This is clearly
(p < 0.000). This evidence confirms the intuition that users' location expected because brand consumption can occur in a larger number of
sharing is more popular in social media (e.g., Facebook and Twitter) circumstances and places than brand purchase.
that have invested more in incorporating geo-location tools in their
services and thus have facilitated the creation of a culture of sharing 5.2.6. Brand recommendation
user location. This aspect becomes more relevant in determining these Finally, we do not find confirmation for our hypothesis H12 on
cross-platform differences also in light of the reduced gap in terms of whether users are more likely to promote the brand on YouTube (41,
self-presentation that has been observed especially between Facebook 40) than on Facebook (40, 43) or Twitter (37, 46). The Chi-square test
and YouTube. The observed increase in users' self-presentation attitude in Table 6 shows similar presence of brand recommendation features
on Facebook also explains why users are more inclined to share location across the three social media (p < 0.981). In line with MRT and SPT,
on Facebook than on Twitter. Self-presentation for social identity the recent trends toward more visual and richer content also on social
building has been identified as a critical aspect characterizing the media not originally focused on video sharing have contributed to
motives behind users' location sharing behavior (Yavuz & Toker, 2014). mitigate the cross-media differences related to the exhibition of brand
Therefore, this behavior has developed more easily on Facebook, in recommendation features in UGC. The easiness and the effort in
light of the higher self-presentation observed in UGC shared in this creating and sharing content in a real-time manner have played in the
channel as compared with Twitter. same direction. Moreover, in our context of global brands such as Coke

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and Pepsi, we observe that the majority of users on YouTube do not contingent upon the social media platform, our findings are consistent
make videos to explicitly recommend brands to other users. As a result, with Smith et al. (2012). Our results also reveal that a feature distin-
no advantage of YouTube over Facebook and Twitter with regard to this guishing YouTube from the other two social media is its lower efficacy
dimension is observed. in facilitating interactive communication between brand and users.
Consistent with prior studies (Naaman et al., 2010; Smith et al., 2012),
6. Discussion and conclusion this difference results in less frequent communication directed to the
brand in this social media channel as well as lower number of user posts
6.1. Implications for theory created as a response to online marketer actions.
With regard to the new dimensions, our findings add to the extant
This research has important implications for the copious literature knowledge that recent social media phenomena, such as simultaneous
on UGC generation process and characteristics, updating current evi- consumption of different media, location sharing, brand connection
dence in light of the recent changes occurred in the social media with personal events, sharing content while buying and/or consuming,
landscape. Specifically, by looking at the content features (Akpinar & seem to be captured to a greater extent by social media platforms such
Berger, 2017; de Vries et al., 2012; Liu-Thompkins & Rogerson, 2012), as Facebook and Twitter. Compared with YouTube, these platforms
this work illustrates new relevant dimensions of analysis for brand-re- have incorporated in recent years' functionalities and services facil-
lated UGC that should be considered by researchers when studying the itating the rapid creation of considerably rich content at lower effort for
current role of social media platforms in brand-related user content consumers. In turn, this has stimulated the emergence of certain social
creation. The present analysis of new and old UGC characteristics also dynamics more frequently in these media channels. As a matter of fact,
reflects the different underlying user behaviors associated with tech- our findings suggest that, compared with YouTube, Facebook and
nologically and socially different social media environments, which Twitter are associated with higher frequency of geo-localized brand-
adds to the stream examining the user behavior in brand-related UGC related UGC, content intimately linking brands and user personal
creation (Halliday, 2016; Hennig-Thurau et al., 2004; Ho & Dempsey, stories, as well as content posted while purchasing and/or using the
2010; Muntinga et al., 2011; Toubia & Stephen, 2013). More im- brands. These results have interesting implications especially for the
portantly, the work offers updated insights on how UGC content fea- research stream focusing on the identification of new elements (e.g.,
tures change across different social media platforms, which further location sharing, socially visible purchase and consumption) that con-
informs about the role of the current socio-technological context where tribute to social identity building in social media (Presi et al., 2016; So
brand-related UGC is created and shared (Berger & Schwartz, 2011; et al., 2018; Stokburger-Sauer et al., 2012; Wang, 2013; Wang & Zhang,
Chen & Berger, 2016; Park & Lee, 2009; Senecal & Nantel, 2004; Smith 2012; Yavuz & Toker, 2014). These results inform about the platforms
et al., 2012). where consumers tend to adopt behaviors consistent with the scope of
In support of the argument that the changes occurred in the social building strong social identity. Differently, our argument that UCG as a
media environment may have affected some characteristics of brand- response to advertising campaigns should be less likely observed on
related UGC, we obtain results that are only partially consistent with YouTube than on Facebook or Twitter is contingent upon the brand. In
