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By Freyashawk
Contact: To contact me with any game questions, please visit my site at:
http://harvestmoonforever.blogspot.com
Last updated on 15 June with detailed instructions for solving all Mining
puzzles for Chambers 1 - 7.
Table of Contents
Introduction
How to Save Leaf Valley
30 Winter in the 2nd Year
The Fate of the Harvest Goddess
Marina's Confession
Advanced Goals
Total Income Requirements
Saving your Game
Initial Walkthrough
Making your First Choices
The Harvest Goddess Quiz
Effects of your Quiz Choices
Meeting all Possible Characters
Game Controls
Exploring your Farmhouse
Your Homestead
Your Farm's Initial Resources
The Map of Leaf Valley
Navigational Resources
Avoiding Illness
Your Chances of Catching a Cold
Watching your Energy Gauges
Restoring your Energy Levels
Items Found in the Wilds
List of all Items found in the Wilds
How to Find Items in the Wilds
Wanted Items
Wanted Items Strategies
Wanted Items Lists in Spring
Wanted Items Lists in Summer
Wanted Items Lists in Autumn
Initial Investments
Saving Money to Make Money
Investing in Medals at the Races
Basic Farming and the Weather
Effects of Rain
Changing the Weather
Early Farming Strategies
The Effect of Festivals on Events
Early Benefits of Part-Time Work
Schedules of Shops and Local Businesses
All Shop Schedules and Menus
Part-Time Work
Leaf Valley Tutorials
Part-Time Working Caring for Chickens
Part-Time Work Caring for Livestock
Part-Time Forestry Work
Part-Time Mining Work
Part-Time Kitchen Work
Dining Out
Sunny Garden Cafe Menu
Moonlight Pub Menu
Energy Resources from Ronald
Farming
Caring for your Crops
All Crop Values
Spring Crops
Summer Crops
Autumn Crops
Winter Crops
Multiple Season Crops
Cultivated Flowers
Mineral Crops
Using Mineral Crystals
Values of Mineral Crops
Hybrid Crops
The Sacred Land
Golden Potatoes
Farming in Winter
Advanced Farm Options
Marriage
A Greenhouse
Sprinkler System
Zann's Accessories
Animal Care
A Small Poultry Business
Animal Friendship Levels
Friendship with your Dog
Ocarina Commands
A Dog's Special Abilities
Using the Bell
Poultry
Raising Livestock
Cows
Caring for your Horse
Riding your Horse
Unlocking the Training Option
Training for the Races
Animal FP Bonus
Animal Random Negative Bonus
Tool Upgrades
Fishing
Fishing Tutorial
Fishing Aids
Knowing Where and When to Cast your Rod
Complete Fish List
Unlocking new Fishing Locations
Unlocking the Goddess Spring
Unlocking the Underground Lake
Mining
Mining Tutorial
Finding the Explosion Pattern
Mining Puzzles
Chamber I
Chambers II and III
Chambers IV and V
Items for the Storeroom
List of all Items from the Mine
Ores
Coal and Crystals
Artifacts
Fossils
Gems
Mining in the First Year
Unlocking New Chambers
The Underground Lake
Mining Puzzle Solutions
Chamber I, Configurations I and II
1 Summer, 1st Year
Chamber II, Configurations, I and II
1 Autumn, 1st Year
Chamber III, Configurations I and II
1 Winter: 2nd Tunnel
Chamber IV, Configurations I and II
Chamber V, Configurations I and II
20 Winter, Robot Mole
Chamber VI, Configurations I and II
Chamber VII, Configurations I and II
Forestry Work
Unlocking the Forest
Expanding your House
Kitchen, Bath and Toilet
Cooking
Easy Recipes
Martha's Assignments
Fish Recipes from Ponta
Birdman's Cooking Show
Trial and Error
Cooking in a Basic Kitchen
Small Pot Recipes
Small Frying Pan Recipes
Selling your Cooked Dishes
The Horse Races
List of Exchange Prizes
Strategies in Choosing Prizes
Making a Wish
Social Interactions
Raising Friendship Levels
Birthday Gifts
Harvest Goddess Festival Gifts
Suggestions for Easy Gifts
Delivery Requests and Friendship
Point Totals and Heart Levels
Romantic Festivals
Harvest Festival Dance
Perpetual Calendar
Spring
Summer
Autumn
Winter
Characters List and Profiles
Your Character
All Eligible Girls
All Magical Characters
All Other Characters
Items List
Introduction
Many Harvest Moon games allow your Character to take his/her time in restoring
a Farm and bringing prosperity to the neighbouring village and Land. Hero of
Leaf Valley, as the name implies, is NOT one of those games. Similar in its
goal to 'Save the Homeland', your Character has two years to save the Land
from the ambitions of a corporation with the ambition of transforming the area
into an enormous Funpark.
To do this, you can save 50,000G and purchase the land from the Funland
Company, transform it into a Nature Preserve in order to protect rare,
endangered species or transform the area into a desirable Tourist destination.
The game begins with a letter from your father and your father, although
absent, will influence your destiny even after you 'save the land' from
development. He will give you an advanced goal in the 3rd and 4th years in
the form of a directive to make 100,000G. You therefore do have specific
guidelines both in the first two years and in the two years after that, in
terms of income totals.
In 'Hero of Leaf Valley', unlike 'Save the Homeland', you can complete more
than one Story Quest. One of the factors that will determine how you 'save
the land' is whether or not you have 50,000G on 30 Winter in the 2nd Year.
In fact, the first Story Quest or Main Story Quest will branch into three
separate paths in the second year. Your actions as well as your intentions
will determine which Path your game will follow.
If you wish to be able to persuade Alice to stay in Leaf Valley and have the
ability to court and marry her, you need to complete 'Path A' in the Shoot for
the Stars!' Story Quest. In order to do so, you must defeat every Robot that
Funland sends into the Valley at various points in the story. Although you
need to have a total income of 50,000G on 30 Winter for this result, Alice
ultimately will allow you to keep the money. This therefore is considered by
many to be the 'best' result for the Quest to save the Valley.
When you have the opportunity to try to save Alice and the Funpark employees
from drowning, you must choose to do so. If you do not care at all about
Alice's future in the Valley, you can refuse to help and this will set you on
Path C. Experiencing all the Robot confrontations but failing to defeat even
one, if you still try to save Alice from drowning will set you on Path B.
Although there are 16 different Story Quests, many of them are linked. Bob's
Quest for a Champion Race Horse in fact intersects with the Main Story Quest.
Most of Tim's Events actually are hints about Story Quests connected to other
Characters. Many Events have requirements in terms of Friendship Levels
either with Individuals or with your Animals, Farming totals, Mining Totals or
Fishing Totals.
As in any Harvest Moon or Rune Factory game, you will achieve the greatest
success if you attempt to explore every path, speak to every Character
frequently and experience all possible Events. As indicated, the various
traditional Harvest Moon activities in HoLV such as farming, ranching, mining
and fishing are connected to many of the Story Quests and you may find
yourself unable to continue if you have not been fairly diligent in growing
crops, raising animals, mining and fishing.
Most of the main Events in the 'Shoot for the Stars: The Greatest Farm in the
World!' will be experienced automatically by your Character, whether or not
you have any intention of trying to earn sufficient income to buy the land
from the Funpark Corporation. The threat of development of the land by the
Funpark Corporation is the main Story of 'Hero of Leaf Valley' after all.
If you do not have 50,000G at the end of the 2nd Year or you prefer to save
the
Land by creating a Nature Preserve or Tourist Destination, you need to
complete at least three Story Quests connected to that goal. In fact, you can
complete as many Quests as you wish in both categories. The Event that
determines the way the land is saved will be determined by the greatest number
of completed Story Quests connected to either goal.
After saving the land, you will have a choice either to move forward into the
third Year, where you can pursue advanced goals of courtship and farming, or
you can choose to start the game again. If you save your game in more than
one slot, you can do both!
A player who did not experience all Events in every Story Quest may wish to
start again in order to experience the Events he/she missed. When you choose
this option, you will keep all of your assets in your 'new' game.
Note that if you fail to have 50,000G on 30 Winter and have failed either to
complete three Nature Preserve Story Quests or three Tourist Attraction Story
Quests, the game will end and you will be forced to begin a new game. Even
when you fail, however, you will be able to keep some of your assets in your
new game.
If you choose to move forward to the third year, you can continue your life in
Leaf Valley without any strict requirements to meet further specific goals,
apart from a directive from your father to make 100,000G in the next two
years. In this respect as in the ability to court an Eligible Girl and pursue
other activities, Hero of Leaf Valley differs from 'Save the Homeland'.
Note that the basic requirement to make 50,000G to achieve the Main Story
Quest
goal at the end of the 2nd Year as well as the advanced goal to have 100,000G
at the end of the 4th Year to meet your father's requirements are easily met.
One example of an easy way to make money is by having three Cows in your
original Barn. If you care for them properly, each Cow will give you one
Large Milk daily. That Milk can be processed into Cheese in a Large Pot and
sold for 500G. If you process all your Milk into Cheese, at the end of a
single season, you will have 45,000G from the sale of Cheese alone. Four
seasons of Cheese sales at this level will give you 180,000G. You have two
years to meet the Funland requirement of 50,000G and another two years to
measure up to your father's standard of what a successful farmer should earn.
Although true Courtship leading to marriage cannot occur until you have 'saved
the land' at the end of the 2nd Year, you can experience a Courtship Event
immediately afterwards in the form of a 'Confession' by the Eligible Girl who
has the highest Heart Level. Her Confession, similar to the declarations in
Animal Parade, is an indication of her desire to marry you one day. Hearing a
Girl's Confession does not obligate you to marry the Girl, nor is it the sole
requirement for marriage. You still must meet the usual requiremends.
There are 16 different 'Story Quests', divided into three main storylines in
Hero of Leaf Valley. The 16 Quests with the Characters most closely
associated with each are:
Tale of the Blue Mist and the Azure Swallowtails (Nature Preserve)
Lyla
Although there is a primary link between a single individual and each Story
Quest, many Characters often are associated with a Story Quest and indeed, the
Events of the Main Story Quest are connected to other Quests and every
Character. The Characters Guide gives the actual text of all Events in the
sections devoted to the individual most closely associated with the Story
Quest but you will find that, although Alice is the protagonist of the Main
Story Quest, she actually is not involved at all in many of the Events that
are linked to the Quest.
The other 15 Story Quests are variations on the same two fundamental
solutions,
which are either to transform Leaf Valley into a Nature Preserve or a Tourist
Destination.
If you wish to pursue the path to transform Leaf Valley into a Nature
Preserve,
you must complete THREE of the Story Quests that fall into this Category.
Likewise, if you wish to transform Leaf Valley into a desirable Tourist
Destination, you must complete THREE of the Story Quests in this Category.
Unlike 'Save the Homeland', where the game essentially would end upon the
successful completion of ANY Story Quest, 'Hero of Leaf Valley' will continue
until 30 Winter of the 2nd Year, irrespective of how many Story Quests you
have brought to a successful completion. Furthermore, a successful completion
for any Story Quest may not mark the end of that Story. Often, there are
'Optional' Events that will occur after you have achieved the goal in a
particular Story Quest. Some of these are linked to the plot of the Story
Quest, but others are no more than Friendship Events with the main protagonist
in the Quest.
In the Character or Profile section of this Guide, I have included the title
of
the Story Quest to which each Character is the Protagonist or most
instrumental in the Profile information.
My HoLV Characters Guide includes the actual text of all Events in HoLV as
well
as any strategies that are needed to complete the Quests. You will find the
Events for any Story Quest included in the section of the guide devoted to the
Character who is the Protagonist in each Story Quest. In the case of the Main
Story Quest, 'Shoot for the Stars!', all Events are given in the section
devoted to Alice.
Please see my 1st Year Events Calendar Guide and my 2nd Year Events Calendar
Guide for a schedule of all the Events connected with all 16 of the
Storylines.
You will find my HoLV 1st Year Events Calendar Guide at:
http://faqs.ign.com/articles/108/1087187p1.html
You will find my HoLV 2nd Year Events Calendar Guide at:
Although success in farming and ranching as well as mining and fishing can be
instrumental in achieving any of the 'Story Quests' at the end of the 2nd
Year, Friendship as always in Harvest Moon is the true key to success. Your
relationships with the Characters who are involved in the Story you choose to
complete are pivotal.
The other key to success is being 'in the right place at the right time'. A
popular Greeting in Sunshine Islands at the start of certain Events was:
'Perfect timing!' You will need to have 'perfect timing' in 'Hero of Leaf
Valley' if you wish to be able to trigger the Events that are vital to a
specific Storyline. Fortunately, in many cases, the time frame for specific
Events is not restricted to a single day but can be experienced within a time
period that may extend to a few days or even span more than one season.
The plot of 'Shoot for the Stars: The Best Farm in the World!' really is the
MAIN plot in 'Hero of Leaf Valley' and many of the Events connected to the
Story will occur automatically when you exit your Farmhouse on specific dates.
Note that, even if you have your heart set on completing one specific Story in
order to save the land, experiencing Events for other Storylines often is the
key to unlocking new items or options.
When you consider that you need to complete a total of THREE Story Quests
either for the Nature Preserve goal or the Tourist Destination goal, knowing
where and how all Mandatory Events are triggered is essential.
My Events Calendar Guides for 'Hero of Leaf Valley' include the schedules of
all Events, whether they are Key Events, Heart Events, Rival Heart Events or
simply Events that provide depth and colour to the game. Very often, the
Optional Events in any given path are linked only generally to a Story Quest
and would be considered Friendship Events in other Harvest Moon games.
Basic information about all aspects of the game are included in this
Walkthrough, but I have created specific reference Guides for Characters,
Events, Cooking and Shops and Businesses.
It is important to remember always that 'Hero of Leaf Valley' really has two
separate components in terms of gameplay. The first is Part I, which MUST be
completed by the end of the second Year. The second is Part II, where your
Character, having saved the Land, will be able to pursue his own private
ambitions in terms of family life, farming, ranching, mining and fishing. In
this respect, 'Hero of Leaf Valley' is very similar to 'An Innocent Life',
another Harvest Moon PSP title.
Although you can complete as many of the 16 Story Quests as you wish and need
to complete only three of the Nature Preserve or Tourist Destination Quests in
order to save the Valley if you do not possess 50,000G on 30 Winter of the 2nd
Year, there is one Story Quest that has the power to affect the destiny and
future of the Harvest Goddess. The Tale of the Harvest Goddess Temple if
completed can pave the way for the Harvest Goddess to become eligible for
marriage. There is one other requirement in that the Harvest Goddess must
have a higher FP total at the end of the 2nd Year than any of the mortal
Eligible Girls. If the Harvest Goddess does have the highest FP and if you
have completed the Tale of the Harvest Goddess Temple, you will experience
Marina's Confession Event. In this Event, the Harvest Goddess will become a
mortal woman and basically indicate her desire to live happily ever after with
you.
Other Eligible Girls have Confession Events that will occur when the Girl in
question has the highest FP of any of the Eligible Girls in Leaf Valley at the
end of the 2nd Year. Their Confessions, however, do not alter their essential
being and you have no obligation to marry the Girl who makes the Confession.
Although the first two years are the most critical in terms of experiencing
Story Quest Events, there are advanced goals if you choose to move forward to
the third year.
Your father will not allow you to rest on your laurels but will assess your
progress periodically by the total income that you possess at specific
intervals in the 3rd and 4th years.
You basically need to have 100,000G by the end of the fourth year in order to
meet his requirements!
The PSP is a marvelous platform for players who like to pursue more than one
path and experience more than one ending as there are multiple save slots for
any PSP title. With a Memory Card inserted in your PSP, you can choose to
create more than one Save from the same game. Although you can save your game
only at the end of the day in combination with a decision to go to bed
instantly, if you have utilised the ability to save the game at different
points in more than one save slot, you always can load an earlier save and
replay the day if you have missed a vital Event in the Story you have chosen.
Careful players therefore are advised always to keep a save slot for the
previous day, as well as one in the previous Week or even Season. If you do
this, you can avoid disappointment.
Weather incidentally, is set only two days in advance. You therefore can
'change' the Weather if you reload from a Save point two days prior to the
date with the weather you need to change.
Usually, you will be able to create at least nine different save points on the
PSP memory card for a single game.
Note that you need to use the L or R Buttons at your bedside table in order to
choose a different slot. If you fail to do this, the game automatically will
save in the current slot.
If you wish to load a different file, you have to Quit the game completely.
You then can load the game from the main PSP UMD file and, when taken to the
Save screen, choose the file you wish to play.
You only will be able to save the game before you go to bed at night.
Reloading therefore means that you need to replay an entire day at least.
Initial Walkthrough
Even at the very start of the game, the choices you make will affect your
Friendship Levels with Characters in Leaf Valley, although you have not met
any of them yet.
When you first exit your Farmhouse, the three Harvest Sprites who inhabit Leaf
Valley will be at your door. They will be quite agitated as the Funpark
Corporation intends to destroy the natural beauties of the Valley to construct
an enormous Funpark.
Nac: Please! Can you help us stop it from being built here?
Flak: Yeah! Maybe you can help us save this land! Will you hear us out?
Yes.
No.
You actually can choose either. The game will not end if you reject the
Sprites now.
If you choose 'No':
You then will have no further option to reject the proposal but will be forced
to listen.
If, however, you choose 'Yes', you will receive a little compliment from the
Harvest Goddess when she first appears, which will occur now.
The Harvest Goddess now will appear in all of her splendour and beauty.
Irrespective of your initial response, her dialogue now will be:
She will ask three questions. The responses you choose will boost the
friendship of a selected group of Characters in Leaf Valley. There are
obvious 'positive' or 'good' responses, but as in other Harvest Moon games,
often a bad or negative action or response will be attractive to one or more
Characters. Littering, for example, in some Harvest Moon games, although it
will decrease the Friendship Levels of most individuals, sometimes increases
that of the Witch Princess who is forever at odds with her greatest rival, the
Harvest Goddess.
(Note that this is not always the case. The Witch Princess' Friendship Levels
usually will decrease if you litter inside HER home!)
The three questions asked by the Harvest Goddess now are as follows:
Your options:
Take it home.
Ignore it.
Pick it up.
Leave it.
After you have given your responses to all three questions, the Harvest
Goddess
will appeal to the Sprites for their opinion.
The dialogue will vary now according to the responses that you chose.
If you chose all the 'good' or 'first' responses for each question:
Harvest Goddess: Well, you might say that he's the most human.
H.G. Calm down. He might just be the first honest person I've met. And I
know there's a good heart beneath that rough exterior.
Flak: Yeah. He's probably the only person we can ask anyway.
Harvest Goddess: Freyr, we need your help. Fate has delivered you to this
town
because it is your destiny to save it. If you don't help, it will perish.
Flac: Well, there's no sense sugarcoating it. The town needs his help!
Harvest Goddess: This farm is now yours, Freyr. Please choose a new name for
it.
Asgard Farm? That's a good name. Your grandfather left you enough tools to
get you started. Any time you need to talk to me, you can find me at the
Goddess Spring deep in the Forest. But the first thing you should do is
introduce yourself to the people in this town. I know they'll all be happy to
meet you.
The Harvest Goddess now will take her leave. In time-honoured Harvest Moon
tradition, if you wish to speak to her again, you need to visit the Goddess
Spring and make an Offering. Note that she only will appear in fine weather
to grant Wishes from 10.00 a.m. to 4.00 p.m.
If you throw an Offering to her on a rainy day, she will appear but will be
rather cross with you and will not grant any Wishes.
The three Harvest Sprites, on the other hand, are your immediate neighbours:
Nic: We live in this cave right here. Come by and visit anytime!
The responses that you give to the three Questions posed by the Harvest
Goddess
will affect Friendship Levels as follows:
If you give the 'positive' response or first response to each of the three
questions of the Harvest Goddess, you will earn +15 FP with the following
individuals: the Harvest Goddess herself, Dia, Louis, Bob, Joe, Wallace,
Chester and Nak.
If you give the 'negative' or second response to each of her three questions,
you will gain +15 FP with Katie, Gina, Kurt, Ronald, Charlie, Renton, Rudolph
and Nik.
If you give a combination of positive and negative responses, you earn +15 FP
with Gwen, Lyla, Aurelia, Alice, Parsley, Tim, Woody, Martha and Flak.
You will regain control of your Character after your Introduction to the
Harvest Goddess. Your primary goal at this point must be to meet every
possible Character, exploring the map and learning how to reach every
destination without becoming hopelessly lost.
Warning: Events, apart from Introduction Events that occur at 6.00 a.m. at
your Homestead, often include a requirement that you have met all Characters
involved previously.
First and foremost, you need to learn the basic Controls. Then you need to
become familiar with all the paths and areas on the Map of Leaf Valley.
Game Controls
Analogue Button: Moves your Character and scrolls through Menu Choices
Action Buttons:
As far as the four Action Buttons are concerned, a Player who is not familiar
with the PSP should learn that the X Button is on the bottom, the Triangle
Button is on the Top, Square is to the Left and Circle or O is to the Right.
The START and SELECT Buttons are on the right side of the bottom of the PSP.
On the left side, you will find three more Buttons. The two closest to the
centre are plus and minus Buttons to control the Volume. The one at the far
left is the HOME Button. The HOME Button, when pressed will open a Menu that
gives you the option to quit your Game. This is the option to choose if you
wish to reload your game either from the same slot or from a different save
slot.
If your Character makes an error that is unacceptable to you, simply press the
HOME Button, Quit the game and then choose UMD from the PSP Main Menu. 'Hero
of Leaf Valley' then will reload from the beginning. You then will have an
option either to Start a New Game or to Continue.
When you choose Continue, you then can use the L and R Buttons to cycle
through
all your Save Slots.
Situations when this option may be desirable include Race Days and any Day
where your Character has awakened to find himself Sick. Reloading rather than
saving at that point will give you the option to relive the Day, provided
always that you saved your game on the previous morning.
Whenever you think you may wish to relive a Day, it still may be a good idea
to
save your 'unsatisfactory' game in a different slot, giving you the option
later to choose between that result and the result from your reloaded game.
Once in awhile, a relived Day will not be any improvement on the Day you found
unsatisfactory initially. I always believe that it is best to give yourself
as many choices as possible in Harvest Moon.
Before you venture forth, you really ought to explore your Farmhouse to
familiarise yourself with all the Resources at your command.
As is often the case in Harvest Moon and Rune Factory, you have a bedside
table
where your Journal is kept. It is here that you can obtain access to Save
your game or to explore your Farm Menu.
Against the northern wall, to the right of the little table is a Chest where
you can store Tools and other inedible items. To the right of the Chest is
your Television.
The Television has four channels, accessed through the Directional Buttons.
Some of the Channels always broadcast the same programme but others change
from day to day. At the start of the game, Channel 4 will not be airing any
programme. You must upgrade your Television before you will have access to
the special 'cable' Channel 4.
Channel 1: Good morning, good evening, and good night. It's time for 'Hello
Today.' Next week, many regions will hold festivals for the Harvest goddess.
Do you have a present ready to give? Have a great day!
Note that the programme on Channel 3 will change on a daily basis and will
include Serial Stories, Cooking Advice, Fishing Advice and Farming Advice
Shows, among other things.
Your Cookbook
Your Fish Print Album
A marvelous magical Character in the form of a Tanuki has been added to the
'magical' cast of Characters in 'Hero of Leaf Valley'. His name is Ponta and
he is an avid fisherman who will aid you in completing your Fish Print Album.
Give him a new variety of Fish to have it added to the Album. You can meet
Ponta at the very strart of the game, by the way.
There is a Calendar on the Wall as well. Before you have met any other
Characters, it will display only the following special Events in Spring:
Spring:
11 Spring: Harvest Goddess Festival
22 Spring: Race Day
Whenever you meet a new Character, his/her Birthday will be added to the
Calendar. A basic Calendar of Birthdays for all Seasons can be found in
another section of this Guide.
Harvest Moon veteran players will be aware of the special significance of
Birthdays. A 'favourite' or 'preferred' item given as a Birthday Gift always
has a great value in terms of boosting Friendship Levels than the same item
given on any ordinary day. As your quest of saving the Land is inextricably
bound to the Friendship Levels of specific Characters in each Story, knowing
when a Birthday occurs can be extremely useful. This is particularly true in
a game where you have a time limit of two years to complete your primary goal.
Your Homestead
A path bisects your Farm from North to South and another from East to West.
The western border of your Farm encloses the Pasture area. The two pathways
form a cross, dividing your Farmland into four sectors.
In the southwest quarter, to the right of the Pasture is the Chicken Coop. On
the other side of the pathway, in the southeast quarter is your little
Farmhouse. To the right of the Farmhouse is the Cave where the Harvest
Sprites dwell. Behind the Cave but still in the southeast quarter is a
Storage area.
The northern half of your farmland contains the Barn and a Field. The Barn is
in the northwest sector, to the right of the Pasture. On the other side of
the pathway, in the northeast corner is the Field where your Crops will be
grown.
When the initial Introduction to the Harvest Goddess ends, you will hear a
dog
barking. This dog is a stray and, although you can whistle for it by pressing
L and then the Left Directional Button, he will not respond to this until his
Friendship Level has increased substantially.
You cannot interact with the Dog directly at this point except by feeding
him.
You will see a food bowl to the right of your Farmhouse entrance. This can be
filled with almost ANY edible item in order to be transformed into Pet Food.
Feeding the stray dog daily is the only way to persuade him to allow you to
'adopt' him.
Tip: Any edible item will be transformed into Dog Food when placed in the
Bow.
When you can afford to do so, place Milk or Fish in the bowl to earn more
Friendship Points with him.
The Dog is the key to the discovery of important special items such as Power
Berries. Like the Pig who finds Truffles in other Harvest Moon games, your
Friendship Level with your Dog will determine his willingness to search for
these items. As in 'Save the Homeland', a special musical instrument will
allow you to play melodies that correspond with commands to perform specific
tricks. In 'Hero of Leaf Valley', it is an Ocarina that can be purchased at
Louis' Item Shop.
