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Teaching Method
- the way the info is taught that brings the learner into
contact with what is to be learned.
Teaching methods depends on:
> Audience characteristics
> Setting for teaching
> Objectives of learning
> Cost-effectiveness
> Educator’s expertise as a teacher
1. Lecture
- Oldest, most used approach
- Highly structured method by which the
educator verbally transmits the info directly
to a group of learners
- Lecture = legere; ‘to read’
- Allows minimal exchange bet. the educator
& the learner
- Acquired skill that is perfected and learned
over time
- Ideal way of providing foundational
background information
- Describing patterns, ideas, & presenting
unique ways of viewing information
1. Introduction
- Captures attention, clarifies goals,
objectives and motivates the learner
2. Body
- Delivery of the content related to the topic
being addressed
3. Conclusion
- Wrap – up with the lecture
- Final section of lecture
- Summarizing the info provided on the
presentation
VARIABLES OF SPEECH
> Volume
> Rate
> Pitch / Tone
> Pronunciation
> Enunciation
> Proper grammar
BODY LANGUAGE
> Demonstrate enthusiasm
> Frequent eye contact
> Use posture & movement
> Use gestures
WHEN USING SLIDES / POWERPOINT
> Don’t put all the content on the slide
> Use large font
> Don’t exceed to 25 words per slide
> Use graphics
2. Group Discussion
- Method of teaching where learners get
together to actively exchange information,
feelings and opinions
- Broad active teaching method
- Deep understanding & longer retention of
information
Case Studies
- Opportunity to become acquainted with a
patient situation before discussion patient
and family needs
- Development of analytical & problem
solving skills
- Increase learner motivation & engagement
and help develop learning, writing skills
Seminars
- Group of staff/nurses or students discuss
questions & issues that emerged from
assigned readings
- Functioning as a dynamic whole
- Pooled ignorance
- Reflection – on – action
-develops critical thinking skills of nursing
staff in the workplace
STAGES OF CHANGE
1. Pre contemplation Stage
- Non threatening manner so that the
learner becomes aware of the negative
aspects/ consequences of his/her
behavior
2. Contemplation Stage
- Support decision making by identifying
benefit
3. Preparation Stage
- Support a move to action by
contracting with the learner in
establishing small, realistic, measurable
goals
- Providing information on effective
ways
4. Action Stage
- Encourage constant practice of new
behavior to instill commitment
5. Maintenance Stage
- Continue encouragement & support to
prevent relapse
4. Demonstration
- How to perform a certain skill
- Best suited to teaching individual or small
groups
- More effective when instructions are
explained verbally
- Effective in teaching psychomotor
scaffolding domain skills
- Incremental approach to sequencing
discrete steps of a process
- Provides learner with a clear & exact image
of each stage/skill
- Can be a passive activity for learners
5. Return Demonstration
- Attempt to establish competence by
performing a task with cues from the
educator as needed.
6. Gaming
- Method of instruction requiring the learner
to participate in a competitive activity
- Also called gamer generation/ net
generation
- Don’t have to reflect reality but are
designed to accomplish
- Effective for improving cognitive
functioning
- Interactive teaching method that creates a
dynamic environment for learning
- Teaching method that is particularly
attractive to children
7. Simulation
- Trial & error method of teaching whereby
an artificial experience is created that
engages the learner
- Highly innovative teaching method to teach
health professionals
- A technique/ not a technology, to replace or
amplify experiences
- Allows participants to make decisions in a
safe & controlled environments
TYPES OF SIMULATIONS
> Written Simulations
- may use case studies about real or
fictitious situations
> Model Simulations
- Frequently used to teach variety of
students
>Clinical Simulations
- Can be set up to replicate complex care
situations such as a mock cardiac arrest
>Computer Simulations
- Used in learning laboratories to mimic
situations
8. Roleplay
- Method of instruction by which learners
actively participate in an unrehearsed
dramatization
- Can be used to substitute for/ supplement
costly high-tech simulations to teach
students
- Min. 5 mins not more than 15-20
9. Role Model
- Called identification & emanates from
learning & developmental theories
- Known to achieve behavior change in the
affective dom.
10. Self-Instruction
- Mini course, self-instructional package
- Provide/design instructional activities that
guide the learner in independently
achieving the objectives of learning
- Sometimes difficult to identify as a singular
entity cuz of the variety of terms used to
describe it
- Used independently
MUST INCLUDE:
- Intro
- List of pre-requisite skills
- List of behavioral obj.
- A pretest
- Identification of resources
- Outline of learning activities