prior studies. First, our results partially confirm previous views that our setting it holds only for Coke. This adds to the literature on si-
self-presentation attitude should be particularly emphasized in UGC multaneous consumption of social media and traditional media (e.g.,
available on YouTube (Burgess & Green, 2009; Kietzmann, Hermkens, Fossen & Schweidel, 2016; Tirunillai & Tellis, 2017), suggesting that the
McCarthy, & Silvestre, 2011; Misoch, 2014; Smith et al., 2012). In our choice of both brand advertising strategy and the type of social media
study, while UGC displays such characteristic more frequently on may be crucial in determining the level of online user chatter about
YouTube than on Twitter, no differences emerge between YouTube and brand advertising campaigns. Finally, regarding the trend of using so-
Facebook. This may be the consequence of Facebook's shift toward cial media for brand promotion (Malthouse et al., 2013; Packard &
more visual and richer features (e.g., live video streaming), which sti- Berger, 2017; Reimer & Benkenstein, 2018), our findings indicate that
mulates user self-presentation. Moreover, the higher self-presentation UGC created by consumers to recommend the brand to other consumers
of brand-related UGC in these media does not jeopardize the brand is equally probable across the three social media. This advances the
centrality of the content. As a matter of fact, somewhat in contrast with theory of brand engagement (e.g., Harmeling et al., 2017) in that it
prior theoretical arguments (Cheong & Morrison, 2008; Smith et al., reveals that the social dynamics necessary to activate user online brand
2012), UGC displays statistically similar brand centrality in all three recommendation may not be media-dependent.
social media sites. This implies that the higher user attitude to self- Prior literature has resorted to numerous suitable theories to explain
presentation on YouTube and Facebook does not necessarily push the the motives behind the UGC generation process as well as provide a
brand aside in UGC when brands with global recognition are in- rationale for analyzing UGC characteristics and the context where it is
vestigated. At the same time, because of the progressive reduction in created and shared. These include social presence, social influence,
the character limit, Twitter's technical design and focus on sharing news motivation, fundamental interpersonal relations orientation, and con-
do not necessarily imply superior brand centrality, as instead advanced tingency theories, among others. From a broad perspective, by re-
by prior studies (Ceballos, Crespo, & Cousté, 2016; Lopez, Sicilia, & vealing that some characteristics of UGC may change across different
Moyeda-Carabaza, 2017; Ma, 2013). These results seem to delineate a social media platforms depending on a number of evolving contextual
process of homogenization of user behaviors in social media with re- factors, our findings can be framed within the contingency theory
gard to specific UGC characteristics, i.e., self-presentation and brand (Yadav et al., 2013; Zeithaml, Varadarajan, & Zeithaml, 1988). Ac-
centrality, which contrasts with a media-dependent view of self-pre- cording to this view, differences in UGC content can be explained by
sentation and related characteristics (Papacharissi, 2009). It is also evolving diversity in the beliefs, culture, social norms and preferences
noteworthy that we find support for the hypothesis that factually in- characterizing users belonging to different social media communities,
formative brand-related UGC is equally frequent across the three social as well as by different and evolving technical features available within
media, whereas Smith et al. (2012) did not corroborate this hypothesis various social media platforms. However, we believe that our findings
as factually informative content was less frequently observed on Face- can be best interpreted linking them to the Social Presence Theory
book in their study. As for the brand sentiment dimension, our findings (SPT) (Short et al., 1976). SPT asserts that the social presence of a
do not support the argument of large variability of (positive, negative, medium influences the recipients' understanding of content generated
and neutral) brand sentiment irrespective of the channel where UGC is from senders (Cui, Lockee, & Meng, 2013; Osei-Frimpong & McLean,
produced (Hennig-Thurau et al., 2015; Kim & Johnson, 2016; Liu et al., 2018; Vilnai-Yavetz & Tifferet, 2015), by influencing the degree to
2017). In this respect, showing that the brand sentiment can be which the interaction partners have a sense of personal human contact

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P. Roma, D. Aloini Journal of Business Research 96 (2019) 322–339

(Osei-Frimpong & McLean, 2018). In its essence, social presence de- more on this channel (than on Twitter or YouTube) to implement
termines the perceived distance or closeness between participants, and communication strategies that are able to emotionally connect brands
different media (including digital media) may enable different levels of with consumers' everyday life. Firms may also consider exploiting the
social presence. For example, sharing a basic logic similar to the MRT culture of self-presentation on YouTube and Facebook by identifying
theory (Cui et al., 2013), social presence is highest in face-to-face and collaborating with those users able to build a strong identity and
communication, and lowest in text-based communications (Osei- thus influence other users' behavior within the given channel. Finally,
Frimpong & McLean, 2018). Taken together, our findings suggest that, our findings suggest that all three social media seem to be suitable for
on the one hand, by flattening the cross-platform differences in terms of marketers to implement strategies that can favor user brand promotion
visual and richer content, the recent trends have made Facebook and as well as the transmission of factual brand information.