There are a total of five Power Berries to be found. Each one will raise your
maximum Stamina by 20 points and your maximum Fatigue Resistance by 10 points.
The Dog therefore is a potential resource rather than an actual one at the
start of the first Spring. Feed him daily in order to gain his trust and be
given the option ultimately to adopt him. When his Friendship Level reaches
31 FP, you will be able to pick him up. You therefore will be given a choice
to adopt one of the two stray dogs that wander through the valley and eat from
the bowl. Note that it does not matter which one of the two strays appears on
your farm at any given time to eat from the bowl. You will be able to choose
to adopt the one who appeals to you the most.
Actual resources include a full set of basic Tools, 4 Potato Seeds and 120G.
How you choose to spend this meagre sum is your business, but as an aspiring
farmer, you may wish to use it to purchase additional seeds from Lyla.
Other initial resources include a basic Chicken Coop, a Barn, a Field for
farming and a Meadow filled with ripened grass that can be cut with a Sickle
to create Fodder. You will not have any ranch animals at the start of the
first Spring, but the Chicken Coop contains an incubator where ANY Egg can be
placed to hatch.
Eggs are sold by Ronald at the local market for 70G, but if you agree to
perform part-time work for him, he will give you 230G AND a fresh Egg. Most
of the local merchants offer part-time labour opportunities but you must apply
at the proper time in order to be given the job! The old adage of 'the early
bird catches the worm' applies.
The reward for performing the simple tasks of collecting 6 eggs and filling 6
feeders is a good incentive to apply to him for part-time work as soon as
possible. Any part-time work takes a set amount of time. The clock will
change automatically when you choose to end the job and you will receive your
payment then. The Part-Time Work takes about two hours and the clock will
reflect that.
Your Farm is situated in the southeast corner of Leaf Valley. You need to
spend a few days exploring the Valley in order to meet every resident, become
accustomed to the locations of Shops and private residences as well as
important destinations such as the Goddess Spring. Exploring the Valley will
allow you to discover all the locations where you can find items in the wilds.
The southern half of Leaf Valley contains your Farm, Ronald's Grocery Store,
Lyla's Flower Shop, Louis' Item Shop, the Plaza (possible location of Zann's
Abandoned Shop) and Starling Ranch, where Bob's Ranch Supply Shop is situated.
The northern half of the Valley is where you can find Crystal Bay, Clove
Villa,
the Horse Racing Track, Woody's Carpentry Shop, the Sunny Garden Cafe and
Moonlight Pub, the Church, the Harvest Goddess Spring, Mallard Lake, the
Sacred Land, Pike Mountain and the Mine.
Navigational Resources
You can open a Map of Leaf Valley at any point in time by pressing the Select
button. Every significant location in Leaf Valley will be marked and an icon
of your Character will appear, showing his current location. In addition, a
mini-map ALWAYS is displayed in the lower left corner of your screen. This is
useful mainly to show the direction in which your Character currently is
moving and his immediate surroundings.
If you become lost, and this is very likely in the first couple of days,
pressing the Triangle Button will take you home immediately Unfortunately, it
will put you to bed as well! As in any Harvest Moon game, time is as valuable
as money and it is better to return home to begin a new journey the next
morning than to become hopelessly immersed in the complexities of an
unfamiliar landscape. The ability to be transported home instantly is of
particular value at the end of the day. Sleep restores both Stamina and
Fatigue resistance but you do need to obtain sufficient sleep if you wish to
restore both completely.
Avoiding Illness
In 'Hero of Leaf Valley', you can become ill if you go to sleep with a high
Fatigue Level. When you become ill, you catch a Cold and with a Cold, you
will be unable to perform for a full day.
The following are the percentage levels that determine your Character's
probability of catching a Cold when he goes to Bed at night:
To reduce or eliminate the risk of awakening with a Cold, restore your Fatigue
Resistance Levels before you go to bed at night. In the early days of the
game, even a 99% chance of catching a Cold is better than a certainty.
Certain items found in the Wilds will reduce Fatigue Levels. Among these are
Red Herb, Green Herb and Pontata Root. You will find the Energy Values of all
Items found in the Wilds in another section of this Guide.
Woody will give you a hint as to the benefit of restoring your Energy BEFORE
you go to Sleep at night when he tells you:
Woody: Oh, hey, Freyr. You sleep better if you get a drink right before bed.
When you speak to other Characters at night, they often will advise you to go
home in order to conserve your strength:
Kurt: What do you need all the way out here? Good night. Get to sleep so it
doesn't affect your work.
Dia: Oh, it's you again. What have you come to do in such a tired state?
Please get yourself home right away. It really would be a nuisance if you
decide to collapse here.
Of all the items that you can purchase from the start of the game, it is the
AP
Medicine sold by Louis at the Items Shop that restores the most Energy and
will act both on your Stamina Recovery and your Fatigue Resistance giving +100
points to each. The price, at 1000G, however, is quite high and it is better
to use lesser items to advantage whenever possible.
Super AP Medicine, which you can 'buy' at the Races with your Medals, is the
one item that will restore both your Stamina and your Fatigue gauges
completely.
The horizontal Energy Bar in the top left corner of the screen represents your
Stamina level. If you look closely, you will see a green circle surrounding
the icon of your Character to the left of the Stamina Bar. This green circle
represents your Fatigue Resistance. Whenever you suffer any Fatigue, the
green will be replaced by red, signifying a loss of Fatigue Resistance.
In bad weather, Energy loss both of Stamina and Fatigue occurs twice as
quickly. Katie will warn you about this.
Katie: I can't believe you're out in this rain. You know working in the rain
burns twice as much energy. So you be careful.
Ronald: You can regain some of your stamina by eating something, but it won't
relieve stress. That's why you need good sleep.
Other Characters, include Aurelia, will tell you that the effects of going to
sleep with high Fatigue are cumulative and that it will 'catch up with you.'
Food purchased at local restaurants is a good source of energy but you must
have a decent amount of income in order to be able to afford it. Cooked
Dishes as always are far more effective than raw items or ingredients but in
order to purchase a Kitchen, you first must expand your Farmhouse. This will
not be possible until you have saved both sufficient money and lumber.
The expansion of your House will give you a Kitchen with Refrigerator and two
basic Utensils in the form of a small Pot and small Frying Pan, a Bath and a
Toilet.
A Bath will restore half of your total Stamina and reduce your Fatigue by
one-quarter. Using the Toilet simply restores one-tenth of your Stamina.
Unlike most Harvest Moon games, no time whatsoever will elapse while you are
inside the Bath or Toilet. Although you can hop in and out of either as often
as you wish, neither will have ANY effect after the first time on any given
day. In other words, only one Bath and one use of the Toilet per day will
have any effect on Energy Levels.
A small side-effect of using the Bath is that your Character will emerge
wearing a different outfit. Obviously, cleanliness includes clean clothing!
Warning: There is no prompt at the door to the Bath or Toilet and it is very
easy to stray too close to the door. If this occurs, your Character will slip
into the Bath or Toilet, using his daily allotment even if his Energy bars
remain full. Be careful not to waste a Bath or use of the Toilet in this
fashion. Steer clear of the doors unless you intend to use the resources
within.
In the early days, it will be through foraging that you will obtain items to
restore your Stamina and reduce your Fatigue.
Another possibility that exists whenever the weather is fine is the power of
Harvest Goddess to restore either all your Stamina or all your Fatigue
Resistance. Toss an acceptable Offering into the Spring and she may grant
your 'Wish'. Unfortunately, her power is inconsistant and sometimes her
spells fail completely. Even when the Wish fails, her Friendship will
increase, making it a valuable opportunity that should not be neglected,
irrespective of the result.
As you explore the landscape, you need to be alert for items that can be
gathered both from the ground and from Trees. Whenever you see an icon of a
Hammer over a Tree, you can equip your Hammer and strike it once to bring
items to the ground. These items include both Fruits and Insects of different
varieties.
Insects may be detested by most Characters and have little monetary value even
to the Insect Collector, Tim, but they are the key to one Story Quest. Tim
will pay 10G for Insects and in the first week, your Character will be
grateful for any additional earnings.
In Rune Factory Frontier, your Hammer could be used to bring down Fruits from
the Trees in the two Orchards but the Trees were magical, dispensing different
Fruits each Season. In Hero of Leaf Valley, although you can use your Hammer
in the same way to bring down items from the Trees, all Trees have their own
identity and will produce fruit only in their own season. You therefore will
find that a Tree that produces Cranberries in certain seasons will yield only
insects in the other seasons.
A list of items that can be found in the Wilds with their ordinary selling
price, Energy Values (if any), locations and seasons follows. Energy Values
are given in terms of SR (Stamina Recovery) and FR (Fatigue Resistance). In
some seasons, items can be worth more to specific merchants.
Orange
Orange: 30G
Energy Value: +8 SR +0 FR
Found in Spring and Winter near the Cafe/Bar and Pike Mountain Forest
Grass
Grass: 0G
Energy Value: Nil
Found near Plaza and Pike Mountain Forest
N.B. Save your Grass as you will be able to transform it into a more valuable
item using a machine later.
Cranberry
Cranberry: 30G
Energy Value: +6 SR +0 FR
Can find in all Seasons' Found in the areas of the Goddess Spring,
Cafe/Pub,
Carpentry Shop and Clove Villa
N.B. The tree to the left of the Blue Mist Plot delivers two Cranberries;
most of the other Cranberry Trees yield only one Cranberry
Chestnut
Chestnut: 20G
Energy Value: +6 SR +0 FR
Found in Summer and Autumn in the Plaza area; found in Winter near Woody's
Carpentry Shop
Walnut
Walnut: 20G
Energy Values: +8 SR +0 SR
Found in Summer and Autumn in the areas of Pike Mountain and Woody's
Carpentry Shop
Black Truffle
Coral
Coral: 350G
Energy Value: Nil
Found on the beach near Crystal Bay
White Truffle
Star Truffle
Wonderful Seashell
Clam
Clam: 30G
Energy Value: +10 SR +0 FR
Found only in Spring and Autumn on the Beach at Crystal Bay
Grapes
Grapes: 40G
Energy Value: +8 SR + 0FR
Found near Ronald's Grocery and near Woody's Carpentry Shop in Summer and
solely near Ronald's Grocery in Autumn
N.B. It is the tree next to the sign that points to the Plaza in Woody's
Carpentry Shop area that yields Grapes. The tree closest to his Shop yields
Walnuts.
Blueberry
Blueberry: 20G
Energy Value: +6 SR + 0 FR
Found in Spring and Summer near Ronald's Grocery
Baby Truffle
Very Berry
Pontata Root
Moondrop Flower
Red Herb
Common Seashell
Apple
Apple: 30G
Energy Value:
Found in all Seasons except Summer near the Goddess Spring and near Pike
Mountain
Mushrooms
Mushrooms, Gold Mushrooms, Super Mushrooms and Big Mushrooms can be found in
Walnut Forest as well.
Of all the items found in the Wilds in the first Spring, Red Herb and Green
Herb are the two that act to diminish your Fatigue.
Woody for Red Herb: Oh, thanks. This is good for when you're tired.
You may be surprised at first when Characters tell you to go home to bed at
7.00 p.m. but in HoLV, 7.00 p.m. is the time when all the Animals fall asleep
and it is possible that Stamina and Fatigue levels are affected more after
that hour. Your Energy levels definitely are depleted faster if you continue
to work late at night.
Woody: It's not good to work a lot when it rains...I told Gus that a lot
too...But he'd usually say that you couldn't tell that to the plants and
animals.
When he builds your Dog House, Woody will advise you of the link between bad
weather and sickness in animals when he says:
Woody: Well, we're ready to build you that dog house. Dogs are smart
animals.
They'll take cover in their dog house if it rains, so they won't catch a
cold.
Bob: When you're working on a farm, you've got to be careful when it rains.
Something to think about. Business gets so slow when it rains.
Then: When it rains, the customers don't show and the animals get stressed.
There's just nothing good about it.
His attitude is that of a man whose livelihood entirely depends on Animal Care
rather than Crops.
It is Katie who will give you the most precise information about the effects
of
rain on your Energy Levels.
Katie: I can't believe you're out in this rain. You know working in the rain
burns twice as much energy. So you be careful.
Hero of Leaf Valley includes an option to allow you to find 'hidden' items
that
existed in Rune Factory Frontier. If you equip your Hammer while you are
exploring the paths in the Valley, you will see the icon of a Hammer in front
of many of the Trees. Hit the Tree once with any Hammer and a variety of
different items may fall to the ground.
Every Tree has its own identity, unlike those in RFF, which means that those
that produce Fruit are seasonal in Nature. The same tree that produces Apples
in Spring will not produce Oranges in Summer. You need to learn to locate the
Trees that will drop Fruit in each Season.
Apart from Fruit, Trees hit with your Hammer can yield rare and interesting
insects as well. Give any insects to Tim and he will pay you 10G. Insects,
like Fruits can be seasonal in Nature. Delivery Lists often include a
specific number of Insects of a certain variety. You can store insects in
your Toolbox in order to collect the required total to complete a Delivery
Request.
Insects knocked to the ground with your Hammer can be caught with your bare
hands and placed in your Rucksack but if you wish to collect flying insects
such as Butterflies and Dragonflies, you need to purchase a 'Bug Net' from
Louis. Insects tend to be location-specific as well as season-specific.
Some of the Fruit Trees that are found on the Map are as follows:
The Tree outside the door that leads to Katie's Room at the Cafe/Pub yields
Oranges. The Tree that is near the place where you can find a Full Moon Berry
is a Cranberry Tree.
There are two Trees in the Forest area that yield Fruits. The one closest to
the path that leads to the Carpentry Area yields 3 Oranges. The one closest
to the path that leads to the Mine leads one Apple.
The Trees to either side of the plot in the Goddess Spring area where the Blue
Mist is planted yield Apple and Cranberry. The one on the left yields 2
Cranberries and the one on the right yields a single Apple.
There are three Fruit Trees in the Sacred Land. One yields an Apple and
another yields an Orange.
Cranberries are found on the Tree closest to the path to the Plaza on the
Villa
screen.
Whenever you acquire an Item, you will find that it can be used in a variety
of
ways. In many cases, items are edible and can be used to restore Energy even
when raw. Using these items as ingredients in Cooked Dishes, however, will be
far more efficacious in terms of restoring Energy Levels. Until you have
expanded your House and purchased a Kitchen, however, you will be unable to
Cook. Where an Item is available only in specific Seasons, you may wish to
store it for future use in a Cooked Dish.
Items often can be sold to more than one merchant or given to satisfy a
merchant's Request. Whenever you open a Shop Menu, you will see a number of
different options that include:
Buy
Sell
Delivery requrests
Deliver
Wanted Items
'Buy' and 'Sell' are self-explanatory for the most part, although each
Merchant
has his/her own requirements in terms of the items for which payment will be
given. Whenever you access the 'Sell' Menu, every item in your Rucksack that
is eligible for purchase will be displayed with the quantity. Ordinary 'Sell'
prices do NOT vary from shop to shop.
The 'Wanted Items' List is a list of special items that the Merchant needs.
Some of these can command fairly high prices. See the section on 'Wanted
Items' for lists of specific items and comparisons of the prices that various
merchants will pay. Both the 'Wanted Items' and the 'Delivery Requests' Lists
change each Season.
In the first Spring season, Wallace has the following Delivery Requests on his
Menu:
Delivery Requests:
5 Eggs: 300G
By the 30th of Spring
Note that there is no penalty if you cannot deliver the items you promised
within the appointed period. You therefore should accept as many Delivery
Requests as you can.
Delivery Requests apparently are akin to the notices or cards that members of
the general public often are allowed to place on bulletin boards in local
Shops. As indicated previously, you will not know who made the Request until
you have delivered the Items to the Merchant. You then will receive a thank
you letter from the individual who actually made the Request.
In terms of raising Friendship Levels, therefore, you will not know whose
Friendship will be affected by the completion of any Delivery Request until
you receive a Thank You Letter the next day from the actual person who made
the Request.
You will find lists of all Delivery Requests for each Season and Year included
in my HoLV Shops and Businesses Guide.
Wanted Items
Whenever you access the Menu at the counter of a local Shop or Business, you
will have two different options where selling items is concerned. One is to
open the 'Sell' Menu. Any items in YOUR Rucksack that the Shop is willing to
buy then will appear with the prices that the Merchant is willing to pay for
each. As previously noted, these prices are fixed and will not vary from shop
to shop or season to season.
The other option is to choose the 'Wanted Items' Menu. Each Merchant or Shop
usually has a few items on his/her Wanted List. In some cases, the same Item
will appear at the same price in the 'Sell' Menu, but usually the price quoted
for the Items in the 'Wanted List' are higher than the regular selling price.
When you access the 'Wanted Items List', moreover, the list that appears will
represent all the items that the Merchant particularly needs, irrespective of
whether or not you have these items in your Rucksack.
The 'Wanted Items' List for each Merchant will change each Season. You
therefore need to be aware of the various Items that Shops place on their
special Wanted Items Lists and try to sell those items when the price is
highest if possible.
In the first couple of seasons of the first year, you probably will try to
make
as much monsy as you can in order to be able to buy larger Rucksacks, better
Tools and ultimately to expand your house to include a Kitchen, Bath and
Toilet. There are some strategies you may wish to employ, however, in terms
of storing items in order to sell them when they command higher prices. By
studying the 'Wanted Items' and 'Delivery Requests' Lists, you can make
significant profits in some cases.
Valuable items probably should be sold in the first Spring and Summer, even if
they do not appear on any Wanted Items or Delivery Requests Lists for those
seasons. It is where items of negligible value are concerned that you may be
able to store them temporarily in order to make a larger profit later.
Scrap Metal is one of the best examples of an Item of little value that can be
stored to sell at a profit. In Autumn, Louis will pay 30G rather than 10G for
each piece of Scrap Iron you sell to him. Unfortunately, you are allowed to
store no more than 99 of ANY item in your Toolbox. Each slot will hold 99
items, but you cannot use more than one slot for any item type. If you have
the largest Rucksack that holds 30 items, you may wish to keep 99 Scrap Metal
in your Rucksack as well until Autumn. 99 Scrap Metal as a Wanted Item will
give you 2970G rather than 990G.
Moonlight Pub
Cheese: 550G
Black Truffle: 80G
Green Herb: 20G
Note how the prices of the same Item when it is on different 'Wanted Items'
Lists can vary. For example, both Woody and Louis include Copper Ore on their
Wanted Lists in Spring but Woody is willing to pay 10G more for this Item than
Louis.
Although Mineral Crystals appear on Louis' Wanted Items List, he pays no more
than the regular price for them, where Bob will give you 10G more for the same
Item. Medium Milk is 'Wanted' both by Martha and by Ronald. It is Ronald,
however, who will give you an extra 10G for the item.
Where Coal is concerned, the best price is offered by Lyla, who will pay 40G
for Coal as a 'Wanted Item', as opposed to the regular price of 20G.
In the first Spring, the size of your Rucksack as well as the general state of
your finances may dictate where you sell your items. If your Rucksack is full
and you wish to empty some of the slots, you may sell your items to the first
Merchant willing to take them off your hands. If you have upgraded your
Rucksack or have a Refrigerator and have enough money to meet your daily
needs, you can afford to wait if necessary in order to claim a higher price
for your Items.
Ronald's Grocery
Woody's Carpentry
Clove Villa
Cafe
Pub
Porgy:P 110G
Blotched Snakehead: 120G
Broiled Eel: 150G
Gazpacho: 220G
Ronald's Grocery
Woody's Carpentry
Sapphire: 200G
Ruby: 200G
Opal: 160G
Clove Villa
Onion: 90G
Apple: 50G
Orange: 50G
Cafe
Cranberry: 50G
Pumpkin: 70G
Chestnut: 40G
Full Moon Berry: 80G
Pub
Woody's Carpentry
Lumber: 50G
Scrap Metal: 20G
Clove Villa
Amberjack: 110G
Smelt: 50G
Carrot: 110G
Potato: 70G
Cafe
Strawberry: 80G
Grapes: 60G
Watermelon: 180G
Green Herb: 30G
Pub
Porgy: 110G
Cheese: 550G
Milk M: 270G
Note that only Bob's List of Wanted Items remains the same throughout the
Year.
As the Wanted Items List is valid year after year, I have included the Lists
for every season here.
Where 'Delivery Requests' are concerned, as they not only change each Season
but will be different every year, they are listed only in my HoLV Shops and
Businesses Guide.
Initial Investments
As you are a Farmer, you should make certain that you purchase a variety of
Seeds and plant them as early as possible in the first Spring. Multiple
Harvest Crops should be planted as close to the start of any season as
possible in order to yield the greatest number of Harvests. The number of
days that each Crop requires is provided in another section of this Guide.
Although many of the Crops are not season-specific and can be planted in any
Season, all Crops WILL wither at the end of the Season. You therefore should
not plant slow-growing Crops in the last week of any Season.
Flowers tend to mature faster than Vegetable Crops. Flower seeds tend to be
very inexpensive, costing only 10G each. In the last week of any Season, it
is best to plant only Flower Seeds to avoid wasting any Crop.
Farming will not provide all the income you need initially to survive. A
Fishing Rod is one of the most useful purchases. As soon as you have 600G,
you should buy a Fishing Rod from Louis' Item Shop. Another tool that you may
find useful is the Bug Net, which costs only 200G. WIth it, you will be able
to catch Flying Insects to give to Tim. Although he pays only 10G for any
insect, 20 Insects will pay for the Net. The Bug Net is not nearly as
important as the Fishing Rod, however, and should not be considered a real
priority in the first fortnight of Spring.
You do need to be very diligent about foraging for every item that can be
found
on the Map. As Energy Recovery Items, as Gifts and as items that can be sold
to local Merchants, the Items found in the Wilds will prove invaluable in the
first season.
Your Farm will have a basic Barn and Chicken Coop with an Incubator, but do
not
be seduced into purchasing a Chicken, Cow, Horse or even an Egg in the first
Spring. Accept Part-Time Work from Ronald and he will give you an Egg as a
'Bonus'. Accept Part-Time Work fairly regularly from Bob during Spring and he
will give you a Horse at the beginning of Summer.
What you will need in order to function efficiently is a bigger Rucksack. The
Medium and Large Rucksacks can be purchased from Louis at the Items Shop.
They will appear in the 'Upgrades' Menu rather than the 'Buy' Menu. You must
purchase the Medium Rucksack that with 20 Item Slots before you will be able
to purchase the Large Rucksack with 30 Item Slots. The Medium Rucksack is a
necessity in the first Season. The Large Rucksack is a luxury at this point,
only because there are so many other priorities. You may wish to wait until
you have ordered your first building project and even until you have expanded
your House before you purchase the Large Rucksack.
The Item Slots in your Rucksack will hold only Items. There is a separate
section in your Rucksack that holds Tools. Tools in this respect include
Chicken Feed and Seeds. The Medium Rucksack therefore has 20 Item Slots and
20 Tool Slots.
Each Item Slot can hold a total of 99 items. This is true both of the
Rucksack
and of the Tool Box. The Tool Box in your house can be used to store far more
than Tools. It will hold any non-edible items, including Flowers, Ores,
Shells, Seeds and Tools.
In Harvest Moon and Rune Factory, it is a basic axiom that you must spend
money
in order to make money. Saving your money usually is counter-productive. It
is only by investing in upgraded Tools and building projects as well as buying
Seeds and Ranch supplies that you will improve your ability to make money.
Hero of Leaf Valley likewise offers an opportunity to make money at the Races
in Spring. The Spring Race Day is held on 22 Spring. As in other Harvest
Moon games with a special currency for Wagers, the Medals used to wager on the
races cost 50G each.
Your first priority at the Races in Spring should be to win sufficient Medals
to purchase the Lumber you need to order a Doghouse and then to expand your
House. The Dog House is necessary at this point as it unlocks the option to
expand your House and only requires 10 Lumber. You could choose to expand
your Coop or Barn instead, but those projects require 25 Lumber each. The
price of your House Expansion is 10,000G plus 50 Lumber.
Many interesting and useful Items can be 'purchased' at the Races using
Medals.
For the purpose of making a profit, the Diamond Earrings are the best
investment. Each pair of Diamond Earrings costs 50 Medals but can be sold for
1500G. 50 Medals is the equivalent of 2500G. You therefore would not make a
profit if you purchased Medals in order to buy Diamond Earrings with them.
The profit is made only if you WIN the Medals by wagering successfully on a
horse in one or more of the three Races at any Meet.
Although there are 16 different Story Quests in Hero of Leaf Valley, all of
these are interwoven into your life to some extent. Louis is the main
Character in the 'Louis the Inventor King' Story Quest, but in fact, his
inventions and experiments influence many aspects of your Life, even if you do
not complete that specific Story Quest.
From the start of the game, Louis will refer to his experiments with the
'Transformer' machines, both in conversations and in Events. His primary
preoccupation when you arrive in Leaf Valley is the creation of a machine that
allows more efficient Crop production, but although he speaks of his prior
experiments as failures, they definitely are NOT failures and are the prizes
that you will take home if you win any of the Races.
Transformer 1 is the prize for winning the Sprint, the first Race in any
season.
Transformer 2 is the prize for winning the Long Distance Race, which is the
2nd
Race in any Season.
Transformer 3 is the prize for winning the Steeplechase or Turf Race, which is
the 3rd and final Race in any Season.
Transformer 3 allows you to transform two ordinary Crops into a seed that,
when
grown, produces both Crops on a single plant.
When playing any Harvest Moon game, your attention to detail.is the key to
greater success, unlocking secrets and learning more about the community in
which you live. Sooner or later, a Character or a resource within the game
iteself will tell you everything you need to know.
Weather Trends
Each Season will include a Dry Period, a Hot Period and a Rainy Period. No
trend will last more than seven days or a full week. A Dry Period may last
for seven days, but a Rainy Period never lasts more than five. Remember that
these are trends rather than certain conditions but there are general rules
that apply to each.
During a Dry Period, you cannot experience ANY rainy/snowy days. Crops MUST
be watered daily or they will wilt. Weather conditions during a Dry Period
have the following probability of occurring on any given day:
Clear: 85%
Cloudy: 15%
Rain/Snow: 0%
Downpour: 0%
Thunderstorm: 0%
During a Hot Period, Rain has a small chance of occurring. The probabilities
are:
Clear: 55%
Cloudy: 25%
Rain/Snow: 15%
Downpour: 5%
Thunderstorm: 0%
During a Rainy Period, you will not experience any Clear Days but you may
experience Cloudy Days without any actual Rain. The probabilities are:
Clear: 0%
Cloudy: 5%
Rain/Snow: 65%
Downpour: 15%
Thunderstorm: 15%
Dry Periods are marked in Yellow on your Calendar. Rainy Days are marked in
Blue, while Hot Days are marked in Pink.
The television programme, 'Fun Ranch Living' will advise you on the best way
to
take advantage of Weather trends.
Today we sdiscuss how to use the seasons.The dry season gives you lots of
sunshine, and the rainy season gives you lots of rain. That's what it says in
the calendar! Yep. Sowing seeds before the rainy season lets you skip
watering, and the dry season means you can let your livestock roam free.
Check the calendar to confirm the dates, and use these two seasons wisely to
improve your efficiency.
Effects of Rain
Lyla: Freyr, even if you bought seeds today, you shouldn't plant them right
away. There's a chance that the rain will wash them away. Just be careful of
that.
The chance of a Seed being lost on a rainy/snowy Day is 50% unless the soil
has
been fortified with a Mineral Crystal. The risk then decreases to 25%.
Animals who are taken outside or left outside in the rain are unhappy and may
become ill. Your own Character is more susceptible to illness if he works in
the rain. Stamina loss and increase in Fatigue both are greater when tools
are used on a rainy day.
Note that you cannot visit the Forest on a rainy day nor can you accept
Part-Time Work from Bob to care for his Livestock.
Another very important effect of bad weather is the depletion of your Energy.
As Katie will warn you:
Katie: I can't believe you're out in this rain. You know working in the rain
burns twice as much energy. So you be careful.
Finally, fine Weather is a Requirement for many Events in HoLV. The Weather
is
set only two Days in advance, however. You therefore can change the Weather
within the rules that pertain to the current Weather 'Trend' as displayed on
your Calendar. Even during a Wet/Rainy Trend, however, chances of Rain or
Snow, however great, are not guaranteed, and if you are patient, you can
obtain a Cloudy Day that will allow you to experience any Events that cannot
be triggered in foul Weather.
The best incentive for changing the Weather is in order to meet the
requirements to experience a specific Event. It therefore is more likely that
you will need to change a rainy or snowy day to a clear or cloudy day than to
change good weather to bad.
The easiest way to do this is to keep one save file always at a point two days
prior to the current date. If the Weather for the next day does not suit you,
load the earlier save file and first perform a test by going forward and
sleeping WITHOUT SAVING. If the Weather proves good on the day when fine
weather is needed, you can reload and the play from that file properly.
Farming Strategies
As there are Weather Trends in HoLV and you can refer to your Calendar to
study
them, you should be able to use the information to advantage. Plant ALL your
Crops when the weather is fine and then reap the harvests when the Weather is
poor. In particular, it is best to plant Multiple Harvest Crops as early in
the Season as possible to be able to obtain the maximum harvest for each.
Many of the Multiple Harvest Crops in HoLV can grow through season changes. A
specific plant may not last forever, however, and you may be forced to replant
the Crop when it withers.
When selling your Crops, always try to be aware of the 'Wanted' Items List in
every Shop, so that you can take the Crops to the Merchants who will pay the
highest price at any point in time.
In the Spring season in the first Year, for example, Martha at the Villa has
Carrots on her Wanted List. Choose the 'Wanted Items' Menu rather than the
'Sell' Menu when you sell your Carrots.
You will find the actual schedule of all Part-Time Jobs in another section of
this Guide, but it is useful to know which items do not need to be purchased,
as your funds will be limited in the early stages.
Do not purchase an Egg at Ronald's Shop or a Chicken from Bob. Working once
for him will give you both cash and a fresh Egg as a Bonus. You can incubate
the Egg to obtain your first Ranch Animal. Note that at least one Story Quest
requires a specific FP total among your Ranch Animals. Obtaining a Chicken as
quickly as possible will aid you in this Quest.
As soon as your first Chick hatches, pop another Egg into your Incubator. You
can keep a total of three Chickens in your initial Chicken Coop.
An egg takes three days to hatch and a Chick takes a week to mature into an
Adult Chicken who will lay eggs. The quality of Ranch products in HoLV always
depends on the Animal's current 'Mood'. Taking an Animal outside in fine
weather improves your Chances of obtaining a Gold Product.
When a Chick matures into an adult Chicken, she will not lay an Egg the first
day. It is only on the second day that she will begin to lay Eggs.
Note that you must purchase Chicken Feed from Bob's Animal Shop for use when
the weather is foul. It is extremely inexpensive so stock up on a good supply
for use when needed.
You can purchase a Horse at Bob's Animal Supplies but working for him Part-
Time
can result in the gift of a Horse. Although Milk is your regular Bonus when
you work for him, accepting his job regularly can result in a far more
valuable 'bonus'. Take care of his Livestock and raise his FP additionally by
talking to him and giving him Gifts. (He likes Fodder, by the way, which you
can cut from the Meadow on your Homestead.) You then will experience an Event
in the first Summer wherein he will offer you a Horse from his own Stable. If
you prefer one colour over another, boost that Horse's affection a little more
when you perform your tasks for him. You will be given the Horse with the
highest FP.
An advantage to this approach, apart from saving you 5000G, is that your Horse
should be at almost 1 Heart Level when he arrives at your Ranch. If you were
to purchase a Horse outright, he would have zero Friendship Points with you.
For example, after working for Rudolph for a few days, he will tell you:
Rudolph: Well, I don't have any more work for you. You're free to mine on
your own and keep whatever you find, though.
Part-Time Jobs take a specific amount of time to complete, even though the
clock will not run while you are performing your tasks if the labour is
conducted inside a building. For example, when you take care of Ronald's
Chickens, you will need at least two hours to complete all the tasks, although
the clock will not change until you confront Ronald for your wages.
You can accept Part-Time Work at the last possible moment but it will end
automatically at a specific time. You can accept Bob's Job at 4.59 p.m. but
if you have not completed all the tasks before 6.00 p.m., you will be forced
to end the work and to accept partial compensation for the tasks that you were
able to perform.
Money is not the only consideration when working Part-Time. When you work for
Rudolph in the Dig Site or for Woody in Praline Forest, your Energy Levels
will be depleted quickly. It is better to quit before you have lost too much
energy and to accept a smaller sum in consequence than to run yourself into
the ground.
When working with the Livestock, the main priority is to raise the Friendship
Levels of the Animals and to increase Bob's FP as well if you wish to be given
a Horse in the early Summer. If you do not have sufficient time to care for
all the Livestock, focus on the Horse that appeals to you most.
Local businesses and shops all have their own schedules, although all shops
are
shut on Festival Days and Holidays. It is important to know the schedules of
each business in the Valley so that you do not make a fruitless trip to a shop
that is shut for the day.
Furthermore, much of your early income will be derived from part-time labour
at
local shops and businesses. The hours when an application for part-time
labour on any given day can be made are fixed and are not the same as the
hours of business. Part-time jobs only last a single day. If you wish to be
hired for the same job again, you must re-apply on the next day at the proper
time.
Buy:
Egg: 70G
You can use it to restore your strength or as a cooking ingredient.
Rice Ball: 120G
This'll restore some strength.
Fluffy Bread: 150G
This'll restore a decent amount of strength.
Milk S: 150G
You can use it to restore your strength or as a cooking ingredient.
Honey: 200G
You can use it to restore your strength or as a cooking ingredient.
Olive Oil: 200G
Cooking oil made from olives. You need it for any dish that is fried in
oil.
Miso: 200G
It's seasoning made from soy beans. Add it for a different taste.
Sandwich: 400G
This'll restore a fairly good amount of strength.
Cheese: 500G
Eating it will restore a great amount of strength.
Butter: 500G
Can be used as a cooking ingredient.
The following Seeds can be purchased at Lyla's Shop from the start of the
first
Spring:
Seeds
Wild Mint can be grown in the summer. Its flower will bloom after awhile.
Can only be harvested once.
Alfalfa sprouts are fodder that are gorwn in the fields. Takes a while to
grow, but can be fed to cows, horses and chickens.
Tomatoes take only a few days to grow, but can be harvest many times. It
will wilt after awhile.
Watermelons can be grown in the summer. Can be harvested many times, but
don't fetch a high price. Will wilt after a while.
Breadfruit takes a few days to grow. They can be harvested many times and
fetch a high price, but are quite fragile.
It takes a few days to grow rice. Can be harvested many times and fetch a
high price, but only grows from spring to fall.
If you have experienced Lyla's first two Friendship Events to begin the Story
Quest of the Blue Mist and Azure Swallowtail, you should unlock Blue Mist
Seeds in the first Summer as well:
Blue Mist seeds can only be planted in the forest near the Goddess Spring.
Don't forget to water them.
Autumn Seeds
Seeds
Mistbloom: 10G
Mistblooms can be grown in the fall. They will bloom after a short while.
Can only be harvested once.
Winter Season
Seeds
Louis' Menu is unique in that the items that can be purchased are divided
between the 'Buy' and the 'Upgrade' Menus. Any larger size of item, such as a
Medium or Large Rucksack or Kitchen Utensil is defined as an Upgrade rather
than being considered as the purchase of another item.
Mixer: 1500G
Oven: 2000G
When any Eligible Girl reaches 350 FP and you have experienced either the 'In
Order to Marry' or 'Marriage Recommendation' Event, the Blue Feather will be
added to the Menu:
Upgrades Available:
Upgrade Tools:
When you buy the Medium Rucksack, the Large Rucksack will appear in the
Upgrade
Menu:
Rucksack (Large): 5000G
You’ll be able to carry 30 items.
Once you have a Kitchen, you will have the option to upgrade your Cooking
Utensils as follows:
When you have made the upgrade to Medium Pot/Frying Pan, the next Level of
upgrade will appear:
Buy:
*Resist the impulse to buy a Horse and work Part-Time regularly for Bob
instead. You will receive a Horse at the beginning of Summer if you raise his
Friendship to 20 FP and work for him a few times to raise the FP of his
Livestock. An added advantage of waiting for the Horse to be given to you,
apart from the monetary savings, is the fact that it will come to your farm
with almost a full Heart Level. If you purchase the Horse, it will come to
you with 0 FP.
In the third year, if you completed the Story Quest of the Horse Racing
Champion, the following items will be added to Bob's Menu:
Cookie: 250G
Cake: 300G
Once you have a Horse, you can go to the Pasture area on Tuesdays and/or
Thursdays to train for the Races. Practice Races are run against Bob on
Thursdays or Gwen on Tuesdays. Even if you lose the Practice Race, your
Horse's Endurance and Speed will improve.
Note that Thursday is Bob's Day Off, but you can find him in a corner of the
Pasture and speak to him to obtain the Training option.
N.B. In the first week of Winter in the first year, neither Bob nor Gwen will
give you an option to Train with them, even though they stand in their usual
positions on Training Days.
Woody's Carpentry
Woody's Carpentry
Hours of Business:
6.00 a.m. to 5.00 p.m.
Closed on Tuesday and Thursday
Buy:
When you have ordered one of these building projects, the House Expansion
option will be unlocked as follows:
Note that the House Expansion comes with a Kitchen, a Bath and a Toilet as
well
as two Small Utensils in the form of a Frying Pan and a Pot.
Once you have saved Leaf Valley from the threat of development, you will be
able to consider marriage. In the second stage of the game, you can purchase
a second bed, a television that can receive another Channel and a Greenhouse.
Advanced Options available only after you have succeeded in saving the land
are:
Once you have added another Bed, new options will appear:
New Interior Design options will become available only after you complete the
Television Exchange:
The Sunny Garden Cafe and Moonlight Pub share the same location but have
different hours of operation.
You will find the Menus for both in the section that deals with Energy
Recovery
and the option of 'Dining Out'.
Moonlight Pub
Moonlight Pub
Hours of Business:
5.00 p.m. to 12.00 a.m. (midnight)
Closed on Monday
Part-Time Labour
Part-Time Labour is a wonderful way to augment your income at the start of the
first Spring. Many businesses offer the option if you visit at the proper
time and speak directly to the owner or manager. Examine all of the posters on
the walls of any Shop or signs posted in any area to discover if and when
part-time jobs are being offered. When part-time labour is available, you will
see the following choices when you confront the owner/manager:
Talk
Part-Time Work
When you choose the part-time work option, you will be given instructions and
then transported, if necessary, to the site where you are expected to work.
When you are finished with all the tasks you were asked to perform, either
speak to your employer or attempt to leave the site. You then will be asked
if you have finished work for the day. If you respond that you have, you will
be paid. Each part-time job offers a sum of money and a bonus in the form of
a useful item or items that are connected with the job.
When you work for Ronald caring for his Chickens, he will give you an Egg as a
bonus. Bob will give you Small Milk. Rudolph at the Dig Site will give you
any Mineral Crystals you find in the rocks. You can work in the Kitchen at
Clove Villa. When working for Woody, you will be able to keep any Mushrooms
that you find, but will not be allowed to keep the Lumber.
In terms of the wages you receive, each employer has different rules by which
to calculate the total. Bob pays by the hour. You therefore can arrive as
close to 8.00 a.m. as possible and hang about until 6.00 p.m., even after the
work is done, to obtain about 1000G from him in wages as well as the bonus of
the Milk from the Cow if you milked her.
In some case, the amount of money you will receive as your wage will depend on
the amount of work that you complete. If you quit while tasks remain undone,
you will be paid but the amount will be less than it would be otherwise.
Furthermore, as previously indicated, this is the only way to unlock the Mine
and the Forest. Once you unlock the Mine, Part-Time Work no longer will be
available from Rudolph. Part-Time Work will not be available from Woody once
you have unlocked the Forest, but you still will need to apply to him whenever
you wish to go to the Forest to chop lumber for yourself.
Bob's Part-Time Work will be an option even after you receive your Horse from
him, by the way.
Apart from being a good source of income, Part-Time Jobs consist of Tutorials
in the various activities in Harvest Moon. Bob's Part-Time Job at the
Starling Ranch offers instructions in how to care for Livestock and Ronald's
Part-Time Job at the Grocery gives you instructions on caring for your
Chickens. Martha's Part-Time work in the Kitchen at Clove Villa is a Cooking
Tutorial, while Woody teaches you how to create and harvest Lumber. Accept
Rudolph's offer of work to learn the strategies required to maximise your
results in the Mine.
Martha's Job in the Kitchen at Clove Villa is one method of obtaining new
Recipes for your own Cookbook. When you give fish to Ponta, you can receive
Fish Recipes from him. Watching the Cooking programme on the television is
another means of expanding your Cookbook.
Now hiring!
Seeking lovers of chickens!
Daily Wage: 180G + Bonuses
Monday - Saturday, 8.00 a.m. - 3.00 p.m.
See Ronald for details.
Note that Ronald's Part-Time Work is one of the few jobs that you can accept
when the weather is bad.
On the wall of Bob's Animal Supplies Shop, you will find a notice:
Now hiring! Interact with animals! Hourly wage: 50G + Bonuses
8 a.m. to 5 p.m. except Thursdays and rainy days. See Bob for details.
Bob pays 50G per hour with the bonus of 1 Small Milk if you Milk the Cow.
Apart from the Milk, payment depends not on the amount of work done but on the
number of hours that you spend in the Pasture. You can earn about 1000G if
you arrive early in the morning and stay until 6.00 p.m.
Note that, although Part-Time Work is not available on Thursdays, when you
have
a Horse, Bob's Race Training will be available only on Thursday in the Pasture
area. Speak to him there to race.
The key to unlocking the use of the Forest is to work for Woody Part-Time.
After you have worked for him 5 times, he will tell you that he has all the
supplies he needs and will inform you that, in future, you can keep all the
Lumber you collect for yourself. You still must apply to him in order to be
given access to the Forest where the Trees that can be chopped down are
situated.
You will not be able to work in the Forest when the Weather is bad even for
yourself.
Now hiring! Seeking strong, young applicants! Daily Wage: 300G plus bonuses.
Monday-Friday
9 a.m. - 1.p.m.
See Rudolph for details.
Rudolph pays from 450G - 500G usually, but his Part-Time Work offer will end
after you have done it five times. You must work for him five times in order
to unlock the Mine and gain the ability to mine for yourself there but once
this occurs, his Part-Time Work no longer will be available although you still
will find him standing near the Entrance during the same hours as before.
Note that, although you need to work 5 times for Woody to unlock the Forest,
and both the opportunities for Forest and Mining Part-Time Work end
afterwards, the Forest is different from the Mine in that you always must
speak to Woody in order to be taken to the Forest area where you can cut down
trees and forage for Mushrooms.
Now hiring!
Part-Time Chef needed!
Daily Wage: 250G + Bonuses.
Monday-Friday, 10 a.m. - 3.00 p.m.
See Martha for details.
Martha pays 250G if you complete her Cooking Assignment and will give you any
and all leftover ingredients. Her Cooking Assignments are chosen from a short
list of Cooked Dishes. Whether or not you will have any leftover ingredients
afterwards is totally random.
Her assignments are: Strawberry Jam, Very Berry Jam, Boiled Egg, Cheese,
Sandwich and Fish Meal
She will assume that you know the Recipe for each Assignment. The Recipes for
her Assignments are given in another section of this Guide. All Recipes are
included in my HoLV Cookbook Recipes Guide
Dining Out
As in many Harvest Moon games, you will find that the local Restaurants
provide
a fairly decent sources of Energy Recovery Items until you can afford to buy
your own Kitchen.
In Hero, the two local Restaurants are to be found in a single location. The
Cafe is open from noon to 5.00 p.m. and the Pub opens at 6.00 p.m. and stays
open until Midnight.
Each has its own Menu but all items sold must be consumed immediately on the
premises.
Tea: 150G
This delicious tea will really relax you.
Energy Value: +12 SR +0 FR
Cookie: 250G
A yummy, crunchy, homemade cookie.
Energy Value: +20 SR +0 FR
Muffin: 250G
This is a mildly sweet muffin. Comes with Very Berry Jam!
Energy Value: +20 SR +0 FR
Cake: 300G
It's a sweet shortcake that uses pelnty of cream!
Energy Value: +32 SR +0 FR
Pancake: 300G
Hot and fluffy pancakes. Comes with sweet and yummy honey.
Energy Value: +30 SR +0 FR
Cheesecake: 350G
Every one loves cheesecake!
Energy Value: +36 SR +0 FR
Water: 50G
Energy Value: +6 SR +0 FR
Milk: 150G
Very nutritional milk.
Energy Value: +10 SR +0 FR
As you can see, the other Drinks sold at the Pub, apart from the Herb Wine,
give only a small amount of Stamina and no Fatigue Resistance.
If you find yourself truly desperate for energy at night but very poor, you
can
pay 50G for a glass of water at the Pub until midnight. It will restore +6
Stamina points.
Some of the items sold at Ronald's Grocery have fairly good Energy Recovery
Values and, unlike the items sold at the local Restaurants, you will be able
to take them off the premises to use when needed.
Egg: 70G
Energy Value: +10 SR +0 FR
Rice Ball: 120G
Energy Value: +12 SR + 0 FR
Milk S: 150G
Energy Value: +10 SR +0 FR
Honey: 200G
Energy Value: +22 SR +0 FR
Miso: 200G
Energy Value: +20 SR +0 FR
Sandwich: 400G
Energy Value: +27 SR +0 FR
Cheese: 500G
Energy Value: +30 SR +0 FR
As you can see, the most cost-effective Energy Recovery Item sold by Ronald is
Honey, which restores more Stamina than most of the items sold at the local
Restaurants as well as being less expensive. Although a Sandwich or Cheese
actually will restores +5 to +8 points more Stamina than the Honey, a Sandwich
is twice the price and Cheese is even more expensive. For 400G, you can buy
two portions of Honey, each worth +22 SR. That gives you a total of +44 SR
for 400G as opposed to +27 SR for a Sandwich at 400G or +30 SR for Cheese at
500G. Note that you will find Ronald's complete Menu in another section.
Other items that he sells have no Energy Value but are strictly for use in
Cooking.
Butter: 500G
Energy Value: Nil
Farming
At the start of the game, you will be able to plant and grow Crops only in the
Field on your own Homestead. Other areas can be unlocked later.
Some Crop Seeds will be available from the beginning at Lyla's Shop. Others
must be unlocked. Some rare Seeds are unlocked when you experience Events in
a specific Storyline.
Seasonal requirements for Crops can vary from one Harvest Moon game to
another.
Tomatoes and Corn, for example, ordinarily are Summer Crops in most Harvest
Moon games but in Leaf Valley, they grow in every Season.
Woody will warn you that some Crops are Season-specific when he tells you:
Woody: How quick the seasons change. Bet you notice it more growing crops.
Like not being able to grow something because the season's changed. But
seasons are meant to change. You'll get another chance if you hang on to the
seed. No need to rush things.
When you purchase Seeds in 'Hero of Leaf Valley', they will occupy only a
single square of tilled soil. Till the Soil with your Hoe, then throw the
Seeds on the square. Seeds are considered 'Tools' rather than 'Items' for
the purposes of Rucksack Storage. They therefore occupy no space whatsoever
in your Rucksack. Animal Care products such as Feed are designated as Tools
as well.
You will find a Well to the left of your Farmhouse. Fill your Watering Can,
then use it to water any Crops that have been planted. Press the START Button
to see how many portions of Water remain in the Watering Can at any given
moment. Remember not to plant any Seeds on rainy days or you will risk the
chance that they may be washed away in the rain.
In 'A Wonderful Life' and 'Another Wonderful Life', you could combine seeds
from ordinary Crops to create unique hybrid Crops. In HoLV, you can create
Synthesised Seeds from two different Crops to produce a Plant from which you
can harvest BOTH Crops. To do this, you must win the Transform 3 Machine in
the Steeplechase Horse Race. The benefits, therefore, mainly are in terms of
using your Farmland and Energy more effectively. 'New' Crops are created when
you add Mineral Crystals to the Soil.
If you explore the area behind your Farmhouse, your Character will remark:
Freyr: It's dark and damp here...If you left lumber here, they would probably
get covered with mushrooms...
Place a piece of Lumber on the plank there and make certain that you water it
regularly. A Mushroom will appear after a few days. Once the Mushroom is
harvested, the Lumber will disappear. You therefore need 1 Piece of Lumber
for every Mushroom you grow on your Farm.
Another aspect of Crops, even when they are not season-specific, is that they
will wither when the season changes. It is not a question of how long the
Crop has been planted in the ground, although the official description of
these seeds at Lyla's Shop are merely that they will 'wilt after awhile'.
Tomatoes, Corn, Rice and Alfalfa, even when planted near the end of the Spring
Season, will wither when Summer arrives.
It therefore is important to know how long any Crop takes to mature. This
information as well as the number of days each Crop can be neglected during
any Weather trend is included in another section of this Guide.
Caring for your Crops
As discussed previously, when you plant seeds in bad weather, you run the risk
of losing them as they can be washed away in the rain or snow. The chances
are 50%-50% for any ordinary Crop. For Crops planted with Mineral Crystals,
the risk of loss is lower, occurring only one quarter of the time. The risk
of Loss for the fabled Golden Potato Seeds likewise is only one quarter of the
time.
In HoLV, Crop growth rates do not vary according to the amount of Sunlight
they
receive but they must be watered a specific number of days in order to reach
the stage where they can be harvested. The number of days when any Crop can
be neglected will vary according to the weather and sometimes the season as
well, as hot dry days will kill an unwatered plant faster than a cloudy day.
The number of days any Crop can be neglected is specific to that Crop but
tends to follow one set of rules for any Single Harvest Crop and another set
of rules for Multiple Harvest Crops.
Crop Values
The following is a list of the Crops that you can grow and harvest with their
ordinary Selling Values, their Energy Values and the number of Days it must
grow and be watered before it can be harvested. Where the Crop is a Multiple
Harvest Crop, the number of days between subsequent Harvests is included as
well. Remember that Items may have a higher Selling Value temporarily when
they appear on a Merchant's Wanted Items List. All Most Wanted Lists can be
found in my HoLV Shops and Businesses Guide.
Spring Crops
Strawberry
Strawberry: 50G
Multiple Harvest Crop
Energy Value: +4 SR +0 FR
Carrot
Carrot: 80G
Single Harvest Crop
Energy Values: +8 SR +0 FR
Summer Crops
Watermelon
Watermelon: 150G
Multiple Harvest Crop
Energy Value: +4 SR +0 FR
Autumn Crops
Onion
Onion: 70G
Single Harvest Crop
Energy Value: +8 SR +0 FR
Pumpkin: 40G
Multiple Harvest Crop
Energy Value: +10 SR +0 FR
Winter Crops
Spinach
Spinach: 60G
Single Harvest Crop
Energy Value: +10 SR +0 FR
Potato
Potato: 60G
Single Harvest Crop
Energy Value: +8 SR +0 FR
Tomato
Tomato: 30G
Multiple Harvest Crop
Energy Value: +8 SR +0 FR
Corn
Corn: 40G
Multiple Harvest Crop
Energy Value: +8 SR +0 FR
Rice
Rice: 50G
Multiple Harvest Crop
Energy Value: 8 SR +0 FR
Breadfruit: 40G
Multiple Harvest Crop
Energy Value: +8 SR +0 FR
Alfalfa
Cultivated Flowers
Any Cultivated Flower always is a Single Harvest Crop and as they cannot be
eaten in HoLV, they have no Energy Values. Information therefore includes
only the Season in which the Flower can be grown, its Selling Price and the
number of Days it must grow and be watered before it can be harvested.