Twitter more similar to YouTube on certain UGC dimensions (e.g., self- The evidence provided by this research also offers important im-
presentation, brand centrality, brand recommendation). On the other plications for social media platforms in such a changing environment.
hand, by amplifying the cross-platform differences related to the real- Understanding which (and how) user content is generated and shared
time and ubiquitous sharing of increasingly richer content, the recent across different social media channels can offer interesting insights for
trends have favored the emergence of certain UGC characteristics (e.g., the design of future systems that can be more appealing to both users
location sharing, sharing while purchasing/using the brand, connection and marketers. Over the culture, in fact, user behavior seems to be
with personal experience, response to advertising campaign) more influenced by structural characteristics and networking features of the
prominently on Facebook and Twitter than on YouTube. Reinterpreting social media platforms. Our findings help disclose preliminary direc-
these findings in light of the SPT, the recent trends have shaped the tions for social media platform development to adapt to the rapidly
differences in the level of social presence enabled by different social changing environment, at different levels: structural changes in the
media. Specifically, the higher social presence enabled by video content social media management, innovative features and add-ons on the so-
on YouTube has been gradually mitigated by the shift of Facebook and cial media platform, and modifications of policies and constraints. We
Twitter toward more visual and richer content. At the same, in their have discussed some examples of such adaptation already discernable
evolution, the latter social media platforms have better incorporated in the market, e.g., Twitter's gradual increase of character limit, and
other elements that may increase social presence at relatively lower Facebook's introduction of live streaming and check-in functionalities.
effort for users, including functionalities that enable more real-time and
ubiquitous interactions and enhance the sense of closeness of users in 6.3. Limitations and future developments
the communication. As a result, these changes in the level of social
presence enabled by different social media have impacted the user We have addressed the study of the relationship between social
behavior across social media and the consequent UGC generation pro- media and brand-related UGC proposing an extension of the number of
cess, determining the reduction of cross-platform gap for certain UGC UGC dimensions. Still, there are a number of issues that should be ex-
characteristics, while emphasizing it for others. amined in future studies. For instance, the number of dimensions may
still be not exhaustive. In very competitive settings, it would be inter-
6.2. Implications for practice esting to study whether users tend to compare brands and discuss about
price differences in their UGC differently across social media (Roma,
Our findings also offer several remarkable implications that can Zambuto, & Perrone, 2014; Roma, Zambuto, & Perrone, 2016). Simi-
support marketers on how to design and manage their interactions with larly, in light of the discussed changes, other emerging types of social
consumers in social media. First, we enlarge the number of dimensions media including Instagram, Snapchat, and Pinterest could be in-
characterizing brand-related UGC. Specifically, firms may also need to vestigated. To further validate the argument that the brand setting may
monitor whether the given content is created as a response to a large play a role in the effect of social media on brand-related user content
(offline and/or online) advertising campaign, the location where the creation, it would be useful to test our hypotheses using a sample si-
UGC is created, whether the content links the brand with a user per- multaneously encompassing data of different brand categories. More-
sonal experience or life event, whether it features brand re- over, a study of dimension categorization would be important to
commendation, and/or displays real-time information about purchase identify similarities and/or reciprocal influences among them. Future
and consumption. Second, our findings inform that, in general, how work could also look at relating the characteristics of brand-related
UGC characteristics vary across the main social media may not be UGC to social media marketing strategies implemented by firms in
consistent over time due to the very changing nature of social media different social media channels and then to marketing performance
dynamics. At the same time, they also suggest that marketers can trust measures such as sales. Finally, future research aimed at understanding
the cross-platform differences regarding certain UGC characteristics how structural and/or policy change of social media platforms influ-
(i.e., response to online marketer action and brand sentiment) as they ences their performance is undoubtedly worthwhile.