Silverbell Herb
Blue Mist
No Harvest
Wild Mint
Mistbloom
Mistbloom:40G
Autumn Season
Frost Pansy
Stardust
Stardust:40G
Winter Season
Mineral Crops
The Mineral Crystals that you find at the Mine can be planted with an ordinary
Crop to produce a special Mineral Crop. When Crops are fortified with Mineral
Crystals, the Crop will have a higher value than it otherwise would have, but
will produce only a single special Crop, even when from a Multiple Harvest
Crop.
Where any Multiple Harvest Crop fortified with Mineral Crystal is concerned,
once you harvest the special 'Mineral' Crop, the Crop will revert to an
ordinary one. In other words, the plant does not die and may produce another
harvest, but the harvest will be an ordinary one.
Another effect of fertilisation with Mineral Crystals is that the viability
and
strength of the Crop will improve, even when first planted. An ordinary Crop,
for example, has a 50% chance of being washed away if planted on a rainy/snowy
day. The same Crop, when planted in soil that has been fortified with a
Mineral Crystal has only a 25% chance of being washed away. A Mineral Crystal
increases the number of Days that the Crop can be neglected. If unwatered, an
ordinary Crop that will die after a single Day will last without water for 2
Days if Mineral Crystal has been added to the soil.
Note that a Mineral Crystal's effect will last only for the duration of a
single growing period. Once the Crop has been harvested or the Season
changes, the soil will revert to ordinary soil.
Mineral Crystals are found in the Mine by breaking Rocks with a Hammer. Even
when you still have access to the Mine only by working Part-Time for Rudolph,
he will allow you to keep all the Mineral Crystals that you find.
Although you can sell them to a merchant, it is more profitable to use Mineral
Crystals to transform your Crops. Special Crops will result whenever Mineral
Crystal is used to fortify the soil.
To use a Mineral Crystal, you first need to till the soil. Once a square has
been tilled, take a Mineral Crystal from your Rucksack. With the Mineral
Crystal in your hands, you will see an option to press X to activate the
Crystal.
When you press X, the Crystal will be sown, creating a different colour of
soil. Any Crop now planted in the fertilised soil will become a Mineral Crop.
Note that ALL Mineral Crops yield only a single Special harvest, even if the
ordinary version of the Crop would yield Multiple Harvests. Once the plant
yields a special Crop, it will revert to an ordinary Crop if it is a Multiple
Harvest Crop.
Mineral Potato
Hybrid Crops
By combining two types of ordinary Seeds in the Transformer 3 Machine, you can
create Synthetic or Hybrid Crop Seeds that will produce special combinations
of Crops.
Essentially, these do not create new varieties of Crops but simply new types
of
Seeds that allow two different Crops to be harvested from a single plant. The
benefits of this are twofold: if you can harvest two Crops from a single
plant, you can grow twice as many Crops in your Field. Furthermore, rather
than being forced to water two separate Crops, you can water the single plant
that will produce both.
Even at the start of the game, you will find the entrance to the Sacred Land
in
the form of two shallow steps formed of turf to the left of the Villa. You
will not be able to ascend the steps, however.
The earliest that access to the Sacred Land can occur is on 3 Winter in the
first year when you can experience the 'Discovery of the Sacred Land' event
with Dia at your Homestead at 6.00 a.m. You will be directed to plant Crops
in the secret field there. You need to till the soil and, although you can
plant whatever Crops you please, Potatoes are the fastest growing Crop. The
Seeds that Dia will give you are Potato Seeds, which take 5 days to grow. It
is only when the Crops are ready to harvest that the next Event in the
sequence can occur.
The Sacred Land has more resources than the 9 square field. There is a
Waterfall that creates a water source as well as two trees that you can hit
with a Hammer to obtain fruit. The tree on the left produces Oranges and the
one on the right produces Apples. Both fruits can be obtained in Winter.
Note that Golden Potato Seeds will be 'unlocked' at Lyla's Florist Shop only
if
you complete Dia's Story Quest of the Golden Potato Seed.
At the end of the 2nd Year, if you are successful in saving Leaf Valley from
development, you will have a choice either to continue the game into the third
year or to restart the game with your current assets. The only advantage of
restarting the game would be to experience Events that you missed. If,
however, you planned your game carefully to include all possible Events and to
complete all possible Story Quests, there really is no reason to start a new
game.
When you choose to move forward into the third year, you will be able to
explore many advanced options that are not available in the first two years.
One of these is the ability to buy another Bed, similar to the Big Bed, in
anticipation of Marriage. A superior television that can air Channel 4 as
well as the other three Channels is available only in the third year.
In terms of Farming, it is only in the 3rd Year that you can build a
Greenhouse
and order a Sprinkler system that will water your Crops automatically.
A new Character in the person of Zann will appear in the Valley only in the
third year. He is an expert jeweler who can create beautiful Accessories.
These are only a few of the options that are available only if you choose to
continue your game after 'saving the homeland'.
Farming in Winter
In HoLV, the soil can be tilled and Crops can be grown during the Winter
Season
as in any other Season. There are Winter-specific Crops, in fact, in the form
of Spinach and Stardust flowers.
Although Characters may comment on the 'rain' on a snowy day, the effects of
snow are very different from rain. The most significant of these is the need
to water all Crops on a snowy day, when obviously rain will water the Crops
for you. A Crop, therefore, has a chance of withering if you fail to water it
during a snowy period.
Even the Harvest Goddess will treat snow as rain, scolding you if you throw
her
an Offering with:
Harvest Goddess: How many times do I have to tell you, I don't like the
rain.
Come back when it's sunny.
Winter Weather can include rainy days as well as snowy ones, as it could in
the
'real' world.
Animal Care
In Hero of leaf Valley, your Farm will be equipped with the basic structures
that allow you to keep both Poultry and Livestock. Moreover, your Coop will
be equipped with an Incubator. The local Grocery sells Eggs for 70G. If you
agree to perform part-time labour for Ronald, however, he will reward you with
an Egg as well as your monetary pay of 230G when the job is completed.
You can pop the Egg into your Incubator and have your first Ranch animal in
the
form of a Chick in three days. A Chick will become an adult Chicken after a
week. Your initial Chicken Coop can house a maximum of 3 Chickens. An Egg in
the Incubator counts as one Chicken in this respect.
Your Chicken Coop actually is situated on a different screen from your
Farmhouse. When the Chick has been born, you will see a prompt to the effect
when you first awaken in the morning.
It is when you enter the Chicken Coop screen that you will be prompted to name
the new arrival. As in most Harvest Moon games, Chickens can be carried
outside in fine weather to find their own food. In many games, a baby Chick
will not be able to leave the Coop, but in Hero of Leaf Valley, even a newborn
Chick can be carried outside.
Adult Chickens, Cows and a Horse can be purchased even at the start of the
game
from Bob at Bob's Animal Supply. The items for sale there at the start of the
first Spring are:
Note that you can work Part-Time for Bob by caring for the Livestock and, if
Friendship Levels both with the Livestock and with Bob are sufficiently high
when Summer begins, he will offer to 'lend' you the money to purchase a Horse.
This is a clever little fiction employed to allow him to give you the Horse
with the highest FP at his Ranch. You are not required to pay 5000G at any
point for the Horse but you must care for it properly!
Tip: Purchase a few portions of Chicken Feed as soon as you obtain your first
Chicken and store them for use on days when the Weather is bad.
Fodder for Livestock is created by using your Sickle on the fully-grown Grass
in the Meadow on your Homestead. You therefore never need to purchase Fodder
for your Livestock. Fodder actually is an acceptable gift for a couple of
Characters as well, including Bob, although most individuals will view it with
disfavour. You will find a section below that deals with 'Easy Gifts' for all
Characters in Leaf Valley.
Animal Care Tutorials are available to your Character in the form of Part-Time
Jobs at the Grocery Store and Bob's Animal Supplies. If you accept Ronald's
job, you will learn how to care for Chickens. When you accept a part-time job
from Bob, you learn how to Feed, Brush and Milk his Cow, as well as caring for
his Horses. As previously indicated, this is the only way to 'earn' a Horse
by the beginning of Summer without being forced to pay 5000G for it.
A Small Poultry Business
You actually can make some income early in the game if you incubate Eggs and
then sell the Chickens once they reach adulthood. If you work Part-Time for
Ronald to obtain your first Egg or Eggs, you need not invest any money in the
business apart from the Chicken Feed you will need when the weather is foul.
Bob will pay 300G for any adult Chicken. A Chick takes a week to mature into
an Adult Chicken. Even if this occurs during a rainy season and you must feed
the Chick daily, Feed costs only 10G. You still will make a profit of 230G if
you sell the Chicken as soon as she becomes an adult.
As with the Characters you meet in Leaf Valley, Animals have Friendship Levels
of their own, and raising these Levels can be critical to your success in
life.
The system that awards Friendship Points to Animals is a little different from
that which applies to other Characters. In fact, you can lose Hearts with
Animals as well as gain them.
0-29 FP = 0 Hearts
30-79 FP = 1 Heart
80-129 FP = 2 Hearts
130-179 FP = 3 Hearts
180 - 219 FP = 4 Hearts
220 - 255 FP = 5 Hearts
These values apply to all Animals, whether they are Pets, Poultry or
Livestock.
The difference between each Animal type in terms of Friendship is that you
interact with each differently and earn FP through different actions.
Even when you do not own a Dog, your actions with respect to the two stray
dogs
in the Valley will determine your future ability to adopt one.
You will find a food dish next to your Farmhouse even at the start of the
game.
Although you do not own a pet Dog, you should leave food in the dish daily in
order to be able to court the stray dogs of the Valley. When your Friendship
Level with the Dogs reaches 31 FP, you will have the option to pick up either
Dog. The first time you pick up either one of the two Dogs, you will be given
the option to adopt.
At that point, you will be able to choose which of the two dogs you wish to
adopt, irrespective of the Dog with whom you currently are interacting. To
adopt the Dog you are NOT holding, choose 'No' when you are asked if you wish
to adopt it. You then will need to find the Dog you want to adopt, pick it up
and then choose the option to adopt.
After adoption, your duties and responsibilities with respect to the Dog you
have chosen will increase.
If you wish to delay the adoption of a Dog by ignoring the invitation to pick
him up when his FP reaches the required level, you can do so and his FP will
not decrease. You will be able to continue to raise his Friendship Level
slowly by filling the Food Dish daily but until you have adopted him, you will
be unable to gain any FP from other actions.
Alternately, you can pick up any Dog you see on a daily basis, then choose not
to adopt it until you are ready to do so. The option always will exist once
the Dog reaches +31 FP or 1 Heart. It is not entirely certain, however,
whether you will gain +1 FP for hugging the Dog if you have not adopted it.
Various actions will raise his Friendship on a daily basis once you have
adopted him, but other actions will cause his FP to decrease.
To decrease FP:
-2 FP per hour: Taking or keeping the Dog outside in bad Weather if you do not
have a Dog House
-1 FP: Leaving your Dog in any area other than the Homestead
-1 FP: Keeping your Dog inside the House when the Weather is good
Animals supposedly go to sleep at 7.00 p.m., although I have seen them moving
about quite late at night. Certainly, you should not meddle with them after
10.00 p.m. It appears, however, that if the Animal is 'out and about' with
you outside of the Homestead or Pasture area, there is no problem. The Horse
definitely will not lose FP if you continue to ride him even after midnight as
long as you take him home with you. In other words, do not use the Triangle
Button to send yourself home if you have your Horse or Dog with you.
If the Weather prediction for the following day is rain or snow and you do not
have a Dog House on your Homestead, you either should carry him into the house
at 6.59 p.m. or immediately at 6.00 a.m. the next morning. If you do have a
Dog House, he will seek shelter in bad weather by himself.
Note that, once good weather returns, you will lose FP with your Dog if you
keep him in the House. A Dog House really is the best solution once you can
afford it. Building a Dog House will allow you to unlock the option to expand
your House as well.
As you can see, the act of adopting a Dog in Hero of Leaf Valley forces you to
assume a fairly serious amount of responsibility each day. The rewards,
however, can be very great. It is your Dog who will find the Power Berries
that are hidden in the Valley and these can increase your total Energy
capacity.
The items your Dog can find, with the probability of finding them is as
follows:
80% chance of finding a Power Berry until he has found all four of them.
Until your Dog has found all 4 Power Berries for you, the chance of finding
any
other item remains at 5%. Once you have obtained all the Power Berries, the
chances of finding the other items changes to:
Note that you will not be able to direct your Dog to search for items until he
has been trained to listen. The 'Search' Command is one of seven commands you
can teach him by playing your Ocarina.
When your Dog performs a 'Search' for you anywhere on the Map, he will find
items randomly. There are specific 'Drop' locations, however, and it is at
these spots that items will appear when you play the 'Search' Command on the
Ocarina.
In the area of Lyla's Florist Shop/Louis' Item Shop: To the left of Lyla's
Flower Bed
In the area of Ronald Grocery Store, between the two trees in front of the
shop.
In the area of the Harvest Goddess Spring, to the left of the spot where the
Blue Mist was planted.
In the area of Woody's Carpentry Shop, beneath the tree to the right of the
stairs if you are facing the Shop.
In the area of Clove Villa, between the Fountain and the Villa
Note that, once an item has been found in ANY of these locations, your Dog
will
not be able to find another item there until two days have passed. Like the
Fruit on the Trees that can be brought down with your Hammer, the cycle
appears to be every three days. In the case of the Dog, you will be able to
find items at OTHER Drop locations and basically can rotate his Search daily
throughout the Map to find items in at least two Drop Locations daily.
If you study the probabilities, you will see that, once he has found the Power
Berries, the item that he is most likely to find afterwards is the most useful
item in the form of Pontata Root.
An odd anomaly with respect to the Dog and his Search action is that often he
will bark in response to the Ocarina command and act as though he has found an
item but you will see NOTHING. An item may appear a day later on the same
screen, so always be alert for Mushrooms of various types, Pontata Root and
Truffles on the ground even when your dog is not with you.
Ocarina Commands
To play the Ocarina, you first must equip it. Even when you own one, you will
not be able to play it until you have adopted one of the two stray dogs in the
Valley.
Playing a Melody on the Ocarina is effected by the use of the Square Button in
conjunction with the Directional Buttons.
The commands with the FP Levels and melodies that are linked to each are:
Note that, unlike ordinary Tools, you must hold down the Square Button while
you input the Directional Commands, rather like 'charging' a tool in other
Harvest Moon games.
Unlike the Poultry and Livestock you can own in HoLV, your Dog has special
abilities that will increase when you perform specific actions on a daily
basis. These special abilities or traits are Intelligence, Speed,
Perseverance and Wildness. Your Horse has his own Special Abilities, but
these will be discussed in another section.
When you call your Dog by whistling to him, it will increase his
Intelligence.
His Intelligence Level will determine his success in obeying your Commands.
When you train your Dog using the Ocarina, his Speed will increase.
When you Feed your Dog each day, it increases his Perseverance, the trait that
will strengthen his immunity to Sickness.
Barking is the sign of Wildness and picking up your Dog on a daily basis will
decrease his tendency to bark.
The Bell, which can be purchased at Louis' Item Shop for 500G, is an
invaluable
Ranch Tool in HoLV. When you ring the Bell once, ALL Animals in the pasture
as well as Poultry outside the Coop will return to the Barn/Coop.
Animals will lose FP and possibly become Sick when left outside in bad weather
but it is not necessary to take them inside on the night before a storm or
other foul weather conditions. If you go to the pasture area immediately at
6.00 a.m., you can ring the Bell to send them indoors without losing ANY FP or
giving the Animals sufficient time to nurse a potential Bad Mood.
Ironically, bringing them inside on the night prior to bad weather conditions
actually can LOWER their FP if the Bell awakens them. Unless you send them
into the Barn/Coop by 7.00 p.m., therefore, it is better to race to the
pasture at 6.00 a.m. in the rain or snow to ring the Bell to send every one to
shelter on the day of the storm.
Poultry
You can buy your first Egg from Ronald, incubate the Bonus Egg he gives when
you work for him Part-Time or buy an Adult Chicken from Bob's Animal Supply.
Once you have an Adult Chicken, she will begin to lay eggs on the second day.
A Chicken in a Good Mood will lay an Egg each day. A Chicken in a Bad Mood
will not lay an Egg.
Your actions towards your Chickens will affect both their Friendship Levels
and
their Moods in a positive or negative fashion.
Positive Actions that result in a gain in Friendship and foster a Good Mood
are:
The following negative actions will decrease Friendship Levels and result
either in a Bad Mood or actual Sickness:
When your Chickens are outside in good weather, they will be in a Good Mood.
The value of any positive FP actions when a Chicken is in a Good Mood may be
doubled randomly. Higher Friendship levels improve your chance of obtaining
the Friendship Bonus points. Higher Friendship Levels will decrease your
Chance of a Chicken being in a Bad Mood or becoming Sick if you forget to feed
it or otherwise commit a 'negative' action.
When any Chicken reaches 210 FP, it has a 1 in 8 chance of producing a Golden
Egg when it is in a Good Mood.
You may find your Chicken in a Bad Mood if you forget to feed it or if you
take
it or leave it outside when the weather is bad. A Bad Mood is guaranteed if
you hit your Chicken with a sharp Farm Tool. Any Bad Mood will last a full
day and prevent the Chicken from producing an Egg. The same negative actions
can cause your Chicken to become Sick.
Raising Livestock
The only way to obtain a Cow is by purchasing one from Bob's Animal Supplies.
The Cow you purchase will not produce Milk until she becomes an Adult. An
Adult Cow can be milked or given Cow Miracle Potion to impregnate it.
It only takes a week for a Cow purchased from Bob to become an Adult capable
of
producing Milk. Unlike other Harvest Moon games, where a Cow first usually
produces only Small Milk, the size of Milk that you obtain from your Cow even
on the first day depends wholly on her Mood. If your Cow is very healthy and
very happy, she can yield Large Milk on the first day she becomes an adult and
Gold Milk on the second day after she becomes an Adult.
To achieve this happy state of affairs, you must talk to your Cow every day
after you purchase her, make certain she is allowed to stay outside in the
Pasture whenever the weather is fine and brush her daily.
Cows do not have a long gestation period in HoLV. A Cow who is pregnant will
deliver her Calf after 10 Days. The baby will remain a Calf only for 5 Days
and then will be in the transition stage for another week. A mere 12 days
after birth, a Cow born on your Farm can begin to produce Milk.
If the Mother has 0-50 FP, the Calf will be born with +20 FP. If the Mother
has 51-100 FP, the Calf will be born with +30 FP. A Cow with 101-150 FP will
deliver a Calf with +40 FP and a Cow with 151-255 FP will produce a Calf that
is born with +50 FP.
As with other Animals, your actions towards your Cows will affect both their
Friendship Levels and their Moods in a positive or negative fashion.
Positive Actions that result in a gain in Friendship and foster a Good Mood
are:
The following negative actions will decrease Friendship Levels and result
either in a Bad Mood or actual Sickness with respect to your Cow:
When your Cow are outside in good weather, they will be in a Good Mood, much
like your Chickens. A Good Mood lasts three days and during this period, a +1
bonus will be added to the value of any action that raises FP. Higher
Friendship Levels will decrease your Chance of a Cow being in a Bad Mood or
becoming Sick if you forget to feed it or otherwise commit a 'negative'
action.
When any Cow reaches 220 FP and is fed Mineral Alfalfa Sprouts, it WILL
produce
Gold Milk when it is in a Good Mood. In other words, Mineral Alfalfa Sprouts
set in a Chicken's or Cow's feeder the previous night will guarantee the
appearance of Gold Egg/Milk the next day unless the Animal is in a Bad Mood or
Sick.
When you have not fed a Cow Mineral Alfalfa Sprouts, Gold Milk is a random
occurrence for any Cow with at least 220 FP. The Gold Milk is loaded into the
game at the moment when you use the Milker, so if you are trying to obtain
Gold Milk and do not have Mineral Alfalfa Sprouts to guarantee its appearance,
simply reload your game at 6.00 a.m. and try again.
You may find your Cow in a Bad Mood if you forget to feed it or if you take it
or leave it outside when the weather is bad. A Bad Mood is guaranteed if you
hit your Cow with a sharp Farm Tool. Any Bad Mood will last a full day and
prevent the Cow from producing Milk. The same negative actions that can cause
your Chicken to become Sick can cause Sickness in your Cow.
Sickness will result in -10 FP per day and Sick Cows will not produce any
Milk.
Friendship will decrease by 10 points per day while they remain Sick. As with
Chickens, the only cure for Sickness is Animal Medicine which can be purchased
from Bob.
The chance that a Cow will become Sick through neglect will decrease as its
Friendship Levels increase.
Gold Product
When your Chicken or Cow attains 220 FP, it will be able to produce Gold
Product. Gold Product is a random occurrence UNLESS you have placed Mineral
Alfalfa Sprouts in the Animal's Feeder on the previous night. Mineral Alfalfa
Sprouts will guarantee the appearance of Gold Product the next morning unless
the Animal is in a Bad Mood or Sick.
Note that you can place Mineral Alfalfa Sprouts in the Feeder even if you keep
your Animals outside. Somehow, the Animal, even if she never goes into the
Coop/Barn will be able to access the special treat and will reward you with
Gold Product the next morning.
Caring for your Horse
You will find Chickens, Cows and a Horse for sale at Bob's Animal Supply in
the
first Spring, but there is a way to obtain a Horse without paying the purchase
price.
Agree to perform Part-Time Work for Bob on a regular basis during the Spring
Season and raise his Friendship Level with conversation and gifts. 1 Summer
is Bob's Birthday, giving you a wonderful opportunity to boost his FP if you
have neglected him a little. On the 2nd day of Summer, after Earth Day, if
the weather is fine, he should appear at your Homestead with an offer to
'lend' you the money to buy a Horse from him. In effect, he simply gives you
the Horse if you agree to the proposal. If you paid more attention to one
Horse than the others when you cared for his Livestock at Starling Ranch, it
is that Horse that he will offer to you.
If you have befriended Bob and worked for him regularly, you should buy a
Brush
and a Bell before 2 Summer in anticipation of the arrival of your new Horse.
Horses produce no Ranch products but they can be entered in Horse Races in
Leaf
Valley. Prizes for racing can be significant both in terms of advancing the
Story and in practical monetary terms.
As with other Animals, your actions towards your Horse will affect both his
Friendship Level and his Moods in a positive or negative fashion.
Positive Actions that result in a gain in Friendship and foster a Good Mood
are:
The following negative actions will decrease Friendship Levels and result
either in a Bad Mood or actual Sickness with respect to your Horse:
You may find your Horse in a Bad Mood if you forget to feed it or if you take
it or leave it outside when the weather is bad. A Bad Mood is guaranteed if
you hit your Horse with a sharp Farm Tool. The same negative actions that can
cause other Animals to become Sick can cause Sickness in your Horse.
The chance that your Horse will become Sick through neglect will decrease as
its Friendship Levels increase.
If you purchase your Horse from Bob's Animal Supply, its Friendship Level will
be 0 FP. If, however, you have worked Part-Time regularly for Bob, you will
have gained specific Friendship Levels with each of the Animals you have
tended.
As discussed earlier, Bob will be willing to 'lend' you a Horse if, in the
first couple of days of Summer, his Friendship Level has reached 30 FP and the
combined total Friendship Level of his Livestock is at least 20 FP.
Until the Horse attains at least 1 Heart, you will not be able to mount it.
Whenever you press the X Button next to it in order to Mount, the Horse will
rear in protest. Once the Horse reaches 1 Heart, you will be able to Mount
and ride it throughout most of the Map, although the small wooden bridges
across the river, including the one that links your Homestead to the area of
Ronald's Grocery, will not be accessible when riding until your Horse's Heart
Level increases. The Sacred Land, even when your Horse is at maximum Heart
Level cannot be entered on horseback.
The horse will be extremely slow, however, until its Friendship Level
improves.
Until then, you will find that you can move faster on foot.
Even if you do not choose to plod slowly through the Valley on your Horse, you
should Mount daily at least for a moment in the Barn or Pasture to raise his
FP. Doing this will result in a gain of +2 FP. Whistling for it at least
once per day will earn another Friendship Point.
Horses, like other Livestock and Poultry can be left outside indefinitely when
the weather is fine. If rain or snow is predicted for the next day, you
should use the Bell by 7.00 p.m. on the previous night to send ALL the Animals
back into the Barn and Coop. All animals go to sleep at 7.00 p.m. whether or
not they appear to be sleeping. Awakening an Animal, including your Dog, will
make it grumpy, costing you 5FP and creating the risk of an official 'Bad
Mood'.
The same rules that apply to other Animals in terms of their Moods apply to
your Horse.
Like your Dog, your Horse has its own special abilities, measured in his
Normal
Speed, his Maximum Speed and his Endurance. Winning Practice Races can
improve your Horse's statistics but it is your Friendship Level with your
Horse that primarily determines its ability to race successfully.
30-50 FP:
Normal Speed = 10
Maximum Speed = 15
Endurance = 55
51-70 FP:
Normal Speed = 11
Maximum Speed = 16
Endurance = 60
71-95 FP:
Normal Speed = 12
Maximum Speed = 17
Endurance = 65
96-125 FP:
Normal Speed = 13
Maximum Speed = 18
Endurance = 70
126-200 FP:
Normal Speed = 14
Maximum Speed = 19
Endurance = 75
201-255 FP:
Normal Speed = 15
Maximum Speed = 20
Endurance = 80
The actual Event that includes a formal invitation from Bob to visit Starling
Ranch for Training will not occur before 15 Autumn. As soon as you experience
the earlier Event in Summer wherein Bob confides his ambitions to create a
Champion racehorse, you should be able to visit Starling Ranch and begin
Training sessions, provided always that your Horse has attained Friendship
Levels that allow him to compete.
Winning Practice Races can increase your Horse's abilities as well. When you
win a Practice Race against Bob, your Horse will gain +1 point to both his
Normal Speed and Maximum Speed and +4 Points of Endurance. Winning a Practice
Race against Gwen will result in a gain of +2 Points to both his Normal Speed
and his Maximum Speed and give a boost of +5 Points to his Endurance. Even if
you lose a Practice Race against Gwen, this will result in a gain of +2 Points
of Endurance. When you lose a Practice Race against Bob, your Horse will gain
in his Stats as well.
Look for Bob in the corner of the Pasture between the Practice Course and the
Barn.
Note that no option to Train will exist in the first Week of Winter in the
first Year. As the Races against Bob and Gwen are set to occur in the second
Week of Winter, you should try to train as often as possible in the Summer and
Autum seasons in order to prepare for these contests.
Options:
Talk
Train
Bob: So you want to train your horse? Alright, I'll help you out. By the
way,
do you know how to ride one?*
*What he is asking in essence is not if you know how to Mount and ride but if
you know how to use the specific Racing Controls and Items.
Bob: Not bad, Freyr. Next is slowing down. This is important when you're
rounding the turn. It's simple. Pull the reigns** with the Square button and
the horse will slow down. Why don't you give it a shot?
Bob: That was good. Next, I'll teach you how to jump over hurdles in the
steelplechase. You'll be set after you learn this. To clear the hurdles,
wait until your horse reaches the line in front of the hurdle, and then jump.
Oh, I guess I need to teach you how to jump. You can do that with the X
button. It's important to get the timing right, because if you hit a single
hurdle, you'll be disqualified from the race. Alright, are you ready? Give
your best shot!
Bob: You can submit items when you're signing up for a race. And during the
race, you can use those items with the Triangle Button. There are 7 items you
can use: Mineral Carrots, Carrots, Pontata Roots, Green Herb, Fodder ,
Mineral Alfalfa Sprouts and Alfalfa Sprouts. Using a carrot item will speed
your horse up temporarily! The other items will recover stamina. Alright,
well, why don't you give it a try? Here you can use these items I
brought...Just this once, though.
The two items he gives are displayed in the upper left corner. Press Triangle
to use one and then press Triangle again to use the other.
Bob: That looked pretty good. Well, there are a few more tips you should know
before racing. First, the horse's stamina... It'll gradually decline during
the race. The faster it runs, the more stamina it uses. If your horse runs
out of stamina, it'll slow way down. Next, don't run into other horses or the
fence! You'll lose speed every time you do. And finally, you've got to
manage your speed and stamina carefully for the race. Take special care if
you're in the long race!
Now that's all I have to teach you. You just need to keep practicing and come
up with your own strategy.
After he has taught you all the rules, speak to him again to obtain the two
options once more:
Talk
Train
Now, when you choose 'Train', answer that you know how to race.
Bob: Alright, let's do this! I'll show you what a real horse rider can do!!
You now will be able to choose which type of race you wish to practice:
Short Distance
Long Distance
Steeplechase
You will then be given the chance to choose three items from your Rucksack for
the Practice Race. Place one in each of three slots in the Race Items Menu if
you wish to do so. Note that any items you place in the Race Items Tray will
NOT be returned to your Inventory if you fail to use them during the Practice
Race.
When you greet Gwen in the Pasture on Tuesday after taking Bob's Tutorial, you
will have a new option:
Talk
Train
If you choose Train:
Gwen: You want to train your horse with me? That's fine, I guess. So that
means you're ready then?
Short Distance
Long DIstance
Steeplechase
It does not matter which race you choose and even if you lose, you should hear
a little fanfare that produces a prompt:
I feel like Shadowfax has really grown today. I wonder how much faster
Shadowfax can get...
When you train at Bob's Ranch and ride any Practice Race, you will be racing
against your Trainer's Horse. On Tuesdays, your Horse's opponent will be
Millie, Gwen's Horse. On Thursdays, his Rival on the track will be
Butterscotch, Bob's Horse.
Butterscotch:
Normal Speed: 15
Maximum Speed: 19
Endurance: 60
Millie:
Normal Speed: 14
Maximum Speed: 18
Endurance: 75
Millie is a Horse known as a 'closer', with the power to run long distances
without losing her Stamina. She may be slower but she will be able to
increase her Speed long after weaker horses have tired. Bob's Horse is more
powerful in the Sprint or short distance races.
In the first week in Winter, if you have a Horse, you should receive a visit
from Bob at the farmhouse. He will challenge you to a race, which will occur
immediately. If your horse beats Butterscotch, you will experience a similar
challenge from Gwen a few days later. Winning both of these races will
increase your horse's stats and make it easier for you to defeat the Robot
Horse in Spring of the 2nd Year.
Racing Aids
You are allowed to use three items during a Race either to increase your Speed
or restore your Stamina.
As you can see, apart from Pontata Root, it is the lowly Green Herb, rather
than any special Crop that has the most potent effect on your Horse where
Stamina is concerned. Carrots, a Spring Crop, are the item to use if you need
to increase your Speed. A Carrot or Mineral Carrot should be used near the
finish line in a final burst of strength.
Use of the Whip will deplete Stamina quickly. If you bump another Horse, you
will deplete your Stamina as well.
If you wish to win a Race, you MUST use your Whip, which means that you should
have the most powerful Recovery Items as your Racing Aids. Pontata Root is
the best.
Freyr's Horse was able to win the Long Distance Race at the Summer Races in
the
first year, but was unable to win the Sprint in Autumn. In Winter, however,
when challenged by Bob and then by Gwen to race against them, his horse was
able to beat both Butterscotch and Millie. The race against Gwen's horse
Millie was a little more difficult to win. He used 2 Pontata Roots and 1
Green Herb.
Animal Sickness
Negative actions or simple neglect can create a Bad Mood in an Animal that may
lead to Sickness. Leaving an Animal outside in Bad Weather can cause it to
become Sick almost immediately.
When an Animal becomes Sick, it must be treated with Animal Medicine. The
first time an Animal falls ill, you may receive a visit at 6.00 a.m. either
from Gwen or from Bob. Your visitor will scold you but will treat the Animal
immediately with Animal Medicine, which will result in an instant recovery.
If you neglected your Animal somehow, you may receive some physical punishment
from Gwen!
6:AM. Bob: Hey, you! Can’t you see that you cow isn’t feeling well?! …I
knew it. She’s sick. Hold on… I’ve given her some medicine. She should get
better soon. You gotta feed her every day. And make sure you keep her out of
the rain. You gotta take better care of her. You know what’ll happen if this
happens again, right? Just be more careful from now on.
A few days later, the same player had another visit from Bob:
Bob: Hey didn’t you notice that your chicken is sick again?
Bob: This wouldn’t happen if you were actually taking care of her. I really
thought you’d take better care of your animals. Listen, Freyr. This is the
last time I’ll do this for you. If you really care about these animals, you
gotta start taking better care of them. Even when they get sick, you have to
give them medicine right away. You can buy some from the ranching supplies
store. If people in town learn you mistreat your animals, you won’t be very
popular around here…Got it?
You can obtain a random Animal Friendship Bonus whenever you perform a
positive
action towards an Animal. When Freyr had owned his Horse only for a few days,
its FP shot from 1 Heart to 5 Hearts in a single day due to the Bonus.
This Bonus is a sword that can cut two ways, however. On a rainy day, Freyr
accidentally pushed his Horse out of the barn for a moment. Although he used
the Bell instantly, when he saved his game, he discovered that his Horse,
which had the maximum 5 Hearts AND had won races both against Bob and Gwen
prior to this to maximise its speed, had lost 4 Hearts through that single
accidental action! Its speed greatly reduced by the heart loss, he had no
recourse but to reload to an earlier point in the game when his Horse had not
lost the FP.
Tool Upgrades
It is at Louis' Item Shop that you can upgrade your Rucksack and your Tools.
Choose the Upgrade Tools Option rather than the 'Buy' Option to see the Menu.
Upgrade Tools
Medium Rucksack:
When you have purchased any 'Light' Tool, the next Upgrade will appear:
Other Items:
Items that Louis sells in the 'Buy Menu' include AP Medicine for 1000G.
AP Medicine: 1000G
Medicine that relieves your weariness. Using it will restore your strength
and stamina. Just don't rely on it too much.
AP Medicine is the most potent Energy Recovery item that you can purchase at
the start of the game.
Brush: 300G
Use this to brush your cows and horses. They'll love you for it.
Bell: 300G
Use the bell, and your cows, horses and chickens can go in and out of the
barn or coop on their own.
Milker: 500G
This is a tool used to milk cows. Use by first equipping it , then press
the
Square Button in front of an adult Cow.
Tip: If you have been diligent in accepting Part-Time Work from Bob
throughout
the first Spring, purchase the Bell and the Brush BEFORE 2 Summer, so that you
will have them both the moment Bob gives you a Horse.
Fishing
In order to be able to Fish, you must purchase a basic Fishing Rod at Louis'
Item Shop for 600G.
Ponta: I'm pretty sure you can buy a fishing rod at the Item Shop here. You
should buy one. Hey! If you bring me any fish you cuaght, I'll make a fish
print for you! Just becuase you're my friend. It'll be a nice souvenir. And
I even know of some secret fishing spots around here. But it wouldn't be any
fun if I just told you where they all are now. How about I tell you when you
collect enough fish prints?
If you give Ponta a new variety of Fish, you will have the following options:
A 'Fish Print' is a gorgeous detailed drawing of the Fish you caught with
Ponta's paw print as his signature. These Prints automatically are stored in
your Fish Print Album in your Bookshelf.
After giving him the first fish for a Fish Print, you can give him another of
the same variety to learn a new Recipe that features the Fish as an
ingredient. Although you will not be able to cook until you have expanded
your house and purchased a Kitchen, it always is a good idea to collect as
many Recipes as possible whenever you have the opportunity.
As far as Friendship with Ponta is concerned, it is only the first Fish that
you give to him on any given day that will boost his FP by +3 Points. After
that, you gain only Prints for your Album and Recipes for your Cookbook.
There are 54 varieties of Fish. All true Fish are eligible for their own
Fish
Prints.
Do not be discouraged when you first cast your Rod as you probably will not
catch anything or if you do catch an item, it is more likely to be rubbish
than a Fish.
In fact, if you speak to Joe near the Lake, he will make a jest about the
amount of Rubbish that can be caught with a Fishing Rod at this location.
Joe: I have a theory that there's a boot and can factory at the bottom of
this
lake.
Fishing is quite interactive in Leaf Valley. You equip your Fishing Rod as
you
would any Tool, then press 'Square' to use it. You will see a circle with an
X inside it on the water at the point where your Rod will be cast. At this
point, however, you can move the target to any location you choose on the
waters. Once you have fixed the location, you will see a gauge on the right
side of the screen, showing the water at different depths. Fish at this spot
will be indicated by icons at the depths they currently occupy. Stop the
gauge if possible at one of the fish icons.
When a fish or item is hooked, you will see an exclamation point icon. Now
you
will see a prompt to press the X Button when the interlocking circles meet.
You will see a large fixed circle on the water now. Another small circle will
appear, widening gradually. When it meets the large circle, you should press
the X Button.
At the top of the screen, you will see a line graph that shows the fish at one
end and your Character at the other. A battle has begun. If you press X
properly, the cursor on the graph will move towards your Character, signifying
potential success. If you 'miss', the cursor will move in the other
direction, signifying a greater likelihood that the fish will escape you.
Usually, you need to press the X Button two or three times properly to catch
the Fish or item on the line.
In Hero, rubbish items such as Boots and Empty Bottles are thrown back into
the
water automatically. (No wonder the lake is filled with them!) If you catch
a Fish, it can be stored in your Rucksack. Fish of the same variety will
stack, but a fish of a new variety will require a different slot. You
therefore should clear your Rucksack of any unnecessary items before you
venture forth on a fishing expedition.
When you cast your line, you actually can see the shadows or faint outlines of
the fish that are in the water on the current screen. Once you have exhausted
all fish on the screen, you simply can exit and re-enter to replenish the
supply!
Fishing Aids
Fishing always gives random results to some extent, but you can improve the
odds of catching Fish instead of Rubbish and bigger and more uncommon Fish by
obtaining better Fishing Gear and Special Fishing Bait.
Upgraded Fishing Rods are sold at Louis' Item Shop. As with any Tool Upgrade,
you need to provide the Ore as well as pay a specific sum for the Upgraded
Tool.
Even with a btter Fishing Rod, you can spend hours fishing and catch nothing
but Rubbish. Results always are somewhat random as previously stated.
To increase the chances of making valuable catches, however, you can use
Special Fishing Bait whenever you reach any fishing destination.
To do so, equip the Special Fishing Bait, then press the X Button to 'Scatter
Feed'. If you do not see the prompt, you are not standing in the right spot.
Special Fishing Bait can be obtained as a Gift from the Harvest Sprites after
you have given one of them Mushrooms a couple of times. It appears on the
Exchange Menu at the Races and can be purchased with 2 Medals. Finally, if
you win the Long Distance Race, your Prize will be the Transformer 2 Machine
that transforms Lumber into Special Fishing Bait.
When you cast your Rod in any body of water that allows you to Fish, you will
see the shadows of the Fish that currently are present. If you see no shadows
or no small white wave crests that designate movement by a fish, you will find
no fish icons in the vertical gauge that indicates Fish in the target area
when you cast your Fishing Rod.
Whenever you do see the shadow of a fish or a wave crest, move the target
circle onto it. You then will see a gauge that displays Shallow, Medium and
Deep Depths. Any Fish currently at that location will be displayed by icons
within the area of the gauge that they occupy.
Try to press the X Button when the cursor is directly on one of the fish icons
in the vertical gauge. When you miss the icon of the Fish, you will be less
likely to catch it.
Note that fish continue to move after you have cast your Rod. If you look
carefully, you may be able to see the movement of the fish in the water. If
the fish is moving AWAY from the target area, pull up the Rod and cast again.
If, however, you see movement TOWARDS the target area, wait for a few moments.
Players have asked how long they should wait after casting their Rods.
Usually, you will waste less time if you pull up and cast again if you do not
hook a fish almost at once or visually see movement in the direction of the
target area. The greatest amount of Stamina is used not when you cast the Rod
but when you are fighting with a Fish who has been hooked.
If your Fishing Rod remains in the water without attracting any attention,
your
Character at length will become bored and display a 'black cloud'. This is an
indication that you really ought to cast again.
If all evidence of Fish in the form of shadows or wave crests vanish from your
current location, you can exit the screen and then re-enter to replenish the
water with Fish.
Remember that a Fishing Rod is a Tool and that you will use twice as much
energy when you fish in bad weather.
The following is a List of all Items that can be caught with a Fishing Rod,
excluding Rubbish, which cannot be kept or sold in HoLV. For each entry on
the List, details are included as to the Largest size, Seasons, Locations, the
depth at which the item most easily can be caught, and whether a Fish Print
can be added to your Album. In terms of Depth, a Fish that is 'fairly easy'
to catch at a specific Depth is more difficult to catch than one that can be
caught 'easiest' at a certain Depth. Depth information is not definitive and
in many cases, you can catch the Fish in question at other Depths, although it
will be more difficult to do so.
Note that the following List includes all Fish in your Fish Print Album but is
not limited to Fish that qualify. It includes all Crustaceans as well as
treasure items, neither of which item types qualify for Fish Prints.
Greenling
Greenling: 60G
Size: Medium
All Seasons except Spring
Red Rockfish
Horse Mackerel
Garden Eel
Sweet Shrimp
White-Spotted Char
Sweetfish
Sweetfish: 40G
Size: Small
Summer
Goddess Spring
Easiest in Shallows
Fish Print
Monkfish
Monkfish: 120G
Requires Super Fishing Rod
Size: Large
Spring and Winter
Underground Lake, Crystal Bay
Easiest in Deeps
Fish Print
Anchovy
Anchovy: 30G
Size: Small
Seasons: Summer and Autumn
Crystal Bay
Easiest in the Deeps
Fish Print
Ocellated Octopus
Squid
Squid: 60G
Size: Medium
Seasons: Summer
Crystal Bay
Fairly Easy in Medium Depth
Chicken Grunt
Huchen
Huchen: 110G
Requires Super Fishing Rod
Size: Large
Seasons: Spring
Underground Lake
Fairly Easy at Medium Depth
Fish Print
Sardine
Sardine: 40G
Size: Small
Seasons: Summer and Autumn
Crystal Bay
Easiest in the Deeps
Fish Print
Char
Char: 40G
Size: Small
Seasons: Winter
Goddess Spring
Fairly Easy in the Deeps
Fish Print
Dace
Dace: 50G
Size: Medium
Seasons: Spring
Goddess Spring
Easiest in the Deeps
Fish Print
Eel
Eel: 60G
Size: Medium
Seasons: Summer and Autumn
Mallard Lake, Goddess Spring, Underground Lake
Easiest in the Deeps
Fish Print
Shrimp
Shrimp: 40G
Size: Small
Seasons: Spring, Summer, Autumn
Crystal Bay
Easiest in the Deeps
Pale Chub
Pirate Treasure
Swordfish
Swordfish: 150G
Requires Hyper DX Fishing Rod
Size: Large
Seasons: Spring and Summer
Crystal Bay
Fish Print
Raven Globefish
Right-Eye Flounder
Leatherfish
Leatherfish: 60G
Size: Medium
Seasons: Autumn
Crystal Bay
Easiest in Shallows
Fish Print
Dark Chub
Longtooth Grouper
Black Porgy
Black Rockfish
Blue Mackerel
Sakura Salmon
Salmon
Salmon: 80G
Size: Large
Seasons: Autumn
Crystal Bay, Goddess Spring
Fairly Easy at Medium Depth
Fish Print
Mackerel
Mackerel: 30G
Size: Small
Seasons: Summer and Autumn
Crystal Bay
Easiest at Medium Depths
Fish Print
Spanish Mackerel
Pike
Pike: 60G
Size: Medium
Seasons: Autumn
Crystal Bay
Easiest in the Shallows
Fish Print
Dolphinfish
Dolphinfish: 140G
Requires Super Fishing Rod
Size: Large
Seasons: Summer
Underground Lake
Easiest in the Deeps
Fish Print
White Trevally
Mountain Grunt
Alaska Pollock
Alaska Pollock: 70G
Porgy
Porgy: 80G
Size: Medium
Seasons: Spring, Summer
Crystal Bay
Fairly Easy in Shallows and the Deeps
Fish Print
Octopus
Octopus: 40G
Size: Medium
Seasons: All Seasons
Crystal Bay
Easiest in the Deeps
Cod
Cod: 80G
Requires Super Fishing Rod
Size: Medium
Seasons: Winter
Crystal Bay
Easiest in the Deeps
Fish Print
Surfsmelt
Surfsmelt: 20G
Size: Large
Seasons: Spring, Winter
Mallard Lake
Fairly Easy in the Deeps
Fish Print
Sunken Treasure
Loach
Loach: 30G
Size: Small
Seasons: Spring, Summer
Goddess Spring
Easiest in the Shallows
Fish Print
Tiger Globefish
Dark Sleeper
Nagi
Nagi: 90G
Size: Large
Seasons: Spring
Crystal Bay
Fairly Easy in Shallows and Medium Depths
Fish Print
Catfish
Catfish: 60G
Size: Medium
Seasons: Summer
Mallard Lake, Goddess Spring, Underground Lake
Easiest in the Deeps
Fish Print
Rainbow Trout
Pacific Herring
Young Amberjack
Flounder
Flounder: 80G
Size: Medium
Seasons: Summer
Crystal Bay, Underground Lake
Easiest in the Deeps
Fish Print
Albacore
Albacore: 90G
Size: Large
Seasons: Spring, Autumn
Crystal Bay
Easiest in the Deeps
Fish Print
Treasure Chest
Black Bass
Amberjack
Amberjack: 80G
Size: Medium
Seasons: Winter
Crystal Bay, Underground Lake
Fairly Easy at Medium Depths
Fish Print
Blue Hornard
Tuna: 160G
Requires Hyper DX Fishing Rod
Size: Large
Seasons: Autumn
Crystal Bay, Underground Lake
Easiest in the Deeps
Fish Print
Masu Salmon
Blotched Snakehead
Lobster
Lobster: 70G
Size: Medium
Seasons: Summer, Autumn
Crystal Bay
Easiest in the Deeps
Smelt
Smelt: 20G
Size: Small
Seasons: Autumn, Winter
Crystal Bay
Fairly Easy in the Deeps
Fish Print
Earthenware
Earthenware: 750G
All Seasons
Underground Lake, Goddess Spring, Mallard Lake
Can be found by breaking Rocks in the Mine as well even in the first Chamber
Unusual Pot
All Seasons
Underground Lake
Can be found by breaking Rocks in the Mine as well
King Fish
The fisherman whose show airs on Thursdays will give you many diverse tips.
He
will give you a Cooking Tip related to Clams one week. In the middle of
Autumn, he suddenly will rant about the Funland Corporation and its plan to
destroy the village. On 28 Autumn, his broadcast will be interesting for two
reasons:
Yee-haw! I bet you were suprirsed by that weird programme last week, huh? I
actually got fired, but your angry phone calls got me back on the air!
Thanks, guys! As a way to show my appreciation, I'm gonna bring out the juicy
tips! Every fishing point has a fish known as the 'King Fish' of that area!
They're crazy special! See ya!
It is through the acquisition of Fish Prints for your Fish Print Album that
your Character can unlock new Fishing Locations in Leaf Valley.
Whenever you catch a new variety of Fish, make certain to give it to Ponta and
request a Fish Print.
The Harvest Goddess Spring is unlocked as a Fishing Location when you offer
the
11th Fish to Ponta, requesting a Fish Print. The Underground Lake is unlocked
when you offer the 21st Fish to Ponta and request a Fish Print.
When Freyr had caught a total of 59 Fish and had added 10 Fish Prints to his
Album, he experienced the following Event by giving a new variety of Fish to
Ponta and requesting another Fish Print:
Ponta: Gosh, Freyr, you have a really nice collection of fish prints. You're
a hard worker. You know what? I'll tell you about a new fishing spot I
found! If you go around behind the Goddess Spring, there's a place where you
can fish! Try it out!
When Freyr next visited the Goddess Spring, the enormous boulder to the left
of
the Spring now no longer was an obstacle. He could walk to a small area to
the left of the boulder to cast his Fishing Rod.
When Freyr caught his first Alaska Pollock and gave it to Ponta to request his
21st Fish Print, Ponta declared:
Ponta: Gosh Freyr, you have a really nice collection of fish prints. You're
a
hard worker. You know what? I'll tell you about a new fishing spot I found!
If you go to the mines, there’s a new path that used to be blocked by rocks!
If you go there ... there's an underground lake! I'm sure there are lots of
cool fish there!
From the first Chamber, you will see a tunnel that branches off in two
different directions. The tunnel to the right leads to the Underground Lake.
The tunnel to the left leads to more Chambers filled with Rocks that can be
smashed.
In HoLV, you must unlock the Underground Lake by catching 21 different types
of
Fish and requesting a Fish Print of each from Ponta. New Chambers in the
Mine should be unlocked automatically at the start of any new Season. It is
possible, however, that you may be unable to unlock any new Chambers if you
have not worked 5 times for Rudolph and unlocked the Mine in a general
fashion. Provided all requirements have been met, on 1 Summer, you will find
a new Chamber has been unlocked in the left branch of the Tunnel and, on the
1st of Autumn, that you now can explore a total of three Chambers.
Mining
Yellow Rocks cannot be hit with your Hammer but can be pushed towards other
Rocks of different colours and they can be affected by the explosion waves of
Rocks of all other colours.
The Part-Time Job offered by Rudolph at the Dig Site will teach you how to
Mine.
Rudolph: You'll need to use this hammer...I'm going to teach you how to dig
for ore. First, equip the hammer, then press the Square Button in front of a
rock to smash it. Try breaking that blue rock with your hammer.
That's right. You'll find ore inside the rock. I want you to collect that
ore.
Next, go over to that red rock. Don't break it yet, though. Press the X
bttuon once you're near it. By pressing the X Button (Examine) in front of
the rock, you can see the direction of the rock's explosion.
As you can see, breaking a rock creates a wave. If that wave hits another
rock
of the same colour, that rock will break too. Each rock has its own type of
wave. Try experimenting.
The yellow rocks can't be broken with your hammer. However, they will break
if
they are hit by a wave from another rock.
Also, you can move yellow rocks by standing next to one and pressing the O
Button. Once you're against the rock, use the analogue stick to select the
direciton you want to push the rock, then press the X button. Try pushing
that rock over there.
As you can see, waves from yellow rocks can break other rocks. Use that to
break many rocks at once. You understand everything? Now try it out
yourself.
You can earn up to 500G when you work for Rudolph at the Dig Site and he will
allow you to keep all the Mineral Crystals that you collect.
When you have worked Part-Time for Rudolph a few times, the site will be
unlocked and you will be able to begin to mine for yourself.
Incidentally, if your Energy bar is depleted when you enter the Mine to accept
Part-Time Work from Rudolph, tell him you do not know how to Mine in order to
regain a full Energy Bar. You will be obliged to go through the Mining
Tutorial again, but that may be a small price to pay for a full Energy Bar.
Once you have unlocked the Mine for your own use, this option no longer will
exist.
If you study the configuration of all the rocks properly, you may be able to
identify the rock that, when struck, will set off a series of explosions that
will cause every rock in the Chamber to explode. If you succeed in smashing
all rocks with a single blow, you will receive a prompt as follows: Well
done!
Remember always that Yellow Rocks cannot be hit directly and will explode only
if they are placed in the path of another explosion wave. The secret to
success is to push any Yellow Rocks into positions where they not only will be
in the path of an explosion wave but will continue the explosion, bridging any
gaps to other isolated Rocks or groups of Rocks.
In each Chamber where rocks can be smashed, there are two different possible
configurations. In Chamber 1, one 'puzzle' has a single Yellow Rock and the
other has four Yellow Rocks. Chamber I.I is the first puzzle. Chamber I.II
designates the second puzzle.
http://holvmining.blogspot.com
http://www.youtube.com/watch?v=VKJhKzXTLgo
In Chamber I.I, there is only a single Yellow Teardrop Rock. Push it 2 spaces
to the right, then up 1 space.
Hit the Round Blue Rock at the top left corner of the screen.
For Chamber I.II, there are two long Yellow Rocks in the shape of Coffins and
two small Round Yellow Rocks.