tend to be stable over time, in spite the relevant changes occurred in the
social media environment. Moreover, the role of social media in Acknowledgements
shaping the characteristics of UGC may not be exactly the same when
changing the brand/market setting. Third, our findings provide mar- The authors would like to thank the Editors-in-Chief, the Associate
keters with tailored and updated suggestions for each social media Editor, and the three anonymous reviewers for their valuable and in-
channel. Specifically, besides devoting attention to maintain a high sightful comments, which helped improve the paper significantly.
level of interaction with social media users, marketers traditionally able
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870–877. enhancement and social compensation hypotheses; predicting Facebook and offline
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437–457.
Weinberg, B., & Pehlivan, E. (2011). Social spending: Managing the social media mix. Paolo Roma is a tenured Assistant Professor of Marketing (already qualified for Associate
Business Horizons, 54(3), 275–282. Professor) at the University of Palermo, Italy. He received his Ph.D. in Industrial
Wilken, R. (2014). Places nearby: Facebook as a location-based social media platform. Engineering and Management from the same University in 2009. He has been a visiting
New Media & Society, 16(7), 1087–1103. scholar at the University of California at Davis, University of Pittsburgh, and Toulouse
Yadav, M., Valck, K., Hennig-Thurau, T., Hoffman, D., & Spann, M. (2013). Social com- School of Economics. Dr. Roma's research focuses on topics such as online distribution
merce: A contingency framework for assessing marketing potential. Journal of channel management, online pricing, mobile app market, innovative business models on
Interactive Marketing, 27(4), 311–323. the Internet, social media marketing, and crowdfunding. Outlets of Dr. Roma's research
Yavuz, R., & Toker, A. (2014). Location sharing on social networks: Implications for include Information Systems Research, Operations Research, Production and Operations
marketing. Marketing Intelligence & Planning, 32(5), 567–585. Management, Research Policy, European Journal of Operational Research, Decision
Yi, C., Jiang, Z., & Benbasat, I. (2017). Designing for diagnosticity and serendipity: An Support Systems, International Journal of Production Economics, Applied Economics,
investigation of social product-search mechanisms. Information Systems Research, Electronic Commerce Research and Applications, among others.
28(2), 413–429.
Yun, G. W., Park, S.-Y., & Ha, L. (2008). Dimensions on online interactive review feature
implementations: A comparison of Korean and U.S. retail web sites. Journal of Davide Aloini is an Associate Professor of Management Information Systems at the
Interactive Marketing, 22(3), 40–50. University of Pisa, Italy. He received his Ph.D. in Management Engineering from the
University of Rome Tor Vergata, Italy, in 2008. Dr. Aloini's research interests include ICT
Zeithaml, V. A., Varadarajan, P. R., & Zeithaml, C. P. (1988). The contingency approach:
Its foundations and relevance to theory building and research in marketing. European innovation, customer relationship management, big data analytics, business process
Journal of Marketing, 22(7), 37–64. management, and risk management. Outlets of Dr. Aloini's research include Information
Zhao, Y., Yang, S., Narayan, V., & Zhao, Y. (2013). Modeling consumer learning from & Management, European Journal of Operational Research, Technology Forecasting and
online product reviews. Marketing Science, 32(1), 153–169. Social Change, Management Decision, Business Process Management Journal, Production
Planning and Control, Expert Systems with Applications and International Journal of
Zhu, F., & Zhang, X. M. (2010). Impact of online consumer reviews on sales: The mod-
erating role of product and consumer characteristics. Journal of Marketing, 74(2), Innovation Management, among others. Dr. Aloini was awarded with a Citation of
Excellence Award by Emerald for his research on the organizational impact of informa-
133–148.
Zywica, J., & Danowski, J. (2008). The faces of Facebookers: Investigating social tion systems projects.

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