From the left side of the screen, go to the first horizontal long Red Rock, a
Red Coffin Rock and hit it with your Hammer to create an explosion that will
smash all the rocks.
By asking for a 21st Fish Print from Ponta, Freyr unlocked the Underground
Lake. When he explored the tunnels that initially were blocked with fallen
masonry, he found that the one on the right led to the Underground Lake, where
there were no Rocks to be smashed. The tunnel on the left led to Chamber 2 of
the Mine. This Chamber was unlocked on the first day of Summer. Beyond
Chamber 2 was Chamber 3, where yet another configuration of Rocks was
situated.
As with Chamber I, there are two possible configurations each for Chamber II
and Chamber III
The actual items that can be found are no different from those in Chamber I.
Chamber II.I:
There is one Yellow Coffin Rock and one Yellow Round Rock. Push the Coffin
Rock down 1 space, then left 1 space.
Push the small Round Rock 2 spaces to the left, then 1 space down.
From the left, find the first horizontal Red Coffin Rock and hit it.
Chamber II.II:
Chamber III.I
Three yellow Rocks. Two are Teardrops and the third is Round
First move the Yellow Teardrop on the left 2 spaces to the right and 1 space
up
Now move the Round Rock 3 spaces down
Move the second Yellow Teardrop 2 spaces to the left, then 2 down so that it
rests on top of the second Round Blue Rock on the right
Chamber III.II
This is a very symmetrical puzzle and you need to make both sides the same
Move the long Yellow Coffin Rock 2 spaces to the left, then move it up 1 space
temporarily
Next, grab the Star Yellow Rock that is on the bottom and move it left 2
spaces, then up 1 space, then left 2 spaces, then up 1 space, then right 1
space
Now go back to the long Yellow Coffin Rock that you moved up 1 space
previously
and move it down 1 space
Go now to the cluster of four Blue Stars in the very centre of the screen.
Hit
the Blue Star that is the lowest one on the right.
Chambers 4 and 5
Chambers 4 and 5 should be unlocked at the start of the first Winter season.
At the northern end of Chamber III, you will find a Tunnel entrance blocked by
rubble. On 1 Winter, you should be able to access that second Tunnel in the
Mine. The second Tunnel in the Mine branches off immediately in two
directions. On the left, you will find Chamber IV. On the right, you will
find Chamber V. Chamber V has beautiful blue glittering walls, but the Rocks
that you smash contain the same items as all other preceding Chambers.
Chamber IV.I
Two Star yellows, 1 Teardrop Yellow
Move the Yellow Teardrop first, 3 down, then 6 to the left, then 3 up, and 1
to
the right
Go to the Star Yellow on the far left. Move it 2 down and 2 to the right
Leave the second Star in place
Smash the Blue Star that is furthest to the right
Chamber V.II
First, move the Round Yellow Rock 4 spaces to the right, then 1 down
Go to the Lower Long Yellow Coffin Rock that is positioned at a tilt and move
it 3 spaces to the right
Finally, grab the upper horizontal Long Yellow Coffin Rock and move it 1 space
down and 2 spaces to the right
Hit the small Purple Teardrop Rock in the far upper left corner
Rudolph's Warning
Rudolph will come to your Farm in the middle of Winter to warn you that the
Mine has become too dangerous for Part-Time Work. Although your Character
should have unlocked the Mine in the first Season of the game, if you did not
do so, you will not be able to work for Rudolph again until 24 Winter.
If you have unlocked the Mine, you will be able to continue mining as usual.
When you go to Chamber V now, however, you will find that the rubble that
formerly blocked the entrance in the north is gone. If you go forward into
the next Chamber, you will find it entirely empty.
It is the tunnel beyond Chamber IV on the left side of the second Tunnel that
will be the venue of your combat with the next robotic creature.
On the morning of 20 Winter, Tim will come to your farmhouse to announce the
arrival of an enormous Mole in the Mine. He will urge you to go to the Mine
to see it. When you arrive, Rudolph will enlist your aid, as the robot
threatens to destroy the entire foundation of the Mine.
when you have defeated the Robotic Mole, you can re-enter the Mine and go
through Chamber IV to the next chamber, still ravaged with holes in the ground
from the Mole's work. Beyond this ruined Chamber, however, is Chamber VI,
where you can find Gems for the first time.
By going through another new entrance, you can find a second new Chamber in
the
form of Chamber VII.
Even if you fail to defeat the Robot Mole, you will be able to access the two
new Chambers.
Note that, should you fail to defeat the Mole, you will experience an Event
with Rudolph the next morning at 6.00 a.m. wherein he will tell you that he
has complained to the company about the Mole and that Part-Time Work will be
available again 'tomorrow'. As this Event occurs on a long weekend, however,
Part-Time Work actually will become available only on 24 Winter if you have
not unlocked the Mine yet for yourself.
As you need work for Rudolph only 5 times to unlock mining, however, there
really is no excuse if you have failed to do this by the third week in Winter.
Chamber VI.I
You will find 1 Coffin Yellow Rock and two Round Yellow Rocks in this
configuration.
The small Round Yellow Rock surrounded by four Blue Stars obviously cannot be
moved, so move the final Round Yellow Rock.
Go to the far left and move the third Round Yellow Rock down 1 space, then 1
space ot the right.
You will see two purple Teardrop Rocks at the bottom of the screen. One is
vertical and the other, on the right, is horizontal. Smash the horizontal
Purple Teardrop Rock.
Chamber VI.II
The second configuration in Chamber 6 has 1 Star Yellow Rock and 2 Round
Yellow
Rocks.
Begin with the small Round Rock on the left, pushing it 4 spaces up, then 5
spaces to the right
Move second small Yellow Round Rock 1 space down temporarily
Star Yellow Rock, 3 spaces down, then three spaces to the left, then two
spaces
up
Now go back to the second Round Yellow Rock, moving it one space to the left,
then one space up
Hit the Purple Teardrop Rock that is at the farthest right of the screen
Chamber VII.I
You will find a Star Yellow and two Round Yellow Rocks here.
First, move the Star Yellow 1 space ot the left, 1 space up, then 2 spaces to
the left, 1 space up and finally 1 space to the right
Go to the first Round Yellow Rock and move it one space to the right, then 3
spaces down.
The final round Yellow Rock is in the upper right corner. Move it one space
to
the left, 3 spaces down, then 1 space to the left.
There are two Blue Stars. Go to the one on the left and hit it.
Chamber VII.II
There are four Yellow Rocks in this configuration. Two of them are Coffin
Yellow Rocks and two are Yellow Stars.
Starting on the left side, move the first Yellow Star 1 space to the left, 1
space up, 1 space to the left and 1 space up
Go to the first Yellow Coffin Rock and move it 2 spaces down, 2 spaces to the
right, 1 space up, then one space to the left
Go to the second Yellow Star and simply move it one space to the right
Go to the second Coffin Yellow and move it 3 spaces to the right, 2 spaces
down
and 1 space to the left
Go to the small Round green-blue Rock that is sandwiched between the lower
Blue
Star and the first Yellow Coffin Rock and hit it.
When you break Rocks in the Mine, you can find Scrap Metal, other Ores, Coal,
Mineral Crystals, Gemstones and strange artifacts. Like the Coral that you
sometimes find on the shore at Crystal Bay, your Character immediately will
recognise the intrinsic 'collectible' value of such items and they will be
sent at once to the Storeroom on your Homestead. You can catch special items
from the sea such as Pirate Treasure and Artifacts from the Underground Lake
such as Pots that will be displayed in the Storeroom as well.
It is when you find a duplicate item that it will remain in your Rucksack and
you will be free to dispose of it by selling it to a local Merchant.
Other Items that will be sent to your Storeroom and displayed there are
Trophies in the form of parts of the mechanical enemies that you need to
defeat if possible. The first of these is the head of the Robot Crow and the
second is the Robot Mole.
Most of the Artifacts you find have a high selling price with the exception of
the Unknown Object, valued at no more than 10G.
The items that you can obtain from the Mine are as follows:
Ores
Orichalcum: 160G
Obtain from initial Chamber of Mine and all Chambers beyond.
Required Ore for Light Tool upgrades.
Coal: 20G
Obtain from initial Chamber of Mine and all Chambers beyond.
Artifacts
Earthenware: 750G
Obtain from initial Chamber and all Chambers beyond. You can find it when
fishing in Mallard Lake, the Goddess Spring and the Underground Lake as well.
Note that, although these items are found when you smash Rocks in the Mine,
you
may find a couple of the Artifacts when you fish in the Underground Lake.
Fossils
Gems
Amethyst: 120G
Obtain from Chamber 6.
Ruby: 180G
Obtain from Chamber 6.
Aquamarine: 160G
Obtain in Chamber 8 after Summer of second Year
Sapphire: 180G
Obtain from Chamber 8 after Summer of second Year.
Garnet: 160G
Obtain from Chamber 9 after Autumn of second Year.
Emerald: 170G
Obtain from Chamber 9 after Autumn of second Year.
Opal: 140G
Obtain from Chamber 10 after Winter of second Year.
Diamond: 200G
Obtain from Chamber 10 after Winter of second Year.
It is not until the Winter Season in the first year that you will gain access
to new areas in the Mine when you participate in specific Story Events in
HoLV.
The initial area where you will be able to mine for items therefore will be
restricted to the first Chamber at the Mine Entrance. Here you will be able
to find all Ores, Coal, Mineral Crystal, Artifacts and one type of Gem in the
form of Moonlight Stone.
The item you have the greatest chance of obtaining when you break Rocks is
Scrap Iron, not surprisingly. You have a 60% chance of finding Scrap Iron
each time you break a rock and a 40% chance of finding Mineral Crystal.
Apart from these two items, the chances of finding any other Items are
relatively slim. The best chance is a 4% chance that you will find Iron Ore
or Coal. There is a 3% chance of finding Copper Ore and a 2% chance of
finding Silver or Gold Ores.
Rarest of all in this initial Chamber are the Artifacts, Blue Rock,
Orichalcum,
Rare Metal and Moonlight Stone. Your chance of obtaining any of these is no
greater than 1%.
Forestry Work
When you begin HoLV, you will be able to work in the Forest only if you accept
Part-Time Work from Woody.
Woody: Ah, looking for some work? Well, we need some one to cut down trees
and
gather some lumber… You up for it?
Woody: Well, let me tell you what you need to do. First we've got to head on
over to the woods where we get our lumber. Let's go!
Woody: This is the spot. ...By the way, do you know how to use an axe?
It's really easy. You just equip the axe and walk up to a tree, and press the
square button to start chopping. It'll take a few chops to cut a tree down.
Press the O button if you decide you don't want to cut the tree down. Pretty
easy, right? ...Now, let me explain what you'll need to do.
As I said before, you'll cut the trees down here with an axe and gather the
lumber. Use the axe that we give you. We've hired you to do this job, and
we don't expect you to use your own axe. You'll get paid for the amount of
lumber you actually collect. So, good luck.
The amount of Lumber that is generated when you chop down a Tree is somewhat a
matter of luck. You may obtain only 1 piece of Lumber or you may obtain more.
Search for Mushrooms while you are working in the Forest for Woody as these
are
the only items he will allow you to keep as a 'Bonus'.
When you have worked Part-Time for Woody a few times, the Forest will be
unlocked and you will be able to collect Lumber for yourself.
Unlike the Mine, however, which will be open to you at any hour or on any day,
the Forest still will be supervised by Woody after it is unlocked.
You must apply to him personally if you wish to enter the Forest area. When
you have worked for him five times and approach him next during his working
hours, you will see a new set of options:
Talk
Cut down trees for lumber
Woody: Hey, Freyr. Thanks for all your help collecting lumber. We've got
all
we need now. Tell you what, though. This time I'll let you keep whatever
lumber you collect. Sound good?
You will be taken to the same 'Forest' area where you will find trees in
various stages of growth. When you wish to leave, speak to him again.
Woody: Just come talk to me whenever you want to go again... Bye then!
In practical terms, then, you are restricted to the same hours and conditions
that applied to Woody's Part-Time Forestry Work. You will not have access to
the Forest Lumber area in bad weather or on Tuesdays or Thursdays.
If you wish to be able to expand your House, you first must order one of the
Building Projects from Woody's initial Menu. These are as follows:
Lumber is more difficult to collect than money early in the game. You will
not
be able to chop wood in the Forest except for Woody until you have obtained
sufficient experience through your Part-Time Work for him. The Forest then
will be unlocked to you.
On the 22nd of Spring, even if you have not completed your 'apprenticeship'
with Woody, you will be able to obtain Lumber if you collect Medals at the
Races. You can do this either by exchanging your Money for Medals and then
wagering successfully with the Medals on one or more of the three Races or you
simply can buy Medals, not bet on any of the Races, but then exchange your
Medals at the end of the third Race for Lumber. It depends on your
willingness to take risks.
The first Race often is won by the Horse who is the 'favourite' at 2 to 1
odds.
This gives you an early opportunity to double your Medals.
The building project you choose to order depends on how quickly you wish to
make an expansion to your house in the form of a Kitchen, a Bathroom and a
Toilet.
Cooking
In Hero of Leaf Valley, you must expand your House and buy a Kitchen before
you
will be able to Cook. You can obtain new Recipes for your Cookbook from a
variety of sources, including Part-Time Jobs at the Villa's Kitchen, Cooking
Programmes on the Television and by giving Fish to Ponta.
Trial and Error can produce good results as well, although your Experience
Level partly will determine your success or failure even when you do not
deviate from an established Recipe.
Whenever your work Part-Time for Martha at the Villa, she will request a
specific Dish without giving you the Recipe for it. You will be required to
make a specific number of the requested Cooked Dish. After you complete your
assignment successfully, she will pay you your wage and allow you to keep any
leftover ingredients.
You can exploit the opportunity to obtain ingredients by choosing the least
valuable, most common ingredients for the requested Dish and saving the most
valuable, uncommon ingredients for your 'Bonus'.
Easy Recipes
Martha's Assignments
When you work Part-Time for Martha at the Villa, she will direct you to make
specific Cooked Dishes, but often will not give you any hint as to how to make
the requested Dish.
You will find a complete Cookbook containing all Recipes in Hero of Leaf
Valley
in my HoLV Cookbook Recipes Guide at:
Whenever your work Part-Time for Martha at the Villa, she will request a
specific Dish without giving you the Recipe for it. You will be required to
make a specific number of the requested Cooked Dish. After you complete your
assignment successfully, she will pay you your wage and allow you to keep any
leftover ingredients.
You can exploit the opportunity to obtain ingredients by choosing the least
valuable, most common ingredients for the requested Dish and saving the most
valuable, uncommon ingredients for your 'Bonus'.
Cooking Assignments from Martha are:
Boiled Eggs
Martha will ask you to make 10 Boiled Eggs. The only ingredient is an Egg and
you must cook it in a Pot.
The ingredients for Mixed Berry Jam are 1 Blueberry, 1 Very Berry and 1
Cranberry. The ingredients for Strawberry Jam are 3 Strawberries. Jams are
made in a Large Pot.
Cheese
She will tell you to make 5 Blocks of Cheese, giving you 14 Medium Milk. As
you need only Medium Milk x 2 to make 1 Cheese in a Pot, you may receive 3-4
Medium Milk as your Bonus.
Fish Meal:
Description: 1 fish and any year-round vegetable, mushroom, nut or green herb.
It appears that the Items she gives chance from assignment to assignment for
this, but you can receive as many as 3 Mushrooms, 3 Walnuts, 2 Tomatoes and 1
Breadfruit as your Bonus. This is one of the Cooked Dishes that can be made
with an assortment of ingredients. If you use the least valuable in the Dish
and save the rest, your Bonus will be worth more.
Sandwich:
Martha will ask you to make 5 Sandwiches. The ingredients for a Sandwich are
Fluffy Bread with Tomato or Boiled Egg or Cheese, made in a Frying Pan. The
Eggs will be boiled when she gives them to you. You can choose which of the
ingredients you wish to use, provided there are more than you actually will
need.
The actual Assignment that you will be given is determined randomly from the
set Assigments listed above. Whether or not ANY ingredients will be left
after you complete your Assignment properly is utterly random as well.
If you make the Dish improperly, resulting in a Failed Dish or you do not make
the required number of Dishes she requested, you will be paid less and will
not be given ANY leftover ingredients as a bonus. Your wages should be 250G
irrespective of the actual Assignment.
If you give Ponta a new variety of Fish, you will have the following options:
A 'Fish Print' is a gorgeous detailed drawing of the Fish you caught with
Ponta's paw print as his signature. These Prints automatically are stored in
your Fish Print Album in your Bookshelf.
After giving him the first fish for a Fish Print, you can give him another of
the same variety to learn a new Recipe that features the Fish as an
ingredient. Although you will not be able to cook until you have expanded
your house and purchased a Kitchen, it always is a good idea to collect as
many Recipes as possible whenever you have the opportunity.
Note that ANY type of Fish for which you have obtained a Fish Print previously
can be given to Ponta in order to learn new Recipes in many cases where the
required ingredient is any type of fish. In other words, you can save your
least valuable Fish as gifts for Ponta in order to elicit new Recipes and sell
the most valuable types to Merchants once you obtain Fish Prints for each new
variety.
There are Cooked Fish Dishes that are based on a specific type of Fish, such
as
Broiled Eel or Broiled Squid. To learn these Recipes from Ponta, you must
give him the specific type of Fish that is used to create the Dish.
As far as Friendship with Ponta is concerned, it is only the first Fish that
you give to him on any given day that will boost his FP by +3 Points. After
that, you gain only Prints for your Album and Recipes for your Cookbook.
There are 54 varieties of Fish. All true Fish are eligible for their own
Fish
Prints.
Recipes imparted by Birdman will not be added to your Cookbook the way they
are
when given by an actual Character like Ponta or 'learned' in Martha's Kitchen.
The show is strictly informational.
If you look at all the Recipes in HoLV, you will see that there are specific
combinations that almost always produce the same results.
For example, if you add Milk to almost any Crop and cook it in a Pot, the
result usually will be a type of Soup. Other items such as Clams, when
combined with Milk in a Pot produce Soup as well.
Whenever Olive Oil is added to a Fish and cooked in a Pot, the result usually
is Marinated Fish of one specific type.
Risottos are made with Rice and Olive Oil and one other ingredient.
If you simply combine Rice with one other ingredient, you often can produce a
successful dish.
When you have your own Kitchen, a Small Pot and a Small Frying Pan will be
included. Larger Pots and Frying Pans can be purchased. An Oven and Mixer
are Utensils that can be purchased as well.
The simplest Recipes use a single Ingredient and require only a Small Pot or
Frying Pan. Here are some of the easiest Recipes for Pot or Frying Pan:
Onion Soup
Ingredients: Onion
Stewed Fish
Stewed Fish: 120G
Cheese
Cheese: 500G
*N.B. Cheese can be made using 2 Medium Milk or 3 Small Milk as well, but if
made with more than one Ingredient, require a larger size of Pot.
Fine Cheese
Hot Milk
Mashed Potatoes
Ingredients: Potato
Energy Values: +16 SR
Boiled Octopus
Ingredients: Octopus
Boiled Egg
Ingredients: Egg
Boiled Corn
Ingredients: Corn
Boiled Lobster
Ingredients: Lobster
Yogurt
Yogurt: 350G
Ingredients: Squid
Broiled Eel
Ingredients: Eel
Broiled Chub
Ingredients: Chub
Fried Mushroom
Broiled Fish
Broiled Loach
Ingredients: Loach
Ingredients: Catfish
Teriyaki Amberjack
Ingredients: Amberjack
Tuna Steak
Ingredients: Tuna
Fried Egg
Ingredients: Egg
Fried Corn
Ingredients: Corn
Stewed Apples
Oddly enough, although Martha, Wallace and Ronald will buy Cooked Dishes from
you, they discriminate between one sort of dish and another. You therefore
cannot assume that ANY of these Characters will buy EVERY Cooked Dish you have
in your Rucksack.
For example, Wallace will not buy a Sandwich although he will buy most Fish
Dishes.
The only way to be certain that some one will buy your items is by choosing
the
'Sell' option at the counter. Every item that the individual is willing to
buy will be listed with their values.
If the item is a Most Wanted Item, you cannot expect to discover this by
choosing the 'Sell' option. It always is best to choose the 'Most Wanted'
Menu first to see if any of your items will command a higher price
temporarily.
Players familiar with Friends and More Friends of Mineral Town will recognise
the Horse Races in HoLV as very similar. If you have a Horse, you can enter
him in one of three Races and bet on the Races as well. If you do not have a
Horse, you can bet on any or all three Races.
There are four entries in each of the three Races. The first race is Short
Distance or Sprint. The second Race is a Long Distance Race and the third is
the Steeplechase.
You must buy Medals if you wish to bet and it is important to do this
immediately when you first gain access to the wager screen. Press the
Triangle Button to be taken to a Transaction screen where you can buy Medals
for 50G each.
Once you have purchased Medals, you can make a specific bet on one of the four
horses. In HoLV, you can bet only on a single horse per race.
At the end of the Race, if you won your wager, the Medals you won will be
added
to your Medal total and be available for wagering in the next race.
At the end of the third and final race, return to the betting counter to
exchange your Medals for prizes.
As in other Harvest Moon games with a similar system of Medals for wagers,
there are some items in the Prize list that cannot be obtained by any other
method.
List of Exchange Prizes
Remember always that 1 Medal is the equivalent of 50G. You therefore do not
make a profit if you PURCHASE Medals in order to obtain any of the items sold
at the Races. Profits are made when you WIN Medals and then invest in items
that can be sold for a high price.
The most useful Prize for a player in the first Spring probably is the
Lumber.
Its description:
If you are able to buy all the Lumber you need for your expansions and still
have more Medals to invest, you should buy the Diamond Earrings if you wish to
make money at the Races. Diamond Earrings can be sold for 1500G. As
indicated in another section of this Guide, buying Medals for 50G in order to
obtain the Earrings would not be profitable as the equivalent of the price of
50 Medals is 2500G.
Of the other items sold at the Races, you may wish to invest in some Gold Milk
if you do not have your own Cow yet as that will be needed in one of the Story
Quests. Special Fishing Bait always is useful, even though you can obtain it
from the Harvest Sprites. You have to give them a couple of Mushrooms before
they will give you one Special Fishing Bait. Buying three or four at the
Races therefore is not a foolish purchase. Winning the Transformer 2 Machine
by winning the Long Distance Race would be better, however, as it transforms
Lumber into Special Fishing Bait.
Super AP Medicine will restore ALL Stamina and Fatigue but it is rather
costly.
20 Medals is the equivalent of 1000G. When you consider that Louis sells the
less potent regular AP Medicine for 1000G, however, the Super AP Medicine is
shown to be a far better investment!
Your Dog can find Pontata Root if you have trained him to 'Search' but, like
the Special Fishing Bait, it is a time-consuming and slightly onerous process.
If you have Medals to spare, Pontata Root is a good Energy Recovery Item,
restoring 20 points of Fatigue Resistance.
The most foolish purchase would be Mineral Crystal, which can be found in
large
quantities in the Mine. Watermelon Seeds are sold by Lyla in Summer and Gold
Mushroom, like any Mushroom can be grown behind your Storage Shed using a
piece of Lumber. Fine Cheese is made with Gold Milk. If you have a Kitchen
but do not own a Cow, you could buy the Gold Milk instead and make your own
Fine Cheese.
A number of individuals attend the Races in the Spring and one of these is
Louis. He will advise you:
Louis: It's best to use logic to pick a winning horse. Don't gamble on a
longshot and expect to win.
His advice definitely is sound where the first Race is concerned. The first
race is a 'Short Race' or Sprint and the Horse that goes off at 2 to 1 odds
usually will win. The other two races which are a Long Distance Race and a
Steeplechase are a little more difficult to predict. Often, more than one
horse in those races will share the same odds.
If you intend to enter your own Horse in a Race, the easiest one to win in the
early stages probably would be the Long Distance Race. There are many items
that restore Stamina during a Race, but only Carrots and Mineral Carrots boost
speed. The humble Green Herb is the most potent item to restore Stamina and
you can carry three of them into the Race.
The odds are set randomly, believe it or not. Your Horse, the first time you
race him, could go off at 2 to 1 as the Favourite! If you reload, however, he
might go off in the same race at 6 to 1 or even 10 to 1.
If you think your Horse can win the race, reload until you obtain good odds,
then bet the proverbial house on him. If he has no chance of winning the
race, bet against him.
Making a Wish
When the Weather is fine, you can toss an Offering into the Goddess Spring
from
10.00 a.m. to 4.00 p.m. to summon the Harvest Goddess to grant a Wish. She
will appear and ask:
Harv. Goddess: Hi there. What's your wish? Choose from the following:
Get along with girls.
Restore strength.
Alleviate weariness.
Note that, where any of these wishes are concerned, the results are
uncertain.
She sometimes will be successful in granting your Wish but as often will fail.
One of the most useful Wishes in the first season is that of Restoring
Strength
or Stamina.
Note that a Wish to 'get along' with Horse or Dog will be inoperative if you
do
not own your own Dog or Horse. It evidently does not work to boost the
Friendship of an Animal you have not adopted yet.
Harvest Goddess: You want to get along with your dog? This might not work,
but
don't let it get you down. Sure...wait, you don't even have a dog, do you?
Unless you're the dog? See ya later. If you want to make a wish, come here
in the afternoon. Don't come too early. And definitely not on rainy days.
Note that the Harvest Goddess is a Character who will accept more than one
Gift
on any day in the form of an Offering. If you use the first Offering to make
a Wish, you can toss another acceptable Gift into the Spring in order to raise
her Friendship afterwards.
It always is best to visit the Harvest Goddess by 6.00 p.m. Wishes are
granted
only until 4.00 p.m., but if you make an acceptable Offering between 4.00 p.m.
and 6.00 p.m., she will respond kindly to it. Vegetables or Crops are her
'Most Favourite' Gift in Hero of Leaf Valley.
Social Interactions
As in any Harvest Moon or Rune Factory game, social interactions are as much a
key to your success as farming or any other activity that you pursue.
Friendship Levels often are one of the Requirements for being able to
experience specific Events. Most of the Events in the first two years in HoLV
are linked to Story Quests. If you do not complete the required Events in the
Story Quests you have chosen to experience in order to save Leaf Valley from
development, you will not be able to continue your life in the Valley after
the end of the second year.
Friendship Levels, moreover, allow you to obtain special items and unlock new
options. If you make friends with Bob and work for him Part-Time regularly,
as discussed elsewhere, you can obtain a Horse without paying 5000G for one.
In order to experience many of the Events in HoLV, you need to increase your
Friendship Levels with the Characters who live in the Valley and explore all
areas of the Map on a regular basis.
In 'Hero of Leaf Valley', there are three values that any Gift can have. A
true Most Favourite Gift is worth +3 FP. An ordinary Favourite is worth +2 FP
and an acceptable Gift is worth +1 FP. If a Character does not like the item
that you are offering as a Gift, he/she simply will refuse to accept it.
Unlike other Harvest Moon games, you will not lose any Friendship Points by
offering an item to a Character if he/she dislikes or even detests it.
Birthday Gifts
The Harvest Goddess Festival is another occasion when Gifts have added values
to Characters. In the first week of Spring, the television programme on
Channel 1, 'Hello Today' will announce: 'Next week, many regions will hold
festivals for the Harvest Goddess. Do you have a present ready to give? Have
a great day!'
On the actual day of the Festival, you will receive an official announcement
in
the form of a letter.
Today is the Harvest Goddess Festival! Is there some one you'd like to
thanks?
Is there some one you have a crush on? Take this opportunity to give a gift
to that special some one, and become even better friends!
Even when you cannot give a Character a Gift, the simple act of 'meeting and
greeting' an individual is worth +1 FP. You therefore should speak to as many
Characters as possible each day. Raising Friendship Levels for specific
Characters is critical to the 'Story Quests' that allow you to complete the
main Quest of saving the Land.
'Hero of Leaf Village' follows basic Harvest Moon rules where Friendship is
concerned. Your Friendship Levels with specific Characters will determine
your success or failure in any specific Story Quest to save the Land. Beyond
that, marriage is a possibility once you have saved the Land from destruction
and therefore, your Friendship Levels with the Eligible Girl of your choice
will determine your prospects for marriage.
Unlike many other Harvest Moon games, unacceptable or disliked items simply
will be refused. You therefore cannot 'waste' an item by giving it to some
one who will not appreciate it.
You are allowed to give one Gift per day to any Character. There is one added
twist to this in that an item that has been refused counts as the gift for the
day even though it was not accepted. You therefore can waste your opportunity
to give a desired Gift, although you cannot waste an actual item.
Insects, on the other hand, will be acceptable solely to Tim, who collects
them
and actually will pay for them. Scrap Metal can be given to Zann in a
sequence of transactions that ultimately can allow you to obtain Accessories.
Performing Delivery Requests raises Friendship Levels. The day after any
Request is completed, you will receive a thank you letter as well. Often the
Delivery Request will benefit some one other than the merchant who posted it.
For example, delivering 15 Red Herbs to Wallace at the Pub in the first Spring
resulted in a letter from Kurt.
Letter: I received my order at the shop yesterday. Thank you for delivering
it.
-Kurt
You will notice that the number of points that are needed to advance to a new
Heart Level increase as you achieve higher Levels. It only requires 40 FP to
reach Purple Heart Level, but if the Individual is at Green Heart Level, you
will need to earn 80 FP to advance to Yellow Heart Level. From Orange Heart
Level, you will need to earn 90 FP to attain the ultimate Red Heart Level.
Although Friendship Point values are the same for all Characters, Eligible
Girls display a coloured Heart Icon on their Portraits when you speak to them,
alerting you instantly to changes in their Heart Levels. In order to access
the Friendship Levels of any other Characters, you must stand at your Bedside
Table and access the Profiles Page in your Farm Menu. When you access the
Profile for any Character, you will see the number of Hearts you have earned
below his/her Portrait.
Note that you cannot lose Friendship Points with Characters even if you
neglect
them, making HoLV different from many Harvest Moon games, where neglect will
lead to a decrease in Friendship.
As unacceptable Gifts simply are refused, you cannot decrease Heart Levels by
giving a detested item to an Individual. No matter how upset a Character may
appear by your actions or behaviour, evidently no Affection/Friendship ever is
lost.
For example, if you force the Harvest Goddess to appear on a rainy day or late
at night, she will scold you, but you will not lose any Affection you have
earned previously. It is not clear whether or not such offerings have no
effect in terms of raising her Friendship.
Animals have their own Heart Level system that differ from the system applied
to Characters. Animal Friendship Levels are discussed in detail in the
sections that deal with Ranching.
Even in the first two years, when serious Courtship is not an option, there
are
opportunities to interact in a romantic manner with one or more Eligible Girl.
The Harvest Festival occurs on 10 Autumn. At 6.00 a.m., after receiving the
Official Letter Announcement of the Event, you may receive a visit from the
Eligible Girl with the highest Heart Level. She will invite you to the
Festival but will not stay to accompany you to the Plaza.
To attend the Festival, simply enter the Plaza before 4.00 p.m. You should
find at least five of the Eligible Girls there awaiting an invitation to
dance. You need not dance with the Eligible Girl who visited you at 6.00
a.m. but she will be one of the Girls there.
When you ask any Girl to dance, the Harvest Festival Dance will begin. All
the
Girls you did not ask will dance as couples. The Festival Event ends at 4.00
p.m. and you will find yourself at home alone in front of your Farmhouse.
Heart Events and Friendship Events in Hero of Leaf Valley often are linked to
a
Story Quest to the extent that a requirement for being able to experience a
specific Heart Event or Friendship Event may be one of the Events in the Story
Quest sequence or even the actual successful conclusion to the Story Quest.
In other words, seldom is Heart Level or FP total the sole requirement for a
Friendship or Heart Event in HoLV. That is why they often are listed as
'Optional' Events in a specific Story Quest sequence, rather than standing
alone as it were.
http://faqs.ign.com/articles/108/1087400p1.html
Perpetual Calendar
In this Perpetual Calendar, you will find all Birthdays listed with a 'Most
Favourite' Gift valued at +3 FP first followed by other suggested Gifts that
are less expensive but worth at least +2 FP. Beneath the heading of each
Season, you will find Seasonal Crops that can be grown only in that Season
followed by 'Other Crops' that can be grown in other Seasons as well. Fish
that are specific to the Season likewise are listed first followed by the Fish
that can be caught in other Seasons as well. Insects are listed in the same
fashion. Items found in the Wilds as well as Wild Fruits, Nuts, Berries and
Flowers have been included. Most Wanted Items for each Season are given here
although they can be found in the HoLV Shops and Businesses Guide. I have not
included Delivery Requests as they change on an annual basis. The information
included in the Perpetual Calendar is valid for every year.
Spring
Items Found in the Wilds: Red Herb, Green Herb, Grass, Common Seashell,
Wonderful Seashell, Coral, Clam
Spring Wild Fruits, Berries, Nuts and Flowers: Apple, Cranberry, Orange, Very
Berry, Blueberry, Moondrop Herb
Spring Fish: Huchen, Dace, Pale Chub, Dark Chub, Black Rockfish, Cobalt
Rainbow
Trout, Spanish Mackerel, Nagi, Rainbow Trout
Other Fish: Red Rockfish, Garden Eel, Sweetfish, Monkfish, Shrimp,
Swordfish,
Black Porgy, Mountain Grunt, Pacific Flying Squid, Porgy, Octopus, Surfsmelt,
Loach, Albacore, Black Bass, Blotched Snakehead
5 Spring: Alice's Birthday (Rare Metal, Mineral Crystal, any Nut or Berry)
Tip: Gifts given to any Character today have a higher FP value than they
would on any ordinary day.
Entries must be made before noon; Races run and Medals exchanged between 2.00
p.m. - 4.00 p.m.
Summer
Items Found in the Wilds: Red Herb, Green Herb, Grass, Common Seashell,
Wonderful Seashell, Coral
Summer Wild Fruits, Berries, Nuts and Flowers: Grape, Cranberry, Chestnut,
Walnut, Very Berry, Blueberry, Full Moon Berry, Moondrop Herb, Pinkcat Herb
Autumn
Items Found in the Wilds: Red Herb, Green Herb, Grass, Common Seashell,
Wonderful Seashell, Coral, Clam
Autumn Wild Fruits, Berries, Nuts and Flowers: Grapes, Cranberry, Chestnut,
Walnut, Full Moon Berry, Pinkcat Herb
Entries must be made before noon; Races run and Medals exchanged between
2.00
p.m. - 4.00 p.m.
Winter
Items Found in the Wilds: Red Herb, Green Herb, Grass, Common Seashell,
Wonderful Seashell, Coral
Winter Wild Fruits, Berries, Nuts and Flowers: Cranberry, Chestnut, Apple,
Orange
Winter Fish: Char, Right-Eyed Flounder, Cod, Pacific Herring, Young Amberjack,
Amberjack, Masu Salmon
Other Fish: Greenling, Red Rockfish, Monkfish, Chicken Grunt, Mountain
Grunt,
Black Scraper Fish, Raven Globefish, Tiger Globefish, Alaska Pollock, Pacific
Flying Squid, Black Porgy, Octopus, Ocellated Octopus, Sakura Salmon, Black
Bass, Dark Sleeper, Blotched Snakehead, Smelt, Surfsmelt
When you access your Farm Menu on the Table next to your Bed, you will find a
page that is devoted to Character Profiles. As in any Harvest Moon game,
people are more important than anything and you will have little chance of
creating a decent life or saving the land if you do not befriend your
neighbours.
Whenever you meet a new Character, his/her Profile will be added to your
Profile Page.
The following section provides some basic details about each individual in
HoLV. You will find more detailed information, including the actual schedules
and text of all Events in my Characters Guide at:
Freyr:
Birthday: 4 Autumn
Came to take care of grandfather's farm. Decided to save the town after
hearing about the danger it's in.
Eligible Girls
Katie
Katie
Birthday: 29 Autumn
Very cheery and motivated. Katie works at the Sunny Garden Cafe. She likes
to
make treats and wants to travel the world.
FP Value of Gifts:
+1 FP: Red Herb, Lumber, Any Size of Fish, Shellfish, Portable Dishes
Actual Responses:
For Full Moon Berry: What?! Full Moon Berries?! Thanks. These are really
good, they taste just like ice cream!
For Egg or Milk: Thanks. I really wanted this. This makes me so happy.
(star)
For Very Berry or Red Herb: Oh, I can keep this? Thanks.
At Purple Heart:
For Fairy Dress Herb or Moondrop: Wow, you're pretty considerate. Thanks.
At Blue Heart:
For Very Berry or Walnut: Heh, heh, thanks. This makes me happy.
For Tomato: Wow, thanks. The vegetables you grow really taste fresh and
delicious.
For Egg or Golden Egg: Huh? I can have this? Yes! Now I can practice
making
cakes. Thanks. (with music)
At Green Heart:
On her birthday for Egg: Huh, what? A birthday present?! Thanks, Freyr.
Actual Dialogue:
Katie: Hmm ...What are some new items we could put on the menu? Ah! I've
got
it! How about 'Very Berry Good Stupendous Strawberry Shortcake'? What? Is
it too long ...?*
*This is a hint as to the future Story Quest involving Katie's special Cake.
Katie's Schedule:
Gina
Gina
Birthday: 20 Autumn
Most Favourites: Golden Milk, Gold Egg, Stardust Flowers, Full Moon Berry
Likes: Egg, Milk, Fish Dishes
Dislikes: Insects, Ores, Grasses
Official Profile:
The maid at Clove Villa, she takes care of Dia. She is very polite, but a
little withdrawn. She's a very good seamstress.
FP Value of Gifts:
+2 FP: Vegetables, Flowers, Fruits, Nuts, Berries, Egg, Milk, Small Fish,
Medium Fish, Jeweled Accessories, Dairy Products, Dairy Dishes, Egg Dishes
Actual Responses:
For Green Herb or Moondrop Herb: What? Oh...Are you sure you didn't mean to
give this to some one else? ...Th-Thank you very much.
For Apple: Oh, I'm sorry. Thank you very much. (on 11 Spring)
For Very Berry: Oh, I'm sorry. Thank you very much. (on 12 Spring)
For Small Fish: Oh, did you catch this? Thank you very much.
For Tomato: Oh, thank you very much. We can always use more vegetables in
our
meals.
For Common Seashell: Thank you very much. I can use this in my cooking.
At Purple Heart:
For Egg: Oh, I'm so happy. Milk and eggs are something we need every day.
At Blue Heart:
For Very Berry: Oh, these look good. Thank you very much.
Actual Dialogue:
For Egg: Oh, thank you very much. Everything we receive from you is always
so
fresh and wonderful.
On her birthday for an Egg: Huh? A birthday present for me? Oh... Thank you
so much!
At Yellow Heart:
For Alaska Pollock, a Large Fish: Oh, how amazing. I love fish. I actually
make some nice seafood. This fish looks very delicious. Thank you very much.
For Golden Egg: Oh! These are the Golden Eggs I’ve heard so much about,
aren’t they? Thank you so much for offering such a fine item! I understand
that you lose nutrients when you cook them. Perhaps they’re best to eat raw.
Actual Dialogue:
Gina: Praline Forest may not have as many wildlife as Walnut Forest, but
there
are wild animals that live here. You can sometimes find animals wander by the
villa's entrance. I bet they smelled our cooking, hee hee.
Gina's Schedule:
Birthday: 8 Summer
Favourites: Wild Mint Flowers, Golden Milk, Cranberry, Full Moon Berry
Likes: Lumber, Berries, Vegetables
Dislikes: Insects, Ores, Fodder and Pink Cat Flowers
Some one every one counts on. She cares deeply for nature and animals. She
spends her free time caring for horses at Bob's.
FP Value of Gifts:
+2 FP: Vegetables, Flowers, Fruits, Nuts, Berries, Mushrooms, Eggs, Milk, any
size of Fish, Jeweled Accessories, Dairy Products, Vegetable Dishes, Dairy
Dishes, Seafood, Dessert, Juice, Honey
+1 FP: Red Herb, Lumber, Shellfish, Seasonings, Portable Dishes, Egg Dishes
Actual Responses:
For Very Berry, Orange, Walnut, Red Herb: Thanks. You shouldn't have.(+2 FP)
At Purple Heart:
For Full Moon Berry; Hey, these are Full Moon Berries. Are you sure I can
have them? Thanks! (+3 FP)
For Very Berry: What? Is this for me? Thanks. (On 11 Spring)(+2 FP x
Festival Bonus)
For Egg: Thanks. This is from one of your animals? I'll be sure it doesn't
go to waste. (+2 FP)
For Lumber: Thanks....There's something that I like about the smell of wood.
(+1 FP)
At Blue Heart:
For Walnut or Very Berry: What? Are you sure? Well, I'll take it then.
Thanks.
For Full Moon Berries: Full Moon Berries! I really love these. Thanks,
they're great.
Actual Dialogue:
At Carpentry Shop:
Gwen: Not only do we take home improvement contracts, we also buy up ore.
Come
bring some if you have any.
Gwen: You know, we don't get much business. That's why Joe is always fishing
when he has the time. And I think Kurt might be into gardening? ...I wonder
what he usually does?
Gwen: We're closed Tuesdays and Thursdays. It's not like we get a lot of
commissions, anyway.
Gwen: A long time ago, I saw a really unusual animal here. But it's not
something you'd see very often. What about you? Have you seen an unusual
wild animal?
Gwen's Schedule:
Dia
Story Quest: Tale of the Golden Potato Seed
Birthday: 9 Winter
FP Value of Gifts:
+2 FP: Vegetables, Flowers, Fruits, Nuts, Berries, Egg, Milk, Medium Fish,
Large Fish, Shellfish, Gemstones, Jeweled Accessories, Vegetable Dishes, Egg
Dishes, Dairy Dishes, Seafood, Dessert, Juice, Honey
+1 FP: Mushrooms, Red Herb, Lumber, Small Fish, Dairy Products, Portable
Dishes
Actual Responses:
At Purple Heart:
For Orange, Very Berry: Can you...Eat this? It won't make you sick?
For Moondrop Herb or Fairy Dress Herb: ...It's a fairly common flower.
At Blue Heart:
For Blueberry: I'm not sure how good these taste, but...I think I like the
taste.
For Egg: Thank you. Gina and Grandma love how fresh your milk and eggs are.
At Green Heart:
For Walnut or Verry Berry: This is fairly sweet.
At Yellow Heart:
For Walnut: My, thank you. This is a gift from Nature, isn't it?
For Frost Pansy: My, thank you. They smell very nice. Whenever I smell
these
flowers, I'm reminded of when I was a little girl, being together with my
mother and father... ...They're lovely.
On her Birthday for Frost Pansy: A birthday present...? My, how wonderful?
W-What should I do? Really, thank you very much.
Actual Dialogue:
Dia's Schedule:
Monday - Sunday in good weather after 'Fruit of Fortune' Event in Sacred Land
or after 2 Spring of the 2nd Year
Lyla
Lyla
Story Quest: Tale of the Blue Mist and the Azure Swallowtails
Birthday: 27 Spring
Most Favourites: Pink Cat Flowers, Full Moon Berries
Likes: Nuts, Berries, Flowers
Dislikes: Ores, Insects, Grasses, Failed Dishes
Official Profile:
Height: 5'4"; Weight: 115
Likes: Dogs, Flowers, Blueberries
Dislikes: Grass, Bad Cooking
The town's florist. Pleasant and cheerful, she always has a smile. Her
hobbies include growing flowers and baking cakes.
FP Value of Gifts:
+2 FP: Vegetables, Flowers, Fruits, Nuts, Berries, Mushrooms, Red Herb, Eggs,
Milk, Any Size of Fish, Shellfish, Gemstones, Jeweled Accessories, Egg Dishes,
Dairy Dishes, Seafood, Desserts, Juice, Honey
Actual Responses:
For Pink Cat Herb: My, I...Love this flower. How wonderful...
For Red Herb: Oh, I would have bought this from you...You shouldn't have.
Lyla for Moondrop Herb: I would've bought flowers from you...Well, thank you.
For Egg: Oh, thank you so much. I feel a little guilty taking it.
For Egg on her Birthday: Oh...Is this...? Hee hee, never mind. Thank you.
At Blue Heart:
For Pink Cat Herb: My, I...Love this flower. How wonderful...
For Tomato: My, thank you very much. Hee hee, was this grown from a seed you
bought from me?
For Very Berry: My, how nice. Thank you. I love these very much.
At Green Heart:
For Full Moon Berry: My, aren't these Full Moon Berries? They're very sweet
berries that are good for your health. Thank you very much.
For Mistbloom: Oh, you don't want to sell this? Hee hee. I'm so happy,
thank
you.
For Walnut, Very Berry: My, how nice. Thank you. I love these very much.
Actual Dialogue:
Lyla: Freyr, even if you bought seeds today, you shouldn't plant them right
away. There's a chance that the rain will wash them away. Just be careful of
that.
Lyla's Schedule:
As Lyla is the owner of the local Florist Shop, her Schedule is linked to the
shop schedule.
Aurelia
Birthday: 5 Autumn
Favourites: Lumber
Likes: Seashells, Egg Dishes, Very Berry
Dislikes: Grass, Scrap Metal
Official Profile:
Height: 5'2"; Weight: 122 lb.
Likes: Lumber
Dislikes: Grass, Scrap Metal
Came to Leaf Valley along with Chester. She lived a wild life before meeting
Chester and settling down.
FP Values of Gifts:
+3 FP: Lumber
+2 FP: Vegetables, Flowers, Fruits, Nuts, Berries, Mushrooms, Red Herb, Eggs,
Milk, Fish of any Size, Shellfish, Ore, Rare Metal, Gemstones, Jeweled
Accessories, Dairy Products, Seasonings, Poratable Dishes, Vegetable Dishes,
Egg Dishes, Dairy Dishes, Seafood, Dessert, Juices, Honey, Failed Dishes
Actual Responses:
For Lumber: Wow, I can have this? I can use it to fix up the church. (+3 FP)
On her Birthday for Walnut: Oh yeah... it's my birthday. I always get shy on
days like this. Thanks for the gift.
For Very Berry, Walnut: Well, thank you. I like how this tastes.
For Red Herb or Mineral Crystal: Hey, thanks. I'll use it for something.
At Purple Heart:
At Blue Heart:
For Fried Egg: Thanks. Eggs are the backbone of all cooking. You're pretty
savvy, Freyr.
Actual Dialogue:
Aurelia: It's nice to not have to clean up outside, but then again, I'd like
to be outside.
Aurelia: i don't like rainy days because my hair gets really frizzy.
Aurelia: When it keeps raining like this, it just seems harder to breathe.
Aurelia: if you don't get enough sleep, you'll be tired the next day. This
applies to every one.
Aurelia: What did I do before this? It's a pretty boring story, actually.
You probably don't want to hear it.
At Purple Heart:
Large weapo...items like a hammer will drain your stamina away if you swing it
around wildly. You need to concentrate and swiing it efficiently in order to
do a good job.
At Mallard Lake:
Aurelia's Schedule:
Alice
Story Quest: Shoot for the Stars: The Greatest Farm in the World!
Birthday: 5 Spring
Official Profile:
Height: 5'5"; Weight: 119 lb.
Likes: Jewels, Accessories
Dislikes: Grass, Bad Cooking
CEO of Funland Company. She may be young, but she is quite capable. Her only
flaw is her quick temper.
FP Values of Gifts:
+2 FP: Flowers, Fruits, Nuts, Berries, Ores, Vegetable Dishes, Dairy Dishes,
Seafood, Dessert
+1 FP: Vegetables, Mushrooms, Red Herb, Lumber, Egg, Milk, Any Size of Fish,
Shellfish, Dairy Products, Seasonings, Portable Dishes, Egg Dishes, Juice,
Honey
Actual Responses:
For Rare Metal: Wait... Isn't this...? Do you know what this is...? Oh,
well, I'll take it for you. ( +3 FP)
For Mineral Crystal, Iron Ore Copper Ore or Gold Ore:...Is this for me? You
really think this is the best idea? Oh, well. I'll take it for you. (+2 FP)
For Very Berry, Apple, Orange, Blueberry or Moondrop Flower or Walnut: ....Is
this for me? I see...I suppose I'll take it. (+2 FP)
For Fish: A present for me...? Are you serious? I don't know what you're up
to, but I suppose I'll take it. (+1 FP)
At Purple Heart:
For Mineral Crystal: Are you sure you want to give this to me? This ore
might
go towards the next robot we build against you. Oh, well... I suppose I'll
take it for you.
Actual Dialogues:
At Purple Heart:
Alice: Freyr... What do you need at this hour...? D-Did you come to see...
Me...?! N-No, of course not... Don't worry about it....
Then:
Alice: Freyr...!? What time do you think it is?! ... Oh, well.
Alice's Schedule:
At the start of her stay in Leaf Valley, Alice's appearances will be few and
far between. You can find her inside the Company Lodge from noon to 12.59
p.m. from Monday-Friday and every night from 10.00 p.m. - 10.59 p.m., she will
stand in the flowerbed outside the Company Lodge. In foul weather, you will
not find her at all during the Weekend. In good weather, however, you can
find her on Saturday and Sunday from 8.00 a.m. - 9.59 a.m. outside the Company
Lodge. In the middle of the Summer of the 2nd Year, her Schedule will change
as new Events occur.
Monday - Sunday from the 'Robot Fish' Event to 'Alice's Decision' Event:
Marina
Magical Characters
You will obtain rewards from the Harvest Sprites when you give them their
beloved Mushrooms as Gifts.
After a couple of Mushroom Gifts, one of the Sprites will return the favour by
giving you 'Special Fishing Bait'. This is an item that only can be purchased
otherwise with Medals at the Races. When used, it will allow you to catch
more and better fish.
Nic
Birthday: Unknown
Most Favourite Gift: Mushrooms
Likes: Egg, Milk, Cooked Dishes
Dislikes: Truffles
Official Profile:
Height: 1'1"; Weight: 41 lb.
Likes: Mushrooms, Cooking.
Dislikes: Dangerous Animals
Harvest Sprite Leader. Motivated and often curious. Loves playing outdoors.
Actual Responses:
I love mushrooms! Freyr, You always give me stuff, so here's something from
me
to you!
N.B. He will give you Special Fish Bait in return for the Mushrooms.
Nac
Birthday: Unknown
Most Favourite Gift: Mushrooms
Likes: Egg, Milk, Cooked Dishes
Disllikes: Truffles
Official Profile:
Height: 1'1"; Weight: 41 lb.
Likes: Mushrooms, Cooking
Dislikes: Dangerous Food
A Harvest Sprite. He acts childish and is a little spoiled.
Actual Responses:
Flak
Birthday: Unknown
Most Favourite Gift: Mushrooms
Likes: Egg, Milk, Cooked Dishes
Disllikes: Truffles
Official Profile:
Height: 1'; Weight:
Likes: Mushrooms, Napping.
Dislikes: Waking Up Being Hungry
A Harvest Sprite. Lazy and loves to eat. Is a big fan of sleeping in and
napping.
Actual Responses:
For Mushroom: We LOVE mushrooms. Thanks! You always give me yummy things,
Freyr, so today I wanted to give something back to you....Here you go!
Birthday: Unknown*
Official Profile:
Height: 5'7"; Weight: ???
Likes: Vegetables, Fruit
Dislikes: Rainy Days
Goddess who lived in the Spring long before Leaf Valley was founded. She's
cheery and a little bit strange.
*In most other Harvest Moon games, the Birthday of the Harvest Goddess
traditionally falls on the 8th day of Spring.
FP Value of Gifts/Offerings:
+3 FP: Vegetables
+1 FP: Red Herb, Egg, Milk, Small Fish, Medium Fish, Large Fish, Shellfish,
Gemstones, Jeweled Accessories, Dairy Products, Seasonings, Portable Dishes,
Vegetable Dishes, Dariy Dishes, Egg Dishes, Seafood, Dessert, Juice
Actual Responses:
For Egg or Very Berry as a 2nd Offering: Mmm, thank you. (with music)
For Very Berry on a rainy afternoon: Harvest Goddess: Come on, let me be when
it rains at least. Honestly...You know that selfish boys never get the girls?
If you throw a Caterpillar into the Spring as an offering, she will throw it
back at you!
Actual Dialogue:
See her Events both for the Wish Dialogue, her 'chats' and her actual Events.
Harvest Goddess: Why did you come so late? It's sleepy time. I'm off to
bed.
Come back tomorrow if you need something.
Harvest Goddess: Will you cut it out? THis rain is bad for the skin. So
don't call me in the rain.
Harv. Goddess: Hi there. What's your wish? Choose from the following:
Get along with girls.
Restore strength.
Alleviate weariness.
If you choose 'Get along with Dogs' before you have adopted one of the two
stray dogs:
You want to get along with your dog? This might not work, but don't let it
get
you down. Sure...wait, you don't even have a dog, do you? Unless you're the
dog? See ya later. If you want to make a wish, come here in the afternoon.
Don't come too early. And definitely not on rainy days.
Even if you do not make your Offering in time to make a Wish, the Harvest
Goddess still will be happy to see you as long as you do not bother her too
late in the evening.
Ponta
Birthday: Unknown
Official Profile:
Height: ???; Weight: ???
Likes: Fish, Seafood.
Dislikes: Grass, Scrap Metal
Magical creature who loves fishing. Only our hero can see him for some
reason.
Loves fish and will teach you recipes.
Actual Responses:
For Common Seashell: Gosh, thank you but I only accept fish. It's my
policy.
(does not accept gift)
When you offer him a second Gift: Gosh, that's OK. I'm still too excited
from
the first present you gave me. (does not accept item)
FP Value of Gifts:
+2 FP: N/A
+1 FP: N/A
Whenever you give Ponta a Fish, you will have two choices:
Actual Dialogue:
Ponta's Menu:
If you give him a Fish that has been made previously into a Fish Print:
Ponta: Thanks! You know what? I'll teach you one of my special fish
recipes!
Ponta's Schedule:
Louis
Birthday: 2 Autumn
Official Profile:
Height: 5'9"; Weight: 131 lb.
Likes: Experiments, Omelets
Dislikes: Exercise, Grass, Bad Cooking
The town's friendly and kind shop owner. An amateur inventor, he is always
working on some dubious contraption.
FP Values of Gifts:
+2 FP: Vegetables, Fruits, Nuts, Berries, Mushrooms, Red Herb, Milk, Ore,
Gemstones, Jeweled Accessories, Seasonings, Dairy Products, Vegetable Dishes,
Dairy Dishes, Seafood, Dessert, Juice, Honey
+1 FP: Flowers, Lumber, Small Fish, Medium Fish, Large Fish, Shellfish,
Portable Dishes
Actual Responses:
I found Louis at the Beach at noon on his Birthday and gave him Fried Egg:
For an Egg or any Cooked Egg Dish: Are those eggs? Wow, thank you very
much!
I love eggs. Especially meals that use eggs. Although I'm not really much of
a cook. Heh heh...
For Mineral Crystal: Oh! An ore! Wow, thank you so much, Freyr! I really
appreciate it! Heh heh... I have a hard time getting any on my own... But I
still want them for my inventions. This will be a great help!
For Very Berry: Is this for me? Thank you very much!
For Red Herb: Thank you very much. This is an ingredient for medicine.
For Orange: Oh, you didn't have to. Thank you very much.
For Tomato: Wow, thank you very much. Are you sure I can have it?
Actual Dialogue:
Louis' Schedule:
As Louis is the owner of the local Items Shop, his own Schedule is linked to
the shop schedule:
Birthday: 16 Spring
Official Profile:
Height: 5'9"; Weight: 152 lb.
Likes: Plants, Herb Tea
Dislikes: Winter, Cold, Bad Cooking
FP Values of Gifts:
+3 FP: Cranberry
+2 FP: Vegetables, Flowers, Fruits, Nuts, Berries, Mushrooms, Red Herb, Egg,
Milk, Small Fish, Medium Fish, Large Fish, Shellfish, Dairy Products,
Vegetable Dishes, Egg Dishes, Dairy Dishes, Seafood, Dessert, Juice, Honey
Actual Responses:
At Black Heart:
For Red Herb: It looks like a very effective medical herb. Thank you!
For Blueberry or Very Berry: The blessings of the mountain. The plant must
have worked very hard to bear such delicious fruit.
For Fairy Dress Herb, other Flowers or Green Herb: Yes, quite pretty. I
couldn't ask for anything better to enjoy or to research. Thanks!
For Fodder: Oh, this is good fodder. Very impressive, Freyr. You'd really
like the animal to eat something this good.
Actual Dialogue:
Parsley: Have you heard of cranberries? They're vibrantly red beries that
are
a little sour and tasty.
Parsley's Schedule:
Bob
Birthday: 1 Summer
Official Profile:
Height: 6'5"; Weight: 231 lb.
Likes: Riding, Sweets
Disllikes: Grass, Bad Cooking
Owner of Starling Ranch. He may look tough, but he's very earnest and
kind-hearted. Knows a lot about animals.
FP Values of Gifts:
+2 FP: Vegetables, Fruits, Fodder, Red Herb, Egg, Milk, Small Fish, Medium
Fish, Large Fish, Shellfish, Portable Dishes, Vegetable Dishes, Dairy Dishes,
Seafood, Juice
Actual Responses:
For Fodder: Oh, this is a big help. I'll be able to use it right away.
Thanks. (+2 FP)
For Tomato: The vegetables you grow always look so good. Thanks for sharing
them with me. (+2 FP)
For Egg: Oh! Eggs are good for the body. Thanks. (+2 FP)
Actual Dialogue:
Bob: When it rains, the customers don't show and the animals get stressed.
There's just nothing good about it!
Bob: if you're free, why don't you play with Tim? You never know what Tim
might get into if you leave him alone too long. Just the other day, he dug a
big hole in the ranch...
Bob: If you've poured your love into your cow, she will thank you by giving
you the best milk in the world. It's called Gold Milk. Gold Milk just tastes
so much better, and it's my more nutritional than regular milk.
Bob's Schedule
As Bob is owner of the Ranch Supply Shop, his own schedule is linked to the
Shop:
Tim
Birthday: 12 Autumn
Official Profile:
Height: 4'8"; Weight: 86 lb.
Likes: Journey, Egg, Insects, Cake
Dislikes: Spicy Food, Grass
Tim is a collector of insects of every shape and size. If you give him an
Insect on any given day, you will earn +3 FP with him and he will give you 10G
in payment. He is one of the exceptions to the 'one gift per day' rule as you
can give him as many Insects as you wish in a single day. You will earn FP
only for the first Gift but will be paid 10G for each Insect that is given to
him.
Actual Responses:
For ANY insect: Wow. This bug is rare. I can really have it? Thanks!
Well,
i'll give you 10G. It's a treasure hunter's policy to pay for something he
wants!
Tim's Schedule:
Joe
Birthday: 10 Summer
Official Profile:
Height: 5'10"; Weight: 159 lb.
Likes: Fishing, Seafood.
Dislikes: Yogurt, Grass
Woody's apprentice. Friendly and outgoing. Loves fishing, and often fishes
at
the lake after work, but he's not very good at it.
FP Values of Gifts:
+1 FP: Fodder, Flowers, Small Fish, Large Fish, Dairy Products, Seasonings,
Portable Dishes, Dairy Dishes, Dessert, Juice, Honey
Actual Responses:
On his birthday for Horse Mackerel: Is this for me...? Birthdays are great.
For Very Berry: It reminds me of when I was a kid when I eat stuff like
this.
For Rockfish: It's so small......Thanks. I'll pay you back when I catch a
big
one.
For Fodder: Oh, how considerate of you. Thanks a lot. (with music)
For Lumber: Oh, this is a life-saver! I can make a lot of things with it!
This is way better than some weird gift. Thanks.
Actual Dialogue:
Joe: I have a theory that there's a boot and can factory at the bottom of
this
lake.
Joe: Every day, we cut down trees and chop them into lumber...Well, we do a
lot. It's a hard work to make lumber!
Joe: I don't like sweets, but I'll eat whatever Katie makes.
Joe: This rain is getting annoying...By the way, what kind of girls are your
type, Freyr? Huh? My type? Basically, I like all girls. But it's really
better when every one has their own type. I'm especially glad that Kurt and I
have different tastes. He apparently likes Dia. ...Hey, this is a secret,
alright?
We could use a lot more things around here. I mean, just until recently,
we've
been cooking rice on the stove.
Joe's Schedule:
Thursday in good Weather after the Tale of the Silver Fish Quest is complete:
Kurt
Story Quest: Tale of the Silver Fish
Birthday: 10 Winter
Official Profile:
FP Value of Gifts:
+2 FP: Vegetables, Fruits, Mushrooms, Red Herb, Lumber, Egg, Milk, Ore, Rare
Metal, Gemstones, Jeweled Accessories, Dairy Products, Portable Dishes,
Vegetable Dishes, Egg Dishes, Dairy Dishes, Seafood
+1 FP: Flowers, Small Fish, Medium Fish, Large Fish, Shellfish, Seasonings,
Dessert, Juice, Honey
Actual Responses:
For Tomato: That looks really good. ...Well, I like tomatoes. Thanks. (+3
FP)
For Tomato on his Birthday: ...Oh, today's my birthday, isn't it? I forgot.
TYou sure? You didn't have to.
For Tomato Risotto: What's this? You make this? I see, thanks.
For Lumber: Oh, you didn't have to. My brother and I are so busy
apprenticing, we can never have enough. Thanks.
Actual Dialogue:
Kurt: Growing crops can be pretty hard. Don't give up, even if at first you
don't succeed.
Kurt: ...At first, I thought Dia was really cold, full of herself, but she
really isn't. ...I think Dia's a nice girl. She pretends she's okay when
she's really lonely. She's trying not to worry anyone.
Kurt: What brings you all the way here...? ...I'm here to deliver fire wood.
Woody
Birthday: 2 Winter
Official Profile:
Height: 5'5"; Weight: 165 lb.
Likes: Wine, Ore
Dislikes: Potato/Grass, Bad Cooking
The town's carpenter and Gwen's grandfather. Recently, he's been rather
forgetful. It could be his age.
FP Values of Gifts:
+2 FP: Vegetables, Fruits, Mushrooms, Red Herb, Egg, Milk, Ore, Rare Metal,
Dairy Products, Vegetable Dishes, Egg Dishes, Dairy Dishes, Seafood
+1 FP: Flowers, Small Fish, Medium Fish, Large Fish, Shellfish, Gemstones,
Jeweled Accessories, Seasonings, Portable Dishes, Dessert, Juice, Honey
Actual Responses:
At 1 Heart:
For Red Herb: Oh, thanks. This is good for when you're tired.
For Very Berry: Looks good. I bet my Joe and Kurt will llike it, too.
Thanks.
At 2 Hearts:
For Rice: Oh, you shouldn't have. I love the vegetables you grow. Thanks.
For Iron on his Birthday: I never thought I'd be getting a birthday present at
this age. I don't mind getting old at all now. Thanks!
For Golden Egg on his Birthday: I never thought I'd be getting a birthday
present at this age. But this... Is something I actually want. Thanks for
the gift.
For Golden Egg: Well! If this isn't a Golden Egg! Hmm, that's pretty
impressive... I'm grateful. I should really thank you with something... I
know. I've got a special spot I can take you to. We could go there now if
you're up for it?
Yes.
No.
He will take you to the Forest, but you will not be able to chop down trees.
You can find special mushrooms, however. I found two Gold Mushrooms and 1
Super Mushroom.
Actual Dialogue:
Woody: How quick the seasons change. Bet you notice it more growing crops.
Like not being able to grow something because the season's changed. But
seasons are meant to change. You'll get another chance if you hang on to the
seed. No need to rush things.
Woody: Oh, looks like you're in good spirits even in the rain. Good, good.
Woody: Gwen's cooking is pretty good. Although it's more quantity than
quality. But she's come a long way. It's really something! Gwen may seem
strong-minded, but those that understand her really get it. Take the guy at
Starling Ranch. He's always taken a liking to Gwen. Well, I'm not sure how
he feels now, though. Gwen actually likes the nature and her life here more
than the town itself. That's why she's always looking out for outsiders that
are trying to rebuild the town or out to destroy the nature. Has Gwen already
suspected your motives or something? ...Don't hold it against her, would you?
Woody's Schedule
As the owner of the local Carpentry Shop, Woody's Schedule is linked to his
business. Woody is the key to unlocking the Forest. You need to work
Part-Time for him a few times chopping wood before you will be allowed to chop
Lumber for yourself whenever you wish.
Woody's Carpentry
Woody's Carpentry
Hours of Business:
6.00 a.m. to 5.00 p.m.
Closed on Tuesday and Thursday
Now hiring! Apply now to work among the trees! Daily Wage: 200G + Bonuses.
See Woody from 9.00 a.m. to 2.00 p.m. Except on Tuesdays and Thursdays.
Wallace
Birthday: 21 Summer
The owner of the Sunny Garden Cafe. Kind, friendly and easy to talk to. He
lives with his granddaughter Katie.
FP Values of Gifts:
+3 FP: Dairy Products, Vegetable Dishes, Egg Dishes, Dairy Dishes, Seafood
+2 FP: Vegetables, Fruits, Mushrooms, Red Herb, Small Fish, Medium Fish,
Large
Fish,
Actual Responses:
For Walnut on his Birthday: No matter how old you get, it's still nice to get
a birthday present. Thanks.
For Clam: Oh, fish. Thanks, Freyr. I serve all of the fish I buy to
customers at the cafe here. I love fish, and it'll be nice to be able to cook
for Katie as well.
Actual Dialogue:
Wallace: That was some rain we got. Never underestimate mother nature.
Wallace: During the dry season, we have a problem with water shortages. Katie
does a lot around the cafe. How old was she when she started helping out?
It's surprising, but she must have still been a child.
Wallace's Schedule:
The Sunny Garden Cafe and Moonlight Pub share the same location but have
different hours of operation. Wallace's personal Schedule is very much linked
to the hours of operation of his restaurants.
Moonlight Pub
Moonlight Pub
Hours of Business:
5.00 p.m. to 12.00 a.m. (midnight)
Closed on Monday
There is no Part-Time Work at either the Cafe or Pub but you can sell
ingredients to Wallace at the Counter.
Ronald
Birthday: 11 Spring
Official Profile:
Height: 6'2"; Weight: 176 lb.
Likes: Lacework, Wine, Cake
Dislikes: Diets, Grass
Owner of the town grocery store. New to Sugar Town himself. His bread is a
bit hit in town.
Actual Responses:
For Tomato: We actually carry these here. You sure I can just have it?
You'd
make some money if you sold it.
For Very Berry; Oh, thanks. There's a lot of uses for berries.
Actual Dialogue:
At the Grocery:
Ronald: There aren't a lot of customers who brave the rain to come shop.
Ronald: You can regain some of your Stamina by eating something, but it won't
relieve stress. That's why you need good sleep.
FP Value of Gifts:
+3 FP: Vegetable Dishes, Egg Dishes, Dairy Dishes, Seafood
+2 FP: Vegetables, Fruits, Mushrooms, Red Herb, Egg, Milk, Small Fish,
Medium Fish, Large Fish, Shellfish, Seasonings, Dairy Products, Dessert,
Juice, Honey
Whenever you work part-time for Ronald, he will allow you to keep one of the
fresh eggs that you gather as well as paying you a wage. These Eggs can be
incubated in your Coop.
Ronald's Schedule
Now hiring!
Seeking lovers of chickens!
Daily Wage: 180G + Bonuses
Monday - Saturday, 8.00 a.m. - 3.00 p.m.
See Ronald for details.
Martha
Birthday: 25 Winter
Official Profile:
Height: 5'3"; Weight 150 lb.
Likes: Children, Fine Cheese
Dislikes: Frogs/Insects, Grass
Both kind and forgiving, Martha looks after the villa. She is Gina's
grandmother, but even Dia calls her 'Grandma'.
FP Values of Gifts:
+2 FP: Vegetables, Flowers, Fruits, Mushrooms, Egg, Milk, Medium Fish, Large
Fish, Seasonings, Dairy Products, Vegetable Dishes, Egg Dishes, Dairy Dishes,
Seafood, Dessert, Juice, Honey
+1 FP: Red Herb, Lumber, Small Fish, Shellfish, Jeweled Accessories, Portable
Dishes
Actual Responses:
For Very Berry: Oh, what a yummy looking fruit. Maybe I'll use it for
dinner.
Thank you.
For an Egg: Oh, how very nutritious! And you can never have enough. This
makes me so happy, Freyr. Thank you.
Martha's Schedule
Now hiring!
Part-Time Chef needed!
Daily Wage: 250G + Bonuses.
Monday-Friday, 10 a.m. - 3.00 p.m.
See Martha for details.
Chester
Birthday: 24 Summer
Official Profile:
Priest who moved to Leaf Valley. Strongly believes in the Harvest Goddess.
Knowledgeable, but a little weird.
Actual Responses:
Actual Dialogue:
Chester: Hello Freyr...Is there something I can do?
Can I help you, young sir?
All you need to lead a wonderful life is courage, imagination and a little bit
of money. Therefore, in your case, all you jeed is a little bit of money and
your life will be complete!
Chester: ...It looks like it's raining. ...Is there something you need to
discuss on a rainy day like this? It's really coming down today. I think
days like this are needed once in a while.
FP Value of Gifts:
+2 FP: Vegetables, Flowers, Fruits, Mushrooms, Red Herb, Egg, Milk, Small
Fish,
Medium Fish, Large Fish, Shellfish, Lumber, Egg, Milk, Ore, Dairy Products,,
Gemstones, Vegetable Dishes, Egg Dishes, Dairy Dishes, Seafood, Dessert
Actual Responses:
For Tomato: Thank you, Freyr...The vegetables you give me are always so fresh
and tasty.
For Red Herb: Is this for me? Well...thank you. I'll gladly accept it.
For Very Berry or Walnut: It looks so fresh and juicy...Are you sure I can
have this?...Thank you.
For Mineral Crystal: Oh my! Thank you very much. I think I can use it
for...something.
For Egg: Are these eggs from your farm, Freyr? Thank you very much.
Actual Dialogue:
Charles
Birthday: 23 Winter
Official Profile:
Funland Company worker. Builds robots and plans sabotage attacks, but always
fails. Narcissist who never admits to his flaws.
FP Value of Gifts:
+1 FP: Fruit, Mushrooms, Lumber, Egg, Milk, Small Fish, Medium Fish, Large
Fish, Shellfish, Jeweled Accessories, Seasonings, Dairy Products, Portable
Dishes, Vegetable Dishes, Egg Dishes, Dairy Dishes, Seafood, Dessert, Juice,
Honey
Actual Responses:
For Fluffy Bread: Well, this wasn't necessary. I already eat three square
meals a day. ... But you did go through the trouble. I suppose it would be
rude not to take it. (+3 FP)
For Fish: What...You want me to eat this? Why would you give it to me
raw...?
Well, i suppose I'll take it....I'll just give it to Renton.
For Mineral Crystal: How are you supposed to use this...? But I'll take it.
Thanks.
At Purple Heart:
For Red Herb: Can't you buy medicine from a drug store? Why bother with an
herb...Well, I'll just give this to Renton.
For Scrap Metal: What kind of manners do they teach here? Why are you
handing
me garbage?
Charles' Schedule:
10.00 a.m. - 8.00 p.m. out and about throughout Leaf Valley*
*Charles takes the following path in his rambles: From the Mine to Pike
Mountain to Woody's Carpentry to the Plaza, then to Clove Villa and to the
Beach. Fron the Beach to the Plaza to Starling Ranch, then to the Florist and
Item Shop and from there to the Plaza again. He then walks to the Grocery
Store and from there to the Cafe/Pub. From there, he goes to Mallard Lake,
then north to the Goddess Spring, circling back to the Mine and finally ending
his day at the Company Lodge.
Renton
Official Profile:
Funland Company worker. Renton is caring and understanding, but he's always
blamed by Charles for his failures.
FP Value of Gifts:
+2 FP: Vegetables, Flowers, Fruits, Mushrooms, Red Herb, Green Herb, Egg,
Milk, Small Fish, Medium Fish, Large Fish, Shellfish
For Very Berry: Is this for me? ...Okay, I'll take it.
For Mineral Crystal: I think I can find a use for this. Thank you. I
appreciate it.
For Walnut: I can really have this? Thank you. I appreciate it.
for Fried Egg: Did you make this yourself? ... It looks very good. Thank
you.
I appreciate it.
For Dragonfly: We used to catch these a lot back in the day. But I don't have
anywhere to put them now. Sorry, but I can't take it. (Refused)
Actual Dialogue:
An Animal almost crushed me the other day...I wish they would make sure that
their animals were secured.
You really seem weak. Like the type of person who will pass out if they don't
get their proper sleep.
Birthday: 14 Summer
Official Profile:
Hired by the Funland Company, Rudolph works at the Leaf Valley mine. He's a
man of few words, unless he has a few drinks.
FP Value of Gifts:
Actual Responses:
For Red Herb: ...Hm? For me? Thanks, you shouldn't have.
Actual Dialogue:
When you have worked for Rudolph Part-Time a few times, he will tell you:
Rudolph: Well, I don't have any more work for you. You're free to mine on
your own and keep whatever you find, though.
Rudolph's Schedule
Until you have unlocked the Mine for yourself by working Part-Time for Rudolph
a few times, his schedule will be linked to the Job he offers at the Dig Site.
Now hiring! Seeking strong, young applicants! Daily Wage: 300G plus bonuses.
Monday-Friday
9 a.m. - 1.p.m.
See Rudolph for details.
Zann
Birthday: 15 Summer
Give Zann 11 Scrap Metal and he will ask for a Gemstone. When you give him
any
Gem, he will create an Accessory for you. Repeat the process, but in the
future, you will be obliged to give him only 10 Scrap Metal before he will
request another Gem.
FP Value of Gifts:
+2 FP: N/A
+1 FP: N/A
Item Values
Unless designated as a Most Wanted Item, your Goods will have the following
values when you sell them to a local Shop:
Crops
Spring:
Strawberry; 50G
Carrot: 80G
Summer:
Watermelon: 150G
Autumn:
Onion: 70G
Pumpkin: 40G
Winter:
Spinach: 60G
Multiple Seasons:
Potato: 60G
Tomato: 30G
Corn: 40G
Breadfruit: 40G
Rice: 50G
Alfalfa: 40G
Mineral Crops:
Flowers
Wildflowers:
Moondrop: 10G
Pink Herb: 20G
Cultivated:
Grass: N/A
Apple: 30G
Orange: 30G
Cranberry: 30G
Chestnut: 20G
Walnut: 20G
Full Moon Berry: 40G
Grapes: 40G
Blueberry: 20G
Very Berry: 10G
Mushroom: 20G
Big Mushroom: 20G
Super Mushroom: 30G
Gold Mushroom: 50G
Pontata Root:80G
Clam: 30G
Ranch Products
Egg: 50G
Gold Egg: 150G
Milk S: 130G
Milk M: 200G
Milk L: 300G
Gold Milk: 400G
Ranch Animals
Chicken: 300G
Cow: 3000G
Fish
Can be sold to Ronald, Wallace or Martha, with the exception of the artifacts,
which can be sold to Louis or Woody.
Greenling: 60G
Red Rockfish: 40G
Horse Mackerel: 40G
Garden Eel: 80G
Sweet Shrimp: 20G
White-Spotted Char: 50G
Sweetfish: 40G
Monkfish: 120G
Anchovy: 30G
Ocellated Octopus: 50G
Squid: 60G
Chicken Grunt: 70G
Huchen: 110G
Sardine: 40G
Char: 40G
Dace: 50G
Eel: 60G
Black Scraper Fish: 80G
Shrimp: 40G
Pale Chub: 40G
Pirate Treasure: 1200G
Swordfish: 150G
Raven Globefish: 100G
Right-Eye Flounder: 70G
Leatherfish: 60G
Dark Chub: 40G
Longtooth Grouper: 80G
Black Porgy: 90G
Black Rockfish: 20G
Cobalt Rainbow Trout: 60G
Blue Mackerel: 40G
Sakura Salmon: 60G
Salmon: 80G
Mackerel: 30G
Spanish Mackerel: 90G
Pike: 60G
Dolphinfish: 140G
White Trevally: 50G
Mountain Grunt: 60G
Alaska Pollock: 70G
Pacific Flying Squid: 40G
Porgy: 80G
Octopus: 40G
Cod: 80G
Surfsmelt: 20G
Sunken Treasure: 1000G
Loach: 30G
Tiger Globefish: 80G
Dark Sleeper: 60G
Nagi: 90G
Catfish: 60G
Rainbow Trout: 40G
Pacific Herring: 70G
Young Amberjack: 80G
Flounder: 80G
Albacore: 90G
Treasure Chest: 500G
Black Bass: 70G
Amberjack: 80G
Blue Hornard: 100G
Tuna: 160G
Masu Salmon: 40G
Blotched Snakehead: 90G
Lobster: 70G
Smelt: 20G
Earthenware: 750G
Pot: 750G
Unusual Pot: 750G
Most items from the Mine can be sold to Woody and Louis:
Aquamarine: 160G
Amethyst: 120G
Diamond: 200G
Emerald: 170G
Garnet: 160G
Opal: 140G
Ruby: 180G
Sapphire: 180G
Earthenware: 750G
Mysterious Clay Doll: 750G
Unusual Pot: 750G
Cooked Dishes
Oven Recipes:
Mixer Dishes:
I would like to thank IluvHM for agreeing to keep a detailed journal of her
game for me and for agreeing to help as needed in any and every manner.
Between the two of us, we should be able to copy the text of all Events and
Responses.
N.B. The 1st Year Events Calendar Guide contains ALL Events that can occur
in the 1st Year.
N.B. The 2nd Year Events Calendar Guide contains all Events that can occur
in the 2nd Year.